Ragna uses his health to deal some real damage. | BlazBlue Entropy Effect
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- čas přidán 20. 08. 2024
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Ragna is by far the most volatile character in the game. He either becomes nigh unkillable thanks to his health steal/regen or he ends up destroying himself. Out of all the characters in the game, he can almost acquire his entire moveset from the main series.
Also, should you do another Ragna run in the future, try and get your hands on the Inferno Divider potential. It's a rising uppercut that's incredibly helpful when it comes to dealing with airborne enemies. Especially when you upgrade it to the point where you can use it in the air and give it I-frames on start-up. Plus, it can also be given a couple of follow-ups to extend combos even more.
One more thing, if you get offered Black Onslaught, take it. As scary as the spending 90% health sounds, hitting it gives you a screen clear/boss melter and you will also be healed back to full HP. And if you have Blood Kain, you can use it very often.
Didn't mean to get so rambly there. Ragna is my favourite/main character in the series so it was bound to happen. Great run once again.
So his ULT has good heal on it? Was kind of scared that it had the same dogshit heal like skill and most of it modifiers. I usually try to grab ZA HANDO because of all skills the damn thing is just absurd plus power up dash attacks turning yourself into a living blender. May be I'll go for ULT build next time...
@exploertm8738 Black Onslaught is a very intimidating move to pick at first. Also be warned, if you miss the initial hit, the move doesn't happen, but you still lose the 90% health. That's why having Soul Devourer is basically a must if you have Black Onslaught since the lower your health is, the more you recover when you hit with your attacks. And if you have both and you hit, it's basically a full heal regardless of how high your max health is.
Devoured By Darkness is a safer alternative to Black Onslaught since it's cost is only a 60% health loss and if it's upgraded, the grab doesn't even need to hit for the actual attack to activate.
@@KillaCheeto56 after playing a bit with his ULT gotta say: Imma skip this one chief. Even when you get the damn things off, for a half a second or so you just stand there like a moron with nothing for hp and any pock is just instant death. I killed myself with the damn thing when I knew for a fact that hit landed more times than I care to admit. I'll stick with ZA HANDO for Ragna I guess...
@exploertm8738 It is a tight hitbox I'll give you that. I don't even use it that often myself since I typically go for builds that give me more mobility. It's why I love Inferno Divider, Gauntlet Hades, Hell's Fang, and Blood Scythe as much as I do.
When I do use it, I tend to mash the dash button as soon as the animation ends since the healing isn't instant. I guess I should have mentioned that. I also typically save it for boss fights since there's usually only one enemy to worry about.
I probably find it easier to hit with compared you though since I main Ragna in the main series and Black Onslaught has basically the same hitbox there, so I already know how to judge the distance.
I hope that last part didn't come across as me insulting your skill at the game/character.
@@KillaCheeto56 oh no, I def have skill issues on top of move being impractical since its my first BlazBlue game.
Once you get certain potentials with this character, they aren’t even a glass cannon anymore, and you can end up feeling basically invincible
Those Thunderbolts were doing a lot of work. I'll have to try that one.
omg i love that halien is covering this now. my favorite fighting game series as a rogue lite. i couldnt be happier
So he basically has his Blood Kain back from BlazBlue: Calamity Trigger and BlazBlue: Continuum Shift. Nice.
Classic Ragna gameplay
Haelian during Susanoo boss fight using potions while he had perfectly serviceable and straight up better heal on Y was killing me inside a bit ngl. But first run on character and whatnot so eh.
You start taking DOT when the timer runs out
Does this game have difficulty modifiers? like enemy health, enemy damage, enemy projectile or anything of the sort?
Yep, I'm using some modifiers already. Some of my other videos show the difficulty menu at the start.
Hey Haelian, max out the entrophy for the elite enemies(bosses) the next time you play. It's so much better.
My least fav character to play but i do like watching other people play him. Just wanna know how to build him