AMD FSR 3 Frame Generation OFF vs ON - Benchmark & Gameplay
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- čas přidán 28. 09. 2023
- AMD FSR 3 Frame Generation OFF vs ON - Benchmark & Gameplay
My Hardware:
Graphics Card: Nvidia RTX 3050 8GB GDDR6 Palit
Processor: AMD Ryzen 5 5600X
RAM: 2x8 GB DDR4 3000 MHz
SSD: 2x240 GB
HDD: 2x1TB
M.2: 1TB Kingston NV2 NVMe M.2 2280
OS: Windows 10
Mainboard: MSI B450M-A Pro MAX
#rtx3050 #amdsfr3 #fsr3 - Hry
"Native AA” stands for Native Anti-Aliasing and is a new quality mode being introduced in AMD FSR 3. Unlike the other modes, it lets you use AMD FSR 3 without applying any upscaling but still applies the high-quality anti-aliasing and sharpening of FSR for improved image quality over native resolution." Never mind my last question.
I think it's a bug, grass looks like it has no AA at all.
@@DankAndy played on 4k, it seems it doesn't apply aa to anyting cuz quality looks a lot better
I'll check it out in a bit. Can you leave off FSR and just enable FG? What is your GPU?
@@robertmyers6488 you can’t, fsr is mandatory. Really hope it’s just poor native aa implementation, cuz I just don’t see any reason to use it given how much better quality mode is. I’m using 7900xtx
Like DLAA?
Wow Im amazed. FSR3 Quality + FG doubled the frame from 44 to 86 fps. Now my 2080ti is going to run double the framerate! I can't wait to see modders make unoffical patches to add FSR3 into unsupported dx11/12 titles.
Double the frame but games feels worse. I have a 2080 and it runs way better without fg (and lower fps). Let me know how u feel the game with fg on
wow
Not true @webtiger1974 A much worse very basic version will be available in drivers but will look awful compared to the native game implementation version. They're 2 different things, don't get them confused.
@amirtak9886 nah man it jumps from 44 to 86 but your input lag stays the same or worse. I would rather enable motion blur and use a controller.
my 119 fps = 45 fps 40 bags@@ChisponGroxo
It doesn't even affect VRAM holy shit... this technology is a huge W for AMD.
FSR3 lookin pretty good so far, I'm impressed. Frame Generation not affecting VRAM usage and it does actually increase your frame rate by a substantial amount. FSR Quality too looks pretty good. Can't wait to see this tech on Cyberpunk 2077 soon.
I hope i'm finally can get acceptable fps with overdrive ray-tracing on my PC with FSR 3.0.
idk why they release FSR 3 for this dogshit games first 🤣Only need FSR 3 in Cyberpunk ..
@@ma-k-a-rparshin6449 Hmm I doubt FSR 3 will help much with that, but we'll see. I'm honestly kind of waiting on a video from Digital Foundry lmao
@@MarvOnTrail LOL ikr
@@MarvOnTrail Indeed.
Reminder, if you're experiencing heavy artifacting in FSR 3, it's not FSR 3's fault
Disable Enhanced Sync, should entirely fix it in most cases.
I love the transitions you did on the first sequence. It really shows the difference in image quality between settings. Much better than side by sides in my opinion.
Swithing from FSR3 Native AA to Quality removed all the shimmering... color me impressed!
DLSS has now a real chalenger , FSR 3.0 is impressive and it work on all GPUs , AMD , you have my attention 🧐🧐🧐🧐
DLSS 3 and up is limiting because it only really works on new gpus.
fsr3 can work on 20 series and 30 series and up.
so it looks like fsr3 will be the new best thing.
if fsr3 mods can be added to games this could be amazing.
I hope starfield gets fsr3 it needs it desperately.
@@--Traveler-- amen to that brother !
@@ICeyCeR3Al really these are fake frames and there is no smoothness at all) you are 4k and look when you have 50 frames per second and this is a generation of frames and you don’t see the difference at all
@@--Traveler-- Did happens the same with freesync, if not we would still be limited to some nvidia monitors with 300-400$ overprice
This will become the standard because it will be in all the consoles and mobile platforms.
Holy shit, AMD did it.
did what?
@@snowpuddle9622 did which nvidia coudn't did(with frame generation)
@@khanabdullayev346 Watch nvidia do the same now, because there is no way they wouldn't be able to do this if AMD can do it...
@@LucassenRBut the difference is that FSR works for all graphics cards
@@RKStrider True, but unfortunately it can't be used in conjunction with DLSS or people will mod it somehow
Just tested on my RTX 3070 TI laptop and it works wonders. Nice job AMD.
FSR3 is released for everybody ?
@@oceanedetotes yes only on forspoken and immortals of avion for now, more games later will have it
How is the input latency
@@oceanedetotes yeah for the two most dead games possible lmao. Even with this release Forespoken is sat at like 100 players and half of them are probably testing channels. Immortals is also dead in the water with like 40 players. It will come to more games soon and I wouldnt be surprised if modders get it into a few games. Possibly starfield? Cyberpunk as well
@@lilpain1997 Yeah they must've felt pity for those games to give them FSR3 first😂
Based on this, to my eye, you can double your games' FPS without any loss or slightly better image quality! The future looks bright for the FSR3!
fr
LOOK at 1:50 the image not the same , it's FG only with same resolution i hope they will fix this
Ultra Performance Mode should be avoided, looks to fuzzy.
@@alitekkenif you mean e.g the clouds and stuff, yes. I do not own the game but I would guess it will have some AI generation as well so idk if every time you run the game it will generate the same way
@@alitekken That's 1080p with FG no upscaling with a ~48% fps increase, the base fps should be about 30 so the input lag may be kinda bad, but considering it's a 3050 is doing better than expected on a game that is known to have garbage performance.
Well I'll be damned, FSR 3 on Quality looks better that Native AA. Wow.
Looks like the default sharpness is too high when you're at Native AA.
The grass patch just below the screen center at 3:06. Native is more noisy.
FSR 3 has massive shimmering and artifacts in the grass, it's just horrible... And Native AA is in combination with Frame generator that's why it looks like crap. As I predicted FSR 3 will be useless.
@@crodude743 bla bla bla random nvidiot spamming cringe
got it
@@crodude743shut up
If you could add the latency numbers that would be the most helpful part of the test. We all know up scaling with frame generation doubles your frames.
Well, you'd need at least one frame's delay (so that you have two frames to interpolate between). So if the pre-generation frame rate is 60 FPS, then you have a frame window of 16.67ms and with a frame generation of 1 (i.e. 120 FPS target) you'd have a frame generation window of half of that (i.e. 8.33ms) before presenting the generating frame. So, assuming you stay at a consistent FPS pre-interpolation you'd have a delay of 8.33ms before seeing the generated frame (half a frame). Of course, it being fully GPU-side means that it can be affected by factors that vary on a case-by-case basis (i.e. depending on the engine, the scene, the hardware, etc) if it's a heavily GPU bound-context w.r.t. the base frame rendering. But in that case one should adjust the game settings to be more in line with one's system's capabilities. But in general with frame interpolation, in most sensible cases what matters is the relation to the base frame rate and the target frame rate. If one were to, theoretically, render 2 frames per frame pair, then the generated frame window would halve. Or if one doubles the original frame rate, then they would also halve. Personally, the biggest appeal of frame generation will be target 138/144/175/240 Hz monitor frequencies in games that I can already get a fairly high base frame rate in at my desired settings. (E.g. if I can run a game at a steady ~69 FPS @ 4K and I'm playing on a 138Hz 4K OLED LG Ultragear, then being able to turn that into a ~138Hz frame rate, then the latency would be around 7~14ms depending on you go by the original FPS or the generated FPS; either way the smoother visuals would have a way more positive impact than any negatives the small latency might bring me. That being said, I wouldn't use it in a professional e-sport context unless I'm on some extreme Hz monitor like the Asus 540 monitor, in which case the target source FPS would be around 270 FPS, in which case any latency overhead would be so small (1.8~3.7ms) that it doesn't really matter much--and even then, and even then I'd only turn it on if my hardware can't reach 500+ FPS in whatever title I'm playing).
the latency number dont count in frame time on either dlss3 and fsr 3, so there is no way we can know actual latency .
@@xarcazit's exactly the other way around. The input latency is greater with interpolation, because you have another layer of processing. Also, doubling the frames , doesn't mean you half any input lag, because that extra frame is interpolated at GPU output layer and has no clue if any input was made or not.
Looks better than I thought it would. Obvious anything over the Balanced FG preset start to produce some noticeable artifacts and shimmering, but Quality and Balanced looked pretty good!
Just a simple response to AMD team for FSR 3 and FG is just an immeasurable ❤❤❤ to you all team who worked on it 😊😊😊😊
Looks like if you are going to use FSR3, Quality with FG seems to be your best bet.
It’s the same for DLSS, maybe you could get away with Balanced but FG only looks good on quality imo
Yeah FG + FSR 3 quality felt the best to me both visually and the smoothness.
@@emma6648 really depends on the base res. you are coming from, at 4k balanced it still looks very nice even with fg.
I found the only one player that plays Forspoken 🎉
Haha
Let’s go thanks man
Holy Sh#t!!!! On a 3050?? My 7900xtx should fly! AMD really is for the ppl!! Nvidia could've and should've done this!!! This Is Historic! Time to dust off my rx580 for sh#ts and giggles, Thank You AMD
lol. Nvidia has no reasons to bother. Nv users will be even more fine on their nv cards, thanks to amd
@@PhilosophicalSock AMD trickling down "fine wine" to other brands is their play for mind share.
Whether it works or not, we'll see.
@@PhilosophicalSock still a very great thing, especially on older cards
@@DonaldHendleyBklynvexRecords no doubt. Better have at least one option than not have any. Amd did a good move for gamers.
I just laugh when some ppl write comments like "amd destroyed nvidia with fsr3!". But instead, ironically, Fsr3 makes Nv cards even more relevant and does not help Amd to get more market share. Nvidia clearly benefits and thanks Amd, as they dont have to spend resources for FG implementation on older cards
@@PhilosophicalSock I can't argue with you there ,it's a win win for all, even if it makes Nvidia look good too,but it definitely adds value to AMD 7000 series,I'm playing Forspoken now and frame gen definitely looks and feel good
Just a note for people interested, as indicated by AMD when it was announced you still need to reach a minimum of 60 FPS to achieve its effects properly. Enabling frame gen at 30 FPS to reach 60, displays 60 in the OSD but still feels like 30-40. Enabling it when my FPS with FSR balance is at 60, increases it to 120, and it genuinely feels like 120.
That's the same for Nvidias version as well - frame generation is always a 'win more' thing
He have a potato pc :v
So frame gen is basically useless for the majority of people
It does not genuinely feel like 120, if you're getting 120fps with Frame Generation then at best it will feel like 60, minus any overhead from Frame Generation, so more like 50-55fps. HALF the framerate is generated, no more and no less, but there's an overhead ON TOP of that.
That's the truth, stop spreading misinformation.
@@Praylvyeah, low end PC peasant boys want to have channels but not express their PC isn't designed to showcase the real abilities
wow i dont wanna speak too early but FSR 3 looks amazing
wonder what performance would be gained on RDN3 cards with 1440p and 4K monitors. nice video tho
Very impressive and quality with frame generation made it so much better.
Frame gen doesn't come out till next year
@@soulhalo7343fsr3 is out now. Driver based frame gen is coming out next year
@@soulhalo7343it just came out in forspoken 😂
@@soulhalo7343 It's out tomorrow for Forspoken and Immortals of Aveum. I also expect Cyberpunk to be the next title for FMF before the end of the year.
its out now @@beyghu
finally i am able to play on my 3050 laptop with 60fps+ on standard settings :D
As an RTX 3090 user, seeing AMD of all companies give me access to Frame Generation is awesome. Meanwhile Nvidia restricts the tech to RTX 40 series only, even though Frame Generation would work fine on ANY RTX gpu as they have the hardware needed to use said tech. Strongly considering going back to AMD/Radeon ...DLSS and nice Raytracing performance be damned.
Really, Nvidia could? You don't seem to know that much, but talk as you are an authority. You need 60+ fps to even start using any sort of frame gen, and you need fast enough hardware to drive the new tech which is producing the frame generation capability in the first place. Nvidia tech's said on the first day of Ada being out, that 2XXX and 3XXX cards are too slow to provide any real positives when using this tech, which is why there is no point in bringing it to these cards. Which kind of is proven by the fact that the supposedly "hacked" DLSS 3 never materialised, whilst it would have been the holy grail of hacking.
@@tonyd9394 dlss frame generator, was not hacked.. it was fake! Because there is not a single video or screenshot...
@@tonyd9394 Slow your role jack. I am fully aware of the high base FPS requirement to minimize artifacts and to retain image stability. Nvidia are lying, simple as that. Nvidias frame generation tech uses the Optical Flow accelerator found in EVERY RTX gpu. The whole Nvidia line of "you need a powerful gpu" is complete bunk, as my RTX 3090 is equivalent to an RTX 4070 Ti and Frame gen is enabled on that gpu, even though at 4k the 4070 ti falls flat you can still enable Frame Generation and get artifacts galore and that is only one example. Another is you can still enable frame gen even on the lowly 4060 same deal, low base FPS, artefacts galore ...You get the point. High end Ampere not only has the gpu grunt needed to maintain a high base FPS across 1080p/1440p and 4k in many games, but also the hardware to support the technology. Which brings me to the real reason Nvidia decided to block the technology on RTX 30 and older cards ...They wanted to drive the adoption of RTX 40 and they used Frame Gen and at the time DLSS 3.0 to do it. Greed as per usual.
@@jotunheim5302 Maybe you should reach a stage of development that allows you to understand the buzzwords before spewing them out? The hardware in Ada is simply so much faster than anything before it, thereby allowing features like frame generation to work. You do understand that Nvidia hasn't released the exact same card for three generations straight, right?
And how fsr 3 frame generation work? They don`t want frame generation on 3000 series because they want to sell 4xxx series, they care only about money @@tonyd9394
It is looking great!
grass looks best imo with fsr quality.
Dont forget that this will be soon available on ps5 and xbox s/x also new handhelds(maybe except switch). This is AMD greatest win in years...
They do a update also for PS5?
@@Rockman80 soon
As a 4080 user, I love that FSR3 is performing well. I wish the 1% lows were a little higher but the fact that FG doesn't increase Vram? Extremely impressive. Might have to use this as opposed to DLSS3 (whenever I choose to) 😂
Looks amazing... My 3070 is really happy with that feature.
omg i am waiting this for cyberpunk 2077
Pretty much me also, I can play pretty decent settings but no RT with a 2070s locked 60 more or less, with RT I get mid 30s sometimes into high 20s which is to slow for me, so if FSR allows me to boost FPS might allow me to play with RT. Something I would never have thought possible.
x2
Built on amd tech
@@tEch-01I double that. Pretty sure the implementation will be the worst in that specific title for AMD. Blame Nvidia partnership. Well same thing with Starfield on Nvidia cards.... 😅
@@user-jd3pk1bz8e 💀
Cannot wait to test
Native AA looks absolutely stunning!
can you try fsr 3 without frame generation , wanna see the perfomance , or have you tried it , how was the performance?
I tested on an Asus 7900xtx on 1440p. Everything maxed out + no RT was about 88 fps. Native AA + frame generation looks better to me, much more detailed edges and 170ish fps but lower 1% lows, more gpu and more cpu utilization. All the other FSR3 modes (quality, performance, etc.) with frame generation is 240+ (I think it's the game's maximum) frames. Let me know if you want me to test more.
How's the latency?
Does the game support Anti-Lag+? Also, how much of a difference does it make.
@@benouna55 it's within the acceptable range for a single player game.
Haven't paid attention to latency, but didn't notice any. Did not see an anti lag (+) option, but maybe it can be activated from within adrenaline. Will check in a bit
wait do i read this well from 80 fps u had a jump to 170ish with good image quality and control fluidity.
Impressive stuff. Cant wait to taste this out my 6800xt
Yummy
can i taste you @@DerdOn0ner
It looks a bit over sharpened, but it's also having to deal with a load of foliage which isn't easy. Would love to see how this holds up in different scenarios.
The upscaling is still at FSR 2.2. Only frame generation is the new feature so image quality is not really going to be much better than previous FSR 2.2 level.
@@Dark-qx8rk I was mostly referring to the Native AA comparison as I assumed that was running without any upscaling. However, yes FSR 2.2 still being at play means we can't really expect a significant change in visuals in that regard.
Yeah, hopefully there's a Sharpness option in the menu that OP just didn't use here.
Amazing
thank you for the video. curious about how it will work in starfield albeit the game is fail, but most importantly really looking forward to some Phantom Liberty with FSR 3 😁 (on an nvidia card at that)
Finally it no longer feels like AMD is constantly lagging behind Nvidia. Kinda wished they introduced it on a game that ISN'T dogshit but at least we know the technology works good.
AMD basically saved nvidia gamers who don't have enough money to buy an RTX4000 gpu. I have a 2080ti and I'm already happy with it, but with FSR3 I wont be buying a new GPU for a probably at least 3 years. I'n 3 years Im sure FSR3 will be much better than it is compared to release.
It really is so odd that this didn't launch on Starfield considering the partnership. Looks like DLSS is coming to Starfield before FSR3.
@@ThisUsernameSystemF-ckingSucks Maybe they knew how much of a technical mess SF is and wanted a safer first impression? Either way, I hope it gets implemented soon. God knows that game needs frame gen
How you get them numbers on the left side of the screen? What software is that?
This technology is freakin magic. It’s a great day for modern PC gaming.
Thanks for the video! Amazing results. Did you made any tests in 1440p?
No but wee test later with better GPU-s on 1440p o 4K
@@54fps 💌💌
0mg this is brilliant. Ultra Performance surely does look softer but still bearable than DLSS Ultra Performance?
Oh wow, i really did not think it would be as good as this, i hope starfield is next, that game really need FSR3 with framegen
Starfield, CB2077 and RDR 2
What software is this, that showing PC Stats.. CPU, GPU Usage etc?
How is FSR3 as an upscaler, how does it compare against DLSS?
Can you actually combine DLSS2 Super Resolution with FSR3?
Quite unfortunate you can't use it along with dlss 3.5 upscaling and RR. Quite a bummer tbh as a low end 30 series owner.
Always the same ungrateful nvidia users
Ask Nvidia to solve your problems, and see if they even care about older cards users
@@gunturbayu6779 damn what’s with the toxicity?
@@rrsharizam damn what’s with the toxicity?
@@emma6648prime example of toxic amd fanboys. This is what happens if you don't have money to buy a good hardware and all you can do is to make silly excuses "AMD is the best bang for your buck". You just vomiting with your toxicity left and right.
"You Are What You Eat". We all know what these AMD fanboys favorite food is shit. I have only one question: is it dogshit or human?
Hi, can you please share your preset for MSI Afterburner?
How do you think does it compare to DLSS 3.5? The got really surprised it jumped from 60-80 on a 3050. I have an RX 6600 so my performance is around that too, hopefully better because its AMD
Need to test
It s not even an apple to apple comparison man , fsr 3 is equivalent to dlss 3 not 3.5
DLSS 3.5 is all about ray tracing, this isnt even remotely relevant. DLSS 3.
Tried it on my 6800 xt, on ultra settings im getting 50 fps, with framegen ON and amd fx super res to native around 90-100, but fx super res to quality feels the best to me and its locked steady at around 120 fps.
It's up already ? I didn't see any news about FSR 3 recently haha
@@AmazikGezk they said it would release in september 1 month ago and kept quiet about it till yesterday
3:10
Am I the only one thinking that FSR 3 Quality and even Balanced with frame generation looks quiet more stable than the native 1920x1080 image?
7:10 Interesting how the 1% low jumped up hugely going from balanced to performance...!
Can you test AFMF please? AMD preview driver. Frame generation for other games. Cyberpunk, Starfield etc.
🔥
does Nvidia reflex works with FSR3? that would be the best alternative to Anti-Lag+
That frametime graph though
well probably works better on amd cards
What you expect coming from trash card 3050 lol , FG will work better if it can go 60fps in native
@@gunturbayu6779 maybe it works better on AMD cards but on a 2080S the frametime is the same even though i can do 60fps in native
Ok so how does the game feel? Does this make it run smoother or the same??
Impressing
I guess my RX 5600XT will live to see another few years in my PC, THX AMD!
Is the FSR3 update available for the Forspoken demo? Or do I need to own the game?
its in the demo
So much sharpness with fsr native AA ... So much glitter
Can't wait to get it on Starfield
How is the upscaling itself? Is it an improvement in image quality when compared to FSR 2/2.x?
Slight improvement yes
AMD really care about gamers
Billion dollar company’s don’t care about you
Is there any texture quality glitches? From video cant see shit and it looks same… break fsr 3 quality?
Uau!! Very nice image quality. Good job AMD!!!!!!!!!!!
At first sight, it looks very servicable. The question, of course, how is the latency (on a non rx7000 without anti lag+)?
Yeah, i have a 4080 and dlss 3 starts to feel "ok" at 90-100fps, anything less then that and the games feel very sluggish.
@@themadnes5413total bs. Never played on a tv in cinema mode? Adss about as much input lag which is hardly noticeable.
@@ThereisNOpandemicWAKEUP lol my tv has a dedicated game mode which is 20 ms and it's darn unplayable to me. the regular modes are 45 ms and are atricious. some peope are way more affected by latency. i have bin gaming for so long i played on CRT for a decade which had ZERO latency. the move to then 10 ms LCD was a nightmare so i spend a grand to gt one of the latest and greatest crt screens with 1200p resolution not to suffer from that. Didnt buy a LCD till they where 4ms about 6 years later.
In general, latency on AMD GPUs is better than on Nvidia GPUs. Input latency is within acceptable range for a SP game.
@@kishaloyb.7937 That's a bold and in my opinion stupid factless statement.
First off there is no evidence AMD or NVidia has better latency. then there is Frame times whicn is the time for a frame to be generated which differs per game based on design/optimization choices.
Secondly there is no fixed amount of latency that is deemed acceptable that is different for every person. Some people notice 10ms some don't even notice (or care about) 100ms. its a cold hard fact this adds latency and thus it's a fair question.
Lantency can potentially affect the expeerience more then FPS so its the one thing i personally want to know. I personally need low latency and atlelast 90 FPS.
This is amazing! I wonder how this would work with a rtx 3050 4gb laptop. Edit: It adds additional 20 fps when it's turned on, giving roughly 60 fps on low settings with fsr 3 set to performance on 1080p. When it's turned off, I get roughly 30 something fps. This technology is amazing!
Alot worse
With VRAM like that I don't think framegen will even have enough headroom to generate fake frames.
got 60fps + with standard graphic settings but texture and model setting low increasing texture will drop down to 40s
ITS LOT BETTER THAN BEFORE 20fps to 60fps
@@strider029 I will test the demo and update this comment later.
Well this will be bad for everybody in the end. In some recent games like remnant 2, developer states that it is build with up-scaling in mind from the beginning. So prepare for FG to be ON in future releases by DEFAULT too...
Hows the quality on fsr3 compared to native ??? Especially on 1440p ?
Would be interesting to see the input latency also
On NV cards, higher but not very noticeable, on AMD cards with Anti-Lag+ there's none
@@MrHanBrolothanks mate! If this is the case, I will keep my current video card and wait for 5000 series.
@@MrHanBrolo None? Seems kinda unbelievable tbh.
@@raduadrian.c5503 Since you using AMD technologies and got so excited for it you could support them buying an AMD card maybe hahah
@@MrHanBrolo cant you combine reflex with FSR FG?
I cant wait for this tech to breathe new life into my 3070 on newer titles.
does AMD's frame gen work with dlss upscaling? would like to see it with immortals of aveum
No
@@54fps ohhh thank you other than that this actually looks decent compared to Nvidia's frame gen. keep up the good work. subbed
No point. It already looks the same quality as DLSS Frame Gen. People are assuming DLSS 2 being better at upscaling than FSR 2 would matter with Frame Gen, but evidently not. :T
@googleuser7531well FSR3 will be higher quality than 2 so…it’ll prob be pretty good
ja lançou o fsr 3 para o jogo ou voce teve algum acesso antecipado?
lançou hj
I wish you could've tested latency too thanks nonetheless great video
Can you compare fsr 3 vs dlss in both of these games later🤔
>native AA
Is that meaning we can use dlss2 + fsr3 FG?
can't wait to use it on my 3080ti
need cyberpunk add frsr 3.0
Me too now i will get much more FPS on my 3440 1440p monitor with 3080ti
Cant wait to see this modded into cyberpunk
54 fps what is AA Native frame generation?is it upscale?because when you enabled fsr is uping
I just tried the demo and yes, there is noticeable input lag with frame gen ON, but its not a dealbreaker by any means. Input lag is worse the lower your fps is. Framegen is still good feature to have because it can make unplayable game playable by doubling fps.
What is your CPU and GPU?
@@C_007 The minimum acceptable range is 40-48fps. Anything below, and the input lag gets worse. Also, Nvidia GPUs will suffer more from input lag compared to AMD GPUs.
What CPU and GPU??
12700K and 6950XT@@stuartedwards6996
It feels too laggy, maybe same input lag or even worse than native 30fps. I think you need closer to 60fps and then enable framegen so the input lag is tolerable @@C_007
Looking good, and without tensor cores.
Now we just need it in games that people like.
Holy shis, give zoom to the plant on the rock, the FS3 are much better than native
I noticed that as well...
I picked up Forspoken again because I was sorry I hadn't played it properly, the parkour is one of the best ever in the world of video games and I also really like the skills system and the open world, but on PC it's an unplayable game =( yeah that you have to play it like a PS2 game with graphics is inconceivable to be able to have good FPS like in your video.. But even with FSR when I face birds and very large groups the FPS are destroyed and everything jerks =( Unfortunately it will be a game that I will abandon again.! I have a 2060 gaming Z and I play all modern games in full HD at maximum settings without problems with excellent fps but this forspoken is unplayable. Great video anyway =)
Wonder what latency is and how it will perform to increase FPS for example from 45 to 60 when limited by CPU.
why u give a fk about latency in single player games
@@abdellahelazhari8127 I'm just wondering how big it is because I don't think it would be comfortable if the game took 0.5-1 second or more to respond to input when pressing buttons on the keyboard or mouse.
Sadly we need to talk about both latency and location correctness on the fake frames before anything else. Between 3 frames (2 real and the fake in between) the direction of a person or target can change making the fake frame show a incorrect location of said target/person making accuracy in some games a issue. And we all know this has a massive impact on latency. Which affects game experience more then fps does.
Now I understand why 60 fps minimum is recommended, although it works with 40 fps too.
@@awaken6711 More fps to start with means you get more data points and thus the data of the fake frame will be more accurate.
Say you play a shooter and you take a extreme (and unrealistic) example of 10 seconds between 2 real frames, that fake frame will take a guessed average of 5 seconds between those 2 real frames. And because of that delay between the data can be off by up to 5 seconds in either direction. Immagine playing a shooter and a target is off 5 seconds in either direction. hes long gone. Now scale that to more realistic frames and time between grames and if that enemy is half a 30 cm off the guessed locatgion because of that at 100 meter your shit wil miss. Delays can have a huge impact on performance in games. When i got my new gig during battlefield 5 and went from 110 fps on a 75 hz screen to 330 fps on a 180 hz screen my ingame performance and snipe shots trippled in succes rate even tho my skill improved nothing.
@@pino_de_vogelI understand.
Can't wait for this to be implemented in cyberpunk 2077.
For anyone who is facing stuttering/non-smooth motion after turning on frame generation, try to turn on the VSync. Made the game way much smoother for me after turning on VSync.
Use RTSS and cap the fps instead to the average fps that your GPU can maintain. It's better since there won't be any input latency. V-sync adds input latency.
Does the FS3 FG work with DLSS?
AMD is my next upgrade a d Thansk AmD for future proofing my rtx 3060
So people should be looking more towards AMD cards when upgrading... to incentivise this wonderful tech and its implementation around as much games as possible
Damn, i love technology
Wish they would allow the FSR frame gen works with dlss.
FSR3 Quality ❤
Ppl talking about how their nvidia card is now saved by AMD then proceeds to buy new nvidia card is hilarious😂
They should buy amd cards now , it seems amd cares more about us gamers than nvidia.
Nvidia brand loyalist are insane
same as apple ones@@gunturbayu6779
Tested it myself. Went from native 83fps to 221 fps with Quality+FG. For anyone wondering, your camera movement (mouse smoothness) will still feel like before, for example if you get 60fps with FG off turning it on will give you 120 but mouse will still feel like 60. Only the smoothness of the game's animations and visuals will benefit from FG. Also I noticed 0 additional input lag, it felt exactly the same and there was no ghosting. Game is still shit, looks like a beta.
With wich card?
Just tried it with the Forspoken demo with an RTX 4090 and I'm seriously impressed. FSR's AA still doesn't look very good in motion (even the new Native AA mode produces _a lot_ of shimmering particularly in vegetation), but the frame generation looks absolutely excellent!
The expected artifacts around the player model look different than the ones from DLSS3 FG, but not significantly worse; overall they are barely noticeable and totally acceptable. Extremely positive is that I've noticed zero ghosting around UI elements, so I guess this FG implementation works with a separate buffer for the UI. That would also explain why UI elements seem to be updated with the base frame rate only; quest markers for example don't move so smooth as the background does (which is super distracting IMO).
Interestingly while testing different settings the in-game frame limit changed itself to 240 fps, what caused serious stuttering as soon as the 120 fps my display supports were hit (an effect also known from DLSS3 FG). Setting the frame limit to 120 completely fixed this issue though.
Can frame gen be used with DLSS?
@@AnAncient76 No, sadly not, enabling DLSS automatically disables FSR FG.