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Ohhh I was waiting for this for so many days 🔥🔥 finally the series is here thank you
Enjoy
Great tut man!
When I put the render scene in gpu it shows the particle as white box and when I switch to cpu render it shows particle why is this happening any solution?
Hello hello! I want to ask how can we add a texture from our file to nParticles? i will appreciate if you can help, thank you
The particles that i create using new emitter does not fall down, they just stay at the world position of the emitter. Why would this be ?
amazing! you earned my sub!
Welcome!
thank you so much
Maravilhoso, obrigado por isso.
De nada
Wow!!!!!!!!!! Amazing!!! Please sir please if you get time then make a video on realistic asphalt in maya arnold!!
I'm Working on it...
Awesome .. thank you ..
Love it
Great video!
Please 1 tutorial for Hd render jpg use in CMYK printing
I didn't get your request? What exactly do you want?
Can you give diffferent material ID or Cryptomatte different to each particle?
Yes by using aiUtility Node in Hypershade.
Ohhh I was waiting for this for so many days 🔥🔥 finally the series is here thank you
Enjoy
Great tut man!
When I put the render scene in gpu it shows the particle as white box and when I switch to cpu render it shows particle why is this happening any solution?
Hello hello! I want to ask how can we add a texture from our file to nParticles? i will appreciate if you can help, thank you
The particles that i create using new emitter does not fall down, they just stay at the world position of the emitter. Why would this be ?
amazing! you earned my sub!
Welcome!
thank you so much
Maravilhoso, obrigado por isso.
De nada
Wow!!!!!!!!!! Amazing!!! Please sir please if you get time then make a video on realistic asphalt in maya arnold!!
I'm Working on it...
Awesome .. thank you ..
Love it
Great video!
Please 1 tutorial for Hd render jpg use in CMYK printing
I didn't get your request? What exactly do you want?
Can you give diffferent material ID or Cryptomatte different to each particle?
Yes by using aiUtility Node in Hypershade.