7 DEVS Make a GAME without COMMUNICATING!
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- čas přidán 4. 06. 2024
- Replica Studios: replicastudios.com/downloads
LEARN GAME DEV: www.gamedevrocket.com/
PLAY: www.blackthornprod.com/star-s...
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Made by:
Blackthornprod: www.youtube.com/@Blackthornpr...
Jelle Vermandere: www.youtube.com/@JelleVermand...
ButWhyLevin: www.youtube.com/@ButWhyLevin/...
• I Made A Game Without ...
AIA: www.youtube.com/@AIAdev/videos
Airidas - Moonleaf Studio: / @moonleafstudio2710
Daitli: www.youtube.com/@Daitli/videos
Games Plus James: www.youtube.com/@gamesplusjam...
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7 game developers create a video game without communicating using Unity. Discover what we make, how we did it, and the many challenges, struggles and successes along the way!
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0:00 - Intro
0:23 - Blackthornprod
1:26 - Replica Studios
2:12 - Jelle Vermandere
4:15 - ButWhyLevin
6:27 - GameDev Rocket
7:07 - AIA
9:34 - Airidas - Moonleaf Studio
11:13 - Dailtli
13:51 - Games Plus James
15:41 - Reactions - Hry
I like how dev 2 was like “I spent so much time making the sheep move across the planet”
And then dev 3 was like “The sheep no longer move”
I was going to say that too haha, you beat me to it!
beat me to it
Haha ran to the comments to look for this comment 😅
rip dev 2
oops...
Lol, love that instead of being salty and grumpy he fed into the *Centipede Addiction* joke. He can still do a centipede based game so he can go wild.
Ye glad he used it as positive feedback
he has done a game where it revolves around a centipede
Yeah
Centipede game jam when?
I'm still sad that he ruined that game with his centipede lol, it was going in such an interesting direction until then. But it definitely made me laugh to hear him joke about it.
Removing the sheep having to dodge the UFOs seemed to be unintentional but it really changed the game from "oh man this looks fun" to "there's not much going on here"
Yes now it’s just a paint the sphere simulator
turbo makes games effect
The outlines for the sheep should’ve been kept, it was more effective in knowing where your sheep were all the time and I can imagine sheep particles flying at the screen could get annoying.
Yeah I honestly preferred the game pre dailtli
@@blizyon30fps86that’s mean
@@-uglyhag-5000it's an opinion and it wasn't mean at all
I liked all his work on the project tbh by the exception of that lol the rocket sheep, launch pad and trees definitely made the project better we need more devs that polish like him
@@blizyon30fps86dialtli did the most work lol
It was hilarious to see the same stuff getting added and removed all over again :D
Thanks for having me guys, it was an awesome experience!
it was painful tbh
.
shout out lietuviams developeriams
@@ChuckSploder😂
The self-awareness with the giant centipede boss skit was quite funny.
Though a little disappointed the sheep were changed to not care about the abductions in the end, it was intended to be the core mechanic and was just stripped out suddenly for seemingly little reason. Maybe the dev just didn't notice the sheep getting abducted and thus didn't add it in when creating the new structure/prefab, because they didn't even mention it in their segment, despite it being a massive change to the gameplay. Such things are inevitable when not communicating, but still, always a bit saddening to see a mechanic that existed from the start, and was iterated on by others, get removed half way through and completely alter the way the game plays, and thus the balancing.
Part of the fun of the format.
R.i.p. pathing system.
yeah it wasn't really the same game by the end. the planet was even changed to the moon just so the sheep could walk around everywhere. the abductions were removed as a mechanic completely which then voids the reason for there to be ufos to begin with, the enemies could've been any enemy circle at that point. by the end most features were not carried over between devs so the game lacked a lot of depth. just paint the planet ig cuz there's really not that much else to do. overall i do think it's part of the format but i wish some of these devs weren't so eager to delete features.
I think it was just a bug that happened when changing the model from sheep to sheep pen, then the next dev just saw that the pens were ignoring the ufos and removed the shield. I don't think it was intentional especially since the person that changed the sheep also worked on the shield (which wouldn't make sense if the sheep were invincible). It's still a bummer to lose the feature but at the same time it's kind of the point of the project, things are lost due to miscommunications.
Noa Noa'd the game up again - alright thanks for letting me know to skip this video
@@siraaron4462 They didn't this time, Noa made a joke about adding a giant centipede at the beginning of the video, but he didnt add it
Honestly the dev who really takes the time out to do bug fixes and polishing are always the heroes for these challenges. Truly goes to show how the smallest changes can make all the difference sometimes.
This game really needed a giant boss.
Lol it's so funny to see all of the work that gets lost and/or redone by no one being able to communicate.
specifically a centipede
Man this game was such a missed opportunity smh, wish there was a giant centipede at the end as some kind of boss 😔
I think it would've been cooler if it was closer to the original game. You place buildings on earth that defend from oncoming ufos.
aia
@@Swaxol swaxol
I wonder how it would look if ech dev could mark one thing they added as "not to delete". Probably it would force the devs to be more adaptable and creative about how to make this work insted of getting rid of it
Ok but it wouldn't rlly be "without communicating" then
@@The_Spooky_Boi☝️🤓
@ilya2226 I don't think that's a 🤓 moment, the concept that this person is suggesting, I agree it would be really good but the NAME of the series is without communicating so then there would be no point.
@@The_Spooky_Boi Sometimes entire features get lost in these challenges because of a lazy developer that didnt properly go throught the code and just couldnt find something. So it would be great to add a readme file that would contain an entire list of all features that were done by all developers
I'm glad you were able to acknowledge and even joke about some our feedback from previous episodes. A lot of the comments were quite harsh so It's amazing that you responded so positively and you were even able to make me giggle with the "boss addict" part
yeah I was honestly a little worried because a lot of them were really just completely unnecessarily brutal lmfao I'm glad he was able to take it so well, a lot of people wouldn't have, he's earned some respect from me
To be fair, he did take some very creative ideas from like 5 ppl and made them into unnecessary generic boss battles. Why even do this whole project if you're gonna throw everyhing you received out of the window? The inverted stealth game for example was insanely fun to play around with, and it got turned into the most standard top down shooter for no reason. Making a joke about it is not the way to handle the disrepect shown to your colleagues and viewers, as simply discarding great and interesting ideas being worked up from others' can't be described in any way but disrespectful of their effort and time. A great solution is simply going first, and that worked really well for this one. So kudos for that!
@sheep4483 I think the reason people were so brutal was because he had done it so many times and even acknowledged the bad feedback before then gone right back to doing it
I'm glad he didn't take it too harshly while also not going back but it was starting to feel a bit respectless to the other devs
@@zeyface6366 Ah I didn't get why people were mad, had no idea he did it more than once lol
He isn't really acknowledging the feedback. The centipedes themselves weren't really the problem. The problem is that he would completely change the game as the last developer by making the game about a boss fight in multiple videos. Ironically, the centipedes would have been fine this time since there wasn't a basically fully functioning game that he would have replaced with those centipedes.
I think I prefer the pass the game challenges where people get two rounds with the game. Things end up pretty frantic with this style and its sad to see so many things get lost along the way.
I guess it would also be better to not have so much developers on the project. As later they get into the project as less they can actually do. Usually they fix bugs or flesh out animations, unless they change large chunks of the gameplay over and over again as it was done here.
@@relentless5723 fixing Bugs and fleshing out Animation is always necessary. I would even say that there are not enough Devs for the games, because they're feeling a bit empty sometimes at the end. Especially this one spider-game if you remember that or the Titan fight game.
So yeah I personally would say 2 cycles with 7 or 8 game devs.
@@MegaAlchemist123 they could make a triple-A game with so many devs lol
@@SwagSwagSenate perfect
I just can't pass over one of these videos. They're so much fun to watch.
Same
You & me both buddy
Seriously. I hope this series stays forever
I see what you did there. Was that intentional?
hi Wesley
its so fun seeing their reactions at the end, and they see how much the game improved
3rd time requesting you guys to make a tree where it splits off into 2 different directions and the community gets to compare them at the end. Each one of you could also manage each side of the project and also be the start of the split!
love concept they might even be doing it but might take a bit more time and figuring out editing
Coming very soon
@@Blackthornprod HEY ITS THE GUY
Ooh, that could be interesting! Though you'd have to eyeball when to do the split, so there's just enough to survive til the end to be compared, but not too late that the end game becomes overly similar.
A comparison of two similar games that branched off from one another, vs two essentially different games, or the same game with different polish, etc.
@@Blackthornprod That sounds awesome!
If you're going to add a giant boss when developing like this, I think adding it as early as possible is good. This is because then the other devs will see it as a game involving a giant boss, and act accordingly.
If, however, you add it right at the end... then none of the other devs will have made a game where a giant boss fits in!
So Noa Noa'd the game up again. Thanks for the warning. Gonna skip this one
@@siraaron4462 no he didn’t he went first this time
@@siraaron4462You should watch this. There is a skit in it revolving around him always adding giant bosses at the end
@@fullmana4211 lampshading an ongoing problem doesn't remove the problem
@@siraaron4462 He actually STARTED the game this time, so that wasn't even a possibility.
The centipede bit had me cackling. Great episode!
This instalment really shows the difficulty of not communicating 🤣
Everyone one of these I'm in... I think... "What would Tarodev do?"
@@AIAdev You've got the Tarodev approval on this one
@@Tarodev 🥲
Man I wish Tarodev to be in every single one of em. He just adds in 500% more awesomeness to the game somehow >.>
@@kingbling7571
gonna cry if he turns it into a boss battle game again
He cant because he is first :D
this comment made me realize every game they’ve made is just a boss battle game
Same 😂
Same lol
I think you need better problems
I'm really glad Prod took the critiques well, despite a bunch being really harsh. It was also fun seeing the separate menu slowly get implemented into the screen UI, only to then get slapped back into a separate menu XD
To be fair it took him quite a while to listen
I think he sensed that doing it one more time would have gone badly
@@zeyface6366there's a reason you have 0 likes lol
@@danielhobbyist ain't no way
Huge respect for how you took the centipede criticism on the chin and laughed it off
While the details were surprising, I knew immediately that the idea of a "minimalist and chill basebuilding game" was never going to stay until the end. It always pivots to action, highscores and chaos. xD
The game at the end was pretty good but I realy think it could've been improved further by adding a giant centipede as a boss or something.
I really hope we one day get a joke version of this concept: 7 devs communicating without making a game
Removing the shield and focusing on painting the planet was definitely the best way to go about it, bummed out my shield didn't make the end but it works out better this way.
Thanks for having me guys, it was super fun. Much love
You don't need my validation but I think you did great work.
cheese
I prefer shield tbh
Sad, the shield you made was so good!
Shield was sick
We love seeing character development from content creators who listen to their audience. Having the creators at the start gives them the ability to point the game in a general direction, with other devs building onto it. Lovely vid!
Hey, maybe after a few more vids you can leave a variable called 'centipede' in the code as an easter egg and see if any of the other devs catch it use it for their own ideas if you really wanna keep the centipede idea tied to your video series. Great video, can't wait to see more! ❤
I wish the devs didn't remove massive amounts of content when it's there turn. It's not a challenge when you can wipe the slate clean. It's the iteration on work by previous devs that's interesting.
"And I also changed to the planet to a moon. Because, you know, sheep can't swim."
the delivery here KILLED ME.
Now, at some point you're gonna have to make one of these that starts out with just a Centipede sprite labeled boss with a bunch of animations and see what comes of it.
I would enjoy that
hah, I liked the self awareness with adding bosses. Great one as always!
Ykw Noa playing into the whole centipede addiction thing is actually funny as hell and I respect it
My favorite series on youtube, thanks for creating this video!
Thanks for watching!
@@Blackthornprod np
@@Blackthornprod Have to agree as well, not sure how much you see praise for this, but your videos are the most unique and fun stuff in the game dev area that I've seen in quite a while
It really is very mature of Noah to turn all the criticism against him not only into a lesson to improve these devlogs but into a joke to make fun of himself.
Thank you for reading our feedback and changing the rules so you go first and also thank you for leaving aside the centipedes aside for a bit (you can still use them in some episodes, it is simply the fact that some viewers prefer to explore different ideas in each video). I really like this video, I’ll leave my like and hope for future similar content with your always great production production.
1:00 you know its deadly serious when bro says "all games have giant centipedes", I wonder what type of games he plays in spare time
Everywhere I go, I see his face.
shut up bot
What videos have centipede bosses
It's in reference of another collab with other devs that they did, where he basically (as the last dev) swept aside a lot of the previous developers work and changed it totally, adding a centipede. Lots of comments on the video saying that it was a bad move.
This is the video:
czcams.com/video/odnWVzCBYL0/video.html
He obviously took the feedback to heart and this was just a tongue in cheek reference to it.
last vid he also added a centipede
The amount of polish added by @Daitli is insane.
Yeah it was honestly one of my favorite parts
I love this series so much and am very happy with your decision to leave it to the other creators for big design changes. I feel like it shows a lot of maturity as a developer and I think this series still has so so much potential for greatness (I mean it already is amazing).
Love that you listen to the feedback and improve the series to become better and better. Idk why but since watching this series from the beginning i feel like a proud dad watching a kid grow up! :)
I hate the fact that the sheeps could not be obducted in the final version :(
Deiltli really made the game worse in my opinion
Well he said it didn’t work anymore but yeah would probably have been nicer if he had fixed that bug instead of going for a completely different loose condition. This took away a lot of strategic choices. But that’s just how it is when there is no communication between devs.
@@ScaryPhilosophy Yeah, not really sure on his intention there. "Oh, a feature that I can tell was attempted to be implemented and no longer works? Let me remove that entirely!"
Well I hate you! ):
i like this one alot actually. It feels exactly like what you would expect if 7 different people worked on a game without talking, a little bit of back and forth on ideas reverting and converting but overall going in one general direction. Really cool to watch thanks Blackthornprod
He finally listened… no more GOD DAMN CENTIPEDES
never again
Yippie! 🎉
Thank you!
@@Blackthornprod THANK YOU lol
@@Blackthornprod So what are you going to do if you're handed a bug-based horror game with boss battles? 😅
Wow this one actually came out well and all the developers actually tried to be helpful for the next. Best one so far!
died laughing at the centipede bit lmao
The amount of creativeness with each game is honestly insane, love this series!
I love this content and see how the game goes! Also thank you for being a youtube that sees their fans' comments about what they disliked and why, and acknowledging them in a way that fits your content, not many youtube I see really do this, so thank you for making the centipede a joke and making me smile and laugh at something that truly upset when it first happened. Keep doing what you do!
Just a minute in and already laughing over the centipede bit😂
Love this content guys! Great job!
I think it's a great change to have you go first, that way you can set up a cool base direction for the next devs while letting their individual contributions shine more!
can’t wait for the course to drop!
Idea for pass the game: use 8 devs and a tree structure. Oen dev passes the same game to two devs, and each one of them passes to two more. You can compare the final outcomes.
Always a treat to watch one of these videos. I love to see how the game is changed from start to end with each developer adding their own changes
this idea is so unique, and the visuals are really cohesive!
I've been saying this forever, take the devs who can do a lot with a little time and make them go first so they can build up a strong foundation.
Love this series so much I can't miss one.
And while I definitely enjoy the quantity, I'd also love some more quality ones with more time for each dev, two rounds and allowing passing on one word (or alternatively ~50 characters), instead of "no communication".
Loved him joking about his Centipede addiction. This run through went really well! The art design stayed consistent, the gameplay worked really well, the instructions for the game were clear; it turned out great!!!
Wow, this video is amazing! , the game they created was simple but fun, and the development process was fascinating to watch
Legit thank you Noa for being humble and doing a cool setup.
This game went...differently really fast.
To summarize the video:
"So I added a shield."
"So I removed the shield."
"So I added a shield."
"So I removed the shield."
"So I added a shield."
"So I removed the shield."
i love these videos, and yay for reactions! definitely lots of interesting twists and turns but it came out really cool in the end anyway!
I love these videos so much please keep making more. I love the reactions at the end I just wish they each had a second round to work on it like the last one. It would be cool to see everyone attempt another multiplayer game.
I’m absolutely addicted to these!! I think I’ve watched every video where people do this concept on CZcams and I need more
love this so much, glad ur continuing with this man :)
Thank you so much, i feel like i'm really gonna enjoy this series now :D
I love these “No communication series” plz make as many as you can!!!😊
I'm really glad he realized how much people disliked him adding the centipede boss, and had a little fun with it. Great job guys!
Keep making these! I always go to these videos when I'm bored and they're very entertaining.
Dev 2 : I don't understand the game
Dev 3 : I don't understand the game
This is going great already
I love this series and how each dev leaves their mark on the final results
The best part of these is one dev spending a bunch of time working on something and the next one going "...so I removed that."
The centipede joke was actually super funny nice
I feel bad for jelle he spent so long to make the sheep move
One day ......
I am gonna be a dev
Maybe i won't be able to get in these challenges with yall
But i am gonna do my best
Love watching your vids! Keep up the good work!!!❤❤
AIA is so good, everytime he gets a project, it gets 10x better when it’s his turn
I'm really loving this series man, keep it up. I gotta say though, I think you should give the devs a bit longer for the sake of the games, ideally I feel like a whole day for each dev would allow them to do something cool but at least give them like 12 hours, 6 is just too little.
watching the whole backlog in order, nice to see the blackthornprod guys learnt from the last video :-) love the series!
The obsession of centepides is becoming alarmingly worrying.
I love how in all of these no communication videos theres always 2 or 3 devs who work super hard on making a bunch of cool features, textures, animations, just for the next dev to remove all of it and change the entire game. Its super funny to see the last dev in this video just completely remove buildables because he didnt understand how they worked lol
The first 3 devs were definitely not on a similar wavelength with this one XD
Dev 3 making the sheep not move anymore was so disappointing lol
Love these series ♥. The reactions of developers make this so interesting, like you feel the progress other developers made.
This series is great. Don't stop producing games and the videos
feels like you really want to make human centipede kinda game
I've been binge watching all these Pass the Game challenge, and playing the resulting games, and I have to say I love it. I really think this form of game developing would be perfect for a Game Jam. Have you considered starting a "Pass the Game Challenge Game Jam" where a group of 6 people, without communicating, have to develop a game in 6 days by working on it one day each and passing it on?
The problem is that this would be really easy to cheat in
i like how you got these chill developers and then your suddenly jumpscared with AIA
So awesome having Jelle on this challenge! I love his videos!
Amazing content keep it up , your one of the hardest working youtubers
No more bosses no more tower defences
It's fun how much this game changed in the early iterations this time
The "Babe!" DM really got me ROFL 🤣🤣 Great series and great episode - amazing!
Damn spending all that time to make the sheep move just for them to be immediately made stationary
Really great series and tutorial content. Consider a version where each dev can pass along one single word to the next dev.
Vous êtes des boss ! Une grosse source de motivation pour se lancer dans la création de jeux !
Wait no more giant boss centipedes, OUR PRAYERS HAVE BEEN ANSWERED!!!
Base builder -> Sheep escorter? Lemmings without abilities? -> Tower defense -> Planet powerwash simulator while babysitting? -> Polish x2 -> Painting a planet so it's green in time before it's destroyed but it won't be destroyed for some reason if it's painted completely green
Oh was so sad that the lovely planet instantly was replaced with a cold dead moon!
I like how it is almost like some of the devs are batteling each other changing the idea of the game
Love the self awareness xD Great video!
I really like how accountable and light Noa is with the centipede 😂
Man these games always turn out so well I love this series
Will there be themes for the hollidays?
I love these types of videos