Only just noticed I accidentally have an image of the end result randomly pop up at 11:40 and cover the node set-up😅All I did was move the frame so luckily you won’t miss any steps
So many of Blender's procedural shader tutorials end up with materials that have this cheap noise texture look to them, so coming across one where the end result looks like it was worked on by a professional in Substance Designer is truly a welcomed treat! Please make more of these! The Blender community really needs more quality content to represent it. That wood material is 🔥🔥🔥
For Musgrave Texture now Noise Texture is Roughness = Lacunarity - Dimension. So you have to set Roughness to 1 to get same noisy texture at 2:16 part.
Tip for anyone trying to frame, if you select the nodes you want and then press alt+j on 3.6.9 (I assume to 4.0 too) you can frame it to make a frame to Join them
great material, but absolutely fantastic tutorial - just the right amount of explanation, fully understood the steps and the reason for them without being bored. really appreciated, cheers! :)
Been trying for months to get a good wood grain texture, this is the first to make me audibly say "oh damn that's good" multiple steps of the way. Very clever, very simple, excellent work. Going to try and combine it with a brick texture for wood planks and see how that works!
Select all the nodes and press CTRL+J to put them in a frame, then pres F2 to change the group name. Hope those short cuts help ;) (Now that i think about it.... you may know that by now hahaha)
This is by far the best procedural wood texture I've seen. And a great tutorial. The usual thumbs up feels way too bleak. Wish there were stars or something. Thank you!
I always thought Blender's noises are nice to have for basic purposes, but for serious, realistic work you need Substance. This tutorial proves me wrong, and how! Amazing end result.
Thank you so much for this tutorial! This might be the first time I've wanted to like a video more than once 😂It was very helpful and easy to understand 👍
Thank You! Your work seems neat with depth knowledge! Learnt few shortcuts in shading mode + fine details to notice in a texture creation. Boosted my curiosity to learn more in blender!😀 Happy Learning!
Bravo et merci ! Awesome design and tech vibes !!! Love also the exemple of the turntable that highlight the quality of your shader ! Thanks for sharing !
At 10:24 I plugged in my "Object" coordinates into a vector math node that scaled my vectors down to 0.14 x the original, and it looks very similar to the UV coordinates. It's definitely just the scale.
I just subscribed your channel & your gumroad too. Purchased the blend file as well. The fact that this looks so real made me purchase the stuff. Thanks for such wonderful tutorial as well. Keep making awesome stuff. :)
I'm gonna try this for my TARDIS model, I had prb textures, but I've not been happy with the results, so I'll follow this method but try to change it to blue colours instead
Hi Lachlan, just tried on Gumroad, I think a few bucks don't bankrupt me, and the amount of time this could save on my day is HUGE! Getting to this level of accuracy is a time wasting procedure! Nice job! I just subscribed your Gumroad page, so I'll notice if you make any more of these great looking materials! (would you please do a plastic material?)
This material looks amazing. Anyone knows how to make a Musgrove node in Maya/Arnold? I usually can work out how to "translate" the nodes I need but that one is not familiar to me.
Incredible!! I'm new to blender and pretty much every node in the shading tree still looks like sorcery to me, how can I improve at this? Pure experimentation doesn't get me very far
Only just noticed I accidentally have an image of the end result randomly pop up at 11:40 and cover the node set-up😅All I did was move the frame so luckily you won’t miss any steps
thx
So many of Blender's procedural shader tutorials end up with materials that have this cheap noise texture look to them, so coming across one where the end result looks like it was worked on by a professional in Substance Designer is truly a welcomed treat! Please make more of these! The Blender community really needs more quality content to represent it. That wood material is 🔥🔥🔥
Appreciate the support!! Yeah was super pumped with how this texture turned out🙌
That's a very nice procedural wood material! 👍
Thank you so so much!! I have been a huge fan of yours and cannot thank you enough for everything I have learnt from watching your Chanel!!
I have watched lots of wood material videos, but this one is definitely the one with the best end result yet!
Probably the best procedural wood texture I've seen so far. Thank you!
This probably is the best Procedural wood material tut on the Internet. Hats off man!
Dude this is once incredible wood texture, doing this tomorrow morning
For Musgrave Texture now Noise Texture is Roughness = Lacunarity - Dimension. So you have to set Roughness to 1 to get same noisy texture at 2:16 part.
This is a BEAUTIFUL texture. The best I've seen by far. Stunning. Thank you.
Tip for anyone trying to frame, if you select the nodes you want and then press alt+j on 3.6.9 (I assume to 4.0 too) you can frame it to make a frame to Join them
Well done, looks very good. Thank you. Tip: To frame the nodes just select them with a box and press Ctrl-J. To name the frame just press F2.
Hahaha yeah I know how how to frame them, but it’s just another step to do and I’m lazy😅
This guy’s channel is gonna grow super quickly
Hahaha fingers crossed! Thank you!
great material, but absolutely fantastic tutorial - just the right amount of explanation, fully understood the steps and the reason for them without being bored. really appreciated, cheers! :)
For those of you watching this using blender 3.5 - Mix RGB has been changed to Color Mix. Shortcut to access is Shift + A, C, M.
thank you
Never thought I would be inspired by a material tutorial 😄...great work!
I am glad I came across this tutorial. It is by far my favorite results for wood. Looks very nice on the table I am making. Thank you
Great, thank you so much for tutorial!
best and most detailed wood material tutorial on whole youtube man. thanks a lot
Been trying for months to get a good wood grain texture, this is the first to make me audibly say "oh damn that's good" multiple steps of the way. Very clever, very simple, excellent work. Going to try and combine it with a brick texture for wood planks and see how that works!
Awesome tutorial ! I wood like to see more procedural materials tutorials ! 😅
Thank you mate. This Video was absolutly gorgeos and explained everything perfectly
This wood is better than my wooden table! Absolutely wonderful dude!
Select all the nodes and press CTRL+J to put them in a frame, then pres F2 to change the group name.
Hope those short cuts help ;)
(Now that i think about it.... you may know that by now hahaha)
This is by far the best procedural wood texture I've seen. And a great tutorial. The usual thumbs up feels way too bleak. Wish there were stars or something. Thank you!
I always thought Blender's noises are nice to have for basic purposes, but for serious, realistic work you need Substance. This tutorial proves me wrong, and how! Amazing end result.
please make more of these!! this is fantastic! 😍
THX bro that was my first material tutorial its helped a lot thank you so much ❤
We need more such videos on procedural materials
Wow, this is fantastic, I love how close to reality you were able to get! Really cool usage of those procedural textures!
I've made it, almost identically.TY for sharing. A real pleasure to follow. Bests
INSANE nodes, but also really liked your presentation. very jolly 😄
Thank you so much for this tutorial! This might be the first time I've wanted to like a video more than once 😂It was very helpful and easy to understand 👍
Great tutorial. One of the best wood material I've ever seen. Thank you
Very well done tutorial. Thank you sincerely for sharing.
please make more tutorials....i have learned so much
This is real nice, and has alot of room for playing with different types of wood. Thanks a bunch man!
Thank You! Your work seems neat with depth knowledge! Learnt few shortcuts in shading mode + fine details to notice in a texture creation. Boosted my curiosity to learn more in blender!😀 Happy Learning!
best wood texture in youtube
Perfect tutorial, fast, clear explained, great result, TY, Cheers
awesome!
Unbelievable!!! Thank you so much for sharing with the rest of us
Liked and subscribed, I'm about to look through your channel. Thanks again 🔥🔥🔥
i know this video has 9 months but god man. The result is astonishing
Nice tuto please make more that kind of tutorial like this.🥰🥰
That was soooo good, the result is so beautful, thank you very much for sharing. Amazing tutorial! Loved it. 😍
Amazing tutorial, no idea why you don't have more subscribers, you deserve it.
Amazing tutorial! Was making a restaurant scene and this came in handy for counters. Keep it up!
Badd man! Will save it in my assets right away and thanks much!
Thank you very much for the detailed teaching knowledge.
Bravo et merci ! Awesome design and tech vibes !!! Love also the exemple of the turntable that highlight the quality of your shader ! Thanks for sharing !
Thank you so much ! I was working on a wood texture for a Tardis design as pratice and this is really helpful (and with great details)
Thank you so much. Really appreciate it.
thanks! it was soooo helpfull! and result is so natural
Awesome! Thank you.
This looks visually nice but reminds me more about marble mixed with wood !
Anyway thx for sharing !!!
you have my thanks for the entire rest of my life
Thanks a lot!
At 10:24 I plugged in my "Object" coordinates into a vector math node that scaled my vectors down to 0.14 x the original, and it looks very similar to the UV coordinates. It's definitely just the scale.
Thank you:)
I just subscribed your channel & your gumroad too. Purchased the blend file as well. The fact that this looks so real made me purchase the stuff. Thanks for such wonderful tutorial as well. Keep making awesome stuff. :)
Appreciate the support my man!!!!
Great tutorial and great material result! Thanks a lot!
Now completed it! Thanks
Gracias!!! excelente tutorial, muy buen material.
really nice !!, you should do more of this tutorials, grate job
Cheers man, this was great, keep making more videos like this!! 👏
BEST Wood Material !
Nice! Just what I needed!
thanks a lot man your video helped a lot
Really good explanation.. Thank you
Well done, sir. Beautiful material -- and I enjoyed the walkthrough. Easy to follow.
i see why the tutorial is so long, you're a fucking dictionary man thank you so much you actually just helped out so much you have no idea.
Very helpful and easy to follow! Thank you!
your tutorials are great, you're very comprehensive and easy to follow, i just wonder why you stopped uploading.
This is a great Procedural wood tutorial...!
Beautiful.Congratulations
THANKS FOR A GRAT VIDEO
Amazing Material!!!!
I'm gonna try this for my TARDIS model, I had prb textures, but I've not been happy with the results, so I'll follow this method but try to change it to blue colours instead
this wood is amazing!!
thank you!!!
Really helpful video - Thanks!
excelent! more than realistic
Thank you!
grande!
That was more than good, thanks
Hi Lachlan, just tried on Gumroad, I think a few bucks don't bankrupt me, and the amount of time this could save on my day is HUGE!
Getting to this level of accuracy is a time wasting procedure!
Nice job!
I just subscribed your Gumroad page, so I'll notice if you make any more of these great looking materials! (would you please do a plastic material?)
Thank you for the support! I really appreciate it! Yes I can, I've been working on one now, so shouldn't be to long until its out :)
The best one.
Is there a way to save this once made and use it over and over with all the nodes and settings saved for future use?
Great tut, well done.
Good work!
Wow thanks great video 👏
thanks Lach
Красиво получилось, спасибо 👍
This material looks amazing. Anyone knows how to make a Musgrove node in Maya/Arnold? I usually can work out how to "translate" the nodes I need but that one is not familiar to me.
fantastic thanks alot
Unfortunately the musgrave texture node was removed from Blender with the last update - do you know what we can replace it with?
Add another Noise Texture, with Normalize checked "off". Roughness = , Lacunarity = 2, Detail and Scale as per the video
Thank you sir, it helped alot.
lovely. after only 150 ish vids on shadereditor and geometrynodes its starting to really stick.😀
Incredible!! I'm new to blender and pretty much every node in the shading tree still looks like sorcery to me, how can I improve at this? Pure experimentation doesn't get me very far
Amazing 😍
Great tutorial, for the last node group id suggest you to add a noise before the musgrave. otherwise it looked a bit too linear for me! keep it up