How to Fix Foot Sliding & Visualize Footsteps | Mocap Animation Course | iClone 8
Vložit
- čas přidán 21. 07. 2024
- www.reallusion.com/iclone/may... Foot sliding is the deciding factor between good and problematic motion data. Discover ways to visualize the footsteps and identify missteps. It can also be used to customize the movement style of the legs and feet.
00:00 Intro
01:10 Motion Correction
01:52 Reach Target
This video is part of the Battle-Tested Mocap Animation Training, please access the full training courses: www.reallusion.com/iclone/may...
For iClone fundamental functional tutorials, please visit the REALLUSION COURSES: courses.reallusion.com/home/i...
*Note: Assets shown in this tutorial serve only as reference material.
==================================================
iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.
✦FOLLOW US!
Facebook: / reallusionsoftware
LinkedIn: / 94371
Twitter: / reallusion
Instagram: / reallusionofficial
Magazine: magazine.reallusion.com/
Forum: forum.reallusion.com/default....
✦ONLINE HELP
Manual: manual.reallusion.com/iClone-...
#iclone #3danimation #mocapanimations - Krátké a kreslené filmy
here before this blows up
That’s amazing, thanks for this!
Thank you so very much!
reach target sliding fix nice technique thx
thanks a lot really helpful
Has anyone tried it with the current Plask capture? (Here they prove it with one of the first captures) Currently the footprints are all at different heights...
I tried it, but after tweaking the parameters, it fails to EXPORT to FBX.
You have to bake the clip _with constraints_ before exporting.
There is no indication that even Reallusion knows the technical details of that tool like what the heck threshold actually is or does. This is a step beyond though. Not even a word about any of the settings or details of the tool used.
I knew there's an online manual.
Glad I'm not the only one that is finding these particular tutorials a little confusing. The actual tool seems fairly straight forward to use but I wish the instructor would at least describe what he's selecting and more importantly, why. He just skims through loads of things, like where to find the reach settings the graph editor. By default it's off but he just has it appear with no explanation on how he did it. Or the footprints, he mentions they clearly look wrong but to me they just look like coloured footsteps, I didn't understand why they appeared wrong and what they even really represented. I appreciate that they're creating these videos but more thought and time needs to be put into them so that the viewer can understand every step.
@@thebubblegummonsters640 As I know, the threshold will decide the footprint spawning numbers. So if you don't want to create too many footprints, just lower down it. Because the value is too high will create unnecessary footprints.
@@thebubblegummonsters640 Your right, im keeping notes on my stylus and all i have is big red question marks next to the mocap tutorials.
Its always great when a tutor just opens everything up and gives a basic description to what it is he is doing. I think they are the fundamentals in being a half-decent tutor...
I have no idea what is going on in the comments. Obviously, they are not about the content of this video.
wut? ...