What's New in Autodesk Maya 2025

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  • čas přidán 29. 05. 2024
  • Unlock your full creative potential and improve collaboration in Autodesk Maya with new and improved modeling, animation, and simulation capabilities, as well as more tightly integrated open-source technologies, like LookdevX and MayaUSD. 🚀
    New and improved features include:
    A redesigned Dope Sheet
    A deformation manager
    A Motion Trail Editor
    Smart Extrude
    Bevel improvements
    BOSS (Bifrost Ocean Simulation System)
    Liquid meshing
    LookdevX enhancements
    MayaUSD 0.27
    And more!
    👉 Learn more about what’s new: autode.sk/whats-new-maya
    🤓 Blog post: blogs.autodesk.com/media-and-...
    FOLLOW
    LinkedIn: autode.sk/me-linkedin
    Instagram: autode.sk/me-instagram
    --
    00:00-00:20 Introduction
    00:21-01:26 Animation in Maya
    01:27-02:16- Modeling in Maya
    02:17- 2:56 Simulating in Maya
    02:57- 03:42 Material Authoring in Maya
    03:43-03:56 OpenUSD Workflows in Maya
    03:57- 04:07 Rendering in Maya
    04:08-04:17 See What Else is New in Maya 2025!
    04:18-4:31 Subscribe For More
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Komentáře • 312

  • @greenspeed666
    @greenspeed666 Před 2 měsíci +57

    wrong version, it is maya 2015

    • @darkage2639
      @darkage2639 Před 2 měsíci +3

      eyes-purple-crying

    • @spyral00
      @spyral00 Před měsícem +14

      I want to cry but the bifrost water sim is not good enough for that.

    • @daslolo
      @daslolo Před 11 dny

      🤣
      sp1

  • @rano12321
    @rano12321 Před 2 měsíci +51

    Did you guys start working on it like a week before release? otherwise how come you only have handful of features for a major version release? This software cost almost $2k a year.

  • @mecha8k
    @mecha8k Před 2 měsíci +52

    really nothing new at all

    • @zandi6359
      @zandi6359 Před 2 měsíci +2

      Just smart extrude

    • @Potatinized
      @Potatinized Před měsícem

      @@zandi6359 smart extrude is only new for maya but it's already in 3ds max 2021. so, yes but not really.

    • @humanbeing-re9hu
      @humanbeing-re9hu Před měsícem

      @@zandi6359 taken from blender as usual.

    • @MrAsag
      @MrAsag Před měsícem +1

      @@zandi6359 considering that net income of autodesk in 2023 make almost 1B dollars.
      How many programmers they can hire to make something else new :D

  • @Potatinized
    @Potatinized Před měsícem +19

    basically for the whole year, they just take some existing 3ds max features and slap it into maya.
    ONE WHOLE YEAR

    • @i.sebastian.c6563
      @i.sebastian.c6563 Před měsícem

      That's why I moved to unreal, the features are way better. It's modern and free

  • @deuksooseo
    @deuksooseo Před 2 měsíci +15

    Bring back a Soft image

    • @perryharovas
      @perryharovas Před měsícem

      I would be on that in a split second. Softimage XSI was amazing and really ahead of it's time. I am sure I could create fantastic stuff even by today's standards with it if it ever returned. I miss it when I think about it.

    • @malcomarmstrong9207
      @malcomarmstrong9207 Před měsícem +1

      @@perryharovas Ditto, I would still be on Softimage if Autodesk hadnt killed it off.

  • @triplepen
    @triplepen Před 2 měsíci +23

    I am using maya since 2008 and now considering to learn blender. I think this software will be dead in 5 years. There is like nothing major happened since 2015 or something.

    • @dasnico13
      @dasnico13 Před 2 měsíci +5

      using max since 2008, its time to move on to Blender.

    • @darkage2639
      @darkage2639 Před 2 měsíci +1

    • @wallacesousuke1433
      @wallacesousuke1433 Před měsícem

      @@dasnico13 ew

    • @camulodunon
      @camulodunon Před 24 dny +1

      @@dasnico13 ewww

    • @MelchiorMeijer
      @MelchiorMeijer Před 22 dny

      ive been using maya since version 2 . the program was done basically in maya 7. before it went to 8 and 2008

  • @skepticon01
    @skepticon01 Před 2 měsíci +32

    will you ever update Dynamics in Maya such as (Ncloth,Nhair...) ? it's been decades!

    • @rano12321
      @rano12321 Před 2 měsíci +2

      most likely never, they are focused on bifrost lol

    • @darkage2639
      @darkage2639 Před 2 měsíci

      @@rano12321

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +2

      just wait another 10 years and maybe they do nothing again like always

    • @Xirpzy
      @Xirpzy Před 2 měsíci +4

      Recently bought EmberGen because of this. So nice to see everything in real time, no weirdness with arnold rendering something completely different etc. Sure you can do these things in maya but its pain.
      Arnold is amazing for what it is, animation and modeling is really good. Basic stuff is great but thats about it.
      It feels like the potential is there to make it way better with updates. Things like sweep mesh and live boolean are nice but should be accompanied by more stuff.

  • @humanbeing-re9hu
    @humanbeing-re9hu Před měsícem +8

    "The Sad State Of Maya" this should be the title for a new depressing movie.

  • @ghosteyes2708
    @ghosteyes2708 Před 2 měsíci +9

    Please add weighted normals. Both 3DS Max and Blender have it, it's essential for game asset production.

  • @greenspeed666
    @greenspeed666 Před měsícem +8

    Autodesk really think, what if they feed their customers with excrement and no one will notice?

  • @arifnbd
    @arifnbd Před 2 měsíci +12

    Why don't you do some updates about Xgen? Have you guys totally forgotten about that tool?

    • @martbm6813
      @martbm6813 Před měsícem +4

      It’s not their tool, it was developed by Disney a long time ago and Autodesk has integrated an old version of Xgen in maya (don’t know if they bought it or whatever) but they don’t update it as it’s not their tool, that’s why our Xgen doesn’t evolve.
      From what I heard, Disney continues to upgrade Xgen on their side and the version they have nowadays is far from what we know actually (if I am right they use different tools between Pixar and Disney).
      If you’re interested, there are some free plugin developed by some groomers like Jesus FC and more that can enhance your experience, or you can make your own tool/scripts with mel/python 🙃

    • @MrAsag
      @MrAsag Před měsícem +1

      @@martbm6813 net income of autodesk in 2023 make almost 1B dollars.
      How many programmers they can hire to evolve this tool?

    • @arifnbd
      @arifnbd Před měsícem

      Thanks... Yes.. I was jn Jesus Petreon site for a while. I was always wondering why Maya had not made any update about Xgen. Your thought has given me some insight.

    • @tlilmiztli
      @tlilmiztli Před měsícem

      @@martbm6813 And you heard that where exactly?

  • @jacksiriron
    @jacksiriron Před 2 měsíci +22

    When will viewport in Autodesk Maya update?

    • @AutodeskME
      @AutodeskME  Před 2 měsíci +11

      There is continued work being done on the Maya Viewport with Hydra for Maya, which is currently a technology preview and is part of USD for Maya. There is more information available in the release notes of USD for Maya (autode.sk/mayaUSD) and you can follow the development on the Github repository of Hydra for Maya 😄(autode.sk/hydramaya)

    • @darkage2639
      @darkage2639 Před 2 měsíci +7

      @@AutodeskME
      why autodesk just do not implement this feature?
      they have thousands of programmers and millions of dollars.
      And they just do nothing for years.

    • @Potatinized
      @Potatinized Před měsícem

      @@darkage2639 thousands of programmers? for the past decade, I thought they only have like 2 programmers, judging by how pitiful their updates has been.

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks Před měsícem

      @@darkage2639 You have named exactly why. They make so much money already, why change? They get to sit there laughing and raking it in.

  • @reniferZiolo
    @reniferZiolo Před měsícem +7

    since i can tell autodesk checks these comments, it would be nice to focus on vieports speed,lets make caching anim faster. thats always welcome

  • @yaruuvva
    @yaruuvva Před 2 měsíci +14

    Is Maya 2025 more stable than 2023/2024? They crashed constantly.

    • @darkage2639
      @darkage2639 Před 2 měsíci +1

    • @Potatinized
      @Potatinized Před měsícem +2

      They never cared about crashing. Crashes can be very user specific issues. They will only help big companies.

  • @jadayoda5604
    @jadayoda5604 Před 2 měsíci +39

    Sorry to say am almost 8 years of experience and no solid updates like blender is moving fast be aware Autodesk u are losing ur costumer s

    • @gibsonplayer87
      @gibsonplayer87 Před 2 měsíci +2

      Not to mention being overpriced for almost no real updates isn't helping their case either

    • @Leonardo-lb6rs
      @Leonardo-lb6rs Před 2 měsíci +16

      Even after solid updates, blender is behind Maya. Maya doesn't need to move fast. It is already ahead. It would be better if Maya takes its time and properly program new features. If you go fast, then you'll compromise on quality and end up like Boeing.

    • @samarthgada1636
      @samarthgada1636 Před měsícem +1

      Welp blender had Maya's, Houdini's and various softwares' example to create their so call industry breaking updates not here to diss any software but this is a fact would not want Autodesk to create a fall for themselves by forcing updates...

    • @Minh-7
      @Minh-7 Před měsícem +7

      Maya is still industry standard and can deal with large scale rendering which blender can’t. I can use both but Maya seems so much smoother to use

    • @XenobraneStudios
      @XenobraneStudios Před měsícem +4

      Please try not to stress out the four programmers they have working on annual updates. Thank you.

  • @xanzuls
    @xanzuls Před 2 měsíci +8

    another incremental update, I mean it's good to see you haven't abandoned these programs completely but like maybe you did that's why there are barely any update to a major version update.

  • @rezashams3d
    @rezashams3d Před 2 měsíci +35

    Your words are very funny
    Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost?
    Can Houdini users no longer work with new versions?
    Have these updates made Houdini lose its efficiency and power?
    َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside.
    It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and...
    Maya has hundreds of serious problems that you seem unable to understand
    After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing
    After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation.
    Procedural computing still has no place in Maya
    After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur.
    Are you really unable to see these problems or are you trying not to understand?

    • @iam_niam
      @iam_niam Před 2 měsíci +3

      Also fluid simulations is not updated to something like a sparse in Houdini, or Axiom kind. Fluid sims is very very very old. Maybe about 20 years old(

    • @hieunguyen-kv3el
      @hieunguyen-kv3el Před 2 měsíci +2

      YES XGEN LIKE NEVER UPDATE:)))) ALWAYS HAVE SAME PROBLEM LIKE OLD MAYA VERSION:)))) THEY JUST DONT CARE

    • @PeacockFx
      @PeacockFx Před 2 měsíci +2

      Well said 👏

    • @darkage2639
      @darkage2639 Před 2 měsíci

      @@hieunguyen-kv3el

    • @spyral00
      @spyral00 Před měsícem +1

      @@iam_niam Simulation in Maya are a joke. Houdini is way ahead.

  • @princeraghav5849
    @princeraghav5849 Před 2 měsíci +7

    I thing nowadays blender are good for me because of dynamics

    • @zandi6359
      @zandi6359 Před 2 měsíci +3

      Maya have the most efectiv dynamics ever and it is Bifrost

    • @princeraghav5849
      @princeraghav5849 Před měsícem +1

      @@zandi6359 bhai kasam se experience se bta rha hu mene biforest bhi use kiya bake krne m pc ki gand fhat jati h per mentaflow fast krta h baki apne uppar h kbhi mentaflow bhi use krke dekho

  • @lcespedesga
    @lcespedesga Před 2 měsíci +12

    Just a question, is there a chance the UI will be refreshed at some point? it's been the same since 2017

    • @jadayoda5604
      @jadayoda5604 Před 2 měsíci +5

      They should be refreshing the UI but Autodesk is not listening thats why blender is betting Autodesk butt sorry to say that

    • @reniferZiolo
      @reniferZiolo Před 2 měsíci +2

      but there isnt anything wrong with the current one? personally i cant be bothered with ui changes that are just different but not better.

    • @darkage2639
      @darkage2639 Před 2 měsíci +1

      @@reniferZiolo why autodesk just do not implement this feature?
      they have thousands of programmers and millions of dollars.
      And they just do nothing for years.

    • @Xirpzy
      @Xirpzy Před 2 měsíci

      ​@@jadayoda5604garbage UI is why I dont use blender lol. Even zbrush without gizmos was better than blender.

    • @reniferZiolo
      @reniferZiolo Před měsícem

      @@darkage2639 but what feature?what exact;y is not working with the current ui. or you just mean overhaul like icons? i aprpreciate not having to train my muscle memory with unneccessarry ui changes with every single release.

  • @gtrzdaddy
    @gtrzdaddy Před 2 měsíci +11

    Please please fix the broken Node Editor

    • @spyral00
      @spyral00 Před měsícem +1

      Nah let's add 3 more plugin editors instead

  • @cgbooi
    @cgbooi Před měsícem +5

    4:00 Seems like denoiser in blender

  • @mustafanuroncel
    @mustafanuroncel Před 2 měsíci +5

    Have you brought background (legacy) raySwitch?

  • @greenspeed666
    @greenspeed666 Před 2 měsíci +31

    autodesk make nothing new las 10 years

    • @almostdead9567
      @almostdead9567 Před 2 měsíci +3

      ​@Red_Paper6495a better content browser like C4D , where we can store materials , assets with thumbnail previews , the current model is subpar .
      -Also a material library for Arnold , like Arnold been default with maya for yrs , make more of an effort to bring interest to the masses , look at chaos cosmos , even a noob can just drag and drop materials and play around .
      -Then bring some more non destructive modifiers of 3ds max ( personal preference) .
      -Make maya light weight , takes hella time to load and open the software compared to blender which has more plugins and stuff yet faster to load
      Are these enough ? I been using maya for yrs , never used any other software on the long run like blender , so don't call me a blender fan boy .

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +1

      @Red_Paper6495 everything

    • @ko_and_ko
      @ko_and_ko Před 2 měsíci

      @Red_Paper6495 Where?

    • @darkage2639
      @darkage2639 Před 2 měsíci +2

      @Red_Paper6495 right here is just a same bad product for thousand dollars...

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +2

      @Red_Paper6495 said the guy from autodesk customer service

  • @xd1845
    @xd1845 Před 2 měsíci +20

    Smart extrude and new bevel life saver!!

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +10

      yep, but everyone else have this features for 5-6 years

    • @xd1845
      @xd1845 Před 2 měsíci +1

      @@greenspeed666 so?

    • @laurynasdvareckas7654
      @laurynasdvareckas7654 Před 2 měsíci

      @@greenspeed666 actually no. Zbrush had it first for years, yes. Blender received it I think 2020 and months after max got it. And it worked much better on Max. This is not a new feature for 3ds

    • @MrAsag
      @MrAsag Před 2 měsíci +2

      @@xd1845 so? :D
      you pay your own money for this old garbage.
      do you really think that this is normal?

    • @rano12321
      @rano12321 Před 2 měsíci

      @@xd1845 paying 1500 a year just to keep up is crazy

  • @user-kq2tz1td3y
    @user-kq2tz1td3y Před 2 měsíci +17

    Please update the real-time renderer that everyone hopes for. It is similar to Unreal Viewport, as well as game engines and sculpting functions. UE is also implanting Maya functions. Failure to implant UE functions in Maya is a death sentence.

    • @caden6305
      @caden6305 Před měsícem

      Completely unrealistic and unfair to the Autodesk team if you think they can keep up with UE features. Epic is raking in billions of dollars every year that is pumped right back into the funding of UE. Please watch one of the Epic Dev deep dives and you’ll see how they are basically pioneering the future of computer graphics in games.

    • @Potatinized
      @Potatinized Před měsícem

      ​@@caden6305 they had Stingray, but killed off the project. So not really unrealistic nor unfair to ask for it. If blender can do it, then why not Autodesk?
      We dont need them to catch up with UE, just so that we can roughly understand how it will look in game engine, is already fine. Their realtime shaders are terrible and inaccurate.

    • @caden6305
      @caden6305 Před měsícem

      ​@@Potatinized This is directly from the AutoDesk website on why they cancelled Stingray, "Artists are increasingly standardizing on other game engines for both games and VR/AR authoring. We continue to invest in building better, more interactive authoring tools for both games and design visualization, but will be pursuing stronger partnerships with third-party game engine developers rather than building our own engine."
      In other words, they realize if they were to build their own engine it would still end up being surpassed by other game engine developers. I know it's stupid to predict the future but with the direction Unreal is going in, I think in 5-10 years there will be little need for 3rd Party Apps in game dev. Everything will most likely be handled in engine.

    • @caden6305
      @caden6305 Před měsícem

      @@Potatinized It is unrealistic though if they haven't already started working on it. Blender can do it because it is open source, Unreal also allows the community to contribute code, whereas Maya is closed source.

    • @wallacesousuke1433
      @wallacesousuke1433 Před měsícem +1

      @@Potatinized just use both, bro

  • @Dreamjourneyvfx
    @Dreamjourneyvfx Před 2 měsíci +9

    I used maya, But 😢? In the future it looks like Maya users will have to move to Blender 😢. Because Autodesk company is updating Max more than Maya.

    • @princeraghav5849
      @princeraghav5849 Před měsícem +2

      Are bhai aap bhi ho is comment line m bhai kasam se biforest hug deta h yar bake krne m per blender shi h mentaflow modelling m bhi blender hi best lga

    • @Potatinized
      @Potatinized Před měsícem +1

      lol. updating 3ds Max?
      Go watch their update video for max, and see their dislike bar. then go compare Max and Maya what's new page. Max got 6 totally useless updates. You should be thankful to at least get 1 or 2 useful features out of like 12 updates for Maya.

    • @greenspeed666
      @greenspeed666 Před měsícem

      @@Potatinized considering that net income of autodesk in 2023 make almost 1B dollars.
      How many programmers they can hire to make something else new :D

  • @24enyo
    @24enyo Před 2 měsíci +8

    What about Mubox?

  • @user-mm2ix1sc5n
    @user-mm2ix1sc5n Před 2 měsíci +7

    I have already joined Houdini, and I no longer have to work overtime to create clear logical relationships.

    • @wallacesousuke1433
      @wallacesousuke1433 Před měsícem

      What? You say that after moving to that mess of software that requires tons of nodes and VEX scripts?

  • @anatolijvynokurov3430
    @anatolijvynokurov3430 Před 2 měsíci +12

    so funny.
    these updates cost nothing.
    what have you been doing the whole year?

    • @MrAsag
      @MrAsag Před 2 měsíci +6

      very good question.
      I think they are just took our money and just relax on some islands...

  • @sooshiyansjahan4773
    @sooshiyansjahan4773 Před měsícem +3

    How about dxf export ?

  • @memomind7415
    @memomind7415 Před 2 měsíci +5

    I hope implement character animation without rigging based on Pixar's paper that called character articulation through profile curves

    • @floriandelarque4847
      @floriandelarque4847 Před 2 měsíci +1

      It seems a user developed a plugin to do that.
      I'll try to find where I saw this.

    • @memomind7415
      @memomind7415 Před 2 měsíci

      @@floriandelarque4847 thank you, I hope share it for important. Cause I'm looking for something like that.
      Thank you again

  • @MrCowyedeater
    @MrCowyedeater Před 2 měsíci +9

    CAN YOU PLEASE ADD GROUPING/FUNCTIONS AND CONTAINERS WITH LABELS IN THE HYPERSHADE/NODE EDITOR. It is a nightmare to work with complex shaders when there is no way to organise it and it's baffling that every other program be it Unreal, Houdini, Mari, Substance Designer and even Blender has this basic functionality. Maya is a joke.

  • @adelkenzai8676
    @adelkenzai8676 Před 2 měsíci +6

    This is a shame for such a piece of art as maya honestly I’m happy that I switched to houdini and blender happy ending 🎉 happy goodbye autodesk maya…

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Před 2 měsíci +12

    Maya 2025 Let's goooooo!

    • @LordLuigi_Rigs
      @LordLuigi_Rigs Před 2 měsíci +3

      Yoh! No Rigging Updates???

    • @AutodeskME
      @AutodeskME  Před 2 měsíci +2

      Hi @@LordLuigi_Rigs ! You can check out the rigging improvements here in the documentation 👍 help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-7FEB68CA-BFBF-4943-AB46-2744DA5DF370

  • @sinisalomikko
    @sinisalomikko Před 2 měsíci +5

    Hey autodesk can you do develop real instances into Maya? That don´t explode when you merge meshes into them or add materials that will propagate to every instance.

  • @milad_savar
    @milad_savar Před měsícem +7

    Out of desk mean Autodesk

  • @bs3764
    @bs3764 Před 2 měsíci +11

    nothing new... Maya could add AI powered retopology, UV unwrap, rigging and other tool, but they just dont want....

  • @billypodol9006
    @billypodol9006 Před měsícem +1

    Did Maya 2025 changed something to pyside 2? A lot of plugins aren't work anymore

  • @neeo9949
    @neeo9949 Před 2 měsíci +11

    Maya is done, viewport has been same for 10 years.
    Meanwhile EEVEE NEXT will add ray tracing in the next version.
    Glad left Maya.

    • @smashedlegends
      @smashedlegends Před 2 měsíci +4

      Viewport needs no change at all. Theyre just fine tuning a very very good professional product used by the Industry. Just fine tuning.. like apple does with the Iphone

    • @neeo9949
      @neeo9949 Před 2 měsíci +2

      @@smashedlegends If you can go to the maya forum and say these things

    • @darkage2639
      @darkage2639 Před 2 měsíci +2

      @@neeo9949 don't pay attention to him
      he is from autodesk customer service :D

    • @ALGHOTTE
      @ALGHOTTE Před 2 měsíci +2

      Maya viewport is actually very capable and can handle more than what eevee can in terms of huge scenes, complex rigs, animation and simulations, it needs PBR workflow but they're trying to incorporate materialX & Hydra for USD since this is where the movie & VFX industries are heading to.

    • @neeo9949
      @neeo9949 Před 2 měsíci +1

      @@ALGHOTTE In fact EEVEE is a raster rendering engine, just like lumen in UE5. Maya viewport like workbench in blender, can't rendering, only preview with limited functionality. P.S. It’s notorious in maya forum.

  • @vinayshankar5050
    @vinayshankar5050 Před měsícem +3

    I am still happy with 2018 Maya

    • @greenspeed666
      @greenspeed666 Před měsícem +1

      because in this 6 years in Maya was nothing new at all

    • @vinayshankar5050
      @vinayshankar5050 Před měsícem +1

      @@greenspeed666 it does't matter to me , I am not a person who always complain about something and comparing, you can see how AI is taking over everything,

    • @greenspeed666
      @greenspeed666 Před měsícem +2

      @@vinayshankar5050 it would be nice if AI taken the UV's 🤣

    • @kuichib
      @kuichib Před měsícem

      wait... how do you still have access to 2018? I thought they only let you use 3 versions back or is that wrt to downloading only?

    • @vinayshankar5050
      @vinayshankar5050 Před měsícem

      @@greenspeed666 as well as your Job

  • @paulohenriquelima392
    @paulohenriquelima392 Před 2 měsíci +4

    Arnold post process FXs like vray ?? can we? in a future update?

  • @DavidPapichlo
    @DavidPapichlo Před 2 měsíci +3

    I would like to add to maya the operation in text field like in blender and cinema ,for example you want to set the radio us for the sphere the half of 0.75. Open the calculator should not been needed just to write 0.75/2 and maya does the operation.

  • @EricHarianto
    @EricHarianto Před 8 dny

    how to bake in maya 2025? I can't find the transfer maps tool. Please someone help me

  • @MrAsag
    @MrAsag Před 2 měsíci +21

    viewport - 10 years old, any improvements.
    shader graph editor - 20 years old, any improvements.
    ui - still very bugy and the same for 10 years.
    smart extrude should be introduced 5 years ago, nowdays every program have it.
    very very bad autodesk, as always

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +5

      they make it again = total garbage

    • @user-ey7xe6ms6w
      @user-ey7xe6ms6w Před 2 měsíci +3

      When it comes to smart extrue, no program performs better than 3ds max/maya;

    • @smashedlegends
      @smashedlegends Před 2 měsíci +7

      Amateur.. I bet you use Blender and gimp instead Maya and Photoshop eheh

    • @princeraghav5849
      @princeraghav5849 Před měsícem

      @@smashedlegends yah extrude along normal exturude indvidualy lot of features boender have in free i like blender and cycles is better then arnold in my opnion

  • @ruudygh
    @ruudygh Před 2 měsíci +15

    when will we have realtime renderer like eevee?

    • @LordLuigi_Rigs
      @LordLuigi_Rigs Před 2 měsíci +3

      For real man!

    • @SlayerDUDE1993
      @SlayerDUDE1993 Před 2 měsíci +3

      it already have that. just turn DirectX11 viewport on.

    • @mitsuhh
      @mitsuhh Před 2 měsíci +1

      good joke@@SlayerDUDE1993

    • @iam_niam
      @iam_niam Před 2 měsíci +1

      And faster gpu fluid solver like a sparse in Houdini.

    • @ALGHOTTE
      @ALGHOTTE Před 2 měsíci +2

      It'll come & will be better than Eevee, it's just takes time to implement such big projects and also their focus for the moment is materialX & Hydra usd workflow so the Studios can be happy first ;)

  • @roswarmth
    @roswarmth Před 2 měsíci +55

    Blender fanboys must be running to come here and tell how blender is better and free lol.

    • @trystanbleuven791
      @trystanbleuven791 Před 2 měsíci +7

      Already the case on the Maya subreddit 😂

    • @xox8717
      @xox8717 Před 2 měsíci +22

      Both have strength & weaknesses but your comment seems very childish.

    • @trystanbleuven791
      @trystanbleuven791 Před 2 měsíci +10

      @@xox8717 it’s just pretty annoying to be minding our business and having people rubbing you blender in the face like, no Maya or max users is going on a blender subreddit and do that for example, like everybody got it man, it’s free and the UI is good looking, but let people work ffs aha (I use blender and Maya myself)

    • @roswarmth
      @roswarmth Před 2 měsíci +1

      @@trystanbleuven791 yupps that's why I commented looking at you insideout_waffle 😆

    • @xox8717
      @xox8717 Před 2 měsíci

      U do understand that Blender is available for everyone so their userbase includes kids & teenagers? learn to ignore them otherwise there will be no end to it.
      @@trystanbleuven791

  • @phoenix2gaming346
    @phoenix2gaming346 Před 2 měsíci +5

    PLS DO BETTER THAN BLENDER

    • @greenspeed666
      @greenspeed666 Před měsícem

      they make only 1B in 2023.
      it's too few to bit the Blender :D

    • @wallacesousuke1433
      @wallacesousuke1433 Před měsícem

      LMAO Blender? They already destroy it in everyway, in fact, Blender has yet to come close to competing with Maya

  • @foxyboxi9028
    @foxyboxi9028 Před 2 měsíci +11

    Autodesk, a SHIT company. Good luck in 5 years.

    • @darkage2639
      @darkage2639 Před měsícem +3

      Autodesk really think, what if they feed their customers with excrement and no one will notice

  • @rickarroyo
    @rickarroyo Před měsícem +2

    Autodesk knows how to kill or make software mediocre.
    It's shameful but still for animators it's one of the best options.
    Modeling, vfx and other functions are completely obsolete or just more of the same

  • @user-mm2ix1sc5n
    @user-mm2ix1sc5n Před 2 měsíci +6

    Has the boss of autodesk been scammed?

  • @TGSuineg
    @TGSuineg Před 2 měsíci +2

    The motion trail update is so welcomed.

  • @jadayoda5604
    @jadayoda5604 Před 2 měsíci +7

    I was in big love with autodesk in the past but Sorry autodesk but u are losing your customer s

    • @zandi6359
      @zandi6359 Před 2 měsíci

      It have it from the bottom left side python bar type .75/2 from rigbt side give you the result no need use caculater outside maya

  • @XSI5
    @XSI5 Před 2 měsíci +6

    Is this really worth a yearly subscription of thousands of dollars?

    • @ALGHOTTE
      @ALGHOTTE Před 2 měsíci +3

      For Big studios, YES.

    • @darkage2639
      @darkage2639 Před 2 měsíci

      @@ALGHOTTE

    • @themightypiestudio
      @themightypiestudio Před 2 měsíci

      Sort of….

    • @wallacesousuke1433
      @wallacesousuke1433 Před měsícem

      Maya Indie only costs 300 bucks per year

    • @themightypiestudio
      @themightypiestudio Před měsícem

      @@wallacesousuke1433 The cost isn’t the issue for me. I think Maya is fantastic, and I continue to use it.
      What seems to be happening is everyone had retreated to their trenches. The original trail blazers have vanished or don’t seem to care.
      Maya is best for animation, Houdini is the best for VFX, Cinema 4D motion graphics, Zbrush sculpting. Etc etc
      In my opinion all this has happened because the creative industry has been desperately lacking in vision.
      Users have made it too easy for software companies to stop having vision. After Effects is a classic example. Anything you actually want to do is a 3rd party plugin or script. They’re all great, but some are such obvious concepts, it’s mind boggling to think why they are not part of the main software.
      For the seven million, four hundred and thirty three licenses we pay to various software companies, it would be great if they made some effort.
      Or am I alone in thinking this?
      (Number of licenses are calculated on how it feels to my wallet rather than actual numbers)

  • @proplayer682
    @proplayer682 Před 2 měsíci +5

    Maya 2025 news retopo tool muahaha

  • @SaladFX
    @SaladFX Před 2 měsíci +3

    We making it into usd pipeline with this one 🗣🗣🗣🔥🔥

  • @laurynasdvareckas7654
    @laurynasdvareckas7654 Před 2 měsíci

    Thank you for the VDB. retopo is a great feature that no other software has. Other updates not for game dev, but others might need them. Pity that updates slowed down the last months. But I am very happy with the amount of updates since. Max was better at modeling when blender launched 2.9, and the updates since only widened the gap. Little perplexed with the attention Arnold is getting. Even among max users I don't know anyone who uses it. It seems it is so far behind that it's not even worth resuscitating it. I use it only to bake textures.

  • @FlowerPower3000
    @FlowerPower3000 Před 2 měsíci +2

    Smart extrude, finaly!! ) but now need new inset faces from Max which can work with coplanar polygons

  • @demianpelos
    @demianpelos Před měsícem +5

    Houdini is killing Autodesk. And blender modo

  • @greenspeed666
    @greenspeed666 Před 25 dny +1

    and where is the four-sided symmetry? Radial symmetry?
    Zbrush have it for the decades.

  • @i.sebastian.c6563
    @i.sebastian.c6563 Před měsícem +2

    Autodesk really need to build and entire new software, this looks too old and hard to work with. Please make it more accesible

  • @mannezak1738
    @mannezak1738 Před měsícem +2

    Maya is strong in character animation, it is not possible to make good character animation in houdini especialy face animation, til now... but other stuff to do, only in houdini ;)

  • @Dr.W.Krueger
    @Dr.W.Krueger Před 2 měsíci +14

    26 years and still going strong 💪

    • @MrAsag
      @MrAsag Před 2 měsíci +11

      and nothing new at all...

    • @Dr.W.Krueger
      @Dr.W.Krueger Před 2 měsíci +4

      @@MrAsag
      No need to out yourself as a complete doofus

    • @smashedlegends
      @smashedlegends Před 2 měsíci +1

      @@MrAsag they are only fine tuning. Like Apple does with Iphone. Maya itself is perfect.

    • @MrAsag
      @MrAsag Před 2 měsíci +4

      @@Dr.W.Krueger what you talking about?
      what they do whole year?
      I pay for this product how everyone else.
      And we can want good product for our money.
      Not this garbage what autodesk sell to us.

    • @dasnico13
      @dasnico13 Před 2 měsíci

      @@MrAsagPeople that genuinely complain about maya and max are the ones that pay for the software. the people that say everything is fine with these applications are probably on cracked software. Because you just cant be this stupid and blind.

  • @ewsdsdffdasasdasdasd9714

    how much money Maya gives to Autodesk, is it millions ? How much is spent to do updates ? 5k ?

  • @morname8731
    @morname8731 Před 2 měsíci +2

    well done autodesk !

  • @hopeless2005m
    @hopeless2005m Před měsícem +1

    i cannot see any new feature

  • @SD-3D
    @SD-3D Před 2 měsíci +6

    Это новая версия? ))) Вы смеетесь над своими пользователями?!

    • @SlayerDUDE1993
      @SlayerDUDE1993 Před 2 měsíci +1

      да норм, в сравнении с тем же видео, но по 3д максу, это еще они неплохо поработали

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +6

      да жесть, за такие деньги ничего нового пследние 10 лет

    • @ruslandad365
      @ruslandad365 Před 2 měsíci +3

      Да нифига
      Сцаный автостол скоро отправится на свалку истории

    • @xardi3d
      @xardi3d Před 2 měsíci

      @@SlayerDUDE1993 ахах)

    • @MrRolandwizard
      @MrRolandwizard Před měsícem +1

      ты шо, тебе ж завезли немножко обнов, радуйся. ты шо, хочешь как Гудини обновы получать?)))))))
      а так да, похоже придется на гуди целиком переезжать, или даже блендер...

  • @jeronimocollares320
    @jeronimocollares320 Před 2 měsíci

    Nice :)

  • @ChaosWolfNinja
    @ChaosWolfNinja Před 2 měsíci

    👏👏

  • @vadymkharchenko66
    @vadymkharchenko66 Před měsícem +2

    Where’s REAL modeling updates? Where’s sculpting updates? Where’s viewport updates? Where’s XGen updates? Where’s UV editing updates? Have you finally integrated Bonus Tools (which has nothing to do with Bonus in it so many years already) into the interface? Will Maya get some REAL UPDATES in the nearest future? Are AUTODESK aware of what is going on in other 3D packages at all? Because what they do to Maya last years is LUDICROUS! In real world it would be Maya 2018.12 and definitely NOT Maya 2025

  • @RedaChekirine
    @RedaChekirine Před 2 měsíci +9

    Nothing new just small updates

  • @reniferZiolo
    @reniferZiolo Před 2 měsíci

    finally the motion trail got an update

    • @greenspeed666
      @greenspeed666 Před 2 měsíci +2

      if you wait another 10 years maybe they implement something else useful too...

    • @reniferZiolo
      @reniferZiolo Před měsícem

      @@greenspeed666 tbh as an animator i barely use anything besides time editor,motiontrail ,graph editor and layers. what else would you like there to be?

  • @darkage2639
    @darkage2639 Před 2 měsíci +5

    can you scale the UI - no :D

    • @MrAsag
      @MrAsag Před 2 měsíci +3

      but blender can!

    • @roswarmth
      @roswarmth Před 2 měsíci +1

      Yes you can

    • @MrAsag
      @MrAsag Před 2 měsíci

      @@roswarmth but really, no :)
      you can choose 100%, 150% and 200%
      but what about 175? 300? 50?
      but blender can do it easily!

    • @darkage2639
      @darkage2639 Před 2 měsíci

      @@roswarmth if you have army of programmers and millions of dollars how autodesk does.
      this options seems soo limited.

    • @roswarmth
      @roswarmth Před 2 měsíci

      @@MrAsag you must be blind to use the 300% scale and stop crying over petty things why can't it be 175, yeah do that in blender and be happy also enjoy the decade old functions of maya like camera lock on viewport update

  • @rezashams3d
    @rezashams3d Před 2 měsíci +13

    Actually nothing
    It's really funny
    All softwares develop rapidly and surprise their users with thousands of new updates
    Now Autodesk wants to publish a new version with three changes in extruding and Beveling
    All the updates were the same and nothing else🤦‍♂🤦‍♂🤦‍♂🤦🤦🤦🤦‍♂🤦‍♂🤦‍♂

    • @smashedlegends
      @smashedlegends Před 2 měsíci

      Viewport needs no change at all. Theyre just fine tuning a very very good professional product used by the Industry. Just fine tuning.. like apple does with the Iphone. Thousands of "new updares" every week is disruptive for the professional industry. You want stability. Imagine working on a 300 million dollars movie and your main modeling and animaion program updates every week with thousands of updates. You don´t understand the professional industry.

    • @rezashams3d
      @rezashams3d Před 2 měsíci +2

      @@smashedlegends
      Your words are very funny
      Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost?
      Can Houdini users no longer work with new versions?
      Have these updates made Houdini lose its efficiency and power?
      َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside.
      It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and...
      Maya has hundreds of serious problems that you seem unable to understand
      After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing
      After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation.
      Procedural computing still has no place in Maya
      After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur.
      Are you really unable to see these problems or are you trying not to understand?

    • @rano12321
      @rano12321 Před 2 měsíci +1

      @@smashedlegends I hope you are getting paid for this much meatriding of a billion dollar company

    • @rezashams3d
      @rezashams3d Před 2 měsíci

      @@rano12321 😄😄😃😆👍👍👍👍🙏🙏🙏👍👍👍👍

    • @user-lo4wv2qq3y
      @user-lo4wv2qq3y Před 2 měsíci +1

      ​@@smashedlegends"fine tuning", may be that's what autodesk wants to believe but it's very far from the truth that they've done very little. And the migration issue. First, if the program is not capable of running a old setup, most often times it's fault of the program unless the setup is like more than 10 years old. Secondly, studio is the one who decides migrate or not. If they really want some kind of fancy function that the new version provides(even tho there is none in here) they would rather make the function as their own plugin rather than migrating their entire pipeline to the newere version. It's a very poor excuse that this is the reason why Maya hasn't made any progress for past 10 years.

  • @karena228
    @karena228 Před 2 měsíci +7

    ahahah

  • @alexdixon575
    @alexdixon575 Před měsícem +1

    I feel like Maya is still a dinosaur like in 2013 :(

  • @themightypiestudio
    @themightypiestudio Před 2 měsíci +5

    I’ve been using Maya since v4. It was magical at first, as I got older, it’s still brilliant though more as a reliable work tool for me now.
    But seriously, Autodesk, if you don’t start marketing this product better, and I don’t mean getting down with ‘the kids’. I mean, What is this mess of a video? What serious professional would buy this product from this video?
    Start talking to ‘the professionals’, and actually asking them what they need and maybe try to become the ground breaking but if software you once were. Maybe come up with an idea or two we can all play around with.
    The excuse of ‘all studio pipelines are Maya based’ will only last until ‘all studio and pipelines are Maya no longer based’ and believe me, that may be sooner than you think.

    • @mecha8k
      @mecha8k Před měsícem +1

      👍

    • @DanielGoDman
      @DanielGoDman Před měsícem

      I think the fate of the forgotten MODO awaits them

  • @DanielGoDman
    @DanielGoDman Před měsícem +3

    Structurally as a 3D artist:
    1. The modifier stack is useless, all it can do is turn it on, off and change places.
    Why is it needed if I cannot directly adjust the settings of these modifiers in it.
    2. Smart Extrude, the idea is good, but the implementation is lame, there is not enough control over rotation and scaling, you can only move it.
    3. Boolean Bevel did not live up to expectations, the bevel rests on points and cannot expand further by correcting these points, it still does not replace the slow-moving hardmesh plugin.
    Autodesk obviously doesn't keep up with what its competitors are doing.
    The blender annoys me, I don’t want to work in it, but I’m forced to, now I sit and study it, I hope I’ll get used to it, many of my colleagues have already adapted to the blender.

  • @smashedlegends
    @smashedlegends Před 2 měsíci +4

    Thank you Autodesk.

    • @darkage2639
      @darkage2639 Před 2 měsíci +6

      for what?
      they took your money and give your the bad product!

    • @MrAsag
      @MrAsag Před 2 měsíci +4

      the guy from autodesk customer service, is this you?

    • @rano12321
      @rano12321 Před 2 měsíci +2

      @@MrAsag you sure you are not talking about yourself?

    • @mecha8k
      @mecha8k Před 2 měsíci +4

      @@rano12321 why, because you seat near him? :D

    • @darkage2639
      @darkage2639 Před 2 měsíci +1

      @@mecha8k

  • @vladimirelmanpesa
    @vladimirelmanpesa Před 5 dny

    is this the girl you wish you hadn't started a conversation with at a party?

  • @antiquegamer5027
    @antiquegamer5027 Před 2 měsíci +3

    When is AI feature Maya Assist releasing?

  • @NickEnchev
    @NickEnchev Před 2 měsíci +3

    glTF support yaaaaay, oh wait, no

  • @johnvfx143
    @johnvfx143 Před měsícem

    Doesn't matter what's new. Can't use it anyway.

  • @Skynetdi
    @Skynetdi Před měsícem +1

    The Blender is better.

  • @kova946
    @kova946 Před měsícem +1

    Another minor changes that don’t deserve to be a new Maya version. AUTODESK - SCAMMERS.

  • @raspas99
    @raspas99 Před 2 měsíci +4

    Awesome! Every single update seems useful! Was hoping for a bit more AI integration. At least a hint:)

    • @No_Plastic
      @No_Plastic Před 2 měsíci +1

      Definitely no AI please!

    • @raspas99
      @raspas99 Před 2 měsíci

      @@No_Plastic why?

    • @SlayerDUDE1993
      @SlayerDUDE1993 Před 2 měsíci +1

      @@No_Plastic stop being a boomer bro

    • @jiriVFX
      @jiriVFX Před 2 měsíci +1

      I am sure integrating some machine learning feature for UV unwrapping would be welcomed.

    • @raspas99
      @raspas99 Před 2 měsíci

      @@SlayerDUDE1993 The funny thing is I'm a boomer :D

  • @MelchiorMeijer
    @MelchiorMeijer Před 22 dny

    in presenting a new feature in such an expensive program - please use a professional speaker. The noise, reverb ,harsh "s" , bad acoustics and cheap microphone sound was very cringe worthy.

  • @losimple
    @losimple Před 11 hodinami

    Only what I see here in the chat is dozens of Maya haters and I bet that more than 90% of those people NEVER worked in a serious production. The only argument is: ¨blender is free¨. Is that serious? I´ve worked in many industries over the years and to me Maya is more than enough to do the job. Maya has proved over the years that keeps being a great piece of software along Houdini, that´s the reason why they both are standard. I hear for the 4 years things like ¨Blender is better, this is the year to learn Blender and bla bla bla¨ so why Blender is still behind Houdini, Maya, 3dsMax and even C4D?.
    I don´t have anything against Blender at all, but I´d prefer, if I were to change the software, to learn Houdini or even UE5 first than go directly to Blender. That combo will open a bunch of doors in the most of the industries for Cg artist. Why I should spend my time learning Blender if Maya can do the same thing? just because it´s free? Btw, the indie license of Maya is just 300 bucks, if it looks pretty expensive for those Maya haters so you guys need to switch to another industry then. Like pizza deliveries or drive uber or whatever.
    Good job Autodesk!

  • @user-vw6su7vj2c
    @user-vw6su7vj2c Před 5 dny

    This program does everything to make me leave

  • @hamedazhang1985
    @hamedazhang1985 Před měsícem +4

    Blender defeated both Maya and 3Ds Max.

    • @wallacesousuke1433
      @wallacesousuke1433 Před měsícem +1

      In a century from now maybe, if Autodesk literally stops updating their software for a hundred years

  • @BOOMER_T_V
    @BOOMER_T_V Před 2 měsíci +13

    blender better

    • @SlayerDUDE1993
      @SlayerDUDE1993 Před 2 měsíci +6

      please stop

    • @jadayoda5604
      @jadayoda5604 Před 2 měsíci +1

      Its true blender well get better soon let's say 5 years will pass there will be incredible updates

    • @xd1845
      @xd1845 Před 2 měsíci +2

      On what basis are you comparing, have you even used maya?

    • @smashedlegends
      @smashedlegends Před 2 měsíci +4

      Blender is an awesome amateur program. No question about it. But if you want to work with the big ones, you have to choose Maya and Houdini. Sincerely Blender is a curiosity. But a waste of time.

    • @ALGHOTTE
      @ALGHOTTE Před 2 měsíci +1

      Not for big projects, Blender at it's core is weak in every possible way.
      Half baked features won't be useful for big Studios, so it's mostly used by indie small ones.

  • @ruslandad365
    @ruslandad365 Před 2 měsíci +17

    Autodesk is a disgrace of 3D art

    • @TheGreatResist
      @TheGreatResist Před 2 měsíci

      You're being nice.
      They're way worse.

    • @simplastic
      @simplastic Před 2 měsíci +4

      Don’t know about you but have put food on my table for 12 years so far