Creating an ocean - Part 1 of 4: Getting Started with BOSS

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  • čas přidán 10. 09. 2024

Komentáře • 285

  • @diegotrazzi
    @diegotrazzi Před 7 měsíci

    Best tutorial ever! The host has a really clean and precise way to express himself. Bravo!

  • @nothingspeaks
    @nothingspeaks Před 6 lety +23

    "LIKE A BOSS!!"

  • @dailyraven3241
    @dailyraven3241 Před 4 lety +3

    1:54 mind blown. Thanks for the tutorial AD!

  • @witchy.bunnie
    @witchy.bunnie Před 5 lety +3

    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOUUUUU!!
    This is what's going to save me in my portfolio!

    • @Karin029_
      @Karin029_ Před 5 lety

      Was literally going to post your exact comment

    • @bidoohesham7148
      @bidoohesham7148 Před 4 lety

      @@Karin029_ @kalina zawada .. how can i play it like this 11:20 please

  • @crysllee
    @crysllee Před 3 lety +1

    This is blowing my mind. THANK YOU

    • @bettlebug5988
      @bettlebug5988 Před 2 lety

      Hello Crystal, can you help me. I followed the tutorial up to where he added the foam the 1st time but its to much. I tried the different settings in the attribute editor but no success. How can I minimize the foam so its a little bit on the water?

  • @emiliolingg
    @emiliolingg Před rokem +1

    This is such a good introduction. Thank you!

  • @animationblaster
    @animationblaster Před 6 lety

    How to Export animation from MAYA to UE4- czcams.com/video/jym60Jnet90/video.html

  • @quieroun_narwhal
    @quieroun_narwhal Před rokem

    This tutorial is AMAZING! Thanks so much!

  • @teresainitaly5692
    @teresainitaly5692 Před 6 lety +1

    Super tutorial for BOSS! thank you so much!!!

  • @BlackSpyr0
    @BlackSpyr0 Před 5 lety +4

    Amazing work, very structured, well explained and easy to follow tutorial, thank you :)

  • @methlokaijufan9729
    @methlokaijufan9729 Před 6 lety

    I don't have the Boss option in maya 2017 .And the plugin is loaded .Please help

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      Are you in the FX Menu Set?

    • @methlokaijufan9729
      @methlokaijufan9729 Před 6 lety

      Maya Learning Channel yes

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      i would try deleting your prefs and restarting Maya. If the plug-in is loaded, that menu should appear.

  • @Cloclo.darkarts
    @Cloclo.darkarts Před 5 lety

    This tutorial is great! Thank you so much for all the explenations!

  • @fuzailakhtar9869
    @fuzailakhtar9869 Před rokem

    Thanks for this amazing tutorial

  • @NaruphonPunphairoj
    @NaruphonPunphairoj Před 5 lety +1

    Thank you!!

  • @tikallone
    @tikallone Před 7 měsíci

    diego is a friend of mine, what a big surpraise hearing him named here!!!😂

  • @tryangel1408
    @tryangel1408 Před 4 lety +1

    The foam files are not showing up in my cache folder. Any solution pls?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      Are you sure? Ordinarily they're in the same folder as the spectral cache. The naming is very close, so it's easy to confuse the two.

  • @JuanCarlosValdezAnimation

    Awesome! Thanks!

  • @fuzailakhtar9869
    @fuzailakhtar9869 Před rokem

    we can also control foam by unchecking use speed check box which is turned on by default

  • @nextcent
    @nextcent Před 4 lety

    Nice and easy to follow tutorial. Thank you.

  • @sauravbadaik4169
    @sauravbadaik4169 Před rokem

    Seriously Boss tutorial ❤🌊

  • @deepflows89
    @deepflows89 Před 4 lety +1

    for some reason there is no cache folder in the project folder? its caching the images for the foam somewhere but i have no idea where, the cash folder is correct but nothing in there.
    \cache\Boss\\\

    • @deepflows89
      @deepflows89 Před 4 lety

      iv changed the folder manually hopefully that fixes it.

    • @deepflows89
      @deepflows89 Před 4 lety

      ah that worked

  • @lulluuullu
    @lulluuullu Před 8 měsíci

    Excuse me...! Is there no copyright issue with the boss's file? Can I use the sauce for the contest?

  • @almostcinematicfpv
    @almostcinematicfpv Před 2 lety

    Excellent tutorial. 👍🏼

  • @anaislake
    @anaislake Před 5 lety +2

    excellence!

  • @Lobomarsh
    @Lobomarsh Před měsícem

    Good I learnt & I made it also 😊☺️😍

  • @vinnycarter-k9f
    @vinnycarter-k9f Před měsícem

    love you

  • @betraid
    @betraid Před 2 lety

    I downloaded HDRI image with strom dark sky and my water is like around black screen whats wrong? cant figure it out:D

  • @phillsol
    @phillsol Před 2 lety

    When I change the Cusp Min, it does not do anything to the Foam Attributes even though I applied it to Emission and turned on image sequence.

  • @lani9609
    @lani9609 Před 3 lety

    thank you

  • @user-uw4wv4yh2x
    @user-uw4wv4yh2x Před 2 lety

    Thank you for this amazing tutorial, but I have 1 q...when i click the Spectral Waves button, I see the warning " cached playback: Safe mode - cache disabled as unsupported nodes were found in the scene" ..
    can explain me what it means?

  • @yuminoodle
    @yuminoodle Před 5 lety

    Hello I have problem for foam, Warning: htm boss, bossSpectralWave1.foam.0019.exr doesn't exist, node file2.
    I think comparing to your video some files are missing ? for the foam is that normal ? (I turn the Image sequence and had an error like missing files and going to ''53'' not like you it's written 120)
    Thx fo the help/futur reply

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety +1

      Sounds like you need to regenerate your spectral wave / foam cache. When you do, try setting the Time Slider speed to "Play Every Frame" to ensure the cache is generated properly.

  • @bettlebug5988
    @bettlebug5988 Před 2 lety +1

    Hello, I was able to get to where you added the foam the 1st time and its to much. I followed your steps but it will not minimize the foam. How can I dial it down so its a little bit on the water?

  • @MrSacroload
    @MrSacroload Před 5 lety

    hi , i'm doing a simulation with boss, but i have some problems. and i have some questions:
    first i create a plane with 120 x 120, because i need more space for the shifting ship. and i want to know if when simulate the foame with particles, the model used for this (the simulation) have impact in the procesing, if it have many polygons? thanks.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Andres Fernando Polania Castaño the sim will run slower, but it should still work. You’ll definitely want to cache the effect to an alembic file for rendering (which I show in a later tutorial)

  • @user-rx1vy3hc3s
    @user-rx1vy3hc3s Před 11 měsíci

    How do I get Foam Map Sequence Thanks!

  • @naive8547
    @naive8547 Před 6 lety

    What processor and graphics card are you using? How long does it take for you cache all and render? I am not too sure if my render was completed or not.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      I'm running a Xeon dual 2.6GHz process, 32GB RAM, nVidia Geforce K4000. For this patch of ocean, it takes about 15-20min to render 120 frames at 540p. For the tutorial after this one (full ocean), it can take an hour or two to do the entire ocean with a high number subdivisions.
      Note that your graphics card doesn't matter all that much when using BOSS since it uses mainly the CPU.

  • @Brunoibs462
    @Brunoibs462 Před 3 lety

    I'm trying to make a longer animation, but even when I redo the cache my waves are not working. I mean they work until the frame 120 and then It's just a flat plan. Can you help me with this?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 3 lety

      It sounds like you're still reading from the cache. To make double-sure you're not relying on it, I recommend deleting the old cached files in the cache directory, then regenerating them.

  • @dw308
    @dw308 Před 4 lety

    Maya's documentation says the red channel of the foam maps, not the alpha channel, are the actual foam values. So what does the alpha channel actually represent?

  • @swagatamguharoy3dofficial173

    hi i making the same ocean but facing problem the file animation is getting very slow ....i had delete the the history but removed the wave animation .i had to playblast the scene to view the animation ....in this scene i have given a camera animation and working in 6lakh 23thousand poly kindly help

    • @Autodesk_Maya
      @Autodesk_Maya  Před 2 lety

      How much RAM do you have on your machine? BOSS is quite RAM intense, so if you don't have enough it could be affecting performance. You can also try reducing the number of faces on the polygon plane to make the ocean less complex (this would of course affect the quality though).

  • @zisforzoo16
    @zisforzoo16 Před 6 lety

    I keep trying to add an hdr map to my sky dome and it keeps saying wrong number of arguments on call...can anyone help??

  • @d.a.visual
    @d.a.visual Před 5 lety

    Why when i am rendering the sequence with the projections and low poly version the ocean is just flat and there are no displacement effects shown?

  • @ranveersinghbaid5279
    @ranveersinghbaid5279 Před 2 lety

    If I want to create disasters, what must I do?

  • @fortunemalatji1717
    @fortunemalatji1717 Před 2 lety

    This tutorial is amazing! Thank you so much. I have no idea what I'm doing wrong but when I try to reduce the foam size with the Cusp Min it doesn't work. Do you have any advice, please?

  • @Manny_Morales
    @Manny_Morales Před 4 lety

    Hi there! If I want to apply this to a CUBE, do I need some sort of UV mapping?, I tried but it does not look right on the sides of the cube. Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      Manny Morales Is the idea that you want waves facing outward on each side of the cube? If so, my recommendation would actually be to apply them as textures to each face using the technique shown in the next part of this tutorial.
      If you just apply the BOSS solver to a cube like in this one, it’ll still work - but it will treat the cube as a single thick body rather than 6 flat planes (which is likely what you’re experiencing).

  • @danielsantanderosorio6531

    Hey, thanks for the amazing tutorials. But I have a problem. My ocean plane looks too blocky/pixelated and I can't find a solution?? I'm working with 1024 subdivisions on the plane and I have 2 SpectralWaves, but it still looks very blocky. How can I make it smooth? Thanks a lot!!!!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      Did you cache the ocean at a lower resolution before upping it to 1024? If so, you'll need to disable the caches first (in the BOSS Editor, change the green checkmarks to red) to see any changes.

  • @OooO-fc6kn
    @OooO-fc6kn Před 5 lety

    I have no form function. 2017 version
    Is there a solution?

  • @Frame16Gaming
    @Frame16Gaming Před 2 lety

    Do you have a tutorial for that skip across the water in the beginning of your video?

  • @MrStevehellboy
    @MrStevehellboy Před 5 lety

    I've rendered the image sequnce but I'm not sure what I do with all the files? How do I view them as a film????

    • @int16_t
      @int16_t Před 5 lety

      Search on your computer called fcheck. Its pre installed along with maya.

  • @samuelcleallvfx
    @samuelcleallvfx Před 4 lety

    I'm sure you've had this question but i can't seem to find it below, I'm having trouble with the Image source for the foam when I click 'Use Image Sequence'.
    The tile that shows the image source (Foam in this instance) shows black after clicking 'Use Image Sequence' and shows 'exr doesn't exist, node file2'. Have I exported this files wrong from your download link?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      Actually the demo file doesn't have the foam EXRs included in it, because the file sizes are so huge. You'll need to generate them yourself using the steps in the tutorial.

    • @samuelcleallvfx
      @samuelcleallvfx Před 4 lety +1

      Maya Learning Channel oh weird, the Foam works without clicking ‘Use Image Sequence’. I’ll have to have a closer look at the tutorial 😬 thanks for the reply.

    • @paoPerez944
      @paoPerez944 Před 4 lety

      Yayy! I got it. I had forgotten to click enable in the foam attributes.

  • @all3ngaming407
    @all3ngaming407 Před 3 lety

    i cant understand why my ocean waves are white and grey when i render it can anyone please help?

  • @artypow1601
    @artypow1601 Před 3 lety

    Thank you so much for the tutorial. One question though, when I render it with CPU its fine but when I use GPU render ocean becomes very dark. I use RTX 30 series. Why’s that?

    • @phillsol
      @phillsol Před 2 lety

      if you're using redshift for the gpu render, you have to assign the redshift material to the ocean instead of the aistandard material

  • @fuzailakhtar9869
    @fuzailakhtar9869 Před rokem

    I am not able to find my BOSS cache kindly help me to figure this out @ Autodesk

    • @Autodesk_Maya
      @Autodesk_Maya  Před rokem

      It's not in the folder displayed in the Attribute Editor at 7:09?

  • @DenisTriton
    @DenisTriton Před 3 lety

    Потрясающе. )) Но мне больше нравится VRay Next.

  • @FURIOUS_KAIN
    @FURIOUS_KAIN Před 4 lety

    yeah super cool, but the problem is when I want to change the resolution in the global attribute, maya crash, I have the 2019 version, and I'm not the only one in this case, so if someone has any solution plz

  • @jonathanwennstromm1578

    Foam doesnt get less, even opening a new Project and making an entirly new Scene, the foam is not being reduced by Cusp Min. Why is that? If i make Cusp Min to 1 i get a lot of it but there is no difference between 0,1-0.01 or 0.001. I see a lot of people had a issue with this

  • @eswardinesh6174
    @eswardinesh6174 Před 2 lety

    TNX MAWA

  • @tylerkapus6731
    @tylerkapus6731 Před rokem

    Are there any tips to integrate a static collider object into a scene? Rocks etc, I cannot seem to get the spectral or wave solvers to interact with a non moving object. Waves should reflect off the object, but have no interaction.

    • @Autodesk_Maya
      @Autodesk_Maya  Před rokem

      Did you check out this video later in the series? czcams.com/video/JQD_iPUWmB4/video.html

    • @tylerkapus6731
      @tylerkapus6731 Před rokem

      @@Autodesk_Maya Thank you, I was not aware of this videos existence!

  • @atlantisr4560
    @atlantisr4560 Před 4 lety

    good job

  • @ChettarKK
    @ChettarKK Před 5 lety

    Hi there, I'm running into a real issue at about the 10 minute mark, I've enabled foam, works fine, disable use cache/enabled export cache, however when I lower my cusp min value, I get no change at all in foam amount. I've been trying every option in the panel available and I'm not able to see any change, I'm using Maya 2019, getting slightly frustrated, and I thought you may have an idea for a fix. Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      If you want to be sure it's regenerating foam, try deleting the actual foam cache files in your project directory.

    • @ChettarKK
      @ChettarKK Před 5 lety +1

      @@Autodesk_Maya Actually it was a simple issue, I was using foam maps from a different project file from a few days ago. Thanks for the quick response! I've been doing your tutorials all week lol.

  • @RSSpeacemaker
    @RSSpeacemaker Před 3 lety

    For reasons that I'm not sure if I will ever understand, the bifrost plugin is loaded, but the menu is not showing up as specified by this tutorial. I'm not sure why, but it's just not showing up in the headers. I just don't know what to do.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 3 lety

      Did you switch to the "FX" menu set from the dropdown in the top left?

    • @RSSpeacemaker
      @RSSpeacemaker Před 3 lety

      @@Autodesk_Maya So I found out what the problem was last night. Yes I was on the FX tab, but there were more plugins that needed to be loaded aside from BOSS having to do with Bifrost. I forget which specific plugin it was, but searching up Bifrost in general in the plugin manager's search bar and then making sure bifrost related plugins are loaded did the trick.

  • @yilinwang1642
    @yilinwang1642 Před 6 lety +1

    good tutorial

  • @MisterBriGuy
    @MisterBriGuy Před 5 lety

    My spectral wave menu does not have foam attributes above the cache attribute, does this mean i do not have the full version of Boss?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      That's certainly possible. Are you on an older version of Maya? Foam support began in 2017 Update 2.

    • @MisterBriGuy
      @MisterBriGuy Před 5 lety

      @@Autodesk_Maya I have Maya 2017 Student Version

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      @@MisterBriGuy That explains it then. You'll want to upgrade to the 2018/2019 student version.

  • @deathlygeorge
    @deathlygeorge Před 5 lety +3

    5:26 windspeed recommendations

  • @Tryptaman21
    @Tryptaman21 Před 6 lety

    can you please say me which is best graphic card for 3d modeling.

    • @giovanni_papini
      @giovanni_papini Před 5 lety

      If you have money, maybe you should buy a quadro PNY, depend totally on you about the model, in my case I want buy a p5000

  • @top_animator5318
    @top_animator5318 Před 4 lety

    Hi Sir ... Question is that Boss plugin is not showing to me in Plugin Manager of my Maya 2019? So i cannot be able to load . How i can get it in plugin manager . Do help please. Thanks in advance.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      Are you using Maya LT? BOSS is only available in the full version of Maya. If you are using that, then you may need to reinstall if the plugin isn't appearing (it's possible it wasn't placed in the plugins folder properly)

    • @top_animator5318
      @top_animator5318 Před 4 lety

      Today i downloaded only maya bifrost 2019 and installed separately to my PC. Now Boss is showing in plugin manager . Thanks a lot for your reply . Good day.

  • @coolfish2458
    @coolfish2458 Před 4 lety

    Hi im university student who is study about animation in S korea. i' ve some question. Those HDR file is free to use other art work?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      hdrihaven.com/hdris/?c=outdoor
      I would go here for free-to-use HDRIs

  • @mamoruk4143
    @mamoruk4143 Před 5 lety

    Can this setup also be used for a small lake or would it be better to just use a Bifrost container?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety +1

      This can definitely be used to do a small lake. You'll just want to lower the overall depth and size of the simulation.

  • @devashish_yt
    @devashish_yt Před 6 lety +2

    Please make tutorial video regarding beach wave using bifrost

  • @anitae1394
    @anitae1394 Před 4 lety

    How do you make the image of the ocean apply only to the plane and not the entire screen?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      Sorry I'm not sure what you mean. The video shows how to apply a texture to the ocean plane. The "background" you see is just a skydome light (you can just delete that or change the file).

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 Před 9 měsíci

    This is very nice thank you. Somehow I got this error message??? strange. Any idea why? // C:/Users/pasca/OneDrive/Documents/maya/projects/learning/scenes/ocean.mb
    # [BossBlender] Created a new BOSS Blender
    Cached Playback: The presence of unsupported Boss node 'BossSpectralWave1' has triggered Safe Mode, and caching is disabled.
    You can continue work, but caching has stopped.
    Remove animation from 'BossSpectralWave1', or delete the node entirely, to resume caching.

    • @pascalcreativedesign8790
      @pascalcreativedesign8790 Před 9 měsíci

      never mind. saw the answer below.
      this video is 5 years old and this is still a problem though?

  • @janusmcgee8909
    @janusmcgee8909 Před 2 lety

    Hey... curious, i love the series but how would i use this tech to make a giant Surfer-styled sea wave? I can't seem to find any material on this either... unfortunately there was a surfer called Maya so searching Maya surfer wave brings up a real life surfer!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 2 lety

      Check out part 4 of this series - you'll need to do something similar (but on a much larger scale) to what it shows. Basically, you'll need to create some dynamic particles and then "push" them with an underwater force to generate the wave (much like in real life).

  • @mordecai1484
    @mordecai1484 Před 4 lety

    Thank you very much sir.
    Can you show us how to make muddy water. Like in swamps?

  • @tiensu5823
    @tiensu5823 Před 5 lety

    Thank bro

  • @naaffax6700
    @naaffax6700 Před 2 lety

    WHAT IS THE scale units you used for maya for this tutorial? cm? meter? foot?

  • @jasoncrew643
    @jasoncrew643 Před 2 lety

    when i apply the foam to emission it makes my whole thing white. nothing changes when adjusting the cusp either.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 2 lety

      Are you applying it to Emission or Emission Color by accident?

  • @justiceanddevelopments873

    I don't have boss in pref. Now What to do sir?

    • @Autodesk_Maya
      @Autodesk_Maya  Před rokem

      It doesn't appear in the Plug-in Manager you mean? If not, you may have an install problem and need to re-install.

  • @zephyernide3610
    @zephyernide3610 Před 5 lety

    Why does my foam always have the bigger patch instead of the skinny ones like yours.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety +1

      Have you disabled the cache each time you change the foam settings? You might just be looking at the same foam as before.

  • @ungranarbol
    @ungranarbol Před 5 lety +1

    Hey, thanks for this amazing tutorial. I've tried this with redshift. But, projection doesn't really work in redshift. It works a little bit with linking "out alpha" node to displacement shader (instead of out color node in arnold). but it loses a lot of information. If you don't mind, could you let me know how to make this tutorial work in redshift as well? Thanks a lot! :)

    • @forrestarnold666
      @forrestarnold666 Před 3 lety

      Yeah, I'd like to be able to get this working in Redshift as well. I can get the displacement to work pretty well but the foam maps are another story.

  • @tarabjork4113
    @tarabjork4113 Před 6 lety

    I am trying to find the dome lighting in Arnold and trying to figure out how to add my hdr image

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      It's called a "Skydome" and should be in the Arnold menu. If you don't have an Arnold menu, make sure the "mtoa" plugin is loaded in the Plug-in Manager.

  • @stephenantonelli453
    @stephenantonelli453 Před 3 lety

    Great tutorial, thanks for the help. I did run into the issue of when i apply the aiStandard surface deep water preset, my waves disappear. They are still an object and i can click on them but if I render the screen is just 100% white/gray. Am I missing a file or something? If I don't apply a preset and simply change the color then when i render i can see my waves perfectly fine. Please, anyone help:/ Thanks

    • @katherinegarlock2249
      @katherinegarlock2249 Před 3 lety

      If you are still struggling, make sure to (re)apply the surface to your object. I had that issue as well.

  • @demihan14
    @demihan14 Před 5 lety +1

    How can I creat a loop with the ocean?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety +1

      Rather than a loop, you'd be better off just extending the animation as long as you need it to be.

  • @abdelrahmanmohmed3185
    @abdelrahmanmohmed3185 Před 5 lety

    Or can this plugin makes a realstic oceans for games?

  • @kevinsjsu2852
    @kevinsjsu2852 Před 5 lety

    My animation only lasts about 11 frames. How can I make it longer?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Could it be that the timeline at the bottom is only 11 frames wide? You can try increasing the number in its bottom right side to increase that. Or if you mean that the animation stops after 11 frames, you'll probably need to redo the cache (turn off the caches for each solver then use the cache button as shown in the video).

  • @fanjames8185
    @fanjames8185 Před 5 lety

    I conected the foam cache sequence to emisson weight. But when I render it, it does not work.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Try using the "Update Full Scene" command in the Render View window. Sometimes a simple refresh isn't enough.

    • @fanjames8185
      @fanjames8185 Před 5 lety

      @@Autodesk_Maya Thanks a lot~

  • @SouravUE
    @SouravUE Před 4 lety

    What configuration are u using for this simulation

  • @Bullitt6801
    @Bullitt6801 Před 5 lety

    Foam doesn't show up in the render ... although I see the green lines in the shader...

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Did you try increasing the exposure on them? It may just be that they're very faded.

  • @edventures1000
    @edventures1000 Před 4 lety

    i have a problem
    i render and all of that and i get exr. files and i cant view them att all and those are in file IMAGES

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety +1

      Yes, that's normal. Rendering outputs an "image sequence", which you need for compositing - the next step after 3D work. To view the sequence, you'll need an image sequence viewer (I use DJView).

    • @edventures1000
      @edventures1000 Před 4 lety

      @@Autodesk_Maya yeah i know its normal i just cant look at them with fkcheck

  • @Matster196
    @Matster196 Před 4 lety +1

    Hello! First of all I want to thank you for the video as it was insanely helpful with finally figuring out how to get some water into Maya. I did run into a few concerns while following your steps. The first one is I received a message on the bottom right next to where you have the text box to type into MEL. It was something around the lines of: maya cached playback safe mode. That and some mention of unsupported nodes. I was wondering what exactly the problem is and how I can fix it. The other problem I have is when I click on export cache to preview a single frame like you did in the video when you made the foam adjustments it stays exactly the same without showing any changes. I would greatly appreciate the help and thanks again for uploading these videos!

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety +2

      Cached playback is a feature that improves playback speed in the Viewport. At this time, it's not compatible with FX like BOSS, which is why you're getting that warning. It's nothing to worry about.
      Remember, when you make settings adjustments, you need to turn off the caching in the BOSS Editor. Otherwise, the simulation will just go back to the old cache (representing the old settings).

    • @Matster196
      @Matster196 Před 4 lety +2

      @@Autodesk_Maya Oh okay that brings some relief and clarity. Thanks for the fast response! I greatly appreciate it :)

  • @sebastianpossel6687
    @sebastianpossel6687 Před 4 lety

    excuse me sir, first of all many thanks for this video, my question is; how can I catch this as and alembic and export it to a real time engine (using unity which support alembic and fbx)

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety +1

      Yes, definitely possible. Just select the ocean plane and go to Cache > Alembic Cache

  • @uhohspaghet
    @uhohspaghet Před 3 lety

    My foam is green and blue and not white, does anyone know why?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 3 lety

      I think you plugged it into the Émission Color by mistake.

  • @randomMaui
    @randomMaui Před 5 lety

    I followed this to the T (apart from size cos i wasn't expecting to add BOSS to my scene) but the foam looks stretched :( ... looks fine in the 2D image tho, so I'm confused as to what would be causing the distortion.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      When you say "apart from the size", does that mean you resized the plane into non-uniform proportions? if so, that could be the issue since you're applying a square image to a stretched plane.

    • @randomMaui
      @randomMaui Před 5 lety

      @@Autodesk_Maya the size of my scene, I created it in centimetres so when I use the measurements in the tutorial, the ocean plane is too small. When I increase the size, it messes up the waves.

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      @@randomMaui I would actually move on to part 2 of this tutorial, and then apply THAT to to your scene. Rather than scaling the ocean up, you can just tile it (just make sure the wave size is the way you want first). This will also help with animation performance since you'd be able to strip out the BOSS simulation.

  • @arktetos9138
    @arktetos9138 Před 4 lety

    how to do to be able to export this animation in fbx? I'm not getting :(

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety +1

      FBX doesn't support the actual BOSS architecture itself. To get around this, you can select the ocean and go to Cache > Alembic > Export to Alembic. Then import that cache into an empty scene and save that as FBX instead to just keep the deforming geometry.

    • @arktetos9138
      @arktetos9138 Před 4 lety

      I understand, but would I be able to export the animation together?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety

      @@arktetos9138 The Alembic cache will be an animated mesh, so you should be fine.
      But in short no, FBX doesn't have support for BOSS itself (that's a Maya-specific feature), so you can't just include the BOSS simulation in an FBX file.

  • @vijaykumarbhmath7566
    @vijaykumarbhmath7566 Před 4 lety

    i followed ur instructions but sea image not loaded , will u please help me... plzzzzzzzz

    • @Autodesk_Maya
      @Autodesk_Maya  Před 4 lety +1

      Can you be more specific? Does Maya return any sort of error or warning?

    • @vijaykumarbhmath7566
      @vijaykumarbhmath7566 Před 4 lety

      it is showing //result: create a render note image

  • @mattjohnson4122
    @mattjohnson4122 Před 5 lety

    Thanks for the tutorial. Quick question... Is there currently a way to adjust the speed of the Spectral Waves? I have a nice wave system setup, but the waves are moving too fast. I'm trying to figure out a way to slow things down. Any suggestions?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Hmm, you could try just slowing down the wind speed, but that will also shrink your wave size (because the system is built to be physically accurate).
      Instead, I'd recommend caching out the BossOutput geometry as an Alembic cache (Cache > Alembic Cache > Export Selected to Alembic). Import the Alembic Cache via the same menu, then select it. In the Attribute Editor, you can set the playback speed of the cache to whatever you like.

    • @mattjohnson4122
      @mattjohnson4122 Před 5 lety

      @@Autodesk_Maya - Thanks for the reply! Slowing the Alembic option may be the way to go. Hopefully the slowing down of the cache or essentially stretching the cache won't cause interpolation issues with the mesh. Definitely a possibly solution though and something I will try. If that doesn't work, it may just be a matter of playing with scene scale and finding the right combo of parameters.

  • @mamoruk4143
    @mamoruk4143 Před 5 lety

    How would you apply it to multiple planes? would you apply multiple solvers or can you apply the same solver to multiple planes?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Out of curiosity, why would you want to apply it to multiple planes? It would become very difficult to line them up to have matching wave patterns. And anyway, Maya only supports one solver in the scene at once. If you wanted to simulate two different bodies of water, you'd probably want to do them seperately and then animation cache each of them for performance anyway. Or I suppose you could combine the seperate planes into a single mesh (leaving them detached) the run a single solver on the result.
      If you're ever trying to represent one body of water though, I'd highly recommend using just a single mesh for a more consistent overall look.

    • @mamoruk4143
      @mamoruk4143 Před 5 lety

      yea I was trying to have them represent a single body but even if there were multiple solvers it only did it with 1. Also would you know why it's assigning 2 BossGeoProperties to each mesh I select?? there's no duplicates or anything so I just don't know what's going on there. Also possibly how to get it to simulate faster?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      @@mamoruk4143 Sorry I misspoke earlier. You can apply multiple solvers to a single mesh in order to represent different "levels" of waves, but you can only apply them to a single mesh. Your best bet to have more than one mesh is to simulate them separately and then alembic cache the meshes afterward. However, for any single body of water, I would only recommend one mesh anyway.
      To speed up simulation, you'll either need to lower the number of subdivisions on the mesh, or improve your CPU and RAM. Once you have simulated it once though, you can apply the waves as a displacement to a flat plane, which will remove the need for any calculations and greatly speed up the scene anyway (I show you how to do that in part 2 of this series).

  • @yashicaputhraan1418
    @yashicaputhraan1418 Před 3 lety

    CAN YOU GIVE THE LINK OF THE PLUGIN PLEASE

  • @vichtify
    @vichtify Před 6 lety

    Is it heavy in render? Compared to realflow for instance. Great vid btw

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety +3

      Nope, not very heavy at all since it's just geometry.

    • @vichtify
      @vichtify Před 6 lety

      Yeah i see, i'm actually rendering a sequence :) Another question: in Maya 2017 it don't seems to have the foam attributes in the spectral waves settings. No Box to activate it... I think I'm gonna have to upgrade to Maya 2018

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      Yes, there were some additions made to this feature (although it happened in 2017 Update 2, rather than 2018).

    • @vichtify
      @vichtify Před 6 lety

      Appreciate the fast answer, I have maya 2018 at work I'm gonna see if there's difference

  • @MrTofumunchies
    @MrTofumunchies Před 5 lety

    I don't have deep water preset. Or any preset for that matter for aistandard

    • @Autodesk_Maya
      @Autodesk_Maya  Před 5 lety

      Try updating your version of Arnold here: www.arnoldrenderer.com/arnold/download/

  • @pfeifenderleidender7320

    I am now, going to upload my consciousness into my PC. Let's go for a swim!

  • @altamashjawad6691
    @altamashjawad6691 Před 3 lety

    Can we use this in Unreal projects?

    • @Autodesk_Maya
      @Autodesk_Maya  Před 3 lety

      If you output the mesh as an Alembic Cache, then yes!

  • @stefanoornato76
    @stefanoornato76 Před 6 lety

    How do i make the surface "planar"?My plane is always flat

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety

      Sorry, I'm not sure I understand the problem. Planar does mean flat.

    • @stefanoornato76
      @stefanoornato76 Před 6 lety

      It's difficult to explain but my surface does not "move" like yours it's like too flat while yours moves like a hanky.Sorry but it's just really difficult to explain

    • @Autodesk_Maya
      @Autodesk_Maya  Před 6 lety +1

      You probably need to increase the wind speed and fetch distance.