Why Spider-Man 2 (2004) Is One of My Favorite Games | Extra Punctuation
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- čas přidán 17. 05. 2024
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But it's free to play!
@@tybirous3417 but my precious time is worth something, right?
I would rather do laundry.
❤❤
thats a long flciking ad for such a short video
Spider Man's traversal is fun because he has two built in grapple guns in his arm. Further proving Yahtzee's hypothesis that Grapple guns always improve something.
Heh, also, nice pfp.
Dunkey also mentioned the grappling hook a central column of successful game design in his original Uncharted 4 video.
So Super Mario wonder will be the best Mario game
I never looked at it that way, it's very true
I'd say he should try Terraria, but he's an adult with commitments on his time, so no he shouldn't.
I remember playing this game as a kid and just spending hours on end swinging. I didn't care about the story or most things on the map, I just wanted to swing around and find cool vistas to view the city from.
I remember a video review on X-Play that included the line “and you get to do THIS: *gameplay footage of casually falling off the Empire State Building, reaching terminal velocity, and slinging a web mere inches before slamming into the pavement*”
Doc Ock's lines during his last bossfight have stuck with me for almost 20 years now.
"When I catch you, I'll tear your legs off."
" *_I. Hope. This. Hurts. You, freak!_* "
"Fight me! _Stand and fight me!_ "
Of course, nostalgia being what it is, I didn't remember the fucking maddening part just before that fight where you have to carefully, but quickly maneuver around the area with those goddamn plasma pulses either stunlocking you to death or knocking you into the water and making you start all over.
Another thing worth pointing out is how varied the main missions are. There's a tournament in which you have to throw criminals into a hole, a house of mirror where you fight imitations of you, and another in which you have to the statue of liberty to fight Mysterio. Add to that the Rino fight, the Black Cat missions and the heavily armored soldiers and you have a varied campy fun campaign. Also, playing this game with higher textures and a skin mod is worth trying out these days.
The whole Mysterio questline is a goddamn trip. The missions are really jarringly out of place in the game too. The funhouse one use to scare the piss out of me as a kid, forcing me to git gud.
I never got past the Mysterio section of the game purely because I found swinging over to the statue of liberty on those cloud drones really difficult. It's a real challenge timing your swings and aim on that one and I just couldnt get the right rhythm
I think something Yahtzee didn’t mention here is one of the other reasons SM2 PS2 was so good with the web swinging. You could it up. The new one if you go up to the tallest tower and hurl yourself off, Spider Man does a little wee roll on the ground and that’s it. There’s no Stakes. On the PS2 if you dive off a tower at the ground you die.
There’s stakes and tension which adds to the fun
Even ignoring fall damage, you could accidentally web too close to a building and ruin your momentum by doing a dozen tiny loop-de-loops at the corner. You could genuinely screw up the flow and the motion
The new Spiderman 2 actually does address this by giving you the option to turn fall damage on and turn off swing assist. The twitter clips are hilarious because if you're swinging you can still die by not accounting for the height of your swing and slamming yourself into the ground.
You clearly haven’t tried the new Spiderman game, as the guy above me said you can actually turn on fall damage and you can regulate swing assist to remove It completely.
I'd like to upvote this comment, but you're currently at 69. I'm sure you understand. Take this upvote voucher instead (+1)
Ah, the Venom arc. It’s got so much appeal that everyone wants to do it, even though a lot of people aren’t very good at it. Making the battle in your mind into an external character is a pretty tricky transition as it turns out
If you can't do it right, just copy spectacular spiderman (the cartoon I mean)
For another reference, look at the battle of The Prince vs The Dark Prince, from The Two Thrones.
The echo, want for power, and everything the Prince held out on.
But that dark voice lingers in your mind, telling you to do those things, nothing or no one can stop you. That is Venom. That is what it could be like
@@kadosho02 It would definitely an interesting direction if someone tried that with Venom. Less of a "oh no Peter's becoming an angry asshole" and instead "boy Peter is making some questionable choices lately I wonder what that's about" as Venom is the devil on his shoulder.
The problem is everyone wants to go straight into Venom and ignore the part that makes Venom an excellent villain. The black suit and Peter's slow decent into madness because of it. The key word being slow. You have to let the black suit build.
@@silkdust8069 my favorite part of that is as the episodes with Peter wearing the suit progress it slowly loses more detail. It starts out how it looks in Spider-Man 3 and by the third episode it looks like how it does in the comics.
The best example of the key differences between Insomniac and Treyarch Spiderman is that if you swing and your arc meets the ground when swinging, in Treyarchs version the ground would always impact your swing. You might run along and restart your swing if youre fast enough, stop dead on the floor or even sometimes take damage and have a fun splat.
In Insomniacs ive tried specifically to recreate this, and always have a full swing because it does this weird floaty thing to prevent you from touching the ground. It really irks me because those small tweaks and additions you could use in your moveset is what made that traversal so good, there was always a way to recover stylishly if you were good enough.
They don't make em like they used to
I haven't been following the news on Spider-Man 2 very closely, but I believe I've seen options to turn on fall damage and to turn off something called Swing Assist. Maybe they'll let you hit the ground if you turn these off?
@@sithdude2436 That, for some reason, sounds like the best thing they could've possibly added to the new game :D
@@sithdude2436 Yeah to be entirely fair to Insomniac, in 2 it's in many regards a great modernisation and follow up. Turning on fall damage and removing the swing assists is up there with some of the best parts of OG 2 now I've played it.
It makes me wonder if there's a mod for the first game to take off assists in that, it must feel pretty good too given they did actually do full physics and then softened it up.
@@jimbob1862 Glad to hear it! I'll probably leave fall damage off, because I like my superhero landings, but I'll definitely try to play without Swing Assist.
One of my favorite things is the Shocker plot line is actually a follow to the first Sam Reimi Spider-Man video game. You actually fight him as an interlude while the movie plot brews in the background in that game. Spidey even goes "you're name is Shocker yet you don't use electricity" Also I distinctly remember a mission where you and Black Cat raid a villain base and have to fight off a massive horde of enemies. Most games at that time would've just told you Black Cat is with you and left you to fight the enemies off by yourself. No she's actually there fighting alongside you and if you wanted you can web swing to the top of a building and sit there while she takes out all the enemies herself. Which I did a lot as a kid because she has infinite health, you don't and the enemies prioritize you instead of her.
that's badass
they had to program an entire moveset and animations for black cat just to do that
I found it interesting that some of the Tony Hawk devs worked on this title.
For those unaware, the Tony Hawk series was a real MONSTER sales-wise, so they evidently must have done something very right with that series, something that they presumably transferred into the Spider-man 2 game.
Spider-man also has a playable appearance in one of the Tony Hawk games, complete with his own tricks. The Tony Hawk engine was used for quite a lot of things in those days, hence why all those games had skateboarding minigames out of nowhere.
That explains quite a lot
Finally someone acknowledges Bruce Campbell's role in this game. My favorite tutorial in any video game EVER.
"Something different."
So many memories on this game. I spent so many hours just swinging. The idea behind having each hand be controlled individually for swinging made it feel so in control. It made me feel like I was spider-man. Honestly I wished the new Spider-Man games would've allowed the option for more advanced web swinging like 2 originally did
Also I forgot about the Bruce Campble v/o. It was fantastic
hail to the king baby! Bruce Campbell is brilliant!
My balloon 🎈 😢
Spider-Man 2 only uses one button for swinging? You’re thinking of the Amazing Spider-Man 2, which uses 2 for each hand.
@@blitzes3177 that game might but Spider-Man 2 definitely used the individual triggers for web swinging. I know that because I tried to play it again recently and my muscle memory of the PS4 Spider-Man game kept messing with me because that game only uses one trigger for swinging. Though Ultimate Spider-Man that released on all the same systems does only use one trigger for swinging. Maybe that's what you're thinking of.
@@bensell982 Spider-Man 2 does not use both triggers for web swinging. Only R2 is used to swing. Spider-Man will create a web line to the building nearest to him. L2 is used for sprinting. When used whilst swinging it gives you a boost. When you press R2 and L2 at the same time you get a web zip, which pulls you directly forward.
It's unbelievable how well this game holds up till now. To this day, my only sticking major point was that Peter sounded like he just got out of bed with every line...well that and the hit detection for the Liberty Island Mysterio mission but I might've just sucked at it.
It's strange too because even people that don't like Tobey Maguire seem to agree that his performance in that second movie was pretty good. Yet in the video game it feels like he didn't even try to perform well.
@@olliehearton Maybe he didn't, but also voice acting is a different challenge to conventional acting. Not all actors can seamlessly transition between the two. There's a reason that the best VAs aren't just the biggest Hollywood actors, but rather specialists in their own field. Stunt casting of big name screen actors for videogames is often a failure for this reason. Peter Dinklage in Destiny comes to mind. Great actor, not a good voice actor.
I find it hilarious that the video is seperated into "sponsor" and "sponsor end" 😂
Been slowly working toward 100% on Dolphin the past year. This game is a classic
How far along are you with that?
@@Squarcialupi 69%
@@EWIK_-hg4ln Nice
Good luck m8
Spider-Man 2 (2004) is still one of my top 10 videogames of all time. Even today the muscle memory of the controls of SM2 mess up my fighting in Marvel's Spider-Man Remastered. I just can't unlearn that the charged jump is done by ''holding down right trigger and A-button'' instead of the more intuitive ''just holding the A-button''.
100%, alongside battlefront 2 (the original one of course). Good times on the PS2.
So if I didn't play that game as a kid becuase was born in 2004, I won't have this problem in 2023 cause it's just a YOU problem
SAME! My brother looks at me like I'm crazy whenever I do it like that.
I maintain that Spiderman 2 (2004) has the superior web-swinging mechanic.
The new ones are good and try really hard to make you feel exhilarated (which is nice), but they've taken away so much of the timing and skill factor that went into swinging.
No joke: you could hold down 2 buttons + analog stick forward and effortlessly swing, release, and swing again.
The new ones try so hard to make it look cool that they've taken so much technique from the mechanic. You almost cannot fail at swinging; which doesn't give you the same sense of accomplishment from Spiderman 2 (2004)
The new one does give you the option to turn off swing assist and turn fall damage on, which is nice.
mops515 Actually the new Spiderman allows you to disable swing assist completely to play like the old Spiderman 2, you can also enable fall damage.
Spider-Man 2 (2004) is a classic of video game history, and 90% of it is because of the traversal.
So I haven't played Spider-Man 2 (2004), but the gameplay looks *very* similar to Ultimate Spider-Man, which I remember quite fondly.
Ultimate really simplified the web slinging from part 2, in 2 the web had to attach to something while in Ultimate you could swing from thin air.
It is similar, but Ultimate SM simplified the web swinging mechanic. It might be a bit easier to master, but it ended up being less fun than Spider-Man 2’s swinging because of that, IMO
Ultimate has the third best after web of shadows and 2, I love all three systems though
@@Jabroni_14 Ultimate was a pretty good follow up but 2 really set the bar for superhero games
@@vash01251 As far as I remember in Ultimate the web also had to attach to something, haven't played 2 so I can't compare them but I loved Ultimate
Other than the perfect web singing, i liked the slightly goofy combat. On top of being able to hang criminals from street lights and swing them around in a circle of you spin the joystick while holding the web button, it let you do some really creative stuff if you had the reflexes. AND it had really cool versions of Black Cat, Shocker, and Black Cats great boobs that were an absolute gift!
Indeed, Ultimate Spider-Man's combat was a let down compared to this game.
I didn't have a memory card as a kid so I just had to keep the thing running and speedrun it. Very good game.
I only remember playing one Spiderman game as a kid on the PS2, but if this is the one where the narrator unethusiastically exclaims "but wait, there's more," after displaying a mechanic in the tutorial, then it's gold.
There are some great videos on the dude that spear-headed the Spider-man 2 swinging system. He personally created the prototype by where the webs would attach to buildings in real time based on collisions directed by the analogue stick.
Apparently he makes games in Roblox now.
No denying Insomniac's swinging is a thing of beauty. The point launches and free running are awesome, and there's a lot of work that goes into smoothing out the hard edges and problem solving every arc motion to be seamless and perfect.
But at the same time, you do lose some of that skill ceiling that made SM2's swinging so engaging. Part of me wonders if there's some idealized middle ground. Or maybe they're both fine the way they are.
The new spider-man 2 has options to turn off swinging assistance and turn on fall damage
@@FoddyFogHorn I didn't know this until I finished the game after watching a ChannelPup. But I'm replaying on Ultimate now, and yes, they did it! Those crazy bastards finally did it!
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Insomniac’s SM games may have great presentation, but in terms of actual GAME mechanics, Spider-Man 2 (2004) is still the king.
I can STILL fire up that game today and maybe see something in its physics based web slinging system I haven’t seen before. I felt like I saw everything Insomniac’s web slinging mechanic had to offer after only a few hours.
I haven't played the new Spiderman 2 yet and I'm avoiding it on my algorithm as much as possible, but seeing the speed that you could swing at in the original Spiderman 2 makes me realise just how slow you are in the newer games
There’s just something about traversing rooftops that I just so inexplicably enjoyable. Spider-Man and the 3rd or 4th level in XIII were one of my most fondly remembered moments in gaming. Even recently, as I played Thief 2 and got to the Angel Watch mission. I just can’t put my finger on why it’s so satisfying to leap from roof to roof of tall buildings.
Agreed. I haven't played Thief, but the feeling of creeping along just over people's heads in Dishonored is great fun.
I was this many years old when I learned that one of my favorite actors as an adult also narrated one of the best PS2 games. Maybe that's why his voice has always sounded so comforting.
This was the first game that I ever got lost in. I remember coming home from school playing it then looking up and seeing it was 6am the next day. I swung around for like 12 hours.
I remember the first time playing through Spider-man 2, when I got to the final Mysterio "fight" and saw 3 health bars go up I was so scared. I hid behind the shelves in the store while he stood at the cashier vibrating furiously. Must have been a good few minutes before I worked up the courage to punch him. The surprise I felt when he folded like a deck of cards has lasted with me ever since
Get that money, Jack. You're doing the lord's work.
He needs it, for his friends crippling diabetes medicine..
Im still super mad because i spent a good amount of my time collecting those "Did you Know" green tokens because Bruce Campbell said once you collect them all, theyll say something different. He was being very literal. After completing them, they literally just say "Something Different" in a slighly smug tone
My memory is that you get upgrades by buying them with... Hero points? Some point currency gathered by doing hero things. But I can't remember where you buy from. My guts tell me it's newspaper stands, which is pure madness.
Anyway there was progression within those purchases (some upgrades required purchasing others already) so I'd say it had a hidden skill tree. Still at least visually different from a branching web chart. Although, I could be wrong I haven't played this game in a long time.
No, you're right. Although it was comic book shops instead of newspaper stands.
I only ever played the PC version of this game, unfortunately.
It was still one of my favourite games for about three years though, even so reduced. The swinging, parkour, and open spaces were just so much fun. I can only imagine how much better the original must be. I should try it sometime.
The Benz Patent Motorwagon was the first automobile. First Built by German inventor Karl Benz in 1884, it was a three wheeled affair with a bench seat, a 670 watt one stroke engine and a tiller like that on a boat for steering. While it was a technical breakthrough that did work there was little interest at first until his wife Bertha Benz decided to drive to her mother's home over 100km away and back. This drew the attention of people and got her husband orders for the new mechanism.
7:08 Even without webswinging that last clip of jumping wall to wall looked fun on its own and would engage me between levels.
Having Spider-Man 2 and Hulk Ultimate Destruction, 2004 and 2005 were golden years for games about superheroes.
Just wanted to get this information out there the reason we got the traversal and open world in Spider-Man 2(2004) was because of Jamie Fristrom who worked at Treyarch during the development first movie tie in game and this one. If it wasn't for him we wouldn't have gotten the open world or the amazing traversal system in Spider-Man 2(2004).
I remember spending a lot of time playing with the corpses of my enemies. In the game.
The new method for censoring swears is working surprisingly well. Creative, distinct but not disruptive, sometimes even funny on its own.
Just thought I should say something; positive feedback can be rare.
We wanted to make sure people enjoyed the videos no matter how they watch it. The extra support is just super appreciated of course.
The nostalgia goggles are strong here but that traversal was truly unlike anything else
Yahtzee regarding your mention of Tony Hawk games in this video, I would go so far as to say that controlling Spider-Man in SM2 2004 is EXACTLY like controlling Tony Hawk in classic THPS! the controls are fluid, intuitive & if the player fuc*s up, its more to do with lack of experience on the player's part rather than the game's fault for not telling you [2014's Amazing Spider Man 2 comes to mind].
Both this and ultimate spider man I absolutely loved
My brother and I loved this game. The webswinging was amazing, spectacular even.
This game one of the greatest movie tie in games of all time a childhood classic.❤
One thing that I feel like was missing from the new Spider-Man games that was in Spider-Man 2 was that it felt like there was no maximum speed limit for Spider-Man. That he would go as fast as you could make him go and that was down to you working out the best technique to turn gravitational potential energy into raw head-spinning speed.
This was confirmed when I saw the upgrade option to increase your web-swinging speed in the skill tree in the new Spider-Man games. As gorgeous as they are, sometimes you just want to break the physics by web-swinging too close to a lamppost, causing yourself to hurtle down the street faster than you thought possible.
Honestly, I think the perfect version of this would be to, as seamlessly as possible, integrate the webswinging into the combat so that you can transition from crazy movement around the city into punch ups with crooks back into traversal without any pause in between. Take it a step further and make it a spectacle fighter where the goal is to ping pong from fight to fight, challenge to challenge, as fast and fluidly as possible
I'd personally like to see a more arcade style spiderman game where you have a combo meter that goes up every time you web up a criminal or save someone but if you ever stop web swinging you lose your combo. So you have to swing in and web up all the criminals as you go past.
I'm glad this one was an EP, and not a ZP retro review, so the focus could be more on comparative analysis, not getting a full review in a 5 minute window. It's a game a lot of us grew up with, and hopefully one that enters the nostalgia cycle in full soon.
Does anyone else remember the Ultimate Spiderman game for PS2? It had a cell shaded, comic book style to it, and it also focused on Venom significantly. Now, it wasn't a perfect game, but I think it also did the traversal stuff Yahtzee's talking about quite well.
As Spiderman, you would swing, zip, jump, climb, and it had a very fluid and enthralling feel to it. I could swing through that city for hours, looking for the collectables. There were races, and the occasional boss fight and... a lot of annoying combat. Alright, it wasn't the deepest game.
But, on top of that, you got to play as Venom. Not Venom-Suit Spiderman. Eddie Brock Venom! And he had a pretty neat movement too, if uncomplicated. Venom could zip forwards, jump high (like over buildings high), and climb walls. It was like playing a big purple Incredible Hulk. And in the endgame you could switch back and forth between him and Spidey. I loved to go to the top of the tallest building and just leap to the ground below.
It might be nostalgia, but I remember it being a pretty good game.
Even so, fuck that Electro mission as Venom. You had to chase him through the city, with very little indication which way he just went, and if you lost him you had to start again. Fuck that mission.
Since distance was calculated on all axis, leaping could heavily screw you too, as you would immediately gain a lot of distance because of the massive altitude change. It was a really fun game though, and I rarely see anyone mention it.
Episode starts at 1:23
Kinda amazing Spider-Man traversal isn't just it's own genre of game.
With the horn is now my favorite descriptor of anything ever.
One of my biggest gripes with video games in the last... I don't know how long, but probably at least since the 2000's is that it's become less of a 'hey, let's have a cool gimmick or a fun story as our main draw' to 'Let's make a bunch of clones of the same mechanics with a different cover on them', and they usually sell alright because people like those things and are willing to play it. But since games of the quality of a AAA title take so much time and money now, it isn't worth taking a risk and trying something which may not sell.
This is why I've been finding a lot more fun times with Indie games and some small studio games, where they can be more able to try to do something different. It's like the movies, so many 'blockbusters' are X hero has their family taken from them/put at risk and must go through an outrageous scenario to get them back. That's fine and all, but I could just watch the other years releases and get the same story with a slightly less impressive setpiece blowing up. If I want something different, its usually the lower budget ones that have to focus on their story and acting to stand out instead of shiny set pieces, expensive CGI tech and so on. I think I heard similar arguments about things like Star Wars, Star Trek and so on.
6:39
Small Soldiers was pretty damn good and it's soundtrack was unique and very artsy for the time.
It had little to do with the actual movie, but in a good way? The figures in the movie were treated like the toy production line of the characters in the game.
I can't help but wonder what Yahtzee thinks about his content being used to sling that particular sponsor. I imagine he either hates it, or takes a perverse pleasure in knowing that his audience is probably vastly less likely to fall for that kind of money-trap "game".
Sponsor block makes these videos actually watchable.
shh don't tell the sponsor or escapist won't get a renewal
IDK I feel like if there's any game where having collectibles would be nice it'd be a spiderman game no? I mean it certainly maximizes the web slinging mechanic
Anyone else want Yahtzee to do a ZP on the games that he's sponsored by?
lol I'm pretty sure the sponsors wouldn't let him shit on their games in his videos. It seems his one stipulation is that he himself won't market the game, which is a luxury most other creators don't have.
Hahaha that would be awesome!
@@nikobitan7294 oh I'm sure he'd have nothing but positive things to say about World of Enlisted Shadow Tanks, don't be so negative
Please, let him be. He already has the AAA shot to deal with, he really doesn't need to swim through the mobile gaming cesspool. And I say that as a mainly mobile gamer (these years)
Remember how one of the question mark collectibles said if you got them all, Bruce Campbell would say something different, and then if you did it Bruce Campbell would literally say the words "Something Different" for every single one?
Boy, Yahtzee's gonna love the fact that the new game throws the web slinging in the bin, and just gives you a wingsuit. (real AAA gaming imagination on display there!)
Thanks for telling me “don’t buy the game!”
Not trying to be an arse or pedantic here, but another reviewer refered to the Spidermen's traversal using webbing as web slinging too and it got me thinking: I've always thought web slinging was more describing how spidey uses his webbing in combat and web SWINGING as how he gets around the city. In my mind they are two very distinct things. I'm kinda shocked to find out that no one else seems to think this and that it may not even actually be a thing of distinction at all.
I wonder where i conjured this idea from?
Nonononono they didn't 😢
Also, the wingsuit thing was a thing in the comics. It wasn't a result of running out of ideas.
@@brayburell6814 I'm not a huge comic reader. I remember seeing the underarm webbing in the early illustrations for Spider-Man (like the famous Fantastic Four cover). Does he ever actually use it? Its not like that's a known ability that spiders have.
Ah, yes, the final Mysterio "fight" fake-out. Comedy gold, along with Bruce Campbell's narration. I don't recall how the games tied into Raimi's 1st and 3rd Spider-Man movies went. Weird, video games tied into movies based on Marvel superheroes stopped being a thing around, what, Amazing Spider-Man 2?
The fantasy of Spider-Man is swinging around a cityscape. Even in the early movies, where we're not talking game mechanics, the movies played up the joy Peter Parker derived from flying around the city on webs. Combat should really be de-emphasized, maybe apart from boss fights.
I definitely could go for a stripped down Spider-Man 😮
I’m still waiting for a new Spider Man movie to reference the “oh no doctor connors class” meme from the Spider Man 2 video game
It's a delight in older games and a lot of modern, smaller games to just have 1, maybe 2 central focuses and pour all the energy into that. No dipping your toes into 5 gameplay types, no vehicles because kids love those or so says our focus testing no we get a simple but deep experience of THING and THING is so damn fun you can't help but smile for 10-15 hours. My childhood love Klonoa is one of those kinds of games, you have jump, shoot air bullet and......move character. Here's a couple dozen stages to see how many ways we think of things that can do.
The irony of having Marvel's Spider-Man (2018) as the game this video is about (according to CZcams) is not lost on me.
Chronicles of Riddick: Escape from Butcher Bay comes to mind as one of the other examples of a movie tie in that was good on its own.
I enjoyed Marcel's Spiderman, but it had its issues. Difficulty enemy variaty grew continuously through the game, but with little balance it on your part. Also, the quips get a bit annoying eventually.
There was one great quippy moment though. During the Vulture and Electro fight, where Spiderman quips "Adrian!" in a Rocky voice at Vulture. Vulture has no idea what he's prattling on about, but Electro then pops up and responds "I must break you." Spiderman is ecstatic that someone actually got one of his quips, and this is a shining little moment. I guess because it changes from a quip to actual interaction, and gives just a little hint of personality and relationship between them.
Hello. Exactly, old Spiderman 2 best spiderman. I tried the new one but lost all interest when swinging was "hold button down" while the game does the rest for you. In the old game you had to earn your speed through skill. Damn that was fun.
Despite the story only being about 6 hours long, my memory card showed that I put over 100 hours into the game just enjoying the swinging around and rescuing random people.
It's perhaps the only game where I spent hours and hours doing the same few randomly-generated missions over and over again just because the traversal was THAT fun to do.
What I always remember form this game was webbing badguys and getting to the top of the empire state building, but instead of throwing them off I'd jump off with them in my arms. You take no fall damage if you have a goon in your hands to act as a human cussion, and it was always great fun to do that from such an astronomically high distance.
I enjoyed this video, though I don't agree with everything Yahtz had to say! I think the original Spider-Man 2 will never be lost in to time now that we're getting another Spider-Man 2. It's far too iconic and was the childhood of so so so many people around the world. It's still held up as one of the benchmarks of a good super hero or spider-man game. I think people will look back on both the new and old quite fondly.
And like other commenters are saying, I really enjoy the combat in the insomniac Spider-Man games! Some of my favorite activities are those bad guy bases where you beat the shit out of like a hundred guys, it's a far better break from traversal than the MJ or (not-yet spider-man) Miles Morales missions.
It feels like watching an unicorn whenever anyone acknowledges that this came out on Gamecube
That sponsor ad is foreshadowing a power struggle for the Escapist, I'm sure of it.
I have Spider Man 2 ready to go on my ps5 but I gotta finish Darkest Dungeon first.
The only thing missing from the previous game were SpiderMan 2 Ps2's swinging challenges, hope they have some of those in.
"I lost my balloon!"
If you've played this game, then you'll immediately recalled that specific sound clip from the eather from that prompt.
This was a great game.
Speaking of web-swinging traversal, have you ever heard of the Attack on Titan Tribute Game by Fenglee? Easily the best example of said mechanic I’ve ever seen in any game.
I'll be honest. I was intrigued by the ad read, but only because I noticed that the Jack avatar's shirt was an actual Black Eyed Susans t-shirt.
1:45 I think the fact that I got the movie as the feature in the video by CZcams shows that enough
Truly one of the underrated great games of its generation. I too sank hours into it because its city traversal and exploration was just that damn entertaining.
This game isn't underrated it's legendary.
Whilst I do agree with Yatzee's points about how there should be less stealth bits and Mary Jane bits, I can't deny that the combat on Spiderman PS4 feels just as good as the webswinging. It's challenging but fun and it uses currently the best combat move set where you're quite a bit better than the average dude but not so much you can instantly stomp them. Yes it's used by the Arkham games and Shadow of Mordor/War, but Spiderman's relies a lot more on maneuvering than straight blocking. If I remember right, there's not even a 'counter' button, just a dodge, because he's more mobile. It's why webswinging is a part of any combat if you want it to be.
That being said, could you imagine is spiderman 2 (PS5) had the nemesis system?! It's a great game for it. You could have different types of mini bosses (gang leaders) of different gangs (Kingpin, Doc Ock, the Rhino, etc) with different strengths, and they have fears like 'Afraid of spiderman is X suit' or 'Weak to attacks from behind'
FOR GOD'S SAKE WB, REMOVE YOUR CHOKEHOLD ON SUCH AN AMAZING IDEA!!!
Did anyone else notice King Kong in the lineup of "movie tie-in games that didn't suck?" That was one of my favourite games back in the day. With the new King Kong game supposedly being a contender for "worst of 2023", I'm hoping we'll see a ZP on it 🙂
I actually had the PC one and no one in my childhood friends circle even had a GameCube. So I have to admit all those years I kinda was just thinking that there was some super secret game design reason why that game was supposed to be so gosh darn good.
They put the sponsor in a sensible place! Hoorah!
Loved min maxing the Web swinging for speed. Constantly showing off how much better at it I was than my friends. Heh. New games really miss that element
Still play this game to this day
This is the perfect ad placement strategy.
It's one of everyone's favorite games. It's the best movie game ever made. Even had cheat codes and you could play as the green goblin
I don't always agree with Yahtzee, but This is one of those times I agree with him 100%. Spider-Man 2 would feel incredibly dated to todays fresh crop of gamers, but at the time it was bloody brilliant and still manages to retain that air in spite of its datedness. Its fun, the writing is good, the extra content that happens outside the movies feels natural and well written, its just a good time.
Who needs to develop an entire game to promote your blockbuster movie when you can just make Fortnite skins
Spider-Man: doesn't that leather chafe?
Black Cat: you'll never find out
Fuck I forgot how funny that tutorial voice was. "Am I going too fast for you?"
I never played Spider-Man 2, but I did play a lot of Ultimate Spider-Man on the PS2, and remember enjoying it a lot. I wonder how these two games compare to eachother. According to wikipedia it's also developed by Treyarch and published in 2005. So I wonder if it's actually a more refined version of Spider-Man 2, or if it's basically the same game or what.
If there's one thing that I'll remember about this game until I die, it's little kids yelling "Oh no! My balloon!"
I hate the fact people have to specify what console or year some games are from. Spider-Man (PS4). It can't be called Spider-Man because that'd be confused with EVERYTHING EVER!
I enjoyed it a lot but I found it so hard! I couldn't master the swinging moves and always ran out of time or missed jumps.
"like a rabid Tom Holland fan with the horn, a stripped down Spiderman is all you need"
My Spiderman 2 is Spiderman 2: Enter Electro on the PS1, I don't even remember if the game was any good or not, but I loved it at the time
and the jump controls were king. hold to jump higher. run to jump farther. tadaaaaaa
A full 1 min 30 second in video ad on a 7 minute video? Seriously?