MAKE SURE TO GIVE THIS VIDEO A BIG THUMBS UP & SHOW YOUR LOVE BY HITTING THAT SUBSCRIBE BUTTON! 😄😄😄 And let me know how many of you completed the Task. 😉
hi sonali i am woroing unreal engine for my architectural project ... i animete my door first time . please tell me what i do before built i need do make door moveable or static ..
Amazing tutorial! Really thanks about it. I was a week trying to find what I was doing wrong with my export/import and you solve all my concerns about it. Thanks, thanks, thankssss
Hello mam please make a tutorial of bringing iclone characters into unreal engine with animations.i did all these steps but the character is looking like a little transparent in ue4.
i guess the reason you didnt need the rotion is cuz it was exported as up axis z only from maya there is that option in game exporter which lets us select the up axis btw great tutorial just what i was looking for
Mam, please make a video on that how to import multiple character model into same scene file for making some cinematic shots because I had tried so many times to import that but always it makes some issues, please...... Hope you understand my doubt.
As far as I understood this, you've two characters in your scene like the AZRI example in the video and you're trying to bring them both in UE4. If that's what you are after then I would suggest you to import both characters and their animation, individually from Maya and setup up the scene in UE4. Hope that helps.
hello i have a problem, when y export my animation to unreal this dosnt move in to the space, my animation do all the other movements but dont move in to the unreal space PLEASE HELP! 🙏🙏🙏
Hi, I wanna pose a character I have created, I have rigged the character. since the character has a mechanical arm I had to use constraints instead of skinning for that arm and I have some other meshes that has constraints in it. When I try to import the character to unreal only the skinned parts are visible but not the constrain part. It would be awesome if you can help figure out the issue, thank you.
Hey Great Tutorial. I have a problem for you. How to export an animation of a non rigged objects. So, I animated a car, using just the main group, Now I want to export it to unreal. I tried baking but for some reason Group animation data is not baked on the models.
I think you can just tick "Import this as Skeletal Mesh" in the Mesh Import Settings. Refer to my latest video where I briefly went over it. This will create a single joint at the pivot point. Hope that helps. 😊
Thank you so much for this, Sonali. This is very informative, straight to the point and very entertaining as well. ¡You've earned a new subscriber! ¡Love your content! I'm about to graduate from the animation school i'm currently studying at, and i'm looking forward to have a high quality content for my portfolio. I want to use UE4 realtime rendering capabilities for me to create animation sequences and, also, i wanna use UE4 powerful rendering capabilities to mix enviroment design with my character animations to build a stronger portfolio, and this video inspired me to work on this. Keep up the nice work!
Great , your videos are easy and informative always. Just keep it up. Also if possible, can you make a video of exporting custom clothes from marvelous designer to UE4 and make them dynamic in UE4. Please
@@SonaliSingh It's saying can't apply clothing data* degenerate triangles *(for)clothes dynamics. Same is happening with Blender stitched clothes when used in UE4
Could you do a tutorial for animation retargeting in UE4? It is somewhat of an unintuitive process I haven't fully understand yet. It would be great to have your input in that topic :)
Nice but to much explanation makes i its hard to follow that's why people can stop video and then look for a short video. Mostly people look for quick results. But its a nice video u have I love it
Great work Sonali... I learned some very useful information from your video... And please do create another video for exporting additional props from Maya to attach to the animations in UE4..... Thank you Sonali! :) PS: I'll be taking a look at the freebee later.... Thanks again for your work! ;) Also just a thought that's popped into my head just now about some people only watching part of your video: I'm not sure how CZcams gathers it's stats on this, but would it register as only part played through if people, after watching your video all the way through, then went back later and scrubbed through to sections of your video's so they can refresh in their minds only on certain information from your video that has slipped their mind? I hope you know what I mean? I know I do this, especially if it's a day or so later just to refresh my mind on certain things you've showed us in your videos.... I hope this helps. :)
Thank you Alan 😊 This comment completely got lost amongst others, sorry for the late reply. Thanks for explaining that whole thing. Skipping and going through the video again just to refresh something is completely fine as you've already watched the whole video once. But a lot of people just click on the video and close it a few seconds/mins later. So I was pointing out to those. 😅 Also thanks for being the first one to donate. 😊
@@SonaliSingh Hi Sonali..... No worries about the late reply, I know you must be very busy with work and everything involved in creating these tutorial videos, it involves a heck of a lot more time than many realise.... Your doing a great job! And thank you also for your reply and appreciation for being the first to donate you a Ko-fi [ ko-fi.com/sonalisingh ], you're most welcome! ;) Looking forward to viewing your next video, Sonali.... Keep-up the great work! :) Many Regards. ;)
Firstly, sorry I watch your videos by searching your channel name and didn't subscribe. But now I did!! Secondly, your new setup looks cool! Like u said many of your viewers may not be watching videos till the end because they might get bored in between even if they have that urge to learn all this stuff. I suggest you to make more short videos of 3 to 5 min range, giving tips or tricks whatever u wish to. Ask your viewers to subscribe in the beginning 10 sec itself and also at the end 10 secs. Make more of these even if ur statistics say this n that. Big things will always have small beginnings. So just keep doing it. Wish you the best! Also, please increase the overall Volume level of your voice over in the video by + 2 or 3 dB.
Thanks for the sub, all the suggestions and kind words. 😊 I try to keep my videos shorter by keeping the explanation brief and quick. But there are some stuff that needs to explained as I don't see many Tutorials covering those simple steps that developers actually miss out on.
Hello Sonali, thank you for your videos. I´ve a questions, I ´ve a character with a prop atached to a rig control, how export the prop kepping the animation? thanks
Nice video Do unreal engine supports the Arnold materials exported from max or Maya, please reply if you know any solution for using Arnold shader in unreal
Just found your channel love the content! Did you make that prop export video to unreal? Also any information on how to export cameras from maya to unreal, specifically dealing with tracked camera information?
Hi there! Great tutorial. Upon trying to import the anim to UE, I get an error saying that: "Mesh contains default bone as root but animation doesn't contain the root track. Import failed". Please help D:
Hi Sonali thank you so much for you tutorials! I just wanted to ask a question, I'm trying to import an animation back from Unreal Engine (I had to create the animations within Unreal Engine), I retargeted them onto my new rig, but when I bring the re-targeted animations into Maya, they cause the rig to crumple in on itself, any insight as to why you may think this is happening would be appreciated, thank you
Your Skeletal Mesh hierarchy (Has Root bone) is different from the Animation Hierarchy (Doesn't have Root bone). To check, you can export the animation with mesh and import it with separate hierarchy of its own. Then you can compare both. Hope this helps.😊
Did you try checking it in FBX Review once, just to confirm if anything got exported at all? Game Exporter is a safer bet to export Animations. Also did you confirm the rig compatibility with UE4 by checking joint hierarchy? I've explained that in "Import Characters" video.
@@SonaliSingh yes I did. I was able to put it in using the export method and having all the bones selected. Dont know if that was it but at least now it works
hey ... i have a doubt .. can i use mayaLT with this method ?? coz i really wanted to make an animated reel for unreal engine and plus if you ever used maya LT does it support motioncapture plugin like rokoko or perception neuron .. .. anyways .. nice tutorial .. keep it up .. love from kerala
Much Needed Video. Thanks .. Just wanted to ask if The Rig of Character needs to be specifically made to export its Animations ? or a Normal Rig (Not from Mixamo ) will work too ?
One question, I noticed you export all the time by selecting the bones Hierarchy. As a Maya animator, I never added keys to the bones, but to external curves that controls the bones (because I was taught this way). Is there a way to transfer the animation keyframes to the bones or do I have to animate the bones instead of the curves? Thanks in advance!
Hello Sonali, Thanks so much for your amazing tuts, Please I can't wait for the tutorial for the different props.. Please when I tried opening the Mannequin Football Juggle ma file, it showed me "reference file not found" and when I closed the error, the file opened but I could only see the ball and the animations but the mannequin was no where to be found in the maya file. all I could see was the ball. Please what might be the problem. Cause I was thinking the file was supposed to contain a mannequin juggling a ball, but it's only a ball I can see. Thanks in advance
Hey Matty. Thanks😊 and I'll definitely make a tutorial for the prop interaction soon. Regarding the issue that you're facing with the file, is not an issue at all. Completely Intended and I'm glad that you are the first one to point this out. If you check in my Ko-Fi shop. There is another free resource that I shared in the previous video, which is the Mannequin you're looking for. So download that and when the animation file asks for reference (not an error bdw), you just have to browse and locate the Mannequin Rig file. That will work.
@@SonaliSingh Hahahah, thank God. Phewww, what a huge relief, for a second I thought I was doing something wrong. You don't know what you just did for me... Thanks so much, Now I am running off to go and try it out. and by the way I did send you a connection request on linkedin. Pleaseeee accept my connection request. And finally, thank you so much for replying almost immediately, I do appreciate. Thanks and God bless. Please consider my connection request on linkedin pleaseee 😊😊🙏🏾🙏🏾🙏🏾👏🏾👏🏾👏🏾
hello)) I'm from Russia, the translation may not be correct)) I have a problem with something like this: I will build a scene in UE4 ready and I will need to make a video. accordingly, the animation will be done in Maya. How to make an animation without a scene?) Or how to make a scene in Maya so that the coordinates do not miss when exporting animation from Maya to UE4? Is it possible to create an entire scene from UE4 in MAYA and animate it? import I did not find this on Russian CZcams)) and even what I saw in this video I also did not find)) a very useful tutorial)) I want to make some kind of videos or cartoons))
Thanks for the sub and the support. 😊 Yes I plan to make tutorials on small parts of various game mechanics, but I'm still learning to implement things myself. I'll share once I'm at a decent level with it. In the meantime, you can also suggest on any specific mechanic that you'd like to see a tutorial on.
MAKE SURE TO GIVE THIS VIDEO A BIG THUMBS UP & SHOW YOUR LOVE BY HITTING THAT SUBSCRIBE BUTTON!
😄😄😄
And let me know how many of you completed the Task. 😉
hi sonali i am woroing unreal engine for my architectural project ... i animete my door first time . please tell me what i do before built i need do make door moveable or static ..
just wana ask have you purchased the maya software or is it educational version
didi please hindi 🙏🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
This video was extremely helpful! Thank you!
this is literally the best tutorial i have ever seen in general even my teachers love this tutorial thank u so much!!!!!
You are great Sonali. Always giving the condensed and important information!
Thanks a ton. 😊
I try to cover as much detail as possible.
Nice video really helpful for me as I am starting to learn UE4 for game development
incredible video! so helpful and walks through steps clearly and slowly. Thank you Sonali!
Glad you liked it!! 😊
Many thanks, I found this most helpful and watched until the end! keep up the great work. Subbed!
Thanks for the sub! and thanks for watching the whole video. 😊
Great video Sonali, I learned something yet again :)
Thanks. Glad it was helpful. 😊
Yaaaar literally got.... what am searching for last 3 days....thank you so much ... great work... keep it up..🤘
Thanks Sonali for this great tutorial!!!
And yes please make tutorials for different props too :3 Thank you for your time and effort ~
You're Welcome Nil. Glad you liked it 😊
Will surely make the tutorial for different props.
Thank you, this tutorial is a big help for me.
Glad it helped! 😊
Great video !!! Found very helpful.
Subscribed for upcoming content!!
Thanks for the sub! 😊
Sonali Is Sooo Cutteeeee I Want A Teacher Like Her 😣❤
Very good, nice job thank you!
Thanks Wellington 😊
Amazing tutorial! Really thanks about it. I was a week trying to find what I was doing wrong with my export/import and you solve all my concerns about it. Thanks, thanks, thankssss
Glad you found the video helpful. Do share with others as they might also find it useful. 😊
This is a lifesaver! Thanks!
Glad it helped! 😊
Great tut, wish you peace
Thank you 😄✌️
As usual ,your video is very helpful for us Thank You for having this channel
That's nice of you. 😊
This is great Sonali. Lovely and clear.
Glad you found it useful. You're doing great as well with your channel. 😊
The data seems wrong cause I watch from beginning to end. The information you have put in your videos are great and straight to the point.
Thanks for watching the whole video. 😊
But I guess some are not doing the same.
Hello mam please make a tutorial of bringing iclone characters into unreal engine with animations.i did all these steps but the character is looking like a little transparent in ue4.
Thank you very much! You made this very simple to understand
i guess the reason you didnt need the rotion is cuz it was exported as up axis z only from maya there is that option in game exporter which lets us select the up axis btw great tutorial just what i was looking for
Thanks!!! You really help me 😭
Thanks for watching. Glad it helped 😊
Can you please make a video on how to render out a sequence in unreal engine for creating shot videos
Yes, that's an upcoming video sometime soon. 😊
Congratulations Future animator.
Great video, thank you
You are welcome!
Perfect tutorial, thanks you
You're Welcome. 😊
Thanks for time-stamping your stuff!
I try my best to make my videos efficient. Glad it was helpful. 😊
Hey @sonali singh
Can you please also create a video to show how can we create a scene in Unreal with BG from marketplace and animation from Maya ?
Sure. I'll definitely cover that in future Sequencer related videos.
Is unreal support multiple bone root system for single character animation?
Thank you for this video!!
Glad it was helpful!😊
I really want to know in detail HOW to TRANSFER the control manipulator from May to unreal
Thank you very much)
You're Welcome 😊
I m glad ..a girl is teaching 💫
Thanks!!!
or you set the rotation directly in maya settings so youu don't repeat the changes each time in unreal
Thanks for everything! Been really helpful (:
Mam, please make a video on that how to import multiple character model into same scene file for making some cinematic shots because I had tried so many times to import that but always it makes some issues, please......
Hope you understand my doubt.
As far as I understood this, you've two characters in your scene like the AZRI example in the video and you're trying to bring them both in UE4.
If that's what you are after then I would suggest you to import both characters and their animation, individually from Maya and setup up the scene in UE4. Hope that helps.
Great job Sonali! Thanks for the help
Happy to help! 😊
@@SonaliSingh So do you only work on making videos for CZcams or you work with any studios?
When I export my own rig skeleton, and try watching my FBX file. Its seems to be completely empty? I don't' see my skeleton animation. Help!
Having the same problem. Did you solve it?
I would love a props video , I import Zelda to unreal but her props are on the ground, not sure how to move the props _
Mam Please make video Maya 3d caracter animation
hello i have a problem, when y export my animation to unreal this dosnt move in to the space, my animation do all the other movements but dont move in to the unreal space
PLEASE HELP! 🙏🙏🙏
Hi, I wanna pose a character I have created, I have rigged the character. since the character has a mechanical arm I had to use constraints instead of skinning for that arm and I have some other meshes that has constraints in it. When I try to import the character to unreal only the skinned parts are visible but not the constrain part. It would be awesome if you can help figure out the issue, thank you.
Hey Great Tutorial. I have a problem for you. How to export an animation of a non rigged objects. So, I animated a car, using just the main group, Now I want to export it to unreal. I tried baking but for some reason Group animation data is not baked on the models.
I think you can just tick "Import this as Skeletal Mesh" in the Mesh Import Settings. Refer to my latest video where I briefly went over it. This will create a single joint at the pivot point.
Hope that helps. 😊
Thank you so much for your tutorial! It is clear!
You are welcome! 😊
how to do the football animations in sync with the character animations ??
thanks
Hi sonali,
FBX export
warnings and errors Problem..
1. complexanimation baked (1)
2. Non-orthognal matrix support
Problem how to solve..
Great video, subbed :)
Thanks for the Sub 😊
can u make a video how to import Maya animations to unity
"New videos every time I upload" made me laugh :)
Best comment in last few weeks. 👍🏼
Glad that someone finally took notice of that, otherwise all that humor would've been a waste.
Do we need to learn coding for ANIMATION & VFX IN UNREAL ENGINE?
woooooow you sou cute, and amazing person for share this information, Thank YOUUUU!!!
Why do you choose fbx 2013 in the exporter? 2013 seems pretty old.
I chose 2013 for this very reason. It's old, hence you know for sure that every other software working with fbx is compatible. 😊
You Saved me. Thank you and Cheers
Glad to help 😊
I am studying Unreal Engine 5. Can we create Asian Characters (Indian, Sri Lankan) in Unreal Engine?
Can I export a character using IK Rig in maya into Unreal?? or Ik doesn't work in Unreal?..........thanks for the video
can is this possible if I want all this thing work only in Maya because I want to use only Maya for animation not any other
Thank you so much for this, Sonali. This is very informative, straight to the point and very entertaining as well. ¡You've earned a new subscriber! ¡Love your content! I'm about to graduate from the animation school i'm currently studying at, and i'm looking forward to have a high quality content for my portfolio. I want to use UE4 realtime rendering capabilities for me to create animation sequences and, also, i wanna use UE4 powerful rendering capabilities to mix enviroment design with my character animations to build a stronger portfolio, and this video inspired me to work on this. Keep up the nice work!
So happy to know that my videos could inspire someone. 😇
I'm curious to know how your portfolio turned out. 🤔
Unreal engine 4
Game story ka se bananay
Great , your videos are easy and informative always. Just keep it up. Also if possible, can you make a video of exporting custom clothes from marvelous designer to UE4 and make them dynamic in UE4. Please
Thanks. 😊
I could totally show that pipeline, but unfortunately I don't have any idea about Marvelous Designer.
@@SonaliSingh Highly appreciated, that would be a huge help.
@@SonaliSingh It's saying can't apply clothing data* degenerate triangles *(for)clothes dynamics. Same is happening with Blender stitched clothes when used in UE4
Vc faz trabalhos externos, posso enviar um projeto para orçamento?
For queries like this, you can always reach out at info@reboundinteractive.com
Could you do a tutorial for animation retargeting in UE4? It is somewhat of an unintuitive process I haven't fully understand yet. It would be great to have your input in that topic :)
Yes I'll definitely cover that in an upcoming video. 👍
Does this pipeline work for unreal 5 too?
Yes! it does. 😊
Didn't expect to see my name on it, LOL. And I am just doing the same thing right now, export from Maya to unreal!
That's a nice co-incidence. 😂
The name mentioned is just to show appreciation to all my supporters. Thanks for the support tho. 😊
But what do you do if the animation in Maya exists in the rig's controllers and not the joints themselves?
so how do i export the props? I also have some clothing :D
Hello @sonali singh are you using Arnold in Maya to render your animations?
Yes I use Arnold when I render in Maya, but 90% of the times I prefer rendering my Animations in UE4. 😊
Hello, I tried the 2 methods, but nothing appears on my fbx review, do you know what can it be?
It doesn't seem to give any error
I managed to fix it =) it was just a disabled view
Hey Sonali I have seen the female video editor for first time
Ma'am, could please consider making a tutorial on creating animations in Blender for UE4, please??
Nice but to much explanation makes i its hard to follow that's why people can stop video and then look for a short video.
Mostly people look for quick results. But its a nice video u have I love it
Great work Sonali... I learned some very useful information from your video... And please do create another video for exporting additional props from Maya to attach to the animations in UE4..... Thank you Sonali! :)
PS: I'll be taking a look at the freebee later.... Thanks again for your work! ;)
Also just a thought that's popped into my head just now about some people only watching part of your video: I'm not sure how CZcams gathers it's stats on this, but would it register as only part played through if people, after watching your video all the way through, then went back later and scrubbed through to sections of your video's so they can refresh in their minds only on certain information from your video that has slipped their mind? I hope you know what I mean? I know I do this, especially if it's a day or so later just to refresh my mind on certain things you've showed us in your videos.... I hope this helps. :)
Thank you Alan 😊
This comment completely got lost amongst others, sorry for the late reply.
Thanks for explaining that whole thing. Skipping and going through the video again just to refresh something is completely fine as you've already watched the whole video once. But a lot of people just click on the video and close it a few seconds/mins later. So I was pointing out to those. 😅
Also thanks for being the first one to donate. 😊
@@SonaliSingh Hi Sonali..... No worries about the late reply, I know you must be very busy with work and everything involved in creating these tutorial videos, it involves a heck of a lot more time than many realise.... Your doing a great job! And thank you also for your reply and appreciation for being the first to donate you a Ko-fi [ ko-fi.com/sonalisingh ], you're most welcome! ;)
Looking forward to viewing your next video, Sonali.... Keep-up the great work! :)
Many Regards. ;)
Firstly, sorry I watch your videos by searching your channel name and didn't subscribe. But now I did!! Secondly, your new setup looks cool! Like u said many of your viewers may not be watching videos till the end because they might get bored in between even if they have that urge to learn all this stuff. I suggest you to make more short videos of 3 to 5 min range, giving tips or tricks whatever u wish to. Ask your viewers to subscribe in the beginning 10 sec itself and also at the end 10 secs. Make more of these even if ur statistics say this n that. Big things will always have small beginnings. So just keep doing it. Wish you the best! Also, please increase the overall Volume level of your voice over in the video by + 2 or 3 dB.
Thanks for the sub, all the suggestions and kind words. 😊
I try to keep my videos shorter by keeping the explanation brief and quick. But there are some stuff that needs to explained as I don't see many Tutorials covering those simple steps that developers actually miss out on.
Hello Sonali, thank you for your videos. I´ve a questions, I ´ve a character with a prop atached to a rig control, how export the prop kepping the animation? thanks
Nice video
Do unreal engine supports the Arnold materials exported from max or Maya, please reply if you know any solution for using Arnold shader in unreal
Thanks. 😊
Unfortunately I won't be able to help you with shader related issue as I don't have much idea on the shader pipeline for Maya and Unreal.
can you do Blender3d ?
Just found your channel love the content! Did you make that prop export video to unreal? Also any information on how to export cameras from maya to unreal, specifically dealing with tracked camera information?
Thanks!
And Yes! I just uploaded the prop export video, yesterday. Hope you like it. 😊
Hi there! Great tutorial. Upon trying to import the anim to UE, I get an error saying that: "Mesh contains default bone as root but animation doesn't contain the root track. Import failed". Please help D:
Hi Sonali thank you so much for you tutorials!
I just wanted to ask a question, I'm trying to import an animation back from Unreal Engine (I had to create the animations within Unreal Engine), I retargeted them onto my new rig, but when I bring the re-targeted animations into Maya, they cause the rig to crumple in on itself, any insight as to why you may think this is happening would be appreciated, thank you
I've got this error:
"Mesh contains Dirk_Meshes bone as root but animation doesn't contain the root track.
Import failed. "
What am I doing wrong?
Your Skeletal Mesh hierarchy (Has Root bone) is different from the Animation Hierarchy (Doesn't have Root bone).
To check, you can export the animation with mesh and import it with separate hierarchy of its own. Then you can compare both.
Hope this helps.😊
@@SonaliSingh thanks for replying! 😊
Sonali please try to do animation bin unreal engine
I did both ways to export the animation and it gave me an error "failed to create asset" :( I tried googling the problem but I am lost
Did you try checking it in FBX Review once, just to confirm if anything got exported at all?
Game Exporter is a safer bet to export Animations.
Also did you confirm the rig compatibility with UE4 by checking joint hierarchy? I've explained that in "Import Characters" video.
@@SonaliSingh yes I did. I was able to put it in using the export method and having all the bones selected. Dont know if that was it but at least now it works
@@SonaliSingh it was because I didnt reference the rig correctly
Can you make a video on how to implement character animations with interactable objects which has skeletal meshes
Yes, that would be an interesting topic. Till then you can try playing around with the animation that I've provided in the video for same purpose. 😊
@@SonaliSingh it would be interesting if you can show an animation video of player interacting a vehicle such as car or bike
Hi
Unreal Ctrl Rig we can do it or we need to maya?
To Animate?
UE mein animation render hone mein kitna time lagta hai ?? Plz help im new to this feild 😊
Aapke scene composition and PC ke specs pe depend karta hai.
But fir bhi it doesn't take more than 5 secs to render a 30sec scene for me.
hey ... i have a doubt .. can i use mayaLT with this method ?? coz i really wanted to make an animated reel for unreal engine and plus if you ever used maya LT does it support motioncapture plugin like rokoko or perception neuron .. .. anyways .. nice tutorial .. keep it up .. love from kerala
Much Needed Video. Thanks ..
Just wanted to ask if The Rig of Character needs to be specifically made to export its Animations ? or a Normal Rig (Not from Mixamo ) will work too ?
Rogue Heist game play Store release date 👍😎
One question, I noticed you export all the time by selecting the bones Hierarchy. As a Maya animator, I never added keys to the bones, but to external curves that controls the bones (because I was taught this way). Is there a way to transfer the animation keyframes to the bones or do I have to animate the bones instead of the curves? Thanks in advance!
You just need to bake all the animations on the control curves to the bones before exporting
@@TopsonNoblethank you, is it the checkmark to set during the exporting of the FBX?
Is this applicable to custom rigs? Thank you. Subbed.
Hello Sonali, Thanks so much for your amazing tuts, Please I can't wait for the tutorial for the different props.. Please when I tried opening the Mannequin Football Juggle ma file, it showed me "reference file not found" and when I closed the error, the file opened but I could only see the ball and the animations but the mannequin was no where to be found in the maya file. all I could see was the ball. Please what might be the problem. Cause I was thinking the file was supposed to contain a mannequin juggling a ball, but it's only a ball I can see. Thanks in advance
Hey Matty. Thanks😊 and I'll definitely make a tutorial for the prop interaction soon.
Regarding the issue that you're facing with the file, is not an issue at all. Completely Intended and I'm glad that you are the first one to point this out.
If you check in my Ko-Fi shop. There is another free resource that I shared in the previous video, which is the Mannequin you're looking for.
So download that and when the animation file asks for reference (not an error bdw), you just have to browse and locate the Mannequin Rig file. That will work.
@@SonaliSingh Hahahah, thank God. Phewww, what a huge relief, for a second I thought I was doing something wrong. You don't know what you just did for me... Thanks so much, Now I am running off to go and try it out. and by the way I did send you a connection request on linkedin. Pleaseeee accept my connection request. And finally, thank you so much for replying almost immediately, I do appreciate. Thanks and God bless. Please consider my connection request on linkedin pleaseee 😊😊🙏🏾🙏🏾🙏🏾👏🏾👏🏾👏🏾
👍👏👍👏👍👏
😊👍😊👍😊👍
For non game ready rig you can try this method - czcams.com/video/b_FvqQyyYFk/video.html
ROGUE HEIST
Jis number pe aap Call karna chahte hai, wo iss waqt uplabdh nahi hai.
Kripya dubara try na karein. ✌🏼
@@SonaliSingh kya matlab
hello)) I'm from Russia, the translation may not be correct)) I have a problem with something like this: I will build a scene in UE4 ready and I will need to make a video. accordingly, the animation will be done in Maya. How to make an animation without a scene?) Or how to make a scene in Maya so that the coordinates do not miss when exporting animation from Maya to UE4? Is it possible to create an entire scene from UE4 in MAYA and animate it? import I did not find this on Russian CZcams)) and even what I saw in this video I also did not find)) a very useful tutorial)) I want to make some kind of videos or cartoons))
Can u make tutorials on various game mechanics.
Support From India And +1 Sub
Thanks for the sub and the support. 😊
Yes I plan to make tutorials on small parts of various game mechanics, but I'm still learning to implement things myself. I'll share once I'm at a decent level with it.
In the meantime, you can also suggest on any specific mechanic that you'd like to see a tutorial on.
@@SonaliSingh I Hope U will achieve the talent soon!!
I would like to see a tutorial on endless runner series
Best of luck😊👍
you are so cute❤😊
Thankyou 😁
Hello didi