A guide on AC1’s various Assassination types and their properties. #stealth #assassinscreed #altair #freeroam #openworld #stealthkills #guide #tutorial #tips
I invented a new air assassination, if you are out of range like on top of a 3 stories tall building, you can fist drop select the hidden blade mid air press the direction the guard is and mash the assassinate button. Dont press high profile mid air or when you land it will cause you to get detected if you high profile assassinate. Note that altair should not fall that close to the guard or he will just push you and wont let you assassinate him
The assassinations in AC1 all felt so significant. That sound effect is a big part of it, I think. AC2 fell flat for me because the assassinations felt both slow *and* careless. It feels like Altair notices every person he puts the hidden blade to.
Alright now I had no idea you could HP ledge assassinate like in the later games, let alone do it while hanging like at 8:20. Also the throwing knife-throw-assassinate combo at 1:10 is hella stylish! Great video, didn't know I could learn this much useful information about AC1. Can't wait for the throwing knives guide
Thanks rejected! The throwing knives guide won’t be anything too intense because they are mostly self explanatory in AC1 but there should be some interesting stuff
We've never tried mashing assassinate as we climb out of a haystack, have we? There's an off chance it might count as an NSO just long enough. Can you please cover mission planning next? I may be able to help you with some graphic design if you want to overlay multiple maps on top of each other
I did get an assassination out of a haystack exactly once, but after trying for a few hours I never found a way to do it again. And also, I haven’t even finished talking about basic mechanics, that’s a later video
Ididnt expect you know about ledge assassinate becous no one used that before! But am proud of my self knowing all of these moves! But you forgot mention something ! High profile assassination is very usefull and stealthy in most of the time (only in ac1) if there is a gurd (not suspecious) near you and you high profile assassinate some one near them they will back step and you can throw knife before they detect you! (Detection will happends after dialoge ends) and this is another usefull trick for roof tops becous if you high profile assassinate a gurd in sight of a archer they have a long dialoge and even they are far you can kill them by throwing knife undetected! And ledge assassinate from front is possible but they should be a little far from ledge Ihope these tips would be usefull for you(:
@@kinography9085 so it means you play ac1 too much as ido!😂😆 Did you know those white dudes that you can blend with them spawn when you kill gurds somewhere? (Idont know its becous you help them in that place and they will help you or its random) If you stay they will spawn in stealth missions they will spawn in the place that you will kill your target too!
Late but you just have to be "not standing" before the jump into vault down. As long as you weren't running normally (or standing) before the jump, u can do it (can even jump > land on flat ground and quickly jump again before standing/running state > vault).
Addendum:
-You can ledge assassinate from the front, but the target must be standing further away from the ledge.
I invented a new air assassination, if you are out of range like on top of a 3 stories tall building, you can fist drop select the hidden blade mid air press the direction the guard is and mash the assassinate button. Dont press high profile mid air or when you land it will cause you to get detected if you high profile assassinate. Note that altair should not fall that close to the guard or he will just push you and wont let you assassinate him
[michael_jackson_eating_popcorn.gif]
The assassinations in AC1 all felt so significant. That sound effect is a big part of it, I think. AC2 fell flat for me because the assassinations felt both slow *and* careless. It feels like Altair notices every person he puts the hidden blade to.
Not to mention those sick camera angles.
Good evening my dear friend ❤❤Perfectly gameplay Very beautiful video my friend ❤❤❤
Thanks!
Great game. I'm playing It for the first time in 2022. Thanks for the tutorials!
No problem. I hope they’re helpful!
I never thought about shoving guards into a ground assassinate, will keep that in mind!
It’s a useful habit to get into with how often your assassinations can get blocked
These videos are so well made,bravo!
Thanks!
1:55 it will look like a bump more if we have Unity animation
Needed this
I got you covered!
Alright now I had no idea you could HP ledge assassinate like in the later games, let alone do it while hanging like at 8:20. Also the throwing knife-throw-assassinate combo at 1:10 is hella stylish! Great video, didn't know I could learn this much useful information about AC1. Can't wait for the throwing knives guide
Thanks rejected! The throwing knives guide won’t be anything too intense because they are mostly self explanatory in AC1 but there should be some interesting stuff
Ending was slick.
Thank you volpe!
awesome, thx for the tutorial mate.
Sure
Very nice
Thanks lumin
Great video
Thank you!
I hope I would create something like that, but Ubisoft
I can only say that it looks great, I'll tell you a secret, you play better than me
Lol thanks
We've never tried mashing assassinate as we climb out of a haystack, have we? There's an off chance it might count as an NSO just long enough. Can you please cover mission planning next? I may be able to help you with some graphic design if you want to overlay multiple maps on top of each other
I did get an assassination out of a haystack exactly once, but after trying for a few hours I never found a way to do it again. And also, I haven’t even finished talking about basic mechanics, that’s a later video
@@kinography9085 You get a clip of that?
@@icarusgaming6269 I’m not sure, I don’t think so. Maybe if it happens again?
how you changed the keys on top-right-corner? mine looks -like hand & leg
I didn’t do anything with mine
Ididnt expect you know about ledge assassinate becous no one used that before!
But am proud of my self knowing all of these moves!
But you forgot mention something !
High profile assassination is very usefull and stealthy in most of the time (only in ac1) if there is a gurd (not suspecious) near you and you high profile assassinate some one near them they will back step and you can throw knife before they detect you! (Detection will happends after dialoge ends) and this is another usefull trick for roof tops becous if you high profile assassinate a gurd in sight of a archer they have a long dialoge and even they are far you can kill them by throwing knife undetected!
And ledge assassinate from front is possible but they should be a little far from ledge
Ihope these tips would be usefull for you(:
I know about this as well! I was going to discuss throwing knives in a future video so I held off on discussing it here
@@kinography9085 so it means you play ac1 too much as ido!😂😆
Did you know those white dudes that you can blend with them spawn when you kill gurds somewhere? (Idont know its becous you help them in that place and they will help you or its random)
If you stay they will spawn
in stealth missions they will spawn in the place that you will kill your target too!
@@vstarev2715 Yes, this is actually brought up in some investigations
Maybe weird place to ask but how do you get this game to run on modern pc? I get big freeze in my game every 30 seconds or minute or so.
I don’t play on PC, although I’ve heard that you need to cap your fps to 60 and turn on v-sync to fix certain issues
@@kinography9085 thank you so much I will try!
0:54 i thought you had to do 2-3 jumps before you could vault?
Beginning a jump from a beam removes the original jump requirement
Late but you just have to be "not standing" before the jump into vault down. As long as you weren't running normally (or standing) before the jump, u can do it (can even jump > land on flat ground and quickly jump again before standing/running state > vault).