When talking about the great animations for this game, its good to remember that the animations for all the characters were not made for Entropy Effect. Act91 just reused the sprite art and animations made by Arc System Works from the actual Blazblue fighting games. This is also why they are able to add new characters so quickly, and must have probably saved them 2-3 years of development. This is also why all the characters only speak in Japanese, they are just reusing all the voices from Blazblue Central Fiction.
when people think ''cutting corners'' they think it as a something bad, and sometimes it is. But this is the good ending, bring all those quality assets to make the game better and put those resources saved everywhere else
Great review, I did buy the game when you showcased it some time ago, and I do miss that entropy effect, that gave enemies different attributes, but I do like all the new stuff they added
The main problem from EA to release was that the potentials worked less smooth into eachother making the game feel more rough. 2 days after release they made the game easier to make up for that by nerfing some bosses and buffing some items. Also the EA people got some currency to compensate losing the EA save file. I didnt mind the release that much but i do get it. Also the modular system is kinda brutal so its really not that bad that the 0 heat got easier. As a hades fan i think in many ways gameplaywise this game scratches that same itch hades does. Story kinda non important tho. Highly recomend, really good game especially for its price
Its a good game for the price, i played 100+ hours in EA and the 1.0 release is easier due to them optimizing the items and potentials. I do play fighting games so i may be biased but the characters, visuals and animation are top tier.
I know the game doesn't have much strategic depth after a few hours, but at the very least, it's an action roguelike that actually delivers on the "action" part. Most sidescrollers give you a light attack, a heavy attack, a dodge and expect you to be satisfied. I might as well play Slay the Spire again if that's all you're gonna give me (I have 88 hours there already anyway).
I love this game so damn much. Been playing since early access and it's still a blast. Taokaka is just as bonkers as I was expecting her to be. Only gripe I have is that my need for a new mainline Blazblue has skyrocketed since I started playing this. I wasn't expecting the entropy system to become something similar to the Pact of Punishment in Hades. Also, Kokonoe's potential where her attacks drop sparks is hilariously strong. It just melts everything and one of it's powerups has it inflict slow onto enemies as well.
So I only Ever played Hades for a Roguelike since I love Greek mythology. And me a friend talked about this game cause I was interested in playing a different one. He played it a bit before me and said "It's Hades but Blazblue" that's all I needed to hear And I soaked time in this game. I love it for my second ever Roguelike.
it's not done. far from it...absolutely not to be 'that person' but sincerely as a fan & part of the discord/people improving the game. Rather it left in the oven more but i get it. Thanks a ton for bringing more attention tho, really amazing to see.
I started playing this yesterday and it’s a lot of fun but I think one of my big complaints is having some of these moves that are really fun locked behind rng progression kinda sucks.
I really like it, combat is great and all the different potentials makes it interesting. Visual noise is a bit much sometimes though and it feels especially bad on the last boss. I only managed to beat him once so far :( Anyone got some tips for Susanoo fight?
One of the best ways I find to deal with Susanoo is to have Jin as one of your legacy characters so your dodge will slow down everything like Witch Time in Bayonetta. You can't just mash the dash/dodge button though, need to time it just like Witch Time. Makes dealing with him much more manageable. Having Hakumen as a legacy helps to since he gives you a counter.
I beat him on my second time seeing him, but haven't gotten a chance to play since then. I noticed that almost all of his attacks (at least on my run) hit either horizontal or vertical. So I used Noel's aerial Special to shoot diagonally a lot (as well as Taokaka's Legacy that spawned dudes that ran him down). I don't know if I just got lucky with his pattern, but I entered the fight at pretty low health, so I was pretty shocked I got through him.
@forgedh2486 Naw, he typically only has attacks that hit horizontal or vertical. The only move he has that can hit everywhere is the fireball scatter shot. But that can be heavily weakened by destroying the floating fire balls before Susanoo absorbs them.
Small thing but I believe they actually speak Chinese in the game, which is strange given the IP is Japanese, but I believe they may have outsourced to a foreign studio. Other than that extremely accurate and informative review thank you. I was a Early access tester but haven't played since release so I'll take a look at what was changed and give my own thoughts at a later point.
I'm really not sure what you mean when you say "the translation isn't very good", the only thing i noticed is some potentials will say "do this and that" and when i do that nothing happens. Example: Jin has a move that you do by holding down attack and charging for a bit, then if you get the universal upgrade that improves moves if you do them when he sheathes his sword you get a hidden effect that says "You can skip the charging phase if you use this upon sheathing" and i tried a lot but couldn't figure out how to do that, though i'm still not sure it's the game's fault.
Yall gotta try no return "last of us rougelike mode" god its so much fun. Hades will remain my fav but I haven't loved a rougelike this much since hades
I played the EA a few months back and set the difficulty to "Normal" when starting after the 1.0 release. I feel like I'm blasting through the game now vs my experience in EA, is this meant to be played on Hard?
"just call it gold for our sakes" blazblue goes out of its way with illegible nonsense terminology. is it accel exceed or exceed accel? accede excel?? I'll never remember
The visual clarity issue made me refund it pretty quick. It's too bad, I'm a big fan of BlazBlue, but I had such an impossible time reading this game that I couldn't play it.
We need more sidescrolling action roguelikes like this that step away from the dead cells formula.
Agreed!
This game has the potential to be one of the greatest roguelites in the market ;)
Already one of my fav !
Been playing for a few hours now and it is really fun! you can feel really powerful really quick once you get the hang of the legacy system
When talking about the great animations for this game, its good to remember that the animations for all the characters were not made for Entropy Effect. Act91 just reused the sprite art and animations made by Arc System Works from the actual Blazblue fighting games.
This is also why they are able to add new characters so quickly, and must have probably saved them 2-3 years of development.
This is also why all the characters only speak in Japanese, they are just reusing all the voices from Blazblue Central Fiction.
And DAMN I am all for it
when people think ''cutting corners'' they think it as a something bad, and sometimes it is. But this is the good ending, bring all those quality assets to make the game better and put those resources saved everywhere else
@@shinkamui Agreed!
Great review, I did buy the game when you showcased it some time ago, and I do miss that entropy effect, that gave enemies different attributes, but I do like all the new stuff they added
Best roguelike Ive ever played tbh.
Controversial I know 🤷♂️
How is that controversial when it’s a fact lol😂
This game is crazy! I absolutely adore it
The main problem from EA to release was that the potentials worked less smooth into eachother making the game feel more rough. 2 days after release they made the game easier to make up for that by nerfing some bosses and buffing some items. Also the EA people got some currency to compensate losing the EA save file. I didnt mind the release that much but i do get it. Also the modular system is kinda brutal so its really not that bad that the 0 heat got easier. As a hades fan i think in many ways gameplaywise this game scratches that same itch hades does. Story kinda non important tho. Highly recomend, really good game especially for its price
Good info here, thanks!
how did you manage to import your AP and PAs? I've been trying and it says the "save interface" but i don't see anything there.
@@alexle4505 in main menu select your save file you want to import ithe ea files to. One of the promts should say "resource import".
Yeah, this gets the Hades itch scratched for me.
I'm even more excited for Hades 2 than even before, haha
Thank you for reviewing this, I've trying to find an honest reliable review of this game that doesn't begin with "this is sponsored"
Thanks for the review, sounds promising! 😊
Its a good game for the price, i played 100+ hours in EA and the 1.0 release is easier due to them optimizing the items and potentials. I do play fighting games so i may be biased but the characters, visuals and animation are top tier.
great vids, great game, hope to see more
I know the game doesn't have much strategic depth after a few hours, but at the very least, it's an action roguelike that actually delivers on the "action" part. Most sidescrollers give you a light attack, a heavy attack, a dodge and expect you to be satisfied.
I might as well play Slay the Spire again if that's all you're gonna give me (I have 88 hours there already anyway).
I love this game so damn much. Been playing since early access and it's still a blast. Taokaka is just as bonkers as I was expecting her to be. Only gripe I have is that my need for a new mainline Blazblue has skyrocketed since I started playing this. I wasn't expecting the entropy system to become something similar to the Pact of Punishment in Hades.
Also, Kokonoe's potential where her attacks drop sparks is hilariously strong. It just melts everything and one of it's powerups has it inflict slow onto enemies as well.
Taokaka
@@davguev Funny cat girl goes brrr
So I only Ever played Hades for a Roguelike since I love Greek mythology. And me a friend talked about this game cause I was interested in playing a different one. He played it a bit before me and said "It's Hades but Blazblue" that's all I needed to hear And I soaked time in this game. I love it for my second ever Roguelike.
Beta build is still playable in your steam settings :)
it's not done. far from it...absolutely not to be 'that person' but sincerely as a fan & part of the discord/people improving the game.
Rather it left in the oven more but i get it.
Thanks a ton for bringing more attention tho, really amazing to see.
I think I watched fireborn play an early access version of this game. Looks like it has matured nicely!
I started playing this yesterday and it’s a lot of fun but I think one of my big complaints is having some of these moves that are really fun locked behind rng progression kinda sucks.
I really like it, combat is great and all the different potentials makes it interesting. Visual noise is a bit much sometimes though and it feels especially bad on the last boss. I only managed to beat him once so far :( Anyone got some tips for Susanoo fight?
Gig gud ayoooooooooooooooo
One of the best ways I find to deal with Susanoo is to have Jin as one of your legacy characters so your dodge will slow down everything like Witch Time in Bayonetta. You can't just mash the dash/dodge button though, need to time it just like Witch Time. Makes dealing with him much more manageable. Having Hakumen as a legacy helps to since he gives you a counter.
I beat him on my second time seeing him, but haven't gotten a chance to play since then. I noticed that almost all of his attacks (at least on my run) hit either horizontal or vertical. So I used Noel's aerial Special to shoot diagonally a lot (as well as Taokaka's Legacy that spawned dudes that ran him down). I don't know if I just got lucky with his pattern, but I entered the fight at pretty low health, so I was pretty shocked I got through him.
@forgedh2486 Naw, he typically only has attacks that hit horizontal or vertical. The only move he has that can hit everywhere is the fireball scatter shot. But that can be heavily weakened by destroying the floating fire balls before Susanoo absorbs them.
Small thing but I believe they actually speak Chinese in the game, which is strange given the IP is Japanese, but I believe they may have outsourced to a foreign studio. Other than that extremely accurate and informative review thank you. I was a Early access tester but haven't played since release so I'll take a look at what was changed and give my own thoughts at a later point.
EA only had chinese voices, since it's a Chinese dev. The full release has japanese etc.
@@sondr3m996 Makes sense I did see that when I hopped into 1.0
I'm really not sure what you mean when you say "the translation isn't very good", the only thing i noticed is some potentials will say "do this and that" and when i do that nothing happens.
Example: Jin has a move that you do by holding down attack and charging for a bit, then if you get the universal upgrade that improves moves if you do them when he sheathes his sword you get a hidden effect that says "You can skip the charging phase if you use this upon sheathing" and i tried a lot but couldn't figure out how to do that, though i'm still not sure it's the game's fault.
I like Taokaka design a lot, but not really into the fighting games. Gotta check this one!
Yall gotta try no return "last of us rougelike mode" god its so much fun. Hades will remain my fav but I haven't loved a rougelike this much since hades
I played the EA a few months back and set the difficulty to "Normal" when starting after the 1.0 release. I feel like I'm blasting through the game now vs my experience in EA, is this meant to be played on Hard?
Right?
any other games such as this?
Blazblue Roguelike??
nahhhh I'm buying the game
Get the game on console for us please.
"just call it gold for our sakes" blazblue goes out of its way with illegible nonsense terminology. is it accel exceed or exceed accel? accede excel?? I'll never remember
The visual clarity issue made me refund it pretty quick. It's too bad, I'm a big fan of BlazBlue, but I had such an impossible time reading this game that I couldn't play it.
I think it sucks. And is boring as sin.
least obvious rage bait