How to have your character run in place with mocap animation | Mocap Animation Course | iClone 8

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  • čas přidán 21. 07. 2024
  • www.reallusion.com/iclone/may... Negate forward movement of the root and use alternative methods to drive the placement of your character instead. Learn how to override root motion with a game controller which is a foundational requirement for working with Unity and Unreal.
    00:00 Intro
    00:52 Reset Pivot
    01:12 Reach Target
    This video is part of the Battle-Tested Mocap Animation Training, please access the full training courses: www.reallusion.com/iclone/may...
    For iClone fundamental functional tutorials, please visit the REALLUSION COURSES: courses.reallusion.com/home/i...
    *Note: Assets shown in this tutorial serve only as reference material.
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Komentáře • 7

  • @kieronestrada6402
    @kieronestrada6402 Před rokem

    great thanks!!!

  • @urigurig
    @urigurig Před rokem +2

    Thx for this tutorial. But please could you make a tutorial the other way around, means when we have a walk/run loop in place and the character has to walk form point a to point b without foot slipping. I've searched everywhere but couldn't find a simple solution for that.

    • @kieronestrada6402
      @kieronestrada6402 Před rokem +1

      normally I just drag in another motion file onto timeline and it continues. Markom 3D combines blender as wel. czcams.com/video/VNGsMRJKv7I/video.html

    • @urigurig
      @urigurig Před rokem

      @@kieronestrada6402 Thank you. I'll give it a try.

  • @TOENAILROOMB
    @TOENAILROOMB Před rokem

    Admin I am a new member. I have some question: Can we make 3D cartoon auto dance along my music? Thanks

  • @matthewgrove9704
    @matthewgrove9704 Před rokem

    That is cool. I’m new to all of this. Why would you want to have your character run in place?

    • @NildoE
      @NildoE Před rokem

      for game purposes is important.. and also if you want to have a very specific walk cycle or run cycle that's DERIVED from a mocap.. you can then loop the mocap and change whatever rotations thru layers..very handy indeed..