Peeking Out of Bounds | Elden Ring - Boundary Break

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  • čas přidán 6. 04. 2022
  • Man I hope too many of you see that upload without the commentary lol. It was an error on my end sorry about that. But anyways, heres part 2 of the elden ring out of bounds content ive been working on. I hope fans of Boundary Break who havnt played Elden Ring arent fatigued by it, its just that this game was truly special to me. Plunked in over 200 hours already and I enjoy my role here on youtube more when I can cover a game im currently obsessed over.
    Strike the iron while its hot they also say. Elden Ring conveniently is also a hit with audiences so that helps out a lot.. But yeah to those who are interested, I just beat the beast clergyman and the second form and before what i assume will end the game, I detoured to the Haligtree to explore that.
    If this video tracks even half as well as the first one I will conclude all of this with a part 3 after a Region Break episode. It certainly interests me for example i want to look inside the second form of beat clergyman. So if thats what you want then just enjoy the video! I appreciate all of you who watched the video and took the time to read my thoughts.
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    📺 Shesez TWITCH: twitch.tv/boundarybreak
    Frans Bouma - / otis_inf
    Lance Mcdonald - • Elden Ring Cut Content...
    Zullie - • Elden Ring - The NPCs ...
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
  • Hry

Komentáře • 771

  • @CombStranger
    @CombStranger Před 2 lety +145

    The Lake of Rot seems to have a huge inaccessible area to the northwest that's usually obscured by fog. What's extra weird is that the map border up there doesn't have the hard drawn edge most of the map does, but rather fades out, as though it was erased in photoshop. Would be neat to see if there's anything actually up there.

    • @Dadude572
      @Dadude572 Před rokem +9

      I've been trying to find a vid of it everywhere. Any luck yet?

  • @SappyMaragold
    @SappyMaragold Před 2 lety +600

    I’m gonna need as many parts as possible for this massive game. Love your videos man, keep up the good work

  • @stairmasternem
    @stairmasternem Před 2 lety +172

    Suggestion for part 3: following the path from The Capital down to Darkroot Depths as this is all connected without teleports.

  • @imaflymydroneatit
    @imaflymydroneatit Před 2 lety +436

    A few suggestions.
    The moon during renallas fight.
    Her egg.
    How the great lift to the snow fields works.
    Following one the dragons that fly into the screen.
    Better views of the volcano

    • @NickC_222
      @NickC_222 Před 2 lety +10

      These are all excellent suggestions. I second all of the above.

    • @artemaniaco293
      @artemaniaco293 Před 2 lety

      @@NickC_222 I thirdcond all of the above

    • @DimIsHigh
      @DimIsHigh Před 2 lety +7

      All interesting, but the lift one is probably nothing, as the movement itself is a cutscene, its probably just two separate parts of the map loading in when you activate the trigger.

    • @imaflymydroneatit
      @imaflymydroneatit Před 2 lety +1

      @@DimIsHigh yea it's the one I regret posting. Probably nothing.

    • @DimIsHigh
      @DimIsHigh Před 2 lety +2

      ​@@imaflymydroneatit meh, with the times being save the regret for other stuff people post on the internet, don't worry 😂
      Nevertheless, even though the movement itself is probably just a cutscene, it'd still be interesting to see if the elevator shaft (if we can call it that) is connected to anything

  • @Eugenitys
    @Eugenitys Před 2 lety +52

    I'd love to get a zoom out of the Haligtree!

  • @Hergotzer
    @Hergotzer Před 2 lety +229

    In game there's an area called the "Deeproot Depths" where you can find what appears to be the roots of the Erdtree. On the map they seem to be well aligned, but I was curious if the roots you find and the Ertree itself are actually stacked on top of each other in the game world like the map claims.
    Also would love the see a nice zoom-out of Farum Azula.

    • @epicmatt9876
      @epicmatt9876 Před 2 lety +18

      I’d like to see the “sky” in this area during the lichdragon fortissax Boss fight. It turns bright pink and grotesque

    • @jokerdony
      @jokerdony Před 2 lety +16

      And while you are in Deeproot, can we get like a good look at the anatomy of the corpse at the end? To avoid spoilers since he said he hadn't fought the boss in Azula yet, he'll know what I am talking about when he sees it.
      Also there is a giant statue in the Grand Cloister on top of a building that the rot bug things seem to be worshipping. However because of the distance, the lighting and the fog, it is very hard to tell what the statue is as it does appear to be unique to that area.

    • @niklasmitfussl2639
      @niklasmitfussl2639 Před 2 lety +4

      It's actually the roots of the Erdtree that came before the current Erdtree planted by the Golden Order!

    • @sanguineregis5354
      @sanguineregis5354 Před 2 lety

      @@niklasmitfussl2639 where the hell did you get the idea of there being multiple great erd trees?

    • @nox_luna
      @nox_luna Před 2 lety

      @@sanguineregis5354 miquellas haligtree is one, but failed

  • @Pascll
    @Pascll Před 2 lety +182

    the thing I want to see most is a zoomout of the ruin-strewn precipice mini dungeon, which is at the very north of liurnia. it's such an awesome looking dungeon, you walk on these HUGE ruins and it gives such an incredible sense of scale, I really wanna see it zoomed out.
    other than that, I'd love to see a zoomout of each legacy dungeons you haven't done yet. so, that's stormveil, raya lucaria, the haligtree (both segments if possible) and farum azula. you don't need to do leyndell since you did it at the end of this episode. volcano manor would also be nice, you kindoff did it last episode but it wasn't the focus.
    I'd also like a zoomout of the other underground areas, deeproot depths and ainsel river (which includes lake of rot you can't forget about lake of rot). (and yes I just really like zoomouts). the arena of fortissax would also be cool, since it's like an area that's normally in the map, but it's also separate.
    I doubt all of that is gonna make it in, but I atleast hope you do the ruin-strewn precipice zoomout. that area is so cool and I really wanna see it zoomed out.

    • @AdmiralTails
      @AdmiralTails Před 2 lety +4

      Just going to make a little note that Lake of Rot is Ainsel River, Siofra River was *kinda* done here, but from the viewpoint of Mohgwyn Palace (where Siofra River and Nokron seemed to be a low-poly background model that even leaves out what wouldn't be visible).

    • @Pascll
      @Pascll Před 2 lety +2

      @@AdmiralTails ahh wait I got siofra and ainsel river mixed up, I meant to say ainsel river. anyway, lake of rot isn't shown here. what's shown is mohgwyn palace. lake of rot isn't even a little visible.

    • @ianwagner3603
      @ianwagner3603 Před 2 lety

      I want to see really foggy areas like the east side of the mountains but with the fog turned off

    • @alexbell7460
      @alexbell7460 Před 2 lety

      the entire rest of the game basically?

    • @Pascll
      @Pascll Před 2 lety

      @@alexbell7460 yes.

  • @g_r3490
    @g_r3490 Před 2 lety +12

    The Majula music is bringing back some sweet, sweet nostalgia. Gotta play everyones most hated masterpiece again. The bearer of the curse shall rise once more....Seek seek lest.

  • @corpID
    @corpID Před 2 lety +76

    A close up of the Prince of Death and his area would be cool.
    You can find him through Fias Questline

    • @Strider_Shinryu
      @Strider_Shinryu Před 2 lety +4

      Was going to suggest the same thing. Also would be great to get a look at the Stormveil version of him.. or the thing that looks like him. Is it just his face that appears there or is there more to that model hidden under the ground?

    • @TheScratcherStudios
      @TheScratcherStudios Před 2 lety +1

      I´ve seen this. either its in his first part or zully or arlun or someone of else did it. either way you can find it

  • @Viirion
    @Viirion Před 2 lety +159

    good content man, this series has gone on for a long time and ive watched almost every episode through the years.

  • @UltimaPhoenix-dx3kt
    @UltimaPhoenix-dx3kt Před 2 lety +13

    A zoom out of the Lake of Rot area would be really cool, that's one of my favorite areas looks-wise.
    There's also some lore about something that's sealed underneath the lake, so clipping the camera beneath it might be interesting.

  • @JoCr2
    @JoCr2 Před 2 lety +34

    Would like to see more in/out/around the Erdtree

  • @Luc_ienn
    @Luc_ienn Před 2 lety +7

    I definitely put in a vote for seeing whether or not the entrance to the eternal city of nokron exists before being blown open by a falling star. It would be very interesting to see if the pit is just hidden under a large piece of land waiting for the event trigger

  • @xzalkex
    @xzalkex Před 2 lety +27

    Absolutely would love a part 3! You always find so many interesting things, Shesez! Love what you're doing, keep it up!

  • @almightypatty4943
    @almightypatty4943 Před 2 lety +29

    6:53 Just guessing that if the crystals are meshed to be visible below the helmet, it may have been considered for use as a prop for use around the Academy, like a discarded helmet which had its crystals overgrow the whole interior.

    • @Loop_Kat
      @Loop_Kat Před 2 lety +4

      It could also be filler geometry in case the sorcerer's body and head are ever bent in such a way that there's a hollow gap between the stone mask and the robes. Considering the pale skin of the sorcerers, the fact that these crystals seem to run rampant wherever they grow, and the corrupting nature of certain knowledge/sorceries in Elden Ring, I quite like the idea that their bodies are actually crystallizing

    • @Emilamlom
      @Emilamlom Před 2 lety +7

      @@Loop_Kat Them having crystals in place of their heads kinda fits with the lore too. Like you said with the bodies crystalizing, if you read the flavor text on Lusat's or Azur's helmets, you see that their whole brain and upper skull were replaced by primal glintstone and the rest of their body was mostly inorganic by the time you find them. Turns out Godrick isn't the only entity participating in a little of the ol' body horror/transfiguration stuff.

  • @thegreatgramcracker
    @thegreatgramcracker Před 2 lety +15

    Can you show a zoom out of Praetor Rykard's fight when he does his red sky move? I think that would look very cool from a higher angle

  • @tenpods135
    @tenpods135 Před 2 lety +3

    These always blow me away! I love seeing you pull back the veil on these games as well as the Region breaks! Keep it up!

  • @BenMadsenPlays
    @BenMadsenPlays Před 2 lety +11

    This is such a perfect video, and really exemplifies what this channel is all about. I just beat Mogh last night and my first thought was "man it would be cool to see in that cocoon". Next day here you are. Appreciate your work making so many of our gaming dreams a reality.

  • @letskissnow987
    @letskissnow987 Před 2 lety +7

    We need to see way more of the underground! Especially how it connects to the overworld, and later game underground areas like lake of rot would be amazing

  • @Sgt_Viper000
    @Sgt_Viper000 Před 2 lety +8

    Awesome work as always dude! I'd love to see Pt. 3!

  • @mvhess
    @mvhess Před 2 lety

    You can never have too many parts to this series. And I just want to thank you for what you do. I'm all about learning the process of things and you've helped me greatly in that area.

  • @kostazarikos3383
    @kostazarikos3383 Před 2 lety

    Thank you so much for your work bro. Ive watched you for years but I'm always impressed. Keep it up! Your killing it.

  • @MohidPvE
    @MohidPvE Před 2 lety +2

    God I love the DS2 music, thank you for this beautiful video.
    I 100%ed ER A while back and am revising hard for my upcoming studies so it's refreshing to see Elden Ring content as I haven't played for a while!

  • @rafaelriva5981
    @rafaelriva5981 Před 2 lety +1

    Man, the skybox in the 13:00 really is gorgeous! I've never paid that much attention to the skybox in game, but damn this is so pretty.

  • @NickC_222
    @NickC_222 Před 2 lety +26

    When you zoomed out from Bestial Sanctum it hit me how interesting it is that the Erdtree is always loaded in as a fully three-dimensional object and not just a giant billboard or something. It seems like it'd save a lot of assets to make the Erdtree into a billboard any time the player isn't looking directly at it, or moving around with the Erdtree in view. Instead, it's a MASSIVE, fully-rendered 3D object.
    I wonder how many other assets are handled this way. Especially when I start to notice frame drops. It seems like Elden Ring could've been optimized a little better. But then again, I'm an idiot who knows literally nothing about anything, let alone something as complicated as programming and game development, so I'm probably wrong about that without even knowing it!

    • @MichaelPohoreski
      @MichaelPohoreski Před 2 lety +24

      Professional graphics game dev here. *You are correct* that objects FAR off in the distance _could be_ billboarded / impostered as an optimization. There are two issues:
      1. One needs to be careful to match the lighting on the imposter at the pixel level otherwise the fake 2D image will stand out from the surroundings. Worse, if you have dynamic lights you will need to update the imposter at some low frequency.
      2. “Popping” can occur when the imposter is switched out and the actual geometry is rendered.
      The thing is I don’t recall seeing much LOD (level of detail) popping as the lower tessellated geometry is switched out for higher tessellation when you get closer. I probably should see if it is possible to fire up Nvidia insight and do a frame capture.
      The baked lighting changes definitely stands out as you get closer to buildings (the second entrance of Crumbling Farum Azula is a good location to see this) but that tends to be true of most games. It is just more noticeable due to the HUGE buildings. Still, the engine is dam impressive.
      Due to the huge time needed for creating such a LARGE world stuffed with content From Software probably figured that it was just much simpler to use the lowest LODs then to get an imposter system working.
      The thing that blows me away is the insane draw distance, geometry for buildings and terrain. If you can see it, chances are you can probably travel to it!
      Their engine is notorious for being unoptimized but Elden Ring definitely shows they have been doing some serious upgrades necessary to support the large rendering distances of an open world.
      Even with its flaws From Software has an impressive graphics & streaming engine.

    • @jackkendall6420
      @jackkendall6420 Před 2 lety +3

      @@MichaelPohoreski Just wanted to say thanks for bringing your expertise in this comment. It's easy to admire the craftmanship that went into the world from a design standpoint, but most people don't have the experience to judge how impressive it is technically, too.

    • @littlesnowflakepunk855
      @littlesnowflakepunk855 Před 2 lety

      The frame drops are because of the anti-cheat, at least on PC. It's been a consistent problem since DS3.

    • @Joyous395
      @Joyous395 Před 2 lety +1

      Its hollow and isn't very detailed ontop of the hue and glow making up for that, the distance and rendering differences wouldn't be noticeable anyways because of the glow effect
      The glow is too bright to see actual low poly distortions or blurs
      With the way each area is loaded, id assume they sectioned off the maps specifically around the way the erdtree starts to cause issues
      But overall it isn't as big a resource as it seems, considering how it's modeled and all. Like a skybox for example is huge and looks detailed and is loaded at all times.
      A lot of video game design is trying to create an illusion of something greater than what's actually there.

    • @Thisisthegreatestatofalltime
      @Thisisthegreatestatofalltime Před rokem

      @@littlesnowflakepunk855DS3 doesn’t have anti-cheat

  • @nawhteven3830
    @nawhteven3830 Před 2 lety +2

    Dude the map looks so amazing like that in the beginning. Just wow. To think iv explored all that, and missed some stuff…just found jar village or whatever on my second playthrough a few hours ago. Simply astounding, although I wish farum azula was actually floating up in the sky

  • @fckyoutubeshandlesystem
    @fckyoutubeshandlesystem Před 2 lety +1

    Yes! Please, a part 3 would be awesome. Would love to see more of the Erdtree. What it looks like inside when the game hasn't loaded the inside, a better look at the top, etc.

  • @alexanderdempsey9424
    @alexanderdempsey9424 Před 2 lety

    You make my day a little bit better with your boundary break vids, thanks bro

  • @Bigbadbog
    @Bigbadbog Před 2 lety +1

    Absolutely stoked for part 3. Another great episode!!

  • @CarmineProspectus
    @CarmineProspectus Před 2 lety

    Amazing. Love this series and seeing the off camera secrets of this game just makes me love it even more.

  • @GreedoBeats
    @GreedoBeats Před 2 lety +19

    12:25 In my playthrough i spent a good time thinking about that place on the map and i truly believe could be something for future DLC, like an entrance to an submerse location
    I think would be crazy awesome to see some underwater location in this game with some kind of pirate enemy
    EDIT: Also there is some ships on the map that had me thinking the same thing: We NEED a DLC with underwater locations please!

  • @Glurfl
    @Glurfl Před 2 lety

    ABSOLUTELY! Give us more from this game, it has so much stuff in it, your show is perfect for it.

  • @MaeRat
    @MaeRat Před 2 lety

    I'm not sure why but your videos always knock me out at bedtime, thanks for the glamorous sleep!

  • @erkont21
    @erkont21 Před 2 lety

    Man i could look at these kinds of videos for hours, its fascinating !

  • @ParityS
    @ParityS Před 2 lety +4

    Two things I would really love to see are zoom-outs of the arenas for Placidusax in Farum Azula and also Fortisax in the Deeproot Depths. Their arenas are separate areas from the main area, so I would love to see how they look! Also, the skybox for Fortisax looks very different than the skybox for the Depths so I would love to see that as well.

  • @christianfrank6019
    @christianfrank6019 Před 2 lety

    Again an awesome video! Love to see all the details!
    What I would like to see in the next part:
    -is the arena / colloseum in the capital the same like the „Pot arena“?
    -where are the seperate boss areas (like the giant deer ghost)?
    -is Alexander diffrent from the other pots?
    -there are several huts and houses in Elden Ring - anything interesting inside them?
    -more character close-ups
    -are the Dung Eater and the Fingers in the hold from beginning?
    -detailed look on the giant fire pot after the giant fight
    -round view of the Haligtree

  • @cloudyreader1152
    @cloudyreader1152 Před 2 lety

    Amazing video as always. I'd love to see more of the Haligtree. Also a bird's eye view of Mt. Gelmir would be awesome.

  • @TheGreggs
    @TheGreggs Před 2 lety +2

    I would love to see the area right when you enter the Mountaintops of the Giants without the fog. It is a small path leading to the lift and it has a huge corpse of a giant but it is hard to view it with all the fog. I think it is close to the Forbidden Lands grace. Awesome vid as always!

  • @IsaacFNghost
    @IsaacFNghost Před 4 měsíci

    I LOVE these types of videos. I remember spending hours watching the Witcher III boundary breaks and seeing what the devs never intended for you to see

  • @MaeRat
    @MaeRat Před 2 lety

    Love you, thank you for continuing to make content ❤

  • @BasVoet
    @BasVoet Před 2 lety

    Thanks once again for your great videos. Always nice!

  • @Mojobojo
    @Mojobojo Před 2 lety +2

    Oh nice, good to see the butterflies have been modeled after a fleshlight. Maidenless modelers.

  • @RhizometricReality
    @RhizometricReality Před 2 lety +6

    Yay thank you for showing the inverted tower

  • @skybeep9548
    @skybeep9548 Před 2 lety +1

    Cool video! ^^
    I’d love to see a zoom out of the haligtree, and if it’s connected to the rest and what not.

  • @danyaljamil1677
    @danyaljamil1677 Před 2 lety +3

    Lance and Zulie are absolute chads.

  • @BewbsOP
    @BewbsOP Před 2 lety +1

    Oh man, props for the glass smash intro this time. That was a slick one.

  • @Secret_Takodachi
    @Secret_Takodachi Před 2 lety

    There's no better surprise on CZcams than unexpected collabs from multiple channels you sub to! 😁❤👍

  • @adambooth7755
    @adambooth7755 Před 2 lety +5

    "Final Live show"; "Go out with a bang". I hope everything's okay (though no shame if you're feeling burnt out), but I hope you continue to do Boundary Break. I can't make it to the live shows myself, but I (like many) always look forward to new episodes. They're always filled with interesting and awesome content!

    • @ShinyShandera
      @ShinyShandera Před 2 lety +2

      Yeah why is it the last show anyway? Is he quitting?

    • @monke12354
      @monke12354 Před 2 lety +2

      Weird wording for sure, i doubt he's stopping the actual channel lol but it's strange to say "last live show ever"; does he mean last this year? Or he just didn't enjoy doing the live shows as much?

  • @eljugadorescaldenc4002

    Love your channel since a long time. If one day you don’t know what games do, i will love to see Gravity Rush or Jet Set Radio. You are great man.

  • @bryanvandyke
    @bryanvandyke Před 2 lety

    I don't care much for dark souls games but I do love the monsters they come up with. Getting a close up of that dragon was amazing! Great video dude keep them coming.

  • @lucas_koala
    @lucas_koala Před 2 lety +6

    God such a beautiful channel and video. I don't want them to end.
    I definitely wish some company or something would pay you a shit ton for these videos and more

    • @jeffdroog
      @jeffdroog Před rokem

      If you enjoy his content so much,perhaps consider how you could also be donating money to him,as you're the one benefiting from his videos,and not doing your part to help make sure he also benefits from these videos in return.The amount if people who go to CZcams,and expect creators to be able to create EVERYTHING for free,without them needing to pay a cent for it,is really annoying lol

  • @Zenlore6499
    @Zenlore6499 Před 2 lety +4

    There it is! Good stuff, man!

  • @rafaelriva5981
    @rafaelriva5981 Před 2 lety +1

    One suggestion I would like to recommend is to show inside the tornado area, I would love to see more of the textures on that one.
    Also, around stormveil castle with all that complex holes and passages.

  • @SharpingtonTheGreat
    @SharpingtonTheGreat Před 2 lety

    I was so happy to see this pop up! Elden Ring is so utterly, ridiculously, stupidly massive you'd never run out of things to look at
    I would love to see the Night's Cavalry horse under its cloak.
    I'd also love to know if the night bosses are stored underground, both day and night.
    A closeup of the death bird would also be fantastic, it seems like he has corpses stuck to and inside him but it's hard to see.
    Seeing how Torrent is called in and dismissed, whether he is stored or culled
    inside Iji's helmet
    A closeup of Radahn's tiny horse, and its animations during the fight

  • @Ellizallot
    @Ellizallot Před 2 lety

    I love the use of the Majula ambient music 🧡🧡

  • @semajkecyr
    @semajkecyr Před 2 lety +4

    Dang, i didn't realize your panels were ending! i should have made it to the one at MAG.

  • @rudydaberry122
    @rudydaberry122 Před 2 lety

    Gonna need a million parts brother this was goood

  • @xxadrian_mxx7871
    @xxadrian_mxx7871 Před 2 lety

    I did enjoy these live streams. Keep up the excellent work Sir. 👏

  • @c.dracula
    @c.dracula Před 2 lety +3

    Something I do want to add to your Iron maiden enemy is that I saw someone's "ghost" character die from one. When they got grabbed and put into the chamber with the snakes they were curled into a fetal position in the air

  • @ethanhayes7038
    @ethanhayes7038 Před 2 lety +3

    Weirdly specific request, but if you look in the direction of Mt. Gelmir from the Carian Manor you can see a huge cavernous area underneath. I'd like another perspective on that.

  • @Silveraga
    @Silveraga Před 2 lety

    Yes part 3 please. i though your videos had spoilers so i waited to finish the game before watching it, you should say in the title ''no spoilers'' or something. But big preach for part 1 & 2. Hope you'll continue covering this game

  • @Chaosmarauder
    @Chaosmarauder Před 2 lety +1

    With all of these details it makes me wonder if it was initially planned to be able to break things like helmets off of enemies

  • @666slateran666
    @666slateran666 Před 2 lety

    We NEED a continuing series on just this game. It's mysteries must be cracked!

  • @amandanw
    @amandanw Před 2 lety

    Glad to see what's inside of the cocoon with the arm hanging out; I'd been wondering about that one! There are a few more parts I'd be interested in seeing:
    I'd most like to see inside of the oracle envoys. I've been watching my friend play this game, and I've wondered if those are creatures with snowman-shaped bodies or if they are just people in bulbous outfits. I haven't been able to find this anywhere.
    Another memorable part of the game is the part with the rolling chariots. I wonder if there are any interesting secrets about those or about how they work.
    I'm also interested in seeing more of what's going on with those tornadoes.

  • @fluxgrade
    @fluxgrade Před 2 lety +2

    Would really like a part 3. This may be a spoiler for one of the endings:
    I would like to see the frenzied flame door before you enter and another look what is going on during the cutscene.

  • @sevenpastmidnight9542
    @sevenpastmidnight9542 Před 2 lety

    Thank you for fixing the title ❤️ Excellent as always!

  • @ravoniesravenshir3926
    @ravoniesravenshir3926 Před 2 lety

    I would love Part 3. I also want to see what the area of Nekron looks like, before the meteor fall.

  • @glennlomas
    @glennlomas Před 2 lety

    This was so interesting! I would love to see the out of bounds areas of Kamura Village in Monster Hunter Rise

  • @natsune09
    @natsune09 Před 2 lety +1

    The meteor, falling star, or whatever it is, that falls after beating Radahn would be nice.

  • @devonpenner7177
    @devonpenner7177 Před 2 lety

    There's one part in Leyndell that is a semi-explorable version of the round tree hold, the staircase to get up to where Hewg would be is broken in the 'real world'. Might be an interesting place to snoop around!

  • @kbo0406
    @kbo0406 Před 2 lety

    Great video, here are some suggestions for part 3. It will be great if you can take a detailed look on Ranni "other" face. Also will be great to see what happens to the dung eater when you give him the coursed rot. If you can see with more detail the three fingers. Finally it will also be great to check how the environment changes when Radahn dies and sends the meteor.

  • @rob_ky0216
    @rob_ky0216 Před 2 lety

    I love these type of videos!

  • @OscarGreenworth
    @OscarGreenworth Před 2 lety +3

    I really want to see zoom out shots of the catacombs and cave systems. Some of them get pretty big and I’d love to see how they function in relation to each other

  • @DragonballZDeep215
    @DragonballZDeep215 Před rokem

    Man that mejula song brings back memories and emotions that i sincerely miss...

  • @Chris____.
    @Chris____. Před 2 lety +1

    100% That piece of untextured land is level designers freestyling landmass for the next DLC, hopefully the Land of Reeds zone.

  • @homersimpson9257
    @homersimpson9257 Před 2 lety

    I get spoiled ! My god this game is so huge in contents, it’s incredible !

  • @captain4930
    @captain4930 Před 2 lety

    Damn every discovery made me sleep a bit better, can't wait for the next part

  • @ThatsMySkill
    @ThatsMySkill Před rokem

    i was always a big fan of fromsoftwares ability to show true scale. everywhere you go, you get a sense of scale cause you can see other parts of the map that are thousands of meters away from you. them treating the whole map as one single thing is really cool. they dont cheat. they dont put things where they dont belong, they put everything where its supposed to be. i was blown away when you zoomed out of the map and i realized they actually built a lower poly version of the entire map. beautiful.

  • @CaliRed1865
    @CaliRed1865 Před 2 lety

    Commenting for the algorithm. Your channel is bloody fantastic mate. Love this stuff. Was reccomended your channel by Lawrence Sonntag of Inside Gaming/Funhaus/Inside Games, and yeah, fantastic content. I love it.

  • @TheFella69
    @TheFella69 Před 2 lety +1

    Should definitely check out those boats you can see off shore sometimes, such as the boat to the East of the Radahn fight

  • @mr.damned2235
    @mr.damned2235 Před 2 lety

    Glad youre still rocking that Majula sound track

  • @quintonhoffert6526
    @quintonhoffert6526 Před 2 lety +3

    If and when you do a part 3 (please do a part 3), I'd love it if you showed off the Haligtree. Specifically the left side of it, since the map screen shows a lot of buildings in Elphael that look like they'd be explorable space while in actuality Elphael is pretty much entirely just the area on the right side and partially within the tree. Aside from that, a zoom-out shot of Crumbling Farum Azula would be amazing. Not necessarily because it's hard to piece together how the level fits together, just because that area specifically is visually stunning and seeing the whole thing zoomed out would be cool.
    Actually, I suppose as a third thing tangentially related to Farum Azula it would be nice to see a zoom out of the Dragonlord Placidusax arena. I say this because in the lore you're supposed to be basically inside of the giant tornado (albeit at some nebulous point in the past) and the map screen's location of the Site of Grace mostly lines up even if it's not perfect. I personally can't imagine that Placidusax's arena is actually physically located in or near Farum Azula so it would be cool to see where you actually are relative to the rest of the zone, damn and blast what the map says. Doubly so if I'm wrong and the arena actually is more or less where it's supposed to be.

  • @Graeme1291
    @Graeme1291 Před 2 lety

    Another top notch video from the nicest guy on CZcams

  • @DustDemonTwilight
    @DustDemonTwilight Před 2 lety

    that land mass reminds me of the ringed city arena with Gael at the end

  • @vahloksefaalbrom6936
    @vahloksefaalbrom6936 Před 2 lety

    Personally would love to see more hidden faces! I love getting to see what's modeled under fully head covering helmets. Some ideas might be Gideon, Tanith, Bloody Finger Yura!

  • @yeehawtaw2134
    @yeehawtaw2134 Před 2 lety

    I think it would be cool to take a look at how the underground parts of Leyndell connect, like the sewers, the frenzflame area, and the deeproot depths. Also it would be great to have a zoom out or closer look at the inside of the Erdtree and the final boss arena (although it sounds like you haven't gotten there quite yet). Also also (ENDGAME AREA SPOILERS) I'm sure a very interesting transition happens between the normal Leyndell and the Ashen Capital after Farum Azula and it would be neat to see exactly how they pull that off or how much of the original geometry is present under the ash dunes

  • @alberttus2328
    @alberttus2328 Před 2 lety +1

    4:50 interesting to see characters with these bright yellow eyes for those who know why, not that I think it's related but still

  • @Quantize42
    @Quantize42 Před 2 lety

    Excellent maiden-worthy work

  • @Obscura_Nox
    @Obscura_Nox Před 2 lety +1

    Would still love to see the whole siofra elevator shaft from outside (if even possible). I was feeling a little sick riding that thing down. A zoom out of siofra would be nice too. It is as beautiful as it is deadly. Keep up the good work!

    • @MichaelPohoreski
      @MichaelPohoreski Před 2 lety

      +1 for the *Siofra River Well* elevator.
      Isn’t there another elevator by the capital? _Auriza Hero’s Grave_ while short seeing just tall it is would also be cool.

  • @bradsly3386
    @bradsly3386 Před 2 lety +1

    Dung eaters character model LITERALLY matches all expectations I'd have for him haha

  • @mog_3825
    @mog_3825 Před 2 lety

    Standing in the forge of the giants looking out that small crack near the site.

  • @Rendarth1
    @Rendarth1 Před 5 měsíci

    Way too late now, but I'd love to see another part. I've always been curious about a massive waterfall visible in the entire ocean somewhere in the northern half of the map (I forget exactly where).

  • @weedking1984
    @weedking1984 Před 2 lety +1

    Those giant squares that are on the map ar map markers whenever you enter a dungeon it load half the area above the map so to make sure everything stays in place you break it up into square chunks this way you don't have all the biomes mixing together

  • @Aephyn.
    @Aephyn. Před 2 lety

    Awesome video, man. I'm very curious where Dragonlord Placidusax's arena fits into the map, if that's something worth looking over in part 3? The whole transition to the fight would be neat to see

  • @GunRunner106
    @GunRunner106 Před 2 lety

    when ya at the bottom of the ruined structure around the cliff at the bestial sanctum (you can climb all the way down there btw) and look toward the centre of the ocean, you can see tree branches coming out of the water, when ya look at the ingame map, its roughly around where either that big swearly is in the ocean, or the rly big eye shaped cloud left of it~~

  • @T.BG822
    @T.BG822 Před 2 lety +4

    I honestly would love to see if there's hidden spots in Control. One of the more beautiful games out there in terms of stark exploration, and I always felt there was more hiding

  • @IAmBriggs
    @IAmBriggs Před 2 lety

    Not too many channels I thumbs up…this is for sure one worthy of the heavenly thumb👍

  • @OldGunter
    @OldGunter Před rokem

    This Episode of Elden RIng was WAY better, especially with the Majula background :) Thanks.

  • @jasonb6860
    @jasonb6860 Před 2 lety

    Suggestions for part 3:
    A close up of Radahn as a meteor?
    The Erdtree up close, at start of game and at endgame: any differences?
    Where/how do the underground areas line up with overland? Do they load/unload as you go up/down?
    Anything inside the tornadoes in faram azula?
    The switch from night to day: when do the night cavalry show up, and where from?
    Not so much a noclip as a nofog: what do the skyboxes look like from the divine towers without fog?
    The Fell Omen ambush on the bridge to Leyndell's divine tower: where is it really?
    And also: what the heck are the Omen?

  • @crustbag
    @crustbag Před 2 lety

    Great vid dude!