A Trophy You Will Never Get - Crypt Of The Necrodancer
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- čas přidán 8. 12. 2023
- Hey Friends!
Today we will take a look a the extremely hard Platinum Trophy for Crypt of the Necrodancer and figure out why only 19 People have managed to complete it so far.
Thankfully, Wizolo and Slimsanta, two people who completed Crypt of the Necrodancer, were kind enough to give me their insight and opinions!
So grab your shovel and make sure you stay on the beat, as we dive into the Crypt of the Necrodancer!
Socials:
Discord: / discord
A Huge Thanks to Both SlimSanta as well as Wizolo for letting me use their gameplay footage! Make sure to check out their channels!
Wizolo: / @mrwizolo
Santa: / @slimsantagaming94
Other Videos used:
PS Vita Hacking Guide 2023 _ Easier Than Ever (No PC Required!) - Techcravers
Crypt of the NecroDancer Showcasing each Character (except Coda) - Shaine Edwards
Crypt of the Necrodancer_ Playing Monk in a nutshell -
Alphecca
Crypt of the Necrodancer Coda Unlocked!
XoLovelyKittensXo
Thanks so much for watching! - Hry
Just for comparison, these are how many players got platinum on some of the hardest roguelikes, according to PSNProfiles:
- Crypt of the Necrodancer (0.08%)
- Downwell (2.25%)
- Darkest Dungeon (2.49%)
- Binding of Isaac (2.93%)
- Slay the Spire (3.57%)
- Enter the Dungeon (3.71%)
- Spelunky 2 (3.82%)
- Dead Cells (4.41%)
I looked at several other hard games platinum rate, Super Meat Boy (0.39%) and Tetris Effect (0.54%) were the lowest ones I've found. So Crypt of the Necrodancer difficulty is truly insane.
Honestly platinum percentage really doesn't represent a game's difficulty that well, there's a roguelite game called descenders that sits at 1.20% platinum earn rate while still being easier than any of the games you have listed, anyway CoTND is definetly the hardest platinum obtainable in PSN
@@noahcennerilli7975Yeah for example, Gran turismo 5's platinum is leagues harder than super meat boy's, yet the ladder is more rare for some reason.
@@alexisaguirrevazquez7900 that is true, i believe that platinum difficulty should be determined by how difficult it is to obtain the trophies (considering not having any sort of past experience).
AIN'T NO WAY ONLY 3% GOT BINDING OF ISAAC PLATINUM 😭
@@danielsurvivor1372 correct if im wrong but doesn't binding of isaac platinum needs for you to 100% the game (yes it seems like a dumb question)? if yes then most people give up because of time needed and overall boredom to do it
I sit comfortably at 86% completion, I literally did everything except the stuff involving Aria. Not being allowed to miss a beat just sounds dreadful.
That's pretty impressive, considering how much mastery this game requires.
The most frustrating thing about Aria is that she's required to finish the story. A difficulty spike through the heart for those wanting to just beat the story.
The trick is to get funky with it. Still though, that's impressive
indeed, the worst part is, you do it in reverse, and you have to play as her again to unlock coda
@@dyciefisk2535While I've done Aria, so I get it, they actually added No-Beat Mode, so if you can work through puzzles, you should be able to finish the story
Necrodancer, while being on of the most creative mashups of genres is also one of the hardest games ever made. And then you put some outrageously difficult achievements that demand pure perfection is something else...
skill issue
@@arcticafrostbite617 you clearly haven't seen the wall of a difficulty curve that Necrodancer has
@@jokerofspades-xt3bsSkill issue. Not all trophies need to be earned by the average joe/jane/jay/etc.
@@Yarott75 who tf said it was a bad thing
A difficult to achieve achievement is nothing new. what stands out to me about Necrodancer is the incredibly difficult to achieve story completion. Most games don't demand a no-hit dagger run.
Lol I tried so hard to get a Coda clear, without phasing and with a PS5 controller. However, I eventually realized that I was down to the last free summer of my life because I was going off to college and had a future summer internship. I had to quit because I realized that Crypt of the Necrodancer was my only hobby, and it was consuming all of my free time. This is the kind of game that you can't beat unless you devote ALL of your time to it.
Btw awesome video! I'm glad you included SlimSanta because he's really knowledgable.
Ya never know what the future holds for you! Perhaps you'll get back to it in a decade, and you already have most of the trophys done!
Sometimes getting a platinum isn’t worth it. So I don’t blame you for dropping it. While not similar I tried platinuming FFX a few years ago and just couldn’t do it. Too much time and effort was needed when I just didn’t have the time. I got 48% of the trophies so I’m happy with it and really enjoyed the game
Thanks for giving me and Slim the opportunity to be a part of this video. ❤
Was an awesome experience and I hope it gives people more of an idea of what goes into getting the Platinum and hopefully motivate more people to attempt it!
I am attempting it rn. Awesome job on getting the platinum
@BigPapaSam96 thank you! Good luck on your crypt plat journey! :)
@MrWizolo Thank you. Got any advice?
@BigPapaSam96 Just watch alot of videos and read guides since there are some good ones out there. I feel like figuring out some of the boss quick kills and some boss strats in this game by yourself is almost impossible.
This next one might not be great for a new starter, but don't always think you have to jump to the beat, you can stand still and let enemies come to you. You will lose your multiplier though, which I don't recommend when you first start playing unless you get geared up quickly and can afford to lose it. When you get to dorian, I recommend just doing this strat though, since jumping to the beat and fighting off enemies would be tough to control since he jumps 2 tiles at once.
And obviously, just be willing to put the time in to get better, you gotta learn lots of different enemies and know how they move and attack, it really does come with time. But eventually you'll just get comfortable with it and will just panic less. Just start with bard and it might help give you time to learn since you have no beat to jump to.
@@MrWizolo I have beat zone one. I am stuck on zone 2. Thank you for your advice
Great video! Thank you for including me, it was a pleasure to talk to you!
It's always really great seeing in-depth looks into what makes this game so challenging but also so fun to play, I always encourage others to try it too because it's genuinely an amazing game that deserves more attention. :)
Awesome work. Thank you for taking the time to tell us about your experience with the game. I couldn't help but notice that you are a musician? I play drums as well
I got as far as unlocking Bolt. Even Aria, while quite tough, was still doable. As soon as I saw the double time movement from Bolt I said to myself that my life is short and my time is worth more. Lol
same for me, i tried bolt though, i couldn't keep up
Life being short should make a double speed character appealing one would think 🤔
You can do a run in half the time of the other characters
This is one factor almost no one talks about, directly anyway. I'm sure a lot more people could do it, but who the fuck wants to spend 1-2 years mastering some crummy rhythm game? Even if you love it, you won't after 8 months of playing 10 hours a day. It's not just the skill, it's the enormous time investment. Why, why would you make yourself a prisoner of this
Necrodancer used to be a favorite game of mine, it's incredibly creative, the story is engaging to hell and back, and you can just get so much fun out of it, but the achievements always stuck out to me as something that dragged the game down, so many of them feel so incredibly painful instead of fun, so when I reached my limit to what I felt I was able to do, it didn't feel so much as I'd done a lot with the game, it just felt like I was being cut short because the devs pursued absurd difficulty over interesting fun, Aria was my breaking point, I killed the Lute and I'm probably never touching the game again, bad achievement design aside, I don't regret playing this game, it was fun, I still listen to the incredible music time to time, and Melody will always be a favorite character of mine
it feels like it's being hard to flex like "haha you can't do this"
Right? It's like I'm sure they could come up with new an interesting characters instead of a literally "Hahah literally just fuck you lmao" character. What are they gaining from it? Who actually benefits from their addition when 99.9% of people won't even get there in the first place?
@@jorgemtzb9359 There's a certain kind of person for whom the difficulty of the challenge itself is what drives them to attempt. This game is made to appeal to them. It's like Getting Over It for the unhinged.
@@grzegorzbrzeczyszczykiewic563 It's not the fact that he's stupidly difficult. It's that he doesn't even add anything mechanically to the game. It's made JUST for being difficult
Crypt of the Necrodancer The Binding of Isaac
🤝
Being great games dragged down by their achievements
Some additional Aria context:
Beating the game on an all zones run is honestly easier than a single zone at a time once you know what you’re doing, because the later zones have very difficult patterns to track and trying to take them on without the reach or damage bonus you get from stocking up on items in the early areas is brutal.
Aria starts in the last zone and works her way up.
Not only that, but because she, Melody, and Cadence are the primary story characters, they each have their own unique final boss, and Aria’s is a disjointed hitbox mess (an intentional mess, but still).
the thing that makes this game so hard is that it's a traditional classic roguelike, enemies move when you do, randomized maps and items, etc but with the twist that you don't have infinite time to plan your moves. You're locked into the beat of the music. So now you're juggling the traditional things you would normally have to juggle when playing a roguelike all while maintaining the perfect rhythm required of you by this particular game. To top this all off, it's super easy to get yourself into a position where no matter where you try to move or what you do, you're going to take a hit. This is easier to avoid when you have all the time in the world to plan your steps, but juggling that memory challenge of attack patterns with staying on beat... yeah, not many will succeed at this challenge... heck, I haven't even won a run myself... but it's still fun to try :)
at 14:13 he's talking about me!!
Damn, my prayers for you bruh
I got into speedrunning and racing this game with the amplified DLC on PC. I was one of the top runners of the game. I also dabbled with highscore runs briefly (although I say briefly, bard and consequently all character score runs are quite insane, and i spent a few hundred hours learning the intricacies there). I quite liked all character speedruns as it most rewarded consistently being fast, with the goal being to get under an hour for the 9 characters. I even dabbled in coda and got a clear there. I got over 3000 hours in the game before I got sick of it and quit (mostly down to the RNG in getting a "good" run when a good run gets below 7 or even 6 minutes).
I never achieved lowest of the low. Doing a monk low% run, an aria low% run and a bolt low% back to back was too hard and draining, let alone the other six characters after that.
Also fun fact - Coda got added to the game because the developer wanted an impossible character and aria wasn't hard enough. Turns out Coda isn't impossible either.
Didn't spooty beat like few low% coda runs in a row or something? Also we probably raced against eachother ;)) Not sure if this scene is alive still, Condor times were ones of my favorite.
Speaking with over 10% of people who've 100% a game is wild
Somehow somewhere, I can tell Ceave Gaming is happy about a coinless run being in the game by default in the form of the monks character.
Ah, those shiny, yet deadly coins...
@@cononsberg6919 even if my comment isn't appreciated by too many people, I'm glad I could find another enjoyer of his content
@@xomvoid_akaluchiru_987_Hooray!_
HOO-ray.
@@amberhernandez YES! I actually love the way he says that. I've tried imitating it, but I can never get it right XD
You forgot the DLC trophies, which add even more!
I remember trying this game as someone who liked roguelikes, and thought they had a basic sense of rhythm from playing bass guitar. A couple hours of the game broke any delusions I had about that in half lol, it was waaaaaay too much for me to focus on keeping time but also keep up with all the actual gameplay elements. props to the people who managed to devote a chunk of their life to breaking the game over their knee instead.
This is actually the game that got me into rhythm games (still haven't learned an instrument or music theory ever). Boy did trying it out really Whiplash me into maintaining the beat, but then I unlocked Aria and realized I kept dropping it as a crutch whenever a tricky scenario would come up, Aria actually made me respect the hell out of this game
now i feel bad for buying the game
Hey, amazing video! :D I really enjoyed how you summarized every little bit that makes Crypt's platinum so unsufferable! From my own experience (584 hours), the plat certainly is doable if you spend A LOT of your game time on it. It's such a huge commitment, while going for Coda I couldn't even think of other games for like 6 months straight, until the stars aligned for that one run (fun times, i still remember the day I popped off and it's been 2 years...) and not long after beating Coda my d-pad actually broke so technically this game cost me a controller 💀)
But as Slim and Wizolo stated, Crypt remains a fun experience overall, there's a lot of depth to the learning curve and thx to each character's mechanics, the game doesn't feel stale even if the base formula can prove to be quite repetitive at times (*cough* low% *cough*). I get why the struggle of going for the plat might not be worth it in the end... XD
This video gave me back the energy to grind Lowest 😂 however I still wonder how the Synchrony DLC may affect the trophies with the ability to savescum (though I'm not sure if this is actually true...)
Thanks again for this great insight!
Hey friend!
Thank you so much for the lovely comment!
I'm super impressed with everyone who seriously dares to take this trophy on. I tried to play the game myself for a bit while getting into the video, and I got a bit of a taste as to how insane it is. I don't even wanna imagine doing a coda run, so huge props to you for beating that!
I'm super happy to hear the video inspired you to keep going! Please update me on your progress! I believe in you! :D
The maddening thing for me was months of practice and grinding -- 8 hours a day for weeks on end sometimes -- and due to the RNG nature of the game, I would hit plateaus and not make any progress for long stretches at a time. It was very draining.
when game dev makes a kaizo for their own game
Very good coverage here. Looking forward to more videos covering interesting games and their challenges, if it's content you like making.
Necrodancer is honestly underrated. I've gotten every achievement except Coda, Lowest of the Low, and the DLC exclusive Very Polyamorous (which honestly I think I could pull off).
These two first ones are just insane to think about right now. It's hard to tell which one is worse. And to think some people actually did finish Coda low%, which would go even beyond that.
Vc joga Necrodancer tbm??? Mds cara, que coincidência 🥹
holy shit it's you
why do you torture yourself with things like this man
Didn't expect to see you under this video but wow, you're an absolute gamer at this game too haha
I went back & checked, I've only gone up to zone 3... maybe I should try again, but I don't think I'd have the sanity for most of these achievements
I beat the original Rocket Knight Adventure. I beat Battletoads. I beat every Dark Souls and Armored Core.
This game scares me.
Ah yes, dark souls, the inventor of difficulty in video games
"I fear no game, but that program... *It scares me* "
I love Crypt of the Necrodancer, and I love trophy hunting, but there is no way in the heavens above or hells below that I am going to get this platinum.
I am extremely proud of my acomplishments in this game, clearing all zones modes with all characters except coda and aria.
Pretty fun game, but i dont have the skill and persistence to push it even further
Some developers desperately need an appointment with a LEGO block on the floor.
I remember this being something I was going to do but I didn't bother as I slowly stopped caring about plats more and more and eventually moved to PC. Anyone who did this is a legend and has the patience of a literal saint. This game is incredible from all aspects and the plat is absolute insanity... Coda is bad enough but lowest of the low is just a joke lol. Still one of the hardest plats if not THE hardest plat to date. The ps trophy stats are so high as there are a ton of hackers ( what you saw about them was very much sadly true ), on PSNP you can see them pop up a lot but they get removed in a day or so. Also great vid man, very well put together.
Do you think the devs tested out Coda, or did they just make a potentially unwinnable character?
Nah. Im that guy and im going to be person number 20
Good luck man
You should definitely reply here if/when you do.
@@that2amvagueexistentialdread currently struggling with monk
I feel you pain bro, I'm also grinding away at Crypt
@@Wormcasts The fact it wasn't just a meme and you're actually grinding the game is honestly impressive. Just don't feel like achieving the plat is the only important thing in the game, merely getting most of the clears is already a pretty intense gaming challenge.
Either way, hope when you put the controller down you end up with fond memories of your time playing it
You're definitely not that guy, and it's sad that a ten year old rhythm game is going to make you realise that you're not Guts.
People who do, just do, they don't talk.
Such a great video! ❤
Funny enough, another DLC since this video came out already outdates a portion of the info in it. More weapons, spells, items, enemies, shrines, traps, and of course achievements to go along with all of them.
also 16:35 Coda is a girl actually.
for the algorithm
Ray! Appreciate it lots! Thank you my man! Hope you're well ❤️
The devs had no idea what they were cooking with these mashup of genres
Amazing video!
Thank you very much! :)
great video!
I played the Steam version. I wanted to get all achievements but i didn't expected it will be that hard. The most i did is completing all zones with Aria without picking up items (low%) and even this one thing took me a few dozens of hours. When i started playing as bolt, my motivations went down (I really didn't liked this character) and i knew that there's a secret character that's like Bilt, Aria and Monk. I completed the all zones run with bolt too but didn't managed to get all chars run. So yeah, even for a completionist that can play this game for a lot time, it's a nightmare
Great video :) Now go do this again but only using the dance pad! lul
Jezz, and with new dlc in early access I wonder what ealse I won't be able to accomplish
CZcams recommended this video to me while I was watching this video
Great video! Necrodancer is one of my all time favorite games despite never beating it. Also I believe Coda is a girl. At least according to the wiki
Still, even after this video people will underestimate how hard this really is.
I recently bought the game and love it!
My boys slim and wizolo 😮
nice video good stuff bringing people that are insane in the game to talk little bit about it, im going for this platinum, but kinda bored of doing all low %, i think im about a 1/3 of learning coda most of the time losing for hesitation.
small question, for this platinum you dont need dlc?
Hey, thanks so much for the lovely comment =)
From what I understand, you can totally do the platinum without the DLC, but the DLC comes with items that make it much easier to beat the coda run. There's a ring that lets you phase through walls which makes everything A LOT simpler.
Hope that helps and good luck on your hunt for the platinum trophy!
@@RichFakh your welcome :3, yhea phasing is kinda wack for me idk it feels so cheesy thanks for the info man take care and happy new year
@elsanti4220 happy new year to you too friend! ☺️
Phasing mode counting for a clear feels like an exploit.
And it's stuff like this that makes me ask "why do people LIKE doing this?" Coming from the 8/16 bit era of games, finding something unique or rare was cool and all, but doesn't having a "you did x" label takes away from the discovery and enjoyment overall? I just play for the gameplay and the story nowadays (when there is one)
Well at least low of the lowest doesn't include Coda!
That sounds inhumane.
Those 2 trophies sound like pain
I've been watching my friend prog through Coda for a while, he's gotten most of the way and I think he'll actually clear this year
I used to think that I could never unlock coda(my end goal for this game) but then I thought about when I didn’t think I would see the end of the story or unlock bolt and at this point I don’t see myself struggling with a lot of the easier charecters and now all I have my eyes set on is Aria ,Bolt ,and Monk before I set my eyes on all chars
Ive got like 500 hours in Necrodancer and I already know I'm never going to 100% it. I'm just not cut out to do Coda
As a trophy hunter myself, it's one of those games I hope one day to get...but one that I'm not ready yet.
impossibly underrated
1:08, J.J.J.: "SPIDER-MAN, OBVIOUSLY!!"
I cried too playing Coda, the latest dlc adds the possibility to do online multiplayer runs and I entered a game where the host made a Coda-only game
This is the very definition of what I like to call a "fuck that and fuck you, sir" trophy list
I don't understand, why they make achievements that 99.9% people can't get =\
Super interesting vid! I am absolutely beating my head against a wall trying to beat aria, the double speed characters seem way too intimidating to me to ever be able to complete
I have a current Goal to Platinum every Roguelike.
Maybe I'll skip out on this one
or do this one dead last, cause while I've gotten my fair share of "hard platinums" I wouldn't say they're anywhere close to this.
Congrats to the 19 who've managed to accomplish this outstanding feat!
Only 29 thousand people downloaded this game? Criminally underrated
Necrodancer is proof that there is such a thing as TOO difficult.
Is it possible? Yes. Should they have made it as ridiculous as they did? Hell no.
This is the equivalent of FromSoft releasing a complete collection containing Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro and Elden Ring, then slapping a Hitless Achievement for every single game, then a Hitless Achievement for all the games in a row, THEN a Hitless All Bosses Achievement for every single game, and follow it up with a Hitless All Bosses Achievement for all games in a row.
Is it possible? Yes. Should it be a thing? GOD NO!
I disagree, I have always seen achievements as an official recognizing of those crazy optional challenges some of us liked to do, like minimalist runs such as mega man with no upgrades and zelda with 3 hearts, but since achievement hunting became a thing a lot of the games started using them as just a progress completion chart, a lot of games having mostly automatic achievements for just beating the game normally, so I really like when a game actually uses them to track proper challenges, and the fact that it's a roguelike doing it just makes sense
@@meikaishiI think the real issue is that entire CHARACTERS are designed around being miserable experiences that no one would play if there weren't achievements attached to them.
okay those last two
that's beyond "skill issue" that's just outright evil lmfao
Goats 👆
welp i know what im doing tonight (for the next few months)
(in my opinion, that hardest part is needing to preform SOME action every beat to stay on the beat)
... oh wait. to actually get every achievment, DLC is required. pain.
I met my match at Aria. I couldnt go any further despite months of tries.
Excellent!
Now do it again with the characters from the Synchronized update.
A game I'm never installing on steam then, I like having high completion % over there...I'll keep playing it on my switch
My thought process is like this: if I'm not having fun while plat-ing something, it's not worth it. Not for me at least.
I want to beat this game, but it won't be on playstation, so I guess you're right that I'll never get the trophy lmao
The video doesn't mention how Aria and Coda also can't pick up any weapons besides the starting knife, the worst weapon in the game. Because they meeded that or they wouldnt be challenging enough
It's shocking to me just how badly designed those characters are. Really difficult AND you can't engage with an entire mechanic of the game?
@@SpecterVonBaren well yeah that's what makes them so challenging. I don't think they're badly designed at all, on the contrary, they flash out the need to plan out and synchronise you moves more than anybody, which is what Necrodancer is all about, the weapons are there just to make it easier. The actual poor design choice IMO is locking some of the story behind Aria, I don't think challenge characters should be mandatory to play
@@edoardocaccia6226 It's not making a thing in your game challenging that makes them bad. Take another rougelike as an example, Slay the Spire. All four characters have their own cards and play styles BUT all of them can be played on the highest or lowest difficulty. The problem with some of these Necrodancer characters is they aren't really characters with their own strengths and weaknesses and play styles, they're just higher difficulties.
@@SpecterVonBaren Slay the Spire has Ascension levels but no challenge characters, CotN has roughly the same sets of levels with challenge characters. I say fair enough, it's a different way of doing it
Pretty funny... the developers went like:
"we have this achievement" (beat zone 4)...
"but we can make it HARDER..." (beat all zones)
"HARDER..." (beat all chars)
"HARDER..." (beat coda)
"HARDER..." (beat all chars low%),
"HARDER" (beat coda low%)
"oh no... thats too much, easier..."
i haven't done a single all zones run of the game yet cause i never really have the time to do it
I have thousands of hours of play but I never went for the platinum because some of those modes just weren't enjoyable to me 😅
Someone had to test this… who was that mad lad
"A trophy you will never get" Is that a challenge or what?
4 hours of gameplay and I still haven't beaten zone 3.
I did a lot of insane stuff, like low% Aria, but on double-speed characters I just lose beat all the time. Ofc I can casually win with Bolt with good build, but with Coda it is a non-starter.
And now its even harder cus they're adding Miku
great vid
Thank you so much!
Oh this is real. With the new DLC and stiff coming, **It will be much harder**
Now that Miku is getting added people have more trophies to worry about...
as a beginner aria is way harder than monk to complete in all zone
I have about 40-50 hours in the game and I agree. Especially when you swap out the blood shovel and get some good upgrades to his health and armor, I feel that Monk is way more manageable.
Does "lowest of the low" require you to do "Coda" in the all chars run?
Players: OMG 900 hours! So much to get platinum!
Meanwhile me in isaac all DLC with 2400 hours and only 79% completion:
I guess I'll start the Crypt of the Necrodancer 100% Trophy Speedrun
I will be in that 0.07% one day
Imho at first I thought how could this be that bad? Is the game glitched or it's multiplayer achievement you can't get?
At first I was dissapointed until you reached the monk and aria section and I'm like "Ok I see why but sti-" then you kept going on and on and I'm like "..." Then you mentioned Koda and I'm like fck dis, never playing this
I love and hate the game.
He still sounded like crushed man for knowing that he was on the faster side for the trophy 🏆
Detroit of games?
On Steam "Lowest of the Low" is at 0.3%. Unfortunately Steam doesn't show granularity below the 10th of a percentage. Also I can't find out exactly how many people own and have tried the game.
Never say "Coda low%" anywhere near the players who got Coda All Zones.
The true meaning of an achievement
900 hours you say... I've taken longer than that to get all the achievements for a game but... it was just a matter of grinding (mostly) not so much skill.
(Monster Hunter Generations Ultimate, to be precise took me 1080 hours for all achievements)
Ive met two people that got the plat. One said it took them 1000 hours of practice
Come to think about it, i think one of them was slim santa!
This has similar vibes to Celeste all golden strawberries deathless - with the difference that there's no achievement for that.
Probably a similar amount of skill and endurance needed...
I couldn't even get past the second boss in this game 😢... idk what everyone's problem with keeping rhythm is, I never had that as an issue. It's the insane speed of everything. Most bullet hells are easier to parse than this. I never could beat the chess boss and its sometimes the first boss.
Not even half of the players finish zone 1. This tells that the majority of players pick up the game, find it inaccessible, and don't bother playing again.
I love my collection of ultra rares, but this game, it scares me.
It's very weird to focus on PS trophies alone, most of the community plays on steam and stuff. Also some things you said are a bit weird, like Allchars (commonly known as 9char) taking 4 or more hours, a normal, non-speedrun time for each character is about just below 20 minutes, and because there are 4 fast characters in 9char (Bolt, Dorian, Melody and Bard) generally first clear is about 2.5 hours.
Likely because with Steam and XBOX there are programs you can download that will pop achievements without actually clearing them. No lie, I have done it before with games where the achievements have failed to pop even though I've done what is required.
@@mehdotmeh I mean yes, and it is very much the case with necrodancer achievements (they are marked I believe at 0.3% even though it's too high), there are still leaderboards though that show that the amount of say Coda runners is under a hundred
Smh they didn't complete it with the dancepad. This is rotten Styrofoam participation trophy level
For me, Monk feels easier than bolt or aria. I have finished runs with monk but grandma still eludes me.
I beat every other character in a row. I got to the fourth zone. I walked into a dragon's attack with bard. That's the last time I'll probably ever play this game, cause I'm not doing all that again
making things harder is one thing; but those time adding challenges are so cheap and annoying.
Like the deathless mode for instance