10 Ways To Make PUBG Even Better | PlayerUnknown's Battlegrounds
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- čas přidán 27. 07. 2024
- Hey guys, today we're going to take a look how to make PUBG a better game from start to finish.
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#PUBG - Hry
So you say you are bored playing against high ranked players and want to "casually" play the game. The thing is you are not a "casual" gamer, I play casually you are a professional gamer your "casual" is not "casual". Kind of sad honestly that that is what you want and that you seem not to see the irony at all. Honestly thought most of your suggestions were on the lame side of the scale but this is you just saying I want to be able to kill players that are not as good as me and get more followers.
I STRONGLY oppose the RPG idea. A completely unskilled RNG method of being able to one-shot people behind cover or instantly destroy a vehicle... Hard pass.
Garth S I kinda wanted a weapon that let's you shoot all types of grenades kinda like the thumper from mw2 and then you could literally smoke people out or blow them up with a frag way easier than throwing it through bars and you could have a use for the gas mask it would of course be from the crate and take a whole weapon slot
We already have nades to throw through windows,although I hope they streamline the nade throwing process
fair enough. I like the idea of it being highly limited like an AWM but yeah it could be overkill if it's too easy to use.
I also thoguht of it a while back. Like it could have a chance of 1 in 20 and it would had like 3 rockets max that will take a LOT of space in your backpack.
i mean they can limit it to only like 2 shots...that could be cool. they will also be heavy so you would have to sacrifice some stuff
Honestly - I disagree with a huge portion of this. There seems to be a stigma against "camping" as a tactic. Half the time it's someone getting lucky, but if you play with some common sense, you can get yourself into a good place tactically and use that to your advantage.
I disagree that every game should be simply about how good your aim is and being able to win fire fights based on pure aim ability. I like PUBG because just as often, using the terrain and features to your advantage will provide you just as big an advantage as your ability to shoot people.
This game originated in ARMA which is all about that style of gameplay. I think it should stick to it personally.
NO on incentivising getting more kills! The game isn't about getting kills, it's about being the final survivor!
Forcemaster2000 The problem is that atm 3rd person camping is extremely overpowered because you can get informations without risking anything, and that often leads to stupidly long stales because the moment you get out of cover you are dead. I think most of those problems would be solved if they implemented first person only servers, then things like camping or staying in tall grass while still having perfect awareness of your surrounding will lose a lot of power
Is not fun if you're the final survivor with only 1 or 2 kills. It's not rewarding. You don't feel like you put yourself at risk to achieve the chicken dinner.
Anyone else looking forward to the new desert map coming to PUBG? Screens were released 2 days ago, have a look!
Vexodus looks awesome!
Vexodus where can I see?
Acies he's got a vid on it
Vexodus desert? sounds cool thx
I wonder what would happen if they introduced a water and food mechanic in the game as well...just a thought
LMAO! LevelCap just suggested kill streaks in PUBG.
Complains about build camping, then shows footage of him camping in a building.....
I like PUBG for the slow paced, plan-or-be-panned gameplay. I enjoy holding a building while conferring with my squad mates or just myself on where I should go next to optimize my chances of coming out of a firefight alive. I DO NOT under any circumstances want this game to feel like a gladiator match just team after team slaughtering each other until someone gets a tactical nuke kill streak. If you want that, go play Battlefield or COD. And when it comes to map variety, it's a bloody early access game not made by a AAA studio, so yeah, not as many assets to work with. If you want to add stuff to the game, incentivize water travel. Boats are gas hogs, add jet skis. Want land travel to be smoother? Maybe comb the map geometry. Subtle things like that will add the polish to material that makes this game shine. Sorry for the rant, but that's just my 2 cents, I'll step off my soap box for now. Have a lovely day everyone.
Archer being so slow paced is just boring and fucking no fun. After a few wins you just get over it. It doesn't take much tacticality at fucking all when it's just "avoid as many people as you can"
Agreed. If people like Levelcap and Leo G. here want a fast paced shooter, go play CSGO or COD. I don't understand why people seem to have ADHD and can't camp a building for 30 mins.
Siri Anybody can camp a building. Not everybody can have the skill set to go out and earn a drop on such a luck based game. It adds skill and competitiveness as well as some "casual" elements. People just don't want it because they're shit
But honestly, you don't like the pace of the game? Don't get it/play it then
@Leo: You do realize that the game is not about kills? It's about getting a chicken dinner.
the more stairways comment is dumb. average houses don't have multiple routes upstairs. sometimes just don't attack
And in irl you cant look around corners with 3rd person
So what you are suggesting is we turn this game into battlefield with no respawns?
more like cod
The game is meant to be played strategically, if you're upstairs in a building you lose mobility, you can camp the outside of the building and wait for them to come out or let them stay and die in the zone, you don't have to go up there, its meant to be easily defended. And typically there's a trade-off when those endgame moments appear where there's two opposing sides left and one has the building advantage and the other has to move too them, the side that's in the building most likely had to predict the zone was gonna end there and took a leap of faith and occupy that room but other people also usually have the similar idea too so they had to undergo more conflict to get that house spot, meanwhile you avoided more conflict and walked around the edge of the zone and now you have to go towards the side with the building advantage, they get that advantage cause they earned it.
exactly
Ashton Map while I don't have anything against the topic, I 110% agree with you, however, building fights aren't only end game, and you can't always sit around waiting for them to leave because you need to loot
Except thats the opposite of strategy. Luck isnt strategy. Maybe if the zone was visible since the start land people has to make a choice between getting a good spot at the start or dropping further away as to have less opposition but having to travel a larger distance. Thats strategy, vetting lucky with your drop zone is not.
Exactly, that's why he moved on from h1z1 cause its just an arcade shooter that you literally just jump out of your car and kill people with 0 strategy, he went back to his battlegrounds roots from arma2 and arma3 mods and it's great
"The game is meant to be played strategically, if you're upstairs in a building you lose mobility, you can camp the outside of the building and wait for them to come out or let them stay and die in the zone, you don't have to go up there, its meant to be easily defended." Are you really losing mobility, though? Plenty of buildings have accessible rooftops and balconies that you can leap off of and take no damage and a 1-2 second stun. In buildings without access to the roof or to a balcony, sure, you'd have to run down the stairs (I haven't tried breaking and jumping out of a window yet) and take one of the few doors to escape, even then, trying to cover multiple doors seems like it would take a lot more effort and risk than holding a building.
so basically make it a run and gun? And not a battle royal
so, the bullet penetration/issues with railings are kinda your only decent idea here, man. Sorry, but the rest of your ideas aren't too good. It really sounds like you don't want to play PUBG.
acolytetojippity i thought the first idea about the 3rd person left/right shoulder button was a decent idea
title should be "10 ideas to turn this into a run and gun"
You might not agree, but I agree with lvlcap. I have about 300+ hours in the game now, and every single thing he listed, I agree with.
Some of the ideas are decent like the gas instead of bombs but literally all of his ideas are just trying to turn the game into his play style, he's essentially trying to get rid of snipers in the game which while annoying are just a part of the game you have to deal with you shouldn't change the whole idea of the game to suit you better
Clayton Smith snipers are a legitimate issue and it's not the actual gun. The map is designed in a way that their is much more opportunity for a sniper to fight at their optimal distance than any other gun. Even a lot of cities usually have the Rocky Mountains near to them for some reason or a illogically placed tower giving you complete overlook of the city. Compare this to the shotgun that can really only be used inside buildings. Past this SMGs become the meta for outside short-mid range fights. Their is a reason that ARs and Snipers do the best by far. This map gives a lot more opportunity to long range combat than short and mid range combat.
Look at the other extreme, Siege. In that game there is virtually no long range for a sniper. The operator with the sniper has a crappy win rate and Shotguns/smgs are rated over assault rifles.
If you don't balance the amount of opportunity each range has, the guns will seem unbalanced.
Fair enough, I think out of my 30-40 games about 90% of them I've gotten in the top 10-20 atleast and then got picked off by a sniper as I'm hiding behind a tree while they're hiding behind a rock 200m off, and there's nothing I can do because there's people that can hit me from all sides of the tree when the circle gets that small, shotguns are really good at inside combat or when someone's pushing you, so they're good for defense but not really great for offense and then you're right the smg's even with a 4x-8x scope really only cap out at 100-150 m, past that you're gonna miss a few shots while the sniper is hitting you everytime, not sure how they could balance it though without changing the map or maybe shake on snipers when aiming (that seems like an iffy idea though)
Hopefully the new desert map has a lot of rocks for cover and not a lot of hills which would help cut down on sniper's viability
Nice topic - I think a 'kill shot' feature would be great (for solo games): allowing a player to see who shot them, and from where. It would help with the 'learning how not to suck' process. After that, being able to 'follow' the player who shot me, then possibly jumping to the player that would shoot that person, and so on - all the way up to the top few players in the end game.
Quentin Royle would be too easy in duo or squad games because you could tell your mate(s) exactly where the enemies are and could give you a upper hand in late game when one guy is going to die for the team so they can find out where the enemies are
Of course, this would not be a feature in any 'more-than-one-player' game... Just the solo game.
I believe that Player Unknown mentioned adding a killcam into the solos mode.
They really need to get rid of silencers, a lot of people complain about pubg being too RNG based and I think silencers are one of the main problems relating to this. Silencers are incredibly good at medium to long range, which is where most fights happen. Its so annoying and frustrating to be spotted through a window by someone using 3rd person that you couldn't see, and then just get sprayed down by their silenced assault rifle without you ever being able to even return fire because of your total lack of knowledge to their existence.
I love the small areas.
Its usually my strat to loot there get a car and loot as many as the small houses as i can before the circle or even sometimes the circle ends there which is almost a 100% win.
A nice way to spend early game
about the poison... what if im running away from the blue circle and I need to run through the poison?
Mr. supraalv clearly he didn't think about that like the rest of his ideas.
Then you risk taking damage or you go around it just like the current system. If the red zone has no intimidating qualities why leave it in the game. Hell they already have gas masks in the game. They could just make them reduce or eliminate the damage you take in the red zone gas.
Artillery is iconic in BATTLE ROYALE you know the game mode for Arama PlayerUnknown made first or THE FUCKING MOVIE ITS INSPIRED BY
It might be iconic but it doesnt matter if it doesn't work and it doesn't...
6:30 Ah no! the car hit my foot, my only weakness!
I know a few items I suggested a while back on their forums which was semi-popular was around the idea of less-lethal weapons which were more "Utility" items in-game. These being a Flare Gun, Dart Gun and Stun Gun. The Flare Gun basically shoots a blinding flare, the Stun gun made anyone hit with it drop their primary weapon and the Dart gun could fire Tranq Darts which could remove the effects of a booster or a Tracking Dart which for a short duration would keep that player marked on everyone's map.
Everything you're saying would ruin PUBG! Well not everything.
But basically you're describing Call of Duty with its absurd fast past non-sensical gun-melee battles, where camping is illegal.
PUBG comparatively is gritty and more realistic in its play style. You only live once so you have to be stealthy. And THAT gets my heart pumping. That's why it's so good.
You say that the only "fun" parts are the start and the end, but you're confusing intense with fun. The mid game is the tactical part, just because it often means you dont fire a single shot till the end, doesnt make it less fun. And the variability in that you may end up fighting it out earlier ads to that. Who knows what will happen.
The end making you forced to duke it out would make me hate it. You're basically saying you want to give the advantage to people with better mouse/keyboard control and who has better weaponry. When the fun lies in the tactics, and mistakes that occur. Have you not seen how enjoyable the end is for everybody in the majority of streams? How on edge everybody is waiting for someone to make a move.
A kill incentive system.... but there is one, you get their loot. It's hugely beneficial and worth while.
I totally agree with your idea for a gas red circle though, the artillery is just an annoyance and keeps people indoors.
The way the experience system puts similar players together should show you how its played, you said it yourself, experienced players hide. They win. Call that "serious" if you want, when you want to be "un-serious" in your gameplay and just run around shooting, but there are those games already, and they are just... They are like Hollywood movies these days, flashy and loud but with no depth
you can just press q or e to change the third person aiming angle
1. Shoulder cam - Agree
2. Airstrike - Agree
3. Death circle - Agree that being in the circle should be more punishing but they also need to make it easier to avoid. Maybe make it make noise when it is near you, move slower but spend less time stationary, etc.
4. Unranked servers - Agree
5. Incentivise mid-game kills - Maybe but I'm not a fan of the personal airdrop idea really.
6. Flexible building tactics - Agree
More blocked rooms - Partially disagree. This would help but I think they also just need fewer buildings and more open fighting spaces. Eg. replace six apartments with a shopping centre or a wrecked carpark. As long as the new area has loot it should make for better fighting.
7. Gun collision - Agree. This really needs fixing. I think bullet penetration would be a good solution.
8. Outdoor loot - Definitely agree.
9. RPG - Disagree. One of the best things about pubg is that there aren't really any 'cheap' weapons like some other games. Cheap weapons make more sense in games with respawns but not for a battle royale game in my opinion.
10. Map extremities - Agree
Honestly, i think the way building combat is right now is almost perfect, in my opinion theres nothing more exciting than assaulting a building when you know somebody is upstairs in a room. The rush I get from throwing a frag into the room then after it explodes rushing the room with a shotgun makes building combat so refreshing and by far one of the best parts of the game
I don't see why Levelcap just dont create his own game and make it like he wants to. It only makes sense lol
Rebel Duke But it only costs losts of money too
Frosty Anyone can make a game for free ^ just depends how much time you have as to how good it can be
You think level has time to develop a game when he runs a YT channel full time and streams 3 days a week?
Captainpacanio time is money
I'd say it's less time and money, more ability. How easy do you think it is to "just create his own game"??
I hope the devs don't listen to you
Lol 11:33, poor guy didn't expect lvlcap to survive 3 story fall.
Fall Damage needed on the list!
Tear gas granades would be prolly easier to implement than RPGs to combat house camping as long as the gas spreads far enough. Also, ladders and roof hatches.
Also, drawing out the line for the plane would help plan jumps. Maybe a distance marker to make the glide distance more apparent.
Adrenaline Syringe should be able to be used on self when knocked down, since it is a Crate only item. It would revive you at half hp without any additional regen. This effect could be turned off for Single Player.
Gas Masks should help you stay in the blue zone longer and if tear gas is implemented, make that do less damage too.
Defibilator could let Revive teammates faster but would take backbag slot.
Binoculars as baseline for everyone. Maybe anti-vehicle landsmines could be fun too.
if you dont like this game, make your own game
He has hundreds of hours in this game. Don't put words into his mouth.
10 easy steps toward making an ever evolving fantastic game into a below average shooter catering to children.
You think this game doesn't cater to children? It's a childs game there's no fluidity to it there's a fucking 3rd person camera and hits register like you and the player you are shooting both have 1200 ping. It's not an adult's game. Improving performance and making the game less clunky and shitty will not bring more children than there already is.
only real men camp in tall grass picking off 1 dude every 15 minutes
I appreciate a big youtuber actually telling the truth. Saying what needs to be said and talking about what should actually be happening to improve this game.
Most of the people that think this video is complaining and these additions will ruin the game obviously don't have enough hours or are simply not skilled enough to notice that there's huge fucking problems with it. Most of those problems can be fixed very fucking easily but they're making mad money off the game so the developers don't care. They're going to eye candy skins and grab the money and run route instead of making a quality game that will be played for years and years
So...the takeaway is that LevelCap is completely unqualified to make good suggestions for PUBG.
It's been somewhat obvious since he started making these PUBG videos. Just looking at the way LvlCap moves around, the way he loots people, the way he aims and holds angles, it's amazing how he even manages to last longer than most everyone else in his games.
Oh wait, NVM, he only plays solos. Being really sluggish, greedy, and inefficient doesn't matter too much when you're playing with other drooling newbs eh?
I don't understand why everyone is bashing him? He is only listing ideas. It's not like whatever he says goes lol... I thought some of his ideas were great. what's wrong with making a good game better.
Vintasi trust me the ideas are cancer he ruined battlefield 1 too
lol BF1 was ruined from the get-go. It's just taking you idiots too long to figure that out and now that you're realizing it's bad, you're blaming "big names" instead of the people that actually made the damn game for the problems.
Real life war sucks, the game is based off of a mod for arma, but the games are vastly different and have completely different priorities.
There is nothing wrong with not liking the 10 minute wait while circles close so you can be told to go to the opposite side of the zone. To confuse this with wanting more "run and gun style gameplay" is just wrong, though. Not wanting to camp doesn't mean it has to be like CoD or Battlefield.
If you're on the wrong side of the circle and can't move, you're just bad at the game. You should have moved earlier to a more tactically advantageous position where you could move to a different zone with minor difficulty. Good players pick areas where they can get up and move without getting gunned down like a clown in the middle of a field.
If you don't agree with some of the things he's saying, that's fine, and if you agree with some of the things he's saying, that's also fine. You can like parts of the game and hate other parts, everyone can.
You can't say "this game isn't for you" and then say "but I can guarantee you will still enjoy it a lot". If the game isn't for someone, it's because they can't enjoy it.
1) I was saying that if you're getting circle fucked, you are bad at the game and should position yourself better. It was mostly in jest because I hate shit based on luck but it's also true that better positioning can solve getting circle fucked.
2) No, I was not literally agreeing with you or whatever you're trying to say.
3) You still can't say the game isn't for him and then say he'll like it a lot. They're mutually exclusive: you can not really care for the game but enjoy certain aspects, but that is the opposite of liking it a lot, where as if you like it a lot then the game is not not for you.
4) Levelcap isn't saying the game needs these changes, he's just suggesting things he thinks would improve the game. Also, people are stupid: just because something sells really well doesn't mean it's good. Also, just because it sells really well and isn't bad, doesn't mean it can't be improved.
I hate how everyone seems to fail in realizing that there is absolutely no gas in PUBG. The blue circle is a electric force field. NO GAS! This is not h1z1! Levelcap seems to fail at this too.
I used to enjoy Levelcap but now days he seems to mostly complain, and it is growing tiresome. Yes, I agree if this game wants to continue to be successful it needs to grow, evolve, and change to hone itself into a near as perfect experience as possible. However, most of the arguments you made seem to be geared more towards YOUR play style. Also, there is a reason why I play PUBG and not H1Z1 or whatever, it is because PUBG was interesting enough for me to buy and play, so please don't water it down with the crap from other games, it needs to keep as much of its own identity as possible. I agree with you in that we need to be able to shoot around/ through some objects such as fences, etc. But the RPG idea is awful, if I can shoot someone out of a car, or successfully raid a building, I did that with my own skill and talent. Yes, the odds are stacked against me in many ways especially late game buildings, but I see no merit in the idea of being able to blow up a whole squad in a car by clicking the mouse button and them not having any chances. You can have some innovative ideas Levelcap, but most of these need to be trashed... like many of your battlefield ideas, most of us work for a living and don't get to sit around playing games and making videos and Legos all day. Just because making these videos and playing these games has become your job and you seek ways of making your job more exciting, yet trashing on the 98% of people who use these game as an outlet either competitively or casually.
Seems to be related to play style - he isn't one of the better streamers for PUNG (unlike BF series) so maybe is feeling threatened by other streamers offering better content for this game. The squads with Jack etc are his better output.
Joe Walsh I can see that. Still he seems to get a lot of Chicken Dinners and most of these changes seem to be geared towards making his game easier in many respects while under the guise of making the game better. Still my favorite videos from JF and LC are the teamwork ones where they get into a tense situation and barely scrape by, which are my favorite moments in the game and it just feels like he is trying to take those away from me.
How about combining two of these ideas? After you get a bunch of kills, you get the ability to call in, not a care package, but an airstrike? Something that's dangerous inside buildings too. That'd give aggressive early-game players a real advantage against passive building campers. Make it a couple hundred meters in radius, only usable inside the circle, so it would be useful in the mid- to late-game, but can't be used to cheese the final circle without blowing yourself up. Click on map grid to target.
id like to see them add a feature where you can tag an area on the map without having to open up the big map. maybe hold the map key to bring up a cursor that can be used to mark on the mini map. just makes it a little easier to tell your squad where people are
Gage Andrist I honestly like that you have to bring up the map and comunicate with the team
I'd love a key to mark where I'm currently at. As in: Level 2 helmet on my mark. Currently I have to open the map, zoom right in etc to accurately mark it.
Damn everybody is so triggered. Just calm down and stop being so aggresive
Magne 99 out of 100 people are on losing streaks if playing solo, you can do the math for everything else
Bob sagget i played solo all the times and getting a losing streaks atm is 5 (playing the games for 400+ hours)
The game is early access don't expect to have the best experience the developers are making the game better and better
And your idea for the air drop seems op
It's pretty much an idea taken from The Culling. There you had airdrop station where you could order your own air drop that had a kit you had choosen, like a couple of weapons etc. So you had to kill people to get points (or money) to order in your weapon kit, or you had to just find weapons.
Olyphantastic remember that culling is not PUBG you can get a weapon that one shots full armor or a weapon that will destroy cars with one mag it would destroy the point on going places where no body goes to play it safe and smart
I feel like most of the rounds should be won by people that play it safe and smart
Who said he does? He's presenting how he thinks the developers can improve, not complaining about how the game works.
A Russian Spy he's throwing out suggestions for the future he isn't expecting anything
Just some minor critiques on your ideas...
1. Adding more lootable items in the fields is a bad idea. There's a lot of strategy involved in weapon placement being dense at certain places and frugal at others. The most obvious being that the field holds an incredible amount of defensive potential while the houses hold an incredible amount of offensive potential. Putting weapons in the fields would overpower the field players.
2. I dont like the idea of adding more staircases in houses. Defenders must have an advantage (this is just a 'realistic reality'). The attackers' advantage lies in their ability to chuck nades and flashes to squeeze the defenders. However, to mitigate the defenders' advantage, certain guns should be able to shoot through certain walls (like in real life). For example, I really like how you can tear down doors with bullets.
3. I think theres a lot to be said about the areas you deem useless. These areas effectively decreases space, forcing players to not be as spread out and therefore engage each other more frequently. However, there is still an area on the map for people to go to either to camp out or as a final battlefield as the circle decreases.
4. The RPG/Bazooka idea is actually pretty good. Adding on to that thought, the projectile fired should be low velocity but high damage so that way it becomes hard to destroy a target that is moving or is too far away (i.e. you need to adjust a lot for enemy's speed and distance). As a result, the intended effect of this weapon would hold true.
btw, I saw some people saying that the nading process needs to be streamlined in the chat. irl, throwing a nade isn't that easy. For the most part, I think that the game would be even better by just improving realism.
I've got a suggestion:
Reward/Incentive for winning: If you win and/or a group win a round, you get to keep one item (no ammo) of your choice per kill you earned (this way camping without killing until the end isnt a good option). to keep it balanced, after winning, you're put in another set of servers for other winners as well
Unlike many people i see in the comments i would like to take the ideas you presented and add my opinion to them as some i don't quite agree with and some i do given a tweak or two.
1. Shoulder Camera switching. I agree with the idea of having the camera shift more in the third person to each side, i think the one or two button thing should be switched into key bindings and a player perhaps can decide whether to toggle or manually switch sides.
2. the red zone Currently the red zone is a meme and me and my friends either hide in a house or just run through it, as it stands it's not terrible but incredibly easy to avoid, the idea like a gas zone within the play area sounds interesting sort of like a blue zone created in the current play zone would be interesting, I think this is an idea which needs work as the red zone currently is a meme
3.death zone camping I personally don't see this as an issue I have experienced, by the time this would become a good tactic when many players are nearby the damage would kill them before they killed anything else imo, the circle is a part of the game and we must deal with it.
4. ranking system currently i didn't even know it operated as it does but to me makes perfect sense knowing it does, I don't agree with avoiding the ranking system as you just split your player base into two modes and I could go very in-depth on this idea but I don't see it as a good idea, if you want to play casually then ignore the rank Also PUBG isn't your standard ranked shooter and shouldn't include the same feature set.
5. kills and airdrops I'm sorry but while an incentive to kill is nice, (hit points and kill points already exist) airdrops is ridiculous, that would only make the players who have gotten kills more powerful and would create even more unbalanced gameplay, i think they just need to add more at a later date for clothing items for us to spend the points on, and maybe increase kill point rewards.
6. Building designs I think increasing mobility in and out is all that is needed, as others have said in the comment section, camping in a house takes away your mobility and as of current unless you get super lucky, the circle is likely to force you out of said house, also people do not utilize grenades and that's an effective method of approaching and clearing buildings. I can sorta see the closing off some buildings rooms but i think it would take away the fun and complexity of looting the buildings and hiding.
7. bullet deletion on objects i agree with some window bars as they are a pain and that rails should reduce bullet damage and perhaps become destructible like doors (wooden rails), however the real life connection doesn't work at all as this is a game and not real life, if you're shot is hitting the pole, move a bit. i agree with the second point you made in the video about holding weapons up close to objects like rails.
8. outdoor loot I agree with this totally, the plane and other outdoor areas could certainly have loot outdoors, I also like the idea of trucks and dead parachuters and i think these things could even be randomized game to game to spice things up, but game is in early development so keep an eye out for stuff like that, BTW the shooting range near severny and the lumber mill north of Mylta exist
9.RPG i think that is atrocious to have that much power in a single drop, however i would like to see more unique carepackage drops that change the game a bit more, for instance a flare or a laser designator that allow you to spawn a mini red zone on an area, i think these ideas could be balanced more than something like an RPG and btw grenades work for clearing out and approaching buildings
10. I would like to see more areas around the edge of the map and i also have never been the the northeast shore,
I like thinking of new content for games but i believe it should be considered more carefully before making a video about it, I like your previous content and look forward to seeing more of your videos in the future
Sincerely,
Not a Douche that only says "Quit complaining Levelcuck"
I would say that for the mid game they could increase the credit bonus for kills and I think a better artillery strike system would also mean the mid game is more fun as people would be moving more
More loot in random places - Yes please
RPG and personal airdrops _No thanks! (it allready exists a option to flush out buildings, its called granades)
Redesign of the artillery strikes - Yes please
Getting matched against people with similar ping instead of rank in a separate playlist - Yes please
Bullet penetration - No thanks (git gud)
I would like to see a Russian and African server aswell.
It would be nice (and logical) to be able to pick up extra helmets, vests, backpacks and handguns and carry with you in the backpack.
I also liked when all the cars was spawned facing east but that's just me i gues.
I don't think this is a game where you would want action, this is all about survival and tactics, trying to reduce risks and engagements whenever possible. What you are talking about is a different game (You do understand what is "last man standing" right?)
Makes a 13 minute complaints video, but hides proned in tall grass while laserbeaming people...
Kim Steen he isn't complaining lmao fucktard
The first complain he had was about literally pushing 2 buttons simultaneously "lmao fucktard"
Kim Steen especially when he complained about camping and abusing difficult to clear areas. Hiding in tall grass and using 3rd person is not skilled gameplay
I love you LevelCap but some of these are terrible ideas, the death circle blur is a good idea though.
AirDrop system could also be good if it was balanced and had blue smoke or something to distinguish it from the normal one.
I hate the mid game as it is so I would love something to make players want to fight and the "killstreak" system could be really good IF balanced.
I think keeping the bombing zone like that gives way more options/decisions to take to the player. If you put a gas that force you to leave, it becomes very predictible cause every one has to leave the zone. If you keep it that way, you can still choose to risk a fight in the open, risk a fight for cover or just keep running in it because you are late and stuck out the blue zone. Only thing i would like t see is planes droping bombs on the red zone.
It would be nice if PUBG had absolutely no ranking at all, just play. Sort of like H1Z1, where you get a rank but you are still just matched against everyone.
so basically you want them to change the whole game. People enjoy this game for what it is, if you want the game mechanics from other games then go play those games.
Snoop Doge
It's just his opinion no need to freak out about it.
Also none of the ideas are really crazy.
Plus it's not like the game is a great game
it's just a really fun game so therefore levelcap simply giving opinions on how it could be better isn't something people should be ranting about.
But who am I to judge I buy Fifa every year hoping EA make some radical changes to there game.
fahim asjad I know it's just his opinion and I know this isn't EA but levelcap is one of the people EA invites to events and take influence from. I'm just saying videos like this give influence for these few people and don't represent the majority of players.
op did not freak out. I had the same opinion and was certainly not freaking out, look at the comments lot's of people agree and not a lot of people actually freaking out.
Snoop Doge I disagree with this statement, he wants them to implement elements from other games that he already knows works and will improve the game no matter what and near the end he explains on adding a little bit of experimental stuff to shake up the experience. He doesn't just want to change the game- it's not that lowly thought out. He's improving it. (Look at bf4 and how far his recommendations went with it and people love it)
Leo G. But I'm saying that just because level might like these ideas doesn't mean everyone will. They use the ideas of a small set of these youtubers who don't even make close to .1% of the player base, what I'm saying is that these few youtubers don't necessarily represent what the majority of the player base may like.
I love you level but these ideas are bad
PUBG Devs should watch this video... the game confuses "strategic" with "get a gun and sit in a house until the next circle comes up so we can see which house to run to next"
Although the RPG and personal air drop ideas are pretty bad, I really did like the idea of more loot in outdoor areas and more ways to get into houses rather than going upstairs. Maybe they can add a part of the map thats like a camping area with loot in the tents and even loot in broken down cars. You should also have more ways of getting into a house like said in the video because campers can be such pussies in this game, so making the 2nd floors harder to defend is an improvement Im sure atleast 70% of the player base would like.
Mode: Escalation.
Every fifteen minutes players must reach the required amount of points or be executed. To earn points you must acquire kills. To assist, the Compass will show the direction another player is in. This mode is for players who want faster paced, high skill combat.
Manny Vaughtn not too skilled if you know where everyone is at
Bob sagget yea
this doesn't sound very fun
Manny Vaughtn that is such a shit idea
weren't you the guy that ruined battlefield?
How?
FK-Legit close range sniper rifles
That isn't something that ruins Battlefield lol
ItzATM you will get annoyed when people just use close range sniper rifles and not the other guns
They don't tho 😂😂
Some things I would look forward to seeing if they decided to implement something of it.
1. Night time - It would be cool to have a night time combat on this map. Low light, and new loot to use. Such as night vision goggles, thermal scopes and flashlights as mods or just regular flashlights.. Maybe a battery system so using it constantly could make you lose the ability to use it or have to find another battery. Regular flashlights can be carried with the handgun, but not with two handed weapons.
2. Destructible walls in buildings - maybe similar to doors, just being able to break down certain walls within buildings (such as the walls in the wooden structures and maybe the drywall in apartment buildings) could make indoor combat more interesting. or just wall penetration
3. Mines? - A bit of a stretch, but minefields would make for an interesting way. areas that are dangerous to go through, but sometimes you may have to. That or claymore mines or just traps in general. Just for the sake of defense. if it comes in conjunction to wall penetration, or just a way to possibly disarm em, and it'd make for a strategic way of fighting players.
4. Headshots are instant kills in squad gameplay as well - honestly this isn't that important, but maybe the heavier weapons can just straight out kill the player instead of knocking em out with a headshot. Idk about you but surviving a crossbow bolt to the head seems like a stretch, unless a helmet is involved.
I got something to add to number 7. When you shoot the glass out of a window, you still hold your gun as if you're standing against a wall. It would be great if shooting out the glass made it possible to stick your gun through the window.
Charlie. You're so short sighted. If buildings get destructable the bomb zones will be fine. As they were in the original version of B.R.
Ya, can't watch anymore.
10 Ways To Make PUBG Even Worst
Removing areas in the safe zone from play via radiation/gas sounds amazing.
Say everyone drops on Pochinki early game, and it gets radiated in the after 10 minutes, would make mid game in that area more interesting.
Gas would be awesome in general, make gas masks useable/need filters. :D
Ok let me run though this and just give my opinions on each.
-Shoulder viewing: Agree. I think it would be super awesome to be able to designate your character as left or right handed from the start. But also a button that will switch shouldering and or camera would be nice.
-Arty Strike/Red circle: Agree. I like the idea of the arty strike effecting the area for longer periods (even permanently) than just the strike itself. If building destruction is not going to be a thing in PUBG, than I fully would support a 'dirty bomb' type of situation that you would have to evacuate or pretty much die. Although this would incentivize others outside of the area to camp and pick off those that are trying to escape it. So there would be some balance issue there, but overall I like the idea.
-Circle Camping: Agree. It is one of the worst things to think your circle safe and then get shot in the back by someone who is either just trying to get a cheeky kill before they die outside the zone or they hit some good med loot and are able to withstand the circle longer.
-Casual/Ranked: Disagree. As it stands now, in early access, you can get casual games if you can get into a custom game. I would hope that custom games become available to non-contributors in some fashion in the future (al a Battlefields server rental system). However at this time I think having a casual vs ranked option would only give those, like yourself Level, and StoneMtn, Jackfrags, etc, a place to basically run rough shot over those who are likely just trying to get better at the game in a non-ranked environment. So for that reason I would disagree with this one.
-Incentivize kills: Agree and Disagree. So this one is tough, mainly because the point of the game to most is to survive. You should be able to win in this game with 1 kill if you are skilled at stealth. I myself am not great at mouse and keyboard shooters so I struggle when it comes to getting more than a few kills in a round. But I can still be successful by being stealthy and getting to the end game just by not giving away my position. Now I do think that you should get something more for getting a kill and each kill there after. Currently all you get is 20 BP and that's good for fuckall... So some kind of in game drop system would not go amiss. Possibly a drop that you still have to fight for like a current drop, or maybe even something like a free upgrade or fix a damaged piece of gear etc.
-Redesign to buildings: Agree. I do see that the one way in, one way out currently does limit the players decisions when fighting indoors. Hopefully some of this will be addressed when the vaulting mechanics come into play. I ability to use external elements to climb into a building would be kinda cool and would probably not have any real balance issues as you'd still be able to be heard moving around etc.
-Refine gun collision: Agree. This is the bane of my PUBG life. Having someone lined up in my cross hairs and pull the trigger only to have the bullet get eaten by a window bar or some other object is super frustrating... especially for a fairly bad player like myself. :)
-Loot in exterior areas: Agree. However this could be implemented would be a great way to offset or alter the current 'typical loot routes' in the game... this could even be done in a procedurally generated way. For instance, having a random ConEx container spawn system where as you'll likely not see them in the same place game to game. As a bonus these random containers would serve as new hard cover that would be different from game to game.
-RPG: Disagree. This would become OP super quick and would be a detriment to the newer players trying to figure the game out. Since they are less likely to try for something risky like a crate drop. I much prefer the idea of a single shot M203 style launcher and a very, VERY, limited ammo count, like max of 3. It would give you more accurate grenading ability and you wouldn't have to worry about the possibility of over-cooking a grenade while trying to find the sweet spot to throw it. It would also be something that you could use at greater range than the hand thrown grenade, which is limited to about 40-50 meters. This could be done from up to twice as far possibly.
-Map redesign: Agree and Disagree. While I see what you mean by 'areas that see little in the way of normal (non-circle forced) traffic, it would be a large undertaking for the dev's to do this. It would be nice in the future if they do the data mining and find the areas like this and revamp them but with the other issues like optimization, frame rate drop, etc they have other fish to fry. Hopefully with the new maps that are in the pipe this feeling will diminish somewhat. In an ideal world this game would be completely procedurally generated each game giving no one an advantage as each map would be something different and unique... but that would be a massive overhaul of the game itself.
Love the vid's Level... keep up the good work.
this is levelcap's one of the worst videos
Along with removing headshots from Rainbow Six
I'm early lemme make a joke
the redzone
After you die to it two times you get fucking virtual PTSD from that shit xD
It's just way too RNG
Agree on all your points but if they include "gas grenades" used to raid buildings you will avoid building campers. Maybe lethal (mustard gas) or non lethal (tears/stun) variants.
Same gas can be used out of circle damaging vision and health. This will also make worth wear the gas mask.
The flash grenades have to be redesigned for sure as now are useless 100%.
Also the main meta now is to "get a vehicle" as fast as possible to go to empty places to loot. Why the abandoned vehicles have fuel? The fuel cans must be rare and it will make people fight for fuel to get remote places or get into the circle at time. This will make essential to use fuel cans and keep space on inventory if you are far away.
Levelcap, you used to be my best youtuber during the Battlefield 3 times. Those tutorials on how to peak corners in noshahr canals, or "going crouch" when reloading. I do it every time that it is hard for me to not do that anymore. However, After the release of Battlefield Hardline, you became a youtuber who is more of a complainer than a teacher. The problem is that DICE actually listens to you. Like when you mentioned in a video that Stingers should drop planes and helicopters in Battlefield 4 easier, and they actually buffed the Stingers the next patch. Or when you disagreed with the majority of the community about the revive train in Battlefield 1, and said that it should be limited to 3, and DICE actually implemented a limit to the revives.
I still watch you. I still like your personality but it's sad how you changed from a person who affected my FPS experience and taught me ways to live instead of die, to a person who just complains and ignores his fans. Please listen to us, your fans.
You are a try hard (no offence)
Pisses me off how youtubers in this genre can complain about a game that i think is fine but because they are big and probably have contact with the developers they will change the game to suit them. Sounds like you are upset its not a fast pace shooter when it's not supposed to be. You ruined battelfield, don't ruin this game. Bog off m8
Are you 12? Is your understanding of the world limited to a 12 year old's point of view?
DICE ruined battlefield, idiots like you just keep blaming the wrong people. He's just throwing his opinion out there, no need to be a douche in response because you stupidly think he has some kind of power over the devs and publisher.
Daniel Ogden he flips to new games with the slightest hype so he will be gone soon :D
@Jason No: Levelcap has more concurrent viewers than PUBG has concurrent players. So yes, he has a lot of influence! Don't underestimate this! The community needs to call him out for his shit he suggests in this video so the developer sees that he does definitely not represent the community.
+Sebastian P (Spen) theres no community here lol. Get your head out of your ass.
Sebastian, PUBG broke 1 million purchases almost a month ago. It's been one of the most streamed games on Twitch for weeks. I can say with 99% certainty that more than 150,000 ppl play the game.
I think what everyone is trying to say here is one thing; the main thing is to keep the main thing the main thing.
I don't disagree that building camping needs a better counter strategy, but being able to noob tube from an extended range isn't a good fix for that imo. How about some sort of heavier hand held explosive like C4 or a thermobaric grenade? Something that packs more of an explosive punch but still requires the attacker to reach the building before deploying the weapon.
how about REMOVE THE DAMN THIRD PERSON CAMERA? Being able to look around corners and over cover with it is absolutely retarded. It's stopping me from buying the game ... don't want to play a game where campers are rewarded
I think a mode that forces first person would be fun, but I don't see having a third person camera as a problem, just something you have to learn
Islands of Nyne is another Battle Royale coming out and will be first-person only.
Dude really. Do research he's adding a hardcore mode which is first person only. Just like he did for the arma mods
Sounds like someone that doesnt know how to deal with campers, or assumes you have to rush a building of ca,pers in an open field
more like someone who wants their games to be slightly realistic
I've been thinking about getting PUBG but if these comments represent its community I think I'll pass, Jesus Christ
3 million + players, there are bound to be a lot of a$$holes. Not sure why the hate though, there is a steam thread asking for player suggestions...
Spyrothecat they really don't, I'll be honest, I completely disagree with 70% of his suggestions but PUGB's community is stellar and not represented by some of these people. I've had more than one time where I simply asked a player not to slaughter me when it was the beginning of a game and I was defenseless and they had a shotgun. And I've also done the same for others. The reason people are disagreeing with this video is simply because these ideas go completely against what the game is based around. Camping IS a part of the game, and definitely should not be eliminated. And the killstreak idea is just.... I'm not even sure how to explain.
Spyrothecat I'd say PUBG is worth getting IMO. You can find some absolutely hilarious people in the game, and also incredibly annoying people that mic spam really annoying and bad songs, but it's a game with a large community. What do you except?
Ctrl T works wonders if you're worried about a toxic community
Same here. I've got $40 sitting in my steam wallet from a refund, and was looking to pick the game up. I definitely don't want to go near this game with a ten foot pole, now.
Lol the artillery part has plagued World Of Tanks since the begging of that game. Artillery was designed to hit campers so people would move around.
But since artillery can one shot kill a lot of tanks, it actually promotes more camping to hide in artillery safe areas (like behind buildings or boulders)
NO RPG's! That's a bad idea in my opinion, a grenade launcher maybe, but not an RPG
So much hate on this video when all he wants to do is reduce camping and annoying collisions... less rages more skill more fun. This video was well put together and he put a lot of time into it
People disagreeing and stating their opinions back is hate? Alrighty, yeah some people are a bit.....zealous, with their wording, but generally. Also I still disagree that holding a position of strategic importance or value should be punished. Just complaining about "camping" is daft and that imo is a CoD kiddie way of stamping your feet that someone got the better of you rushing and not checking those damn corners.
Tyler Williams So how about the fact that almost all of these buildings have miles of open ground surrounding them, meaning anyone can get picked off for just moving in the direction of a building. Or how about how impossible it is to attack an occupied building because there's only 1-2 ways in? Or how about the fact that people will just sit in these buildings for entire portions of the game? What is fucking tactical about that? You mean broken. And fucking lazy. That's why camping in general is hated. THERE'S NO FUCKING SKILL OR TACTICAL REQUIREMENT. How about you get your head out of your ass and see that?
Tyler Williams agreed 100%
Saying he is fucking stupid and bashing the video without even watching it thru is hate. People can have you opinion but saying mean things for likes isn't the way to go about it
one of his ideas actually would increase camping: open field loots. While getting shot inside a house, you actually have a chance to find out where the shots comes from. Outdoor loots would be a campers dream and the looter have no chance to survive
I hate the kill streak idea. The beauty of PUBG is that contact isn't always the best option and when you add kill streaks you encourage players to throw that caution to the wind and try to kill as much as possible as fast as possible
Breaching: make a knocked player avoid player-colisio; once a stairway/doorway gets clogged with a downed player, momentum stalls dramatically giving further advantage to the camper.
Breaching: add a riot shield to the game.
Rank system: keep it. Make the elite play with the elite. I want a chance at a chicken dinner.
RPG: meh
Grenade launcher: fo sho
My biggest frustration is the speed of the zone. In the mid to late game you have no time to fight and are forced to constantly run to avoid the zone. there is a forum post suggesting a sprinting speed zone in the early late game (around 25 people left) and a crouched running speed zone in the late game (10 left). I think this would be perfect. make the late game much more tactical and much less based on if you get lucky with the new zone. so often at the end it comes down to who gets the new zone on their spot or their cover and you have no choice but to sprint directly at them to avoid the zone closing...
Charlie says he likes to jump into populated areas and get into the action... yet in his video he lays in grass and camps rather than pushing the edge of circle and trying to stalk/kill people. GG. (I do the latter in the last few circles)
If you lean to the right with E to maybe peek some conrner or something else, you can truly say that when you zoom in to aim at someone, you will look over your left shoulder.
Same stuff with the right one. Hit Q when you want to look over the right and THEN zoom in. So its Q followed by the right mouseclick instead of right mouseclick Q. Both ways work, no problem here.
I think the reason the gas instead of artillery strike idea doesn't really solve the problem is that now you've got the guys in the gas area moving to the guys who are outside it still camping. So now you've just forced one guy to run directly into a camper, you havent solved camping.
Most of the things you described fit other games, fast paced gun play = H1Z1; Airdrops = The Culling.
Mate we like you and all but chill your beans. PUBG aint about runing like an idiot getting killstreaks to call in a care package to drop you an RPG so that you may just destroy a building to "flush out campers".
Outdoor loot is a good idea i give you that.
Personally, I'd want them to add more bolts for the crossbow and make the game more like a hunt than a gladiator match. stalking your prey, reacting to complications and timing engages are the things I enjoy in this game. The slow pace of the mid game keeps you on your feet, but I do think some additional objectives would be nice; rather than there being 40 People left in the 4th circle where 20 are just simply gunned down.
I think the loot discovery needs a big buff, I've played games where I've been through 20 houses and haven't found an AR, it's super annoying when all you find is pistols, lvl 1 backpacks, and clothes. It hurts when you don't get anything good and you get into a midgame gunfight and lose because you have a shitty pistol and they have a akm.
That moment when the people who are saying LevelCap is "complaining" are complaining. He's not even complaining btw 😂, he's just giving some ideas which isn't anything new or bad.
i disagree with the RPG idea but agree with a weapon that could force people to move for example like a gas grenade.
Chemical weapon idea replacing artillery is a good idea actually. Also just general gameplay fluidity. Don't know so much about adding an RPG but the idea to redesign the cities with ways to get up buildings is also a good idea.
I feel like a rpg would not fit in such a tactical "skill-based" game
My friends and I were talking about a way to add some more action mid-game is add some hostile wildlife(bears were our ideas) to keep players busy during the boring mid-games and discourage players from sticking to camping spots.
Maybe the red zone should be changed by making buildings inside the zone break down... if the building is destroyed while you are inside you can take lots of damage or die
Bad idea: RPG's. Too OP, even in concept (although the "backblast" idea isn't too shabby).
Good idea: Making buildings more difficult to defend.
Bad idea: Unranked system. Pro's smokin' noobs can really discourage noobs to keep playing after they've been wrecked too much.
Good idea: Changes to the artillery strike zones.
Thanks CAP I agree with most of these critiques, I have one of my own, lately I've noticed that 3rd person is kinda an issue. players risk no exposure but can clearly see 20' around a corner. I get a good spot only to get peeked over a wall. looking forward to Islands of Nyne.
half the stuff you mention is just what makes the game exciting and fun
I totally agree with most of these. I also think another good one would be to add a momentum to the movement system so it isnt so impossible to hit people strafing and constantly changing directions. If there already is that, maybe its just the netcode that allows them to jutter around the screen so fast.
I disagree with the RPG idea, it would be very OP, it would completely negate cover in the end zone meaning if you were one of the last people and you had this item you would almost certainly win, especially if it has a big enough blast radius to clear an entire room or floor of a building. EDIT: The idea of this one shotting vehicles is also OP. Currently if you start shooting at a vehicle they usually have a chance to either escape or fight back, this RPG idea would ruin that.
LC,I would likely recommend u a loadout.The loadout might be very suicide and berserk.
Primary:MCS 870 with explosive shot,iron sight,flashlight(In case u are in a dark plzce)
Secondary:M9 Berretta.
Frag grenade
(Seriously idk what class can use shotgun so I just randomly say shotgun.)
U are the legendary DOOM guy!U kill every thing in ur sight,leave no mercy!
Becuz they are rage,brutal,without mercy.But u will be worse,RIP and TEAR,untill is DONE!
Plz plz plz plz pick my loadout Levelcap.
Actually they are way too many Doom guy loadout,so I chose this one instead.
How convient, LevelCap is now making suggestions on how to make PUBG better in his opinion. Now we wait until he does these for PUBG on a daily basis.
People are always hating on levelcap. He's a great youtuber and plays games enough that his opinion should be taken into consideration.
If you're going to hate on levelcap you should do it because he thinks BF1 is not dying. BF1 is dying people.
Get PUBG. It's way better.
at 6:30 how mad were you when you got ran over when he didnt even hit you? xD
Here's what they need to do to make the game better first, 6:30 vehicle wasn't even near you & 9:08 the ghost shot (when you shoot but don't actually shoot).
Also To your last point on a map rework (and I think this could work for any new map template they release such as the new desert map) but make the layout of the map randomly generate kinda like rust, like main places such as school and military base can spawn in random spots and the layout of the map could change, such as what used where a hill once was there is now a field and a mountain is now somewhere else, but keep it the same size. I think having this would 1 add tons of replay value since any map you play will never be the exact same (for the most part) and 2 makes certain strong places and high loot places a lot more dynamic. because it's become a routine for most people to hit certain spots and avoid others.
Edit: I also (and this is just me personally) would like to see the game only in first person except when driving. I think I seen they were coming out with a "hardcore" first person only mode so that is cool, but I hope that's the only change in that mode and not like "oh it's only first person but your hud is now gone as well no mini map or compass if you want only first person."
12:08 that is what I want to see changed. I get that people like the bullets coming out of the barrel, but nothing is less enjoyable than placing your crosshairs on someone and it hits some indestructible surface instead.
I must say, he said that the Red zone ended up making people dash strait to buildings (which is true) but I think it is designed more to Screw you. I have had tons of games where red zone hit and I was in the middle of it, mean while the blue was coming. I ended up getting microwaved and losing games because of that. I'd say that the red zone is pretty good where its at.