Reina Has A Serious Problem...
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- čas přidán 22. 08. 2024
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Intro/Outro by SKONK - / @bigskonk
Intro/Outro track by KEIFERGR33N - / @keifergr33n
Edited by: / @averyxfgc
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I'm PhiDX, I play Tekken professionally for @ParagonFGC and ArcadeShock.
10% off at ArcadeShock.com: PHIDXGAMES123
Asuka striking a pose then getting dunked on was funnier than it should've been.
A well deserved dunk lol
Too soon man, too soon, she is dead 😭😭
Timestamp?
3:36 @@SamStraker
Same shit happens to my Jun 😢
I was getting so frustrated from my Reina matches and this explains why! I didn't even know unbreakable throws were a thing till now. Thanks for highlighting this!
Well we found Reina's first counter pick!!!
I was worried she was #1 and overpowered. This helped calm me down.
@@coquifroghow would she be overpowered? Never lol she’s hard af to use so she should be strong
@coquifrog I'd be more worried about Dragunov, King and Devil Jin to be honest.
@@coquifrogshe's A tier at best imo. She has worse lows than Heihachi. At least Heihachi's hellsweep gives a lot of plus and launches on counter hit.
Great comments all of you. I overreacted.@@kickass2733
It hasn’t been happening in any matches I’ve seen so far but I do see the cause for concern. She should definitely get her stance moved to a button combination
Same played all day and night in offline sets and never happened to me
Wait until people learn lmao
@EdR-bu2sm the parry window is like 1 frame so being already so hard to do on purpose I doubt it'll even be that big of an issue
That stance shouldn’t be moved to a button combination, it’s a really important movement for her mixup game and is part of why her and kaz are so strong. If anything they’d just have to remove the punch parry, since her up/down 3 inputs already have punch parries, or accept that the free parries mean free throws and you have to be careful about your f-n inputs
classic meme: press F for respect
new meme: press F for unbreakable throw (as reina)
@@enrique7934 ...not F on the keyboard, F as an input in game..F stands for forward..come on bud this one was easy..
@@whitesage922 that would have make sense if it didnt say PRESS f
it's supposed to just recall the meme not to take it literally like pressing the letter F. just IMAGINE it to be the same thing, don't find a sense, laugh and ignore the rest XD
This is *probably* fine and something Reina mains will learn to play around. BUT King/Jack definitely will do this to somebody in a streamed high stakes tournament situation and the Tekken community will complain like Akuma hit there own mother with a d+3 FADC combo.
Accurate.
Agreed here. And as far as i could tell, the parry doesn't even reward anything guaranteed? I think it was literally just a turn stealer. It looks flashy but its not worth getting wrecked by a grab.
(Edit: with enough execution and reaction, you can get a free 1,1,2 from her parry but it's tricky, especially if you do the parry on accident and are not ready for it)
It basically leads to a free crouch dash mixup, which is a big deal considering she’s a Mishima but you still can just got blocked and fucked anyway
I don't think this interaction necessarily needs to be addressed by the devs but I do think this is the type of situation that needs to be spelled out in game that mist step loses to throws because this type of thing would be very unintuitive for beginners
Yeah as per usual a lot of things with Tekken are unexplained in-game with the throws and counter hits and punishes and neutral guard and stuff
but buff king amirite
I don't think Tekken needs any more exceptions to rules. If there wasn't a cue for the throw being unbreakable that would be frustrating for new players or anyone thinking they broke the throw, but as is anyone playing Reina should know about the mist step parry existing in the first place and be ready for all parry rules to apply. I don't think many players will be blown up unknowingly.
Surprised you don't have more subs honestly. You're clear, concise and bring up genuine solid concerns that need to be brought to attention. You clearly know your way around the game and make it easy for noobs like me to understand what's going on and why I should be concerned if I decide to enter the Tekken Scene with 8's entry, if Reina interested me specifically.
1 more sub ain't a lot, but you have my support. Hope to see more knowledgeable videos like this that'll help give me a better understanding with what kind of game this is and what I should be aware of during my initial first Online Matchups.
It's fine if they make this symmetrical with the way the parry works: only trigger this if its frame perfect.
That way it becomes a way for throws to counter the parry step. That allows throw users to use it as a mixup from normal attacks while it not being such a downside for parry users.
I don't understand why intentional parry mist step has to be frame perfect to parry successfully but getting grapple locked can work on accidental forward steps. Make them both frame perfect or none at all.
grapple lock only triggers on counter hit. (coming from a king main)
@@myronm7205 Maybe being mid stance when being grappled counts as a counter hit?
@@ShirikatsuThat's exactly what's happening and I don't see a problem with it. You shouldn't be trying to throw out parries against grapplers in the first place.
@@sodiumoverdrive1507 In this case I definitely agree. It's the counter to parries in this case, since parries should only be able to counter *hits* not throws.
Me a noob player, whose first character is Reina, thinking that just moving forward triggers an unbreakable throw. Wtf. Now it makes sense
Yoshi and Lili can also really kill with this new addition to the throw meta. Yoshi, Lili and anyone else with floorbreak grabs also get combos depending on the stage. Yoshi in particular kept his true floorbreak grab 50/50 game (his only command grab and one generic grab both break the floor) they introduced in the later seasons of Tekken 7 and actually buffed his command throw input by changing it to uf1+2 instead of the original QCB1+2 input. Ah man, Jack has an actual full grab game unlike Yoshi and can launch on top of floorbreak if I'm not mistaken so Jack might end up being the biggest menace to Reina beginners as it currently stands right now. Though this requires the Jack players to realize this along with everyone else.
If it only happens during mist step frames i think we are just going to have to deal with it. The way this parry works is pretty unique.
I swear to God I hear the meme "dammmnn" when the throw connect with parry
King is pulling the Giant Swing with NO sugar!
Best solution I can think for this is have mist step stay as is, but remove the parry and move the parry to a separate input with b3+4. Right now the only input I found for her that isn't utilized is b3+4 and it's the best solution imo. Additionally, it would actually be fitting considering Heihachi's Raijin stance was a f3+4 input, they can make the b3+4 her version of Raijin with this parry. I would've preferred f3+4, but that's currently utilized by her roll stance, so the best option is b3+4. If this isn't change, she's basically going to be unplayable. Even if it's not happening now, the fact this is a possibility, it's going to make her possibly the worst character by a margin. Unintentional parry in a movement button is the dumbest thing I've ever seen. I really hope they change this or she's not going to be see much play at high lvl at all.
just add an exception for wind step being able to break throws normally, it's that simple. it is not as if tekken never broke any rule like this lol
@@gustavogoesgomes1863 Yes literally this... it just needs an exception because it's a universal input.
i noticed this, too, amazing how quick you were with this!
the thing is, i want to main Reina, and i'll put in all the practice.
but this is concerning none the less.
Tekken characters need definitive weaknesses to make them interesting. Lars has no weaknesses in at thats my main problem with him rn.
well, if facing characters with dangerous grabs like king you just need adjust the gameplan then. We evolve and adapt since always.
@@axellyann5085
you don't just adjust the gameplan of stepping forward.
@@arturiaarthus8367 don't step forward then? That's an adjustment already.
@@axellyann5085
i can just wind god step then.
still sucks though.
I'll not cry for reina players who got thrown out of a missplaced parry because those same misplaced parries can save their ass.
I mean having a PARRY on a miststep feels suuuper dumb?
Specifically a punch parry and it’s not crazy especially when you remember sabakis exist; attacking and parrying at the same time.
Agreed
I hope they don’t make it an exception
Either remove the parry or make misstep an action i.e. Tied to a button is what I would prefer
Take what I say with a grain of salt since im very new to playing tekken: I do agree with that, seems like a decent and reasonable way of tryin to fix it
Yeah, they shouldn't make it as an exception. One thing they could also do is make Wind step cancelable. It makes Reina players guess if their opponent is throwing a job or punch.
bro it's crazy that I got this against a Reina today and didnt know wtf that sound was 😭😭😭
Add the stances to the list. I get caught during stance switch all the time beit throws or supers (+heat smash). Bad lows, bad jab (0 reach), all of that makes her weak.
I get destroyed for playing the character and making choices. When you're on the offense you should be the one making your opponent guess. With Reina, I have to guess he's not going to press anything when switching, that sucks to the point that I'd drop her if I hadn't put this much time into her. I might do it anyway given the losses I get instead of being rewarded.
I can't react to throws, I just mash randomly, you can't see anything in a match anyway with sparks and all but stance switching is unmissable for anyone expecting it. So what you end up doing is canceling your stances and be more at a disadvantage in doing so. Crappy design.
Just speculating, but this is where her easy mode wavedash input (df3) might come in handy. It could take the place of f,n to realign/close distance. At close ranges you probably want to micro-SS though.
Realistically speaking they should’ve taken this button for a manual wavu, and used it for her parry.
This is actually good because it gives counter play to her mist step parry bc it’s really strong and can work in the middle of strings but now she’s gonna have to use wave dash more to protect her from this happening too often which makes more advanced mind games
... unless the strings are really slow, this move does NOT work in the middle of oncoming strings. With an input this easy, I attempted this with hopes that it WOULD be that strong, but it doesn't work. I tried this extensively with a friend and multiple characters.
I love the CH throw changes, untechable throws while in heat, against parry, etc. Specifically for Reinas forward dash parry that should be changed though because she needs to be able to dash forward.
I find that having auto-parry itself is sort of OP/borderline cheatcode. So, this is a good counter imho. If you manually input the parry command in sync with opponent's attack, then it is a different case.
Just my 2 cents
@@rambot670 I agree that I'm not a fan of her having this mechanic. I would much rather it was attached to one of her stances or something similar to Fengs parry on his forward moving stance, or like other parrys we have seen that are attached to the beginning of attacks.
However I think if they leave her like this it will be the death of her. Everyone will know that they can spam grabs against her and force her to play super defensive or risk taking big throw damage.
That's a one way ticket to low tier which would be extremely sad for a character with this much depth.
They won't remove the parry mechanic from her most likely, so it either has to be an exception to the new normal rules of parrys, or they have to rework it so she has to manually activate it somehow which I sincerely doubt they will.
Throws smoking a parry makes perfect sense tbh. You’re in a motion specifically to beat strikes and got grabbed.
Fair balance would be move that parry to something with a button so you never accidentally do it but I guess the balance is…don’t accidentally do it.
6:28 that's literally what i felt.. 😂😂
This should definitely be an exception
Perfectly fine, characters should have downsides and weaknesses. They should keep it the way it is and buff something else (if needed) to make the character interesting
Wait, her parry is just Forward input? That sounds broken in many ways
you can cancel the parry into wind god step, that can still electric. i know its one less input for normal wind god step but she can still do it. idk if it covers grab options tho.
i guess you could argue that you could duck the grab with the wind god step if you see it coming.
I could see this being really annoying if you don’t understand it, but maybe it’ll be manageable with the knowledge of how it works. I dk 🤷♀️
to be honest, seems fair to me. there needs to be some cost for having a free parry built into forward movement. her wavedash beats highs anyway more often than not
All i see is a king buff 😂
Bro this is all we have been seeing! hahah
Tekken characters need more weaknesses like this. New people not liking a character having a clear weakness isnt reason enough to change anything imo. Pet Reina have a set of weaknesses and strengths.
I agree. I think it'll just be tough for the new audiences
Well, her weakness are lows for sure. Too early to talk balance though.
Does it affect chain throws? Can you still break the follow ups? Just curious as to how this change works.
... my immediate thought upon the issue he brought up.
It does. Power crushes and parries lead to the full chain being unbreakable.
They could probably change it to a different command like F,NFF or something odd like F,N, UF?
It needs to be a button combo that doesn’t obstruct her current buttons like f n 1+4. The issue here is that she could walk forward and get grabbed for free on accident. Vs someone pressing a button it’s confirmed commitment
Everyone saying this is going to blow up noobs... Y'all realise 90% of players below like Purple ranks can't consistently break throws anyway, right? (And i include myself in that, although I'm working hard to change it.)
There's a reason King is a god in lower ranks.
👽emoji for the comments :D
At least the sound is there so you know what happened compared to most other things mid match
I think it's fair to let mist eat throws simply because it's a parry that limits counter play.
Reina mains will have to learn to dash or hold F when applying pressure to avoid doing the mist step.
does it just make the first grab unbreakable or does it effect the whole chain?
The whole chain. Lil Majin has a video about it from the King side and confirmed it for Rolling Death Cradle. It won’t come up as often for the chain throws, but I think it’ll have an impact for sure.
As a beginner who's been using mostly Reina. This never happens with other low level players. Heck when I tried to l learn to do the mist step parry I couldn't get the timing 90% of the time and just got 1 jabbed. So I went back to more defensive block and punish play.
TLDR
She is violated by King's grabs
It's Jacky in DOA5 all over again.
oh awesome so if i get a cracked grappler i get even more dunked on as reina as i already get dunked on.
This video helped me identify what was actually happening. This has happened to me many times. I play a very agressive reina and have been unbreakable grabbed multiple times even just trying to empty wavedash before even getting to the down downforward
i have a feeling reina's punch parry will be a consistent bug because i feel it on my wave dash. my wavu is pretty slow so i mainly use it to approach from full screen and she bugs out with a weird ass stutter step occasionally. this throw issue means wavedash pressure with reina might be far worse than other mishimas with that F, N parry input. overlapping inputs, the bane of all
that "ching" sound on grabs also "ching"s when you grab as a punish
only on RA/power crush punish, which may or may not be an intentional feature
I think this is perfectly intensional, that’s why she has a wave dash with df3, so you can safely approach and pressure without risking tapping forward while wave dashing and eating a full CH Throw!
!
This is such a bad take, you can't effectively wave dash with df3, first of all it's way too slow, second of all all the options from df3 do less damage than actual crouch dash input.
@@IzNebula Yeah, it's not ideal, but at least is a safer option to have against this kind of situation.
@@IzNebulanot just less damage, you can’t electric at all from df3 so you’ll get WGF and be -10 ob instead of +5
That definitely might need some form of fix
The solution would be to make an exception for Reina’s parry. Otherwise it’s just silly. Getting murked for tapping forward is unacceptable, particularly for new players.
New players aren't just tapping forward for reasons like space or baiting an attack.
In their situation it's fine then because they wanted to parry something or do a move off of Mist step.
This is also for all the times they will try something but the opponent will mistime it and they'll get an accidental parry.
They shouldn't touch this. Making Reina's parry an exception would be the worst thing they can do.
Am i the only one who thinks that the 1+2 and a 1 break grab look similar in animation? Like because his left arm visually covers the right, i cant tell if hes reaching forward with both arms of not
Yep, definitely a bug. Doesn't happen with Kazuya's mist step. Doesn't happen with regular CH attacks like magic 4.
I think it's a good thing. It adds to identity for her character in my opinion. I don't want perfect Tekken characters and she's already good enough. Give her a flaw that mains will need to work around!
But she’s a cutie 😊
And that's all that matters 😊
Hey PhiDX. I just discovered you because I just started actually learning tekken again (I played casual tekken way back in tekken 3 to tekken 5:DR) and I'm learning so much. I haven't enjoyed a fighting game in a long time. Keep up the fire content!
they shouldnt have a punch parry by just moving forward. It would be better to remove that than alter the mechanic itself
IDK how they are going to balance this... You either have free throws on Reina or a character that has a parry without the throw weakness...
I hope they keep this.
Yeah this is abusrd. Good pointing this out, i'm definitely gonna shit on these Reina players with this info though.
The obvious solution is to get rid of the parry (and/or put it on another button like b3+4), not make Reina's parry the exception.
Jokes on you, I can't break throws anyhow. But I can accidentally parry attacks and be confused to the point I miss the window. In all seriousness, I think this will be in serious consideration for high level play. I could see King/Law players trying to bait the forward step for their throws.
I don’t think Reina eating a unbreakable is wrong. You could argue if the opp were to punch instead of throw she could parry it. Also it’s not like it locks you out of ducking.
Should definitely just be an exception on Reina since the parry itself is so weak, we should not be having CH on movement in any situation
This is probably an oversight. This should be patched, and IF IT'S NOT i dunno what they were thinking.
It's not an oversight in the traditional sense. It absolutely *IS* an oversight, but it's an intended mechanic functioning as normal but the developers didn't consider how easily it could affect Reina's ability to control forward space with raw Movement, because this makes her bad at moving forward against all characters, not just King. If Players start getting smart about this, they could Counter-Hit Throw Reina all day.
It's not an oversight and you're supposed to wavedash with her, it's that simple.
I've started using wavedashes and sentai more often to move forward just because of this interaction 😆
I like throws being unbreakable on reversals since they removed chickening but this is too much. Jack vs Reina is gonna be a 10-0 matchup
But what was wrong with chicken? Why remove it? Honestly I think this isn't a good way to make throws more competitive, it completely changes the game. Just slightly reduce the break window instead of making it even wider, or perhaps make it so normal throws from the front have to be broken by either 1 or 2 depending on the throw. You want to increase the effort needed to break the throw, not make it unbreakable.
@@zolikoff Chickening was just an arcane legacy concept and a weird input. Half the Tekken community didn't even know it existed.
I'm not convinced this is a good way to make throws competitive either, but throws were objectively bad in T7 so they had to do something.
@thefabledenglishman6000 it was cool
@@thefabledenglishman6000 Yeah I think they were bad in T7 mainly because they were too easy to break. Generic throws would just get auto-breaks during normal gameplay because it works with both 1 and 2 and it has a too generous break margin.
Throws being bad is good throw hands
You have to wavedash with her because she has a step like kazuya and she can throw a 13 frame electric
as a casual player, I actualy did this to Reina with my Law LOL
Its just one character king, you have to be at the wall. I am glad that reina has the weakness.
And what were expecting, tekken 8 made for losers/scrubs so they had to make throws close to broken. You have less time to react as well, so people (casual/scrubs) mash throws to win so they don't drop the game. Its all aboug greed people.
That thumbnail face was holding me from watching this video
Thanks for bringing attention to this hopefully you can let devs know
But its not a bug. Parrying a throw makes it unbreakable.
I thought the tech window was just significantly smaller, not untechable
For CH yes. For parries no
@@PhiDX ahhhh, thanks for the info
Lmao Reina having a losing matchup isn't a problem get rekt
They could just leave parry to unsoku stance (d3 or up3).
If you didnt know this stance has same parry as mist step.
Idk what was the point of adding parry mist step, its gives only accidental parrys most of the time
Especially when parries doesnt guarantee any damage
They just need to change the input for the parry.
Maybe that is why my throw break is only a B lol
lmao i lost my first match with reina to a dude that spammed the generic throw and i was wondering why half the time i couldn't break it even if i saw it coming from a mile away
Look back at the replay and see if you get the flash when he grabs. If it doesn’t happen you’re just getting thrown and not breaking them.
@@kyske i saw the video too my dude
Lee has that issue with his movement since forever, yet no one complained. Ok i do 24/7, but no one seems to care. Basiclee, just leel with it.
Wow I got hit by an unbreakable throw when I was wavedashing and got very confused the other day, now I know it was the f input. Definitely not something that will happen all the time but it does feel strange.
Yea I figured because I’m a noob but I was parrying by mistake a LOT then I actually studied long since then and like decided to just time my wind step better
"Don't listen to the King propaganda!" Any Tekken veteran worth their salt knows not to listen to King players ;)
Just imagine tapping forward at the wrong time and getting launched... Inconceivable!
10f launcher, or 15f launcher? 🙂
@@PhiDX I'm a King main 🙄 so maybe bias 🤫
Am I missing something? It's kind of suicide for the opponent to repeatedly try to tap forward to the dash with any level of spacing. You'd have to be both predictable and dashing point blank to have this really be a big problem, and the opponent still has to worry about you just ducking, no?
You would be surprised how effective dashing forward and blocking is in high level tekken. Try it out sometime, just dash forward and block in your opponent's face multiple times lol
Upkick and your comment belongs to trash.
dang, not only is she hard and punishing but with that it makes her insanely punishing to play
I don't see where it's a problem in my opinion, considering you have to know your own character, so knowing that Reina has a punch parry built in her "f,n" motion, in your example if you just wanna come close to jab the opponent, simply do ff1 or f1 and hold the f input, don't let rip that neutral
Now if you get caught by accident by missinputting it's all on you after all you should've known this
That being said, it's nice having a talk about this, throws are so good now, throws were pointless in Tekken 7
hey i just wanted to ask if you know how many frames does it take to turn is it still 6f?So i can lab some combos against backturned oponents
Just don't get got.
There's nothing to fix lol. Everyone was fine when she had a one button parry, but now that there's a weakness to it, it needs to change? It's called pros and cons
You gotta be fuckin kiddin me as I’m sitting here labbing her good god wtf 😅
Look, i don't want 2 seem like that one reina hater, cause I really like the character, but don't forget that most characters in tekken have their own pros and cons, and I feel that if it's done for reina then it should be done 2 all characters
these are DOA throws due to Shimbori's involvement
Let's go king! Fear him
Bot ah comment
welp, new fear unlocked
Theres a number of design oversights. This throw situsrion youve mentioned and counter hits not registering if you are of axis by a little bit. I've noticed this with Bryans WS+3. It's stupid and needs to be fixed.
Reina 1,1 should transition into sentai instead of 1,1,2 to sentai...
its kinda weird, because if she does 1,1,2 whether she transition into sentai or not you can just hopkick her.. 1,1 is also +8 which sentai can benefit from..
Seems like they assumed Reina players will be using hitboxes.
I thought parries were historically blown up by throws in all fighting games.
In Tekken you could still react and break the throw
Its tradeoff for reina since her forward is a parry, you win some you lose some
Must agree. Also if you don't want to mist step just do the df+3 entry to it. But I guess that means no electrics.
@@patrickmurphy3601 It's definitely more of an issue of accidently moving into a mist step more than an issue about the function itself. The problem isn't getting grabbed out of an intentional mist step. The problem is trying to move and getting grabbed out of an accidental mist step that was supposed to just be you moving forward.
@@pivotmongral if it's accidental that means it was your mistake, and I won't sympathize if you getting punished for your own mistakes. It's like complaining that you accidentally got back sway instead of kbd with back sway character...learn the specifics of your character's movement
@@runayswarts970 yeah. Also I was wrong about not having an electric option with the df+3 entry. There is a just frame option with pressing 2 or 4 on the same frame (or possibly not an actual just frame, I don't know specifically what the window is, but it's there).