Check out my Patreon/CZcams Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 www.patreon.com/OnMars3D For the Maya 2025 Animation updates, checkout @RobynO_O czcams.com/video/_Y5UvUZOEEE/video.htmlsi=tNM0slWaCjkTdPxY
Nice. Love it. I am currently switching from Max to Maya and i am glad to see the Bevel filtering affecting only the hard edges update, i was missing it from max where you can just plop a chamfer modifier on the whole object and select it to affect the edges based on the smoothing groups. And that Smart Extrude looks absolutely stellar
I was happy when 3ds max 2022 came with smart extrude feature some years a go. Man it so handy feature at that time. Suddenly i move into new studio that use maya, and i must use traditional extrude back :D ... I'm so relief when Autodesk finally adopt 3ds max's smart extrude to maya. Good job
Great additions, as far as modeling improvements, these have all been in 3ds Max for quite some time already, this will definitely improve the Maya experience
It seems to me that even with smart extrude, you'll have to reconnect loops if your topology requires it. So, wherever you use it the edge flows up until that point will be broken. Unless I`m missing some option.
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
Smart extrude does really ups the game, but what about the constant crashing never addressed! I am working now on switching to blender, Maya it's too left behind and unstable...
Its nice but too few updates tbh. Imagine a complete hypershade overhaul, xgen, fx, ncloth. Maya is great at implementing stuff but then completely forget about them. They could make such a class leading app if they truly wanted. Why do we need nodes in the hypershade like ainormalmap just to have a normal map work properly? Ailayershaders, layertextures etc instead of just a universal merge node with standard merge operations? They could streamline it all alot and make it both faster and more user friendly.
Take your "here before blender users start trash talking" ticket 😊 After this new update, i can confirm that blender users are gonna troll maya users and trash talk even more than before while stammering on industry standard topic😂
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
Honestly absolutely meh for 2250€/year , autodesk is "upgrading" its software with features that already exist years ago in other better and cheaper softwares
@@OnMars3Dtoo bad because already for direct modeling Maya has more modern goodies than Max like the Multicut or the Circularize tool and the live symetry. These combined with smart extrude would definitely get an edge over 3ds MAX for those eorflow
viewport - 10 years old, any improvements. shader graph editor - 20 years old, any improvements. ui - still very bugy and the same for 10 years. UV - RizomUV soo much better. smart extrude should be introduced 5 years ago, nowdays every program have it. very very bad autodesk, as always
This is beyond lazy. Every year we get some small chunks of code Autodesk call updates but the main problem with Maya is the ancient UI and even more ancient base code. Maya is slow, inefficient and crashes alot. If AD wants it to survive (which I doubt) it needs to be rewritten from the ground up. But I don’t think AD is capable of doing that. Maya is still around just because it’s deeply rooted in the workflows around the world. And change happens slowly.
@@wallacesousuke1433 such as anim curve noise modifier, weight paint grow/shrink, transfer vertex order base on UV space, realtime renderer like eevee. just to name a few.
Check out my Patreon/CZcams Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
www.patreon.com/OnMars3D
For the Maya 2025 Animation updates, checkout @RobynO_O
czcams.com/video/_Y5UvUZOEEE/video.htmlsi=tNM0slWaCjkTdPxY
for the last 6 years, every year Autodesk: we updated boolean.
They should add an "o" on every tweak. Boooooooooooooooooooooooooleans.
Bifrost
Smart extrude looks pretty sweet!!
It is, it's like magic!
Smart extrude is a big Win, but adding 2-3 new features per year....is a very big Lose
an excellent choice, to move in 4-5 years. But not for the latest version, because not all plugins are ready
Only thing we need now is good live mirroring on objects
OMG! 🤩 Why it took them sooo long.
Nice. Love it.
I am currently switching from Max to Maya and i am glad to see the Bevel filtering affecting only the hard edges update, i was missing it from max where you can just plop a chamfer modifier on the whole object and select it to affect the edges based on the smoothing groups.
And that Smart Extrude looks absolutely stellar
True
Yeah, I was happy to use these updates, definitely a big improvement!
Some nice new tools! Thanks for the video 👌
Happy to share!
Great update❤❤
Agreed!
It's nice to see that they've finally done something worthwhile for solid modeling
Loooovingggg ittttt 🤩 the new updates are really awesome!
Yeah, this has been a great update!
One of the best updates you missed is the ability to assign materialx shaders to maya geometry with lookdevx, so goodbye hypershade 🎉
Oh really 😲
Thx for information
Wonderful !!!
I was happy when 3ds max 2022 came with smart extrude feature some years a go. Man it so handy feature at that time. Suddenly i move into new studio that use maya, and i must use traditional extrude back :D ... I'm so relief when Autodesk finally adopt 3ds max's smart extrude to maya. Good job
Great update on the Maya 2025 features!
Agreed, lots of great features!
Божечки кошечки! Да неужели!!!!!!!!!!!!!!!!! Я прям ждал этого)))
Great additions, as far as modeling improvements, these have all been in 3ds Max for quite some time already, this will definitely improve the Maya experience
Couldn't agree more!
Oh boy, this is exciting 🎉
It seems to me that even with smart extrude, you'll have to reconnect loops if your topology requires it. So, wherever you use it the edge flows up until that point will be broken. Unless I`m missing some option.
That's correct, you will still have to connect those edges.
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
the new bevel workflow seems very convoluted still compared to 3ds max one
3ds Max is a nightmare, worse to use than Blender
@@wallacesousuke1433 sounds like a personal skill issue.
@@tejiriamrasa3258 sounds like I have way better options and therefore don't need to waste time with that fossil of a software lol
Smart extrude does really ups the game, but what about the constant crashing never addressed!
I am working now on switching to blender, Maya it's too left behind and unstable...
Maya years behind Max, as always
Its called business strategy.
🎉❤❤ maya
Ohhh catching up to Blender 2.9 ...except the latest release of Blender is 4.2
The last maya I will use ✌🏻
Its nice but too few updates tbh. Imagine a complete hypershade overhaul, xgen, fx, ncloth. Maya is great at implementing stuff but then completely forget about them. They could make such a class leading app if they truly wanted.
Why do we need nodes in the hypershade like ainormalmap just to have a normal map work properly? Ailayershaders, layertextures etc instead of just a universal merge node with standard merge operations? They could streamline it all alot and make it both faster and more user friendly.
Lessgo
Maya needs live snap to faces..snap to faces currently in maya doesnt actually line up, or go to the same angle,rotation of face
Take your "here before blender users start trash talking" ticket 😊
After this new update, i can confirm that blender users are gonna troll maya users and trash talk even more than before while stammering on industry standard topic😂
I don't understand why, in a world where Blender exists, people continue to use Maya?
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
Where's the link to his discord channel?
Here you go!
discord.gg/z76EJQgP
i just want to see a proper fill hole pls autodesk
This
Just use scripts. GN quad fill hole is great for the more simple cases, for everything else Bridge Pro speeds up things a lot.
Boolean creates NGons how can i prevent that or fix them. Because of that i dont use it
You'd still have to clean it up but it would still be faster than traditional modeling methods
I wish it support greenscreen for vfx
still no grid fill 😡
There is scripts for that
look up "quad patcher" by 3D artist dad. It's free to use. Closest we'll get for now.
I wonder how many time maya will crash now when using the new features in modeling
@OnMars3D is there a way to set the new smart extrude function to your shift+drag like normal extrude?
Nah smart extrude calculate your uv of object without disturbance
Not right now, it only works through the menu or marking menus
How can export dxf in maya?
You can import and export dxf in Maya
@@OnMars3D import yes but export only in 2017 version
Honestly absolutely meh for 2250€/year , autodesk is "upgrading" its software with features that already exist years ago in other better and cheaper softwares
Smart extrude : it also handles scale Inset smartly or just the move extrude? Max version does both
Not in it's current state unfortunately. Hopefully in a future update!
@@OnMars3Dtoo bad because already for direct modeling Maya has more modern goodies than Max like the Multicut or the Circularize tool and the live symetry. These combined with smart extrude would definitely get an edge over 3ds MAX for those eorflow
Smart extrude is what SketchUp has since day lol
Nut also Blender does not have it
So well done maya
SketchUP... 😂💩
Blender has had it for years..its called boxcutter,
@@darthsadic I know such a crap ap to get ride of but it is popular in interior design
@@timothyj67 that is an add-on that uses modifiers - that is not in edit mode
Why does the viewport still look like 1990?
viewport - 10 years old, any improvements.
shader graph editor - 20 years old, any improvements.
ui - still very bugy and the same for 10 years.
UV - RizomUV soo much better.
smart extrude should be introduced 5 years ago, nowdays every program have it.
very very bad autodesk, as always
Errr...smart extrude...cough cough * Boxcutter in blender ...been around for years
This is beyond lazy. Every year we get some small chunks of code Autodesk call updates but the main problem with Maya is the ancient UI and even more ancient base code. Maya is slow, inefficient and crashes alot. If AD wants it to survive (which I doubt) it needs to be rewritten from the ground up. But I don’t think AD is capable of doing that.
Maya is still around just because it’s deeply rooted in the workflows around the world. And change happens slowly.
This is definitely good news but it would be better to give us May 2025 download link thank you so much
Here you go:
help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-96FC4776-D3ED-4746-BF76-75093E165F4F
what ?! is that all?
What else do you want?
@@wallacesousuke1433 such as anim curve noise modifier, weight paint grow/shrink, transfer vertex order base on UV space, realtime renderer like eevee. just to name a few.
@@ruudygh gotcha ^^
Ask a lot🤣🤣🤣
No esta mal, es como usar Blender 2.8 hace 5 años.
Another slap on traditional modelers face.
fuck it's nothing. where is AI 🤬🤬🤬😡😡😡?????????????????????
My choice blender 4.2
Shut up kiddo
why
@@bren8k Because Maya is less suitable for modeling
@@sjdjjsjsjs3991I want to learn both especially Blender but right now I focus Maya.
nobody cares. but Blender smart extrude is not well polished since 2.9. they add features but never really polish them like Maya devs do.
just a vid for likes
autodesk sponsor lol