Why Unreal Engine 5 is a Game Changer
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- čas přidán 17. 05. 2024
- Unreal Engine 5 Beginner Tutorial - • Unreal Engine 5 Beginn...
Why is Unreal Engine 5 a Big Deal? Well Nanite and Lumen!
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UE5 Beginner Tutorial: czcams.com/video/gQmiqmxJMtA/video.html
Excited!!!!
can't wait to spend this weekend with just UE5 xD
Hello @Unreal Sensei. I have a question regarding the course... I'm a filmmaker and my primary interest with the engine is to make films (both fully animated as well as using the engine to generate cgi assets that I can composite with live action). Would you still recommend the course? Thanks. Your content is Unreal as well.:)
@@aashay 2 hours of the course goes over high quality offline rendering and animation for film. Not character animation but how to animate objects and cameras within sequencer and expose blueprint parameters to the sequencer. I plan on adding more content to that such as character animation and rigging (with control rig).
@@UnrealSensei Thanks Sensei. Will definitely try and get the course but currently with the pandemic/currency conversion inflation, the price seems a bit steep for me. (It is totally worth the value for sure. )
basically it's "RTX ON" "RTX OFF" memes all over again
UE5 ON vs UE4 ON
@@FatOlli
and scalpers and miners say FUCK YOU ALL TRYING TO UPGRADE
It doesn't even use raytracing
@@LazyLoonz That makes it even Crazier
@@roxqu Doesn't this basically make RTX ray tracing obsolete?
So the first game on UE5 is adventure on Mars
if they use this technology with some open mars world(1:1 scale) it will be amazing.
it's called commander keen
@@video0.mp477 we arrived
hey everyone you should really come here, we are all there
@@Pathstalker ?
Can't wait to see my favorite characters T-pose and do unnatural movements, now with realistic shadows and detailed scenery
Can't wait to see how bad triple A shits the bed even with an engine that does half the hard work for them.
@@moonsover3263 Make it then
@Daniel Deering lol
@Tespri yo mama couldn’t wait for me to show her a good time
Lmao
me watching unreal engine 5 videos:
pc: *sweating nervously*
Uh hahahahahahahahahaha……stupid
I'm a Unity user and I have to say this time unreal really crushed the competition, these features are remarkable
It's making me consider the switch. But I am terrified of the learning curve. lol
@@Rawd123 I'm waiting to see how Unity is going to respond to it
@@Rawd123 if you’ve programmed before (C#) it should be fairly doable main thing is to unlike C# C++ will be based around pointers and references when creating reusable components or using prebuilt functions/methods. But the docs are there plus forums.
@@Zihan118 They will copy it. unreal is open source and provided they dont copy the code line for line or do a simple rewrite keeping the structure the same... then they can legally steal the code and use it.
@@Zihan118 unity crooks days are numbered!
I'm not even a dev, im just watching to see how good games are gonna be
Aren't we all
oh no no cpu overheat
except you wont be able to play them unless nyou can dish out a 3000-6000 dollar range for a pc ROFL
we all are not that fucking rich
unreal 4's appeal was the liscense and pcs in wide range could use it
now its stuck to literally the top tier cards and thats the end of unreal and epic
Yeah, except I'm gonna have to wait a couple years haha.. Potato PC..
"What program do you know that comes with 15,000 assets ready to go?"
Closest thing I can think of is Source Filmmaker or Garry's Mod.
SFM works perfectly fine
Lazypurple can tell you much more about it
also SFM2 (isn't official) uses clearly, source 2 which has? who woulda guessed it FUCKING RAYTRACING
Roblox Studio
Roblox :trol:
Powerpoint of all things has a library of thousands of incredibly high poly 3D clip art models.
Unreal engine 5: *exist*
MMO developers: Let's make an MMO, using unreal engine 3
really sad, did you never ask *why* there use UE3?......
@@delarionvalentine2554 cause they started development before ue5 was published? heck, maybe even before ue4. or they just have more experience with ue3, their custom dev-tools dont necessarily work with ue5, maybe the license for ue3 is much cheaper. to begin with, just because its graphically better doesnt mean it works better for every type of game. there could be tons of reasons.
@@lordflunder ik that, but the threat autor maybe not...
and dont forget the commerzial user, mmo´s want a big base of user where play there game...did you think billions of player got an normale basic or lower pc or an high end monster machine? right the ue3 is more for a lot of player who can play the game then without upgrade ther hardeware.
"The gaming industry will develop, as a result games will have better graphics."
Me who has a potato pc: *Intense sweating*
I feel that :(
But are the games fun tho?
hopefully there would be a setting to increase Nanite intensitity so there would be less detail closer up
The best part about Lumens and Nanite is that it would take comparably less computing power to generate the same graphics than on a different engine.
One day potato PCs will be today's gaming PCs
Lumen looks so amazing. Looking forward to the UE5 tutorial!
Thanks love your videos!
look forward to in 2 years to getitng hardware to run it proper yaaaaaa.
Sadly it costs 250 dollars and as a beginner I just don’t have that budget. Will there be a release on CZcams of the course? PLEASE
@@chronosschiron And where are you getting that idea from? If you're talking about the shortage, people with pre-builds will have a nice 3000 series GPU ready for the engine. Furthermore, nanite will improve over time with updates.
@@reeshabmaharaj6832 racist AND dumb? not as unlikely as you think
That nanite tech is amazing stuff, I've always wondered when we might get something similar. Similarly to dynamic damage tech allowing for more intricate destruction in games this'll add a great degree of realism!
The fact that you have the same amount of control over audio as you do graphics is so fucking awesome, a small part but it’s so cool.
Considering this has CZcams's compression and I'm watching this on a phone, I can't imagine how good this really looks on your monitor!
Ya know, I wasn't even thinking about that until you mentioned it. Holy crap.
Same
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ *man I’m the one who uses a cancer brick in 2021*
@⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ what the fuck is a cancer brick?
You could say it looks... unreal.
Kid: "Mom, can we get *Nanite* ?"
Mom: "We have *Nanite* at home."
*Nanite* at home: *LOD*
I feel that
when kid wants nanite
Mom, can we get Nanite LOD?
We have Nanite at home
Nanite at home: Ninite Installer
DynDOLOD
@Mimi Level Of Detail
If objekts are far away you can reduce the details of an objekt to get better performance. "Problem" is, you need to model different LOD verions of the same model to replace them with each other "on the fly" depending on how way or close they are to the camera.
I'm blown away. Those assets are a super plus! Can't wait to dive in. Thank you for this video explanation. 🙏
I love how there's always these "Oh shit, this is the future" moments and people never learn to reign in their hype.
Yeah I'm looking at this and thinking, yeah graphics are good but what new advancements in gameplay will this engine bring?
@@artesslior1806 erm, grafix is the only thing i care about and so should you. heres why.
@@artesslior1806 Animation, collision and interaction is what keeps the illusion alive. Insanely detailed light and textures are unfortunately what is 90% focus by western investors and gaymers, lol
Uh oh Overhype. Lets hope if it doesn't live up to the _unreal_ expectations they don't shit on it too hard
Gartner's Hype Cycle. Grad-level capstone Info Sys class had us learn this, because it's key to understanding hype in order to set expectations for projects.
I spent some minutes in UE5, then when I went back to UE4, I literally said "wait, was UE4 looking like this trash?"
Ue4 also has a bug that plagues me, after some time, new menus and windows just straight up disappear after a millisecond, ue5 hasn't had that issue for me, and the interface is just so much better imo
I had that issue also but I found that was more of an issue with the current Nvidia driver, nvidia released a patch for it
@@UnrealSensei ah, either way I still think I'll be using ue5 more, I've tried other engines, unity included, but honestly I've had the most fun with unreal even with the annoying bug
i agree it looks like the idiot that made windows ten made unreals interface YUP SJWS are fully in charge and it wont end well
@@officialrhythmicthoughts my details tab disappeared and gave me a headache getting it back..
I only understand about 40% of what you’re saying, but this is freakin amazing. That nanite detail is simply incredible.
I always find it fascinating how the more you add realism technology the less your imagination can fill in the blanks, which is frequently what enhances enjoyable game mechanics.... and realism alone can't save poor game mechanics.
This is so uncomfortably accurate :(
The new editor looks so clean. If it’s fast i’m going to start using it over unity.
UE5 is only thing out of all this hype... That is worth to be called Next Gen.
sadly true
Unfortunately developers will now start to create the most beautiful puddle of water game ever with gameplay so shallow you experience everything in the tutorial
@@Bennieboy918 melting them gpu's
@@Bennieboy918 all the budget goin to the loot boxes buying system 💀
@@xpmyt341 the entire point of real-time rendering is to make it so un-intensive for the gpu that you can actually pull this stuff off without having to do dedicated renderings. Literally the opposite of frying the gpu.
But oh well, memes will meme
at this point Epic is just spoiling us. no more light baking, realtime bounce light and reflections on non rtx cards, auto LODs and all that for FREE
Apparently people didn't get this post was clearly being facetious and the point was (at the time) computer parts were overpriced...
@@mavencore3557 You think game studios make games like Gears of War and days gone using a 400$ laptop ?
but at the same time you don't need a pc that expensive
a 1000-1500$ pc is enough if you're making small games
@UCukA6q4WSlvA-Fo07uFi0lA yeah i don't know why that happened 😂
I'm currently using UE5 on a relatively old laptop (cost me 1200$ with Gtx 1050ti and a 7th generation i7) and so far I'm able to use nanite and lumen with no issues
i think the listed specs are for the demo not the raw engine itself
that 5% cut tho. u got a hp omen?
@@Kyle-ho4lj nah it's a lenovo legion and i don't remember getting a discount
Nvidia: RTX is the future of gaming.
UE5: Hold my beer.
I bought an RTX 2070 and it's trash. So this resonates with me.
Unreal Rock Engine 5
Can't say I'm impressed yet. I need to see more than just rocks.
Try to make anything on UE 4 with a nice shadow, the latter do it on UE 5, is literally hours of work less, and i just do it for the fun of it, never mind profesionals
Me: *tries this out*
My pc: *just straight up implodes*
Not funnt didn't laff
ya think about that , they want everyopne to have that kinda hardware when its a ripoff to get it or you cant
@@auquitaine9201 Did i just witness a murder?
@@notredboi No, you witnessed an annihilation
@@abdhulhackul2620 armageddon 🔥
So, what I'm hearing is that with this new nanite technology... We can have *KNACK BACK AND BETTER THAN EVER BABYYYYYYYYYY*
I like you. I wish for the success of this channel. Gonna go check out your course now if its up!
4:40 I don't make games but seeing the UI change is all I need to know. That is a massive improvement. Beautiful. You guys who build games are going to love it. I can tell.
NOW GO MAKE AAA GAMES AND SHOW NINTENDO, MICROSOFT, AND SONY THAT THE FANS MAKE BETTER PRODUCTS THEN THEY DO!!! :)
OMHG ! you are the by far the best narrator i have listened to about UE5 - the differences ,features ,trailer explanation etc. precise clean detailed
hell yeah!
finally i don’t have to wait for light building? nice!
this ui also looks so much better
Lumen looks like it could be amazing for dynamic levels (with breakable props or even terrain), procedural generation and even in-game level editors.
This is all really amazing and wasn't really possible with baked lighting.
This was easy to fathom even for someone who isn't into 3d modeling, great video
Technology has gone so far. I'm proud of how this will influence animation and entertainment in general.
Anyone else find it funny that everything looked so incredible then it gets to the glow and laser on the golems hand and it looks like it’s from 2006
Looking forward to learning ue5 with you
After so many videos, finally, a mortal mech engineer with no idea of these things me understands all the hype. Thank you!
My first thought seeing this scene; "what if Star wars racer was remastered in UE5?"
DO IT
you cant remaster in a new engine, theyd have to build it from the ground up
My honest want is for a Star Wars game that has a galactic conquest mode similar to the scale of Planetside 2 but even bigger. Like taking control of planets and just flying too another battlefield in say the Outer Rim.
@@JackolanternFilmsMc I completely agree! That sounds amazing!
The graphics will mean nothing if the animation to how the characters react with the environment is sloppy. The amount of processing power needed will be through the roof.
Thats the biggest problem that its only about texture resolution but shadows, dust and envoirment reactions are so bad.
Exactly! I'm afraid of the consequences when developers exploit the easy-to-use parts of this engine and do the absolute minimum work in all other regards of animation and physics.
Very true. But in the right hands now, I can see some pretty good stuff getting made from this
@@AlphaSeagull Oh yea of course, it's all in production.
Blur will fix everything /kek
Very useful and informative. Thanks!
man this is so good, i am so so hyped for high quality games with high graphics using this..
me being a blender person this is something we need
Search for screen spaced global illumination it's basically the same thing
@@aamyushh yeah but being able to make your entire blender render in real time is what I really meant because the quality of that lighting makes me thing it was in blender
@@JoeM- eevee
@@birbies you know its not as clean as this
@@JoeM- true
THANK YOU! It was like people watched the release trailer for Alpha and literally only saw pretty rocks and didn't listen to what they were talking about.
Wonderful content Sensei!
Unreal 5 UI looks a bit like Blender. That is nice.
Yeah that was my first thought also
@@mae2309 perhaps this person made an observation, and thought it was something not everyone noticed.
Or it's just a human trade to overstate the obvious... Like
"Nice weather today"
Do you reply the same way when that happens?
@@mae2309 what do u mean
I hated 2.80 UI and now I hate UE5 UI. Making cool and following colorlessness trend is more important than readability. What a world....
@@mcan-piano4718 Yeah, it's the same with every modern Application with that "flat and modern" look.
This is epic! Literally
Awesome change with the UI! I never quite liked the old one, coming from C4D, but this new one looks instantly more familiar.
Great summary and explanation :)
Can you upload the livestream you did yesterday please? A friend said you was talking about Revit and unreal engine, and Archiviz that I wanted to listen too?
@@________4682 same
This is amazing and all, but I have to hope that at some point in the future the graphics arms race will shrug its shoulders, say, "Eh, good enough," and then game developers will focus more on gameplay and especially story rather than being THE NUMBAH ONE at graphics.
Facts 💯 we need fun games not just good graphics
1:37 reminds me of Motorstorm. Man that would look gorgeous using the UE5.
This is honestly mind-blowing
Still this is a huge amount of improvement man we are getting closer to photo realism in games.
does your course have any discounts or regional prices? There are countries where 250$ is the half of the medium monthly paycheck
This gets a like
Both of these new additions look insane. I love it.
Dude how crazy good this looks like
"what program do you know that comes with 15000 assets ready to go"
Me: roblox
Stop trying to shill bagholder
Pretty interesting stuff, yeah. But I want to see even more realistic sweat in those 2K basketball games
Underrated comment
I like that you pointed out why they chose a desert and a robot enemy.
Thanks for this, now I understand how amazing the unreal engine will be especially on the Meta island game. completely mind-blowing feature!
2:13 I didn't know red buff was getting a visual upgrade
Now looks better and gives 20 less gold and 40 less xp
Damn missed your vids
More to come! UE5 just dropped
@@UnrealSensei lets gooooo!
I was thinking of using this program and since I am a computer science minor, this tool would help me learn about building landscapes and using lumen as part of me taking game development and being part of the gaming industry. Unreal Engine 5 is redefining of how games are made, and the graphics is top notch on this system.
This thing is gonna do WONDERS, both for animators and game developers. Really excited to see how this amazing tech gets utilized.
me who finally figured out how to use UE4 "oh come on!"
This is one of the advantages of being lazy/patient xD
Pain
@@labmasterx5599 pretty sure you will just wait till UE6 comes out
@@abdhulhackul2620 yeah true, I'll wait until UE6 is in alpha so that I can use UE5 with very few bugs because they'll be patched already
I thought about fiddling with UE4 but the moment I saw that first UE5 gameplay demo I then said to myself: nah, it's not worth the trouble at this point, better start from the beginning with UE5!
Imagine a vr game with this level of detail.
We could literally be approaching a simulation matrix age of humanity. Possibly at some point before the end of my lifetime, you could just plug into a headset and practically experience an entirely new reality as if it was real life
I want that. Imagine being in a beautiful forest or any place in the world ready to experience nothing less than the original
Welp time to wait 100 years
It doesn't take very much to "trick" the brain into accepting what it sees as reality. So, photorealistic stuff probably shouldn't be the main focus behind VR. Haptic feedback, haptic gloves, perfect body tracking, treadmill, and wide FOV in a game with graphics like Minecraft would be far more immersive than a photorealistic environment without all that.
@@Jamie-tx7pn tbh I think we will have some kind of haptic feedback suit thing in the let’s say middle near future. It’s not the far future but it’s also not the near future. I would say probably around the year 2050-2060 we will probably have working haptic feedback. But I could also. Be completely wrong with my predictions like the dudes in the 70s who thought we would have flying cars by the year 2020.
yea ... i finally can have a harem of anime catgirls
the past couple of months learning UE4 and UE5 have been the most fun I have had as a CG artist and 3D modeler the biggest thing is navigating the scene with my mouse and mouse buttons epic did something that no other 3D program like daz studio or 3d studio max cant do right so much so i find myself now frustrated when working in daz studio or 3d s max and having to grab a pinned widget to pan or rotate the scene. im not a game developer and im using UE5 for creating movies and music video and im happier than a hog in mud thank you epic and thank you sensei for all the amazing content
Thank you for explaining this. My friends have been gushing over it.
Althought it's mind blowing technology, the problem I see with Nanite is that developers won't have the obligation of making models with lower poly count now at least for the environments possibly resulting in substantially bigger game sizes..
@Tridentflayer yeah as I said I think it's an amazing technology but then I hope storage solutions can catch up fast enough
@@noapoleon_ I would say it's the opposite. Without the need to make lower LOD models for terrain, the developers wouldn't need to make them, thus decreasing the potential size of the package.
@@dronnoh Due to exponential size increases, lower LOD models take a very small amount of space when compared to full size.
can you make one video tutorial on vertex painting plz
Sir?
Very nice video dude I watched it completely without knowing almost anything
I have no idea how game engines work, but I'll probably have to tackle this in the future when i start to dip into game development and finish my pursue on computer engineering
I feel like I'm experiencing forge world again for the first time.
I need a pod racing game in unreal engine 5, ASAP
no
@@MGrey-qb5xz One of the poor souls who are still traumitized from the pod racing level from Lego Star Wars?
no
@@EMesch the secret was to press forward... I still haven't recovered.
@@tharetsku I know i was on of the psychpaths who actually liked the level XD
With all the myriad of things to be uneasy, depressed or unhappy about in the modern world, the fact that we have access to such amazingly powerful gane engines, full of assets, and in depth tutorials to show us how to use it, all for FREE, is absolutely incredible. Thank you Valve and Epic for providing the UE5. and thank you to this channel for the awesome tutorials.
I don't think I've been this stoked for an Unreal engine since the first one.
Nvdia RTX: "Wait, That's Illegal."
Can't wait for the next 10 AAA games running on this engine to look and feel exactly the same.
nah it doesnt work that way
did you know days gone ran on unreal engine 4 and looked and felt completely different
@Bpbrah Natrash they can improve that over time
Im so excited!!
HOLY WOW, this was incredible to look at!
I was planning to use it on my computer but I realized that my GTX 1060 would be too weak to handle Lumen. I wish when I upgrade my computer in future, I would be able to test it.
I think a 1060 would still work just not for large scenes.
on another youtube video someone told us he is sad his gt 1030 is running lumen at 20fps
@Dropship13 Have you tested the the scene provided by Unreal? Please reply me about the performance
me with a potato pc: oh so it's all the same, i can't play those games.
this looks awesome, can't wait to see other games implement this engine in
I'm currently in college for game design and this blows my mind can't wait to start using it
How much do game designers make?
Also this guy in 6 years: Why Unreal Engine 6 is a BIG DEAL
In 26* years.
Damm the unreal engine class discount moved too quickly for people in different time zones. Missed it... oh well.
i don’t know how to explain this, but it fills me with primordial joy to see technology in VIDEO GAMES of all things to progress like this
Even if it is purely for entertainment, it weighs several billions dollars a year (even more than the film industry)
@@MrCouscous makes sense, but it's kind of mindboggling to see how far we go for entertainment
@@kuick6814 yes for sure ! When we look back 50 years ago when it all started with a joystick and pong (1972!) who would have thought we would pewpew each other in massive online multiplayer battles on 4kHD 300Hz monitors?
Great more open world games with finer detail. No seriously though, this is amazing. I'm looking forward to trying the tutorials.
This paired with cloud streaming like Stadia is truly next gen!!
lmao stadia
rofl
The big Question is. Can it run Crisis?
The real question is Can it run Star Citizen?
@@Legion849 only if you buy a 600$ ship
The progress of technology is so inspiring to watch
Looks more and more unreal to me...
Great stuff
Anyone knows, will UE5 be "free-to-mess-with", just like UE4 after the early access ends?
I think it's always free unless you publish a game which makes you more than a million dollars then you'll have to pay 5% in royalties. That's it.
"RTX" ray tracing also works on AMD cards.
you think you did there something...
RTX works really bad on AMD cards
@@resonance-cascade but it works and thats what he said
@@resonance-cascade rtx is not just for. Nvidia graphics card ?
The games that come out of this engine are going to be amazing
For me, Lumen and CubeGrid (the Unity proBuilder equivalent) and native Megascans make it so tempting.
Now I have to finish my game in UE4 and I can't unsee that the inteface is trash :(
You can import UE4 projects to UE5
Thats was said in the UE5 YT Video.
@@stefanrichter7415 the problem with that is if you have a project with a bunch of plugins, you won’t be able to bring those plugins over until the developer updates them for UE5. Also even I duplicated my project and deleted all my plugins, UE5 crashes when I try to open the project. Oh well, UE5 I think is still early access anyways. Probably wouldn’t be a good idea to commit a project there.
This is cool but don't forget, the more detail there is, the bigger the file size.
That’s why we need to progress into faster internet speeds & bigger storage size like 25 TB 😂
That's actually super crazy!
Holy sh*t man, I don't know much about this stuff I randomly clicked this video but that cave lighting up blew my mind