FALLOUT 4: Trinity Tower Settlement - "Oasis Tower"

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  • čas přidán 1. 07. 2024
  • Today, we're converting the top of Trinity Tower into a beautiful oasis. Let's Go!
    JOIN MY DISCORD.
    / discord
    Mods used (PC)
    - Static objects and Buildings: www.nexusmods.com/fallout4/mo...
    - Conquest: www.nexusmods.com/fallout4/mo...
    - CVC: www.nexusmods.com/fallout4/mo...
    - Snappy Housekit (builds): www.nexusmods.com/fallout4/mo...
    - Snap'N Build: www.nexusmods.com/fallout4/mo...
    - Place Everywhere: www.nexusmods.com/fallout4/mo...
    #fallout4 #bethesda #fallout #fallout4gameplay #fo4 #building #tutorial
    #fallout4settlementbuilding #settlementbuilding
    #gaming #settlementtutorial
    #howtobuildsettlementfallout 4
  • Hry

Komentáře • 104

  • @Genesis_Lightbringer
    @Genesis_Lightbringer Před 14 dny +12

    With a single toilet for the whole settlement, its no wonder there's stains everywhere😂😂😂. Great build anyway, its like those green urban building concept.

  • @The_CoomSlayer
    @The_CoomSlayer Před 19 dny +34

    Incredible, with every build you just keep outdoing yourself. Don't recall anyone building on Trinity tower either, Cordless did a skyscraper build back in the day, but the concept is very underused. Oh and the dirty texture is just a thing in the vanilla game, and to my knowledge, you can't really do anything about it. The bloodstains in Taffington boathouse also cover everything you build, and there's probably a bunch more instances I don't know about.

  • @WheatyPete
    @WheatyPete Před 19 dny +31

    yea man, despite all the bird poop incidents, this is my favorite so far

    • @JabberGames
      @JabberGames  Před 19 dny +2

      😂. Thanks wheaty! Love your channel btw!

    • @WheatyPete
      @WheatyPete Před 19 dny

      @@JabberGames Thanks bro! let me siphon your fan base like a man siphons fuel with a hose 👍

    • @JabberGames
      @JabberGames  Před 18 dny +2

      @@WheatyPete be my guest

    • @WheatyPete
      @WheatyPete Před 18 dny

      @@JabberGames thank you ((bro))

  • @dwarf_nz483
    @dwarf_nz483 Před 19 dny +14

    Your builds just get more amazing with every new release! This is a fantastic idea, executed to perfection!!!
    As for the texture... There are similar textures at Starlight (notably on the north face of the Projection tower walls; though thankfully not near as extreme as here at Trini.. sorry Oasis Tower.) and at Taffington Boathouse (the blood on the upper floor). Unfortunately there is no way of getting rid of any of it as it can't be "selected" for scrapping or disabling. In this case I would wonder if the devs put it on the walls before they destroyed them, so that it has reappeared once you have done such a good job of rebuilding them.

    • @JabberGames
      @JabberGames  Před 19 dny +2

      Thank you and good point. Yeah I tried console commands but just ended up deleting the floor/walls behind them lol.

  • @yerite2521
    @yerite2521 Před 19 dny +7

    This is probably the best settlement build ive ever seen god damn! Also pretty sure the poop looking stuff is decals. No idea if theres just a mod to get rid of decals in build mode but in Creation Kit it definetly should be possible

    • @JabberGames
      @JabberGames  Před 19 dny

      Thank you. I'll do some research into that

    • @user-pg9vr3ce4i
      @user-pg9vr3ce4i Před 15 dny

      ​@JabberGames There's a mod for removing decals for sure, at least on Xbox. If it's on console, it should be easily available for PC. Unfortunately, my game is borked after the update, so I can't look it up.

  • @PeterB144
    @PeterB144 Před 15 dny +2

    Very nice location. My respect for that huge work U've done!👌

  • @vorelordjr9019
    @vorelordjr9019 Před 17 dny

    This has got to be one of the coolest ideas for a settlement I have ever seen apart from the plane one

  • @ロンドン
    @ロンドン Před 15 dny

    Fantastic. I love that. I remember Fury Road's The Citadel.

  • @Hezon1
    @Hezon1 Před 19 dny +12

    I think this is my favourite build of yours so far, I also had that problem with the textures appearing on other items. I don’t think there’s anything you can do about it.

    • @JabberGames
      @JabberGames  Před 19 dny +1

      Thank you. It's super weird, because at the start of the video, the textures don't appear to be there...then they pop in later on. Very strange

    • @rscu8706
      @rscu8706 Před 17 dny

      @@JabberGamesThose decals are "invisible" in game, but any object within it's sphere of influence will get the designated texture. One way to fix those decals from popping up is to open the creation kit and remove them from that cell. The decals are attached to markers (invisible in the CK too) that's view can be toggled on, along with many other hidden markers. Typically, the icon for these decals will appear as an arrow (whichever way it faces indicates the direction of where objects in front of it will receive the decal's texture). Simply delete these decal markers and the textures will be gone. Then you just have to save your edits in the CK as a plugin/mod and enable it in your load order. Hope this helps, and keep on building o7

    • @JabberGames
      @JabberGames  Před 17 dny +1

      @@rscu8706 Thank you! That sounds like a feasible plan!

  • @Senator-Wary
    @Senator-Wary Před 19 dny

    This gave me some inspiration for a studio apartment building 2X2 foundation with a bathroom and shower, maybe for an institute theme showing some of the consequences of siding with them youll have luxuries and safety but you'll be packed like sardines

  • @Anderson1992
    @Anderson1992 Před 18 dny

    Awesome building this one 🎉😮❤, I’ve never seen this one being rebuild. Jabber, you’ve got a new subscriber. Thank you 🙏 WOW.

    • @JabberGames
      @JabberGames  Před 18 dny

      Appreciate it. Thanks for following along!

  • @BlueBeetle1939
    @BlueBeetle1939 Před 16 dny

    Great build

  • @xyvxyethe5584
    @xyvxyethe5584 Před 18 dny

    nicely done

  • @Jason97
    @Jason97 Před 18 dny

    That is badass!

  • @brentforrest123
    @brentforrest123 Před 16 dny

    That grimey stuff reminds me of the freaker nests in days gone lmfao

  • @ZenSei03042
    @ZenSei03042 Před 18 dny +1

    You can upload "conquest" settlement with "transfer settlements" aswell btw.

  • @loganbrown6441
    @loganbrown6441 Před 15 dny

    How far from the structure does the texture project? Would suspending a prop off the surface a minimum distance prevent the texture from spreading? Great set up regardless!

  • @sTinger12300
    @sTinger12300 Před 18 dny

    Greetings Mr. Jabber! I am totally in awe...Hanging Gardens of Babylon, move over--Jabber RULES now!!
    It's very difficult to chose, but I must say that I fancy your selection of flora, and especially the waterfall features, and your choice of windows. And again I must remark on your ingenious use of space.
    I do hope that there is a tool to clear the evidence of the hardy bird party, since it tends to camouflage all of your hard and artistically dedicated work. ;)
    The over-all effect is nothing short of magnificent, and I hope you have rental spaces because I should like very much to reserve one at the Oasis Tower for my next visit to the urban area of the Commonwealth!
    I won't even try to guess where you might build next; but in the meantime I will revisit this location, I am sure. Thank you for the delightful tour, Mr. Jabber!

  • @soul-on-lean
    @soul-on-lean Před 19 dny +1

    Hell yeah jabber video 🔥

  • @niccgreen5680
    @niccgreen5680 Před 18 dny

    Longneck Ludkowksi's?
    The bus station?
    The cave in the crater where the death claw is?

  • @xansolskjr8628
    @xansolskjr8628 Před 11 dny +2

    I had no idea that this was a settlement option! Incredible build, totally unique. 👍

  • @Arkantrol
    @Arkantrol Před 14 dny

    Are there not any mods to remove the projected texture splattering?
    Amazing build by the way, so cool to see such a unique and personalized build in such an awesome location.

    • @JabberGames
      @JabberGames  Před 13 dny +1

      Apparently, it needs to be done in the Creation Kit.

  • @dalecotton3195
    @dalecotton3195 Před 15 dny

    the ship that crashes in to a BIG building would be a settlement

  • @Stormpriest
    @Stormpriest Před 19 dny

    There's a mod that I don't use very often because it has so many assets that it basically plugs up my workshop menu, but, one of the things it adds is a full version of the pridwin.
    I know that's spelled incorrectly, but I'm using voice to text and I'm too lazy to look up the actual spelling. 🙂
    When I saw that antenna on top of the building I first thought was basically roping the pridwin model to it🙂

    • @JabberGames
      @JabberGames  Před 19 dny

      Yooo...you might be onto something there

  • @Edward_Gurly
    @Edward_Gurly Před 10 dny

    the grunge is actually an opacity, aka "alpha map" in your textures. Thats why you cannot select it. There is no actual mesh. Thus, impossible to scrap.
    Not sure the exact one, but if you load it up in Photoshop, and erase all of the texture, and make it a purely transparent plane and save it,
    that grunge would still be called in the textures call-out in the game, but the texture is actually invisible. Just keep in mind it would do that to the whole game, and not just 1 place. That would be the only draw back, but who knows maybe the world wouldn't be such an eye sore if a few of those alpha's didnt show up. lol

  • @irishshamrock320
    @irishshamrock320 Před 9 dny

    So weird how we’re all back on 4 I even just bought all dlc’s and some customs 😅after watching fallout the show. I probably haven’t played it in 5 years it seems like.😊

  • @Lewis-jt9cq
    @Lewis-jt9cq Před 7 dny

    The “accidents” are vanilla grime sadly, you could replace the texture with a transparent version, then it would be gone everywhere tho. or maybe remove it with the Creation kit in the spots that are affected

  • @mitchmegaw7201
    @mitchmegaw7201 Před 17 dny +1

    Maybe in Fallout 5 we will be able to build everywhere. 🤞

  • @scottlidstone1902
    @scottlidstone1902 Před 13 hodinami

    I think to get rid of those decals you'd need to edit the cell data. You could play around with GECK and create a mod that does it.

  • @Doz1986
    @Doz1986 Před 12 dny

    This is awesome. Do you plan on releasing this on nexus mods?

    • @JabberGames
      @JabberGames  Před 12 dny

      I've had a few people ask. Honestly never done it before. I'm sure when I get some time I might look into it. I'll probably make a community post if I do

  • @wastelander138
    @wastelander138 Před 18 dny

    Looks great. Though I tend to avoid anywhere that has had enemies in it as they respawn after 30 in game days from what I remember.

    • @JabberGames
      @JabberGames  Před 18 dny

      The settlers can't have it too easy. Danger is the spice of life.

  • @CountessKek
    @CountessKek Před 17 dny

    What mod are you using that allows you to build there?? This is badazz but sorry for the black poo streaks everywhere😢

  • @witness4Him
    @witness4Him Před 14 dny

    Must be on pc with mods because I don't remember this as a settlement area but it's so cool.

  • @Pyskiper
    @Pyskiper Před 18 dny

    I think the texture might just be part of the location, since its not an original settlement it doesnt go well with having all the rubble removed and it keeps these dirt-decals which show up on anything else that you put in these locations
    This also happens sometimes in other places when you scrap something with a scrap mod thats normally not scrappable i think but this extreme is also new to me. If it is this issue i think you‘d only be able to get rid of it with the a mod i think…, could go into the creation kit yourself, remove only the decals and load it into the game, could be enough to fix it
    Could of course also be an issue with a another texture mod or something like that though

  • @marcfaulk
    @marcfaulk Před 12 dny

    Have you tried the Scrap Everything mod to get rid of the textures?

  • @Stormpriest
    @Stormpriest Před 19 dny +1

    Question, are you using conquest to build these or.... Something else?

    • @JabberGames
      @JabberGames  Před 19 dny +2

      I believe this one is GECK Project. Gives a bunch of new locations and they're very large build areas

    • @Stormpriest
      @Stormpriest Před 19 dny

      @@JabberGames I've come across that one before but I couldn't figure it out at the time. I may have to swing back around on that one

  • @4llerz
    @4llerz Před 17 dny +5

    Should've used galvanized square steel for the extensions

  • @elmoonfire
    @elmoonfire Před 18 dny

    Which mod are the string lights that blink from!?! I Have the mods youve listed, and have not come across them!

    • @JabberGames
      @JabberGames  Před 18 dny +1

      oop. Sorry. That's Settlement Objects Expanded. www.nexusmods.com/fallout4/mods/10075

    • @elmoonfire
      @elmoonfire Před 18 dny

      @@JabberGames Doooope, im always looking for more lights! Sick build too, it's got a real nice vibe to it.

    • @JabberGames
      @JabberGames  Před 18 dny

      @@elmoonfire thank you

  • @YUTASAJI
    @YUTASAJI Před 17 dny

    めっちゃ生活感あってたまらない
    レックスとかストロングもここで暮らしててほしいなあ

  • @t.hplays
    @t.hplays Před 11 dny

    How did you build up there? I have place anywhere mod and conquest but i cant get it to work

  • @junatah5903
    @junatah5903 Před 17 dny +1

    My only issue with the build is that the floor and walls are too clean to be post apocalyptic.

  • @jero0ome152
    @jero0ome152 Před 14 dny

    That looks so good. but like how?

  • @MW-nb7yy
    @MW-nb7yy Před 15 dny

    What mod allows you to build at Trinity Tower?

    • @JabberGames
      @JabberGames  Před 15 dny

      GECK Project. You can build there and the surrounding blocks.

  • @Stormpriest
    @Stormpriest Před 19 dny

    I don't know what your load order is, but usually when you have superimposed grunge or any other effect like that, look through your models and textures folder. Specifically areas or mods rather that are listed as overhauls. Because they will affect the entire map with said you know "feature".
    There's an old mod called photo rooms. It gave you the choice of different locations of said photo room for doing screen archery.
    What it doesn't tell you is that the overall temperature and color of certain items in the game throughout the entire map will be affected by this choice.
    I had a mod that added a silver harness. The color is obvious right? Because of a bad choice on that mod. All those silver items. Anything steel or silver colored was suddenly copper colored... Drove me freaking nuts.

    • @JabberGames
      @JabberGames  Před 19 dny +1

      Haha. Yeah I'll have to look at everything I got. Tbh, it's a bit of chore. Was hoping some smarty pants out there already knows which one if it's a mod haha

  • @flameguy3416
    @flameguy3416 Před 17 dny

    How did you scrap the junk piles and bodies?

    • @JabberGames
      @JabberGames  Před 17 dny

      Scrap Everything mod and console commands

  • @stache2272
    @stache2272 Před 15 dny

    What mod did you use to remove the debris from the tower?

    • @JabberGames
      @JabberGames  Před 15 dny

      Scrap Everything and console commands

    • @stache2272
      @stache2272 Před 15 dny

      @@JabberGames I've tried both but some debris piles I still can't delete. What commands did you use to delete the debris?

  • @rich925cal1
    @rich925cal1 Před 12 dny

    wait isn’t this where you rescue Strong…? you can make that tower a settlement?

  • @Mazy-hh6ux
    @Mazy-hh6ux Před 19 dny

    Great bold

  • @dalecotton3195
    @dalecotton3195 Před 15 dny

    can you put that trading post up threre and will they come there

    • @JabberGames
      @JabberGames  Před 15 dny +1

      Good question. They might, The settlers use the elevator to access the ground floor.

    • @dalecotton3195
      @dalecotton3195 Před 15 dny

      @@JabberGames probably would work then

  • @polysatinpantyslapper4672

    Damn! I can't even get to "Trinity Tower" on my game. 😢

  • @ml8443
    @ml8443 Před 17 dny

    I made my house the small lighthouse 🌊

  • @buckrowley1506
    @buckrowley1506 Před 17 dny

    i feel like a noob after watching some of these i started a junk fence around red rocket im half way around it

    • @JabberGames
      @JabberGames  Před 17 dny +1

      We all start with the junk fences. I'm 1,300+hours deep into settlement building.

    • @buckrowley1506
      @buckrowley1506 Před 17 dny

      @@JabberGames me too! haha i started over a dozen times at level 70 and 80 and i never once used rad x or vats lol

  • @user-jn9qw2qh5j
    @user-jn9qw2qh5j Před 17 dny

    Mods?

  • @DavidMiller-dt8mx
    @DavidMiller-dt8mx Před 19 dny +1

    Umm...wow.

  • @axelhopfinger533
    @axelhopfinger533 Před 15 dny

    Something tells me that making the top levels of a ramshackle, heavily damaged and decaying skyscraper your home isn't the most wise or safe choice.

  • @bad1954
    @bad1954 Před 18 dny

    i love you

  • @brentforrest123
    @brentforrest123 Před 16 dny

    Can we see it at night?

    • @JabberGames
      @JabberGames  Před 16 dny

      You can see night pics on reddit here: www.reddit.com/r/falloutsettlements/comments/1dublqr/i_converted_trinity_tower_into_oasis_tower/

    • @brentforrest123
      @brentforrest123 Před 16 dny

      @@JabberGames no like a video bro

    • @JabberGames
      @JabberGames  Před 15 dny

      @@brentforrest123 Gimmie a little bit and I'll upload a video with some night shots for ya...

  • @big_bird8597
    @big_bird8597 Před 15 dny

    Shame Bethesda is to lazy to allow this without mods pathetic ass company