The Laziness of Fallout 4s Weapon Animations

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  • čas přidán 27. 06. 2024
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Komentáře • 443

  • @thatriverguy
    @thatriverguy Před 13 dny +494

    I especially loved how in the artbook for F4 they showed all these different looks and ideas for weapons, but every time they're just like "well, we had to redesign this gun to fit the one animation we made for this type of gun lol oops"

    • @BoisegangGaming
      @BoisegangGaming Před 9 dny +2

      I mean, there is an element of practicality involved here, it's the same thing we see with other RPGs like Mass Effect where animations are re-used to save time (sometimes just in the short run, because Game Development is hell). I'd love for Fallout 5 to have more in-depth gun animations but animation is time-consuming and expensive (especially when it comes to trying to make things look good in first-person).

    • @thatriverguy
      @thatriverguy Před 8 dny +21

      @@BoisegangGaming There's practicality and then there's laziness, and considering Bethesda's poor showings and apparent lack of care in core aspects of the 2 games they've made since F4, I'd say it's the latter. As a former animator I know how tedious and time consuming the job can be, but when it's something the player is gonna spend almost 100% of their playtime looking at, you need to put in the effort.
      However, credit where it's due, almost every gun in Starfield does have a unique reload animation. I mean, they're all awful, show a lack of understanding in how to create a decent reload animation, and demonstrate the clear absence of communication between the artists and animators, but it's something.

    • @chocoman45
      @chocoman45 Před 8 dny +8

      My favorite is the one about mama murphy.
      "She was originally meant to move around in a hover chair, but that idea was too cool so we didn't do it, teehee."

    • @basty1man
      @basty1man Před 2 dny +1

      When I look at modern Bethesda games I am always struck by the question "what were the developers passionate about when creating this game?"
      Unfortunately for them the only conclusion I could come to is "money"
      And then I stopped playing their boring, buggy games.

  • @o_sdlr9693
    @o_sdlr9693 Před 14 dny +585

    The bolts and charging handles are on the wrong side too.

    • @loops_9035
      @loops_9035 Před 14 dny +85

      It's so ugly, and makes my skin crawl just looking at it, thankfully there are some okish mods to change the bolt/charging handle side

    • @alienairplanes
      @alienairplanes Před 14 dny +30

      I mean, it wouldn't be wrong if the main character was left handed, but they're not so yeah. But even then guns like the FAL and STG 44 have left sided charging handles in their original configuration.

    • @abriannaaguilera2123
      @abriannaaguilera2123 Před 13 dny +8

      I gave them a lot of crap but, guns in Halo are also left-handed, and I feel that's mostly out of "hey, we want the player to look at this cool thing we made, see the gun moving and working"
      I'm still downloading my right-handed AK and Hunting rifle.

    • @PursuitOfMeaningJBP
      @PursuitOfMeaningJBP Před 13 dny +3

      If you work hard in very specific details like a bolt sometimes you want people to notice

    • @CloudRollerFox
      @CloudRollerFox Před 13 dny +6

      Bethesda was never that good at gun design. Look at Starfield's weapon designs and reloads

  • @SneedFeedAndSeed
    @SneedFeedAndSeed Před 14 dny +298

    "Even paid for creation club weapons and DLC reuse animations"
    Tell that to the Skyrim creation club gun with crossbow animations.

    • @demomanchaos
      @demomanchaos Před 13 dny +25

      It even has the weird bug where you get an execution animation if you bash draugr with a crossbow.

    • @jacehackworth6413
      @jacehackworth6413 Před 11 dny +6

      I gave one of those to a follower and realized they were using crossbow bolts. I thought “well followers doing that is a pretty easy bug to find, but it’s excusable I guess.” Then I found out it works for the player too. The gun and ammo are literally just reskins.

  • @MightyLitLHero
    @MightyLitLHero Před 12 dny +131

    “It’s an indie studio guys, give them a break.”

    • @nevermorefractures3401
      @nevermorefractures3401 Před 11 dny

      ?

    • @MightyLitLHero
      @MightyLitLHero Před 11 dny +11

      @@nevermorefractures3401 sarcasm

    • @MichaelBurkhalter
      @MichaelBurkhalter Před 11 dny +2

      @@MightyLitLHeroYou put it in quotes like someone actually made that argument

    • @MightyLitLHero
      @MightyLitLHero Před 11 dny +9

      @@MichaelBurkhalter it’s used when triple a companies have buggy or lazy games as a meme

    • @funki4896
      @funki4896 Před 10 dny

      ​@@MightyLitLHero back then their budget for FO4 was suddenly cut in half because Bethesda wasn't doing so good financially. It is only now after FO4's big success, all the rereleases for TES, all the microtransaction and stupid DLCs, the takeover by Microsoft, Fallout 76 and the Fallout show that Bethesda actually has lots of money and could invest a lot into TES 6 or FO5. But unfortunately after seeing what they did with all those ressources with Starfield I too have no more hope.

  • @Rage_Spammer
    @Rage_Spammer Před 17 dny +224

    The sawblade and baseball launchers have particularly egregious clipping, especially considering those were added in updates to everybody's games.

    • @nolanrandall2690
      @nolanrandall2690 Před 10 dny

      Can’t forget the fact that that DLC doesn’t even render on Xbox. All that’s there is a red box where the gun should be

  • @DecidedlyNinja
    @DecidedlyNinja Před 14 dny +56

    Part of me admires duplicating the animations as clever design. I guess it gave the team more time to focus on what was most important: the synth assembly room.

    • @NikkiWrightVGM
      @NikkiWrightVGM Před 7 dny +7

      And spending time on those important skeleton and teddy bear easter eggs...

  • @daegnaxqelil2733
    @daegnaxqelil2733 Před 16 dny +400

    that was crazy how blandly flat those animations were. i know it's kind of hard to animate in 3D but still Bethesda animators should do some efforts as a AAA studio , their animations were just painful for eyes. even the animations seen in Fallout New Vegas were better , not so rigid and more detailed than that.

    • @peppermillers8361
      @peppermillers8361 Před 15 dny +55

      The animations in New Vegas varied between being very janky and stiff at worst, and pretty alright at best (with some like the single action revolver being pretty good), and that’s coming from someone who likes the animations. The ones for 4 I think are alright, but the game suffers from low weapon variety.

    • @daegnaxqelil2733
      @daegnaxqelil2733 Před 15 dny +6

      @@peppermillers8361 the ones of the 10mm pistol and the energy weapons weren't so bad but the rest are just ugly

    • @peppermillers8361
      @peppermillers8361 Před 15 dny +3

      @daegnaxqelil2733 they're extremely basic in my opinion, hence why replacing them isn't too shabby of an option.

    • @shawnee8096
      @shawnee8096 Před 14 dny +4

      Weapon anim is never one of the highlights in Fallout series. Just have to live with it or expect experienced modders to cope

    • @Gameprojordan
      @Gameprojordan Před 14 dny +11

      Hard lol modders were creating brand new custom bullpup reload animations for New Vegas in like 2012. Stop excusing a multi million dollar corporation's laziness

  • @jasonensteinjag
    @jasonensteinjag Před 14 dny +38

    The only thing that has going for the weapons in fallout 4 is the sounds. I admit, the chonkiness on the mags hitting the gun and the slide pulling back is satisfying ro hear, especially on the Combat Shotgun

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER Před 8 dny +1

      personally i hate the way the 10mm, combat rifle, and assault rifle sound. everything else is great though.

  • @thermalops
    @thermalops Před 14 dny +107

    In the defense of creator club and mod weapons, from what I’ve heard it is apparently really hard to put custom animations into fallout 4

    • @thevoidreaper2603
      @thevoidreaper2603 Před 13 dny +53

      That and I heard they weren't allowed/given time to make custom animations for the CC items, hence why they reused them for said item or have none like the Tesla Cannon having no reload animation

    • @PotatoBullets115
      @PotatoBullets115 Před 10 dny +10

      Yes, it is.
      Source: I make Fallout 4 mods.

    • @koroplays3200
      @koroplays3200 Před 8 dny +1

      it's not

    • @PotatoBullets115
      @PotatoBullets115 Před 8 dny +2

      @@koroplays3200 where is your proof?

    • @thevoidreaper2603
      @thevoidreaper2603 Před 8 dny +2

      @@koroplays3200 And you would be the animation expert then?

  • @simple-commentator-not-rea7345

    In a true RPG, weapon reload animations should vary based on the type of weapons AND weapon skills. I'm even imagining a player character have really clumsy animations if they have low Agility

    • @DrFudge-ky5ub
      @DrFudge-ky5ub Před 13 dny +10

      Your reload speed in FNV was tied to how high your agility was. If you have 1 agility, it would take like 10 seconds to reload a pistol lol

    • @d347hw15h
      @d347hw15h Před 12 dny +4

      In a "true rpg" you as well can have no animations at all, this is definitely not what defines the genre

    • @Robosium
      @Robosium Před 12 dny +6

      Oh your character build actually having an effect in an RPG, what a novel and unique idea, might be too radical tho

    • @nevetsnotlrac7624
      @nevetsnotlrac7624 Před 10 dny

      What your describing is Fallout NV. Fallout NV was an RPG first and a shooter second. Fallout 4 flips this and focuses more on shooting and less on RPG.

    • @funki4896
      @funki4896 Před 10 dny +2

      ​@@DrFudge-ky5ub there is a perk for that in Fallout 4 plus Agility governs the amount of AP you need to reload in VATS

  • @bigbadbusta3871
    @bigbadbusta3871 Před 8 dny +4

    Vanilla animations: 💀
    Modded Animations: 🗿
    Remember kids. Always mod your fallout games

  • @kipper6891
    @kipper6891 Před 14 dny +118

    This should be more of a dig on weapon variety than animations. You could make a very similar video on FNVs animations... among many other games.

    • @fudgerounds91
      @fudgerounds91 Před 13 dny +30

      In Obsidian's defense, they didn't grossly redesign and retcon entire weapons into or out of existence just because they didn't want to make a new animation.

    • @thoren7848
      @thoren7848 Před 13 dny +20

      fair, at the same time the guns in FNV actually look and work like guns

    • @AnAmericanMusician
      @AnAmericanMusician Před 11 dny +4

      Didn't New Vegas take a year to be developed? As opposed to how many years FO4 got...

    • @funki4896
      @funki4896 Před 10 dny

      ​@@thoren7848 nope.

    • @funki4896
      @funki4896 Před 10 dny +3

      ​@@AnAmericanMusician FNV is a glorified Fallout 3 DLC. People complain how some assets from the Skyrim dragons were reused for Fallout 4's vertibirds but praise Obsidian for doing a big Fallout 3 DLC.

  • @declangaming24
    @declangaming24 Před 14 dny +9

    That's why you downloaded mods that aren't paid for

  • @Roguephilsopher
    @Roguephilsopher Před 12 dny +4

    To add insult to injury, they did exactly the same laziness in Fallout 76 and Starfield.

  • @AttakusZakus
    @AttakusZakus Před 13 dny +16

    Download Degenerate Dak’s weapon’s for way better variety and animations. All very lore friendly and respectful, like they were in the game to begin with.

    • @iexist.imnotjoking5700
      @iexist.imnotjoking5700 Před 10 dny +2

      CADAVVER has the best animations by far. It's not even close. His actually look like they belong into a AAA game.

    • @ItzRokkiYT
      @ItzRokkiYT Před 10 dny +1

      ​@@iexist.imnotjoking5700 my only gripe with his animations is the one seen on his MCX SPEAR mod where the animation is a bit wonky and unnatural when the player presses the bolt catch release. The thumb bends in an unrealistic flex that would realistically break your thumb if you pressed hard enough. But of course, it's just a pet peeve of mine.

    • @iexist.imnotjoking5700
      @iexist.imnotjoking5700 Před 10 dny

      @@ItzRokkiYT His rifle animations could use a little bit of improvement and generally are a bit too tacticool, but his handgun animations are AAA material, no questions asked.

    • @brentonherbert7775
      @brentonherbert7775 Před 9 dny +1

      Sorry but- Why should I and OTHER PEOPLE put in work to fix something that shouldnt exist in the first place?

    • @pwnage402
      @pwnage402 Před 5 dny

      They’re ok. Definitely better ones out there

  • @Boggletrop
    @Boggletrop Před 11 dny +6

    2:02 these are the same gun idk why they wouldnt be the same animations

    • @qwq1_488
      @qwq1_488 Před 4 dny +1

      it's like in the half of example throughout the video💀

  • @thetinfoilfreak
    @thetinfoilfreak Před 11 dny +5

    2:08 those are literally the same type of gun...

  • @tomwatson1258
    @tomwatson1258 Před 8 dny +1

    I still die inside everytime i see that hideous left handed bolt action

  • @XaibianHenning
    @XaibianHenning Před 15 dny +89

    I was playing Rage 1 earlier and found the animations for the weapons surprisingly good, heck even the 2006 PS2 shooter BLACK had better animations than Fallout 4. IMO f4 has one of the worst animations I've ever seen

    • @azerty6867
      @azerty6867 Před 14 dny +5

      Soldner is much more worse

    • @cleberribeiro2733
      @cleberribeiro2733 Před 14 dny +7

      Black is chad

    • @Umbra_Ursus
      @Umbra_Ursus Před 14 dny +5

      Medal of Honor Frontline and Rising Sun both had better weapon animations. So did Painkiller. I think even Duke Nukem Forever had better animations, though that may be very bad memory, on my end...

    • @CrusaderKingg
      @CrusaderKingg Před 14 dny +3

      ⁠@@azerty6867Soldner sometimes feels like a fever dream

    • @corditesniffer8020
      @corditesniffer8020 Před 14 dny +3

      The OG RAGE is so Goated
      Absolutely fantastic classic

  • @cmcfly6722
    @cmcfly6722 Před 14 dny +56

    most FPS games sometimes does reuse reload animations for their other guns.

    • @drrnvevo
      @drrnvevo Před 14 dny +52

      there's only so much times you can reuse stuff in a single game that it blurs the line between laziness and efficiency, f4 is the former lol

    • @twistedbetrayal7234
      @twistedbetrayal7234 Před 14 dny +8

      i feel like it would have been ok if they just made better animations

    • @HoboHunterRik
      @HoboHunterRik Před 13 dny +2

      Usually because they're a studio that doesn't have literal millions of dollars being raked in every year. It's important for them to look unique so that they feel unique which is another thing that FO4 really struggles with.

    • @skylandiangovernment
      @skylandiangovernment Před 13 dny +1

      Destiny two is a good example

    • @Allustar
      @Allustar Před 13 dny +2

      Fallout 4 is egregious with it though and often, they don’t change it to make it look right. The creation club weapons’ reload animations clip so often.

  • @beetle4799
    @beetle4799 Před 14 dny +9

    Some cases it's really bad (the revolvers at the start or the one next to the gatling laser for example), but most of these are just functionally the exact same weapon. Why would the bother making a brand new reload animation for what is pretty much the same gun? One of the cases was actually the exact same gun with a silencer on it.

    • @HoboHunterRik
      @HoboHunterRik Před 13 dny +9

      That's the issue. They just made all the guns functionally the same gun instead of adding variety for the sake of laziness.

    • @Flesh-wl7bb
      @Flesh-wl7bb Před 6 dny

      ​@@HoboHunterRik Or because they are the same weapon class or damage type with the same ammo

  • @courirnorte8137
    @courirnorte8137 Před 13 dny +12

    aside from laziness its also because they had very little ppl working on fallout 4. Bethesda thinks they can be a small team and simultaneously work on triple A open world RPG games, but they obviously cant, so they cut corners whenever possible, henced the reused animations, bugs, outdated visuals etc.

  • @corditesniffer8020
    @corditesniffer8020 Před 14 dny +5

    I knew that a lot of animations were a little lazy and where possible reused but I had no idea it was THIS extensive 😮 I’ve played quite a few hours and never quite noticed how most are identical like that

  • @user-pu1mz4ex3x
    @user-pu1mz4ex3x Před 14 dny +31

    I mean. How much animation does a guns variety have? Like. If its a similar gun you cant blame em for using the same animation. 2:40 is another story.

    • @nonocon0618
      @nonocon0618 Před 14 dny +17

      They made all of their weapons reload similarly so they could reuse as many animations as possible. That's why a lot of the guns have weird proportions.

    • @HoboHunterRik
      @HoboHunterRik Před 13 dny +2

      It makes all the guns look the same. Which is unfortunate because the guns also looked ugly so now you have the guns all feeling and looking clunky and ugly.

    • @notkmr
      @notkmr Před 13 dny

      Just see BrandyBoy's video about his rant on Fallout 4's Guns and you will know

    • @ashtraydelicacy5773
      @ashtraydelicacy5773 Před 9 dny

      It shows they put no care into how their weapons needed to feel in the player's hands when 80% of gameplay is shooting enemies. If, for instance, a weapon mod changed the weapon's proportions and made the original animation clip, then making a new animation to accommodate shows the player that the devs put effort into the game instead of giving them $60 worth of McDonalds on their hard drive.

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER Před 8 dny

      @@ashtraydelicacy5773 they say ID did everything involving the weapons in fo4, but i simply dont buy it. there's no way the literal inventors of FPS are going to make a rookie mistake like making the guns take up half the screen.

  • @fl8281
    @fl8281 Před 3 dny

    Its like the animator trying to avoid animating the right hand for even moving from the grip.

  • @toxinomic3713
    @toxinomic3713 Před 11 dny +3

    Imagine being so lazy you base the designs of the firearms around 1 reload animation

    • @Flesh-wl7bb
      @Flesh-wl7bb Před 6 dny

      Ummm are you coo coo crazy dude animation is harder than you actually trying to touch grass

  • @Dakaboi
    @Dakaboi Před 11 dny +1

    Ever notice that the junk jet also uses the same pull animation as the Gatling Laser? Or is it just me?

  • @bruhtholemew
    @bruhtholemew Před 9 dny +1

    The worst thing about this is it likely means the gun models were designed around the existing animations. Leads to awkward animations like 1:50 and how the red can stiffens up as if it has the invisible rails from the gatling laser.
    If you wanted to have say, an energy weapon with a battery on the front. Nope sorry, it's gonna have to be on the side or top to use a pre-existing animation.

  • @jamielama7716
    @jamielama7716 Před 14 dny +6

    Thank God for mods and content creators.

  • @LakevusParadice
    @LakevusParadice Před 7 dny +1

    Fallout 4 was truly Bethesda saying it didn’t care about the game anymore and just sold out to kids

  • @gethk.gelior4214
    @gethk.gelior4214 Před 13 dny +2

    You didn't include the thirst zapper in the unique section? That was like one of the few I actually like

  • @SoulshadeVr101
    @SoulshadeVr101 Před 10 dny +3

    Another thing fallout 4 is guilty of is reusing a bunch of models texturs animations from skyrim the ash pile is same as skyrims the skeletons are also the same models as well as countless other things. The punch animation is pretty dang close to the same as well as alot of melee swing animations the deathclaw has really close animations to the werewolves from skyrim.

  • @SillyMonkeKing
    @SillyMonkeKing Před 3 dny

    For such a big studio, these are like 2003, junior intern, flash game, pre alpha ass animations.

  • @Hervoo
    @Hervoo Před 11 dny +2

    Most of these are creation club mods made by community

  • @BigBubba7967
    @BigBubba7967 Před 11 dny +1

    Ladies and gents this is why the modding community exists to improve upon these mistakes

  • @SukhoiSU57FighterJet
    @SukhoiSU57FighterJet Před 13 dny +5

    0:30 doesnt the assault rifle use the same animation as a pipe rifle?

    • @stefan020290
      @stefan020290 Před 5 dny +1

      No, the assault has the side magazine, but no charging handle. You just pull out one mag and put in another. It's a extremely boring and basic animation and makes the ugly assault rifle even uglier.

    • @SukhoiSU57FighterJet
      @SukhoiSU57FighterJet Před 5 dny

      @@stefan020290 Even worse than just reusing the pipe rifle then, It just wouldn't work without the charging handle

  • @jjpugplayer9312
    @jjpugplayer9312 Před 13 dny +3

    What I hate about bethesda is there a triple AAA game studio owned by Microsoft yet they act like a small studio made up of 14 guys if one experienced modder can take time out of his day and make a new weapon and animation in a week or less bethesda can do the same

  • @No7_Maika
    @No7_Maika Před 9 dny +1

    Can you imagine a faces of poor designers wich hear from animations team "we are lazy, we don't want make more animations, you need to make all weapons use only our 3 animations"

  • @WatermelonDog512
    @WatermelonDog512 Před 13 dny +4

    They're kinda satisfying tho

  • @DarthWall275
    @DarthWall275 Před 10 dny +2

    The heavy Incinerator is literally the fucking Fallout 3 model, and for a long time, you had to pay $5 for it. That is all that needs to be said about Bethesda's policies.

  • @EnderKloud
    @EnderKloud Před 10 dny +1

    Some of these are literally the same gun

  • @helioseternal2537
    @helioseternal2537 Před 13 dny +5

    You missed the little acid gun from Nuka world is actually has a unique reload

  • @PotatoBullets115
    @PotatoBullets115 Před 10 dny +1

    As a mod author for Fallout 4:
    It's incredibly hard for good animations to make their way into Fallout 4's engine. There's a million different hoops and hurdles you need to jump through just to make what you see in the animation software be what you see in-game. Back when I first played, I was incredibly negative about the animations, but after actually taking the time to learn and make them, I don't blame them one bit. I do blame them for making all the guns left-handed, however. That's just a really weird design choice that seems to exist for the sole purpose of making the ejecting shells look all flashy and "in-your-face."

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER Před 8 dny

      why not blame them for not making it easier to make animations in the game, even if its for themselves? it would have benefitted everyone if they made it more accessible, which is not impossible.

    • @PotatoBullets115
      @PotatoBullets115 Před 8 dny

      @@EA_SP0RTCENTER that entirely relies on the creation engine. We know they'll never let it die.

  • @calamaribowl8683
    @calamaribowl8683 Před 10 dny +1

    I remember when Fallout weapons had variety.....

  • @Spifferino
    @Spifferino Před 13 dny +2

    My best guess for why this is the state of Fallout 4 animations. In Fallout 3 and New Vegas, weapons couldn't have unique animations due to engine limitations. Instead, there were a handful of 'animation sets' that would be shared across the games weapons, so multiple weapons shared the exact same animation data. Whether or not this was a decision of laziness or technical challenge I don't know - but I lean towards laziness considering Bethesda can always modify the engine, and modders have made a unique animations system on a per-weapon basis in recent years. Fallout 4 does not have these engine limitations. Each weapon is able to host it's own unique animation set. For whatever godawful reason, Bethesda seems to have stuck with the shared animation set mentality. Is this a remnant of an old system removed late into development, or a case of laziness/time constraint? I don't think we'll ever know the answer, but again, I lean towards laziness as other games at the time of Fallout 4s release (2016) had incredible animations across various weapons.

  • @AtomicBreadCannon
    @AtomicBreadCannon Před 14 dny

    Guess that answers why the baseball launcher shoots it's entire mag and one of the next for each VATS confirm lol

  • @novadelsol8127
    @novadelsol8127 Před 8 dny +1

    How many reused reload animations were in New Vegas? I'd wager not many.

  • @godai6203
    @godai6203 Před 12 dny +3

    Wow! It’s almost like firearms that’s are mechanically similar are loaded in similar ways. Seriously though, you expect a colt .45 revolver to load differently from a .38 Snubnose revolver?

  • @licensedvibechecker8096
    @licensedvibechecker8096 Před 13 dny +1

    i admittedly dont remember much of fo4's arsenal and some of your early examples seemed promising for your argument, but a lot of the animations shared between two weapons seemed to be because the guns just looked like variants of one another. your example with the deliverer was literally just two of the same gun
    ik fo4 mightve designed a bunch of their weapons to fit the same animation sets, but this kinda just seems like either you're targetting weapon variations for your argumeny fo4's not just getting lazy with its animations, but its re-using a lot of the same weapons and just slapping on a new coat of paint and some altered stats to pad out their arsenal
    the creation club items especially are made by third party modders iirc, they're just re-using animations because they probably dont have the skills or resources on hand to animate a gun themselves

  • @captainpelmenientertainment

    causally the sole Survivor is able to fit three shotgun bullets in three barrels and revolver bullets without the need of a speedloader or moonclips

  • @Skipperoni
    @Skipperoni Před 14 dny +2

    Good thing the devs are probably above reusing all of these animations for whatever fallout game came after this one :D

  • @bartgar7412
    @bartgar7412 Před 13 dny +1

    how would they have made different reload animations for the muskets?

  • @LateNightHalo
    @LateNightHalo Před 13 dny +1

    Is it laziness or does help them produce dozens and dozens of weapons quickly VS hand-animating every single item, raising the production costs of the game and drawing resources away from other areas?

    • @iexist.imnotjoking5700
      @iexist.imnotjoking5700 Před 10 dny

      Which other areas dude? The animations suck, the balancing sucks, the story sucks, the RPG mechanics suck, the graphics suck, the world sucks, the performance sucks.

  • @KiiBon
    @KiiBon Před 13 dny +2

    Why is this an issue tho

  • @spaghettiwaffles
    @spaghettiwaffles Před 9 dny

    don't get me wrong i get reusing animations. if you've got like 5 double action revolvers, *7 gas blowback pistols, 3 break action shotguns, etc there's gonna be some overlap. but now that I'm actually studying animation, looking back at these makes me wonder if they ever even opened graph editor

  • @taherbertolinirodrigues9104

    Some may argue “oh game creation is a tiresome process, and cutting corners on small things is ok if the bigger picture is solid”
    But it’s not like these same people would be complaining that the dev time was mismanaged if the animations were even a little more varied

  • @HartyHartson
    @HartyHartson Před 12 dny +3

    2:04 what gun is that being compared to the deliverer?

    • @ChronaEditz
      @ChronaEditz Před 12 dny +1

      Pretty sure it’s just a deliverer without a silencer

    • @oliverboorman1434
      @oliverboorman1434 Před 12 dny +2

      The silver something, a unique variant found in a certain CC
      There is a unique 10mm in another CC too 🤫😏😉

    • @MichaelBurkhalter
      @MichaelBurkhalter Před 11 dny +1

      He just compared a revolver to two other revolvers, a 10mm pistol to 3 other 10mm pistols, and a deliverer to a deliverer.
      This video could be used in a class to define a strawman argument.

  • @Flesh-wl7bb
    @Flesh-wl7bb Před 10 dny +3

    They all have different reload animations based on the damage type and the ammo.

  • @awolf6473
    @awolf6473 Před 9 dny

    I love how these aren't even bad but charming in their own way, they're just bad.

  • @Allustar
    @Allustar Před 13 dny +1

    This is why I mod Fallout 4 heavily. Those animations just don’t feel right.

  • @PursuitOfMeaningJBP
    @PursuitOfMeaningJBP Před 13 dny +3

    Bro really showed like 50 different weapons in the same videogame and said “nah this lazy af”

  • @maxmikester8185
    @maxmikester8185 Před 12 dny +1

    This is what happens when companies cheap out way too hard.

  • @WatermelonDog512
    @WatermelonDog512 Před 13 dny

    I feel like they built some of the weapons to fit the reload animation and not the opposite

  • @Kalitayy
    @Kalitayy Před 9 dny

    Definitely not the fault of the management and stakeholders who just want to cut corners and underpay their workers

  • @thomasseamenacetoysgamesan155

    2:03 oh wow, two identical pistol models have the same reload animation, that’s shocking, how dare Bethesda reuse animations for an identical gun. SMH!

  • @blockyorbits2376
    @blockyorbits2376 Před 12 dny +1

    Bethesda has so much potential to make great RPGs, and they squander it every single time.

  • @pacchar1423
    @pacchar1423 Před 13 dny +1

    I don't know if people know there are left-handed bolt actions. and if Fallout embraces the left-side loading cause power armor and modern trends in their universe it's not the end of the world. this is a BS complaint cause how many ways do you load a gun? t. most unique animations exaggerate the normal loading process anyway for no good reason. this just looks like a common design cause in the universe that's how they made and got used to loading weapons.

  • @SomeInternetGuy
    @SomeInternetGuy Před 10 dny

    My problem is DLC weapons aren't used by the enemies in game I hate being the only one with a certain type of weapon it just takes me out of it

  • @EBTS-3
    @EBTS-3 Před 12 dny

    Does anyone know what the two pistols at 2:08 are ? And are they in fallout 76 I've never come across those

    • @Matt-td8xw
      @Matt-td8xw Před 11 dny

      I think the second one is the one you get from the first Railroad mission.

  • @kraftzero2947
    @kraftzero2947 Před 9 dny

    You forgot the gamma gun?

  • @simonfournier8565
    @simonfournier8565 Před 14 hodinami

    Idk. It's kinda like the AR
    Guns. Like from an m4a1 to a scar, it's still kinda the same reload and chamber latch

  • @ydav
    @ydav Před 3 dny

    if it's not broken, don't fix it

  • @drrobotnik3628
    @drrobotnik3628 Před 14 dny +18

    pretty desceptive to show essentally the same weapons as examples

    • @soyhugo390
      @soyhugo390 Před 14 dny +11

      thats bethesda "1000 guns" that they promise

  • @Josh_1312
    @Josh_1312 Před 5 dny

    One more absurd detail: in Fallout 76, which reused many assets from Fallout 4 there is a reskin of the handmade rifle (AK platform) that looks like AR platform. I'm okay with the bolt being not in the same place where it is on real-life AR's, but man, the reload animation is stupid, because it's a reused AK reload... on an AR. So it still looks like the "rock and lock" reload with the magazine clearly clipping through the mag well.

  • @Jesus_Wojak
    @Jesus_Wojak Před 11 dny +1

    It... just works. (Barely)

  • @Weirdcore-sx9np
    @Weirdcore-sx9np Před 14 dny +3

    i never even noticed until i watched this video to see them all side by side like this. maybe i have low standards but i think the rest of what fallout 4 has to offer more than makes up for it, oh also if you don't like it then MODS

    • @kiloklavdi1185
      @kiloklavdi1185 Před 12 dny

      What? Mediocre story and anything that isn't DLC?

    • @Weirdcore-sx9np
      @Weirdcore-sx9np Před 12 dny +1

      @@kiloklavdi1185 ok yeah i got low standards

  • @LittleCrowYT
    @LittleCrowYT Před 10 dny +1

    Am I the only one that doesn't really care? Like I'm sure you'd find the same thing with a lot of fps games with a variety of weapons

  • @LegendaryKy0ger
    @LegendaryKy0ger Před 10 dny

    The fact most of these are weapons that bethesda did not create, *mods CC etc*

  • @_rpaqp_
    @_rpaqp_ Před 8 dny

    Это называется оптимизация производства. Не все студии такие же как рок-стар, готовые потратить тысячи человек-часов на создание деталей, которые кроме как для таких сравнений и не нужны. На количество проданных игр и оценки игры не скажется, что в игре ВСЕГО ЛИШЬ 13 видов анимаций. С учётом что оружие очень сильно можно модифицировать на верстаке. Ресурсы разработчиков были направленны на другие вещи, которые вы кстати не любите замечать. Это ведь так удобно ругать фолаут 4.

  • @MysteriousMagnum44
    @MysteriousMagnum44 Před 13 dny

    **Oxhorn is knocking**

  • @therandomscout6590
    @therandomscout6590 Před 10 dny

    Battlefield 2 with static pistol slides:
    🤗

  • @justzack641
    @justzack641 Před 7 dny

    Everyday we must thank the modding community for fixing Bethesda's games for us.

  • @shysweetieem
    @shysweetieem Před 6 dny

    meanwhile an over ten year old game has vanilla jamming and correct mechanics

  • @rjwhite655
    @rjwhite655 Před 12 dny +1

    It was my second run of f4 did i realize that the vanilla game is just lazy and rushed.

  • @pedopoulpe3532
    @pedopoulpe3532 Před 5 dny

    That's why I'm using reload animation mods on my game

  • @Dragonwolf920
    @Dragonwolf920 Před 10 dny +1

    All the weapons in the game, besides the 10mm pistol and the laser rifles, being left handed used by a right handed character always bothered the F out of me. Mmmm yes the brass and the gas from my gun feels very good on my face.
    Fallout 4 was bethesda's first step into becoming more lazy and making questionably bad decisions. The simplified diolague (which they tried to rectify in starfield but mucked up the speech check system), the lazy weapon animations and poor designed weapons, trading the skills&perks system from all the previous fallout for a perks only table was dumb because you can become unkillable on the hardest difficulty in about 20 levels, the weapon just straight up disappearing from hands when you put it away when Fo3 & FNV being much older games did it perfectly fine (and they still struggle with this somehow as its a very half baked system in starfield), and then now their "next gen" update only serves to break the game more and screw over mod creators and users. There are many more things to list but this is already really long.

  • @Jorakful
    @Jorakful Před 9 dny

    Left handed weapons everywhere with no left handed character in sight, M1A1 Thompson that can fit the M1928 Drum Magazines, Pipe Weapons that shouldn't work in reallife and are nedlessly complicated, "Assault Rifles" that somehow fuse water cooled and air cooled LMGs together, are enormous but still fire 5.56, Caliber/ammo types having no affect on damage, soulles, recycled Animations, gods i remember why i only play this game with a mountain of mods that literally replace every weapon in game, and why i stopped playing Fallout 76.

  • @joshuasunshine4177
    @joshuasunshine4177 Před 12 dny

    It's very simple!
    In Skyrim, bows and crossbows reload the same way, so they did it out of habit

  • @Pindeckoo1
    @Pindeckoo1 Před 12 dny

    You give up a few things for lots of customisation

  • @JunkyardBashSteve
    @JunkyardBashSteve Před 5 dny

    I mean each animation is good on its own but to reuse each one multiple times is tiring

  • @tedbacon1283
    @tedbacon1283 Před 3 dny

    I never understood why this bothered people lol. I was more dissapointed at the lack of variety, but even then they made up for it with customization

  • @emilianofernandez6980
    @emilianofernandez6980 Před 10 dny +1

    It just works

  • @sashapinesnguyenhienhoa8003

    It just works how god intended

  • @sebastianrussso6958
    @sebastianrussso6958 Před 4 dny

    How tf, are revolver animations better in NV than Fallout 4?

  • @tedw101
    @tedw101 Před 12 dny

    And this is why I HAVE to use Hitmans animations and right side AK and lever gun bolt and ejection, and a handful of degenerate daks weapon mods.

  • @mumpetwombat822
    @mumpetwombat822 Před 8 dny

    Some poor animator/modeller probably got fired because they couldn’t reuse animations for the broadsider

  • @AlexRoivas
    @AlexRoivas Před 5 dny +1

    Bethesda, Bethesda never changes.
    Also, the weapon selection in Fallout 4 was so bad. It was a huge step back from Fallout 3 and Fallout NV. Some of the weapon redesigns in Fallout 4 look worse like the 10mm pistol, the 2 barrel shotgun, assault rifle. What are the devs are Bethesda thinking.

  • @pixel__huh
    @pixel__huh Před 11 dny

    Isn't Creation club content community made?

  • @user-np3wo9en1f
    @user-np3wo9en1f Před 11 dny

    It make sense the creation club shit doesn’t change. It has to use what was already in the game. Because how Sony is it won’t allow new animations like that to be used.
    Also Bethesda had no hand in making creation club content.