So many of these suffer from “floaty hand syndrome” because Bethesda wouldn’t allow the modders to add their own dang animations to the guns. Hilarious.
@@ZackExplorer28 “Floaty hand” is a term to describe when the holding animations don’t line up and look like the weapon model is floating above the hand. Look at the Gauss Rifle or the Lightning Gun.
@@michaelkeha total war: warhammer sold a DLC to add blood. so a game set in the warhammer fantasy universe, famously known for how violent it is... didn't have any blood.
Actually it's kinda good with a legendary perk bloodied or two shot (if you play vats lucky can be usefull too) but it's nothing compared to a modded amr or even new vegas one
I’m hip, everybody was gassed up about it back when it came to CC but it’s garbage and will be garbage, it really takes 7 shots to kill a super mutant lmao
@@jackdeviluke3969That gun in NV was overpowered and expensive for a reason. Getting a crit with it should kill most enemies in one or 2 shots, not 3+ even with Rifleman maxed. 50 cal in FO4 is a joke
@@jackdeviluke3969 it’s not that it’s not overpowered, it’s underpowered for the caliber. But bullets being realistic in a video game is a whole can of worms we don’t have to get in to
These are also from, typically, the same modder. There just a weird restriction on CC due to desire of compatibility on Consoles. And most of the time the model/texture is more fitting for the game than being ripped out of another game.
Also, unpopular opinion, but kinda like the creation club stuff, most of it feels like it actually belongs in the game, and that Bethesda cosigns is kinda the cherry on top. I LOVE the unpaid stuff, but maybe I like CC because of the officialness, idk
@vargrhelsing8042 you cannot "rip" models out of another game and upload them to Nexus because this will get you banned immediately lol Modders there usually remodel the real life counterparts from scratch - not arguing for their quality. The best F4 weapon mods are on private discords, using ripped assets from Tarkov and others, thanks to the Korean community being absolutely fire ❤
@@NorthstarSystem guys I'm talking about the animation in the show's version, there is a revolving cylinder that functions anytime the gun is shown firing on screen, it isn't functional in the Creation Club weapon, it's just decoration that doesn't do anything but look cool
@@NorthstarSystem And for 1 and 2's pistol, it was lifted from a comic book where it did have that weird revolver cylinder. The comics name btw is Hard Boiled.
That Ultimatum is my personal favorite of the Creation Club weapons. Kinda of like a throwback to New Vegas’s unique weapons in which they differentiate from the ordinary tier weapons by which they have customized looks to them.
@@jackdeviluke3969 not at all. Fallout used to have modern guns. Bethesda are the ones who decided to throw it away and double down on the retrofuture stuff.
@@trashcompactorYT sure buddy those guns aren't the tacky things modern military famboys are obsewith these days they were guns that were odd and considered futuristic at the time plus there were still odd retro futuristic guns in 1 n 2
For what its worth, thanks for showing all these off with video footage, instead of the photos in Creation Club that dont really do a good job of showing how these things look when using them. Makes it easier for me to decide if any of them are worth it or if i should just...you know...download a free mod version instead lol Seriously though, thanks for showing them all off in one vid.
Be careful downloading the “Classic 10mm, Tunnel Snakes Rule Creation” it is broken and it hard locks your game at start and you will not be able to progress past returning to Sanctuary, forcing you to delete and reinstall the entire game. Crazy how they will charge for something they clearly did not test.
While it’s not ideal if you have mods, if you’re on Xbox you can just clear your saved data in the manage game section. Make sure it’s the 2gb one, this way is a lot quicker than reinstalling. Not sure about ps4 or 5.
Is it me, or is the classic pistol's hammer not moving? It looks like it's completely stationary and not even hitting the firing pin (I'm assuming that's what that bump is) and that's weird.
@BlackSabbath628 you literally just said you didn't notice until now. That's the main reason any dev cuts corners like that. If the average player isn't going to be able to tell the difference, then why bother wasting time and resources on it?
@@NamelocTheBard Attention to detail. Especially when its meant to be a functioning firearm. When you do notice its pretty bad. I don't think I even used the 10mm pistol that much either. I'm pretty sure I ditched it in favor of a laser pistol pretty early.
And they hit like a truck. The Thunderbolt is basically the Tesla Rifle from Automatron but faster, and the BFG Deals so much direct impact damage that it chunks an Enraged Fog Crawler, while the blast itself actually deals DoT over such a wide area you can wipe entire armies off the field. The BFG is also (partially) compatible with Gorgeous Glowing Plasma Weapons, and the mixture of other colors with the custom green fx gives for some striking visuals (I'm partial to the purple version myself, since no other energy weapon has a purple scheme, but we have red, blue, yellow, & light blue, but the deep green of the plasma weapons feels... Wrong, somehow).
Yeah, I have animation replacers that fixed nearly all these guns and all the vanilla guns. Sadly the CR-74, Manwell firearm set, vanilla combat shotgun and rifle all use the reanimation I picked since they all draw from the same animation pool, but it looks nicer.
5:20 - Two things that I don't like about the Manwell Carbine & Rifle: 1. The guns float in the left hand, which is very visible at 5:21 and onward; would it have killed Bethesda to not re-use the combat rifle model (and animations?) 2. Both guns sounds very weak for the caliber they shoot, which is .308 - keep in mind, that's a large cartridge in of itself. If I could let Bethesda get away with one thing, it's that they could've re-used the hunting rifle sounds for both guns. Otherwise, I like the carbine because it comes with a dope bayonet mod that makes it perfect for a Minutemen-centric character. The rifle is okay in terms of style, but its animations and models don't fit it at all.
I just wish someone would sit Todd Howard down and make him watch this video, because it really says everything about modern Bethesda The sad thing is, we’re all dreaming ES6 is going to be as generation defining as Skyrim, but deep down we’re beginning to accept whatever magic they had is long gone, only greed and laziness remains
@secritiveHalo that's how the rifle has always looked and the bolt action animations do work, God mode can glitch out weapon animations. I use this AMR all the time on Xbox, no problems on my end.
@@Maverick9k NO. The AMR was a centerpiece for the NV games and all you can say was that "It's fine" BULL. SH*T. if I wanted a good recreation of the weapon the modding community would've put one out that was better more effective and CORRECTLY shaped to the point where it'd be usable. So don't spew that crap about it's fine. It's not. It's sick, it's twisted and I want it GONE.
7:02 When is Bethesda gonna hire someone who knows anything about basic firearm operation? It’s a bolt action. Why is it semi-automatic? They animated the bolt in the reload.
@@Average_Enclave_Soldier I didn’t know that was a thing, thanks! Bethesda still doesn’t have a good grasp of firearms but I guess this one isn’t their fault in that case
My biggest pet peeve about the fallout 4 weapons, well besides all of them, is the animation that the SS racks the slide every time you draw a semi-auto handgun. Like, did nobody on the development team handle a firearm before? The SS would literally be wasting a round every time!
Ikr. Some players even defend it because they like the satisfaction of the animations. Make the animation more akin to a press check instead. That would be 100x more immersive and satisfying then fully racking the slide each time.
I saw comments about the snipers, but goddamn i didnt expect it to be that bad. The AMR's bolt isnt even being cycled. At this point i'm not even sure if an Elder Scrolls 6 or another Fallout game would be a good idea
The reload animations of the handmade shotgun are messy, how can you fill it like that? The three-barrel version is even goofier. Something like that on the creation club deserves a whole set of animations : when you have one or more bullets left, or none, for example.
Its a little more powerful than the laser musket at full 6 cranks, i believe. I cant remember. The BFG however is pretty damn powerful, which makes sense especially given how you obtain it.
classic 10 mil design fills me with so much rage... why is a non-revolving revolver cylinder there? just for looks? even so it looks like ai tried to design it
My eyes are bleeding! On NEXUS, the quality of mods is 510! better than the Creation Club although the Tesla cannon is made well, but..... There is no recharge animation it is sad but the most disgusting thing is the Anti-Materiel Rifle(Creation Club)
Hate how stupidly oversized the Gen4 10mm handgun and the classic 10mm handgun is,its like congrats u made a pistol weigh over 10 pounds with unnecessary amount of steel added.
In Fallout 1 it was supposed to be a revolver, but due to a miscommunication it instead says it's mag fed in the description. This stuck all the way until the TV show.
Honestly the creation club is overpriced half the quest in the creation club are not even good fetch and retrieve quests are not good and I don’t like not so lore friendly aspect too like the Doom armor,the BFG, quake gun, and the Morgue spacesuit.
Glad that I pirated some of these weapon mods and used mod patches from the Nexus to give them proper animations (Right-handed ofc) Shame because some of these models are gorgeous
When I found out that the game devs made the anti material rifle left handed I wanted to bitch slap whoever thought that would be ok. Like sure it’s ok if that’s done like that to be a nerf to the overall weapon when you first get it, but we should be allowed to switch to a right handed bolt.
Won't lie, the concept for some of these is pretty decent. Like the lore implications of the BFG, the Solar Cannon using fusion cells to fire miniaturized suns, and the Tesla Cannon (somehow) making its way to the Commonwealth from Big MT, but to pay money for some of these while feeling largely unfinished is wild to me... And we let Bethesda get away with it, starting with Oblivion... We literally cyber bullied a studio to rework an entire movie because the main character looked horrendous, review-bombed Sony so hard they reversed a decision, and (almost) pipe-bombed a subsidiary of Bethesda when they fired Mick Gordon for the dumbest reason (his music went "Too Hard," no joke), only for him to come back in Atomic Heart and go EVEN HARDER. And we can't bully Bethesda out of these utterly asinine practices?
having the classic gauss rifle and amr behind a paywall sucks. i'd say the same for the classic 10mm but the modded 6520 by scail is better and comes in revolver and a conventional pistol in the form of the colt n80.
I'm just curious why they didn't update the animations. I get that they want everything to be cohesive between vanilla and CC, and that all these guns mimic the animation pool of vanilla. But each of these also have vanilla esque reanimation patches made by respectable modders, to fit the vanilla feel without the weird fucking jank. Why not just use them?
The Alien Atomizer, Manwell Rifles and CR 74 do actually look pretty good. The Solar Rifle is an interesting and fun weapon, but not very useful. Telsa Cannon is solid, Gauss Rifle is fine, Heavy Incinerator has a pretty underwhelming but decent-ish model that im sure was reused from 3, but doesn't even function like the same weapon, instead being a drone cannon wannabe (this was the biggest disappointment for me). The Alien disintegrator isn't even the same weapon. The makeshift weapons are all fine and i like the grenade rifles, but good God where do I buy the fucking ammo? The others, i can't say I've tried any of them so i have no opinion on the matter. Why don't bethesda reuse 76 assets and animations for the CC? There's some good new stuff in that game.
All of the creations club “mods” are literally just reskins of the base game weapons with at best a different sound. There is free mods that do way better than these and are actually cooler and fit the game better. Just off the top of my head there is a Lee enfield mod that includes as Bethesda calls a “mini dlc” the Lee enfield has its own sounds, animations, ammo and modifications so better in every way. Completely for free.
I don’t understand how the classic 10mm is supposed to… work? It acts like an automatic handgun but I can’t see the chamber because of that revolver-like thing…
I'm still pretty damn sure the main reason the Creation Club exists (aside from "give us money") is because of the 50-mile stick up Sony's ass in regards to mods. Sure, Xbox and PC can have things that are of better quality than the CC for free, but not PlayStation because god fucking forbid people have fun in a single player game in a way they don't approve of.
ohm nice you pay for this stuff? I love the "Bolt action" is only racking the bolt when it reload a new mag. The classic 10mm colt is a revolver, they even have the cylinder modeled by it's only for looks it seems, as the gun models a slide top of a semi auto.
The Institute theme is playing in the background, this is clearly propaganda, resist the institute my good fellows. By the way, there’s a settlement that needs your help, I’ll mark it on your map
What do you get when modders sign a deal with the devil? Good guns that suffer from being forced together with Bethesdicc's sloppy animation framework and sound design...
czcams.com/video/l0Gyj5rU1r8/video.html
Gen-4 10mm Pistol 0:00
Classic 10mm Pistol 0:37
Ultimatum 1:15
Silver Sidearm 1:48
Early Retirement 2:27
Handmade Shotgun 3:07
Triple-Barrel Handmade Shotgun 3:50
CR-74L 4:40
Manwell Carbine 5:20
Manwell Rifle 6:07
Anti-Materiel Rifle 6:52
Alien Atomizer 7:37
Alien Disintegrator 8:25
Cosmic Cannon 9:15
Prototype Gauss Rifle 10:00
Solar Cannon 10:47
BFG 9000 11:37
Thunderbolt 12:25
Heavy Incinerator 13:10
Tesla Cannon 14:10
Alien Shock Baton 14:52
Pint-Sized Slasher Knife 15:23
Steel Sword 15:52
So many of these suffer from “floaty hand syndrome” because Bethesda wouldn’t allow the modders to add their own dang animations to the guns. Hilarious.
And guess what, modders still found a way. Wasted Bethesda effort as usual.
not allow X
no support O
but somehow it's possible to feel they restrict it because of what format of animation
floaty hand? what floaty hand?
@@ZackExplorer28 “Floaty hand” is a term to describe when the holding animations don’t line up and look like the weapon model is floating above the hand. Look at the Gauss Rifle or the Lightning Gun.
I'm guessing that's because of consoles? they're paying them regardless otherwise it doesn't make sense.
Remember folks, this all began in 2006 with armor for horses XD
Actually it goes farther back than that. 4 different versions of Street Fighter 2 each one sold at full prices.
Pointless DLC existed long before that with things like blood packs and swear packs
@@michaelkeha total war: warhammer sold a DLC to add blood.
so a game set in the warhammer fantasy universe, famously known for how violent it is... didn't have any blood.
@@manboy4720 total war games have been doing that since Shogun 2 what's the surprise
Nah, this all started with Daggerfall CampUS pre-order bonuses in 1996.
crazy that modders have done all of these but better and for free
Xbox have it?
@@nicholaspowell8174 Usually it does.
There's a huge difference between making a game and making a mod.
@@gold9425 no one disputed that?
@@gold9425 i dont get your point
lol semi automatic bolt action where the shell comes from a closed bolt
yeah, the animation glitched out and i couldn't figure out how to fix it.
@@ItzLoki2077 maybe you were in godmode?
@@xraiizy6417 oh, i think i was.
Not game fault, he was in god mode
@@ItzLoki2077 hey. just asking, are these vanilla? or are they some sort of mod or texture pack, if hey are vanilla, where do i find them?
can't believe this shit cost money
me neither
oh boo hoo, cry me a river.
@@ZackExplorer28 yeah its official, you're a fan boy
@@ZackExplorer28 Goooood, keep paying for slop
@@LewdSCP1471A at least you know what you're buying instead of it being random and getting the same damn thing over and over.
Bro they didn't bother to animate the bolt in the sniper rifles
they did animate them, this guy is prob in god mode where animations don't play properly
It's an animation error. The bolt actually is normally animated.
You find that annoying? Look at the tesla cannon's reload animation.
@@boneman-calciumenjoyer8290 More work to modders to fix and if they fix it the game engine blows like an old motor
Thank you all for liking my comment
I'm sorry but the "anti material rifle" is a joke compared to the new Vegas one. Shoots wet noodles. Had have to buff it with mods.
Actually it's kinda good with a legendary perk bloodied or two shot (if you play vats lucky can be usefull too) but it's nothing compared to a modded amr or even new vegas one
I’m hip, everybody was gassed up about it back when it came to CC but it’s garbage and will be garbage, it really takes 7 shots to kill a super mutant lmao
Just because a gun isn't overpowered doesn't mean it's bad lol
@@jackdeviluke3969That gun in NV was overpowered and expensive for a reason. Getting a crit with it should kill most enemies in one or 2 shots, not 3+ even with Rifleman maxed. 50 cal in FO4 is a joke
@@jackdeviluke3969 it’s not that it’s not overpowered, it’s underpowered for the caliber. But bullets being realistic in a video game is a whole can of worms we don’t have to get in to
Man, that bolt action, semi automatic, case ejecting anti-material rifle is insane
Tesla Cannon should've been in the base game
There is technically a Tesla Rifle in the Automatron DLC but its not really the same.
It will be with today's update. Along with several other things. We just have to hope that the update doesn't kill a mod permanently...
@@brago900 huh, guess how things turned out
I love how modders make stuff that is infinitely better than this but for free
These are also from, typically, the same modder. There just a weird restriction on CC due to desire of compatibility on Consoles. And most of the time the model/texture is more fitting for the game than being ripped out of another game.
Also, unpopular opinion, but kinda like the creation club stuff, most of it feels like it actually belongs in the game, and that Bethesda cosigns is kinda the cherry on top. I LOVE the unpaid stuff, but maybe I like CC because of the officialness, idk
@@the_dawn4564 i can admit there is some pretty cool stuff that comes out of creation club,(og 10mm pistol)I just hate how you have to pay for it
@@the_dawn4564Do not let this man see the weapon designs of FNV, F3, or god forbid, F1 and F2
@vargrhelsing8042 you cannot "rip" models out of another game and upload them to Nexus because this will get you banned immediately lol
Modders there usually remodel the real life counterparts from scratch - not arguing for their quality.
The best F4 weapon mods are on private discords, using ripped assets from Tarkov and others, thanks to the Korean community being absolutely fire ❤
Gotta love that semi-automatic bolt-action…
the show gaslit me into thinking that the creation club classic 10mm had a revolving cylinder, I can't believe it 😔
I think the “Classic 10mm” is based on the one from the older isometric games which does a have a revolver cylinder
Classic 10mm is definitely based on 1 and 2, weird that tunnel snakes from 3 are involved with the quest whatsoever.
@@NorthstarSystem guys I'm talking about the animation
in the show's version, there is a revolving cylinder that functions anytime the gun is shown firing on screen, it isn't functional in the Creation Club weapon, it's just decoration that doesn't do anything but look cool
@@NorthstarSystem And for 1 and 2's pistol, it was lifted from a comic book where it did have that weird revolver cylinder. The comics name btw is Hard Boiled.
If you're on PC check out the colt 6520 mod, it's the same gun but actually a revolver
That Ultimatum is my personal favorite of the Creation Club weapons. Kinda of like a throwback to New Vegas’s unique weapons in which they differentiate from the ordinary tier weapons by which they have customized looks to them.
Yeah, the radical, amazing concept of unique weapons looking... Unique.
Shame bethesda forgot how to do that.
Anti-materiel rifle💀💀💀
Bethesda be like "pay us money for the worst mods imaginable, forget all those free and actually high quality ones!"
they are good mods, they just use the vanilla animations for whatever reason. also not sure why the gauss uses a crank but moreorless still good.
Still somewhat better than modern military guns that don't fit fallout
@@jackdeviluke3969 not at all. Fallout used to have modern guns. Bethesda are the ones who decided to throw it away and double down on the retrofuture stuff.
@@trashcompactorYT sure buddy those guns aren't the tacky things modern military famboys are obsewith these days they were guns that were odd and considered futuristic at the time plus there were still odd retro futuristic guns in 1 n 2
@@jackdeviluke3969 there’s literally an M4 with an ACOG and RIS furniture in New Vegas buddy
Thanks for buying these so I never have to
After 200hrs in F4 i still cant stand these wacky gun animations
Yea they are really lame. Always try to find animation replacement mods
Right, id have preferred the early 2000s stiff arm jank that 3 and new vegas had, over these. At least they made sense.
Now lets see the mod versions
Cast your votes ladies and gentlemen. BETHESDA or Mod community. Who wins first?
@@Praetorium mod community
For what its worth, thanks for showing all these off with video footage, instead of the photos in Creation Club that dont really do a good job of showing how these things look when using them.
Makes it easier for me to decide if any of them are worth it or if i should just...you know...download a free mod version instead lol
Seriously though, thanks for showing them all off in one vid.
Be careful downloading the “Classic 10mm, Tunnel Snakes Rule Creation” it is broken and it hard locks your game at start and you will not be able to progress past returning to Sanctuary, forcing you to delete and reinstall the entire game. Crazy how they will charge for something they clearly did not test.
I've never had this particular issue but that's just a further testament to the donkey fucked code they've got running
While it’s not ideal if you have mods, if you’re on Xbox you can just clear your saved data in the manage game section. Make sure it’s the 2gb one, this way is a lot quicker than reinstalling. Not sure about ps4 or 5.
Is it me, or is the classic pistol's hammer not moving? It looks like it's completely stationary and not even hitting the firing pin (I'm assuming that's what that bump is) and that's weird.
the base game 10mm didn't have an animated hammer either
@@ItzLoki2077 Oh wow, I missed that when I played 4. I guess Beth really doesn't know how guns work then.
@BlackSabbath628 you literally just said you didn't notice until now.
That's the main reason any dev cuts corners like that. If the average player isn't going to be able to tell the difference, then why bother wasting time and resources on it?
@@NamelocTheBard Attention to detail. Especially when its meant to be a functioning firearm. When you do notice its pretty bad.
I don't think I even used the 10mm pistol that much either. I'm pretty sure I ditched it in favor of a laser pistol pretty early.
don’t forget the cylinder in the middle for no reason
The creation club was in my opinion only for PlayStation since Sony didn’t want external assets with the mods
TIL The goddamn BFG and Thunderbolt from Doom and Quake respectively are in the game.
I have them.
And they hit like a truck. The Thunderbolt is basically the Tesla Rifle from Automatron but faster, and the BFG Deals so much direct impact damage that it chunks an Enraged Fog Crawler, while the blast itself actually deals DoT over such a wide area you can wipe entire armies off the field. The BFG is also (partially) compatible with Gorgeous Glowing Plasma Weapons, and the mixture of other colors with the custom green fx gives for some striking visuals (I'm partial to the purple version myself, since no other energy weapon has a purple scheme, but we have red, blue, yellow, & light blue, but the deep green of the plasma weapons feels... Wrong, somehow).
That classic 10mm enrages me to no end
Reskin City
Imma stick to modding in guns the animations look half assed and some are reused assets. Pain 😭
Yeah, I have animation replacers that fixed nearly all these guns and all the vanilla guns. Sadly the CR-74, Manwell firearm set, vanilla combat shotgun and rifle all use the reanimation I picked since they all draw from the same animation pool, but it looks nicer.
All of them are in fact reused and at least one weapon, the tesla gun, doesn't have a reload animation at all. Bethesda quality is great.
how many guns can you make recycling the same sounds and animations?
yes
5:20 - Two things that I don't like about the Manwell Carbine & Rifle:
1. The guns float in the left hand, which is very visible at 5:21 and onward; would it have killed Bethesda to not re-use the combat rifle model (and animations?)
2. Both guns sounds very weak for the caliber they shoot, which is .308 - keep in mind, that's a large cartridge in of itself. If I could let Bethesda get away with one thing, it's that they could've re-used the hunting rifle sounds for both guns.
Otherwise, I like the carbine because it comes with a dope bayonet mod that makes it perfect for a Minutemen-centric character. The rifle is okay in terms of style, but its animations and models don't fit it at all.
I just wish someone would sit Todd Howard down and make him watch this video, because it really says everything about modern Bethesda
The sad thing is, we’re all dreaming ES6 is going to be as generation defining as Skyrim, but deep down we’re beginning to accept whatever magic they had is long gone, only greed and laziness remains
What... What did they do to the Anti-Materiel Rifle... I am horrified
They put it in the game? They didn't do anything to it.
@@Maverick9k It looks horrible! It's a misshapen mess of metal! Worst of all, it doesn't even bolt in its firing animations, like a bolt-action does!
@secritiveHalo that's how the rifle has always looked and the bolt action animations do work, God mode can glitch out weapon animations.
I use this AMR all the time on Xbox, no problems on my end.
@@secritiveHaloit has attachments that make it look like the F:NV version iirc, the animations didnt play due to the guy being in godmode
@@Maverick9k NO. The AMR was a centerpiece for the NV games and all you can say was that "It's fine" BULL. SH*T. if I wanted a good recreation of the weapon the modding community would've put one out that was better more effective and CORRECTLY shaped to the point where it'd be usable. So don't spew that crap about it's fine. It's not. It's sick, it's twisted and I want it GONE.
7:02 When is Bethesda gonna hire someone who knows anything about basic firearm operation? It’s a bolt action. Why is it semi-automatic? They animated the bolt in the reload.
It could be a bug because it's bolt action when I played it last
This guy is in godmode
The animations don’t play when in godmode
@@Average_Enclave_Soldier I didn’t know that was a thing, thanks! Bethesda still doesn’t have a good grasp of firearms but I guess this one isn’t their fault in that case
The Anti-Material Rifle being semi-auto makes my brain hurt.
Props to the guy that made the Manwell rifle good stuff.
My biggest pet peeve about the fallout 4 weapons, well besides all of them, is the animation that the SS racks the slide every time you draw a semi-auto handgun. Like, did nobody on the development team handle a firearm before? The SS would literally be wasting a round every time!
Ikr. Some players even defend it because they like the satisfaction of the animations. Make the animation more akin to a press check instead. That would be 100x more immersive and satisfying then fully racking the slide each time.
spinning the cylinder on the 44 mag. drives me nuts
Kind of a shame that handmade shotgun, never made it into the "makeshift weapons" portion of the recent next-gen update for the game.
I saw comments about the snipers, but goddamn i didnt expect it to be that bad. The AMR's bolt isnt even being cycled.
At this point i'm not even sure if an Elder Scrolls 6 or another Fallout game would be a good idea
It has working bolt animations. But when you’re in god mode, sometimes it disables bolt animations.
It's so weird that all Bethesda Revolvers have the firing pin removed from the hammer. None of these things would fire in real life.
2:32 LMAO not only is the hammer tilted to the right but they forgot to model the firing pin.
I love that the anti material rifle quest just doesn’t work for me! Money well spent.
The reload animations of the handmade shotgun are messy, how can you fill it like that? The three-barrel version is even goofier. Something like that on the creation club deserves a whole set of animations : when you have one or more bullets left, or none, for example.
I'm glad the show recanonized (or at least confirmed it's not retconned by the new one) the classic 10mm
Is that prototype gauss rifle as strong as the standard but with the addition of the laser musket crank or am i being too hopeful?
Its a little more powerful than the laser musket at full 6 cranks, i believe. I cant remember. The BFG however is pretty damn powerful, which makes sense especially given how you obtain it.
Worse than the Gauss rifle, probably worse than a laser musket with any decent legendary effect.
@@alonelychocolatebar1954 well then what's the point of getting the "we have a gauss rifle at home"
@@oh_sweet, takes less to reload the prototype version and doesn't have a charged shot.
Of fcking course its left handed
I really don't mind these being CC items. Most I can get from mods but it's better to have more options than less.
engravings... give you no tactical advantage whatsoever
Who knew independent coders were better developers than a Triple A game studio
classic 10 mil design fills me with so much rage... why is a non-revolving revolver cylinder there? just for looks? even so it looks like ai tried to design it
That new 10mm is worse then the original, is fucking huge
bro no way some of these new weapons still use that fugly ass tommy gun animation from release wth atleast its free
My eyes are bleeding! On NEXUS, the quality of mods is 510! better than the Creation Club although the Tesla cannon is made well, but..... There is no recharge animation it is sad but the most disgusting thing is the Anti-Materiel Rifle(Creation Club)
Anyone else notice the hammers on the pistols never move
Hate how stupidly oversized the Gen4 10mm handgun and the classic 10mm handgun is,its like congrats u made a pistol weigh over 10 pounds with unnecessary amount of steel added.
Shouldn’t the casings be coming out of the side of the bolt action which itself is in the wrong place?
i like how they made the classic 10mms cylinder rotate in the TV show but apparently it doesn’t work like that i’m game….
In Fallout 1 it was supposed to be a revolver, but due to a miscommunication it instead says it's mag fed in the description. This stuck all the way until the TV show.
Why did Bethesda get so terrible at gun design?
Cause people buy their games anyway.
these are made by modders lol. although the vanilla guns are mostly ass too
@@t.t6294 I’m aware of that, but ideally we wouldn’t have to rely on modders if Bethesda didn’t design mediocre guns for Fallout 4.
@@victorpleitez768 I agree. I usually play with modded guns. Love some well animated lever action guns
Because Bethesda only know how to make fantasy weapons to the elder of scrolls
Some of these would be so good if it weren’t for the copy-and-paste animations. Absolutely horrendous lol
Man, to think the modders did a better job at this and free is... Pretty normal for bethesda
Bro holding that thunderbolt like an action figure lmao 12:41
Classic 10mm sounds really similar to Fallout 1 and 2 10mm and it is amazing.
Wierd that the double-action revolver is fired exlusivly in single action in this game
Honestly the creation club is overpriced half the quest in the creation club are not even good fetch and retrieve quests are not good and I don’t like not so lore friendly aspect too like the Doom armor,the BFG, quake gun, and the Morgue spacesuit.
Glad that I pirated some of these weapon mods and used mod patches from the Nexus to give them proper animations (Right-handed ofc)
Shame because some of these models are gorgeous
All I wanted was the service rifle from new Vegas
all you're getting is ugly guns with left handed charging handles since apparently everyone in pre war new england was left handed
Yooo!! I been watching you since your manhunt vids! ♥️
Why does the hammer not work, but the gun still fires?
they didn't animate the hammer
@@ItzLoki2077 that's kinda silly.
@@ItzLoki2077, no bud, the hammer is animated. Must likely you're playing on God Mode that most of the time skips animations.
I just hate how 90% of these guns are animated poorly and sound like garbage, and how a lot are legit just reskins of guns already in the game 💀
The lack of weapons knowledge in this actually hurts lol.
When I found out that the game devs made the anti material rifle left handed I wanted to bitch slap whoever thought that would be ok. Like sure it’s ok if that’s done like that to be a nerf to the overall weapon when you first get it, but we should be allowed to switch to a right handed bolt.
Won't lie, the concept for some of these is pretty decent. Like the lore implications of the BFG, the Solar Cannon using fusion cells to fire miniaturized suns, and the Tesla Cannon (somehow) making its way to the Commonwealth from Big MT, but to pay money for some of these while feeling largely unfinished is wild to me... And we let Bethesda get away with it, starting with Oblivion...
We literally cyber bullied a studio to rework an entire movie because the main character looked horrendous, review-bombed Sony so hard they reversed a decision, and (almost) pipe-bombed a subsidiary of Bethesda when they fired Mick Gordon for the dumbest reason (his music went "Too Hard," no joke), only for him to come back in Atomic Heart and go EVEN HARDER.
And we can't bully Bethesda out of these utterly asinine practices?
Why wouldn i use the creation club when i can go to the mod menu and get something that actually works
having the classic gauss rifle and amr behind a paywall sucks. i'd say the same for the classic 10mm but the modded 6520 by scail is better and comes in revolver and a conventional pistol in the form of the colt n80.
What happened to some of your thumbnails? I was looking for one of your Manhunt 2 vids but couldn't find it easily
changed it, didn't really fit to tone of the video. just used screen caps and added text to it.
@@ItzLoki2077 Can we get some of those thumbnails in the future for videos that do fit the tone? I liked the old ones
do you mean using my character in thumbnails?
@@ItzLoki2077 Yes I do
@@Xenoscoutknight probably not
Love the Manwell guns, especially the carbine
I'm just curious why they didn't update the animations. I get that they want everything to be cohesive between vanilla and CC, and that all these guns mimic the animation pool of vanilla. But each of these also have vanilla esque reanimation patches made by respectable modders, to fit the vanilla feel without the weird fucking jank. Why not just use them?
Dude the hand floating on the Thunderbolt at 12:28 is soooo bad 💀
What does a classic pistol mean is not a Revolver???
Its a mag fed revolver, has been since the start
it's how it's been since Fallout 1
The Alien Atomizer, Manwell Rifles and CR 74 do actually look pretty good. The Solar Rifle is an interesting and fun weapon, but not very useful. Telsa Cannon is solid, Gauss Rifle is fine, Heavy Incinerator has a pretty underwhelming but decent-ish model that im sure was reused from 3, but doesn't even function like the same weapon, instead being a drone cannon wannabe (this was the biggest disappointment for me). The Alien disintegrator isn't even the same weapon.
The makeshift weapons are all fine and i like the grenade rifles, but good God where do I buy the fucking ammo?
The others, i can't say I've tried any of them so i have no opinion on the matter.
Why don't bethesda reuse 76 assets and animations for the CC? There's some good new stuff in that game.
All of the creations club “mods” are literally just reskins of the base game weapons with at best a different sound. There is free mods that do way better than these and are actually cooler and fit the game better. Just off the top of my head there is a Lee enfield mod that includes as Bethesda calls a “mini dlc” the Lee enfield has its own sounds, animations, ammo and modifications so better in every way. Completely for free.
The thing that pisses me off to no end
THE RADIATION SYMBOL ON THE ULTIMATUM ISN’T CENTRED!
Literally all of these should’ve been in the base game
The radiation sign on the Ultimatum isn't centered...
Some people pay money for this?
My favorite furry gun showcaser returns! ^w^
Um excuse me, I rarely play fallout 4...
What is the suit you use?
Chinese Stealth Suit
@@ItzLoki2077 thanks
The vanilla weapons in Fallout 4 are so bad. They are a huge step back from even Fallout 3.
I don’t understand how the classic 10mm is supposed to… work? It acts like an automatic handgun but I can’t see the chamber because of that revolver-like thing…
I'm still pretty damn sure the main reason the Creation Club exists (aside from "give us money") is because of the 50-mile stick up Sony's ass in regards to mods.
Sure, Xbox and PC can have things that are of better quality than the CC for free, but not PlayStation because god fucking forbid people have fun in a single player game in a way they don't approve of.
0:50 t The cylinder for what?
Crazy how there’s 4 basic types of 10mm pistols like yeah I’m not sick of it at all
ohm nice you pay for this stuff? I love the "Bolt action" is only racking the bolt when it reload a new mag. The classic 10mm colt is a revolver, they even have the cylinder modeled by it's only for looks it seems, as the gun models a slide top of a semi auto.
The Institute theme is playing in the background, this is clearly propaganda, resist the institute my good fellows. By the way, there’s a settlement that needs your help, I’ll mark it on your map
That AMR is so sauceless tf
Recycling Sound and Realoding animation
The thunderbolt looks so bad lol
What do you get when modders sign a deal with the devil?
Good guns that suffer from being forced together with Bethesdicc's sloppy animation framework and sound design...
you what sucks is that all these weapons are locked in a pay wall causing you to pay 50 bucks on a 20 dollar game (40 if you buy the goty version)
That prototype gauss was such a letdown
Here before this blows up.
Even the Anti material rifle from NV is better animated
Whoever modeled the "classic" 10mm should be ashamed. How does that even work?