Star Fox Zero and the Wii U: A Tale of Two Sh**ties

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  • čas přidán 19. 05. 2024
  • A joint review of a console and a game at once! SEE the merging of hardware and software before your very eyes! Are these abominations man, beast, or furry?
    Patreon support: / nerrel
    Discord chat: / discord
    Vivaldi's "The Four Seasons" was performed by John Harrison with the Wichita State University Chamber Players.
    0:00 The Wii U
    13:50 Star Fox Zero
  • Hry

Komentáře • 3,5K

  • @Nerrel
    @Nerrel  Před 3 lety +1514

    I'm here you pusees who watns the first haymaker

  • @CarlMakesVideos
    @CarlMakesVideos Před 3 lety +2251

    This has got to be the most poorly titled Sin & Punishment review I've ever seen.

    • @Minoz99
      @Minoz99 Před 3 lety +87

      How many Sin & Punishment reviews have you seen?

    • @SonplaysMinEcraft
      @SonplaysMinEcraft Před 3 lety +101

      Treasure Co. Ltd deserves better. Put Saki or Marina in Smash you cowards

    • @dr.velious5411
      @dr.velious5411 Před 3 lety +15

      @@SonplaysMinEcraft Blockman assist trophy would be rad too.

    • @radiokunio3738
      @radiokunio3738 Před 3 lety +18

      @@SonplaysMinEcraft marina would be sick.

    • @rkraccoons
      @rkraccoons Před 3 lety +49

      Be honest, the video would have gotten half the clicks if it were a review of sin and punishment, and only from people who already know how great the game was

  • @ripbooboo8563
    @ripbooboo8563 Před rokem +845

    The clips of Jimmy Fallon being completely enamored with the wii u but not understanding what it is, like a modern caveman seeing fire for the first time, get me every fucking time.

    • @jack.h99
      @jack.h99 Před rokem +2

      He's the ape man at the foot of the black monolith in 2001

    • @dalgusmaximus4557
      @dalgusmaximus4557 Před 4 měsíci +11

      He was probably drunk or high on something.
      That's not a joke he actually has a problem with that I hear.

    • @malikoniousjoe
      @malikoniousjoe Před 2 měsíci

      @@dalgusmaximus4557Talkshow hosts are like Reaction streamers. They are what you get when the human brain stops aging past adolescence. They are shocked by everything, never shut the fuck up, and can fill half an hour of content regularly with banal observations.

    • @themanwithnoname4385
      @themanwithnoname4385 Před 2 měsíci +2

      ​@@dalgusmaximus4557 Had a problem with visiting a certain Island too

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd Před měsícem +6

      @@themanwithnoname4385 ...was it wuhu island?

  • @ChrisPortalBits
    @ChrisPortalBits Před 2 lety +317

    “Put yourself in the crocs of a casual gamer” is probably one of my favorite lines from any Nerrel video.

    • @leighdappa
      @leighdappa Před 5 měsíci +3

      ❗️Nowt wrong with Crocs...

  • @rg03500
    @rg03500 Před 3 lety +2001

    Ah yes, Star Fox Zero aka Texting and Driving: The Game

    • @home.....
      @home..... Před 2 lety +74

      clearly underrated comment

    • @brandonwilliams6119
      @brandonwilliams6119 Před 2 lety +58

      Holy fuck I spit out my drink! This is so fucking accurate🤣

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +11

      @@home..... Did People forget about the minus button that lets you swap screens????

    • @ianeons9278
      @ianeons9278 Před 2 lety +9

      I love the Wii U itself but Star Fox Zero is ok-ish

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +16

      @@ianeons9278 Star Fox Zero purposely sacrifices simplicity for variety like the vehicles. Why, Nintendo feels it's the only way to stand out from other shoot-em ups. Was it worth it?????

  • @Huggbees
    @Huggbees Před 3 lety +2097

    Really appreciate how much research you do on what you're talking about.

    • @betanick14
      @betanick14 Před 3 lety +20

      Don't we all.

    • @remembertotakeshowerspleas355
      @remembertotakeshowerspleas355 Před 3 lety +32

      He and Super Bunnyhop are the only gaming youtubers I know of that go this far for research.

    • @Serjical1
      @Serjical1 Před 3 lety +14

      I love you, Andrew

    • @lazeddonut
      @lazeddonut Před 3 lety +2

      You should see how many tabs he deleted

    • @NikolasN64
      @NikolasN64 Před 3 lety +11

      Huggbees and Nerrel in the same comment section! what is this, a crossover episode??
      Nah but both of you guys have been gems ive found during quarantine, yall are dope.

  • @famitronic9870
    @famitronic9870 Před 2 lety +416

    If I remembered correctly, in the official video for Pikmin 3 when it was coming out, Miyamoto recommended using the Wii remote and nunchuck for the best experience. That was basically Nintendo saying less than a year after the console came out that they fucked up.

    • @ianeons9278
      @ianeons9278 Před rokem +39

      No, it's just that the game was originally made for the Wii but got revamped into a Wii U game. I mean Pikmin fans loved playing with the Wii Mote the most.

    • @uriurw8630
      @uriurw8630 Před 11 měsíci +4

      @@ianeons9278 yes! the gamecube and switch controls are fine but i always go with wiimote and nunchuck when playing the original triology. i guess we'll wait to see what pikmin 4 controls has to offer.

    • @chainswordcs
      @chainswordcs Před 10 měsíci +3

      ​@@uriurw8630aiming with the wii remote's IR sensor is more accurate and precise than the gyroscopes of the joy-cons.
      and playing with dual analog controls limits your ability to aim

    • @chainswordcs
      @chainswordcs Před 10 měsíci +4

      what i'm getting at is: pikmin 3 recommends using a wii remote because a wii remote is better suited for this particular game. it's not because the wii u gamepad is bad (in this case it'd be roughly equally as bad as, say, a switch pro controller)

  • @Shadders2010
    @Shadders2010 Před 3 lety +1247

    "Star Fox Zero was just the game fans had asked for, but in a twisted monkey's paw-wish kind of way."
    I laughed ao hard at it. Because it's so perfect.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +15

      That reason this game has motion controls is because Miyamoto believes that motion controls is the only way to control the walker and land-master in this game. It works but it also made things very complicated. So why add in new vehicles at all if theres a down side, because Miyamoto believes that more vehicles is the only way for Starfox to standout amongst other shoot'em ups.

    • @SuperZombieBros
      @SuperZombieBros Před 2 lety +5

      It’s especially funny considering the series’ main villain is a monkey with two floating hands.

    • @SiphonRayzar
      @SiphonRayzar Před 2 lety +33

      @@orangeslash1667 I find it really funny you were just copy and pasting the exact same comment in reply to any comment that's even slightly negative about Star Fox Zero. That's just, really sad.

    • @lilnoobito
      @lilnoobito Před 2 lety +5

      I wish I could like your comment twice

    • @Shadders2010
      @Shadders2010 Před 2 lety +1

      @@lilnoobito felt good sayin' it

  • @lokky95
    @lokky95 Před 3 lety +1280

    Casual gamer: exists
    Shigeru Miyamoto: "Pathetic."

    • @linkthepig4219
      @linkthepig4219 Před 3 lety +107

      Shigeru ain't no filthy casual 😎 he a hardcore megamind gamer

    • @whodatninja439
      @whodatninja439 Před 3 lety +116

      @@linkthepig4219 i can just imagine shigeru cracking open a can of monster with the boys 😩👌

    • @pantheonradiance1660
      @pantheonradiance1660 Před 3 lety +73

      Ironically Miyamoto doesn't even play games all that often; he prefers jamming on his guitar instead.

    • @linkthepig4219
      @linkthepig4219 Před 3 lety +44

      @@whodatninja439
      He got a pet scorpion too, so cool. Damn I just wish he got a job.

    • @feraligatorade99
      @feraligatorade99 Před 3 lety +19

      @@pantheonradiance1660 Miyamoto shreds? That's actually really neat.

  • @KnightThomash
    @KnightThomash Před 3 lety +570

    The WiiU came around at the time local multiplayer was years into decline, but if you ever played Nintendoland with a few people you would know that was a shining example of how the gamepad could be fully utilized.

    • @a1pacac309
      @a1pacac309 Před 3 lety +75

      Very much true, though I always had the problem of after playing through all the games in the plaza none of my friends wanted to play the game again. I don't really blame them, wish there was more replay value at least for me

    • @BLitzRunner77
      @BLitzRunner77 Před 3 lety +16

      Mario Chaser

    • @BobTheBob9
      @BobTheBob9 Před 3 lety +36

      fr, the luigis mansion game and mario chaser were really good, the pikmin one was pretty good too

    • @quibquiberton4184
      @quibquiberton4184 Před 3 lety +15

      I just posted a comment about this. Nintendo Land's Luigi's Mansion, Mario tag, and Animal Crossing mini games alone were worth a full priced game for the hours my friends and I got out of them.

    • @feraligatorade99
      @feraligatorade99 Před 3 lety +45

      Definitely a better bundled game than 1,2, Switch

  • @r4dios1lence92
    @r4dios1lence92 Před 3 lety +529

    We still didn't get a pen-and-paper sort of RPG where the dungeon master played with the chonky tablet, setting the map and monsters actions and all, while the players used controllers.
    Fucking missed opportunity there.

    • @ZorroCeleste1
      @ZorroCeleste1 Před 2 lety +5

      Maybe the Switch can do that.

    • @MeinenNamenSagIchNicht
      @MeinenNamenSagIchNicht Před 2 lety +31

      Zombi U Multiplayer was Kind of that....
      But yes, the pen&Papier Game you suggested would have been great!

    • @JackInTheBack3359
      @JackInTheBack3359 Před rokem +39

      If there’s one thing Nintendo should have used more with the wii u, it’s the capability for multiple players to see different views if one person used the gamepad and the rest viewed the tv. Granted, it can be done with multiple consoles easily, but it’s cost effective for couch coop if Nintendo wanted to pander to casuals. Nintendo land had a good few games using that idea.

    • @JJSquirtle
      @JJSquirtle Před rokem +17

      @@JackInTheBack3359 Even the GameCube did this better than the wii U, with Pacman Vs and Pokemon XD's console play. Btw the GameCube is goated

    • @MariotheAnimator
      @MariotheAnimator Před rokem +7

      It's baffling to me that New! Pokémon Snap wasn't developed on Wii U.

  • @MrFoxInc
    @MrFoxInc Před 2 lety +175

    22:57 Nothing describes Nintendo's pathetic attempt to justify a terribly bad business decision like rewriting one of the most iconic phrases in all of their IPs to "TRUST THE STUPID THING THAT WE'RE FORCING ON YOU", completely ruining the immersion of the game and the legacy of the entire series.
    I still love a lot about Nintendo but good lord, how self-destructive can you be?

    • @friendofp.24
      @friendofp.24 Před rokem +29

      Yeah, it's parody tier. Seems like something that would pop up in a video mocking the game

    • @gregorymirabella1423
      @gregorymirabella1423 Před rokem +5

      @@friendofp.24 well, it showed up in this one.

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci +1

      @@friendofp.24 I can safely say that Starfox Zero is not the reason why Starfox is dead. No matter how much Nintendo loves motion controls, controlling a spaceship with a joy con makes even less sense than a Gamepad. The real problem is that because Splatoon 2 exists, Starfox may no longer be necessary outside of Star-link. It's kinda like how Mario Kart has replaced F-zero.

  • @aceyspud551
    @aceyspud551 Před 3 lety +545

    Miyamoto needs “New controls doesn’t equal a good franchise instalment” tattooed on his forehead.

    • @custom-r
      @custom-r Před 3 lety +27

      Really he does. If it ain't broke, don't fix it

    • @Neogears1312
      @Neogears1312 Před 3 lety +50

      I think people forget that Miyamoto is not the Nintendo Dictator. He's had less direct influence from around the time a lot of people here were born. And it certainly has lessened a lot since 98. Splatoon had not listened to anything Miyamoto said. It's easy to forget Miyamoto is A member of Nintendo's big house execs. There are plenty of people he answers to.

    • @luichinplaystation610
      @luichinplaystation610 Před 3 lety

      Or 'Lateral thinking"

    • @Ckoz2829
      @Ckoz2829 Před 3 lety +82

      Yeah, I hate how that was his excuse not to make a new F-Zero. It’s a racing game, don’t overthink it!

    • @lucasdellamaggiore
      @lucasdellamaggiore Před 3 lety +9

      There's few times where it can, aiming a bow in BOTW with gyro feels great

  • @dannyanderson6677
    @dannyanderson6677 Před 3 lety +713

    I like how Nerrel runs a series about done to death topics but always talks about the done to death topic in an unique and interesting way.

    • @jacobhunter6891
      @jacobhunter6891 Před 3 lety +29

      He should talk about Mass Effect 3's ending. That dead horse has been beaten into its SECOND afterlife :D

    • @kutless45
      @kutless45 Před 3 lety +6

      @@jacobhunter6891 I hope he doesn’t. Because if his opinion on the Last Jedi is anything to go by he will say that ME3’s ending is good. Which will ruin any semblance of him having quality opinions.

    • @hahasamian8010
      @hahasamian8010 Před 3 lety +1

      I mean most of them yeah, but shitting on Star Fox Zero is by no means unique, and he doesn't seem to care about what good any of the mechanics could possibly bring to the table. Just wants it to be exactly like Sin and Punishment 2.
      Star Fox Zero had some great ideas, the issue is the level design and, yeah, the second screen. I love the freedom the aiming provides, but it should have been consolidated onto the same screen as flying.

    • @lancestriker0111
      @lancestriker0111 Před 3 lety +8

      @@hahasamian8010 The reason he doesn't mention a lot of the good things in star fox zero is that most of the good things in star fox zero aren't particularly unique to it. For example, the aiming. The aiming (only when looking at the gamepad I might add) in star fox zero isn't good because of anything it does uniquely, its good because gyro aim is good in general, and zero is far from a pioneer of gyro aim. Even then it can be really awkward moving the absolute goliath that is the wii u gamepad around in order to move the cursor to hit an enemy that's hiding by the edge of the screen, so its far from one of the best uses of gyro either.

    • @hahasamian8010
      @hahasamian8010 Před 3 lety

      @@lancestriker0111 I can't talk about how it feels to actually play this with a gamepad as I've only ever experienced this on CEMU with a normal controller (and both screens displaying on a single one), but I love how much more free Star Fox Zero can feel than the other Star Fox games. Ignoring the issue with switching between screens (because with a little work I'm sure it can be fixed), the All-Range Mode feels perfect, and the controls could be used for a phenomenal game if its design were based on Star Fox 2. The only problem is that's not the game they made, leaving Walker Training as the one glimpse of what it could have been like. I keep replaying this Training because it feels so good to get a higher and higher score as I can complete segments faster and faster. It doesn't feel bad to me, it feels badass.
      I'm pretty sure Nerrel himself said parts of this game felt good, but he never looks into why because he'd just prefer to talk about how bad it is, once again, *like everyone else.*

  • @autobotstarscream765
    @autobotstarscream765 Před 2 lety +462

    And the worst part is, they remade SF64 _right after porting SF64 to the 3DS!_

    • @staringcorgi6475
      @staringcorgi6475 Před 2 lety +44

      It made me think why buy star fox zero

    • @jaydenc367
      @jaydenc367 Před 2 lety +10

      Huh? Star Fox 64 3D IS a remake though.

    • @autobotstarscream765
      @autobotstarscream765 Před 2 lety +67

      @@jaydenc367 One that still has the soul of the original instead of being a blowtorched wreck, making the Wii U version pointless.

    • @jaydenc367
      @jaydenc367 Před 2 lety +5

      @@autobotstarscream765 I mean...the Wii U version isn't really a wreck, it's a decent game.

    • @megamike15
      @megamike15 Před 2 lety +5

      it really is dumb the more you think about it.

  • @thedapperdolphin1590
    @thedapperdolphin1590 Před 3 lety +478

    The fact that Nintendo’s entire Wii U add campaign for the last year or two of the system’s life was telling people that the Wii and Wii U were different things says a lot about one of the reasons it failed.

    • @Xfushion2
      @Xfushion2 Před 2 lety +91

      I still remember the debut trailer for the WiiU and it's basically a masterclass on *what not to do on marketing* At no point they said it was a new system and they repeated lines after lines of _experience new gameplay trough the new CONTROLLER_ or _endless possibilities with the NEW CONTROLLER_ no shit a vast majority tough it was an accessory and not a console.

    • @AWriterWandering
      @AWriterWandering Před rokem +13

      @@Xfushion2 Especially since they had inundated the Wii with accessories at that point.

    • @ianeons9278
      @ianeons9278 Před rokem +5

      It’s sad. I mean the bad position the Wii was in at the end of its life led to having a negative impact on Wii U sales.

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci +2

      @@ianeons9278 I can safely say that Starfox Zero is not the reason why Starfox is dead. No matter how much Nintendo loves motion controls, controlling a spaceship with a joy con makes even less sense than a Gamepad. The real problem is that because Splatoon 2 exists, Starfox may no longer be necessary outside of Star-link. It's kinda like how Mario Kart has replaced F-zero.

    • @ianeons9278
      @ianeons9278 Před 9 měsíci +3

      @@orangeslash1667
      How does the Splatoon series replace Star Fox?

  • @OSW
    @OSW Před 3 lety +1777

    I love how Nerrel presents his opinions. It's information-insight, information-insight, Tingle butt 🍑

    • @audiosurfarchive
      @audiosurfarchive Před 3 lety +8

      Oh shit, ive just been binging OSW right on

    • @OSW
      @OSW Před 3 lety +12

      @@audiosurfarchive A winner is you 💚

    • @marisanya
      @marisanya Před 3 lety +4

      Alternatively information-insight, information-insight, shitty-shit :> a la title

    • @buzzooie17
      @buzzooie17 Před 3 lety +4

      Congrats to Jimmy Del Ray on his OSW HOF induction.

    • @paynexkiller
      @paynexkiller Před 3 lety +2

      I always know that the content I'm watching is super legit when I see OSW Review in the Credits. Thank you for supporting several of my favourite content providers!

  • @themanwithsauce
    @themanwithsauce Před 3 lety +94

    "Making it so you can hit a missed enemy isn't worth making the controls so awful that you miss them in the first place" - This quote is the perfect one sentence review/summary of Starfox Zero.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      That reason they the game has motion controls is because Miyamoto believes that motion controls is the only way to control the walker and landmaster in this game. It works but it also made things very complicated. So why add in new vehicles at all if theres a down side, because Miyamoto believes that more vehicles is the only way for Starfox to standout amongst other shoot'em ups.

    • @Xfushion2
      @Xfushion2 Před 2 lety +1

      @@orangeslash1667 All they literally had to do has remove the second screen/cockpit and the game would've been fine.
      I get one of the objectives was to highlight the second screen, but if that at the end of the day got in the way of the fun, why even bother? specially since the game launched just a year after the console it tried to showcase was basically scrapped.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@Xfushion2 Didn't the original star 64 had a cockpit view???

    • @lyzder7298
      @lyzder7298 Před 2 lety +1

      @@orangeslash1667 yes, and nobody used it because you can't really tell if your wings are gonna crash with something or the exact location enemies are coming from

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@lyzder7298 Thats the one benefit of Star Fox Zero. No wing damage.

  • @matthewmuir8884
    @matthewmuir8884 Před 2 lety +550

    Something that I've only realized now in retrospect after seeing that Pokémon Snap on the Switch is a hit; Nintendo was _desperate_ to make a game that would justify the Wii U's gamepad screen, and they somehow *didn't* think to make an on-rails photography game like Pokémon Snap?! That would've been perfect for the Wii U!
    Think about it: imagine a game like Pokémon Snap, but where the TV screen displays something along the lines of a fixed third-person view that shows everything around the player character, and the gamepad acts as the camera. Unlike Star Fox Zero where changing screens is a strict downgrade, here it would be a plus. You look at the TV screen, then you see something to take a photo of, point the character in that direction, aim with the camera view on the gamepad and take the picture. At worst, the 3rd-person view would be redundant and you could get by entirely with the camera view like a typical Pokémon Snap game, but at best, it would be a huge upgrade as you can more quickly see where everything is and line up the camera.

    • @danielramsey6141
      @danielramsey6141 Před 2 lety +72

      Just goes to show how Dumb Miyamoto and his Idea department really is! As much as I liked the E3 reveal for SF Zero, I cannot Fucking get over how they Missed the Perfect opportunity to make a StarFox Wii game!
      Even now with the Success of the Switch, There is no Starfox games in sight! Only the 3DS has access to Star Fox 64 and that just Fucking Sucks!

    • @jameswilliams9222
      @jameswilliams9222 Před 2 lety +66

      That was exactly what I have been thinking for the entirety of the Wii U's lifespan. That a Pokemon Snap game would have been too perfect to not put on the system. Yet we only now get one for the Switch, which has no second screen.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +4

      @@danielramsey6141 The minus button on the gamepad lets you swap the two screens at any time.

    • @danielramsey6141
      @danielramsey6141 Před 2 lety +19

      @@orangeslash1667
      That’s fine! Whatever! But the Controls still suck since you Can’t Pilot and Shoot at the Same Time! That Was the Biggest Problem with the Damn Game!

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@danielramsey6141 When you pause the game, on the top right of the screen, you can turn the motion controls on or off. Except when your firing a charged shot.

  • @FunkyGhost37
    @FunkyGhost37 Před 3 lety +716

    F-Zero had a similar excuse. "We don't know what new stuff we can do with ti!"
    Here's a suggestion: DON'T FUCKING DO ANYTHING TO IT. Just release a new goddamn F-Zero game.

    • @kayonesoft
      @kayonesoft Před 3 lety +87

      Sometimes just more of something is what people want.

    • @Starkiller156
      @Starkiller156 Před 3 lety +41

      And another star fox game,nintendo just try again for fucks sake

    • @luichinplaystation610
      @luichinplaystation610 Před 3 lety +1

      Nintendoland has F-zero :)

    • @Ageleszly
      @Ageleszly Před 3 lety +51

      Here's the thing, when no one in Nintendo has interest in developing a new F-Zero game, how should I have interest? Don't get me wrong such projects rise and fall with developers intention if there is no passion in this project, you will notice that. It becomes just a game of someone trying to guess what people like about F-Zero. If no one has an idea and don't want to take hands on it, well better to let it rest until really someone capable shows up. Games that are solely developed because of customers need will end up eventually pretty borish and uninspired.

    • @magicjohnson3121
      @magicjohnson3121 Před 3 lety +25

      @ageslzy Shin’en said they would love to do F-Zero. They definitely have the technical know how.

  • @sssdrake
    @sssdrake Před 3 lety +150

    I always remember the quote from miyamoto about the special side view camera during some bosses as "something cool for other people to see on the screen" which is the most creatively bankrupt shit ive ever heard.

    • @Ageleszly
      @Ageleszly Před 3 lety +6

      Well, I liked it

    • @SuperfieldCrUn
      @SuperfieldCrUn Před 3 lety +32

      What I get from that statement is that the TV view was meant to be a spectator view, and that the action was meant to take place on the touchscreen. If they had bothered to make the touchscreen view worth a damn, it might've worked, but then you're asking people to play a big Star Fox game on the GamePad even when you're supposedly in TV mode.

    • @Hysteria98
      @Hysteria98 Před 3 lety +19

      Although Miyamoto is the top-level Game design overseer and drives most of Nintendo's in-house developments, I don't think it's just him that's out of touch anymore- a lot of the devs that work on all the various Nintendo games just don't seem to have a fucking clue now, either. Games don't have the optimisation and compression quality they used to, watered-down elements, tacky gimmicks, etc.

    • @alvareo92
      @alvareo92 Před 3 lety +8

      @@Hysteria98 the lack of good ideas and identity crisis in Nintendo is patently clear by now. Hell, the rest of the videogame industry ain't doing /that/ good either, anyway. But it's sad to see what Nintendo has become

    • @Hysteria98
      @Hysteria98 Před 3 lety +2

      @@alvareo92 Yeah, it's definitely the industry as a whole, and not just Nintendo. It all started at 2006 and the 7th generation.

  • @cayhill1311
    @cayhill1311 Před 2 lety +44

    the Liza Minnelli joke edit is so specific yet well executed

  • @charcoal200
    @charcoal200 Před 3 lety +161

    Oh this hurt to watch. Especially that ending. After Zero, I feared that the Star Fox IP would be placed in the same limbo that F-Zero lives in. This reminded me that it still probably will be. Such an interesting world and concept. Literally just let us experience life as mercenaries and travel between a few planets doing missions. Basic controls, simple approach. Don't let Star Fox die for another 10 years.

    • @staringcorgi6475
      @staringcorgi6475 Před 2 lety +31

      At least the last game f zero had was amazing

    • @iAmCalypso33
      @iAmCalypso33 Před rokem +17

      Bring back F Zero. Just give us better graphics and online play. Combine F zero GX and AX. That would make the fans very happy

    • @rooty
      @rooty Před rokem +8

      >Starlink entered the chat

    • @Xfushion2
      @Xfushion2 Před rokem +2

      IMO Star Fox is on limbo until a 3rd party developer convinces Nintendo to let them use the ip to make their own take, kinda of how Metroid was on hiatus until Mercury Steam worked on Metroid Dread.
      In fact despite being a Nintendo ip the only Star Fox games made in-house were 64 and it´s 3DS remake. All others were external developers.

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci

      @@Xfushion2 That's because Nintendo in house isn't big enough to make a variety of games now a days czcams.com/video/V0TOGqsj-9A/video.html.

  • @MRBONES-fg6cs
    @MRBONES-fg6cs Před 3 lety +156

    As much as I love Treasure and S&P, I'm amazed you never mentioned Kid Icarus: Uprising, considering that game was just "Sakurai tells Miyamoto to go fuck himself over StarFox: The Game"

    • @Ageleszly
      @Ageleszly Před 3 lety +18

      Both games Kid Icarus Uprising and Star Fox Zero were heavily critized for there highly unusual control schemes, Nerrel is a pretty conservative reviewer I doubt he would have much positive to say about Uprisings controls.

    • @antimatter3084
      @antimatter3084 Před 3 lety +61

      @@Ageleszly Nah, he probably would like Kid Icarus Uprising since it has good levels, the controls are intuitive when you finally get them down, and it actually did something new with the ip it was associated with.

    • @Ageleszly
      @Ageleszly Před 3 lety +10

      @@antimatter3084 "when you finally get them down" do you think Nerrel would be patient enough for it? Star Fox Zero controls aren't as half as bad as Nerrel makes it seem in this video, the same goes for the levels who are not filler, he shows the tutorial section of Star Fox Zero and says "this is a level" which is highly manipulative and unfair.

    • @uglybad4
      @uglybad4 Před 3 lety +44

      @@Ageleszly I agree that Nerrel did the controls dirty, but he is absolutely right about the cripplingly dull mission design. Take it from somebody who played this game much more than anybody should have. In the video, the tutorial level (14:21) is shown in its own context. The first time he says "this is a level" is during the footage shown here (14:31), which actually is a separate level in the main game, the convoy mission between Area 3 and Sector Beta. The second time he says "this is a level" (15:47), he is showing the convoy mission between the Star Wolf encounter in Sector Alpha to Sector Gamma. These *are* two separate levels, and they are far too similar to warrant both of them existing.
      The whole game is bogged down by bad mission design. Of the 20 missions present, only 12 are fully fledged. The other 8 are comprised of a single act that can be cleared within a minute, not to mention just how repetitive they are (such as the two aforementioned convoy missions, the separate Star Wolf encounters, the copy-paste bosses Aquarosa and Dreadnought, etc). As for the main acts, some of them are competent and fun such as Corneria 1 and Titania, but most of them range from bland and boring like Sector Gamma and Corneria 2 to downright awful like Zoness and Area 3.

    • @Ageleszly
      @Ageleszly Před 3 lety +1

      @@uglybad4 Hmm ok then I must have mistaken the convoy mission for the tutorial sry for that.
      He stil could at least bother showing anything else instead it's not like the game looks like that most of the time.
      I actually agree with your points regarding the fillier missions this is my biggest gripe for Star Fox Zero and probably hints to a rushed development. I loved my first playthrough, but I "accidentally" took the longest route which will happen most commonly where you can already play 11 of the 12 fully fledged level. I was so eager to explore the rest of the game only to become disappointed that the rest of them are very short filler missions that simply stretch the time of the game, so yeah no excuse towards that.
      The general problem I have is that the game doesn't really feature seperate routes who have the same amount and levels and have all its own value, there is no reason for not taking the longest route when it has almost all of the good level this is what in the end killed the motivation for me completing it, but by no means are the controls guilty for that. I actually like them at most, compared to all Star Fox games and I think it's right that they evolved for not letting it play just the same like the other games. So while I can understand negativity towards the games it's way too hyberbolic most of the time and rarely adress the actual problems of the game, the best missions in Star Fox Zero feel really like an exciting space battle and I think that alone is worthy to point out, also while not everyones cup of tea the vehicle variety is surpsrisingly impressive, I enjoyed learning different control schemes, it's just underutilized because of the short lenght of the game.
      So yeah it's not perfect but definitely has potential and a depth that many people are not willing to see.

  • @taxevader674
    @taxevader674 Před 3 lety +973

    God hearing reggie desperately defending nintendo's shitty product is kinda sad honestly

    • @Fuzzypaws
      @Fuzzypaws Před 3 lety +180

      The experience clearly stuck with him, considering he left just a couple years later.

    • @Supergupo
      @Supergupo Před 3 lety +125

      it was like forcing a dog to sniff its own shit so he doesnt make there again

    • @thekiss2083
      @thekiss2083 Před 3 lety +158

      Giving me "shitty politician's press secretary" vibes

    • @mariokarter13
      @mariokarter13 Před 3 lety +181

      Pretty sure you can get sued by the investors if they can directly tie your statements to the company losing money.
      That's why most statements are either positive or neutral, and the badmouthing is years after the fact when there's little risk your statements will negatively impact sales.

    • @Kinogotiate
      @Kinogotiate Před 3 lety +43

      @@thekiss2083 lol Reggie should have just said "we'll circle back on that"

  • @CambriaBold
    @CambriaBold Před 2 lety +224

    Star Fox Zero feels like a tech demo. The kind of thing you'd see released right at the beginning of a console's lifespan specifically to show off all the cool new features of the system.
    Except, it came out during the Wii U's death knell when everybody was already well aware of how crap the Wii U gamepad was. That the game itself implemented the gamepad so poorly was really just gravy.

    • @ianeons9278
      @ianeons9278 Před rokem +8

      The GamePad wasn’t crap. It just already had a bad reputation by then because of people thinking bad sales = bad console.

    • @flaminginferno6641
      @flaminginferno6641 Před rokem +3

      ​@@ianeons9278 yea the gamepad itself wasn't bad...
      It's just no one used it well, ever, Wii U games just didn't mix well with the gamepad, as if Devs were just so confused on what to do with it

    • @ianeons9278
      @ianeons9278 Před rokem +3

      @@flaminginferno6641
      Yeah it’s true a lot of devs turned away from the Wii U because they were confused. However I’d argue the reason why it wasn’t utilized as much as let’s say the Wii Mote is because they wanted the Pro Controller and Wii Motes to be used as well so everyone could have their own play style. This is why a lot of the games were so easy to port to Switch because it’s controllers take inspiration from older controllers on the Wii and Wii U, especially the Pro Controller.

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci

      @@flaminginferno6641 It does work for 2d games like Kirby and the Rainbow Curse, with 3d games its more tricky.

    • @xxluis179xx8
      @xxluis179xx8 Před 7 měsíci

      The Wii u gamepad is good, they only criticize it because it doesn't sell as much as the switch, the switch is wiiu 2

  • @TiodaniPKM
    @TiodaniPKM Před 3 lety +85

    3:33
    Red Steel 2 was so damn satisfying to play, man. It was like we had finally gotten exactly what we dreamed about when the Wii was announced; like a natural evolutionary step to the FPS genre on consoles, and now it's seen like just a footnote in Ubisoft's history, with not even a port using the better technology we have now.

  • @basurerodej8501
    @basurerodej8501 Před 3 lety +181

    Star Fox is like one of those franchises that works like a presentation:
    It's practically perfect in terms of info, but then there is the guy that presents it in this new form with wacky animations that completely distract your teacher from the actual information.

    • @lancestriker0111
      @lancestriker0111 Před 3 lety +1

      I don't really agree with this analogy. Some of the levels can be fun once you get used to the controls, which takes a while. I'm someone who grew up with the Wii, so I'm no stranger to motion controls, yet it still took more than half my first playthrough to get used to them. Even then nearly half the levels are boring filler clearly added due to time constraints. And of the remaining more substantial levels, only a select few are very well designed. If your talking its perfect in terms of concept, its another reimagining of the original which Star Fox has already had several of. So I don't really see how it's "perfect in terms of info".

    • @Xfushion2
      @Xfushion2 Před 3 lety +21

      @@lancestriker0111 What I get from the analogy is that despite Starfox having a really soild core gameplay from day one, the series has not really built upon it since 64.
      Adventures is a completely different genre with the Arwing gameplay being a tertiary activity at best.
      Assault brought the 3rd person shooter gameplay which wasn't that good, even for it's time while the Arwing gameplay remained basically the same as 64, and it wasn't the main content of the game (3rd person/hybrid missions take up most of the game time).
      Command was kinda interesting mainly because it's startegy element but again, the Arwing gameplay was the same and the level design is arguably the worst in the series because all the mission objectives were few and reused often.
      Zero is Starfox 64 with an overly complicated control scheme that as Nerrel pointed out wasn't designed around the game itself but by trying to showcase WiiU's features. And while the Arwing gameplay did change it did for the worst.

    • @hawshimagical
      @hawshimagical Před 3 lety +3

      @@Xfushion2 adventures really was never a star fox game. a build of dinosaur planet came out and its insane how much star fox really didnt make sense with it

    • @ImmaLittlePip
      @ImmaLittlePip Před 3 lety +8

      @@Xfushion2
      Honestly Assult really was the last good star fox game it's super underrated

    • @EclipseHedgehog
      @EclipseHedgehog Před 3 lety +9

      @@ImmaLittlePip not only did it have the best new design from outfits, to space ships to planets, it had an original enemy that wasn't andross, a better story, great interactions between characters, the orchestra kicked ass, you really felt like an actual merc with all the weapons at your disposal from gatiling guns, rocket launchers, mines, machine guns and grenades to your trusty charge blaster. Plus if you even wanted to you could cheap sauria by hopping into your arwing and taking out most of the hatchers! don't get me started on how fun multiplayer was.

  • @derpoltergeist8265
    @derpoltergeist8265 Před 3 lety +368

    Right on time Nerrel. I just made a pot of chili!

  • @josephgarfield3363
    @josephgarfield3363 Před rokem +20

    I remember playing this before it came out at comic-con. I died on the first level, I asked the guy who was running the demo if I could use the pro controller, he had the most annoyed look on his face, like he had heard it dozens of times that day.

  • @martiandracula7771
    @martiandracula7771 Před 3 lety +91

    I was wondering why you sounded familiar and then I looked at your channel icon and realized that you're that guy that made that video about Majora 3D that was on everybody's recommended for an entire year. Small world! Subbed.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 3 lety +19

      Rumor has it the video still comes up in people's recommended to this day

  • @AmedeusMkII
    @AmedeusMkII Před 3 lety +114

    You've actually left out one of the biggest monkey paws of them all (I assume because you didn't get the chance to test it): co-op mode. At first, it's the closest thing to a dream-come-true that Star Fox Zero could have: one player flies the ship on the TV, while another player aims and shoots on the gamepad. I seem to recall that the TV player can also shoot directly forward so they have a little more to do, too. It was genuinely a lot of fun. Except...
    The monkey paw comes when you reach one of those points you mentioned where the TV locks onto the boss or objective and you have to fly entirely using the gamepad - it still does that in co-op play! And it doesn't shift flight controls over to the tablet; the person in charge of flying just has to avoid obstacles that aren't on the screen. Moments that are meant to be short cutscenes without danger do this in co-op, and yes my friend and I did die during those several times during our eventually abandoned playthrough. It's so frustrating, because it would have been the best way to play the game if it wasn't clearly an unfinished afterthought.

    • @Ageleszly
      @Ageleszly Před 3 lety +5

      Playing it on co-op is generally lame and boring.

    • @AmedeusMkII
      @AmedeusMkII Před 3 lety +12

      @@Ageleszly I mean, that's just Star Fox Zero. Playing it co-op is making the best of a bad situation until the camera problems show up and shut it down.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@AmedeusMkII That reason they the game has motion controls is because Miyamoto believes that motion controls is the only way to control the walker and landmaster in this game. It works but it also made things very complicated. So why add in new vehicles at all if theres a down side, because Miyamoto believes that more vehicles is the only way for Starfox to standout amongst other shoot'em ups.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@Ageleszly Why????

  • @badreality2
    @badreality2 Před 3 lety +173

    If Nintendo cannot realize that Chibi-Robo: Ziplash failed due to its game mechanics, and not the featured franchise, then the same fate awaits Star Fox.

    • @mr._otis9840
      @mr._otis9840 Před 2 lety +6

      That gave me chills

    • @shanez1215
      @shanez1215 Před rokem +22

      This game blows!

    • @BrendanJSmith
      @BrendanJSmith Před rokem +23

      At least Star Fox is protected by Miyamoto. Chibi-Robo never stood a chance.

    • @lisamcrad5799
      @lisamcrad5799 Před rokem +6

      I get the feeling that they have that same thought almost every Chibi-Robo game. And the one Chibi-Robo game that was an actual sequel to the first was a Japan exclusive game on the DS.
      Really, I think Chibi-Robo needs a remake on the switch. It wouldn't be too risky and if enough people like it, then it means that there is a market for these games.

    • @santiagoherrera1853
      @santiagoherrera1853 Před 9 měsíci +1

      Yeah, but you're comparing Star Fox, one of the most iconic franchises of Nintendo with games that sold millions of copies and had a huge influence impact on other games to a franchise that not only didn't have anywhere near the same amount of impact, but it didn't even sold 1 million units all 6 games combined

  • @larsu-gx579
    @larsu-gx579 Před 3 lety +62

    Star Fox Game Release Timeline:
    Star Fox
    Star Fox 64
    Star Fox Adventures
    Star Fox Assault
    Star Fox Command
    Star Fox 64
    Star Fox 64

    • @mrandrossguy9871
      @mrandrossguy9871 Před 3 lety

      Three SF64's ?

    • @peluquin98
      @peluquin98 Před 2 lety +11

      @@mrandrossguy9871 actually 4 the 64 is well a reboot of the original

    • @friendofp.24
      @friendofp.24 Před rokem +2

      What were they thinking with Adventures... just mind boggling how they attached the Star Fox name to that. Assault tried to bring it back but it was too late, Adventures sealed the series' fate.

    • @mr._otis9840
      @mr._otis9840 Před rokem +1

      ​@@friendofp.24It looks like Assault tried to combine the old on-rail shooter gameplay with the newer on-foot gameplay and it kind of... sort of... worked... ish.

  • @itsmebeter3538
    @itsmebeter3538 Před 3 lety +110

    this video just made me wanna buy sin and punishment 2

    • @thedapperdolphin1590
      @thedapperdolphin1590 Před 3 lety +22

      Do it. Then bug all of your gaming friends to do the same. It’s legitimately one of the best Wii games, but gets no love.

    • @ninemugetsu
      @ninemugetsu Před 3 lety

      This^^^^

    • @Regulus_Tera
      @Regulus_Tera Před 2 lety +2

      Ironically, you can buy Sin and Punishment 2 from the Wii U Virtual Console.

    • @dudestep
      @dudestep Před 2 lety +1

      I dont have a Wii so I played Sin and Punishment 1 instead and it is AWESOME.

  • @guruguruguruguruguru
    @guruguruguruguruguru Před 3 lety +279

    Ah yes, Star Fox Zero, the only Wii U game that will definitely never get a Switch port.

    • @thelastgogeta
      @thelastgogeta Před 3 lety +73

      *Cries in Nintendo Land*

    • @Pimpeaux
      @Pimpeaux Před 3 lety +56

      If you say "Star Fox Zero" three times while staring into a mirror in a dark haunted room, it will get ported to the Switch for $60

    • @AshkarBehek0
      @AshkarBehek0 Před 3 lety +11

      Well, considering that this video demonstrates that the game CAN function, and much better, with an SNES control scheme, it might actually be possible... ?

    • @yehuda8589
      @yehuda8589 Před 3 lety +9

      also Fatal Frame 5

    • @emmiranda2
      @emmiranda2 Před 3 lety +19

      They could just release Star Fox 3D for Switch with improved frame rate and textures and that’s already so much better then Zero can possibly be even if they fixed the controls.

  • @theponderingwarrior7839
    @theponderingwarrior7839 Před 3 lety +102

    It's always annoyed me how the Star Fox zeries has so much more potential for a story but Nintendo keeps recycling the same stuff form Star Fox 64. Holy shit the last 2 games in the series are remakes of a game that came out in the 64. Please Nintendo, make an original Star Fox game that has its own unique identity.

    • @magicjohnson3121
      @magicjohnson3121 Před 3 lety +3

      One of those is an actual remake. You could argue it’s a port. Nothing wrong with that.

    • @facepwnagewtf
      @facepwnagewtf Před 3 lety +27

      Star Fox has some of the greatest potential for story and gameplay expansion out of any Nintendo franchise IMHO. I fear that after Zero however; it may have just become a dead franchise.

    • @Starkiller156
      @Starkiller156 Před 3 lety +1

      @@facepwnagewtf same but i really hope soon someone can revive this series again cause SF and f zero need it most!

    • @Ziggaton
      @Ziggaton Před 3 lety +20

      All momentum gained from Adventures and Assault was killed by yet another lackluster Star Fox game in Command

    • @magicjohnson3121
      @magicjohnson3121 Před 3 lety +4

      Adventures and Assault killed the momentum to be honest. Then Command and Zero murdered Star Fox.

  • @aMrAppleMonkey
    @aMrAppleMonkey Před 3 lety +107

    After metroid prime 4, Nintendo should give Retro Studios a chance to make a starfox game. I would love to see what they could do with the series.

    • @Neogears1312
      @Neogears1312 Před 2 lety +22

      Retro seem to be the kings of reviving properties Nintendo hates doing anything about.

    • @the-lobotomized-one
      @the-lobotomized-one Před 2 lety +19

      So after Mother 3 gets localized and Hollow Knight Silksong releases?

    • @marmilaied5218
      @marmilaied5218 Před 2 lety

      @Mr.applemonkey: Well, hold on now darling.
      Let's see what they'll do with the game first.

    • @kevinp.h8655
      @kevinp.h8655 Před rokem

      @@the-lobotomized-one
      At this point, you better off playing the emulator for mother 3, most people have already

    • @rooty
      @rooty Před rokem +2

      Yeah can't wait to play that in 2048

  • @firasdarwiche5430
    @firasdarwiche5430 Před 3 lety +62

    You mention working on a Wii U video around the time everyone released Wii U videos, but yours is nothing like the others (which tend to cover similar topics - underrated games, modding, etc). You always bring unique perspectives to the topics you cover. Keep it up!

    • @ianeons9278
      @ianeons9278 Před 2 lety +2

      Because he's a fascist Wii U hater

  • @SunsetSullivan
    @SunsetSullivan Před 3 lety +75

    The fastest and hardest Monkey's Paw curl of all time.

  • @crenando288
    @crenando288 Před 3 lety +112

    I'll never forget wheh I went to gamestop as a kid and going to get star fox zero, but the employee basically said "ahh I wouldn't go with that game, the controls aren't good." God bless that gamestop employee

    • @megamillion5852
      @megamillion5852 Před 3 lety +3

      How badly do you want Prime 4, friend?

    • @crenando288
      @crenando288 Před 3 lety +4

      @@megamillion5852 honestly I haven't played the full trilogy yet lol

    • @Deiteon
      @Deiteon Před 3 lety +8

      I was once visiting an EB Games and a mother asked me if I thought her son would enjoy Sonic Boom as a birthday gift. I told her that reviews were poor, that there were a lot of problems with the game and that I wouldn't recommend it. I don't recall what she ended up getting instead but I'm proud that I saved a child from that mess

    • @crenando288
      @crenando288 Před 3 lety +3

      @@8Kazuja8 nah the person seriously said not to get it, so I think I got mario maker instead

  • @EvyDevy
    @EvyDevy Před 3 lety +49

    Man, I remember playing Wii Sports Resorts, Skyward Sword, Red Steel 2, Star Wars: the Force Unleashed and looking at Sin & Punishment 2 (My dad was like "what?" when I asked for that game). These games had what the Wii was trying to accomplish. I hope Red Steel, Sin & Punishment and LightSaber Duels can make a combat on the switch someday.

  • @finlandjourney6065
    @finlandjourney6065 Před 2 lety +107

    Miyamoto must've been like: "Look we have 2 eyes, so 2 screens are the way to go. Don't question my superior intellect you "pathetic gamers"!"

    • @Vee_Sheep
      @Vee_Sheep Před 2 lety +27

      the Wii U was made for chameleons, confirmed lol

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci

      @@Vee_Sheep The minus button lets you swap the two screens at any time.

  • @MotobugGaming
    @MotobugGaming Před 3 lety +87

    "Babe wake up, there's a new Nerrel video."

  • @Left4Cake
    @Left4Cake Před 3 lety +177

    "The Switch can't do bangos"
    There actually is a Drum Controller for Switch thou.

    • @helenhomunculus5044
      @helenhomunculus5044 Před 3 lety +29

      as long as taiko no tatsujin exists, da dream will never die!

    • @MrDiana1706
      @MrDiana1706 Před 3 lety +16

      If it ain't DK it ain't bongos

    • @Left4Cake
      @Left4Cake Před 3 lety +3

      @@MrDiana1706 True but the proof-of-concept is stil there.

    • @XanthinZarda
      @XanthinZarda Před 3 lety

      Nintendo should remake the El-Conga.

    • @joshshrum2764
      @joshshrum2764 Před 3 lety

      Well well howdy again, also if you don’t remember me i am the guy with a female Asriel.

  • @Twilitblack
    @Twilitblack Před 3 lety +31

    I will never forget the rush I had chasing world records and doing ironman hard mode runs in Sin & Punishment 2. And I actually did hold a world record at one time during the game's lifecycle. That game will always have a special place in my heart.

  • @thedapperdolphin1590
    @thedapperdolphin1590 Před 3 lety +35

    I am glad to see Sin and Punishment get some love. Such an underrated gem. Too bad it probably won’t ever get a sequel.

    • @HPPrintervx4p5q
      @HPPrintervx4p5q Před rokem +6

      There are two sin and punishment games in the series though

    • @TheGameCapsule
      @TheGameCapsule Před rokem +1

      The sin and punishment he's talking about here is the sequel on the Wii. The first one was on N64 in Japan only.

  • @ztoogemcducc6360
    @ztoogemcducc6360 Před 3 lety +72

    It's tough being a starfox fan, 5 out of the 8 games are remakes or reimaginings of some sort

    • @custom-r
      @custom-r Před 3 lety +27

      At least you guys are getting stuff. F-Zero fans just get cameos. And constant ports of the SNES game.

    • @samquik
      @samquik Před 3 lety +28

      I never even noticed that. They just found one game that worked and tried copying it five times lol

    • @Melonposting
      @Melonposting Před 3 lety +21

      And one of the remaining three went unreleased for 20+ years

    • @greencapzelda372
      @greencapzelda372 Před 3 lety

      What are the 5? And what are the three ones that are Original? I haven't played that many starfox games yet but I can't even think of 8 games

    • @ztoogemcducc6360
      @ztoogemcducc6360 Před 3 lety +10

      @@greencapzelda372 star fox snes, star fox adventure, and starfox command are the only 100% original games (and starfox adventure was actually an unrelated game before being slapped with the starfox name right at the end)
      Starfox 2 is a reimagining of starfox 1 with some similar stories and levels. Starfox 64 is starfox 1 again. Starfox conquest is starfox 64 again(though it's the most original). starfox 64 3D is starfox 64 again and starfox zero is starfox 64 again.

  • @isaiahdavis9486
    @isaiahdavis9486 Před 3 lety +105

    My Spanish homework is on Quinceañeras and all I can think of is Snoke.

    • @brux357
      @brux357 Před 3 lety +23

      #ReleaseTheQuinceañeraCut

    • @juanchol21
      @juanchol21 Před 3 lety +2

      wtf

    • @redleader_5
      @redleader_5 Před 3 lety +9

      Just put: Las quinceañeras son pendejas necesitadas de atención que hacen que su viejo se gasta medio millon de dolares en una fiesta para impresionar al pibe que le gusta

    • @olivia6632
      @olivia6632 Před 3 lety +3

      @@redleader_5 wow carnal calmale con tu odio

    • @Pejelo
      @Pejelo Před 3 lety +2

      Hah, ¿Que?

  • @wioshirakiin
    @wioshirakiin Před 3 lety +34

    Sin & Punishment is indeed a fantastic game, I still can't believe I found a new copy on a convenience store of all things, for like 5 dollars (that was a long time ago)
    Love that game and that memory. Now I am itching to replay it

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci

      @@megashimaxlr2210 I recommend GRIDD: Retroenhanced and Astebreed as successors to Sin and Punishment.

  • @TheDr502
    @TheDr502 Před 7 měsíci +8

    "We didn't release a Star Fox game on the Wii because we couldn't think of any new ideas to evolve the series!"
    "We haven't released a new F-Zero in roughly 2 (eventually going on 3) decades because we couldn't think of any new ideas to evolve the series!"
    Does anyone notice how, when it comes to Mario and Zelda, coming up with new ideas seems to come to these people naturally, but, when it comes to F-Zero and Star Fox, suddenly they're creatively bankrupt? It's almost like their ability to come up with new ideas for a game series depends on how well the games sell. 😆

    • @danielramsey6141
      @danielramsey6141 Před 4 měsíci +1

      Exactly! And that just Shows why Most Japanese Game Companies (outside of Square Enix) have some of the Shittiest Track records in regards to Fan Favorite Games!
      I won’t lie, Square Enix isn’t Exempt from this either, but so far they Have Shown ALOT more Hospitality Towards their Gamer Fans, especially since they’ve Given Plenty of Folks Dragon Quest, Star Ocean, and now more MANA games!
      Capcom, Nintendo, Bandai Namco (to some degree), and Konami have set the bar for low Expectations on some of their games. Even though I still hold out hope with Namco for one game I want after Tekken 8. But the Rest that I named are Really Lacking!

    • @kurokamina8429
      @kurokamina8429 Před 3 měsíci +1

      I don't know how to properly phrase it but Star Fox and F Zero needs new blood in charge. I say that only because Miyamoto himself says that there isn't anything left to innovat starfox, but I think that's just his perspective on the topic. I've seen fan projects that have done things that they haven't done, I've seen fans talk about countless ideas to even add length to the gameplay.
      They need just fresh blood with new ideas.

  • @JEDUBBELLE
    @JEDUBBELLE Před 3 lety +65

    You remember how they used the "two screens one game" gimmick before, with the Gamecube and Gameboy Advance...?

    • @Hysteria98
      @Hysteria98 Před 3 lety +15

      Chaotic flashbacks to Crystal Chronicles.

    • @matthewmuir8884
      @matthewmuir8884 Před 3 lety +19

      Thanks for reminding me of Four Swords Adventures. I and my siblings bought it because we thought a multiplayer Legend of Zelda could be awesome to play together... only to find out that the multiplayer for the game required those Gameboy Advance cables, which we didn't have. I ended up playing the whole game by myself and, while it was fun, I'd still love to see a proper multiplayer Zelda that can be played locally on the TV screen.

    • @WarlockX4
      @WarlockX4 Před 3 lety +5

      I have to admit using the tingle tuner in wind waker was awesome.

    • @wistfulanthophila9317
      @wistfulanthophila9317 Před 3 lety

      time is a circle

  • @sawkchalk6966
    @sawkchalk6966 Před 3 lety +47

    I've seen dozens of "Why the Wii U failed videos" by this point but this was one of the most interesting yet concise breakdowns of all that system's failings and how it dragged Starfox down with it.

    • @oscarzxn4067
      @oscarzxn4067 Před 3 lety +10

      A lot of people just say "because it had bad marketing" anf that's it, when there is so much more to it, it was an overall bad idea that was not easy to market

    • @saricubra2867
      @saricubra2867 Před 3 lety +1

      @@oscarzxn4067 It was not a bad idea because the Nintendo DS lineup exists.
      In fact, it's funny when Pokémon on the Wii U's virtual console can use the Gamepad better than the native games of the Wii U itself.

    • @saricubra2867
      @saricubra2867 Před 3 lety +5

      @@oscarzxn4067 Nintendo started dropping the ball in the middle of the Wii's lifecycle. The Wii started failing so hard in sales and couldn't keep the momentum that the PS2, DS , PS1 and PS4 had (the Wii is the most overrated console of all time).
      Nintendo thinks that gimmicks = good gaming experience when in fact the most important thing is polished hardware and software.
      I also dislike the Wii to this day, that thing doesn't have an excuse for the lack of 720p or 1080p output. Also, Nintendo focused too much on the controller and not the library of games.

    • @DTheAustralian
      @DTheAustralian Před 3 lety

      @@oscarzxn4067
      I’ll risk sounding like a fanboy- but the Wii U's ideas were done quite well. It’s a great, fun and even straight-up nostalgic system imo.

    • @oscarzxn4067
      @oscarzxn4067 Před 3 lety +4

      @@DTheAustralian I won't tell you to not like the system, however I don't see how the Wii U ideas were done well when like 4 games for it used the Gamepad succesfully in more ways than just showing the map

  • @coolguy02536
    @coolguy02536 Před 3 lety +62

    19:17 Hard to imagine anyone could call Nintendo creative or innovative when their excuse for not making games (Metroid on the 64, Star Fox on the Wii, F-Zero on anything after the GBA) is always "we have no ideas," especially when their ideas consist of remaking the original Star Fox over and over.

    • @philithegamer8265
      @philithegamer8265 Před 3 lety +4

      Nintendo games suck.

    • @GameboyFanatic
      @GameboyFanatic Před 2 lety +1

      Bruh imagine a 2D Sprite Based Metroid on N64 it would have been amazing

    • @verguco6051
      @verguco6051 Před rokem +6

      @@GameboyFanatic would be a failure, maybe a good game but nobody would buy it and could bury the metroid franchise like zero did with star fox, was an erea when everything had to be 3d or nothing, like the president of sega in usa, he killed the saturn because he only let 3d games be relased, the good 2d games tayed in japan

    • @GameboyFanatic
      @GameboyFanatic Před rokem +3

      @@verguco6051 Yeah because Yoshi's Story was an astounding failure that everybody is disappointed in and nobody cares for Mischief Makers. Symphony of the Night sure must have been a cult classic overlooked by many. And MegaMan X4, X5 and X6 are still some of the least played MegaMan games. Smash Bros is just 2D with polygons and Marvel Vs Capcom 2 sure isn't a success or anything.

    • @verguco6051
      @verguco6051 Před rokem +4

      @@GameboyFanatic
      yoshi story wasnt the most succesfull game ever
      mishieg makers is a cult classic, but back then was not well recieved (i love that game)
      symphony of the night is the exception
      the megaman games are ok but nowadays the most remembered are the nes and snes games
      smash is not a 2d game, is 3d, and again, wasnt a very succesfull game
      marvel vs capcom is from arcade, doesnt count in your example
      so what, less than 10 games in 2d were made on the n64 and play1 era, my point stands, everyone wanted to play in 3d

  • @bidoofis
    @bidoofis Před 2 lety +29

    I remember wanting a Wii U as a kid and I genuinely thought it was an add-on for the Wii. Nintendo really didn’t make it clear what the Wii U was at launch

    • @peluquin98
      @peluquin98 Před rokem +3

      Oh boy you weren't the only one
      People in spain and many parts that spoke spanish (latin,south american or from spain) didn't know what a wii u was
      In some videos at the time were a spanish youtuber would rarely touch the wii u (mostly because of nintendo providing stuff like amibbos or games in exchange of advertisement) the comment section would be filled with question like "for what console is that game?" " Is that one for the table or the wii?" " Do i need to buy the characters to play the game?"
      The poor console was badly advertised at the time

  • @tansquirrel
    @tansquirrel Před 3 lety +103

    Sin & Punishment: Star Successor really is an incredible game holy shit

    • @Hysteria98
      @Hysteria98 Před 3 lety +16

      The original was on the N64 and no cunt played it. Another cult classic lost to the pages of time. Treasure were one of the most unique game developers ever- and just another that quietly slipped away, never to return. They also made the best Wario game ever.

    • @Lifesizemortal
      @Lifesizemortal Před 3 lety +7

      imho it's the best game ever made (based on my tastes). I really wish the cabal-shooter genre would take off.

    • @helloguy8934
      @helloguy8934 Před 3 lety +2

      A shame it's stuck being a wii exclusive. If it were on Steam at least. I'm sure it wouldn't be so obscure.

    • @GameTimeNLL
      @GameTimeNLL Před 3 lety +2

      @@helloguy8934 the fun tho was the aiming controls. It played like a buffed up arcade shooter. Playing it with mouse and keyboard will take away a big part of the fun.

    • @helloguy8934
      @helloguy8934 Před 3 lety +1

      @@GameTimeNLL I don't quite follow. It'd play just fine with a mouse and keyboard. Also there is already a version that uses dual analog.

  • @jessekoenig7629
    @jessekoenig7629 Před 3 lety +217

    There are two alternate universes out there where Nintendo either continued the Wii remote line into something truly great, or doubled down on traditional controllers and continued to improve them. Sadly, we are stuck in the uncanny valley universe between the two.

    • @DaMu24
      @DaMu24 Před 3 lety +5

      You don't double down on tradition; you resist change and innovation.

    • @Christopher-md7tf
      @Christopher-md7tf Před 3 lety +17

      Or, you could say we now have the best of both worlds.

    • @pats3212
      @pats3212 Před 2 lety +25

      The switch is the golden middle point tho, it just needs better specs and fixing the drift

    • @GottaFistDemAll
      @GottaFistDemAll Před 2 lety +8

      @@pats3212 And better online usage.

    • @MrOrgeston
      @MrOrgeston Před 2 lety

      @@DaMu24 You will never be a woman.

  • @SuperZez
    @SuperZez Před měsícem +4

    "The fact that the controls are a nightmare warps it into a _completely different_ dimension of shit" is probably one of my favorite lines you've ever had.

  • @rouge939
    @rouge939 Před 4 měsíci +5

    How ironic for Miyamoto to say they had no new ideas for a Wii Star Fox game. They still had no new ideas for Zero

    • @danielramsey6141
      @danielramsey6141 Před 4 měsíci

      😂 Yep! Sad isn’t, and even worse is that when they came out with Starlink Starfox Edition. It Felt like they were just Trend Chasing.

    • @kurokamina8429
      @kurokamina8429 Před 3 měsíci

      It's really frustrating when they actually brushed upon some ideas and don't think "hey this was a cool idea, let's expand upon it". Star Fox Zero let you use the Zero arwing, red arwing and the retro arwing which functions differently, or letting us play as peppy for a level. Hmm I have yet to see an on rail star fox game that allowed us play other characters or ships that play vastly different from one another. Then there are fan projects like Star Fox EX that made a 5 player co op mode with them all flying around on screen at the same time.

  • @muttiilpomodoro4354
    @muttiilpomodoro4354 Před 3 lety +55

    "what kind of concept can we can use for starfox to sell?"
    "uhh...Furry dating sim?"
    "We are not THAT desperate"

    • @PSspecialist
      @PSspecialist Před 3 lety +38

      That feature would unironically help it gather a bigger cult following than it has currently.

    • @ShadowVincent3
      @ShadowVincent3 Před 3 lety +19

      @@PSspecialist It worked for Fire Emblem, it could work for Star fox

    • @auralunaprettycure
      @auralunaprettycure Před 3 lety +11

      It could be tongue and cheek. You ever played Namco High? An officially liscensed dating sim where you can hook up with characters from Klonoa and Galaga. Oh and also the creator of Homestuck helped with the writing.
      I’m not lying all of this really happened

    • @muttiilpomodoro4354
      @muttiilpomodoro4354 Před 3 lety

      @@auralunaprettycure yeah, that's cool but normally, furry dating sim are a bit...spicy to say the least. And probably, star fox characters are more known for their aperance in "questionable" media than the games itself

    • @auralunaprettycure
      @auralunaprettycure Před 3 lety +3

      @@muttiilpomodoro4354 furry dating sims are not spicy by default, it’s just that the popular crappy ones like Amorous are
      Dating or gay furry content doesn’t mean nsfw. but I know you didn’t mean to imply that

  • @cameronmoore7675
    @cameronmoore7675 Před 3 lety +98

    As a lifelong Starfox fan who is probably one of five people in the world who enjoyed Starfox Zero: On point as always, Nerrel.

    • @venumbra1177
      @venumbra1177 Před 3 lety +4

      Agreed

    • @AzrialAlaria
      @AzrialAlaria Před 3 lety +2

      I played it and loved it! Mastered it even! So now I just think everyone else who couldn't play it or even bother are just babies that can't handle a challenge or unique control scheme.

    • @cameronmoore7675
      @cameronmoore7675 Před 3 lety +5

      @@AzrialAlaria Me too! It took me at least a playthrough, but I got to the point where I was very comfortable with the control scheme. The only issue for me was that there weren't enough fun levels in the game once I'd mastered it! The helicopter level and a few others were pretty lacking.

    • @venumbra1177
      @venumbra1177 Před 3 lety +3

      @@AzrialAlaria I'd say I've gotten pretty good at it as well, however I can also understand how others may have had trouble with it. It was very different from what people were used to and, while I may have picked up on them quickly, I know many who really did give the game an honest shot and weren't able to get to a point where they didn't struggle, and I can't fault them for that

    • @helloguy8934
      @helloguy8934 Před 3 lety

      @@AzrialAlaria I guess nerrel is a baby then.

  • @g.r.4372
    @g.r.4372 Před 4 měsíci +4

    Kid Icarus Uprising released in 2012, made full use of the touch screen/stylus gimmick and is a masterpiece. So they had plenty of contemporary reference along with S&P2, but went out of their way to do different to support the Wii U, and...Further drives the point that Zero's failure is the Wii U's.

    • @danielramsey6141
      @danielramsey6141 Před 4 měsíci +1

      And by that Logic, the Wii U is NINTENDO’s Fault! Starfox as it is…is also NINTENDO’S FAULT!

    • @crazynaut223
      @crazynaut223 Před 4 měsíci +2

      To be fair I don't think Uprising is the greatest reference considering how universally hated the controls are in that game, the best I hear is "I got used to it" and the worst is "this is abysmal". And I don't think anyone who wanted Star Fox on Wii U was asking for it to use the touch screen.

    • @g.r.4372
      @g.r.4372 Před 4 měsíci

      @@crazynaut223 I was out of the loop on the internet reception of KI all this time, my personal opinion was that the ground controls were clunky but serviceable, salvaged that the levels themselves were good, and the rail shooter parts and the set-pieces were brilliant. That "Death star" esque level had me thinking it was perfect SF material, it had a arcade-like gameplay loop that was so, so good.

  • @QuintessentialWalrus
    @QuintessentialWalrus Před 3 lety +40

    12:52 For the sake of completeness, your explanation of why Breath of the Wild doesn't have touch controls on Wii U is missing a piece of key information: there was a corporate mandate from on high that the Wii U and Switch versions of BotW had to be IDENTICAL in terms of features and content.
    I'm sure many developers did prefer the quicker touch-free interface, but removing touch controls from the Wii U version was something the team was required to do regardless of their feelings on the gamepad. In fact, the gamepad is actually mandatory for beating every shrine because Wii U Pro Controllers don't have gyroscopes.
    I think the Zelda team also had ideas for Switch-exclusive features as well, but the suits decided that version parity was a top priority, and I can't even say I blame them there.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 3 lety +16

      The idea was that they didn't want anyone to buy the Wii U version just for the touchscreen. Not helping was how they stopped console production several months before the Switch released.
      Nintendo themselves indeed wanted to be done with the Wii U.

    • @matthewmuir8884
      @matthewmuir8884 Před 2 lety +6

      @@AkameGaKillfan777 Indeed. I honestly believe that that mandate was so that people who did own a Wii U would be encouraged to buy the Switch version (and with it, the Switch) rather than buy the version that they had spent over three years waiting for, for the console they already had.
      I remember that I chose to buy the Wii U version since the Wii U was the console I actually owned (it wouldn't have been until a couple years later that I eventually got a Switch) and I remember being like "Wind Waker HD had the map and inventory accessible by the touch screen; why is this game instead just constantly blinking at me that touching the gamepad screen switches the game to handheld mode?" I really dislike that they gutted the features that the ones in Wind Waker HD were clearly a prototype for.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +2

      @@matthewmuir8884 I got the Wii U version too since I wanted there to be more games released on the Switch before I decided to get one.

    • @matthewmuir8884
      @matthewmuir8884 Před 2 lety +2

      @@AkameGaKillfan777 Same. The main reason I waited a number of years to get a Switch was that I was waiting for there to be more games that I actually wanted. For the longest time, I said that one of the major contributors to the Wii U failing was that, when it released, there were no games.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +1

      @@matthewmuir8884 Yeah, I waited 2 years to get a Wii U for the games I wanted, but only a little more than a year for the Switch which had several games I wanted and more down the line.

  • @BallotBoxer
    @BallotBoxer Před 3 lety +37

    "A Tale of Two Sh**ties" - the ghost of Charles Dickens is giving a standing ovation

  • @facepwnagewtf
    @facepwnagewtf Před 3 lety +75

    I could rag on Star Fox Zero all day, but ultimately the most damning thing I can say about it is that it's failures may have possibly ended the Star Fox franchise. And as a massive fan of Star Fox who see's the huge potential this series has for expansion, that above anything else makes me resent Zero.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +1

      That reason they the game has motion controls is because Miyamoto believes that motion controls is the only way to control the walker and landmaster in this game. It works but it also made things very complicated. So why add in new vehicles at all if theres a down side, because Miyamoto believes that more vehicles is the only way for Starfox to standout amongst other shoot'em ups.

    • @vinnyandlin8510
      @vinnyandlin8510 Před 2 lety +3

      Star Fox had already faced declining sales long before Zero was even thought of. I think Zero is just Star Fox's last twitch before death

    • @EvilPowerStealsOn
      @EvilPowerStealsOn Před 2 lety

      Star Fox Command is WAY worse.

    • @Rougealienpirate
      @Rougealienpirate Před rokem

      Blame the generic blue fox for being the start of the decline. It just kept getting worse and worse

  • @TheTundraTerror
    @TheTundraTerror Před rokem +8

    The worst part of the WiiU is that it was the perfect device to make a Pokemon Snap game. But Nintendo waited until the Switch to finally release a new entry.

  • @brentalfloss
    @brentalfloss Před 3 lety +211

    Great video. The editing is stellar.

    • @brentalfloss
      @brentalfloss Před 3 lety +11

      That wasn’t a space pun, it kicks ass

    • @jameskowanko7574
      @jameskowanko7574 Před 3 lety +2

      Hey! It’s not everyday that one of my favorite figures of the old internet makes a comment on one of my favorite new internet channels.
      I still can remember roughly 20% of you Mike Tyson rap.

    • @derekschoch4551
      @derekschoch4551 Před 3 lety

      Thank you for making that mario land song a few years ago I used to love it so much

    • @ianeons9278
      @ianeons9278 Před 2 lety +2

      Ok Wii U hater

  • @philcoast1031
    @philcoast1031 Před 3 lety +427

    Nintendo's (or rather, Miyamoto's) absolute fascination with innovation has recently become the opposite of a selling point for me. Sure, be creative and keep things fresh, but _know when to stop and keep it normal!_ It feels like they do this for their own pride, rather than the game's benefit or the player's enjoyment.

    • @MEGAGAMERX1000
      @MEGAGAMERX1000 Před 3 lety +108

      You know it's ironic you literally said this. Because recently I have been thinking about this, in a lot of articles ever since the last F-Zero game that japanese only and exclusive to the GBA, In the early 2010's people kept asking MIyamoto to make a new F-Zero, yet he said the only reason he wouldn't make one is because he didn't know what else to do with it/to innovate it, yet then at the same time the mans allows the New Super Mario Bros. series to happen, which are good games, but they are iterative, and lack any innovation, same thing applies to Paper Mario Sticker Star and Color Splash, they tried to innovate, saw it failed, yet they basically did the exact same damn thing over again but for Color Splash.
      tldr; Miyamoto contradicts himself and what he's said more often then we realize.

    • @philcoast1031
      @philcoast1031 Před 3 lety +68

      ​@@MEGAGAMERX1000 YES! There is definitely a lot of contradictions and favoritism going on at Nintendo. To a certain extend, I can understand why they do this (they are still a business, and need to make games that sell), but I hate how big the difference in treatment of their major series (Mario, Zelda, Pokémon) and the minor ones (Metroid, F-Zero, Paper Mario, Chibi-Robo). It's very frustrating being a fan of one of their B-list series and seeing it being ignored for years (or forever), or mangled by "innovation".
      Oh, and that F-Zero interview still haunts me. It has been 17 years since GX, just port it already, please!

    • @samuelrw2696
      @samuelrw2696 Před 3 lety +46

      @@philcoast1031 it was very unfair by Nintendo to disappear with Metroid because of Other M's failure.
      I miss the Gamecube days when they invested so much on side b franchises...

    • @doclouis4236
      @doclouis4236 Před 3 lety +16

      @@MEGAGAMERX1000 Makes me wonder why we don't have a Mario game where you can strap Joy Cons to your feet to make Mario jump.

    • @Xfushion2
      @Xfushion2 Před 3 lety +29

      @@MEGAGAMERX1000 Let's not beat around the bush, Miyamoto responses are just PR nonsense. The reason Mario its _"overused“_ its because the franchise sells extremely well while F-zero does not and that's why its been on hiatus for more than a decade.
      Same thing goes for Metroid the real reason it's games come out far between them is because its a niche that sells good enough but still a niche and not a flagship franchise.

  • @Unreso
    @Unreso Před 3 lety +19

    Thank you for putting a spotlight on Sin and Punishment Star Successor, more people need to experience that gem of a game.

  • @chumi_sun
    @chumi_sun Před rokem +7

    Thanks you so much Nerrel! I didn't even know that sin and punishment star succesor existed until I watched this video. I played it and I loved it! One of my favourites from the wii

  • @themissinggene
    @themissinggene Před 3 lety +37

    After seeing several reviewers say this game is actually a hidden gem once you've gone through it 1.5 times it's vindicating to see someone else look at it and say "hey this is actually very bad"

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 3 lety +3

      This game though I never see praise for.

    • @themissinggene
      @themissinggene Před 3 lety +12

      @@AkameGaKillfan777 Yes, it's very forgettable. But I mostly meant reviews on it's release seemed oddly merciful considering playing through the game in it's entirety is viewed as the acceptable time frame to get used to the controls.

  • @rkraccoons
    @rkraccoons Před 3 lety +259

    Imagine where we as a society would be if Nintendo just made a sequel to Starfox 64

    • @andyblargextra
      @andyblargextra Před 3 lety +79

      Star Fox Assault was a pretty good sequel. Would've been better with more rail shooting and less on-foot arena missions, but I still liked it's unique story.

    • @mariokarter13
      @mariokarter13 Před 3 lety +34

      "We formally announce Star Fox 2."
      "But didn't you already make that game?"
      "Star. Fox. 2."

    • @SuperChangoHombre
      @SuperChangoHombre Před 3 lety +41

      imagine society if we got a sequel to assault

    • @freezingcicada6852
      @freezingcicada6852 Před 3 lety +10

      No Krystal and furry fandom reduced.

    • @kaijukid9644
      @kaijukid9644 Před 3 lety +10

      Adventure and Assault are pretty good

  • @NekoLynx
    @NekoLynx Před 3 lety +15

    9:31 "Look Wii U-sed the gamepad"

  • @skeletongwen
    @skeletongwen Před 3 lety +3

    At 22:40 I wholly expected a "Switching the damn game off to play something else" type joke but I'm kind of glad you didnt go for that low hanging fruit.
    Your wit continues to impress me

  • @MultiAwesomebob
    @MultiAwesomebob Před 3 lety +21

    I had to give a like to this video when I heard that "monkeys paw" comparison. That absolutely nailed the way Zero felt at the time.

  • @taxevader674
    @taxevader674 Před 3 lety +26

    I seriously like the TLWGAS intro with the examples in the background it's so good

  • @dearthofdoohickeys4703
    @dearthofdoohickeys4703 Před 3 lety +257

    It’s sad because I really want Starfox to be a more successful IP
    Sonic fans: first time?

    • @Dre2Dee2
      @Dre2Dee2 Před 3 lety +24

      Metroid fans: first time?

    • @doclouis4236
      @doclouis4236 Před 3 lety +23

      Those two gaming franchises couldn't be anymore different from one another.

    • @Xfushion2
      @Xfushion2 Před 3 lety +18

      @@Dre2Dee2 Except Metroid is already successful, sure it may be niche franchise but it has a decent amount of games and virtually all of them range from good to standouts.

    • @Link-pr9id
      @Link-pr9id Před 3 lety +4

      @@Dre2Dee2 Metroid is a super successful franchise, all of its games range from Good to Great imo. It just hasn’t gotten any love since the Wii. Starfox and Sonic on the other hand...

    • @ctpp64
      @ctpp64 Před 3 lety +4

      @@doclouis4236 not really when you think about it. Both rely too much on nostalgia and past games, and both have a reputation for inserting random unnecessary gimmicks

  • @rockmanfan5104
    @rockmanfan5104 Před 4 měsíci +4

    "We cant do a sequel if we dont bring something new to it" - Miyamoto after copy and pasting that years mario game

  • @corporateshill7473
    @corporateshill7473 Před 2 lety +26

    Some games are disappointing, but the last half of this video reminded me that Star Fox Zero was the only game to ever hurt me.

  • @maximumkorb
    @maximumkorb Před 3 lety +31

    That was one hell of a lengthy review of Sin and Punishment 2.

  • @masterblaster8354
    @masterblaster8354 Před 3 lety +116

    At least Nintendo was honest when they called it Star Fox “Zero”

    • @TARINunit9
      @TARINunit9 Před 3 lety +22

      "Nintendo, you’re making this way too fucking easy for me. What shall we go with, Star Fox: Zero Interest? Star Fox: Zero Gameplay?"
      --Yahtzee Croshaw

    • @DaMu24
      @DaMu24 Před 3 lety

      At least your mom was honest when she named you MasterBlaster

    • @masterblaster8354
      @masterblaster8354 Před 3 lety

      @@DaMu24 ha

    • @hoagieimpact9189
      @hoagieimpact9189 Před 3 lety

      With that expression you're flinging mud at Project Zero.

    • @twincherries6698
      @twincherries6698 Před 3 lety +1

      @@TARINunit9 gotta love ol yahtzee

  • @skeletonmf
    @skeletonmf Před 2 lety +8

    The Wii U gamepad actually had a lot of potential for asymmetrical couch multiplayer games. Mario Chase on Nintendo Land showcased the gamepad's true potential. It's too bad they never followed through with more games that expanded on this style of play. I had a blast with my friends getting drunk and playing Mario Chase, but it wore off quickly since there were only three stages

  • @WIImotionmasher
    @WIImotionmasher Před 2 lety +2

    I've rewatched this video like 5 times. After watching the superb Skyward Sword review/overview I felt the need to watch this again.
    Your videos are fantastic!

  • @fullmissileaim4187
    @fullmissileaim4187 Před 3 lety +33

    7:39 I finds it sad that CZcams on the Wii U's internet browser ran way better then the actual CZcams app itself on the Wii U.

    • @Incoming1983
      @Incoming1983 Před 2 lety

      that's true for almost all youtube apps. the website always runs better, even on my iphone or ipad.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety

      Not for me. The Internet Browser version is slow as hell.

  • @Geneolgia
    @Geneolgia Před 3 lety +21

    22:57 "Trust your feel from the cock, Fox" i can't believe they put that line in Star Fox Zero, anyways, thanks for reminding me of Sin & Punishment 2 i need to play it again.

  • @corphish129
    @corphish129 Před 3 lety +10

    Nerrel: Play Sin and Punishment 2
    Me: Or Kid Icarus Uprising...

    • @ShadowKingthe7
      @ShadowKingthe7 Před 2 lety

      Kid icarus uprising has a similar problem to the wii u TouchPad in that the aiming is handled by the stylus. it would have been so much better if a d pad existed for the 3ds

    • @corphish129
      @corphish129 Před 2 lety

      @@ShadowKingthe7 3ds does have a dpad.

  • @feartheoldblood7222
    @feartheoldblood7222 Před 8 měsíci +3

    I dont know if im allowed to say this but... Nerrels voice amd the writing of these videos is just so soothing and fun to listen to.

  • @adreamer5920
    @adreamer5920 Před 3 lety +65

    This is the most hyped up episode of 'too late, who gives a shit'

  • @JusteDesserts
    @JusteDesserts Před 3 lety +80

    Imagine if after Nintendo made Mario 3 they made Mario's Time Machine like 14 times instead of making Super Mario World, and then assumed no one must like Mario anymore.
    Liking Star Fox is suffering.

    • @weregretohio7728
      @weregretohio7728 Před 3 lety +17

      Liking any Nintendo property usually involves suffering.

    • @doclouis4236
      @doclouis4236 Před 3 lety +11

      @@weregretohio7728 Nintendo is frustrating most of the time on how they don't accept rational feedback.

    • @matthewmuir8884
      @matthewmuir8884 Před 3 lety +13

      @@doclouis4236 And then there's being a Zelda fan, where the main problem is almost the opposite: namely the dev team's tendency to _overcorrect_ in response to irrational feedback:
      1. Wind Waker launches, a whole bunch of fans go in an uproar about the art style and the sailing and demand an Ocarina of Time 2. Nintendo responded by making Twilight Princess: an edgy Ocarina of Time 2 where all the visuals are brown and grey (just like every other game at the time) and all the unique mechanics (Wolf Link, lantern, spinner, etc.) get underutilized. The result: Wind Waker has aged extremely well and is looked back on more fondly, while Twilight Princess, while still a good game, has not aged well at all, and both Miyamoto and Aonuma look back on it with some regret; feeling that the game's "missing something."
      2. Speaking of Twilight Princess, when they gave the Wii version to game-testers, some right-handed ones complained about it being "awkward" that they shook the Wii remote with their right hand and Link swung the sword with his left hand (even though precise movements weren't required and Link had always been left-handed). In response, the dev team _mirrored_ the whole game for the Wii version just to make Link right-handed, but didn't think to have an option to leave the game un-mirrored if the player's left-handed. That overcorrection carried over into Skyward Sword: an extremely motion-control-heavy game where you can only play the game right-handed; alienating many left-handed longtime Zelda fans such as myself.
      And those are just two examples.

    • @beauwalker9820
      @beauwalker9820 Před 3 lety

      Nintendo didn't make "Mario's Time Machine."

    • @Christopher-md7tf
      @Christopher-md7tf Před 3 lety +1

      That's a great way of putting it

  • @2ndbleak
    @2ndbleak Před 3 lety +6

    Subbed for the controller reviews but holy hell has this turned into one of the best video game youtube channels. Nice job man, keep up the good work.

  • @birdley
    @birdley Před 2 lety +5

    I watch this video like every month. This is easily the most in depth review of a game on the entire site. Great work nerrel and thank you for the amazing content. You’re easily my favorite creator on this site

  • @JamBrok
    @JamBrok Před 3 lety +19

    Thank you for the beautiful thumbnail Nerrel

  • @DieAntDie
    @DieAntDie Před 3 lety +9

    I legitimately said "YES!" out loud when I saw this on my timeline. You've become one of my favorite creators on CZcams, your videos are endlessly rewatchable and of the highest quality.

  • @petergriscom3431
    @petergriscom3431 Před rokem +11

    10:25 Not only does that wi-fi chip have limited range, it's also got a very limited lifespan. The signal range gets weaker and weaker, until the gamepad will only connect by sitting it on the back of the console. Worse yet, if you turn on the WiiU and it can't detect the gamepad, the WiiU just turns itself back off. As soon as Chinese manufacturers discontinue suitable replacements for that chip, the entire WiiU console will be landfill.

    • @goombah8771
      @goombah8771 Před rokem +7

      Yeah I experienced this myself, started Star fox relatively fine, by the time I got to the final boss I had to sit right next to the tv for it to even slightly work. This system just wasn't made to last.

    • @landfill
      @landfill Před 10 měsíci +1

      As you were saying?

    • @petergriscom3431
      @petergriscom3431 Před 10 měsíci

      @@landfill The MICA2 chip is no longer being manufactured, so I oughta send you my WiiU.

  • @danielellis7612
    @danielellis7612 Před 3 měsíci +3

    I got this game for christmas as a thing i asked for and returned it two days later after 3 hours of game time.

  • @BatDanReviews
    @BatDanReviews Před 3 lety +30

    Personally, I actually love “too late who gives a shit?” One of my favorite shows lol

  • @GameLikeYouMeanIt
    @GameLikeYouMeanIt Před 3 lety +3

    This channel is super good man. Always love watching a long video about random nintendo hardware. You seriously make anything interesting lol

  • @twincherries6698
    @twincherries6698 Před 3 lety +1

    I just wanted to say your videos are always so surprisingly entertaining and relaxing, I really appreciate them. This one was no exception, I thoroughly enjoyed it. Thank you Nerrel :)

  • @stevethepocket
    @stevethepocket Před 3 lety +73

    The biggest insult about the WiiU's gamepad is that you can't even call it "innovation", because Nintendo was just recycling the gimmick they'd created eight years earlier for the DS. A gimmick that had been created to fill a legitimate need (how do we pack more screen size into a system that still has to be small enough to fit in a kid's pocket?) and actually worked the first time around because of how small both screens were, small enough to both fit into the player's non-peripheral vision-and because they were the same distance from the player's eyes so they could both be in focus. As someone who never owned a WiiU, this is the first time I even realized it would have been physically impossible to see both screens at once because of limited depth of field.

    • @davidnotonstinnett
      @davidnotonstinnett Před 2 lety +3

      Get a Wii U and you will realize you were pretty much never required to look at both screens.
      It was a way of doing intuitive maps and other things. The HD Zelda ports did a lot of cool stuff with it.
      Even star Fox Zero, I never once felt the game wanted me to look at both at once. There just was the cockpit view on the screen and the 3rd person view on the TV and you could toggle between the two. There’s one game mode where you look only at the touch screen.
      The Wii U was a solid 8/10 console, and Star Fox Zero is a solid 7/10 game.

    • @SiphonRayzar
      @SiphonRayzar Před 2 lety +16

      @@davidnotonstinnett Yeah, no. Star Fox Zero is a 5/10 game, for one key reason. It's a lesser Star Fox 64, with worse controls.

    • @CyberDragoon656
      @CyberDragoon656 Před rokem

      @@davidnotonstinnett But what about comparing it to itself (3ds and n64) if this was the only version it wouldn't be so bad cause the wii u has a good idea for the most part but if you wanted to play sf64 why not just play the 64 version it might not look as nice but it plays alot better.

    • @ianeons9278
      @ianeons9278 Před rokem +1

      Incorrect. It was innovative and expanded upon the DS/3DS.

    • @orangeslash1667
      @orangeslash1667 Před 9 měsíci

      @@SiphonRayzar If there's one thing Zero has over Starfox 64 is no wing damage.
      I Can safely say that Starfox Zero is not the reason why Starfox is dead. No matter how much Nintendo loves motion controls, controlling a spaceship with a joy con makes even less sense than a Gamepad, which explains why Starfox Wii was canceled. Sin and Punishment makes sense because your controlling kids with a gun. This means the only other option is something like 64. Unfortunately because Splatoon 2 exists, Starfox maybe obsolete for Nintendo outside of Star-link. It's kinda like how Mario Kart has replaced F-zero.

  • @Soupenomics
    @Soupenomics Před 3 lety +16

    that Liza Minelli joke was incredible and I don't think it's gotten enough praise yet