Bloodborne Cut Content - The Lake of Mud - Unused Boss Arena and Finale

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  • čas přidán 30. 07. 2024
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    So this one I personally find quite interesting mostly for how much the developers seem like they've tried to make this work. So many variations and iterations, so far into development. One of the more interesting pieces of cut content from Bloodborne in my opinion.
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Komentáře • 1K

  • @DebugMenu
    @DebugMenu  Před 2 lety +32

    Anyway moral of the story, click on this link: twitch.tv/lancemcdonald

    • @mordredstein9553
      @mordredstein9553 Před rokem +2

      Please share the Chalice Glyph for Lake of Mud

    • @Artisversus3
      @Artisversus3 Před měsícem

      Please share us this chalice code. Specially the one without moon presence and with unique buildings. I searched a lot but i couldn't find the code

    • @dethskullcrusher
      @dethskullcrusher Před 17 dny

      ​@@Artisversus3I don't think it is a Chalice Glyph, he said "Searching in the files of the Chalice Dungeons" So is not a glyph, probably is a whole map or a code written inside a debug menu instead.

  • @Fieldhouz
    @Fieldhouz Před 4 lety +2431

    “The Grand Lake of Mud, hidden now from sight”. Micolash was teasing this cut content all along, huh. Awesome video, dude!

  • @shizotypical
    @shizotypical Před 4 lety +869

    Imagine being the guy who lovingly designed the wall and altered it multiple times, only for it to be scrapped in every iteration

    • @ripples1072
      @ripples1072 Před 4 lety +157

      that's game design

    • @stickafingerinit4381
      @stickafingerinit4381 Před 4 lety +74

      @@ripples1072 that fucking hurts

    • @brownoutee
      @brownoutee Před 4 lety +3

      @Gioco Royeca yup trump is mad

    • @Demokaze
      @Demokaze Před 4 lety +45

      It wasn't really scrapped though, because they did it with Ebrietas. A great one with tentacles surrounded by ruins in muddy water. I'm pretty sure even those statues are there.

    • @oddgeir2330
      @oddgeir2330 Před 3 lety +3

      Thankfully we got to shed some light at it in the end.

  • @jimydsadf301
    @jimydsadf301 Před 4 lety +613

    I want more of this universe so bad. never has a game immersed me so much.

    • @erien6769
      @erien6769 Před 4 lety +38

      Same here. The attention to detail is really incredible. So much time has passed and I'm still not tired of it lol

    • @88Gojira
      @88Gojira Před 4 lety +46

      I legitimately find myself studying this game and its lore more than my actual college assignments lmao

    • @atgwiuz
      @atgwiuz Před 3 lety +1

      @Aria Khalaji I found DS3 amazing wtf are u on about?

    • @atgwiuz
      @atgwiuz Před 3 lety +6

      @Aria Khalaji how can you say it's objectively not very good when it's clearly your opinion, gameplay wide DS3 is amazing and even more varied than Bloodborne. Has the best bosses in any fromsoft games, the lore is amazing too. It's 90/100 on metacritic so while I can understand you might not like it ,it's purely your opinion. Don't act like you represent everyone who's played the game.

    • @atgwiuz
      @atgwiuz Před 3 lety +1

      @Aria Khalaji how can you say it's objectively bad when it has great user scores and critic scores . It's just your opinion , you fucking idiot.

  • @InfiniteGreninja
    @InfiniteGreninja Před 4 lety +734

    This OST feels pretty incomplete without a guy moaning every 10 seconds

    • @123eldest
      @123eldest Před 4 lety +4

      haha

    • @SuccubiPie
      @SuccubiPie Před 4 lety +11

      It was distracting from his talking.

    • @marchmelloow
      @marchmelloow Před 4 lety +38

      I honestly was having a hard time figuring out which boss this played in. It just isn't the same without Micholash talking/moaning

    • @waveburner1254
      @waveburner1254 Před 4 lety +16

      Ah Kos...

    • @jeanfigueroa6235
      @jeanfigueroa6235 Před 4 lety +26

      @@waveburner1254 Or some say "Kosm"...

  • @nophiontrollbringer661
    @nophiontrollbringer661 Před 4 lety +609

    I want a sequel already. I miss this perfect feeling of existential dread whenever I found a new location.
    For example, I stumbled upon Hypogean Gaol by complete accident.
    I saw this guy with the sack and never saw him there before so I though he was an NPC.
    One healthbar later I was blown away by the creepy place he brought me to.

    • @arbiter-
      @arbiter- Před 4 lety +19

      On my first playthrough I completely missed it, I don't remember what I did that allowed me to never run into those guys in cathedral ward or towards the church where you use the tonsil stone.

    • @IDECIDETHETRUTH
      @IDECIDETHETRUTH Před 4 lety +11

      @@arbiter- They appear in 3 alternate places every run through. One is pretty hidden. I had your same situation so I looked into it.

    • @edsonsengo2684
      @edsonsengo2684 Před 4 lety +12

      Yeah. I was in the Cathedral Ward and I just found him hiding in some fog. I was able to beat him many times but there was once where he managed to beat me and brought me into the Yarhboal village or some shit. Didn't know I could skip Vicar Amelia boss battle

    • @DragoonPaladin
      @DragoonPaladin Před 4 lety +1

      The music there is chilling to the soul.

    • @bizmonkey007
      @bizmonkey007 Před 4 lety +2

      Bloodborne isn’t my favorite Soulsborne game (I’d still go with DS3, especially with the amazing Ringed City DLC), but I would absolutely love a sequel. The first game could be too depressing, especially in certain DLC areas like the Fishing Village, but the overall atmosphere was undeniable. Elden Ring looks like a fantastic consolation though.

  • @metazare
    @metazare Před 4 lety +1593

    Bloodborne is a fantastic game.

    • @aaronbrunson3267
      @aaronbrunson3267 Před 4 lety +9

      Agreed

    • @HekateMGO
      @HekateMGO Před 4 lety +49

      One of the greatest of all time. It’s only real shortcoming is the horrendous frame rate, but hopefully it’ll run smooth on PS5 or get a PC release like HZD.

    • @trashsombra2793
      @trashsombra2793 Před 4 lety +2

      more like trash

    • @8304u
      @8304u Před 4 lety +52

      @@trashsombra2793 you like ds2 by any chance?

    • @UnfunnE
      @UnfunnE Před 4 lety +38

      @@8304u nah they thought sekiro needed an easy mode.

  • @Ahmenthi
    @Ahmenthi Před 4 lety +618

    I really do like how the wrecked walls frame the moon in the Orphan's arena, but the wide open sea just looks better. An expanse of the unknown, untouched by man, belonging entirely to what lies below.
    The design philosophy of From Software and all of these touches they add to their zones and how it adds to the world's story is precisely why so many people crave a sequel. What other ideas do they have? And what of those new ideas that never meet the cut will lie hidden in obscure bits of code?

    • @bingbingwahoo
      @bingbingwahoo Před 4 lety +40

      I definitely agree that the lack of walls in the release version of the coast looks a lot better. Though there are still the obvious invis walls, it gives a feeling of openness that makes the fight with Orphan seem a lot more grand. The same can be said with Rom's fight on the Moonside Lake, and the huge chamber with the Brain of Mensis; just super cool.

    • @bertvanbeterbed9702
      @bertvanbeterbed9702 Před 4 lety +21

      @@bingbingwahoo I don't think I've ever felt so tense as when i first tried too approach the Brain of Mensis in that vast darkness. Indeed, very cool.

    • @micolashcage
      @micolashcage Před 4 lety +14

      I entirely agree. It looks a lot more cinematic while the added walls kind of make it too reminescent of a boss arena. The vast openess of the sea further adds to the feeling of being irrelevant in the grand scheme of things.

    • @calleblomer1889
      @calleblomer1889 Před 4 lety +13

      Plus it wouldn't really make sense for Kos to wash up on the shore if there was a giant wall in the way.

    • @jamesm1
      @jamesm1 Před 4 lety +6

      One of the strongest theories for the eventual sequel is that it will be set in a mezo-american type setting, think Aztec/Maya. There's an item that mentions a far off lost/fabled land where gold and silver flows, human sacrifices are constant, and dominion is established with warriors endowed with bestial power from painting themselves with human blood.

  • @Oddwinters
    @Oddwinters Před 4 lety +449

    From a lore perspective I wonder if the idea of the same arena in different chalice dungeon styles was for each civilization that was destroyed by the beast plague, the “lake of mud” would appear at some point to signal the end. That’s also the impression I get from the unused blood minister dialogue

    • @TriforceWisdom64
      @TriforceWisdom64 Před 4 lety +137

      That's an awesome idea. As the civilization comes to an end, the Lake of Mud appears in the waking world, and the Moon Presence emerges from it to reclaim the power it shared with its human slaves.

    • @Big_Dai
      @Big_Dai Před 4 lety +34

      Everything is a cycle, so yes.

    • @wolvesinsnow
      @wolvesinsnow Před 4 lety +4

      Originally, Isz and Loran didn't "exist": those effects were applied to the Phtumerian dungeon, through chalice rituals.

    • @lordbuss
      @lordbuss Před 3 lety +1

      @Joe Ç Try Homestuck. The (old) theories there are even better.

    • @folx2733
      @folx2733 Před 2 lety +17

      @@wolvesinsnow gameplay wise they're obviously just reskins, but that's not the actual lore. the ailing loran chalice item description talks about a literal LAND of Loran that fell to the scourge before yharnam

  • @mythicalthings1796
    @mythicalthings1796 Před 4 lety +320

    I honestly think that after we beat the moon presence in the dream, we were intended to leave the dream and go kill it in the waking world, in it's true, grotesque and weakened form to end the dream forever or something along those lines.

    • @mollym8137
      @mollym8137 Před 4 lety +73

      That sounds plausible. Micolash had a real body outside of the nightmare, and I have a personal headcanon that the Amygdala you fight has a similar situation. After killing that Amy, none of the present ones in Yharnam or Yahargul go away. It may have very well been the one that grabbed you to begin with.

    • @mythicalthings1796
      @mythicalthings1796 Před 4 lety +63

      @@mollym8137 It is the one who grabbed you.
      Patches will comment something along the lines "No... You couldn't have... Lord Amygdala?" Implying he at least THINKS you killed the same one he lured you to.

    • @Skydog1914
      @Skydog1914 Před 4 lety +11

      @@mythicalthings1796 I always thought the Amygdalas were a hivemind of sorts, hence "Lord Amygdala" referring to all of them.

    • @mythicalthings1796
      @mythicalthings1796 Před 4 lety +9

      @@Skydog1914 It would still be him referring to one of them regardless. And the one who grabbed you does disappear after you kill the one in the nightmare/dream.

    • @mythicalthings1796
      @mythicalthings1796 Před 4 lety +1

      @@Skydog1914 Also if they were a hivemind, wouldn't they all want you dead?

  • @OfficerFlatFoot
    @OfficerFlatFoot Před 4 lety +748

    I’m convinced theres a whole story and extra bosses hidden within the game files lmao

    • @leguan278
      @leguan278 Před 4 lety +84

      Sadly not, most of the game has been uncovered now, this one being old news, that said it could be possible to find a bit more fragmented data on a few deleted bosses.

    • @scion9588
      @scion9588 Před 4 lety +122

      @@leguan278 I mean, do we consider "Bloodborne is a sequel to Demon's Souls" to be a whole story hidden within the game files?
      Because a *lot* of Bloodborne's game files are called things like "Demon's_Souls_2".

    • @UshioKiss
      @UshioKiss Před 4 lety +27

      there are but they've been uncovered already by dataminers and such. Lance has covered most of them to my knowledge. Mostly just what BB's story looked like in early development though.

    • @Bunny-zg4hd
      @Bunny-zg4hd Před 4 lety +22

      If you haven't already you should play Shadow Of The Colossus and then research about the unused colossi. It's like this sort of data mining that's being done to Bloodborne but on crack cocaine and steroids

    • @leguan278
      @leguan278 Před 4 lety +4

      @@Bunny-zg4hd also already solved, there is no more bosses.

  • @skullkid3026
    @skullkid3026 Před 4 lety +641

    It’s incredible things are still being found in this game to last so long with new things to find

    • @eliasfigarzon9813
      @eliasfigarzon9813 Před 4 lety +7

      I wonder if we are close to find something related to bloodborne 2 in bloodborne lol

    • @batchagaloopytv5816
      @batchagaloopytv5816 Před 4 lety +12

      they just found a cut short- cut to capra from firelink shrine (a bridge)Dark Souls is a ten y/o game.this game is an infant

    • @alexandrebatista8600
      @alexandrebatista8600 Před 4 lety +20

      This isn't new at all. The lake of mud has been discovered by the community over a year ago. Search it on CZcams and you will find those older videos.
      You can also fight amygdala in this lake.

    • @skullkid3026
      @skullkid3026 Před 4 lety +2

      Alexandre Batista oh thanks

    • @tremorchrist
      @tremorchrist Před 4 lety +1

      @@alexandrebatista8600 Good times, I was excited as hell when I got to enter these areas in my game

  • @iWillWakeYouUp
    @iWillWakeYouUp Před 4 lety +90

    The Micolash boss theme is one of the best in the series. It sounds like a fast downward spiral into absolute madness while trying to understand something grand and transcendent. Such a great piece of game soundtrack.

    • @Lucifer-hq5pe
      @Lucifer-hq5pe Před 4 lety +4

      Bloodborne's soundtrack is just wonderful.

    • @KeyToAeris2024
      @KeyToAeris2024 Před 4 lety

      Too bad the boss is an annoying little shit who spams “ A Call From Beyond” and runs away like a bitch. But yeah I agree one of the best tracks in the game.

  • @slavpepe6581
    @slavpepe6581 Před 4 lety +818

    "do consider hitting the like button" oh buddy, I hit like before the video even started.

  • @VOLTACION
    @VOLTACION Před 4 lety +400

    Its interesting to me how a game five years old still has so much to be discovered and all the work that has been done to make these things and recover them. Makes me wish that someone could come in and just resolve some of the minor problems with these hidden creations and bosses letting the game have new content that was always truly there.

    • @alicedubois1348
      @alicedubois1348 Před 4 lety +17

      5 years old is not that old of a game... There are still people tearing apart Skyrim and Silent Hill 2.

    • @CeilingNinja
      @CeilingNinja Před 4 lety +22

      There was a pretty recent discovery (in early February) of a few new glitchy skips in the Legend of Zelda: A Link to the Past, and that game is nearly 30 years old.

    • @alicedubois1348
      @alicedubois1348 Před 4 lety +9

      @@CeilingNinja That's... amazing! It is reasons like this, that I love the internet's gaming culture.

    • @Odinsday
      @Odinsday Před 4 lety +8

      Alice Dubois The only souls game that has a right to be called old is Demon’s Souls. I love that game to death but god damn it feels like a first installment. Also, the cut content in that game is insane.

    • @POW3RSAUC3
      @POW3RSAUC3 Před 4 lety +9

      If they came out with a new DLC for Bloodborne tomorrow I would happily pay whatever the hell price they’d ask for it.
      Within reason.

  • @spiridiums
    @spiridiums Před 4 lety +454

    I will never get over how much detail went into this game. Even cut content is beautiful and haunting. Thank you SO MUCH for sharing this with us.

  • @benolson9158
    @benolson9158 Před 4 lety +158

    I will always be sad that the Lake of Mud is not in the final game. Just imagine it. After hours spent toiling through the depths of the chalice dungeons, through the grime and the darkness, after descending further and further down into the hidden depths of the earth, further down than mankind was meant to venture. Imagine after all the hintertombs, after picking your way down through Pthumeru, through Loran, through Isz, after all the curses and the fetid and the rotted offerings, after discovering Ihyll and slaying the monarch of this forgotten civilization and then venturing even lower. Just imagine riding that final elevator down and into a small chapel, imagine pushing open a heavy set of doors and walking out onto a rough stretch of sand beneath a moody and darkened sky, crumbled ruins and featureless waves extending out to the horizon.
    What did you expect to find down here? Monsters? Secrets? Treasures? Any of those would have satisfied you, would have fulfilled your rabid curiosity and desire to uncover the truth. But you did not expect to find this. Not a Lake of Mud and an open sky somehow buried beneath the whole of the world. This place can't exist this far underground. It _can’t_. Perhaps you really are going crazy after all. Perhaps you shouldn't have gathered so much insight, shouldn't have delved so deep. You do your best to shake it off and return to your hunt, putting the Lake of Mud behind you. But that knowledge will stay at the back of your mind like an itch for the rest of your life: The world is not how you think it is.
    It could have been such an excellent revelation.

    • @Big_Dai
      @Big_Dai Před 4 lety +29

      Specially if it was empty.. not even a lantern to return "home" with. The perfect reward for a game like Bloodborne.

    • @JooganJaeger
      @JooganJaeger Před 4 lety +22

      @Althane Frostbane one of my favorite memories playing a game honestly was in dark souls when i went in completely blind, fairly low leveled just exploring that disgusting swamp in blighttown, then suddenly there's a cave i didn't notice before, wait that's not a cave that's a hollowed tree! but wait this goes down? where the hell could it be going down to? we're already lower than ground level in this dank swamp. and it just kept going down further and further and i think at one point i just fell the rest of the way down but didn't die, then i walk forward a bit and suddenly a massive horrifyingly desolate beach with an endless sea of sickly trees seemingly holding up the world above them. The moment that music hit, after playing demon's and dark souls getting used to no music being present outside of boss fights, I thought I had broken something or discovered an area I wasn't supposed to be in. Somehow Dark Souls made a beach one of the most terrifying things at that moment to me.

    • @jacrispy866
      @jacrispy866 Před 4 lety +7

      I actually have been glitched here before! I made a comment on the video explaining more what I saw. And it was pretty terrifying but only because of the fact that I couldn't leave, there was no lamp, the enemy couldn't kill me, and hunters mark just took me to the beginning of the area. Luckily I was able to fall off the map and it took me back to the hunters dream. If it hadn't been for that, than my file and progress would've been done for

    • @etinarcadiaego7424
      @etinarcadiaego7424 Před 3 měsíci

      Now, that's Lovecraftian!

    • @Lamajmassar
      @Lamajmassar Před 10 dny

      leaving the chalice dungeon and discovering the entrance byrgenwerth used and now after killing that boss you just made it far more vulnerable and great ones will be seeking you and hunt you

  • @RichterTheRat
    @RichterTheRat Před 4 lety +253

    This game still manages to be much scarier than most so called horror games. It really preys on the fear of the unknown and the fear of disease.

    • @macdhomhnaill7721
      @macdhomhnaill7721 Před 4 lety +19

      That’s cosmic-esq horror for you! Get the same feeling reading Lovecraft and with some of the SCP foundation stuff.

    • @REvoLverj98
      @REvoLverj98 Před 3 lety +3

      The scariest things aren't what we can define and contain within a form, but what we can't see or understand. Name any horror movie killer, and they aren't scary to me, but what is scary is the fact that I could go camping only to wake up the next day with blood coming out of my mouth and nose because low frequency sounds I couldn't hear vibrated my organs until they exploded, which will end up killing me. THAT is true terror.

    • @BasedRoots
      @BasedRoots Před 3 lety +1

      Eh….resident evil 7 was scarier

    • @r.j.tammaro8383
      @r.j.tammaro8383 Před 3 lety +4

      Imagine going through the chalice dungeons, claustrophobic labyrinths deep underground, then you open a door to a cathedral but it’s actually just a vast open area. That’s cosmic horror.

    • @r.j.tammaro8383
      @r.j.tammaro8383 Před 3 lety +6

      @Luis Martinez nobody fucking cares you’re not adding to any conversation by being a contrarian for the sake of it

  • @bogdanapoberezhna5703
    @bogdanapoberezhna5703 Před 4 lety +47

    This wall repeats the “lake” runes perfectly. Arena didn’t make it, but rune is in the game

  • @CaptinSpyke
    @CaptinSpyke Před 4 lety +248

    It makes me wonder, thinking about Ebrietas's majorly altered role from apparent major antagonist to lore figure and optional boss, and various other bits from the outdated and scrapped story what the old progression of areas in earlier concepts was. This is just off the top of my head, but it seems like we might have once gone down into the Chalice Dungeons right from Byrgenwerth, and had them as main story areas in the search for the Great Ones, after defeating Ebrietas we would incur the fearful wrathof the Moon Presence(the cowardly thing uses humans as slaves to systematically hunt its brethren, after all) and face it in the Lake of Mud to free ourselves from the nightmare, or something like that. The earlier story segments would be building up events revolving around Byrgenwerth, the major players among Willem and his pupils that spread out amongst the factions in greater detail than the scraps of the final game. We'd also see more on the Healing Church and subsidiaries' founding and grave mistakes, and the destruction wrought by their search for insight using Pthumeru and Loran as grim demonstrations. It makes a lot of sense that these plots had much more to them at another time but ultimately never made it intact. This is just my slapdash take on it though lol

    • @RedRust
      @RedRust Před 4 lety +18

      Really though, that's a pretty good take on all the leftover plot bits. Almost a shame we didn't get a more complete plot, so much of what we did get reeks of last minute edits and slapdash rewriting... in my opinion of course

    • @TankTaur
      @TankTaur Před 4 lety +2

      This is news to me. Care to explain how Ebrietas was the main antagonist?

    • @nackskott12
      @nackskott12 Před 4 lety +23

      @@TankTaur I think he meant that Ebreitas was going to be *AN* “apparent major antagonist,” in the same way that Micolash is a major antagonist, but not necessarily the MAIN antagonist.

    • @TankTaur
      @TankTaur Před 4 lety +12

      @@nackskott12 Ah, I see. I was hopeful in thinking that the old girl had a greater purpose than just sulking in hiding after the Upper Cathedral Ward. Just watched the video on the cut Blood Minister dialogue, and he mentions the "awakening of Ebrietas", so I'm starting to get what was referenced.

    • @nackskott12
      @nackskott12 Před 4 lety +6

      @@TankTaur Honestly, I'd love to know more about what Ebreitas' original purpose was. My guess would that it would be similar in gameplay to one oc the Four Lords from Dark Souls but story-wise, it sounds like Ebrietas may have been a subject to the Moon Presence? Who knows. Really interesting stuff though. I hope we find out more about cut content and storylines because some of what was cut was pretty damn cool.

  • @brsel9513
    @brsel9513 Před 4 lety +505

    Legends says that in the millions of chalice dungeons there's one in particular that contains Bloodborne 2, once you find it, your ps4 will instantly begin to download the game

    • @kingcole5977
      @kingcole5977 Před 4 lety +145

      Unfortunately, even those players lucky enough to stumble upon such veiled insight, would frenzy upon its mere sight.

    • @whisperhawkmoonspecialist9203
      @whisperhawkmoonspecialist9203 Před 4 lety +38

      The root dungeons are clear due to the efforts of our respected Tomb Prospectors, so 2300 down!

    • @The_child-catcher
      @The_child-catcher Před 4 lety +39

      It would have to also turn your PS4 into a PS5.

    • @jungleinsectspikewall4474
      @jungleinsectspikewall4474 Před 4 lety +7

      Yo imagine lmao

    • @dragonslayerteo5756
      @dragonslayerteo5756 Před 4 lety +30

      This has already happened, but you know what they say, true enlightenment need not be shared.

  • @balaam_7087
    @balaam_7087 Před 4 lety +254

    Fascinating. I wish they had made alternate entrances to the chalice dungeons and placed them in the main game world instead of the Hunter’s Dream (such as beneath the infamous Byrgenwerth trapdoor). A more cohesive, interconnected experience.

    • @MaocatsMisadventures
      @MaocatsMisadventures Před 4 lety +44

      In terms of lore it makes sense that you go to the chalices from the dream since they are the metaphysical representation of the actual labarynth, but it definitely would have been cool to visit the actual tombs and maybe get to see where it all began instead of the places we do go, which appear to be built from second-hand information and unreliable memories of the real locations.

    • @Big_Dai
      @Big_Dai Před 4 lety +9

      @@MaocatsMisadventures well.. after all, we are just a foreigner that isn't particularly interested in Yahrnam. Coming so late to the party, and to what might not be reality anyway.. there's little chance to not get second hand information. Specially considering that almost everyone is already gonw... And we just want a cure and release.

    • @MaocatsMisadventures
      @MaocatsMisadventures Před 4 lety +10

      @@Big_Dai Yes. But that's not relevant to my previous statements. I was simply expressing my understanding of the in-game logic for why there aren't entrances to the labarynth available to discover in the world, and instead require us to visit them through chalice rituals. (Also it's a roleplaying game, and you as the player can choose what motivations your character has for coming to Yharnam and what interests them while they explore the city. Which is one of the main reasons they decided to forgo the "illness storyline" in favor of the more vague but infinitely more flexible "find Plaeblood". Saying it doesn't matter because the character doesn't care is reductive and inaccurate considering you are talking to someone who played a character who actively chose to become a Tomb Prospector.)

    • @tank19768
      @tank19768 Před 4 lety +18

      It would be cool if they'd put the main chalice dungeons in the main world and left the ones in the dream for the randomly generated ones.

    • @impartialthrone2097
      @impartialthrone2097 Před 3 lety

      It's inaccessible, but if you turn your brightness up all the way, you can see a building behind the Rom corpse in Ebrietas' arena. If you throw Molotov cocktails over there, you can see a door. Likely the entrance to Isz?

  • @user-pd1sv8qi9m
    @user-pd1sv8qi9m Před 4 lety +91

    Well Miyazaki did say that he wished he had more time to develop the Chalice Dungeons further.

    • @alastor8091
      @alastor8091 Před 4 lety +34

      I wish publishers would just let game devs develope.

    • @remmy3
      @remmy3 Před 4 lety +6

      Damn u.. Sony

    • @RallyCar08
      @RallyCar08 Před 4 lety +14

      @@remmy3 I don't think it was Sony's fault. I think it was just made at a bad time. BB was released in between DS 2 and 3 with no real time to breathe, all 3 being released within a year of each other unfortunately.

    • @Cocorobert01
      @Cocorobert01 Před 4 lety +1

      @@alastor8091 but sadly Japan Studio won't allow that easily :'(

    • @psychoamnesia1
      @psychoamnesia1 Před 3 měsíci

      that’s why we need a remake but done by miyazaki and fromsoftware. there is so much cut content that could be restaured and finished. bro i would sell my soul for that

  • @Xeloph986
    @Xeloph986 Před 4 lety +475

    only in a game like Bloodborne would an area called "the lake of mud" sound dark and foreboding.

    • @Zeithri
      @Zeithri Před 4 lety +43

      Disagree.
      Play more games.

    • @rigby8701
      @rigby8701 Před 4 lety +44

      "The lake of mud" sounds creepy for any game

    • @REvoLverj98
      @REvoLverj98 Před 4 lety +25

      Lake of mud = dark and foreboding
      Puddle of mudd = ?

    • @PlasticCogLiquid
      @PlasticCogLiquid Před 4 lety +1

      @@oliviadarling. Damn!

    • @Slow1337ex
      @Slow1337ex Před 4 lety +4

      I thought "lake of mud" as spoken by Micolash was a metaphor for the cosmos. Having it be a specific location makes more sense, but it could also be applied that Micolash was talking about the Moonside Lake or even Orphan's shore

  • @KurasakubiSaurn
    @KurasakubiSaurn Před 4 lety +92

    Truly amazed how many secrets Bloodborne still has hidden. Easily my favorite fromsoft game.

    • @PlasticCogLiquid
      @PlasticCogLiquid Před 4 lety

      My favorite Fromsoft game is all of the King's Fields :D Man I wish they would re-release KF: Ancient City, I never finished that one.

  • @oceanbox9528
    @oceanbox9528 Před 4 lety +105

    The cinematography was insanely good for this video

  • @unbrokenbrony5618
    @unbrokenbrony5618 Před 4 lety +103

    It's like Miyazaki was always on the verge of saying yes on this idea

    • @RF9431
      @RF9431 Před 4 lety +35

      Bloodborne is packed with cut concepts from Demon's Souls, the broken archstone area has been datamined and is pretty much a prototype for Cainhurst. The Soulsborne series has tons of examples like this. Miyazaki knows a good idea when he sees it, but seems intent on trashing anything that's not as good as it could be.

    • @wallacesousuke1433
      @wallacesousuke1433 Před 4 lety +13

      @@RF9431 and yet he okay'ed all of the crap in DS3 lol

    • @NegaSyrus5000
      @NegaSyrus5000 Před 4 lety +21

      @@wallacesousuke1433 Hot take on the best entry in the series.

    • @jacobhoover1654
      @jacobhoover1654 Před 4 lety +22

      @@wallacesousuke1433 DS3 was the most refined of the 3. There was no "crap."

    • @Wveth
      @Wveth Před 4 lety +7

      @@NegaSyrus5000 Yeah I mean, Dark Souls 3 has its issues but it's filled with awesome ideas just like the rest of the series.

  • @GiraffeVortex
    @GiraffeVortex Před 4 lety +25

    You're a real life Tomb Prospector, Lance

    • @blarg2429
      @blarg2429 Před 3 lety

      Wouldn't that just make him an archaeologist?

  • @Charnel_Heart
    @Charnel_Heart Před 3 lety +6

    It looks so much like a more fleshed out version of the area below the nexus where you fight the Old One at the end of Demon's Souls.
    That combined with Gascoigne having a cut line where he said "Umbasa" during the network test, as well as the fluted set appearing in the chalice dungeons, even more so with the soul arts being replaced by arcane sciences following the old one being sealed, all very much feel like Bloodborne was a proper Demon's Souls 2.

  • @jonissues1914
    @jonissues1914 Před 4 lety +119

    This new version of the final arena looks waaay more iconic and eerie, it is a shame that they had to remove it, thanks again for sharing Lance, you make our insights levels higher, and our eyes never finnish to open with this game.

  • @ludovicocammisa9320
    @ludovicocammisa9320 Před 4 lety +7

    So you really were supposed to end up in Boletaria to meet with the Old One

  • @almachizit3207
    @almachizit3207 Před rokem +5

    Seeing roots descending from stormy clouds over an ocean shore is such an amazing and unique visual, I wish it had been in the final game

  • @ducksruleflorida4882
    @ducksruleflorida4882 Před 4 lety +83

    Pillow- check
    Blanket- check
    Ight time for bed
    Lance: Cut Content Video!
    Sleep can wait.

  • @brogamin179
    @brogamin179 Před 4 lety +23

    Interesting? These shots were beautiful. Good work on the cinematography.

  • @scion9588
    @scion9588 Před 4 lety +54

    Don't the files for some of these things reference Demon's Souls? I could have sworn reading that some of Bloodborne's file names are literally "Demon's_Souls_2" in some places. I bring it up because the so-called "Lake of Mud" looks a LOT like the place you go to at the bottom of the Nexus during the ending of Demon's Souls, only without The Old One. The cut Moon Presence boss is roughly where The Old One was, only a lot smaller.
    A LOT smaller.
    I dunno if the idea back in the "original" version would have been that the Moon Presence was our Demon's Souls PC, who turned into. That. Like King Allant. That specific form of the Moon Presence's moveset is sorta similar to the true King Allant, in the way it just sorta crawls around and flails.
    Or the Moon Presence was the Maiden in Black, left behind when The Old One left or went back to sleep.
    ...Heck, for all I know, they weren't even *that* specific about what it all mean, they just decided "hey, what if the Werewolf/Lovecraft game we're publishing with Sony just had the final boss arena from Demon's Souls, the other game we published with Sony in it, but we don't explain why" "dude, that's brilliant".
    And then they cut it.
    Either way, I'm surprised Lance didn't bring up the Demon's Souls connection, considering I'm like 99% sure what I've read is that there definitely is one, in the file, object and variable names themselves?

    • @RamixTheRed
      @RamixTheRed Před 4 lety +11

      Funny you mention that because when I saw those decayed and melted down pillars my mind INSTANTLY went to the Kiln from DS1

    • @DeDaDoDu
      @DeDaDoDu Před 4 lety +20

      In the Alpha, a villager and Gascoigne both said "Umbasa" as well.

    • @IngeniousNinja
      @IngeniousNinja Před 4 lety +2

      @@RamixTheRed The roots where what sent my 'Dark Souls lore alarm bells' off tbh

    • @mitzu_le
      @mitzu_le Před 3 lety

      Well, it was initially to be a sort of sequel to Demon's Souls, but i can't say for certain
      Yet, there are instances where references are mentioned(I haven't played Demon's Souls, so sorry if what I might say is innacurate)
      But Gascoigne had a dubbed(possibly subbed) dialogue line that ended with Umbasa, and I quote:
      "Sick creature... May you rest in peace, Umbasa."
      And in the cut story(aka what bloodborne used to be before, i'll send you a link to the video)
      In the description of that video(i also recommend you watch it, but if you've already seen it, my bad!), there is a link to some scripts to voice lines and dialogue, and one of them ended with Anbasa/Umbasa(i can't remember for sure, sorry!)
      Which leads me to believe that these references are just more than an Easter Egg and possibly something more to explain the story
      czcams.com/video/lKxNKbASmhg/video.html

  • @runawaywolf2570
    @runawaywolf2570 Před 4 lety +5

    that whole structure is super reminiscent of the markings on the lake runes, holy shit. I wonder if they're connected!

    • @mbc7845
      @mbc7845 Před 4 lety +2

      Damnnn thats right, nice catch!

  • @Raidenofficial
    @Raidenofficial Před 4 lety +17

    Honestly I LOVE the lake of mud arena...
    It's just, PERFECT imo.
    Open area, Cloudy/dawning weather, and it feels like you actually beat the chalice dungeon it's not like a big room with some roots, like we see in every chalice dungeon...
    I wonder why they cut that map out

    • @mythosinfinite6736
      @mythosinfinite6736 Před 4 lety

      It was a good decision to keep it, so they decided not to. It makes no sense, but after dealing with enough of these types, it's insanely common for creative people to just discard things on a whim.

  • @fluffyskyword6291
    @fluffyskyword6291 Před 4 lety +4

    I absolutely love these videos, man. I've always been so intrigued by bloodborne cut content

  • @Dorito_Djinn
    @Dorito_Djinn Před 4 lety +19

    I wonder why the decision kept being made to not include it. It looks so iconic

  • @bagofrandom
    @bagofrandom Před 4 lety +13

    Maybe it was meant to be the "real" ending after beating the game, so that after getting all the endings, players can then continue on in the chalice dungeons and get one more eldritch discovery of the MP's Waking World form.

  • @bingbingwahoo
    @bingbingwahoo Před 4 lety +6

    Man, I am such a sucker for the Loran aesthetic. The Loran version of the lake just looks so incredible.

  • @CookaSoupNieceEH
    @CookaSoupNieceEH Před 4 lety +66

    The staggering amount of cut content discovered over the years makes me think that I never really completed BloodBorne. Still is one my all time favorite game ever, took a bold risk and bought PS4 solely to play it. The best investment I've done, well played Sony.
    BloodBorne 2 or a updated "uncut" version of BloodBorne on PS5 must... happen...

    • @consensus688
      @consensus688 Před 4 lety +6

      I don't think so this is just how game development works, the reason it looks like the game wasn't finished is they didn't clean up the files very well when they were the done.

    • @scion9588
      @scion9588 Před 4 lety +2

      @@consensus688 I feel like some of the things were seemingly cut more for "technical" reasons than "artistic" ones though.
      Like that one shortcut door from the Great Bridge in Central Yharnam to Cathedral Ward that Lance has showed off a few times definitely looks like it was cut mostly because they couldn't get the loading and asset streaming to work right.
      Part of me wondered if some of the stuff about the "Unfinished Tale" in Déraciné is just Salt about all the stuff they *couldn't* do.

    • @disistheway2010
      @disistheway2010 Před 4 lety +1

      You played the finished game as intended. Every game ever created has scraps of content in various levels of completion left on the cutting room floor. The designers decided it didn’t fit the vision or just added to bloat and was cut.

  • @HansAlRachid
    @HansAlRachid Před 3 lety +3

    Really wish that particular vista had been included in the game, it's breathtaking! The altered Orphan version is great as well, but imagine opening a chalice dungeon door and stepping out into this otherworldly scene - that would have been incredible.

  • @Ballinout30
    @Ballinout30 Před 4 lety +1

    Been waiting for one of those videos. Thanks Lance

  • @XRandomXShinigamiX
    @XRandomXShinigamiX Před 4 lety

    Dude I just came home from work, tired and cranky but I saw your video and it cheered me right up, still so excited to see your content and hidden Bloodborne stuff!

  • @kongruss218
    @kongruss218 Před 4 lety +5

    Oh hell yes more bloodborne cut content. Always love these!

  • @Bones_
    @Bones_ Před 4 lety +16

    Another amazing video! Also for anyone who hasn't seen it, Lance recently did a video with Digital Foundry on his experiments modifying the framerate for Bloodborne that I highly recommend.

  • @wearsjorge55
    @wearsjorge55 Před 4 lety +1

    Seriously lance the stuff you find is incredible and I'm always on the edge of my seat watching your vids

  • @ImagineXAdventures
    @ImagineXAdventures Před 3 měsíci

    Ty for these cut content vids I enjoy them much

  • @Trutmandias
    @Trutmandias Před 4 lety +3

    Thank you! After hearing about this area the first time a a few years ago I thought I had to go trough the whole modding process myself just to explore this one single area since for ages noone cared enough to make a video about it :)

  • @Stormer7000
    @Stormer7000 Před 4 lety +20

    The everlasting cut content

  • @TheHarpoon
    @TheHarpoon Před 4 lety

    Your discoveries never cease to amaze me, thank you for all the awesome work you do! Keep it up :)

  • @TheNickofTime
    @TheNickofTime Před 2 lety +18

    2:33 I’ve never played Bloodborne or listened to its soundtrack, so this might be old news, but doesn’t this bit sort of evoke the Demons’ Souls theme to you?

    • @orion_x-000
      @orion_x-000 Před 2 lety +7

      Demon's Souls and Bloodborne carry a good handful of similarities. Maybe it has to do with both being Sony-related IPs

    • @TrolladinPlays
      @TrolladinPlays Před 2 lety +4

      Bloodborne originally had a lot of callbacks to Demon Souls implying it would have been the same universe

  • @HeatherHolt
    @HeatherHolt Před 4 lety +3

    Still my favorite game.
    It’s just so perfect. Even the cut parts.
    Thank you for finding these gems of (almost) lost information!

  • @srm3k
    @srm3k Před 4 lety +35

    We need a Bloodborne 2 so badly, they had so much imagined but Sony didn't give them the time...

    • @Big_Dai
      @Big_Dai Před 4 lety

      A piece of art is never finished until the creator or life itself says you are done. It could have been trapped in develop forever without seeing the light of day... I'm fine with living what I did and enjoying the piece that came out instead of nothing at all.
      It's impressive that.. even while unfinished and unpolished, it is still one of the best games in history.

    • @vanjaarsic1616
      @vanjaarsic1616 Před 4 lety +6

      I think exactly opposite. They had plenty of time and Bloodborne feels most complete out of all souls games.

    • @Santeneal
      @Santeneal Před 4 lety

      @Aria Khalaji well considering the boss of from (at least I think he is the boss can never remember how to spell his name) wants to make a second one just needs sony to green light it, it really doesnt matter it might come it might not

    • @ThePhobophile
      @ThePhobophile Před 3 lety

      Just because a game has cut content doesn’t mean it was stuff that wasn’t able to be implemented because of time/budget constraints. Sometimes cut content was cut for a reason. Creating an early draft and then changing things (sometimes completely) as development goes on is just a part of the creation/design process.

  • @Snyder85
    @Snyder85 Před 4 lety

    Your videos about Bloodborne are always a pleasure. Keep it up, pal!

  • @the14thbloodhunter40
    @the14thbloodhunter40 Před 4 lety

    I like every video you dish out man! I've been wondering about this place for years, especially ever since I fought the cut Proto Moon Presence in there. Eerily beautiful and mysterious, shame it never made it to the game, but thanks to you we can see it for what it could have been. Keep up the good work Lance!

  • @chroniclej2439
    @chroniclej2439 Před 4 lety +9

    I feel like watching your videos and foxy’s increases a RL insight meter.

  • @bensonratch8401
    @bensonratch8401 Před 4 lety +9

    Just came back to this channel yesterday. Great to see you're still finding content!

  • @Kormeister
    @Kormeister Před 4 lety

    Wonderful work again, Lance, always a pleasure to watch!

  • @Cubsbane
    @Cubsbane Před 4 lety +1

    Lance, your videos are like little cakes arriving unexpectedly in my mailbox. Thank you.

  • @nepdisc3722
    @nepdisc3722 Před 4 lety +4

    There's more cut content than there is non-cut content in the entirety of Bloodborne and its DLC, holy hell.

  • @tessabessa13
    @tessabessa13 Před 3 lety

    Love the skyline at 3.00mins, nice video, love the game so really appreciate seeing this

  • @miked4904
    @miked4904 Před 4 lety

    Lance, love your dedication and sorry man. You're an awesome person and have given us such unique content. We're all thankful for you.

  • @mollym8137
    @mollym8137 Před 4 lety +28

    It's a shame they didn't repurpose this design for the old hunters DLC, the barnacles are such a nice touch. Ultimately though, they probably had realized that Kos wouldn't so easily be washed ashore with the barrier in place, so they gave up on it.

    • @nackskott12
      @nackskott12 Před 4 lety +9

      Maybe it would have worked better if the wall was there, but it had crumbled enough for a hole to allow Kos to pass through? Then again, given the Fishing Hamlet was in fact, in the business of fishing, I suppose it doesn't make sense for them to try to keep out things from the sea.
      It makes more sense that this would happen in Isz, Loran or Pthumeru, but since that wasn't the context of the DLC, I can see why it was cut yet again in the Old Hunters. It's just a shame we didn't see a location where the people realized the water harbours Great Ones, and thus decided to build a giant wall to keep out unwanted cosmic horrors. If we had the chance to visit one of the ancient lands like Pthumeru, maybe that would have been included?

  • @bluesquid8478
    @bluesquid8478 Před 4 lety +14

    These discoveries are amazing and fill me with both excitement and sadness.
    All this cool potential just cut away from the game due to one reason or another. ]:

  • @luissantiago5163
    @luissantiago5163 Před 4 lety +2

    Oh awesome. Hope you are doing well. Appreciate the vids! Damn good

  • @Nix-Man
    @Nix-Man Před 4 lety +1

    Thank you for the video. Great stuff

  • @codymuller5744
    @codymuller5744 Před 4 lety +3

    You're doing the lords work, Lance. Keep it up.
    Bloodborne is one of my absolute favorite games and honestly imo one of the best games ever made. Its so cool that things are still being found, too.

  • @Hboybatman
    @Hboybatman Před 4 lety +85

    How is the game running at 60fps???

    • @DebugMenu
      @DebugMenu  Před 4 lety +41

      czcams.com/video/6hDIvDPRcPA/video.html

    • @qcom100
      @qcom100 Před 4 lety +2

      ​@@DebugMenu any chance we'll get a guide on applying this mod to a jailbroken ps4?

  • @GehrmansWheelchair
    @GehrmansWheelchair Před 4 lety +2

    Man, with the first few displays, walking out from the dungeons... it truly feels like a nightmare/dream. Exiting a place that has convinced you it is entirely just underground with nothing connecting to the outside, to the surprise of this infinite expanse of ocean seeming to exist in some massive room. It’s akin to stepping out of the woods in a dream and stumbling into a desert or some place that just shouldn’t be there. The same feeling I got when I first discovered the old hunter workshop.

  • @kala2k7youtube
    @kala2k7youtube Před 4 lety +1

    Amazing! I can't believe you uncovered an unused stage based on the concept art, found out that it links to the Fishing Hamlet, and even showed that off. Thanks for everything you do with uncovering these hidden details and new insights into Bloodborne.

  • @guitargangster66
    @guitargangster66 Před 4 lety +3

    Oh my. This is amazing.

  • @bloomingteratoma
    @bloomingteratoma Před 4 lety +8

    Damn son Lance upped his editing game

  • @mateomancera4897
    @mateomancera4897 Před 4 lety +2

    Awesome work as always Lance! Very interesting and somewhat sad how they never found a way to implement their initial idea for this scenario...

  • @natalironaldo
    @natalironaldo Před 4 lety

    Awesome video. The soundtrack of choice made it even better.

  • @jacrispy866
    @jacrispy866 Před 4 lety +4

    The first time I ever used a root chalice I was sent to this area! I didn't know it was cut content at the time cause it was my first one though. Unfortunately there was no lamp and the only way for me to leave was to fall off the map.
    The name of the area was something like ?Chalicename? The area had the same moon presence-type enemy that did no damage to me
    That's the only time this game has ever had a major glitch but man it was wild

    • @akkast9924
      @akkast9924 Před 4 lety

      There's a wiki giving codes for chalices like that one, I've been there myself LoL but I don't recall ever seeing that wall.

  • @Kacza42
    @Kacza42 Před 4 lety +7

    Are walls in Orphan arena exact where invisible wall is in final version? Because it definitely looks like this

  • @captainbiceps5209
    @captainbiceps5209 Před 4 lety

    Your content is incredible, I love your work

  • @dustnoiseplays
    @dustnoiseplays Před 2 lety +1

    The music with the scenery and the moon boss make this so terrifying it give me shivers, truly amazing work, I never feel such depression and despair from a background before, thank you so much for showing us this.

  • @rednoir2268
    @rednoir2268 Před 4 lety +4

    Such an amazing game.
    Favorite Souls game.

  • @pilot3605
    @pilot3605 Před 4 lety +5

    How much cut content does this game have? There's no end to it lol

  • @Ipavaiva
    @Ipavaiva Před 4 lety

    Always a good way to start your day with Lance video

  • @nojuegobasquet
    @nojuegobasquet Před 4 lety +1

    Great work as usual💪

  • @jokerzwild00
    @jokerzwild00 Před 4 lety +4

    Wow, all this time and still new discoveries. This is like... finding a secret ending to The Lord of the Rings or something. Dude you know that are the single most important person in the Bloodborne community right now? The stuff you have uncovered is beyond amazing. Thank you for what you do.
    As to the content, it actually reminds me of something that would be in Dark Souls rather than Bloodborne. I honestly really dig the look of this arena. I wish this game was on PC so it could be modded in for everyone to experience! Playing emulated BOTW with mods is awesome, perhaps in the future when hardware is up to the task we can do this with Bloodborne. At least when that day comes we will at least know this stuff is there, waiting to be added back in.

  • @edgelord3617
    @edgelord3617 Před 4 lety +3

    Bloodborne 2 or Elden Ring news!
    Please...
    Just give us something Miyazaki, I’m going hollow!

    • @edgelord3617
      @edgelord3617 Před 4 lety

      Aria Khalaji they never said they didn’t want to do it. They said it’s simply not up to them. Sony is the one probably holding them back from doing so, not to mention that they’re busy with Elden Ring regardless.

  • @xXLunatikxXlul
    @xXLunatikxXlul Před 4 lety +1

    Ugh we continue to need more yes Lance, and you're just the one to bring them to us! Thanks for all the amazing Bloodborne content man!
    Edit: btw I just noticed some of the cut earth crags look like something out of Demon's Souls shores.. how quaint.

  • @ladyalesiel4209
    @ladyalesiel4209 Před 4 lety +2

    I had heard the ‘complete’ version of this existed, but I’ve never seen it! It’s officially my favorite cut area, it’s a shame that it never became a thing. Thank you for all that you do Lance!

  • @boardgamefan6815
    @boardgamefan6815 Před 4 lety +3

    I think the lake of mud would’ve been used for a unknown boss for the chalices but the fact that the lake is ‘outside’ would probably cause confusion or perhaps plotholes in the lore

    • @Big_Dai
      @Big_Dai Před 4 lety

      Plot holes??? You can't even come close to explaining Bloodborne.. the truth is further away from your reach as it'll ever be.
      A lake hidden inside the earth itself is just something else you can begin to comprehend.

    • @boardgamefan6815
      @boardgamefan6815 Před 4 lety

      Dai 大 i know but Miyazaki probably has a view of what he wants the bloodborne lore to be but maybe an open space underground doesn’t fit his view, thats what i meant

  • @MahmoudSaadawy
    @MahmoudSaadawy Před 4 lety +5

    Still waiting for u to discover a lead on Bloodborne 2 😅

  • @dickheadrecs
    @dickheadrecs Před 4 lety

    i get unreasonably excited when this channel drops a new video

  • @madmorgo6233
    @madmorgo6233 Před 4 lety

    O...m...g...!!! Just watching this on my phone was so very unsettling. Proto-MP and that horrid rolling lake gave me a spooky feeling.. and that's why we do it. XD
    GG Lance!! Thank you so much for your videos. Bloodborne is a one-in-a-million masterpiece and it deserves talented and hard-working sages like yourself.

  • @jonnyblade3234
    @jonnyblade3234 Před 4 lety +3

    I feel like Bloodborne missing something. Primarily that we never even get a hint towards what the Eldritch truth is

    • @raymondthrone7197
      @raymondthrone7197 Před 4 lety +14

      I feel this comment is somewhat ironic considering the definition of "eldritch"

    • @jonnyblade3234
      @jonnyblade3234 Před 4 lety +2

      @@raymondthrone7197 and the fact that it's a from soft game

    • @Big_Dai
      @Big_Dai Před 4 lety +4

      Probably, even if you found it.. you wouldn't understand it.
      Much like the spider statue in Ebrietas' chamber.

    • @nackskott12
      @nackskott12 Před 4 lety +3

      That would have been a mistake. The point of an incomprehensible truth is that words fail to explain it.
      I'd say we definitely find HINTS of the eldritch truth (the Brain of Mensis, the impregnation of multiple characters with children of Great Ones, the dreamlands etc) but anything more than an implication would defeat the point.

  • @unclegoose3864
    @unclegoose3864 Před 4 lety +3

    Every fromsoft game is incomplete, change my mind.

    • @Big_Dai
      @Big_Dai Před 4 lety +2

      "No piece of art is ever completed.. just abandoned"

    • @nackskott12
      @nackskott12 Před 4 lety +1

      Every game is “incomplete” in the sense that massive parts of any design document is cut for one reason or another. The reason for that is you want to go into development with more than you need - same goes for movies, where you shoot alternate scenes while you're still figuring out the final layout. Games can have entire pre-production phases where everything worked on for the first 3 months of development is cut completely.

    • @unclegoose3864
      @unclegoose3864 Před 4 lety

      @@nackskott12 fromsoft games take this nonsense to another level.

  • @devinguy
    @devinguy Před 4 lety +2

    I love how much the cut content actually adds to this world, instead of just taking away from or confusing things. Thanks to Lance for all his hard work!

  • @micholous
    @micholous Před 4 lety

    ngl this stuff is soo interesting even tho i'm not even too big bloodborne fan(or games related to it), but i just love these videos so much :o
    thank you.

  • @ashrafabduljabbar739
    @ashrafabduljabbar739 Před 4 lety

    Awesome job man, love it 😍

  • @defalt3260
    @defalt3260 Před 4 lety

    Thank you for bring us more content.

  • @XDjUanZInHO
    @XDjUanZInHO Před 4 lety

    Every single time you show a new location I get more impressed at how much was thrown away after being so close to be done and even more impressed about you. You're fucking awesome buddy, Believe it, you're great

  • @efinery
    @efinery Před 4 lety

    Amazing work, thank you!