Tekken players are allergic to having command history enabled. I have to dig and ask around almost every time I see new tech or a new combo because everyone refuses to use it.
@@BanditTools It's also very easy to see if you did a correctly PEWGF because command history shows the frames. So you can see the speed of your electric.
And his description is also slightly off. You RELEASE the forward on the first active frame then the next two inputs are just-frames. So you can hold forward for 55f or whatever so long as you release it on the first active frame. Bryan's Taunt moves are true non-bufferable moves.
Three inputs within three consecutive frames. It is not simply the timing that's hard due to one frame links. It is the absurd speed at which the inputs have to be performed that makes perfect EWGF so hard.
Yes it is the combination of both. The timing itself could be somewhat consistent but the speed of the input is most likely what makes you miss the timing. The speed should be practiced first in my opinion- timing comes when the speed is second nature.
@@NYG5 it actually baffles me when people try bringing that up to say kazuya is OP. Like its legitimately the hardest move to pull off in fighting game history. if you're using keyboard/hitbox pressing one button for a single frame feels almost impossible let alone 3 in a row.
@@smurfdaddy420 I never truly understood how short 1 frame is until T8 showed you how many frames your input lasted. What you think is 1 or 2 frames is more like 4 or 5 frames, like when you go f,n that eats up so many frames unless you physically tap the button no harder nor stronger as it needs to be. They think the users inputs for EWGF work the same as doing a damn df2
@@RickyRankUnironically i find the non neutral easier to do with pad since i just have to do it very fast compared to needing to time letting the button go and hitting df at first frame without hitting sole d or f
That, and I wish Taunt Jet Uppers had blue sparks since a DF2 pewgf is unmistakable, but people can mess up the taunt input and still hit the opponent if they're not blocking so.. i feel like with blue sparks you'd get a sense of confirmation
@@roamalot3000I think it should be red sparks since fire is Bryan’s motif in Tekken 8, also sets him apart from other characters who have blue sparks moves
As a Reina main I've been practicing an hour or two of electrics everyday since launch. Now that we're half a year into the game, I can land electrics 9 out of 10 times but my fundamentals as a Tekken player is crap cause all I've been doing is execution drills lol
If a Bryan connects with the taunt it’s good to hold down in hopes they miss their jet upper timing. If they execute wrong (which is often) you get a free ws launch.
Mostly you can just do jab string or something fast into taunt, cause most of the bryan players dont have the right timing for guaranteed taunt into something setup.
The thing with df2 pewgf is, while electric inputs are not bufferable, you dont necessarily need a perfect one frame forward. Your first forward input can be however many frames u want it to be, as long as u let go of it one frame after recovery. This might seem the same, but any input has two parts, pressing and letting go. You can get some leniency, but u still need to let go at the perfect time
Unless you spike them high in the air it wasn't a pewgf. You can still get an electric combo even if you mess it up, which is what you're probably doing.
@@JohnSmith-j7n my guy, I am doing pewgfs, i know what im talking about. Feel free to prove me wrong if u want, i can post a video of what i was talking about as well if thats what u need
I doubt looking at a command history for Perfect electric wind god fist would help. It's one of those things that requires time and speed. Normally you are right about the command history, but this is a special case. There is no shortcut besides refining what you already do know.
The first Foward input should be on the 47th frame from when you PRESS the df+2 (Include the first frame of df+2 when you count). Also, it's 3 just frames but you can input forward during recovery frames so it's more about timing when you go to Neutral (Or down depending on which version you do).
you can also do back (or any direction) after chdf2 kinda like a jetupper. making the back input as the time filler and gives your forward a momentum for the pewgf.
Yeah dude i was able to do it after a few tries and thought "is this really it? or is the leverless really that good?" The only had part like any hard execution move is consistency
@@hatto I played leverless for two years before switching to lever permanently. and honestly although almost everything is easier in leverless and some things, even very stupid ones, are excessively hard on lever (like stepping/walking to the background), I find wavedashing and electrics/pewgf way more consistent than on leverless (I used a hitbox). that's because the lever allows you to turn the inputs into specific... "hand coreography", I don't know how to put it. for example, the only difference between ewgf, pewgf, dash ewgf, deep dash ewgf and etc on leverless is the timing which you press the buttons. on lever, you do slight different movements, with much more consistent results as the inputs will always be aligned with the lever's trajectory. for example, I do dash electrics on p2 by pressing foward twice with my thumb and then sliding the lever through down and down foward with my fingers "embracing" it and closing on my fist. which means that every time I do this movement with my hand, I will get exactly double foward, down, down foward. on leverless, of course you can train your consistency by practicing, but it depends on the timing. your fingers operate individually and you can mess the timing this way, which makes in my opinion wavus, kbd, electrics and etc way less consistent, although it's very easy. I mean, it's rare to see people competing on sf with levers today, but on tekken a LOT of pros still use it. which means that it must have some advantages over leverless. I find leverless WAY better to play non-mishima characters, though. but although the adaptation process is VERY long and VERY painful, it definitely becomes a competitive control scheme for playing mishimas with time
@@mrpotch My friend also thought he was doing pewgf... Just because you got a combo after the CH doesn't mean you did it. Unless it spikes them high in the air you were late on the input but you can still get a combo.
Started playing Kazuya a month or so after release, and just now am I hitting perfect electrics with any regularity. Watching Keisuke play in tournaments hitting them 10 times per match is just amazing to behold.
You sure thats pewgf? Ive watched keisuke and yes he does attempt pewgf most of the time but i for sure guarantee he didnt do it 10 times per match, sometimes not even once per match. You must be talking about ewgf.
@@UltimateBallaPOMit’s super impractical to hold forward in a real match, better use the free time after the df2 to recuperate your thoughts for half a second and get ready for the timing. Maybe it’s easier in practice mode, but not in a real match.
1:52 is a perfect encapsulation of Tekken 8. You got veteran MainManSWE who has spent decades honing his Electrics and mastering Tekken...and you got Azucena doing Fortnite Emotes on the left who could blitz Kazuya with nowhere near the amount of execution demands...
Reminder, baek has existed since tekken 2 with Roger and alex, hwoarang since tekken 3 along with xiaoyu, Yoshimitsu and kuma since tekken 1, there have been characters that give you more reward for less execution since the beginning your point has been made since 30 years ago okay? Shut up now
@@aryanburnwal2371Well the start of Tekken 8 was rough with Azucena and Dragunov and all that shit, only in 1.05 Mishimas are now very very viable against all characters except DJin
I struggled so much to do it even though I've been able to do perfect electrics for a long time, but there was no one to explain it clearly like you just did. After watching the video, I tried it and succeeded in less than 5 minutes😂 Big thanks to you, you rock with the tutorial videos on Kazuya
If you input it frame perfect, you can execute it with f,d,df+2, in the command history there will be no neutral between the f and d inputs. It's actually easier to execute this way than to hit it with f,n,d/f+2 in my opinion, especially on P2 side.
@@arda213its like the old wavedash from King. You have to be really fast. Do the ewgf input without the neutral, just move your thumb on the dpad very fast
For the sake of those that are just getting into practising this: The second PEWGF input MainMan referred to is f, n, df2. This input is also 13f and will give you the df2 -> PEWGF launch. From my experience (I am a novice compared to MainMan's Kazuya community), I found the f, n, df2 easier on pad (I use an Xbox One X/S controller - cannot stand PS pads, sorry folks) and f, d, df2 easier on stick (I use a Mayflash F500 Elite, which uses a Japanese stick and buttons from Sanwa on an octo-gate 'cos square-gate is weird). Happy practising everyone. Thanks for the video MainMan.
Thank you for explaining this. New to tekken and didn't know what the difference was between an ewgf and pewgf. Turns out i can only get pewgf at round start. More practice for me!
Just did this within 10mins and im only Shinryu! so proud of myself. i hardly even play tekken too which i found impressive, i think the biggest challenge for me was 1- finding the initial combo input (i use keyboard ) and then overcoming my own personal mental limitations. i wanted to get frustrated becuase i coudn't get the input's right away but that's when i reflected and asked myself some questions. i'm also aware this is 1 thing doing it in against a training dummy compared to an ingame scenario. anyway, i hope this motivates people into crushing their limiting beleifs and combo away! thanks TMM, awesome vid. sh
Main Man please make a Video on the regular Jet Upper in Tekken 8. It is bufferable as you said but in this game i often get b2 instead of fb2 if executed quickly. I also have seen many top level players who got cheated out of a block punish or sidestep Jet Upper. What is the deal with that and why did it feel much more intuitive in Tekken 7? I cant always wait for the neutral input. It slows everything down too much!
To always get the neutral input for f,n,b+2 and not get f,b+2 skipping neutral , this is how to do it, input the f,n,b+2 as fast as possible as you normally do but once you done the input immediately release the lever or pad super quickly, this will insure you get the neutral everytime no matter how fast you input f,b+2. So the key is to let go of the lever or pad as quickly as you can once you have done your f,b motion to insure you get f,n,b+2. Good luck plz let me know if it worked for you. Thanks
i couldnt land atleast one perfect electrick for 2 days....i was mad at my self but still practised it. I tryed many technicks....now i can do it 3-4 out of 10
I am so glad to know that I'm not the only one who has trouble with the electric even Main absolutely knows the struggle being even a "good" Tekken player is almost like ufc training not really but involves a lot, thanks for the video Main.
I haven't heard the thing about the opponent's knee hitting the ground after df+2 but some people say they use the cinematic camera resetting to normal to know when they can start inputting the PEWGF. I'm sure it's so fast that, just timing and muscle memory works way better than a visual though.
Like the other comments have mentioned, as of T8 you can "buffer" the first forward of either f,d,df2 or f,n,df2 from the forward of the df2(if your PEWGF application is after the usual CH df2 > PEWGF) to make it a smidge easier(but a bit awkward in a real match scenario), but the other inputs of the PEWGF are still JFs. Also this trick will obviously not help with stuff like punishing a -13 move with PEWGF so you should still learn it the proper way IMO. On that note, I'd argue that a block punishment PEWGF on a -13 move is even harder than CH df2 > PEWGF lol. Also another hot take, Paul's df2 > 3x qcf1 is harder than CH df2 > PEWGF lol.
6:10 As Bruce Lee said "don't be fear the man who practice 10,000 kicks once, but fear the man who practiced one kick 10,000 times" lesson learned don't look on the knee just practice it.
I’be been playing tekken for 1 year and some months, started out with Devil Jin, practiced ewgf a f lot, and now I manage to get a pew every 5 mins, I don’t recommend doing F N DF2 go for F D DF2 after landing DF2 in CH aprox wait 43ms and input PEWGF
There are no secret tricks to make learning it easier? How about using command history to figure out what you are doing wrong and focusing on one aspect of the move at the time. This is literary how i learned T->JU in T7. However i had to use tekken bot prime command history to review my inputs back then. Now in T8 the frame perfect command history is there, no mods required. For example when when learning T->JU you first make sure you can do T->b4. T->b4 teaches you the timing when you need to start inputting a frame perfect JU. After that you focus on inputting a frame perfect JU without taunt. That means one frame of forward input, one frame of neutral, and however many frames of b2 input. You use the command history to make sure you can do it frame perfect just throwing it out in neutral. After that you just combine the timing of T->b4 with a frame perfect JU input. I'm sure kazuya players can come up with steps of progression that are similar to this but for prefect electrics.
I couldn't even give you a number on how many hours I practiced perfect electric and I'm still inconsistent with it. Definitely the most difficult execution in a fighting game I've ever experienced.
I would say taunt jet upper is just a bit more difficult, but that's my opinion. Both this and tju are the most difficult techniques in the game. It's a shame they are less rewarding than simple df+2 from many characters.
I don't know why for me taunt jet upper is harder than pewgf,I have landed quite a few pewgf but none taunt jet uppers ever...I guess I am more familiar with the buttons of pewgf because I main hwoarang and the just frame skyrocket has the same buttons.
jin having d2 now really hurts at times if you use electrics actively because if you mess up which will happen now and then, you get a big slow low and good players can even react to that accidental low, i miss getting a crouch jab as an misinput, it's truly the better alternative, less likely to get me killed
For everyone who wants a command history, it's not really what you need, what you want is the exact timing to hit the electric on. Turns out that with a stable 60 fps the frame you have to hit the neutral/down input on the PEWGF is 48, that means that you need to input the neutral on the PEWGF exactly 47 frames after you *start* pressing df2, and it has to be exactly one frame long A trick I've not seen anyone mention is that, since you can't buffer inputs during df2's animation, you can actually hold the forward input after you hit df2, and now instead of pressing forward for exactly one frame (which I find a lot more difficult) you can time the release with the 47th frame after the df2, this could just be a preference thing but I find releasing a button at the right frame way easier than pressing it for exactly one frame and releasing it
I'm pretty sure this is slightly wrong...? You can buffer dashes, and EWGF is from a dash cancel. The PEWGF itself being a just frame though is right, but getting it after CH df2, I am almost positive you can buffer the dash. I'm pretty certain if it was a 4f frame perfect input, you just couldnt have any type of consistency that is seen in online play
For those pad players, as a P1 side player, try to do it hitting f and then let your thumb slide to the joistick imputing df and press 2 at the same time, that works for me, i landed many on real matches already, after 100hours of practice of course
Df2 pewgf for me easier than mist trap, or taunt jet upper (it doesn't mean they are harder, but especially for me it easier, bc I know the rules of PEWGF, but others...)
YEAH BECAUSE IN PEWGF LAUNCHER YOU HAVE SOME TIME TO INPUT P-ELECTRIC, BUT IN TJU YOU HAVE TO F CANCEL AT THE EXACT SAME TIME THATS WHY YOU ALWAYS CANCEL TAUNT BEFORE IT CONNECTS, WHEN YOU START TO WAIT A LITTLE BIT THEN YOU ARE DOING JET UPPERCUT LATE😂😂😂😂
One of my proudest moment is when i was able to land it on a local tournament that alone is worth it for me i didn't even intend to win tourney im just content i landed it also for some wierd reason i do pewgf both method differently on each side the no neutral one on p1 and the f,d/f+2 on p2 side it just works for me so i keep it that way
@@shaghilathar3588sure but i would argue that the taunt -> Jet Uppet timing makes it a whole lot harder that a pewgf on its own. If you take the df2 -> pewgf timing into consideration tho then that would make them equal. My comment was purely based on the title tho 😅
nah Taunt Jet Upper is the actual hardest move in the game, much harder than PEWGF which I can even get on accident sometimes. But no matter how precise or fast I think i'm being in the command history that damn Jet Upper refuses to connect properly as a combo its fucking insane lol
@@boyeri3558 yeah at times when i’m practicing the combo for when you may drop the pewgf and get a regular electric, i end up getting the pewgf launch instead. 7 to 8 times out of 10 you’re gonna drop the perfect electric input, so there’s a backup combo you can do just in case to still get decent damage from it, when practicing that i can end up getting the perfect version by accident at times lol it’s a result of practicing pewgf so much the muscle memory kicks in
@@MindonMars109Indeed, landing pewgf, especially in a close match really makes you feels like you've just hit a Black Flash. Now, put Yuji into the game, Bandai you cowards
Im a king only main, but for shits & giggles I booted up practice mode to see if i could do this Managed to get CH df2 into ewgf for 42 damage a good amount of times. Idk how hard that is, but for someone who never touched kazuya I was proud 😂
Being playing Tekken since 96' (T2 demo was my first TEKKEN lol). I stopped playing in 2012 and returned in 2020. T7 was my first online Tekken experience. I made it to Emperor with Kazuya. In all my training hours, online matches and offline matches...I was able to do PGWF....once...by accident.
Is a frame perfect electric harder on other mishimas than Kaz? because Kaz can skip one input to get it out one frame faster so that means a pewgf alone is easiest on Kaz. The most difficult execution is trying to start the input frame perfectly too like after ch df+2. Then its 3 just frame inputs in a row
10 minute video guide and it doesn't show me the one thing that I wanted to see, and that is how many frames after hitting the df2 input do I need to press forward after. With Bryan's TJU you have an indicator, if you timed the taunt cancel correctly it shows --- instead of +16. With PEWGF you don't have an indicator, so I have no idea when exactly to press the first F input. Please just show us the frame data xd Edit: also the issue at 7:30 is that df4 is bufferable so it still doesn't give me the exact frame for when I should start inputing an electric, it can even mislead you since there's a leniency of 7 frames (if I remember correctly everything bufferable can be buffered 7 frames before recovery and it will still come out)
You can buffer the first input of pewgf, you cant buffer the tju so in reality the tju is 3 just frame inputs and the df2 into pewgf is just 2 just frame inputs having to press the foward input for 1 frame in tju makes the execution for the move way harder then pewgf and in my opnion tju input is harder then pewgf depending on what controller your using if your using pad tju is harder because of the distance your thumb has to travel at a higher speed from forward to back, while the pewgf the forward input and df input are right next to each other making the input easier to do fast, however on stick pewgf input is harder because doing df is a awkward input compared to back in tju and on hitbox they are about the same but overall because pewgf is less just frames pewgf is easier imo i get pewgf all the time i struggle to consistantly hit tju
With king's og wavedash gone, this and taunt jetupper is the hardest thing to do in tekken 8 imo. Lee's just frame 3, 3 is also hard but its not as practical as the other 2
I think with time CHDF2 PEWGF isn't that hard to get. Definitely a muscle memory thing however, i13 PEWGF block punishes are RIDICULOUSLY difficult. It's crazy to me that Keisuke actually landed this in Combo Breaker and it went unnoticed. With CHDF2 timing your F input is always the same whereas the blockstun of -13 frame moves are always different so the timing of your F input is never consistent. TMM somewhat exaggerates how hard CHDF2 PEWGF is though, because the timing of the F is the only hardest part of CHDF2 PEWGF with enough practice and experience. The F can be input a bit before the 1st frame of actionability so that your F comes out at 1 frame. This is called "Negative Edge". In essence, the F doesn't have to be a 1 frame button press. This doesn't mean it isn't ridiculously hard but just wanted to clear things up. Something almost equally difficult exclusive to Tekken 8 Kazuya is EWGF EWGF CD1+2 as well. It's pretty much almost a new CHDF2 PEWGF for Kazuya. EWGF EWGF leaves you at +27 if done fastly with perfect timing (if your EWGF is even a bit slow then it's +26 instead) and CD1+2 comes out at 24 frames. Adding the input of F,N,D,DF1+2 makes this a 27 frame move (24+3) HOWEVER, you can do F,N,DF1+2 to save 1 frame and make it 26 frames (24+2). The execution required for something like CHDF2 PEWGF EWGF CD1+2 (12)43 microdash B2delay21+2 is a whole different level of hard with 2 back to back multi-Just Frames and microdash into an instant button followed right by a delayed button.
Im not a kazuya main but i managed to do it multiple times with pad and stick, doing it with stick as a 2P is much easier than the rest but i never for once not even once manged to do taunt jet upper
Do electric inputs have to be done in a certain number of frames? I watched somewhere that it doesn't matter how slow you execute it but you just need to hit df and 2 at the same frame. Ive never done PEWGFs before but Ive always executed electrocutes thinking the same way TMM said- "doing it as fast possible".
Yeah but you have to be perfect on letting go of the F and then have your next frames be perfect. It's crazy. But he doesn't need a normal 15f standing launcher because the CPU can do it in 13f, DJ and Jin can tho
Having a PEWGF guide with no command history is crazy 💀
What is command history?
@@xqm0018^ This is the typical Tekken uploader. Doesn’t even know it exists.
@@xqm0018actual helpful response: it shows your inputs on the side of the screen in real time.
Its a df2 and f*d,df2 what more history do you want
@@kennecrx4373if it were that simple, it would be 30 seconds and wouldn’t be labeled “the hardest technique in tekken” 💀
I can't believe he didn't have command history for this.
Tekken players are allergic to having command history enabled. I have to dig and ask around almost every time I see new tech or a new combo because everyone refuses to use it.
Yeah man ch df2 -> pewgf is definitely too hard to grasp for ur tiny brains + the 1000 times tmm mentions it’s a just frame 😂😂😂😂😂
He that good
@@BanditTools It's also very easy to see if you did a correctly PEWGF because command history shows the frames.
So you can see the speed of your electric.
And his description is also slightly off.
You RELEASE the forward on the first active frame then the next two inputs are just-frames.
So you can hold forward for 55f or whatever so long as you release it on the first active frame.
Bryan's Taunt moves are true non-bufferable moves.
“Command history? You mean 20 years of PEWGF?” - TMM
😂 he not wrong tho
Three inputs within three consecutive frames. It is not simply the timing that's hard due to one frame links. It is the absurd speed at which the inputs have to be performed that makes perfect EWGF so hard.
Yes it is the combination of both. The timing itself could be somewhat consistent but the speed of the input is most likely what makes you miss the timing.
The speed should be practiced first in my opinion- timing comes when the speed is second nature.
IMO pewgf isn’t even hard. It’s knowing when to use it is the hard part.
Yes but according to the ignorant deniers "Kaz has a 13f safe launcher" so he doesn't need anything and is a casino character
@@NYG5 it actually baffles me when people try bringing that up to say kazuya is OP. Like its legitimately the hardest move to pull off in fighting game history. if you're using keyboard/hitbox pressing one button for a single frame feels almost impossible let alone 3 in a row.
@@smurfdaddy420 I never truly understood how short 1 frame is until T8 showed you how many frames your input lasted. What you think is 1 or 2 frames is more like 4 or 5 frames, like when you go f,n that eats up so many frames unless you physically tap the button no harder nor stronger as it needs to be. They think the users inputs for EWGF work the same as doing a damn df2
Great guide, TMM. I did my first PEWGF in an offline match with some friends and the whole house was shaking when I did it. Good times
For those who want the command for PEWGF it's either this ➡️⬇️↘️2️⃣ or this ➡️*️⃣↘️2️⃣. I prefer the neutral option, it's easier for me.
Ok
Try doing the non-neutral one with pad lol
@@RickyRank It's absolutely possible to say the least.
@@RickyRankUnironically i find the non neutral easier to do with pad since i just have to do it very fast compared to needing to time letting the button go and hitting df at first frame without hitting sole d or f
non neutral is really hard
PEWGF should have blue sparks imo
I agree it would be nice to have
That, and I wish Taunt Jet Uppers had blue sparks since a DF2 pewgf is unmistakable, but people can mess up the taunt input and still hit the opponent if they're not blocking so.. i feel like with blue sparks you'd get a sense of confirmation
@@roamalot3000I think it should be red sparks since fire is Bryan’s motif in Tekken 8, also sets him apart from other characters who have blue sparks moves
The electricity of the move is a blue spark effect itself
This is the coolest part about Lee’s just frames in T8. The blue sparklies just give you a rush of serotonin.
As a Reina main I've been practicing an hour or two of electrics everyday since launch. Now that we're half a year into the game, I can land electrics 9 out of 10 times but my fundamentals as a Tekken player is crap cause all I've been doing is execution drills lol
sounds like me
I believe I started watching TMM when he did his first PEWGF guide. We've officially come full circle 😅
I wish Perfect Electrics has more of an 'emphazied' electric animation. Either with sound and/or slightly different colors.
It’s not meant to be a different attack, it’s just people who smoke meth can do it cause they’re off their face
The fact TMM can hit those like nothing and i drop electrics is amazing
Muscle memory is truly wonderful
well he has 12k hours in tekken 7 alone
@@user-xw4od8kb7ywouldn’t be surprised if he had more
TMM said many times that he's been maining Mishimas for over 20years. So to him, doing electrics is as natural as breathing
He’s been playing over 20 over years
@@nichhenry8740Mainman breaths on pewgf 😂
If a Bryan connects with the taunt it’s good to hold down in hopes they miss their jet upper timing. If they execute wrong (which is often) you get a free ws launch.
Unless you get B4'd ☠️☠️☠️☠️☠️☠️☠️☠️
Plus if the Bryan player knows what they're doing, they very rarely go for TJUs
Mostly you can just do jab string or something fast into taunt, cause most of the bryan players dont have the right timing for guaranteed taunt into something setup.
I can’t believe Azucena does the floss in her idle animation
Is it really so hard to believe? She's a Tekken character created in the 2020s.
its cringe
The thing with df2 pewgf is, while electric inputs are not bufferable, you dont necessarily need a perfect one frame forward. Your first forward input can be however many frames u want it to be, as long as u let go of it one frame after recovery.
This might seem the same, but any input has two parts, pressing and letting go. You can get some leniency, but u still need to let go at the perfect time
half an F press
Unless you spike them high in the air it wasn't a pewgf. You can still get an electric combo even if you mess it up, which is what you're probably doing.
@@JohnSmith-j7n my guy, I am doing pewgfs, i know what im talking about. Feel free to prove me wrong if u want, i can post a video of what i was talking about as well if thats what u need
@@SOS1G_
🔥🔥🔥
@@JohnSmith-j7nIt's called negative edge and its absolutely a thing...
If you guys are pissed about command history MainMan has like 5 different PEWGF guides from before this
@@_Alex_Zer0_ this is the first Tekken with Frame data input so it's arguably one of the most important tutorials to actually have it.
you dumb bro? thats the most important thing in this guide and he failed to activate that feature.
I doubt looking at a command history for Perfect electric wind god fist would help. It's one of those things that requires time and speed. Normally you are right about the command history, but this is a special case. There is no shortcut besides refining what you already do know.
@@UltimateBallaPOMThere’s literally no need for the command history on this video wtf are crying about budd ?
The first Foward input should be on the 47th frame from when you PRESS the df+2 (Include the first frame of df+2 when you count). Also, it's 3 just frames but you can input forward during recovery frames so it's more about timing when you go to Neutral (Or down depending on which version you do).
you can also do back (or any direction) after chdf2 kinda like a jetupper. making the back input as the time filler and gives your forward a momentum for the pewgf.
While I'm confident it is hard to execute, leverless makes this way easier
Yeah dude i was able to do it after a few tries and thought "is this really it? or is the leverless really that good?"
The only had part like any hard execution move is consistency
actually i believe it makes it much harder. pressing a button for 1 frame is much harder than flicking an arcade stick for 1 frame.
@@smurfdaddy420pressing is definitely easier to control than flicking. Flicking as a whole takes more time as opposed to pressing
@@hatto I played leverless for two years before switching to lever permanently. and honestly although almost everything is easier in leverless and some things, even very stupid ones, are excessively hard on lever (like stepping/walking to the background), I find wavedashing and electrics/pewgf way more consistent than on leverless (I used a hitbox). that's because the lever allows you to turn the inputs into specific... "hand coreography", I don't know how to put it. for example, the only difference between ewgf, pewgf, dash ewgf, deep dash ewgf and etc on leverless is the timing which you press the buttons. on lever, you do slight different movements, with much more consistent results as the inputs will always be aligned with the lever's trajectory. for example, I do dash electrics on p2 by pressing foward twice with my thumb and then sliding the lever through down and down foward with my fingers "embracing" it and closing on my fist. which means that every time I do this movement with my hand, I will get exactly double foward, down, down foward. on leverless, of course you can train your consistency by practicing, but it depends on the timing. your fingers operate individually and you can mess the timing this way, which makes in my opinion wavus, kbd, electrics and etc way less consistent, although it's very easy. I mean, it's rare to see people competing on sf with levers today, but on tekken a LOT of pros still use it. which means that it must have some advantages over leverless. I find leverless WAY better to play non-mishima characters, though. but although the adaptation process is VERY long and VERY painful, it definitely becomes a competitive control scheme for playing mishimas with time
@@mrpotch My friend also thought he was doing pewgf... Just because you got a combo after the CH doesn't mean you did it. Unless it spikes them high in the air you were late on the input but you can still get a combo.
Started playing Kazuya a month or so after release, and just now am I hitting perfect electrics with any regularity. Watching Keisuke play in tournaments hitting them 10 times per match is just amazing to behold.
i dont think keisuke has hit a single perfect electric in any of his matches. EWGF and PEWGF are completely different things.
Man I've been playing Tekken since Tekken 2, and I've started hitting electrics roughly 50% of the time on Tekken 7
You sure thats pewgf? Ive watched keisuke and yes he does attempt pewgf most of the time but i for sure guarantee he didnt do it 10 times per match, sometimes not even once per match. You must be talking about ewgf.
bro didn't watch the video
>"The Hardest Technique In Tekken"
Meanwhile, Tekken 4 Demolition Man:
Wait what was hard about demolition man??
@@seanbrown7083It was harder a genuine just frame now have 3 frames
@@josuemanuelcastilloreinoso292 demolition man as hard as perfect electric at best, at least it’s definitely not harder that’s for sure
Kazuya is the most fun and cool video game fighter character. Tekken did great designing his gameplay. He is the goat. He deserves a new movie.
After the df+2 you can hold forward and then on the first available frame you slam into d, df+2. I made a video about it on my channel.
goat
we've known about this for a while and it's inconsistent as hell, its not really affective imo.
THANK YOU!
Been trying to spread this for a while.
TMM is preaching Old-head knowledge.
Most players aren't pressing forward for 1f.
@@UltimateBallaPOMit’s super impractical to hold forward in a real match, better use the free time after the df2 to recuperate your thoughts for half a second and get ready for the timing. Maybe it’s easier in practice mode, but not in a real match.
@@Chandi_Leraldeffective
Literally today I started practicing perfect electric and got a PEWGF for the first time. The timing on this was outstanding.
1:52 is a perfect encapsulation of Tekken 8.
You got veteran MainManSWE who has spent decades honing his Electrics and mastering Tekken...and you got Azucena doing Fortnite Emotes on the left who could blitz Kazuya with nowhere near the amount of execution demands...
Reminder, baek has existed since tekken 2 with Roger and alex, hwoarang since tekken 3 along with xiaoyu, Yoshimitsu and kuma since tekken 1, there have been characters that give you more reward for less execution since the beginning your point has been made since 30 years ago okay? Shut up now
@@aryanburnwal2371Well the start of Tekken 8 was rough with Azucena and Dragunov and all that shit, only in 1.05 Mishimas are now very very viable against all characters except DJin
For a pad user, TJU is much much harder to execute than PEWGF
Is it even possible lmao
Thanks for that must needed guide video. Please make more guide videos just like when you used to make Tekken 7 guides and tutorials
For anyone struggling, try learning by pressing 2 too early and working back from there, found it easier that way
I struggled so much to do it even though I've been able to do perfect electrics for a long time, but there was no one to explain it clearly like you just did. After watching the video, I tried it and succeeded in less than 5 minutes😂
Big thanks to you, you rock with the tutorial videos on Kazuya
Most helpful thing to know is that (P)EWGF is fn,df+2. Not fn d, df+2. There's no singular down input, just df+2 during mist step or first frame of CD
If you input it frame perfect, you can execute it with f,d,df+2, in the command history there will be no neutral between the f and d inputs. It's actually easier to execute this way than to hit it with f,n,d/f+2 in my opinion, especially on P2 side.
@@WadoDragon
How the hell would you skip neutral from f to d? Thats impossible.
@@arda213by inputting d before the game registers enough space between f and d to input n
@@arda213 it sounds strange, but if done fast enough the game wont register the neutral input.
@@arda213its like the old wavedash from King. You have to be really fast. Do the ewgf input without the neutral, just move your thumb on the dpad very fast
For the sake of those that are just getting into practising this:
The second PEWGF input MainMan referred to is f, n, df2. This input is also 13f and will give you the df2 -> PEWGF launch.
From my experience (I am a novice compared to MainMan's Kazuya community), I found the f, n, df2 easier on pad (I use an Xbox One X/S controller - cannot stand PS pads, sorry folks) and f, d, df2 easier on stick (I use a Mayflash F500 Elite, which uses a Japanese stick and buttons from Sanwa on an octo-gate 'cos square-gate is weird).
Happy practising everyone. Thanks for the video MainMan.
Thank you for explaining this. New to tekken and didn't know what the difference was between an ewgf and pewgf. Turns out i can only get pewgf at round start. More practice for me!
Just did this within 10mins and im only Shinryu! so proud of myself. i hardly even play tekken too which i found impressive, i think the biggest challenge for me was 1- finding the initial combo input (i use keyboard ) and then overcoming my own personal mental limitations.
i wanted to get frustrated becuase i coudn't get the input's right away but that's when i reflected and asked myself some questions.
i'm also aware this is 1 thing doing it in against a training dummy compared to an ingame scenario.
anyway, i hope this motivates people into crushing their limiting beleifs and combo away! thanks TMM, awesome vid. sh
Perfect electrics aren't a command its a feeling the more you feel it the easier it is to do
I had a fujin pull a PEWGF on me and I was too shocked and impressed to retaliate his dropped combo.
Main Man please make a Video on the regular Jet Upper in Tekken 8. It is bufferable as you said but in this game i often get b2 instead of fb2 if executed quickly. I also have seen many top level players who got cheated out of a block punish or sidestep Jet Upper. What is the deal with that and why did it feel much more intuitive in Tekken 7? I cant always wait for the neutral input. It slows everything down too much!
To always get the neutral input for f,n,b+2 and not get f,b+2 skipping neutral , this is how to do it, input the f,n,b+2 as fast as possible as you normally do but once you done the input immediately release the lever or pad super quickly, this will insure you get the neutral everytime no matter how fast you input f,b+2. So the key is to let go of the lever or pad as quickly as you can once you have done your f,b motion to insure you get f,n,b+2. Good luck plz let me know if it worked for you. Thanks
@@warriorkoyla1407 I did try out the immediate release but it did not work out. It just seems to require the neutral.
First F can be buffered in pewgf,but you cannot buffer first F in taunt jet upper,,.. taunt jet upper is harder
i couldnt land atleast one perfect electrick for 2 days....i was mad at my self but still practised it. I tryed many technicks....now i can do it 3-4 out of 10
I am so glad to know that I'm not the only one who has trouble with the electric even Main absolutely knows the struggle being even a "good" Tekken player is almost like ufc training not really but involves a lot, thanks for the video Main.
I haven't heard the thing about the opponent's knee hitting the ground after df+2 but some people say they use the cinematic camera resetting to normal to know when they can start inputting the PEWGF.
I'm sure it's so fast that, just timing and muscle memory works way better than a visual though.
Like the other comments have mentioned, as of T8 you can "buffer" the first forward of either f,d,df2 or f,n,df2 from the forward of the df2(if your PEWGF application is after the usual CH df2 > PEWGF) to make it a smidge easier(but a bit awkward in a real match scenario), but the other inputs of the PEWGF are still JFs. Also this trick will obviously not help with stuff like punishing a -13 move with PEWGF so you should still learn it the proper way IMO.
On that note, I'd argue that a block punishment PEWGF on a -13 move is even harder than CH df2 > PEWGF lol.
Also another hot take, Paul's df2 > 3x qcf1 is harder than CH df2 > PEWGF lol.
6:10 As Bruce Lee said "don't be fear the man who practice 10,000 kicks once, but fear the man who practiced one kick 10,000 times" lesson learned don't look on the knee just practice it.
Can’t wait for the TJU video 🙏
Not coming since he can't do it.
@@ant_989 🤣🤣🤣
I’be been playing tekken for 1 year and some months, started out with Devil Jin, practiced ewgf a f lot, and now I manage to get a pew every 5 mins, I don’t recommend doing F N DF2 go for F D DF2 after landing DF2 in CH aprox wait 43ms and input PEWGF
There are no secret tricks to make learning it easier? How about using command history to figure out what you are doing wrong and focusing on one aspect of the move at the time. This is literary how i learned T->JU in T7. However i had to use tekken bot prime command history to review my inputs back then. Now in T8 the frame perfect command history is there, no mods required. For example when when learning T->JU you first make sure you can do T->b4. T->b4 teaches you the timing when you need to start inputting a frame perfect JU. After that you focus on inputting a frame perfect JU without taunt. That means one frame of forward input, one frame of neutral, and however many frames of b2 input. You use the command history to make sure you can do it frame perfect just throwing it out in neutral. After that you just combine the timing of T->b4 with a frame perfect JU input. I'm sure kazuya players can come up with steps of progression that are similar to this but for prefect electrics.
I couldn't even give you a number on how many hours I practiced perfect electric and I'm still inconsistent with it. Definitely the most difficult execution in a fighting game I've ever experienced.
Well I’m not going to lie the thing he said about the animation of the knee hitting the floor is what helped me get the combo connect 😭
I would say taunt jet upper is just a bit more difficult, but that's my opinion. Both this and tju are the most difficult techniques in the game. It's a shame they are less rewarding than simple df+2 from many characters.
somehow its unbelievably easier for me to set L1 as heat and just use that instead of triangle/2. I get four PEWGF in a row sometimes.
I don't know why for me taunt jet upper is harder than pewgf,I have landed quite a few pewgf but none taunt jet uppers ever...I guess I am more familiar with the buttons of pewgf because I main hwoarang and the just frame skyrocket has the same buttons.
Do the Right Binding taunt upper is ez
Wut ? Taunt upper is easy af what are you on about bro
wow... I literally just started practicing pewgf right now, what timing lol :D thank you main man have a good day ❤
Practiced that for weeks on T7. Haven’t been able to do it even once
jin having d2 now really hurts at times if you use electrics actively because if you mess up which will happen now and then, you get a big slow low and good players can even react to that accidental low, i miss getting a crouch jab as an misinput, it's truly the better alternative, less likely to get me killed
For everyone who wants a command history, it's not really what you need, what you want is the exact timing to hit the electric on. Turns out that with a stable 60 fps the frame you have to hit the neutral/down input on the PEWGF is 48, that means that you need to input the neutral on the PEWGF exactly 47 frames after you *start* pressing df2, and it has to be exactly one frame long
A trick I've not seen anyone mention is that, since you can't buffer inputs during df2's animation, you can actually hold the forward input after you hit df2, and now instead of pressing forward for exactly one frame (which I find a lot more difficult) you can time the release with the 47th frame after the df2, this could just be a preference thing but I find releasing a button at the right frame way easier than pressing it for exactly one frame and releasing it
Going to have to try this with reinas counter hit into pewgf
@@theelusivememe1772 Unfortunately that doesn't really work for Reina because if you hold forward you'll go into Sentai stance from HW 1
@@Slime-zq8hb oh yea I forgot
Using df4 as a timing help is an urban legend. Df4 is bufferable so although you can't be late you can most definitely be too early.
Just like what TMM said some 10 years ago, the timing is the hard part, everyone can push buttons fast.
To me, hardest tech in the game is instant while rising 2 ou twin pistons out of wavu wavu...
Abomination 😂🤯🤯
I'm pretty sure this is slightly wrong...? You can buffer dashes, and EWGF is from a dash cancel. The PEWGF itself being a just frame though is right, but getting it after CH df2, I am almost positive you can buffer the dash. I'm pretty certain if it was a 4f frame perfect input, you just couldnt have any type of consistency that is seen in online play
For those pad players, as a P1 side player, try to do it hitting f and then let your thumb slide to the joistick imputing df and press 2 at the same time, that works for me, i landed many on real matches already, after 100hours of practice of course
I’ve only managed it twice in 7 years. I can get df4 consistent but that electric is a different...so much harder. Helped with my omen execution tho 😂
That trick for recognising the timing is great. I'm gonna try that! 👍 Nice TMM.
I like to be precise. With PEWGF you need to be both fast & precise.
Training muscle memory feels so much like practicing music to me
Lord swe I was finally able to do it at least twice today with at least 50 failures between them thank you so much
Df2 pewgf for me easier than mist trap, or taunt jet upper (it doesn't mean they are harder, but especially for me it easier, bc I know the rules of PEWGF, but others...)
For Me TJU Is More Difficult, Cause I Can Land PEWGF 2 or 3 Times In A Row But TJU Doing 2 Back To Back Is Impossible For Me☠️💀☠️
Same. I can Pewg like 50% of the time. I’ve only landed 1 TJU lol
YEAH BECAUSE IN PEWGF LAUNCHER YOU HAVE SOME TIME TO INPUT P-ELECTRIC, BUT IN TJU YOU HAVE TO F CANCEL AT THE EXACT SAME TIME THATS WHY YOU ALWAYS CANCEL TAUNT BEFORE IT CONNECTS, WHEN YOU START TO WAIT A LITTLE BIT THEN YOU ARE DOING JET UPPERCUT LATE😂😂😂😂
@@Tk_Haroon_YT is your caps key broken
@@SwiftShotCrtcl WHAT !!! 😂😅
Now do It on the other side
One of my proudest moment is when i was able to land it on a local tournament that alone is worth it for me i didn't even intend to win tourney im just content i landed it also for some wierd reason i do pewgf both method differently on each side the no neutral one on p1 and the f,d/f+2 on p2 side it just works for me so i keep it that way
Hardest technique in the game is a bit subjective. Lee's perfect slide and mist trap are also extremely difficult, I'd say on par with an electric.
The way you compared yourself to ufc when you weren't at evo or any other tournaments was hilarious 🤣
Someone correct me if I'm wrong, but from testing I think you can buffer the forward on block.
"The Hardest Technique In Tekken"
Taunt Jet Upper would like to have a word
Both are triple just frames so I'd say they are equally hard
@@shaghilathar3588sure but i would argue that the taunt -> Jet Uppet timing makes it a whole lot harder that a pewgf on its own. If you take the df2 -> pewgf timing into consideration tho then that would make them equal.
My comment was purely based on the title tho 😅
@@k3kskuchen Oh yeah I meant df2 pewgf
On pad I think pewgf is easier on lever the F-N-B fells more natural
Kazuya is a love hate relationship; when its good its super but when you get punished for a Hellsweep it's so demoralising lol
From tekken 2 & beyond this has been a thing.
I’ll randomly get it & just go from there
nah Taunt Jet Upper is the actual hardest move in the game, much harder than PEWGF which I can even get on accident sometimes. But no matter how precise or fast I think i'm being in the command history that damn Jet Upper refuses to connect properly as a combo its fucking insane lol
Wait you can do df+2 pewgf on accident?
@@boyeri3558 yeah at times when i’m practicing the combo for when you may drop the pewgf and get a regular electric, i end up getting the pewgf launch instead. 7 to 8 times out of 10 you’re gonna drop the perfect electric input, so there’s a backup combo you can do just in case to still get decent damage from it, when practicing that i can end up getting the perfect version by accident at times lol
it’s a result of practicing pewgf so much the muscle memory kicks in
I have been doing this the entire time I've been playing t8 due to devil jin while stand 3 into electric and I had no idea it was technically a pewgf
this reminds me of armor king's WS2 holding UP into ki-charge. you could buffer some part of the dark upper. good times
The trick for electrics at least on the p1 side is lever less. I instantly was doing electrics. I actually have to train on the P2 side
It is hard to perform and sometimes it comes out random for me. And the blue spark moves are also hard as hell for me
So difficult to do a PEWGF, thanks for this video ❤
I did it during a live match in ranked 3 times In a row after doing a wavedash
BLACK FLASH
@@MindonMars109Indeed, landing pewgf, especially in a close match really makes you feels like you've just hit a Black Flash.
Now, put Yuji into the game, Bandai you cowards
I think taunt jet upper is harder, and knee loop combos are harder than pewgf combos
Im a king only main, but for shits & giggles I booted up practice mode to see if i could do this
Managed to get CH df2 into ewgf for 42 damage a good amount of times.
Idk how hard that is, but for someone who never touched kazuya I was proud 😂
Being playing Tekken since 96' (T2 demo was my first TEKKEN lol). I stopped playing in 2012 and returned in 2020. T7 was my first online Tekken experience. I made it to Emperor with Kazuya. In all my training hours, online matches and offline matches...I was able to do PGWF....once...by accident.
Is a frame perfect electric harder on other mishimas than Kaz? because Kaz can skip one input to get it out one frame faster so that means a pewgf alone is easiest on Kaz. The most difficult execution is trying to start the input frame perfectly too like after ch df+2. Then its 3 just frame inputs in a row
I said since day 1 that rage arts being safer makes it feel like he has to pewgf to launch afterwards
That's a lot of life hours invested in 1 move. Nanco should make this move easier.
Uhhhhhhh no
10 minute video guide and it doesn't show me the one thing that I wanted to see, and that is how many frames after hitting the df2 input do I need to press forward after. With Bryan's TJU you have an indicator, if you timed the taunt cancel correctly it shows --- instead of +16. With PEWGF you don't have an indicator, so I have no idea when exactly to press the first F input. Please just show us the frame data xd
Edit: also the issue at 7:30 is that df4 is bufferable so it still doesn't give me the exact frame for when I should start inputing an electric, it can even mislead you since there's a leniency of 7 frames (if I remember correctly everything bufferable can be buffered 7 frames before recovery and it will still come out)
You can buffer the first input of pewgf, you cant buffer the tju so in reality the tju is 3 just frame inputs and the df2 into pewgf is just 2 just frame inputs having to press the foward input for 1 frame in tju makes the execution for the move way harder then pewgf and in my opnion tju input is harder then pewgf depending on what controller your using if your using pad tju is harder because of the distance your thumb has to travel at a higher speed from forward to back, while the pewgf the forward input and df input are right next to each other making the input easier to do fast, however on stick pewgf input is harder because doing df is a awkward input compared to back in tju and on hitbox they are about the same but overall because pewgf is less just frames pewgf is easier imo i get pewgf all the time i struggle to consistantly hit tju
"2 hours to do that once" I felt better when mms say that. I did it once in practice mode and give up after couldn't do it for another 30 minutes.
With king's og wavedash gone, this and taunt jetupper is the hardest thing to do in tekken 8 imo.
Lee's just frame 3, 3 is also hard but its not as practical as the other 2
I think with time CHDF2 PEWGF isn't that hard to get. Definitely a muscle memory thing however, i13 PEWGF block punishes are RIDICULOUSLY difficult. It's crazy to me that Keisuke actually landed this in Combo Breaker and it went unnoticed. With CHDF2 timing your F input is always the same whereas the blockstun of -13 frame moves are always different so the timing of your F input is never consistent. TMM somewhat exaggerates how hard CHDF2 PEWGF is though, because the timing of the F is the only hardest part of CHDF2 PEWGF with enough practice and experience. The F can be input a bit before the 1st frame of actionability so that your F comes out at 1 frame. This is called "Negative Edge". In essence, the F doesn't have to be a 1 frame button press. This doesn't mean it isn't ridiculously hard but just wanted to clear things up.
Something almost equally difficult exclusive to Tekken 8 Kazuya is EWGF EWGF CD1+2 as well. It's pretty much almost a new CHDF2 PEWGF for Kazuya. EWGF EWGF leaves you at +27 if done fastly with perfect timing (if your EWGF is even a bit slow then it's +26 instead) and CD1+2 comes out at 24 frames. Adding the input of F,N,D,DF1+2 makes this a 27 frame move (24+3) HOWEVER, you can do F,N,DF1+2 to save 1 frame and make it 26 frames (24+2).
The execution required for something like CHDF2 PEWGF EWGF CD1+2 (12)43 microdash B2delay21+2 is a whole different level of hard with 2 back to back multi-Just Frames and microdash into an instant button followed right by a delayed button.
Im not a kazuya main but i managed to do it multiple times with pad and stick, doing it with stick as a 2P is much easier than the rest but i never for once not even once manged to do taunt jet upper
Practicing electrics gave me carpal tunnel. True story 🎉
Mist Trap is way harder
I've gotten my pewfg at the point that I'll hit it 9/10 times on p2 side. but p1 side is like 5/10 times still, depends a lot on the day.
Believe me, I can't wait . 😂 .
What I did is punish Kazuya's f3 to get the electric timing then I went to df2 electric and now I can od it like 6/10 times
Do electric inputs have to be done in a certain number of frames? I watched somewhere that it doesn't matter how slow you execute it but you just need to hit df and 2 at the same frame.
Ive never done PEWGFs before but Ive always executed electrocutes thinking the same way TMM said- "doing it as fast possible".
In 3 frames starting from when you press forward input
Technically, you can buffer the first forward, but the next 2 are still just frames
Yeah but you have to be perfect on letting go of the F and then have your next frames be perfect. It's crazy. But he doesn't need a normal 15f standing launcher because the CPU can do it in 13f, DJ and Jin can tho
The secret trick to perform a egwf is... practice. Just get to do it 15 min. A day and you will get it
I've always wanted to learn how to play the Mishimas but I can't even understand how to do a proper electric (I do it randomly like 2/10 times)
only landed it one time in a real match
this move and Bryan's Taunt jet upper or any Taunt tech he has is stupidly difficult
this is definitely hard, but +R i-no shit is harder