DOOM Eternal (Zero Punctuation)
Vložit
- čas přidán 7. 04. 2020
- Watch today's Zero Punctuation episode early on Half-Life: Alyx. www.escapistmagazine.com/v2/h...
Subscribe to Escapist Magazine! ►► bit.ly/Sub2Escapist
This week on Zero Punctuation, Yahtzee reviews DOOM Eternal.
Want to see the next episode a week early? Check out www.escapistmagazine.com for the latest episodes of your favorite shows.
---
---
Zero Punctuation Merch Store ►► sharkrobot.com/collections/ze...
Join us on Twitch ►► / escapistmagazine
Like us on Facebook ►► / escapistmag
Follow us on Twitter ►► / escapistmag
#ZeroPunctuation #DOOMEternal - Hry
Watch today's Zero Punctuation on Half-Life: Alyx: www.escapistmagazine.com/v2/half-life-alyx-zero-punctuation/
Gotta watch out, there's a vicious group of people who get pissy the moment anyone criticizes the Marauder enemy specifically. Like they think it's a sin that this game might have a flaw
Hey escapist, you've often talked about how video game industries have gotten into bad habits, and I was wondering what your opinion was on the Hello Games updated No Man's Sky into an actually playable game (with not DLC)
I honestly would like to know, whether the "enchanted egg slicer of Ravi Shankar" is just pure genius nonsense, or is it referencing to something I don't understand?
Why when I can just wait a bit and watch it when it comes out on the more convenient platform
I wonder if he'll mention the un-ironic sewer level in Alyx.
i cant believe u made me listen to the "do maternal" joke with my own two ears..
My problem is now I can only hear "do maternal" when anyone says it lol
TWICE
As soon as I heard that joke my hand reflexively clicked like on the video
DOOM ETERNAL?
"George Costanza holding a baseball bat menacingly but in extremely low resolution" ass pfp
"the makyrs of urdak and their history with the sentinels of argent d'nur" is not even a little exaggerated, i'm amazed he remembered all that
He got all those names right. I'm proud lol.
Only one thing Yahtzee forgot to mention and that is that the longer the Icon of Sin is on earth the stronger it will become....
and how the BFG-10000 is firing
honestly i'm surprised he didn't mention the BFG-10000 at all
@Cannonbest Objective:
Shoot a hole in the surface of Mars
@Cannonbest "Fuck you, Mom! I'll do whatever I want!"
Oh shit really?
@@novaseer *WARNING*
“Bouncing off Poles like a nazi jackboot in the 1930s”
This is why we all love Yahtzee even while he widdles on the games we love
I do not get it
Shane Short It’s a reference to Nazi Germans, and the people of Poland.
@@AridBlackheart It's a reference to the Nazi invasion of Poland
@Shane Short
What do you not get?
The - admiteldy rather dark - historic refrence?
Nazi germany brutaly subjugated Poland in 1939 that's what he's refrencing.
"Pole" in english can mean either a long and narrow object, or a citizen of Poland. Nothing more to get.
@@cameronmark803 I laughed after someone told me that. It's perfectly dark.
Glad to see the "Dr. Claw from Inspector Gadget" voice came back for this one.
You’d better have been saying that in the voice
Oh damn, someone got there first. XD
What ZP episide is that from
@@nannerdunlocke1231 Mortal Kombat
@Vox Populi: Well, there is zefrank's voice.
How to press a switch in Doom Eternal:
Step 1: Punch the switch
Step 2: Press the switch
how to collect suit tokens
step 1 : punch the poor sentinel
step 2 : grab the coin
whats funny is that he no longer punches the modbot
Nah, it's more like:
Step 1: Shoot the switch on reflex
Step 2: It's not that kind of switch
Step 3: Get closer and punch the switch
Step 4: stop and press the switch properly while annoyed it's taking too long
@@vegitoblue2187 Cuz it's Vega. Doomguy and Vega are bros.
@@blindthrall considering who vega really is not really
@@vegitoblue2187 Have not finished Eternal yet.
"Step 3: Lunch" is an addition I can get behind.
That almost made me hungry.
Wait, can we pencil in more Rip and Tear?
*Doomguy looks at his day planner then gives thumbs up*
Step 4: Diarrhea
@@thomasallen9974
Sure, rip and tear into your lunchbox as much as you'd like.
Step 4: profit
“Pull out the super shotgun, say ‘hey does this barrel smell like cordite to you?’ And change the atmosphere of the room from 70% nitrogen to 99% vaporized sexual organ” I will never get tired of quotes from your reviews
best! :D
We all come here for the quotes and because we secretly enjoy him putting holes in our favorite games.
Im the 666th like
Witch begs the question "who is smelling shotgun barrels with their penis/vagina?".
You forgot the *_DOOM SLAYER'S_* love for his pet rabbit, Daisy.
What's funny is Daisy wasin originally meant to be a tongue-in-cheek joke, *an ironic retcon* by the devs- & remember that their programming lead, John Carmack, once said in respect to the importance of Doom's story, "Story in an action game is like story in. porno; It's expected to be there but it's not what's important."-
Doom *originally* ended with a slow sweeping camera pan of an expansive vista of an Earth flower meadow populated with random rabbits. As the camera slowly crawls over a distant city on the horizon we can begin to see smoke rising & one of these rabbits has been decapitated & its head impaled. Leaving us with the assumption that Earth has been subjected to attack. We then get the fully retail release of Doom 2, something the first Doom did not have. Taking full advantage of the fact they now have a publisher, GT Interactive, id Sofrware now rerelease their classic which was originally only available via mail order. Seeing an on shelf, post-Doom II retail release, id included a new, hardest chapter in *The Ultimate* Doom, which tried to bridge the stories & circumstances between Doom 1 & Doom II- with their trademark perspective of story being insubstantial in an action game, their guiding logic was thusly, "Sure we just recycled the final boss from the last chapter again in this chapter's conclusion. What's that? You want a narrative explanation for all the extra gameplay you just got in this bonus chapter of the game? Fine, how about this- You know that dead bunny you saw at the end of last chapter? Well that was your pet that the demons killed, so you needed to take revenge, which coincedentally explains your motivation for the last 8 or 9 levels of gameplay. *Satisfied?"*
It amazes me how the seemingly transparent, ironic & humorous elements of this explanation aren't immediately apparent, & how most take the idea-- that what was seemingly a random bunny in a large, expansive, wild field also coincidentally just happened to be Doomguy's pet-- literally.
Daisy can be found on a ledge in the first mission, in front of a statue to the left or right of the staircase as you enter, before one jumps across a gap to continue. She is animated and sits there cleaning herself and wiggling her ears.
@@KillerChickn She's apparently in every level, just with varying difficulties to find.
Rathfor now the only thing we need to have is to be able to pet her
yes all this for a fucking rabbit
Doom Eternals amount of weapons and gadgets feels far more natural on Nightmare mode where you actually use them all and need them all.
Max0r claimed the entire game is basically just a tutorial for hard mode
Doomguy's strength ain't that mysterious anymore though. In 2016 he was painted as this badass who tore demons apart with his hands. Fast forward into Doom Eternal and we learn that he's basically inspector gadget. I wish they made a mode for Eternal that removes all weapon mods. All gadgets and rebalances the entire game to function like Doom 1 and 2
@@Cooil1 wtf? That's like the worst fucking idea ever lol, the game is designed around the mods, they quintessential to the experience and do not take away from the fantasy at all, like wtf, this comment actually baffles me
@@Cooil1 doomguy has always been inspector gadget. guy made his way through hell because he can carry 9 guns at a time, not by being super strong
Going through on Hurt Me Plenty I barely made use of the chain gun, plasma, or rocket launcher. Then I went through on Nightmare, and I learned very fast that you really do need every weapon.
"their long tradition of shit, and the not giving there of"
now that was absolutley beautiful
Ironically that was what killed them all and dammed their entire species.
that quote kills me every time
Every time Yahtzee says "The DOOM Slayer" he sounds like he going through puberty again.
"Weird, every time you say his name BFG division starts playing "- Civvie 11
To my ears, he's channelling Dr. Claw.
@@DFloyd84 I'll get you next time DOOM Slayer!!!
@@makotoplush9776: NEEEXXTT TIIIIIIMMEE!!!
I don't know, my immediate thought was to that fuckwit party girl who got interviewed on the news, who stated that she's not gonna let a bit of corona stop her from spring break partying, while sounding like she had been thoroughly throat-fucked with a steel bristle bottle brush size MAGNUM.
This came out on April Fool's, and unfortunately there was no joke this year. The April Fool's budget was spent making Yahtzee's "THE DOOM SLAYER" quotes sound better.
You're about 7 days late for April 1st buddy.
@@grimtygranule5125 You're not aware that these go up on Escapist a week before they go up on CZcams, are you? So this did get published on April Fools.
Boom roasted
@@ShinyGaara65 I think he was talking about your comment, not the video. Could be wrong though. :P
So true... a disappointment, really.
Step 1: Rip
Step 2: Tear
Step 3: lunch
Y: "Bouncing off Poles..."
Me: "...like a stripper"
Y: "...like a Nazi jackboot in the 1930s"
Jesus, warn me next time yatz before you blow my sides off
The demons didn't get that warning either ^^
The Doomslayer is basically The Stig from Top Gear, innit? Brilliant.
But with guns instead of cars
He's the stigs Martian cousin.
"No, he's not the Stig. He is the Stig's demon slaying cousin!"
*cue to door ripped from hinges, shotgun cocking and demon screaming in the background*
"Too much lore."
"Too many game mechanics."
To quote Yahtzee yet again, "This is when all of the game developers throw down their baseball caps they got at GDC and yell, 'He's officially impossible to please!'"
if your new game mechanic has ONE and only ONE solution in a sandbox of 8x2+more shooty solutions then its not a game mechanic its a no fun allowed mechanic.
@@nogravitas7585 I'd rather one fun mechanic that has little nuances that play off of each other and you devote time to master than a dozen mediocre mechanics. The "play my own way" mentality of games might work in an RPG game like Deus Ex, but when the game is literally about shooting demons with different weapons, maybe it's not for you. AND THAT'S FINE.
@@nogravitas7585 That's precisely not what Yahtzee complained about. He quite explicitly complained about the strategizing necessary when encountering a group of enemies.
Jelly Myst sTrAtEgY: Go for big boi demons (whichever one looked at you the funniest dies first), save fodder for ammo & health, quick swap through every big boi gun to kill big boi demons, rinse and repeat. Its not that hard, its the same strategy every time, the only difference is more guns need to be used, and its more fun that way; the music even matches the gun youre using so you feel like youre orchestrating the music through the blood and gunpowder of your RAAAAAAGE
@@sullyschwartz2365 That's lovely. You appear to disagree with both Yahtzee and No Gravitas. I suggest you take it up with them.
Yahtzee: "Ooh what has humanity learned from the previous disaster? The usual amount, somewhere in the region between "bugger" and "all". How timely. (We can profit from this)"
Me: I don't think I've ever heard a more accurate description of humanity in my life.
Not gonna lie, Yahtzee saying *"THE DOOM SLAYER"* the way he did was unexpected.
Welcome, yes, but still unexpected.
A surprise, to be sure, but a welcome one
the only thing it missed was a very faint BFG division playing whenever he said that.
Lily White that would’ve been perfect!!
@@Knuckx117 is this a CV 11 reference?
@@ArcturusOTE Ay, someone got it!
Today I learned that I could listen to Yahtzee yell "Doom Eternal!" in various different tones for far longer than anyone should be able to enjoy such a thing.
I actually like the complicated gameplay and the story in Do Maternal.
Playing on whatever the third difficulty setting is, there are a few levels that took a few deaths to figure out how to rotate and maximize whatever weapons are available. It was a ... (whispering) challenge.
I have to disagree on the narrative point. The previous game was elegant in its simplicity, but more importantly it worked almost entirely with concepts that didn't NEED explanations. Hell, Mars, space station, factory, cult lair, all these locations made intuitive sense and kept everything relatively grounded. There was loads of interesting lore, but it existed only to add extra depth to what we already understood.
Then the sequel comes racing in with Argent'Dnur, a full-blown fantasy world with dragons, knights, and buckets of unintuitive Warhammer 40K lore that stuck out like a sore thumb. Unlike Hell, Earth, and Heaven-But-They-Didn't-Call-It-That, Argent'Dnur has no ties to the religious lore that has defined the franchise for almost 30 years. Meanwhile while the Makyrs stylistically fit in great as doomified angels, they suffer from goofy fantasy names that directly contrast Doom's classically straightforward style. It'd be like calling demons "Brekyrs." I get not wanting to make christians mad, but there were WAY better options than forcing in Tolkien names. Call them "seraphs" hailing from "Elysium." Easy synonyms that are JUST archaic enough not to ruffle any feathers while still being tied directly to the heaven-and-hell mythology.
The most frustrating part is that they easily could've made the story work just by swapping Argent D'Nur out for Purgatory. Purgatory fits perfectly into the established theme of religion-based alternative dimensions, and its supposed to be a place where people toil and suffer for angels to redeem their souls. Doomguy 100% could have served the Makyrs as a soldier in Purgatory, and we could've left the alien fantasy planet that is inexplicably populated by humans to the codex entries.
Finally, dewm eternal.
The Eternal Dewm
No, do maternal
Deum
Doomy Ternal
Speaking of Do Maternal, I feel shafted.
You have presented me with a giant MECH SUIT OF MYSELF and a GIANT BFG? Why am I not allowed to use them at the same time?
Yes, missed opportunities. I wanted to pilot one of those bad boys to fight the Icon of Sin.
Why would you want to reduce the Slayer's power?
@@sninctbur3726 Because mech combat with spirit laser swords against kaiju-sized demons.
The thing with Doom Eternal is you can't play a small amount of it, because this literally how everyone feels a few hours into the game. Something starts to happen when you do your second playthrough at least for me, where things started to click. It didn't feel bloated anymore, or overcomplicated.
The doom dance
My 12 hour first playthrough look a little like this:
Hour 1 - Back to business
Hour 5 - WTF?
Hour 10 - *Maniacal Laughter*
Hour 12 - *RIP IT, TEAR IT, PUMMEL INTO THE RED*
@@vert3432 basically my experience to a tee except the wtf phase had more "why is this shit in the game"
@@cwx8 But then like, when you get going you feel invincible (I sure did in the last couple of levels)
jgr
that's how 2016 was for me. i beat it, in like 13 hours, didn't like it, tried it again, now it's on my steam with 150+ hours.
the fun comes from mastering it and digging into its mechanics
Counter point: there is nothing more metal than taking something that is actually very very silly extremely seriously.
Counter Counter point: Only when the person doing it is in on the joke - and ID's game writers seem very much NOT in on the joke...
EDIT: Never knew I'd trigger SO MANY Doom fanboys with what was just a joke lol
EDIT EDIT: WOW! Two months on and people are STILL pissing on a joke I made even though I'm not replying to any of them - it's just, the internet doth INDEED provide - CARY ON, CIRCLE-JERKERS!!!!
@@2Scribble
They did say the story stuff was optional and that you could ignore it if you wanted...so maybe take it easy on the games story not being a big joke.
@@2Scribble Counter Counter Counter point.
"You can't just shoot a hole in the surface of mars!"
*Objective: Shoot a hole in mars.*
"Would you like me to disable the safety?"
*Doomguy angrily clicks the fire button.*
"That is a gun, *not* a teleporter"
*Doomguy proceeds to yeet himself into a space station.*
"Who are you, a human, once a mortal, to defy our traditions?"
*Doomguy proceeds to punch Kahn Mayker in the face multiple times*
Pretty sure everyone is in on the joke. All the characters around the Doomguy are trying to be serious giving Doomguy all the reasons and excuses they can make up why they're doing what they're doing. The Doomguy proceeds to ignore them and/or shoot them in the face.
Fair enough.
@@2Scribble You are so wrong.
Look up the origin of "rip and tear".
id Software took lines and characterization from a widely mocked and ridiculed Doom comic, and built an entire rebooted game series off of the concept of Doomguy being so OP that he slaughters demons with his bare hands.
That's big dick energy right there.
The version of Doomguy from that goofy comic is actually _more canon_ than the version of OG Doomguy from Doom 1 and 2, because id Software deliberately changed Doom Slayer's hair-color to make him look like the guy from the comic rather than the guy from the HUD in the OG Doom games. xD
''Does this barrel smell like cordite?''
He did the gag he did in the Half-Life Let's Play with Gabriel! No one else will probably notice this, nor does anyone care and nor is important! Just wanted to mention that. Sorry, carry on.
@@ohthreefiftyone Nice one
god i love let's drown out
I miss lets drown out so much. I hope gabe is doing ok for himself and is off teaching in some underprivileged aussie school.
@@thomasgomes844 Let's hope he still takes 10 minutes analysing the question instead of actually answering it like a self-important wanker
"THE DOOM SLAYER" is probably the funniest part of this video. I am so bored, Thank you Yahtzee for a laugh.
Love hearing "THE DOOM SLAYER" Being said in a Dr. Claw voice.
"Next time Gadget."
Personally I prefer the increased complexity. In ultra violence you basically always need health and ammo so there is no evaluation. Just hitting flamethrower as often as possible when enemies get close, chainsawing often, and otherwise staying airborne and bouncing back and fourth once you find a good path until everything is dead.
Once you realize staying airborne is the key to avoiding much damage it makes both this and the last game relatively easy, with a few exceptions here and there.
Full mastery of the Meathook makes it so much funner, because you can just shoot the armor out of enemies and it regenerates its use so much faster than the fire belch. Seeing as how armor is basically treated as a second layer of health in this game, rather than just partial absorption like in the original, it's as good as healing yourself.
cheap and easy
*S P L A S H D A M A G E*
@@666slateran666 No, it took 2016 and added things that made it complete. DE is a huge step up form 2016
Absolutely, Eternal's combat is an improvement in every way possible
@@Jarekthegamingdragon It definitely ups the complexity quite a bit, your mileage may vary if this is good or bad.
Daily reminder: The longer the Icon of sin is on Earth the stronger he becomes.
No longer needed,
Objective taken care of.
That unexpected "do maternal" joke make me bellow with laughter
"Bouncing off poles like a Nazi jackboot in the late 1930s."
Laughed so hard I woke my grandpa up.
Chainsaw vasectomy is going to be my next grindcore band
The perfect game to play while being in self quarantine.
I need to get P5R...
It might be the most obvious choice but it hasn't been suggested so: RE3 remake is the perfect game for quarantine.
Been playing this and Animal Crossing both, great fun to be had when my brain gets tired from Doom, so I engage the other part of myself that just wants to improve my own lil' critter utopia-island! :D
@Zack Smith yes, but good luck getting anyone that hasn't played the old games to actually play them now.
Only play zombie games during normal peace times.
I cant believe there was no mention of the giant, slow spinning, fire chains that somehow got swapped in from the mario franchise..
Well, it IS Hell. Kind of the one place where that actually makes sense.
Jacob Schott
Imp: uh sir we’ve installed the giant slowly spinning red hot chains but some of the workers who are left were wondering why?
Baron of Hell: because it’s cool.
@@jacobschott6955 They're also on Earth levels, like Super Gore Nest. Then again, considering the invasion circumstances, I suppose it makes some sense.
@@lugbzurg8987 It's almost like Earth was being "hellified" you know?
@@thejose970 No, that's just Florida.
I’ve been listening to zero punctuation for three years now and I still can’t tell whether or not Yahtzee legitimately Dislikes the game, or is just nitpicking for the ha ha‘s.
Liked it, solid gameplay, story takes away instead of adds anything meaningful in his opinion, liked the weapon variety but felt there were too many things to keep track of. Finds Marauder a bit too much of a twat.
On the story and weapons I'll disagree. I enjoy having a decent narrative, and while this story isn't Tolkien it's serviceable. I enjoyed the combat loop in this more than 2016. It wasn't just SSG and rockets for everything. Pain Elemental? Use Arbalest. Mancubus? Sticky bombs on arm cannons, rockets to the face. General overrun of fast enemies like Whiplash or Hell Knights? Ice grenade. Archvile? Mobile turret while he tries to summon.
Yes
I feel like 5:14 answers that question pretty directly
Little of column A, little of column B
@@vigorouslethargy the marauders are such little bitches in this game that I find it appalling that people have genuine trouble dealing with their predictable ass!
THE DOOM SLAYER
can not be spoken in any other voice.
>he got filtered by the marauder
I seem to recall in some dusty corner of my memory that the Doom Slayer of old was canonically descended from Commander Keen, who himself was the grandson of B.J. Blazkowicz.
Used to be quite the little iDverse we had...
No. The Doom Slayer and Doom Guy are different people. Doom Guy is just your run of the mill Marine who just so happens to be a complete badass
Moto, incorrect, the Slayer is the Doomguy.
And Commander Keen's name is Billy Blaze, Blaze short for Blazcowikz
@@Motodefect13 Doom Eternal confirms the Doomslayer and Doom Guy are the same guy, just before and after joining the night sentinels.
@@Motodefect13 play eternal and then talk. The actual subtitles refer to him as "Doomguy"
Mr VT This is where I would normally put in a slightly sarcastic comment lamenting the abandonment of the Commander Keen series while totally ignoring that cash-grab mobile game Bethesda announced last year.
I really dont understand how so many people got confused on where to go in some of the levels, even on the platforming and secret stuff. There's green lights literally fucking everywhere that will always lead you around the level.
Yeah sometimes I'm surprised when Yahtz complains about something like this when you consider that, you know, the dude has been gaming for most of his life! Same thing when he complained about the parry in Metal Gear Rising which wasn't THAT difficult to pull off (in my opinion at least).
@@ahmednasser8214 Level 2 I saw a pillar with a flat ledge between me and a shiny thing, I thought it was an obvious jump and could make it with a simple double jump but BAM invisible wall. Just a bit before you get the Dash ability.
I dont think people go too often got lost on where to go just where to explore for secrets. On my playthrough I was jumping to my death all the time thinking surfaces were explorable, something Doom 2016 had you do a lot for Easter eggs.
One word map.
It’s pretty obvious where you’re supposed to go, but secrets are often hidden in very obtuse places so you end up trying a bunch of places that look like they could be ledges.
"Does this barrel smell like cordite to you?"
Lemme just save this line,thank ya much.
"Thanks, Slip! Doomarine came through!"
"Slippy's not such a screw-up after all!"
That opening was perfect, until 5 years later when I'm bored and watching old videos of Zero Punctuation, and am wondering what the first joke was because I categorically wiped it from my mind.
That or I'm dead.
While I understand why people would call Doom Eternal bloated for having too many mechanics, I thought that was exactly what made it fun. There’s constantly something to do in every moment so the game is never boring. Now whenever I play another FPS it feels like my character is naked or something.
I agree, the gameplay was exactly as complicated as it could be to make it as fun as possible, but he's right about the story though
It's exactly the same problem as the Arkham games, where the addition of new gadgets and abilities make the sequels less disciplined in design.
Its a Portal 1 vs Portal 2 argument. The first game leaves you wanting more story. The second leaves you bloated and wanting more gameplay.
@@abloogywoogywoo funny, cause portal 2 and doom eternal are my favourite games, and in both series' the previous ones are regarded as better by critics
@@kingsleycy3450 Never played much of Arkham games but in Eternal's case the "bloat" is actualy the meat the previous game should have had. Doom 2016 is so barebones it looks like a demo compared to Eternal. Is Eternal less diciplined? Of course, it's obvious the game had a feature creep problem. At the same time I found it a milion times more fun than 2016 which made me drift away since the halfway point because of how barren it was.
"Keep it simple stupid" works if you have nothing left to add without it breaking. Devil Daggers is an extremely simple game but with just enough depth I kept on repeating the exact same combat encounter with a single weapon available for hours on end. Doom 2016 was an extremely simple game but once you ignored all of the "oh look, oldschool, shiny" novelty it got boring the moment you reached the BFG. I had to freaking force myself to finish it because of how dull everything was.
Me: Performs glory kill
Everybody else playing laser tag: o_o
Is it just me that finds this joke boring because over usage?
stolen and boring
Me: dose joke that everyone has heard twelve hundred times
le epic reddit chungus jokesterino
@@bryinabrt you don't get to make that comment with that username
"Oh, could you do Maternal?" - DOOM ETERNAL?!
How coy of Yahtzee to skate around the fact that Doom: Eternal has a first person platforming element that works despite his claims that such a thing can never work.
@@bt3743 Possibly he forgot to turn air control on, the one thing that makes the first-person platforming not only bearable but actually pretty okay.
"Works" is about the most positive description of the mess that is Doom Eternal's platforming. It is hands down one of the most obnoxious aspects of that game, the removal of which would only imprive the game.
If he doesn't point something out, he's good with it
@@lamezorlord I really didn't think it was that bad, and I generally loathe first-person platforming. I even recall enjoying some of it.
The lore and story is completely optional, there is only a single level that “forces” the lore on you and even then literally nothing is stopping you from walking past everything and going to the boss room in 2 minutes.
*stares at cutscenes* Mhm yeah ok.
Also dont just say "you can skip the cutscenes"
The cutscenes werent designed for you to ignore (unlike level design or codex entries) and the only reason you can skip them is because that's just modern game design, even if everyone liked doom guy's expanded story everybody would hate it if you couldnt skip the cutscenes.
@@zedmercury2605 nothing in game design is meant to be ignored if you're taking the bird's eye view approach. the game lending you the chance to circumvent the storytelling elements if you so desire is a welcome addition, and it's not like the content delivered in the cutscenes was abysmally bad or anything. most of them involve the doomguy being his usual angry self which 2016 already established for his character so it's fine.
@@papayer hmmm, well, I misspoke....
It's not necessarily *meant* to be ignored, but by going 90% the way of optional holograms and codex entries, the game is making its worldbuidling and larger story easily ignorable because what's in those codex entries doesnt have to be read to neccesarily understand what your next objective is, so they're designed for those who want to take the time out of their day to read them and not for the casual player.
Cutscenes are a different story, cutscenes are specifically made to give you direct context to understand what is going to happen next, simply put, a cutscene, skippable or not, is supposed to be paid attention to more than a simple codex entry or hologram. It would be like saying the story in Metal gear solid 4 is easily ignorable because it's cutscenes are skippable, when in reality its cutscenes are designed to be watched in order to get whats happening at all in the gameplay, its fundamental game design, and it's an approach I do not think fits doom.
And Doomguys backstory, while interesting on paper, conflicts with his appeal. Everyone knows Doomguy as a very simple character with a very simple goal, that's what made him interesting because it was a perfect contrast to the more complicated setup of the world around him, give doomguy a "tragic backstory" and it takes away his main appeal.
My point is that the content that is delivered in the cutscenes is already well apparent to anyone already and not much in them is really vital to the story, save for a few select ones here and there that touch on another character's backstory (like the betrayer, the only example I can think of).
As far as Doomguy goes, his persona is never really expanded upon per se. You could make a case for the whole "Slayer = Doomguy" reveal, but again it's not like everyone wasn't already well aware, and I fail to see what about that amounts to a tragic backstory.
A trend I've noticed in popular media lately is "people dont like it when were serious so we need to be lighthearted and self aware"... which then leads to the next point "people dont like that we appear so shallow, let's create more complex narratives and try to make it seem like more of an ordered world" which leads to annoying fandom articles and blogs and everyone claiming the thing is trying to hard to be taken seriously.
Doom Eternal is my favorite Doom game of all time until the next Doom game comes out!
Is there another coming out? What will it even be called? What could be an upgrade to "eternal"
@@oomfoof7294 "Inferno"? "Damnation" I mean I'd predict the next Doom game would be doom slayer jumping into hell to go after the current dark lord
@@oomfoof7294 Doom 65
This is definitely one of my favourite videos from you, I laughed the entire time. Great quality content
Sad that this wasnt a dual review with New Horizons
Respect the opinion. It’s valid. I, however, like the added thinking involved in the game. It’s a little more story heavy but there’s only like 4 cutscenes in the whole thing so at least they kept a lid on it. The marauder is awesome, his whole point is to interrupt the doom dance and make you play a little differently to keep things fresh. I do agree on one thing, fuck those tentacles. Also, I about spit out my drink at “do maternal”
The marauder is shit design, I can combo cheese him by hotswapping but it doesn't feel satisfying to play against even when you know how to beat him in two combos.
@@Guts-the-Berserker his whole point of existence is to piss players off. If you mad - dude doing his job right
@@exploertm8738 Yeah, no. They rushed his design phase. I worked on D00M2016 and I can tell when something was rushed through QA testing. There's people like you that would sniff the farts of the developers if it meant you could be contrarian to people who have higher standards though.
@@Guts-the-Berserker wow you wrote me down as fanboy by one comment? Is this possible to achieve such level of intellect?
Oh, there is things wrong with Doom E. Sometimes story felt too rushed, tutorial should be off by default on all difficulties but easy, microwave thingy for plasmarifle badly designed cuz its beyond useless and gets you killed more often than not, I have no idea who and where uses micromissles and scythe or whatever it called in english mode for Ballista. I also think that Whipslash and Pain Elemental are little overpowered on other hand Barons of Hell are underpowered.
But Marauder? If you think its shit design its your and only your problem or what, people are not allowed to have different opinion?
@@Guts-the-Berserker the dude gave his legitimate opinion and that automatically makes him a fanboy?
Watching these videos muted is such an adventure because you have no idea how any of the images connect
You are absolutely correct in not saying "the Doom Marine"
"Doom Marine" was the protagonist of System Shock Doom 3
Also correct is Doomguy
about two months after release i'm still playing eternal. Faster-paced combat makes 2016 feel slow and I can't go back to that now. The restricted ammo and flamethrower add on stops being an issue when you learn "the doom dance" of eternal and develop some subconscious checklist for every encounter. The Marauder's biggest issue is getting used to him and the fact that you will need to devote your attention... once you realize you just bait the slash and ballista+ssg+blood punch him, he gets repetitive and boring(so yeah still bad gameplay design if good visual design). I wish they'd designed the marauder to hold truer to his portrayal: a sort of demonic counterpart to the Slayer. I'd expect higher mobility and a faster paced fight as opposed to a slower one fighting something that's supposed to be a tier above his demonic peers.
I'd still argue Eternal is better than 2016 and just requires more effort to get into the same tune as one could do so easily with 2016.
@@TF_Tony it is all about your ability, if you re good enough there's no checklist
I mean, given the end of TAG P1, your wish for a demonic counterpart to the Slayer may have just gotten fulfilled.
God I've been watching this show for years and it still gets my goat every episode! The man is a marvel; or I'm an unchanging lump of lethargic laziness the world may never know which.
I was actually kinda pissed that there was no option to say 'Yes' to the Khan Mayker when she offered to 'give us back what we lost', no it wouldn't have fit with DoomGuy's storyline or personality but as a joke ending? With big tough Doom Marine in his space fortress having the Earth be overrun by the forces of Hell in the background while he plays with his pet rabbit? Would have been great.
Optional dialogue would've felt weird : you aren't Doom Guy
Agreed, a throwback to daisy would have been hilarious and achieved the humor they failed to come through with throughout the game.
@@sinisterthoughts2896 Maybe you took it too seriously ? I found the game to be hilarious, both in gameplay and cutscenes. Did you see the face of those demons before a glory kill ?
@@placeadrien5566 Fair enough, then how about Khan Mayker resurrecting Daisy anyway only to kill her again just before the boss fight as final "Fuck you" to DoomGuy?
2:34 - Just Flame-Belch, Ice-Bomb, Chainsaw regardless like a habit. They're basically unlimited with cooldown anyways, and with the inbetween-arena chances are it'll be usable once you get there.
Damn nice growl voice you could take up a career as a black metal singer for some obscure norwegian band.
Unpopular opinion: I needed those tutorials for the bosses like the doom hunter, marauder, and the second to last boss; the fights would've taken forever if a player had to figure out for themselves that the doom hunters robot chassis would be a weakspot or that you can't just spray the marauder with bullets or even how to beat the second to last boss at all. The tutorials are just alittle nudge to put the player in the right direction and they didn't change the fact that the boss fights both required skill and were fun.
"RIP AND TEAR UNTIL IT'S DONE "
Did anyone else find the Marauders much easier to deal with when you skip all the fancy tricks and just use the sticky bomb from your FIRST BASIC SHOTGUN?
I love how Yahtzee insists on saying "DOOM SLAYER" like he's Doctor Klaww.
Yahtzee, I have one thing to say to you
It's finally harvesting season!
No joke, I quite literally missed the announcement of that. I got fed up with looking at my wishlist every 30 seconds that I removed it from that. CAN YOU IMAGINE THE JOY I FELT WHEN I WENT ON THE SUBREDDIT!?!?!
@@der9cerstorer Indeed my fellow Butterlord, I was in hysterics when I started Bannerlord up for the first time, screaming at my friends on the voice chat "IT'S FINALLY DUCKING HARVESTING SEASON"
And then to pop in the first village and see *an actual village with flattened terrain* and multiple dudes instead of one village elder, needless to say we had a nerdgasm.
"Don't ever leave, Doom 2016"...I felt that
LOLed at the running gag of "THE DOOM SLAYER" with the Lego version saying, "Me like big ones"! Also funny are the imps getting blown into bloody bits! And the COVID-19 references and "Send rice, toilet paper, and Cadbury's Creme Eggs" Easter reference! :D
So who's happy we get two Scottish characters in Bravely Default 2?
This is completely unrelated to the video
...but yes, I'm happy to have Shrek in my bravely default game
@@thunderhound294 the characters are Elvis and Adelle.
I actually disagree with how they handled the story. Personally I think it's actually a very engaging and interesting look into an area of Doom we don't really see much of. That being an actual look at Doom Slayer. Yes he's still not giving the shits and all but I think this was also done just to kinda go. "No. This isn't a reboot. This is the real deal now. You're in the next generation of Doom in more ways then one." Plus I mean we kinda knew he had a reason. Someone's gotta pay for what happened to Daisy. The fucking monsters.
I still have no idea where he got the giant ship from, who or what the sentinels are, who those knights in armor were (or who's side they're on), etc. Extremely fun and challenging game though!
Xuvial Knight Sentinels are holy protectors of Argent D’Nur and those who wore the green armor were the most elite of Sentinels. Though some of those elites aligned with the Khan Makyr, Argenta Civil War, and they died and became Marauders. The Castle/Ship Doom slayer has is the type of ship used by the people of Argenta to travel across space. But no one has any idea where the Doom Slayer got his so any guess is as good as any
Unfortunately they gave DoomGuy 2 lines of dialogue that basically confirm he has a caveman brain. I'd much rather due without ever seeing that or anything of its ilk again.
Tarks Gauntlet yeah I found Doom slayers voice very...cringy. Like the actor was trying too hard. You should hear doomguys voice lines from Quake 3. THAT, or something like that I feel is more fitting
Doom 64 established Doomguy contracted severe PTSD from his repeated incursions into hell, and both this and 2016 are sequels to that game. So he's coming fresh off killing the mother demon and going literally insane.
His main complaint is the whole reason the game is good. You need to think about what guns you're using against specific enemies.
I agree, I love mindless slaughter in my video games, but there is more excitement in a fight where it is a close contest and you can't just unload all of your ammo willy nilly towards a single target. To be fair though, the jumping and swinging on bars part can be haphazard and frustrating and does slow the action down somewhat, but I can live with that due to the battles. The Marauder is a pain in the arse, but that again refers to the part where you have to be a bit more strategic and not relying on the BFG as a get out of fights free card, as it usually was. It's not the game breaker that people make it out to be. Also, the tentacles aren't THAT bad Yahtzee! I've got the aim and hand eye coordination of Mr Magoo on heroin, and I have very little problem with them! Doom Eternal is better than Doom 2016 in most ways, better story, what happened to the Doom guy and finding out how he became the Doom Slayer. I just wish they kept the Gauss Cannon from Doom 2016 and better layouts for the jumping and swinging parts of the game.
On the subject of: "What should I do when I enter a room" chances are, the answer to any questions you have will be "yes"... "health and armor are a bit low should I set them on fire etc" answer: yes, "hmm Chaingun or Super Shotgun" answer: yes "Should I grenade those guys, or use the rocket launcher for them," answer: yes. Don't think, just shoot. You'll feel better ^_^
Am behind on the vids 'cept games I picked up at release and you review. Great stuff as always
Lollers!
"Can you do maternal?"
"DooM Eternal?!"
Paolo Pomes lollers has to be the worst thing I have ever heard
@@sonnypryor-hadley2819 "...you ever heard... yet!"
'lollers'
Why.
At first I didnt like the combat. But once it clicks it's extremelly satisfying. Pure fun!
I thought the story was pretty cool too.
And the music... The music is the reason I picked up the game in the first place.
Rip and tear until it's done.
For me it's by far the best game of 2020.
The ammo refresh issue doesn’t take much thought just use the flamethrower as soon as it’s off cool down. No pauses needed
Now to go acquire a new throat after demonically say "the doom slayer" 5 times
Everytime Yahtzee say "THE DOOM SLAYER," take a shot!
Ah yes, the "here's how to kill the boss" after introduction...
I still f-ing hate how they did that to Prototype 2
The “do maternal” bit got me so good
"You're not a monster. You're a timely and useful reminder of the importance of social distancing."
I mean, you gotta love 𝖙𝖍𝖊 𝖉𝖔𝖔𝖒𝖘𝖑𝖆𝖞𝖊𝖗. I always wanted to know the origins of 𝖙𝖍𝖊 𝖉𝖔𝖔𝖒𝖘𝖑𝖆𝖞𝖊𝖗.
I really enjoyed the new focus on lore in this game.
A lot of people did, Yahtzee seemed to hate almost everything I loved in Eternal. If anything, Eternal finaly grows balls and provides us with an actual enjoyable and deep game rather than pandering "oh look, oldschool shooter, shiny!" like Doom 2016 did.
I dislike the audiologs but like the lore.
I loved the entire presentation of this game with the exception for the voice acting from the human characters *dear god the humans.....*
@@aleksanderolbrych9157
I think Yahtzee seemed to miss the meta joke regarding Eternal's lore in that it actually goes the same way as in Doom 2016 but with a different group of characters writing the legend; Doomslayer still doesn't give a shit about what anyone thinks or what rules are in place as he constantly disrespects the Argenta from sheer lack of fucks given, the same people who wrote the codex stuff similar to the demons' lore tablets. Everyone in the universe cares about the lore except Doomslayer who shrugs off everyone and everything...quite literally in a few cases in Eternal.
ngl seeing this video in my recommended knocked me out of a depression trance and gave me energy
New proclamation: the main character of DOOMs name must always be written as *THE DOOM SLAYER*
2:49 IT'S HIM! It's That Dog!
Yatzee sure does hate it when games have the depth and strategy he claims he wants from other titles...
Love the Simpsons reference right at the start. Man knows his way to a Homer's heart!
I agree with the tutorials on how to kill demons before you've actually fought them tutorials. Kinda took the experimentation out of the game. I do like the addition of "weakpoints" unlike in Doom 2016 it was just "Shoot at it until it dies", but let me figure it out first or just give me hints.
Also i still find it hilarious how the Pain Elemental waddles around on invisible legs like it did in Doom II.
It's the Devil May Cry of FPS games
Meme or serious, or both?
If they had left weapon switching as a way of canceling your current attack animation I'd agree, but this is a bit apple to oranges. Devil May Cry is more about special moves and animation canceling, Deum and Eternal have the speed but none of the brokenness.
Everyone is still going "DOOM ETERNAL" whenever I try to change the subject from Doom eternal to some other game or anything else.
Don't get me wrong, it is deserving of being the subject on everyone's lips but somewhere down the road, everyone is going to cool down and realise that they didn't have to scream "DOOM ETERNAL" into my face to demonstrate how much they love it.
I just can't get over how hilarious Yahtzee sounds say "THE DOOM SLAYER!"
Doom Marine pre-Doom 2016: Total badass. Has 0.5 fucks to give, but everyone's dead so survival is the name of the game. Satan wasn't expecting him, which made his struggles and eventual triumph all the more relatable and cathartic. No pandering to the masses. No arbitrary silliness.
Doom Marine post-Doom 2016: Everyone loves THE DOOM SLAYER unconditionally and projects themselves onto THE DOOM SLAYER. Everyone nerds out around THE DOOM SLAYER , even the nerds, especially the nerds. Fan service approaching Master Chief dangerous exploding barrel levels.
Green lights show where you’re supposed to/are able to ledge grap
I didn’t realise I was early, until I got the notification whilst I was still watching
I absolutely understand where you are coming from with the level design, but one of the environmental features they added was that the way toward always has green lights or a green hue around it. As for the secrets, yeah it can be hard to find some breakable walls and stuff, but that’s why you have the 3D map and auto map systems.
How to fix that armor problem: flaming meathook
Hi, my name is Ternal (I know weird name) and I dont know why but now everybody is asking me to do them. Everything is "Do me Ternal" this and "Do me Ternal" that. I mean I'm honored but also very weirded out.
I've been waiting for this day ever since DOOM Eternal came out
Do Maternal!!
I personally like the idea of a goofy 90s rage-hero who ANGERY'D himself into a dimension that takes itself way too seriously. The setting wants to explain itself, the player character is DONE with it wants to fucks shit up. And collect figurines and records and floppy discs because, hey, sometimes you need a hobby that doesn't need dry-cleaning
But you make a good point, and, as always, leave me slapping myself for not being able to come up with such awesome wordplay as 'bouncing off poles like a Nazi's jackboot in 1939'