Ways to Standardize Motion Clips for Easier Blending & Alignment | Mocap Animation Course | iClone 8

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  • čas přidán 8. 07. 2024
  • www.reallusion.com/iclone/may... Standardizing your motion clips makes blending and aligning easier, especially for mocap clips with mismatched start and end poses.
    00:00 Intro
    01:05 Motion Alignment
    02:55 Root Motion
    05:10 Motion Direction Control
    This video is part of the Battle-Tested Mocap Animation Training, please access the full training courses: www.reallusion.com/iclone/may...
    For iClone fundamental functional tutorials, please visit the REALLUSION COURSES: courses.reallusion.com/home/i...
    *Note: Assets shown in this tutorial serve only as reference material.
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Komentáře • 22

  • @argus-ek5xn
    @argus-ek5xn Před rokem +7

    I’m having a hard time understanding this and I’ve watched it four times already. Please a little more explaining…

    • @naaffax6700
      @naaffax6700 Před 4 měsíci

      same here. i dont know why this is doing this. and what is this also i dont know. perhaps someone can explain a bit more sense to me.

  • @ukmonk
    @ukmonk Před 7 měsíci

    Great video thank you!!

  • @plainpixels
    @plainpixels Před rokem +2

    Would be great to get a more technical explanation of what those sample commands actually do and are meant for. The kind of thing you’d expect in the manual - but of course the manual doesn’t seem to mention them at all.

  • @daniellawton4336
    @daniellawton4336 Před rokem

    Assets may be only a reference, but if you have them for sale you ought to mention it by name. Some might buy them. The run and switch directions comes from the "Run For Your Life" pack. Nice to have around, if you're tried mocap and seen how much work it takes to clean up that many motions. Seems to have 84 of them! Probably including the stairs one.

  • @lordmo3416
    @lordmo3416 Před rokem +1

    Please someone should make a workflow tutorial on how to apply motion to specific body. Like walk motion for just legs and gestures for torso

  • @AlexKongMX
    @AlexKongMX Před rokem +6

    I've watched this a couple of times, but I'm having a hard time understanding when and how I'd need this and how to correctly apply it, feels like I am missing an example of when things are wrong and not only how to fix the issue.

    • @ActorswithStrings
      @ActorswithStrings Před rokem

      I agree with you - this is really hard to get your mind around - have been using IClone since IC5 and still have a hard time with this

    • @CamIsMac.
      @CamIsMac. Před rokem

      Me too. he's explaining it but I'm still a little lost.

    • @prooronkon9499
      @prooronkon9499 Před rokem

      Sometimes, you need to control the source of your motion raw, including the position and direction. In iClone, if you are using some kind of animation feature, such as Applying Motions, the Edit Motion Layer, or the Motion Correction feature, you will need to make the root fixed to make sure you have the correct and clean origin to start, on the other hand avoiding stacking with other features. This is important to deal with the motions from AI motion or mocap.

  • @AVISIONMUSICTV
    @AVISIONMUSICTV Před rokem

    My guy!

  • @_Clivey
    @_Clivey Před 6 měsíci

    Its a shame they don't implement a similar solution that is already in Unreal. UE align any bone to previous clip is a life saver in the Sequencer. Right click, select bone, done.

  • @7_of_1
    @7_of_1 Před 11 měsíci

    Don’t get me wrong, this series is good but I feel I’ve dropped halfway through it and missed key aspects of it. Same for the others in the series.
    If there was a purchasable course on this with Al the new ic8 animation features in depth at a reasonable price I would buy it

  • @duddleypembere7079
    @duddleypembere7079 Před rokem

    will this work for unreal . like for example Plask mocap dose not have a root motion option in unreal will, this solve my problem if i follow this methods

  • @jbiziou
    @jbiziou Před rokem

    On my character, after I drag the Mocap on the character, The root Orient is in the middle of the body not on the ground. so when I sample the root to hips, it does not snap to the ground. I feel like Im missing a setting? Im following exactly but its not working.

  • @RkRaoM
    @RkRaoM Před 11 měsíci

    When I apply mocap animation to a character, foot come up from some area, above to ground...
    What's the solution pls...?

  • @vivektyagi6848
    @vivektyagi6848 Před rokem

    In The 2nd Example Where The Character Goes Forward and Then Sideways >> After You Broke The Clip >> Did You Have Both The Clips Selected When The Rotation was made Z = 0 Or Only The First Clip Was Selected ? Video At This Time >> czcams.com/video/J-UG_aQb7SQ/video.html

    • @prooronkon9499
      @prooronkon9499 Před rokem

      You are only able to adjust the direction of one clip at the same time. However, if you change the previous clip, the all next clips will follow.

    • @vivektyagi6848
      @vivektyagi6848 Před rokem

      @@prooronkon9499 Ok got it. Thanks.

  • @abrahamrkj
    @abrahamrkj Před rokem

    How to convert UE4 Animation into Motion in iClone?

    • @dreambadger
      @dreambadger Před 9 měsíci

      Right click your animation in Unreal, asset actions, export. I leave the fbx settings at default but the mode I think I put 2020. Next, open iClone, File, import external motion from the folder you saved it in. In the drop down click Unreal character, then it should be in your Custom > External motion folder. Keep at same FPS too, think 60 is standard for the motions.

  • @user-orccajy
    @user-orccajy Před rokem

    this English accent is so typical hahaha there's really no 't' in the words