Maya: nParticles to Polgyons to MASH
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- čas přidán 10. 09. 2024
- Particles can be generated within seconds. The result is an amazingly vivid animation without a single keyframe. However, if you want to refine the particle geometry, you need to convert the particles to polygons.
That's a straightforward process with, well, a flaw: Often you don't see any geometry at all, and the particles seem to be all gone, too.
This tutorial deals with this easy to solve problem. Finally we convert the ex-particles which have become polygon meshes to a MASH network.
For a nice lighting setup of this complex object, see • Maya: Good Light for C...
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Mash is super powerful. impressive result
No matter how big I make it, I cannot get the balls to show up, i tried making it as small as possible and still max i get is a big blob, no invidual spheres, any clue why?
sorry, i have no educators license of MAYA at this point; so i cannot help you. autodesk changed their educator license policy.
love this very detailed in explanation
Hello, thanks for the tutorial, I tryed but my mash it doesn't move at all..dunno why..(maybe I don't have enought ram, or graphic card memory??) but when I llounch the vide it give me this warning message: Nucleus "evaluation skipped, frame change too large", what does it means? thank you very much in advance!
Legend, thank you!
thanks!
Great tutorial!! However when I do, it the Polygons aren't in the same position as the particles were before... does anyone know the solution?
uninstall maya
Thank you!
Cool
Wtf I did exactly the same thing it says "no Nparticle nodes selected"
What are you stuck on cause I’m stuck too
Interesting!
very nice THX!
how do I get that Nucleus?
i don‘t understand the question. the nucleus comes with the nParticle.
Hi Thank´s for your great tutorials ;-) Do you have a tutorial about how to replace particles with let´s say birds flying around. (is it the same work/technic as you showed)
And then I want to export out for an fbx file (or another file many) I want to take it into Nuke.
I am not sure how to render it out properly? Can you please help ;-)
chris, thanks for your comment! unfortunately i don't have time to get into this. new things are coming up, and i have a limited time slot for doing my tutorials. please consult the autodesk maya AREA. it costs nothing, and it's very helpful when it comes to specific questions.
----maximilian
You can replace the Particles with geometry using instancer.
This is the tutorial I used to create the bird flock
czcams.com/video/eWoFo588qiE/video.html
Did you manage to export the birds? I'm struggling with that at the moment, I can't get the convert 'nParticles to Polygons' to work for some reason, so I don't know how to export the birds