Addressing Character Scale Discrepancies in Paired Animation | Mocap Animation Course | iClone 8

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  • čas přidán 21. 07. 2024
  • www.reallusion.com/iclone/may... Mocap paired animation can be very challenging to actual 3D character due to body scale differences from the mocap performers. It would be easily done using iClone’s Reach target - select the opponent character’s target bones and offset a bit to make it perfect.
    00:00 Intro
    00:56 Reach Target
    02:35 Edit Motion Layer
    This video is part of the Battle-Tested Mocap Animation Training, please access the full training courses: www.reallusion.com/iclone/may...
    For iClone fundamental functional tutorials, please visit the REALLUSION COURSES: courses.reallusion.com/home/i...
    *Note: Assets shown in this tutorial serve only as reference material.
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Komentáře • 6

  • @vivektyagi6848
    @vivektyagi6848 Před rokem

    Game changer workflow tip. Awesome

  • @PropheticGamesProductions

    Merci

  • @michaelb1099
    @michaelb1099 Před 2 měsíci

    Please I really need your help. I purchased Motions for Lovers but I cant seem to get them to be insync together there is no tutorial or dirc=ections on how to use and i though it would be simple Im wrong PLEASE Help

  • @lilylikesherpotato3461
    @lilylikesherpotato3461 Před rokem +1

    I love your tutorial...easy to follow and very useful. How do you split motion between upper and lower body. I'd like to use my reallusion purchased motions in a way whereby I can us one motion for the upper body and another for the lower.

    • @prooronkon9499
      @prooronkon9499 Před rokem

      There's no motion mixer yet, only the pose mixer in iClone.

  • @michaelb1099
    @michaelb1099 Před 2 měsíci

    i guess how to use the paired animations