Removing all the Nation States in a game of Nation States - EU4 AI Only Timelapse
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- čas přidán 24. 08. 2024
- One thing I forgot to mention in the voice over is that lucky nations also get a boost to governing capacity, so France's success is partly dependent on having lucky nations turned on.
- Hry
The three Byz bois almost survived to the end :( Theodoro getting sniped by Ruthenia was heartbreaking
The premise at the start isn't accurate. "Unlike many other strategy games that put the player in the shoes of specific countries, the EU series puts the player in charge of a nation-state". But EU4 does the exact opposite, it puts players in charge of specific political entities and not nation-states that people in modern times are used to. You're not playing as the English, French, or Germans. You play specific political entities represented as tags in EU4.
In fact, there are hardly any nation-states at the start of the game. That is to say, a state (political structure) that encompasses and is defined by a nation (cultural structure). France goes on to develop into one of the European nation-states with strong national identities, but in 1444 French people live under a number of feudal states with a significant chunk of them under England and independent Burgundy. I'm not 100% sure if Occitans in 15th century would have seen themselves as "French" either. So France tag is not a nation-state. Most of the classic nation-states that we know of such as Germany and Italy form after the EU4 timeline. If, like the video states, EU4 represented people who did not conform to the idea of nation-states as uncolonized land, most of the world map would be empty. Certainly most all of Europe except for maybe Portugal and a few others.
The Papal States, all the trade cities and HRE free cities and minor princes, Ottomans, the Knights.... all these tags integral to EU4 are all antithetical to the idea of nation-states.
Another day another ruthenia formation, splendid
EU3 did pretty well in this situation. You had to colonize lands of hordes and they were in permanent war with non-horde neighbours. Though diplomacy and governing for tribal states weren't very different from monarchic and republic counterparts.
Dude the horde mechanic was literally the worst thing in the game, it was IMPOSSIBLE to play as a horde and very hard to expand or even survive near them because they would always show up with 12-20k stacks to wipe your army. (And would always be at war with you)
The fact that you couldn't just annex provinces was also sooo boring because now you had to spend way more money and time to expand into hordes.
Another huge issue was that you COULDN'T declare war against hordes, you could only no CB them. When hordes got small or weak they would usually chill a bit so you had to wait so long for them to declare war against you
@@Testimony_Of_JTF Yeah, it's pretty annoying, but at the same time, they are free lands to take. What is more annoying is in eu3 their lands are mostly have their culture and only their core on it, so they aren't really break apart naturally.
Suggestion: Alongside voiceover, could you add small subtitles? Sometimes I watch this at work, and reading is better than listening.
just a buncha folks running around with nothing different between them except different flags and the insistence they were distinct and superior...it almost sounds like an apt metaphor for history in general.
I'm a simple man; I see the Ottomans collapse, I like.
Pls do reversed trade nodes
I have something like that lined up!
@@EU4T noice
btw, reforming from statelsess society to prussian monarchy is massive +49% gov cap boost...
Can you do "Everyone has cores on everyone" timelapse?
I really want to do this one, but the last time I tried the game ran at around 1 day per minute. With 1.32 being even slower, unless they changed something about how the AI handles cores it's unfortunately not possible...
@@EU4T maybe a potential fix could be every year tick grant cores on only neighboring provinces/claimable provinces
I'll admit, I still don't understand what was changed specifically this time around.
Everyone was given the “stateless society” government type. It’s a 99% reduction to governing capacity and a 75% increase to fort defense
Oh I LOVE this French comeback
Idk why but my captions got mixed between Dutch and English so it had many words written... Differently😂😂😂:
Country's average => Country savage
Big boost => Big boobs
A country full of savage big boobs? Idk if I have to be afraid or turned on...
@@LilGamingYes >amazoness chicks
two suggestions I thought of, what if monarch points were randomized every month? Also, what if there were no beginning and end trade nodes (in meaning that, for every trade node, there must be trade coming in and trade coming out, so for example the English Channel would need an exit while California would need an entrance)?
Unfortunately because of the way trade works, there must be at least one end node, or the value in each node would increase between each node forever to infinity. I do have a video coming up on a possible solution to that, though.
Anarchists: Oh, that's good
BYZANTIUM MY LORD
In my games, I often see Corsica released as a stateless society. For some reason I thought it was a mechanic unique to them lol
Were revolter tags or released nations Stateless Societies too?
I prefer formula where you just write what this game is based of and just let the game flow, without comments.
Ming first month: Adios
The Chiefdom of Byzantium!
Dutch auto-generated subtitles for the day
Was country formation goverment swamp non-altered so many formables got free reform?
Someone formed Marathas really love that 😍😍😍😍
Spike viper and the shuckmeister
*NOW DO VOLTAIRE'S NIGHTMARE*
Russia got attacked by everyone :(
No In EU4 you dont play as nation states.
I dont think you know what a nation state is.
Can you elaborate?
@@EU4T A nation state is a state by a nation for the nation. In EU4 the king is the state and it exists for the king.
I've always understood it to be that nations are built of ethnicities (In EU4 they are called cultures) and a nation state is an entity where the state is in some way combined with the nation. In EU4 that would be primary cultures and accepted cultures. Aside from monarchies, EU4 has republics, tribal nations, and even stateless societies like in the video, so I don't understand what you mean about kings. I'm certainly no expert, though, and I could be wrong about this.
Im glad I've been the 300th like in the video. By the way, there is only 3 dislikes now. CZcams doesn't show that but I have a browser extention that does.
Dumb Idea for a timelapse. All uncolonized land is owned by a single nation at the start.
I gave that a shot once, and the Uncolonized country got absolutely destroyed so I never uploaded it. Maybe in 1.32 the AI would handle it better, though.
@@EU4T maybe. I seen some pretty agro ai recently
No commentary please
PUZZLE WORLD AND THE SETTING EMPIRE TRIBAL KINDOM /??
pls delete the agrssive expansion on next video
i liked the text intros better...
Slava Ukraini!
4th