Tom Teaches Cubitos (Rules Overview & 3-Player Gameplay)

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  • čas přidán 19. 02. 2021
  • Tom teaches how to (correctly) play this game and (correctly) plays a 3-player game. This is the second time I recorded this video because I had some dumb mistakes in the original one. The first 8 minutes are the same as my original teach, then I jump into the corrected version.
    ** Turn on Klingon Subtitles for any post-uploading error acknowledgments**
    Click here to see me teach how to setup this game and how I store it:
    • Tom Teaches Cubitos (S...
    Click here to see the original gameplay video with a two silly mistakes:
    • Tom Teaches Cubitos (R...
    Click here to see me play this game with my solo variant:
    • Tom Teaches Cubitos (h...
    Click here to read the rules for my solo variant:
    boardgamegeek.com/thread/2601...
    Click here to see my website where I post my board game videos and DIY crafts:
    www.tomteachesgames.com
    BGG Link:
    boardgamegeek.com/boardgame/2...
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Komentáře • 5

  • @shineLouisShine
    @shineLouisShine Před 2 lety +1

    Wow, you're really good at this..
    (.. despite the mistakes..)
    Subscribed!

  • @therealkaspar
    @therealkaspar Před rokem

    Very good video and explanations

  • @rmsgrey
    @rmsgrey Před 3 lety +3

    I did spot one mistake this time around on red's final rolls (ending 1:26:25 ) - by my count, you rerolled without busting with the cheese out but without moving 4 times, which wouldn't have won, but would have reached the start/finish line.
    Strategically, I'm not convinced yellow should have gone wide on the last turn - sure, they could have won on their following turn anyway, but having the extra 2 spaces to move in exchange for ditching one grey die doesn't seem like the best deal...
    Push your luck games are interesting to try to figure out the mathematics for - it's relatively easy to work out the chance of a bad result from a single roll, but if you're playing a long game where you'll roll 100 times in an average game, then constantly rolling with 90% chance of success on any given roll will mean going bust about 10 times per game. Will that be a good outcome or a disaster? For a game like this one, even rolling more movement isn't always an improvement - sometimes you do better by stopping on a key space for the rewards rather than moving a little further this turn, but having a worse dice pool for the rest of the game, so even figuring out what value the various possible outcomes of a roll should have is not trivial.
    One principle I'm fairly comfortable suggesting is that it's probably not worth holding green shields back to potentially return to the active pool later (at least not in this set) - if you add them to the pool immediately, there are three possibilities - half the time they come up blank, and stay in the pool making no difference to that roll (unless adding them back in dropped you below three active dice); a third of the time, they roll a shield and either save you from going bust, or make no difference; a sixth of the time, they give you a point of movement (potentially also saving you from going bust in the process). So either they save you on a roll where you would have gone bust, or they give you a movement point, or they change nothing. It's only when they give you a movement point and either prompt you to stop rolling, or double your chances of going bust on the next roll compared to what they would have been if you'd added the green die back at that point that they could make things worse for you. For the blue player this game in particular, who was struggling to roll movement at all, my first gut instinct is that the extra point of movement is worth whatever the next roll would have been. It's possible that if I broke down some scenarios and ran the numbers (or threw a computer at some simulations), there would be situations where it's better to withhold the green die on relatively safe rolls in order to guarantee not getting the one in six chance of a movement point and no further protection.

    • @TomTeachesGames
      @TomTeachesGames  Před 3 lety +2

      I definitely hear what you’re saying about the green dice. That’s an excellent point.
      And thanks for those other insights! Great thoughts here

    • @shineLouisShine
      @shineLouisShine Před 2 lety

      Cool!