How to have your character run in place with mocap animation | Mocap Animation Course | iClone 8
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- čas přidán 21. 07. 2024
- www.reallusion.com/iclone/may... Negate forward movement of the root and use alternative methods to drive the placement of your character instead. Learn how to override root motion with a game controller which is a foundational requirement for working with Unity and Unreal.
00:00 Intro
00:52 Reset Pivot
01:12 Reach Target
This video is part of the Battle-Tested Mocap Animation Training, please access the full training courses: www.reallusion.com/iclone/may...
For iClone fundamental functional tutorials, please visit the REALLUSION COURSES: courses.reallusion.com/home/i...
*Note: Assets shown in this tutorial serve only as reference material.
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#iclone #3danimation #mocapanimations - Krátké a kreslené filmy
great thanks!!!
Thx for this tutorial. But please could you make a tutorial the other way around, means when we have a walk/run loop in place and the character has to walk form point a to point b without foot slipping. I've searched everywhere but couldn't find a simple solution for that.
normally I just drag in another motion file onto timeline and it continues. Markom 3D combines blender as wel. czcams.com/video/VNGsMRJKv7I/video.html
@@kieronestrada6402 Thank you. I'll give it a try.
Admin I am a new member. I have some question: Can we make 3D cartoon auto dance along my music? Thanks
That is cool. I’m new to all of this. Why would you want to have your character run in place?
for game purposes is important.. and also if you want to have a very specific walk cycle or run cycle that's DERIVED from a mocap.. you can then loop the mocap and change whatever rotations thru layers..very handy indeed..