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Creating an ocean - Appendix A: Raindrops

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  • čas přidán 16. 08. 2024
  • Files used: areadownloads....
    In this video, we show you how to generate raindrop ripples using nParticles and EXR image maps.
    Additional reading: help.autodesk.c...

Komentáře • 21

  • @naifox1
    @naifox1 Před 6 lety

    Good tutorial keep going on we need from you

  • @kuanhonglim9804
    @kuanhonglim9804 Před 17 dny

    hi bro
    i am using maya2022, i follow your tutorial step to setup raindrop to PART 2 data.
    but i am not sure why i can not found EXR filename input column at BossEXRfluence1.
    can you solve the problem?
    👍301

  • @nayanmehta7761
    @nayanmehta7761 Před 3 lety

    can we do this with instance

  • @harseeratkhangura8936
    @harseeratkhangura8936 Před 6 lety

    Which key you use for 3d cursor

  • @hanheecho6437
    @hanheecho6437 Před rokem

    Creating a wet map tutorials pls

  • @naifox1
    @naifox1 Před 6 lety

    Can you do a tutorial a waterfall simulation please

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      You can actually find an example waterfall simulation in Maya's Content Browser under the Bifrost tab.

  • @Funbox_admin
    @Funbox_admin Před 4 lety

    How did you open the "EXR" file?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      I used an image sequence viewer (in this case, DJView)

  • @leecaste
    @leecaste Před 6 lety

    There should be a "use sequence" checkbox like in the file texture node instead of having to use a token, relying on a tutorial to know this doesn't make it very intuitive.

  • @dubscope2246
    @dubscope2246 Před 4 lety

    the example file does not contain the scene !! I see a boat and tree and bolders

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      That stuff is for Appendix B. There's technically no file for this one since you just start it from scratch (as shown in the video).

  • @G4arts
    @G4arts Před 5 lety

    great tutorial man . can you help me please , when i import .exr to cache i received this message ( cache/Boss/water_test_new.mb/BossGeoProperties1/BossGeoProperties1..exr does not exists! Please check // ) please tell me what i did wrong !!. thanks

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Sounds like either you didn't generate a cache properly, or possibly that you're reading from a different location than you wrote the cache to. I'd double check the folder on your hard drive to make sure those .exr caches are there.

    • @Tobsters755
      @Tobsters755 Před 4 lety

      @@Autodesk_Maya Hi, I had the same issue as G4arts. I was trying to create my own ripple map in After Effects then exported it as OpenEXR sequence. I used green as the color of the ripple and black as the background. I placed the sequence inside the cache>BOSS folder of the project. I've checked the EXR sequence and it plays fine in a video player. Then I did just like you did, I linked the EXR image sequence and changed to the correct naming conventions. Still I am getting the error like above .exr does not exists! Please check // ) By any chance you would know why this happens? Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      @@Tobsters755 Have you set the current project using File > Set Project?

    • @Tobsters755
      @Tobsters755 Před 4 lety

      Maya Learning Channel yes I’m pretty sure I have. Though it seemed to worked if I use an exr sequence that is cached/ generated from Maya.
      Sorry I’ve got another two questions though. I hope you don’t mind ;)
      1.I was trying to create a ripple effect that spreads right under the boat. But since I created the ripple effect on another file like you did, it doesn’t quite match up with the position of the boat when I import that exr map into the first file where I have my boat and waves. Is it possible to move the map around after imported to make sure I get it to be at the right spot?
      2. Does order matters between ‘spectral wave solver’ and ‘wave solver’ in the boss editor. For instance, I had my ripple effect created before I made the waves, that means the wave solver is on top of the spectral wave solver in the editor. When I combine the two, I can see the ripples working fine on the waves. However I tried another time where I created the waves first, then the ripples, and the ripples just get covered up by the waves completely.
      Sorry about the load of questions. Thanks again!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      @@Tobsters755 1.) You could project the map onto your ocean as shown in part 3 of this tutorial, then offset the projection until it appears under your boat.
      2.) The order shouldn't matter since the effects are added to each other cumulatively.

  • @keithyakouboff8755
    @keithyakouboff8755 Před 3 lety

    Good tute. But, the repeated "shout-outs" to Trotsky really aren't necessary.