5 DEVS Make a GAME without COMMUNICATING! (DOUBLE cycle edition)

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  • čas přidán 4. 06. 2024
  • GAME DEV ROCKET (Learn how to make games): www.gamedevrocket.com/
    PLAY Water Wars: www.blackthornprod.com/waterwar
    ----------------
    Made by:
    TheShelfman: www.youtube.com/@TheShelfman/...
    Rugubug Redfern: www.youtube.com/@RugbugRedfer...
    (Music by Stevia Sphere)
    Phibian: www.youtube.com/@i_am_phibian...
    Gerard Belenguer:
    (assets) - assetstore.unity.com/publishe...
    (twitter) - / gerardbelenguer
    Blackthornprod: www.youtube.com/@Blackthornpr...
    ----------------
    5 game developers create a video game without communicating using Unity. Discover what we make, how we did it, and the many challenges, struggles and successes along the way!
    ----------------
    0:00 - Intro
    0:30 - TheShelfman Cycle 1
    1:55 - Rugbug Redfern Cycle 1
    3:32 - Phibian Cycle 1
    4:34 - Gerard Belenguer Cycle 1
    5:32 - Blackthornprod Cycle 1
    6:40 - TheShelfman Cycle 2
    8:39 - Rugbug Redfern Cycle 2
    9:52 - Phibian Cycle 2
    10:55 - Gerard Belenguer Cycle 2
    11:57 - Blackthornprod Cycle 2
    11:58 - Conclusion
  • Hry

Komentáře • 1,1K

  • @user-oe3kz8ww7d
    @user-oe3kz8ww7d Před rokem +7230

    This man's obssesion with adding bosses and centipedes to games that don't need them astounds me.

    • @juicedup14
      @juicedup14 Před rokem +710

      Can we check to see if hes a centipede in disguise?

    • @finnmcdonald5455
      @finnmcdonald5455 Před rokem +77

      Fr

    • @maxgamer-on3jj
      @maxgamer-on3jj Před rokem +53

      Noa? I just started watching now

    • @PengiiiiGameDev
      @PengiiiiGameDev Před rokem +456

      ​​@@maxgamer-on3jj yes, noa. There needs to be a boss in EVERY game according to him. He completely changed the one in the no communication horror edition, adding a boss centipede to it. (No hate though, love the series!)

    • @oscarv6907
      @oscarv6907 Před rokem

      Just dislike the video, hopefully he will understand that he is making this great series less enjoyable.

  • @Cut_Content
    @Cut_Content Před rokem +1417

    Sees any game: "This needs more centipede, & also a big giant monster boss"

    • @bzqp2
      @bzqp2 Před rokem +137

      Let's not forget he always has to ruin the art style by turning everything into a grotesque abomination...

    • @lordtallestnoob8835
      @lordtallestnoob8835 Před rokem +30

      game ruiner

    • @chaosmastermind
      @chaosmastermind Před rokem +47

      Hmm Chess is great and all, but it lacks a certain.... giant centipede boss monster aesthetic. :D LOL

    • @siraaron4462
      @siraaron4462 Před rokem +27

      @@chaosmastermind what's a game of Tik tack toe if a giant centipede can't run across the board to screw with both teams

    • @bindingofisaacenjoyer738
      @bindingofisaacenjoyer738 Před rokem +13

      ​@@siraaron4462 cookie clicker definitely lacks of a giant centipede grandma as a final boss

  • @greenin5537
    @greenin5537 Před rokem +1062

    I love how Phibian fixes the inconsistency of the art style between his pixel art and the art that was introduced at the end of round 1, and then the same thing happens again hahaha

    • @siraaron4462
      @siraaron4462 Před rokem +76

      I mean that's on phibian for assuming Noa wouldn't do what he always does /s

    • @jaminweil8645
      @jaminweil8645 Před rokem +37

      I know it's so funny how you can hardly see phibian's stuff at the end

  • @IAmBael
    @IAmBael Před rokem +3257

    Noah's an evil genius. He knows that adding a centipede and a big boss monster at the end every single time will cause people to comment about it, raising the interaction on the video and getting it recommended to more people.
    He also knows that even if it annoys us, the 5 devs concept is too interesting so we'll keep watching it anyway.

    • @oscarv6907
      @oscarv6907 Před rokem +307

      I rarely dislike videos, but this is now making the series less enjoyable.

    • @bzqp2
      @bzqp2 Před rokem +252

      Jeez, I'm starting to believe that is actually what they are doing... Doesn't work in a long run though. Negative publicity usually backfires.

    • @elib1421
      @elib1421 Před rokem +52

      haha, i think you are right. he feeds on our annoyance, because the concept is just too good to not watch it anyway... damn

    • @sky01james28
      @sky01james28 Před rokem +42

      Even if that’s true, you gotta respect the man for hosting these anyway. It’s a lot of work and he knows the risks of backlash but does it anyway

    • @NekuroMC
      @NekuroMC Před rokem +51

      evil genius lmao he is just selfish

  • @roopbert8739
    @roopbert8739 Před rokem +675

    Phibian: i tried making the art consistent so that people dont gouge their eyes out while playing
    Noa: so anyways, 3 new enemies that i didnt even attempt to make consistent to the artstyle even after seeing that my art has been made more consistent, add a new plant and make them all cover the screen so the player cant appreciate the art of the other devs

    • @Josh.Green.Official
      @Josh.Green.Official Před rokem +26

      Lol he ruined it

    • @stevenmark4407
      @stevenmark4407 Před 6 měsíci +2

      @@Josh.Green.Officialhe did not. He just jumped the gun. There needed to be some more in between

    • @Josh.Green.Official
      @Josh.Green.Official Před 6 měsíci +4

      @@stevenmark4407 fax I was hating

    • @aanvil7244
      @aanvil7244 Před 5 měsíci +6

      @@stevenmark4407nah he always does cuz all he does is use his own artstyle instead of going with the game

    • @gargoyled_drake
      @gargoyled_drake Před 4 měsíci +10

      Somehow i think Noa actually think people are just making memes about his big elephant in glass house way of moving him self in these collab gamedev videos. And not actually realizing that people think it's honestly too much and no one wants to watch him treat the work of others like that over and over again and again.

  • @liamkoehler8820
    @liamkoehler8820 Před rokem +1747

    Noah should not be allowed to go last. He just cannot stop himself from tarnishing the other developers hard work with last-minute suggestions. All the other developers understood that the second round was for polishing -but not Noah! He just had to change the entire game loop (boss, rather than endless) and mess up the art (little respect for the pixel art theme).

    • @aseemfares5760
      @aseemfares5760 Před rokem +32

      Brooo Liam dissing on Noah brofists

    • @PengiiiiGameDev
      @PengiiiiGameDev Před rokem +229

      Soo true! They better change it next time, I have been disappointed every time he is last, and any time noa and only noa controls the games art style (which doesn't look great imo)

    • @TuckerTheMandolinist
      @TuckerTheMandolinist Před rokem +11

      This ^

    • @elib1421
      @elib1421 Před rokem +92

      i think he does it on purpose, just to piss people off, so they engage in the comment section... maybe working but totally not nessessary imho. this series would perform without it too.

    • @Orangesnake221
      @Orangesnake221 Před rokem +48

      @@elib1421 if that is true than that is just really not smart of him the series is great in it of itself but if he continues doing this it’s just going to make people not want to watch the next one if they know they’re probably going to be disappointed by Noah’s changed again

  • @WastelandBloom
    @WastelandBloom Před rokem +1624

    I really liked Phibians take on the art for this game. As much as like Noahs art, it does get very samey when he's the one that handles the art in all these top down sort of games.

    • @kyushyn
      @kyushyn Před rokem +184

      noa cant not add his shitstamp art on every single game he touches

    • @PengiiiiGameDev
      @PengiiiiGameDev Před rokem +138

      ​@@kyushyn and in this game he still used his ON TOP of the other pixel art style

    • @gargoyled_drake
      @gargoyled_drake Před rokem +142

      Noahs art contribution to this game did clash a little with phibians art, i did like that he added a boss and all that, but it just made the game go from actually looking like a real releasable steam indie game, to a free adware mobile game LMAO, being a little harsh, but i think it would be perfect if they got Phibian to redo Noahs art on this game.

    • @tbhandrew5857
      @tbhandrew5857 Před rokem +38

      @@kyushyn Noa will try his damned best to stomp on a game until it's unrecognizable.

    • @PengiiiiGameDev
      @PengiiiiGameDev Před rokem +42

      ​@@gargoyled_drake the boss changed the entire games direction, it was a fun, infinite top down farming game, then it was a big boss battle game, like EVERY OTHER GAME

  • @leamoore64
    @leamoore64 Před rokem +997

    I think this series is actually a commentary on the production process in the modern game industry. 4 people putting love and care into, then the final guy comes along and adds the formula he likes and erases half of the work done.
    The only reason this is a joke is because I don't think it's an intentional commentary

    • @mrjones2928
      @mrjones2928 Před rokem +81

      thats a great way to say it. The whole idea of this is so awesome but im starting to get annoyed by BTP's involvement if im being honest. Hope that they do better in the next project

    • @RAC_mans
      @RAC_mans Před rokem +52

      ​@@mrjones2928 is just Noah's inability to work on 2D project. Anything that has a 2d project he needs to add some sort of boss and override it with his art style he was fine on the 3D project but when it comes to 2D he just physically cannot get over not being in control of it he needs to add his own art style or he thinks the game wasn't good because it's his Channel it's not a shared project it's an idea for his channel that he's uploading that's why he's always at the end because He makes himself at the end so he can chew on his ideas in to make sure no one else is able to make the last change or get rid of what he wants

    • @mrjones2928
      @mrjones2928 Před rokem +71

      @@RAC_mans his change in art style is the worst for me. It started to look so nice with the pixel art and then he just said “nope”. Now that I think about it he have actually done that for almost all of the projects. Super annoying

    • @AyanKhan-ge4fp
      @AyanKhan-ge4fp Před rokem +13

      @@RAC_mans try doing this challenge with no context or perspective of others in any way and you would understand how hard it is. It's a totally different story seeing them all doing their work and explaining their views rather than having no intel at all and trying to make a good game (cmon who wants to make a bad one).

    • @Selrisitai
      @Selrisitai Před 9 měsíci

      @@RAC_mans Try some punctuation next time, holy eff. I don't know how I read most of that before stopping. I had to violently burn my eyes out with polyurethane afterward.

  • @arc9171
    @arc9171 Před rokem +1029

    Noa try not to add completely irrelevant bossfight to every game challenge [impossible]

  • @Kiwi-fl8te
    @Kiwi-fl8te Před rokem +858

    As a pixel artist, (and as an artist in general) Phibian is my hero.

    • @neoxus30
      @neoxus30 Před rokem +14

      Based, keep going strong)
      Edit: Though it'd be hard to find some of your work if you ever publish any, since your name is as simple as "Kiwi". Wish I could see some)

    • @negativefg7922
      @negativefg7922 Před rokem +8

      As a fellow pixel artist too, I salute you.

    • @helios2538
      @helios2538 Před rokem

      Same

    • @outtapocketcriminal
      @outtapocketcriminal Před rokem

      Same

  • @GGFTV
    @GGFTV Před rokem +899

    I think taking the double cycle approach for this series is super interesting

    • @taurasandaras4699
      @taurasandaras4699 Před rokem +5

      yes

    • @michaelhowe4746
      @michaelhowe4746 Před rokem +14

      Oh agreed!!! I really like that it helps bring more polish to it.

    • @GGFTV
      @GGFTV Před rokem +16

      @@michaelhowe4746 I like the devs seeing their feature and what happened to it, but still being able to tweak it or something else. Think of John from Lost Relic games who had his whole helicopter features removed on the last episode lol

    • @bontonexofficial5075
      @bontonexofficial5075 Před rokem +7

      Yeah, it’s really a solid plan. I feel like the only thing to do would be moving Noa to the middle of the development process rather than the very end, so that these last-minute changes happen less often

  • @nfquinzy
    @nfquinzy Před rokem +788

    No need to "redesign" thoughtful character art at the final minute of development. You decimated the cohesive enemy design previous devs had worked really hard on. The point of this series should be to "yes, and..." the progress previously made.

    • @Chiminiio
      @Chiminiio Před rokem +5

      True

    • @odayakaanimations7938
      @odayakaanimations7938 Před rokem +2

      bro fr

    • @RC-zb8tl
      @RC-zb8tl Před rokem +5

      That’s not how they present this challenge at all. The entire point is that you can’t communicate with each other and to take the game where you think it should go by using the previous template as inspiration. Half the shit they add isn’t even finished since they don’t have much time so how would “yes and” work with broken and unfinished concepts?

    • @odayakaanimations7938
      @odayakaanimations7938 Před rokem +32

      @@RC-zb8tl they weren’t broken or unfinished, the whole boss and having an endgame was completely unnecessary and went against what all the previous people were trying to do

    • @RC-zb8tl
      @RC-zb8tl Před rokem +9

      @@odayakaanimations7938 He did what he felt the game needed… That’s literally the entire point of this series. To add what you think should be added. The theme is to add each persons ideas and flair to the game, not take the first persons idea and flair and strictly stick to what they were going for.

  • @jardaro8679
    @jardaro8679 Před rokem +892

    Why is there always a need for a boss? This is a survivor type game, it doesn't need a boss to be 'complete'...

    • @freezingfire1278
      @freezingfire1278 Před rokem +183

      I’m getting tired of the random & completely unnecessary bosses too, if someone had the idea for a boss they would’ve already done it

    • @kouta2594
      @kouta2594 Před rokem +1

      @@freezingfire1278 In holocure game is like that

    • @Evaisa
      @Evaisa Před rokem +15

      Yeah same, why does there need to be a end game

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p Před rokem +25

      @@Evaisa I feel like since the game is fairly simplistic (not for the time spent, tho), putting some time pressure and capping each run probably does help. If it were to be developed more, than sure, I'd agree ditching the boss would be better

    • @brunomartinboix9197
      @brunomartinboix9197 Před rokem +28

      also it doesn't make sense that the centipede gets hurt by the water, its a completely nonsense, it should be deleted or the game should have two modes, one with final boss and another inifinite

  • @weirdcarpetthing97
    @weirdcarpetthing97 Před rokem +147

    There is no way, bro does this every single damn time. He is always the last guy, he redesigns stuff with his art style that doesn’t even need to be redesigned, adds a centipede monster, and adds a boss fight for no reason. This series just gets worse and worse because we always get a solid game that gets ruined.

    • @Selrisitai
      @Selrisitai Před 9 měsíci +2

      Yeah, it's almost like a torment-simulator, lol.

  • @davidmikan7925
    @davidmikan7925 Před rokem +783

    of course noah adds sCoRe, monsters straying completely from the water+fire theme, and a boss, making the game as formulaic as possible..

    • @suchirgpta
      @suchirgpta Před rokem +126

      tahts what i was thinking like he just changed the whole game twice😭

    • @kyushyn
      @kyushyn Před rokem

      he should never be the last one on the game because he fucks it up every single time

    • @johnsonrapterkiller1993
      @johnsonrapterkiller1993 Před rokem +128

      And all of his additions are so massive they litterly cover the others work...

    • @AK_otter
      @AK_otter Před rokem +116

      I feel like the score was fine because you need a overall goal to the game like surviving long enough to get a new high score but the enemy’s and boss was not needed

    • @raquszaue4994
      @raquszaue4994 Před rokem +63

      To be honest, Noah is always the worst when it comes to his videos of no communication.

  • @Recyclops
    @Recyclops Před rokem +530

    Noa : I like what they have all done with the game so far.
    Also Noa : I went ahead and changed the entire aesthetic to the game as well as added all these extra components no one asked for.

    • @siraaron4462
      @siraaron4462 Před rokem +22

      Upended the entire MDA of the game. How can you say you like what something is and then turn it into something that's for most purposes entirely different

    • @jamol2tyjr413
      @jamol2tyjr413 Před rokem +14

      He ruined the game at the end

    • @jaredjosephsongheng372
      @jaredjosephsongheng372 Před 11 měsíci +7

      ​@@jamol2tyjr413
      No he didn't.
      He just added a feature which we (and probably the other devs) didn't like.
      Which was an End to a game that was supposed to be Endless.
      It wasn't a bad addition but it's fine in my opinion.

    • @psycless
      @psycless Před 11 měsíci +6

      @@jaredjosephsongheng372 i cant tell if you're joking but what you said is really funny

    • @Mscz101
      @Mscz101 Před 10 měsíci +4

      noa: wow this game is really great!
      also noa: CENTIPEDE

  • @phonetyx
    @phonetyx Před rokem +448

    i almost feel like blackthornprod shouldnt go last, it feels like he always has the most control over the end result. nothing wrong with him but its him every episode! give someone else time to shine!

    • @gargoyled_drake
      @gargoyled_drake Před rokem +98

      i agree, to be honest, i don't think he should be a developer in the project at all, not that he isnt good, it just seems wrong that the host is also a participant.

    • @talosgak1236
      @talosgak1236 Před rokem

      Yes there is someone wrong with him. He shits over all the other peoples work with his crappy artstyle. He isn’t creative at all. He just has the same 3 ideas and puts them in no matter if it fits or not

    • @MohammadDimaporo
      @MohammadDimaporo Před rokem +6

      ​@@gargoyled_drake yeag i totaly agree with you it dosent seem fitting

    • @siraaron4462
      @siraaron4462 Před rokem +31

      Noa is a decent game dev and has some amazing presentation skills but he is a horrible team player

    • @chipkid
      @chipkid Před 7 měsíci

      I think he should go first, making bases and stuff.

  • @ChoKwo
    @ChoKwo Před rokem +1565

    Phibian: I'll respect the art style and new assets and just work on aligning them
    Noa: BIG SCARY SPOOKY BOSS AND CREEPY BIG ENEMIES
    For real, this is a serious collaboration issue. Noa made no attempt to align his art style with Phibians. Working as part of a team with multiple artists, you HAVE to modify your art style. Trying to push yours and yours alone and ignoring the direction will just lead to you being fired.

    • @HLCaptain
      @HLCaptain Před rokem +65

      This scheme of no communication will not help things either. No feedback from developers can easily break the image or style of a game. I would be interested in watching a series, where there is a small window of time, two developers could interact: the one who worked on the game and the one who will have to work on the game, in order to more easily understand, improve upon and plan changes,

    • @toadsworld
      @toadsworld Před rokem +248

      @@HLCaptain I agree with you, but like… all of the other devs were able to create a game with a cohesive art style and direction without communicating. The issue only came in when Noa got involved 😭

    • @HLCaptain
      @HLCaptain Před rokem +86

      @@toadsworld I also think, Noa has a lot to improve, stepping out of his comfort zone (bosses, centipedes, art style). Maybe a littlebit of feedback (retro meetings after the game is done, who could improve on what) could be interesting to watch as well. 1-2 minutes /dev is so constraining and I think the main objective of this series is to make a BETTER game without any communication. Constructive critisism helps, especially if coming from a dev who worked on the game. Also gives a chance to “come clean”, why a dev made a dumb change (e.g. boss, centipede, art style change).

    • @RAC_mans
      @RAC_mans Před rokem +62

      ​@@HLCaptain yeah but he doesn't take criticism at all last time we criticize him for doing this he played it off as a joke and laughed about it in the superhero episode not giving any validation to the fact that he's a antisocial loser who doesn't know how to work with anyone else there was a clear art style that they've been pushed twice he received it the first time at his Dumb flowers and then received it again and also added stuff that didn't fit with the art style the first time he completely changed the game in its entirety making it less story-based and survival and more just boss fight then this time completely ruined the art style making it works so dumb when changing the game Loop and its entirety

    • @puttiputt2461
      @puttiputt2461 Před rokem +17

      It's a no communication challenge with a set order of devs and very short time frames. At work or other projects communication is key and makes the whole difference. You'd speak about it to come to the same vision, you distribute work so it makes sense, you manage time. This is not anyhow a comparable situation. A "collaboration issue" is basically included with the challenge and hardly avoidable unless you are super lucky with the order of devs and what they work on magically aligns.
      Due to it being this challenge, Noa could not talk with the other 2D artist, and the order of devs wouldn't have allowed Noa to add anything else that needs 2D sprites unless he would have discarded his usual art style and somehow learned to exactly replicate that pixel art style he probably is not used to at all. Due to the short time frame on top of it, it would have likely taken a lot of time trying to adapt to a new art style.
      Could he have tried to find ways to add things that don't need new 2D sprites? Sure. Though I personally like the idea of an endgame and it being winnable. So the decision itself is pretty understandable.

  • @cheesymcnuggets
    @cheesymcnuggets Před rokem +920

    Noa, we love ya, we’re glad you recovered, we love these videos… but that boss was completely uncalled for. You seem to consistently miss what the others devs are trying to create and add unnecessary things or alter the entire vibe and atmosphere of the game to make it a bit more creepy. I know it’s just the style you like but save it for game’s that would actually benefit from it. Either way these videos are still very entertaining, it just hurts a little to see a game so close to finish, change a lot so unneccessarily

    • @korok2619
      @korok2619 Před rokem +32

      thanks for a kind critic, this guy sure makes some mistakes but after all the point of it all is a hard challenge, not a perfect outcome. And then he is getting absolutely bullied in the comments, this being far from the best method to make him improve.

    • @RAC_mans
      @RAC_mans Před rokem +41

      ​@@korok2619 yeah but he doesn't he's done this before and when we called him out for it changing an entire game he laugh and joke and played off all our criticism he refuses to change and refuses to acknowledge any valid points about his inability to work with others ideas and not have it his way if he doesn't actually address this topic and instead just jokes about it I'm actually not going to watch anymore and it's sad because I really love these videos but if he has an inability to change or work with others when the entire videos points is to work with others without talking to making idea and build upon it within a game instead of the challenge being them doing that the the challenge is 4 good game creators make a game without talking then some guy comes at the end and adds a boss and changes the art style

    • @siraaron4462
      @siraaron4462 Před rokem +27

      Endless mode was better.
      Noa has great presentation skills but as far as this series goes goes he's constantly holding everyone back. He keeps trying to shoehorn other people's ideas into his art style and his narrow ideas of what a game should be.

  • @shwooken
    @shwooken Před rokem +1044

    Noa, as much as I adore and love the effort you put in your projects. You have to understand what the other devs were trying to go for. The whole big bad boss in the end was extremely uncalled for. Though I don't think adding a boss to the project was a bad decision. It could work as a wrap up at the end of each wave. But the devs were obviously going for an "endless, survive as long as possible" type of game, meaning an endgame is not a necessity.

    • @apog4mer193
      @apog4mer193 Před rokem +33

      I think it was cool it's just that his art clashed with the other art.

    • @Eatingcocks
      @Eatingcocks Před rokem +87

      @@apog4mer193 no no its not

    • @siraaron4462
      @siraaron4462 Před rokem +66

      Nah nah endless mode was objectively better

    • @MDG-mykys
      @MDG-mykys Před rokem +5

      Understanding what the the other is not the priority as long as you make something that you think it works, the fun is in seeing how all these things end up together.
      There isn't a problem with a boss imo, it could easily continue after that but they forgot to make it so, if there wasn't a time limit it would be different obviously.

    • @NomadStudiosDev
      @NomadStudiosDev Před rokem +26

      I liked the boss but it should be a chapter end event like every 10 waves or something to keep the endless aspect

  • @KulFox
    @KulFox Před rokem +675

    I was loving this game concept, astounded by how all the devs were working together super cohesively- and then the last guy turns it from a cool “survive as long as you can” to “beat this big boss I just made up”
    Could we get a version without the time limit please??

    • @sepplin
      @sepplin Před rokem +187

      i see you don't know noah, he's ruined all the other pass game challenge stuff with adding a giant boss. THAT NO ONE ASKED FOR!

    • @mathiasinguanez4517
      @mathiasinguanez4517 Před rokem +8

      @@sepplin fam y are u whining respect the grind

    • @t1c500
      @t1c500 Před rokem +96

      @@mathiasinguanez4517 if the grind is shit then we don’t need to respect it

    • @clover3916
      @clover3916 Před rokem +103

      @@mathiasinguanez4517 Bro I wanted to play the game till I found it that Noa added another boss. I wanted an endless arcade game I could play for as long as I can but now it's just limited to the final boss.

    • @juicedup14
      @juicedup14 Před rokem +19

      If there were a github we could add it ourselves but unfortunately they went the paid asset route.

  • @ChoKwo
    @ChoKwo Před rokem +470

    In the earlier videos of this series TaroDev was heavily criticized for stomping over peoples work and not respecting what was made. He responed and you could see he really put in effort into working with what he got and he ended up always addding so much polish and creativity to each of the games. Noa has been being criticized for this too but has seemingly not listened at all! You run a studio and this but if you want to be part of the process you need to learn to work with others and not on top of them.

  • @stevenbuck4090
    @stevenbuck4090 Před rokem +400

    Love the videos, cannot stand Noah's additions each time in them. Cluttered the game immensely with his first round. As soon as he added the bosses and centipedes in the second, I rolled my eyes. The boss plants and timer were just such trash add ons. Hate hating on someone, especially someone who is bringing great videos, but please, you are consistently my least favourite dev.
    Also advice to the first dev. If the game had stayed as is where you had to click on individual enemies, I'd have never bought the game. As someone who has RSI from mouse work, clicking 1000 times is my own version of Hell. Vampire Survivors does it well by automating it all.

    • @Muskar2
      @Muskar2 Před rokem +55

      Yeah, massive thanks to Noah to host it and release the games but he _really_ needs to learn to ask himself "does this fit with the game's current feel?" and learn to know that the last work on a game is polishing - not making dramatic changes.

    • @doananhkhoa3834
      @doananhkhoa3834 Před rokem +6

      The clicking reminds me of insaniquarium though, i used to love that game, but the clicking is literally numbing your fingers

    • @USBEN.
      @USBEN. Před rokem +4

      That's right, more meaningful actions lesser spam.

    • @hipstersavage
      @hipstersavage Před rokem +5

      I don't think he made the clicking to be left there. I think of it more as a placeholder.

    • @user-bl9hq2gf6i
      @user-bl9hq2gf6i Před 3 měsíci

      @@hipstersavage nope he said he made so the game is like vampire survivor but more interactive - it was deliberate

  • @waterbender6427
    @waterbender6427 Před rokem +102

    Last guy was just completely detrimental to this challenge. Everyone else seemed to understand the second cycle was for polishing

    • @zeyface6366
      @zeyface6366 Před rokem +31

      He always does it too
      I think he has added a big final boss to like 3 games at this point. He also always slaps his art style onto the game even if it already has a distinct style

    • @siraaron4462
      @siraaron4462 Před rokem +8

      Welcome to Noa's channel where he's in charge and completely distlresoects everyone else's work

  • @NewtonPlays
    @NewtonPlays Před rokem +59

    Was going to ask if Noa did it again... a quick read says yes 🤣

    • @siraaron4462
      @siraaron4462 Před rokem +7

      I'm going to do this from now on. If yes I won't watch

  • @HeisenbergFam
    @HeisenbergFam Před rokem +316

    This is one of the most eye catching respectable series on CZcams I've seen, the amount of work that goes into game development is admirable

    • @DoubloonGoblin
      @DoubloonGoblin Před rokem +4

      Yeah I feel like if they all focused on making a fleshed out game they could make a really good game.

    • @victoriouswinner7745
      @victoriouswinner7745 Před rokem +5

      blackthornpod has hit it big, their videos are being likefarmed!

    • @savageraccoon787
      @savageraccoon787 Před rokem

      Bot

  • @Magick_Creeper
    @Magick_Creeper Před rokem +86

    You should do a new series where two teams are given a game idea and a time limit then once complete you either vote who won or ask some designated judges who won

    • @tekashi_moon
      @tekashi_moon Před rokem +10

      so.... a game jam?

    • @Magick_Creeper
      @Magick_Creeper Před rokem +6

      @@tekashi_moon Except it's a youtube video showing how they made it so yes a game jam

    • @PaintingWithRill
      @PaintingWithRill Před rokem +3

      Noas Team would loose

    • @SwagHyde
      @SwagHyde Před rokem +2

      ​@@PaintingWithRill too many centipedes

  • @siraaron4462
    @siraaron4462 Před rokem +52

    I kinda liked endless mode better than boss mode NOT EVERY GAME NEEDS A CENTEPEDE!
    Also the first round was 90% I replaced the visuals the previous guy made.

  • @arnavnandan
    @arnavnandan Před rokem +86

    Every other developer: How can I make the game more unique and fun?
    Noa: CENTIPEDE, BOSSES, DISGUSTING ART STYLE WOOOOOO

    • @siraaron4462
      @siraaron4462 Před rokem +19

      Noas art style is the kind of thing where it works as a signature sitle for *ONE* game, with a very grotesque tone. I'm glad I'm not the only one who dislikes it

    • @arnavnandan
      @arnavnandan Před rokem +7

      @@siraaron4462 I am also thankful that i am not the only one who thought that

    • @KiteTijink
      @KiteTijink Před 11 měsíci +5

      @@siraaron4462 The more i see Noa's art style the more i hate it tbh.. It's getting tiresome to see it in everything he touches.

  • @CarnivalLogan
    @CarnivalLogan Před rokem +144

    I have been watching more of these videos because I thoroughly like the idea of multiple artists and game dev's working together and polishing a game that can go any direction. However the one complaint I have (and as others have had) is that there is always an end-game boss full of energy. Yes, some games do warrant a form of endgame to complete instead of endlessly playing till you get bored, but I'm sure there is a better way to incorporate an endgame that ramps up anticipation and makes the player prepare for the end.
    Maybe there is more interaction of the land in the terms of fire. What if instead of a giant, screen-hogging behemoth of a creature trying to take you down with large, blue, screen-hogging flowers with water guns, your goal is to heal the land with your plants from an impending doom of fire. There are already fire enemies coming to attack you, so why not have the land come for you as well? The land starts to dry up and spread, causing life to decay. You, as the water farmer, are supposed to keep the plant life and surrounding area as healthy and lively as possible, and maybe even take down the main source of the heat and fire before the world gets engulfed in an irreversible drought. Either you win by taking down the main source of the fire, or you lose by the fire burning the world to ash. Points will get tallied for the amount of enemies you kill, how long you last in a single session and how large your farm grows.
    My idea could totally be straying away from the main idea of the game, I only wanted to provide what I feel could be a great way to compliment what the previous game dev's have already introduced. I don't feel its necessary to have a large fire creature or any form of large boss in every game we see getting developed, and I would love to see more variety from blackthornpod in the terms of his final touches built on top of what already is a beautiful rendition of a game from many talented artists. I very much respect all the work that goes into these videos and the ideas that come from these artists.
    If anyone has any other suggestions or feedback on what I posted here, please do. I'd love to know what people think about the game in this video.

    • @DankGas-
      @DankGas- Před rokem +3

      It is hard to stray away from what was already ruined

  • @johnsonrapterkiller1993
    @johnsonrapterkiller1993 Před rokem +154

    Noah just can't stop himself ruining these games.

    • @oAZTECKx1
      @oAZTECKx1 Před rokem

      John just can't stop himself from being a negative loser insulting people on their own channel.

    • @Td_Flyy
      @Td_Flyy Před rokem +8

      ​@@oAZTECKx1 John was being a bit harsh, you're right. But think of the point. Me along with a lot of the people watching these videos say the same thing. Noah should not always be the last guy in line to work on the game. Almost every time (And in this video too) the first 3 guys collaborate making the artstyle consistent, and trying to just make the game as consistent as possible. Then Noah comes in, adds a bunch of stuff that doesn't fit with the art style, and adds some boss that takes up half the screen that sometimes even changes the point of the game. All i'm saying is, I feel like Noah needs to try to collaborate with the other 3 a bit more

    • @KiteTijink
      @KiteTijink Před 11 měsíci +5

      @@oAZTECKx1 Read the comments. Most people here agree with john :) It has nothing to do with john being negative but more with noa only capable of doing his own art, and taking the project into a worse off direction...

  • @Ultcoolkid
    @Ultcoolkid Před rokem +22

    gerard was just advertising his tool kits lol

    • @henryzhang256
      @henryzhang256 Před rokem +4

      ik and it clashed with the pixel style too rip

  • @Muskar2
    @Muskar2 Před rokem +94

    Please release the version of the game after Gerard's second cycle too! That look like an awesome game.

    • @tisajokt7676
      @tisajokt7676 Před rokem +7

      This please

    • @siraaron4462
      @siraaron4462 Před rokem +8

      Endless mode with the coherent art style was objectively better

  • @Sitskier123
    @Sitskier123 Před rokem +36

    I think the biggest thing here is that it’s ok to make big changes SOMETIMES like what happened with the 3d giant fighting game. It wasn’t perfect but the new direction was interesting and ended up pretty cool in the end. The problem comes when you change the entire vision of the project. Honestly the biggest advice I could give is to take the challenge to heart. The idea is to push the devs to work on something as a team and create a shared vision. If the game is clearly set with a good art style and a goal (like the pixel art style and endless survival that the other devs had a shared vision on here) then you should make additions that contribute to that vision. Try a DIFFERENT art style or add another enemy or more plants to add variety to the combat and tactics. The addition of a eldritch horror centipede and tons of other things to change the art style and the overall vision that the other devs had is what has people upset.

    • @michaelhowe4746
      @michaelhowe4746 Před rokem +1

      I think this is an excellent write-up of the issues - very well and respectfully written.

  • @RugbugRedfern
    @RugbugRedfern Před rokem +245

    Thanks for inviting me Noa, it was a ton of fun! The art and polish of the final game totally blew me away!

    • @EVER2east
      @EVER2east Před rokem

      very good!

    • @skyewontmiss
      @skyewontmiss Před rokem +1

      bro's a reoccuring character (thats good)

    • @valen5188
      @valen5188 Před rokem

      nice work man!

    • @st.altair4936
      @st.altair4936 Před rokem +33

      I wouldn't really call Noa's end product very polished... He adds a countdown final boss every time and that gets boring after a couple games with that same idea
      I mean, it's cool but it doesn't fit the rest of the game *at all*

    • @Tarodev
      @Tarodev Před rokem +48

      The change you made in round two to force players to focus on crops was ingenious. Such a minor change, but a drastic result. Love seeing real game design at play!

  • @kingofstrike1234
    @kingofstrike1234 Před rokem +148

    BTP
    1st run : great
    2nd run : ruins it by adding creepy stuff and bosses

  • @shinyskitty3671
    @shinyskitty3671 Před rokem +30

    I definitely like seeing the double-round thing, allows devs who got a lot of their stuff removed or went first and didn’t get to do much to get their final touches in and polish any unfinished ideas they had

  • @nickrounsville
    @nickrounsville Před rokem +29

    Okay so this is a general improvement on the series as a whole. The developers getting a second go at it allows the first person starting to still be able to leave more impression on the end result of the game. Whereas some previous videos, some of the games were completely unrecognizable to the original dev when they tested it at the end. While this still can happen, I feel like this helps make sure a little bit of everyone's vision ends up into the game.

    • @siraaron4462
      @siraaron4462 Před rokem +2

      Unless noa goes last again and completely upends the MDA with unnecessary boss and bad art direction

  • @elib1421
    @elib1421 Před rokem +38

    how cool would it be if at the end every dev gets 4h with his/her version of the game. so 5 games with different polish would exist. maybe with a rating/vote at the end. maybe not all of them would have centipedes and creepy bosses 🙈

    • @phonetyx
      @phonetyx Před rokem +6

      but for real though that would make it a lot more interesting (also every game doesnt need a centipede boss)

    • @nicken._.chuggets
      @nicken._.chuggets Před rokem +4

      I definitely agree that this would result in more unqiue (or similar) eng games that show each developer's preferences/takes. It would also remove the common criticism of Noah ending up creating similar games throughout these videos.

  • @suffocatingsquid
    @suffocatingsquid Před rokem +21

    I really like the double cycle idea! Although, the games are starting to all look the same, i would recommend either getting some different artists or resignating the art for someone else to do, rather than the same person. I would also love to see some different kinds of gameplay, so far it feels like theyve all just been “attack the enemy” kind of games. And also the way theyre all mostly like.. top-down n stuff, just makes for the same feeling. But overall, great work!
    Edit: ive read a few more of the comments, and, well.. i honestly agree. Noah is a big contributor of making these games feel the same every single time. I understand you wanna develop this game and make it like a game you wanna see or would like to play, but sometimes all those changes arent necessary. Maybe you were trying to do like a “big twist!” sort of thing every time, but really, please chill out on the add-ons. It kind of just feels like you want all the attention or the main focus of the game to be contributed completely to you, or like you want people to say “noah made this so much better! It was such a trash game before he added all those unnecessary and irrelevant aspects!” i know it sounds a little harsh but we dont wanna see the same videos over and over :(

    • @siraaron4462
      @siraaron4462 Před rokem +1

      Now is the mastermind who has the coordination and presentation skills to make this series happen but he does not understand teamwork

  • @odayakaanimations7938
    @odayakaanimations7938 Před rokem +20

    man I really liked the way the game was going up until the final addition.

  • @user-yn1oi6iv1f
    @user-yn1oi6iv1f Před rokem +46

    I once already gave that idea, but you didn’t notice it, how about 1 developer start a project, and then 2 others will have this project at once, that is, it will turn out to be a “tree”? It will be interesting how it will be different.

    • @TheOracleFile
      @TheOracleFile Před rokem +5

      Just pass the same start to every dev, and then in random order everyone gets to work on that version. At the end you have as many different games as participating devs

    • @gargoyled_drake
      @gargoyled_drake Před rokem

      @@TheOracleFile you could even do like they do now, make them think it's different projects when they recieve the other participants projects.

    • @TheArixe
      @TheArixe Před rokem

      Love the idea!

    • @reignrl
      @reignrl Před rokem +2

      @@TheOracleFile game dev gartic phone

  • @swagmuffin411gaming8
    @swagmuffin411gaming8 Před rokem +14

    Like how Black Thorn just tried to overwrite that mans bomb pixel art LOL. Also I would've preferred more of an endless game with no boss battle.

  • @LKLM138
    @LKLM138 Před rokem +36

    This double round was a great idea!

  • @beuks4478
    @beuks4478 Před rokem +72

    Only real complaints is the fact that a boss and centipede enemy were added as it make the "survivor style" kind of die out as well it feels like your re-using ideas for enemy's. The other complaint is the score, as I think a timer for how long you live would have worked better.

    • @goldenbard
      @goldenbard Před rokem +4

      I feel like the boss makes sense considering there isnt really much to work towards without it although i dont like the one he added

    • @jakab174
      @jakab174 Před rokem +2

      timer + how many flowers you grown, and you have a wholesome game

  • @n0t_adam19
    @n0t_adam19 Před rokem +10

    I actually am exited to watch these videos so I can see how much Noah strayed from the actual game.

  • @ThatOneCreature
    @ThatOneCreature Před rokem +6

    Noa was doing so good in round 1 with not changing too much. Then we get to round 2 and suddenly adds a "end game" that wasn't necessary at all. The game was about getting a high score by growing plants and defending them, not beating an unecessary boss centipede that serves no purpose other than being a random boss.

  • @fropsta
    @fropsta Před rokem +22

    Phibians art style is amazing 😍

    • @siraaron4462
      @siraaron4462 Před rokem +2

      Too bad noa covered it all up with his own nonsense

  • @dddmmi
    @dddmmi Před rokem +8

    GOD DAMN CENTIPEDES

  • @Greenincognito
    @Greenincognito Před rokem +12

    I love the character design that phibian made

  • @JosiCraftStudios
    @JosiCraftStudios Před rokem +12

    feels like that one dude just made it into a add plug

    • @jackfrederiksen7979
      @jackfrederiksen7979 Před rokem +4

      I was thinking the same thing. He mentioned his VFX assets so many times

    • @abjoern
      @abjoern Před rokem +2

      ​@@jackfrederiksen7979 he mentioned it like twice. I expect the hustle tbh

  • @brunokaiser3497
    @brunokaiser3497 Před rokem +30

    This might be my favorite game from this series so far. Seeing everyone get 2 go's at improving the game and seeing their reactions to the changes is also really fun.

  • @DreadKyller
    @DreadKyller Před rokem +22

    Okay seriously, stop adding a boss to everything, arcade style games where you see how long you can last are perfectly fine, adding a boss to everything is getting very old and annoying. You're a very skilled developer but in almost every one of these videos you decide to dramatically alter the entire gameplay loop at the last minute, effectively ruining the balance and design work of the other developers. Phibian worked to make the art style consistent, and then you added a bunch more stylistically clashing assets,
    The game looked pretty fun up until you started adding the boss. The gameplay loop used to be to build larger and larger defenses to be able to survive larger and stronger groups of enemies, until eventually you're overwhelmed, see how long you can last. You turned it into you have 8 minutes to achieve a set objective and see how much gold you can produce in that time. It's a dramatic change, and while the old gameplay loop had some balance passes done to it, because this change was last minute there was no balancing passes for the final result by other devs.

    • @zeyface6366
      @zeyface6366 Před rokem +4

      I wish they would release some of the games without his last minute changes, he has done it so many times

  • @mario_actually
    @mario_actually Před rokem +10

    Love the double cycle format.
    This series is always an instant click for me. Great work, the game looks really fun.

  • @baseplate_462
    @baseplate_462 Před rokem +2

    This dude's commitment to selling his shader and effects packs is respectable.

  • @Tr1pleImpact
    @Tr1pleImpact Před rokem +7

    I really liked this project. I was sad to see it didn’t reach its true potential. It lacked map detail and context. I would love to see a special episode where you have atleast double the developers to add even more styles and uniqueness.

  • @buffoonery4649
    @buffoonery4649 Před rokem +10

    How did the game go from an endless score game to a boss battle game right at the end? Adding the boss should have been done at the start of the second round so it could be polished and added onto by the other devs, forcing it at the end just ruined the rest of the game.

  • @bontonexofficial5075
    @bontonexofficial5075 Před rokem +4

    Oh great, that’s another game that Noa made into an entirely combat-based game with a massive “epic” final boss that clashes with the style previously set up
    Also gotta love how the horror vid wasn’t even referenced via clips yet this suffers the exact same kind of problem (even down to centipedes showing up out of nowhere lol)

  • @thealien9539
    @thealien9539 Před rokem +3

    I'm having the game problem I had with the last one Noa was in. The first round he was fine, it's the final round where he needs to look past adding bosses for the sake of adding bosses. The game already had a fail state, either you die or your last plant dies. Doing something with the plants for a win state would have been fun. Again with the desire to play it until that last step is made. I was excited to potentially play a farm defense game.

  • @mr.redflag
    @mr.redflag Před rokem +6

    The double cycle vids are great because the devs get to see how their game ideas changed.

  • @Poulpe-Barbu
    @Poulpe-Barbu Před rokem +4

    Noa did really good on his first cycle, but second in the first 20 seconds i thought it was a joke. Yes it's missing some life, tree, rock, pixel life to make it prettier and... what? It went from cute with a soul to forgetable

  • @MrStatistx
    @MrStatistx Před rokem +5

    You can see how influental a game is (vampire survivors in this case) when several people think about it an get inspiration from its mechanics

  • @HonkChamp
    @HonkChamp Před rokem +7

    As an avid viewer, I've always wanted to see you do one where it branches out into multiple games, where you make a game and then give it out to multiple groups of devs, and then see which one of the games turns out the best

  • @TheShelfman
    @TheShelfman Před rokem +19

    I love his this turned out, and seeing everyone else's perspective was really fun. Thanks again for inviting me, I had loads of fun😁

  • @SoIDontUploadMuch
    @SoIDontUploadMuch Před rokem +6

    Unbelievable. He did it again. Noa should either always go first so he doesn't mess up other devs' work, or just not take part at all.

  • @fartfish1880
    @fartfish1880 Před rokem +5

    Noa's getting a lot of hate, and yes, the boss he added in his second round was way out of left field, but at the very least, his first round was pretty good honestly. if it weren't for the huge leap in difficulty that other devs had to balance out, and Noa using his own art style for the new enemies and plants rather than keeping with the already established art style, it would have honestly been a perfect expansion on what was already there.
    yeah, the game could have gone without the boss n stuff, but at the very least Noa's first round was really great! i hope this becomes a trend and he sees that we want him to keep improving on what's already there, rather than completely alter the course of the game
    the only other *real* complaint I have is that I'd really like to see Noa try and go with the game's art style rather than his own, as the difference in style between the art for the boss and plant, and the rest of the game is pretty grating

  • @mvphantom
    @mvphantom Před rokem +3

    alternative title “4 game devs make a game without communicating. then the last guy completely ruins it”

  • @DarkAlice
    @DarkAlice Před rokem +3

    Gerard just kept adding explosions where there didn't need to be any.

  • @stygianarcstudios
    @stygianarcstudios Před rokem +26

    I love videos & projects like this, the end result is always so wild from the initial idea.
    P.s. Good to see you back, I hope you're doing well with recovery! 👏

  • @YaenGamedev
    @YaenGamedev Před rokem +9

    As someone who has been part of two of these challenges, let me weigh in and mention that the experience of taking part in this is completely different to the experience of watching the video. You don't get context, you don't know what the others were thinking. Of course it's easy for all these commenters who criticise Noa so heavily to play captain hindsight because they saw the whole video in which the other devs literally explain their thought processes but as a participant it's way different. You don't have time on top of not having any context from the other devs.
    I think the art Noa did clashes with Phibian's great pixel art, yes. Maybe he should've focused on other things that are not art this time. But I'm sure that he did try to make it fit - he's just not an experienced pixel artist. It's fair to critique Noa but let's be a little civil about it. I think the game still turned out great in the end!

  • @mogaming163
    @mogaming163 Před rokem +5

    Looks really fun to try one of these challenges, can’t wait to watch!

  • @EmperorVitrag
    @EmperorVitrag Před rokem +4

    2 things..
    1. somehow these multi-dev games nearly always end up being either high-score based.. or (speedrun) time based. Which is not a problem if you guys like that (or hard to do something else), but would be nice to see something new in a multi-dev game you guys do.
    2. The game reminds me a lot of "Atomicrops"

  • @imrlyunoriginal
    @imrlyunoriginal Před rokem +5

    I think you've gotten the point about the bosses, so just wanted to say that the video was very entertaining! Keep it up!

  • @cara-setun
    @cara-setun Před rokem +11

    I love that you really take the feedback and improve your processes!

  • @elkoraki779
    @elkoraki779 Před 10 měsíci +2

    Im convinced this "Noah" guy is actually just a massive centipede

  • @Turner17
    @Turner17 Před rokem +5

    Well done all devs, really liked Rugbug’s ideas in particular!

  • @sterlia5915
    @sterlia5915 Před rokem +12

    It would be cool if this challenge had a variant where each developer gets to work on a certain element such as art, code, etc.

  • @victoriouswinner7745
    @victoriouswinner7745 Před rokem +27

    at this rate you’ve just made a AAA game development cycle, i love the fact that you’re extending the cycles so people can add and react to the game near completetion

    • @siraaron4462
      @siraaron4462 Před rokem +1

      I'm not sure if you know what a AAA game is but this ain't it 😅

  • @ThisisGlorious
    @ThisisGlorious Před rokem +2

    EVERYTHING WRITTEN DOWN HERE IS MEANT AS USEFUL FEEDBACK:
    Constructive criticism: As an example i think by the end i was wondering whether you could use the money to buy something else than a sprinkler, and got an idea to expand upon the weaponry. If the concept is that of a farm protector, maybe add more variety in plants and their usage. Maybe the player itself can interact with the plants to produce effects. Maybe create different weather events, or biomes to interact with the nature, use the rain as a booster and a drought to add difficulty. Add unlockables. An end-game doesnt necessarily mean a boss, it can be just how complex/beautiful i can make my base whilst surviving, how high of a score i can get or just how powerful/untouchable i can make my farm. You can make the sprinklers/weapons affect terrain around them. Polish the buttons, or add aesthetic ambiance to the game (clouds, shadows, etc).
    MY take on this: Shelfman, RugBug and Phibian did an amazing job collaborating, they understood the games direction and they did an amazing job at polishing and giving it some identity both visually and gameplay wise. I feel like Gerard's details although subtle improved the overall experience, but his constant self-promoting kinda bummed me, got annoying real quick and killed the collaborative mood of the experience. Last but not least i feel like its been said enough, but the centipede and eldritch-like boss completely missed the mark. I think it messed with the rest of the games already beautiful aesthetics.
    I think you guys at Blackthorn obviously have a unique and interesting set of skills, as well as very clear preferences but if to make them shine you have to overwrite all of the other game-dev's input, youre hazing the games potential, undermining the dev's participation, and displaying a lack of collaborative skills. I believe you guys might be too centered on the gamedevrocket project that youre forgetting you first need to have a polished product and skills to sell it convincingly, and im saying this because i actually love this channel and want to see you guys grow and thrive in your projects.
    Lastly, I think you failed to understand the identity of the game which i believe to be a Farming themed tower defense/roguelite hybrid. Once identity is established, your ideas should be constricted to this identity once the first few gamplay mechanics are developed, otherwise you'll begin clumping up several genres of games and mechanics that might not work together or destroy the gameplay loop. (note: this can be done, but takes a deep understanding of why the game feels fun/rewarding).
    PS. EXTRA props to Shelfman for doing the labor of balancing and making quality of life changes, that even though arent usually appreciated definetely made the game sooo much more understandable and interactive.

    • @Turner17
      @Turner17 Před rokem

      Well said! Shelfman was great at making the game playable, Rugbug made cool game mechanics and Phibian’s art was refreshing.

  • @electrofusion9806
    @electrofusion9806 Před rokem +7

    Honestly I think the changes Noah made were fine, I like a good boss fight. However, it might be a good idea to add an endless mode so that there is an option for those who don't want the boss. Keep up the good work!

    • @st.altair4936
      @st.altair4936 Před rokem +10

      The boss idea itself is pretty cool, but it's the _exact same countdown boss every time_ in these games
      Out of all the devs, Noa's ideas and style clashes with the rest of the game the most in this series. This imo is the second worst addition at the end right behind that one horror game they made with this idea

  • @TBH_Inc
    @TBH_Inc Před rokem +3

    Yay I’ve been waiting for them to do two rounds! Makes the game so much more polished!

  • @DoctorSito1983
    @DoctorSito1983 Před rokem +7

    how did i find thus
    edit: i’m a genius with mind powers

  • @fatnose0
    @fatnose0 Před 7 měsíci +1

    Stopped at 12:39 to see what everyone had to say about the complete mismatch of color palette/artwork and it's honestly such a perfect freezeframe to encapsulate the issue. You can't see shit except his massive sprites that have nothing to do with the overall aesthetic.

  • @AdamSmith-gr9mg
    @AdamSmith-gr9mg Před rokem +1

    I'm adding a new phrase to my vocabulary called "Adding a centipede" or "centipeding" for short. It's the process in which someone contributes an item which only appeals to themselves.

  • @Spookweave
    @Spookweave Před rokem +7

    Noah already back in the game hardly a day after surgery.
    Much respect my friend, you and your brother keep up the amazing content!

  • @ANGELABenedSu
    @ANGELABenedSu Před rokem +3

    Played the game, it was fun! However, after some time the UI freaks out and covers the whole screen making it impossible to get to the final boss :(

  • @dreamwalkertunes
    @dreamwalkertunes Před rokem

    Super glad to see you guys are back at it!
    This is one of my favorite concepts on CZcams.

  • @justamanofculture12
    @justamanofculture12 Před rokem +1

    *Fun Fact:* "Devs like Noa were the reason Version control(ability to Ctrl-z project to previous stable version) was released. ''

  • @gothicanimegirl44
    @gothicanimegirl44 Před rokem +3

    Maybe next time you do the cycle you reverse the order the second time. So the final person gets double the time right away but it allows the first person to be the last person which i think would be interesting to see. The first people are building mechanics and when you make them the last they are working on polish which would be interesting

  • @Jordan-tr3fn
    @Jordan-tr3fn Před rokem +4

    I love this format where they have another cycle

  • @Krodon
    @Krodon Před rokem

    Great to see you doing well after the surgery.
    Entertaining watch; I look forward to future editions!

  • @GunkleSeven
    @GunkleSeven Před rokem +2

    We need to put phibian at the end to do the art! Its amaing!

  • @trainman5675
    @trainman5675 Před rokem +3

    Noa. Every single video. I check and every time he goes last. And every time there's a boss or centipede. Unless he gets called out. Then he holds off 1 video. Noa needs to respect the vision and NOT add a clashing art style at the end. He does this whenever he's up last

  • @HonkChamp
    @HonkChamp Před rokem +3

    I love this series so much. Please don't stop

  • @puttiputt2461
    @puttiputt2461 Před rokem +1

    You've all done super great! I love these vids and the 2nd cycle definitely showed in the polish of the final game.

  • @ChrispyNut
    @ChrispyNut Před 8 měsíci

    YEESSS.
    Just discovered this series a few (okay, several) hours ago and been on a binge since (with a couple of plays of one game I liked) and really been wanting to see devs get a second dev session. This made me happy (but now wanting less devs with more cycles (along with changing order per cycle).
    Such a great concept / series. Loving this.

  • @blazeDev_vlog
    @blazeDev_vlog Před rokem +3

    That's interesting cause we can see the difference between one-cycle challenge: In the first cycle every dev implement many new ideas where in second cycle they focus more on polishing. In one cycle there's more chaos often 😅

    • @siraaron4462
      @siraaron4462 Před rokem +1

      Except noa who was an agent of pure chaos as always

  • @kyjmo
    @kyjmo Před rokem +5

    This was a lot of fun to watch, everyone did such great work! Love these videos!

  • @Verifiedoopsie
    @Verifiedoopsie Před 2 měsíci +2

    I’d definitely check it out if the version before the “centipede boss” was available to play.

  • @jessevanhook3521
    @jessevanhook3521 Před rokem +2

    Great video, the cycle concept was really fun.