Speed level design | Unreal Engine 5

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  • čas přidán 28. 05. 2021
  • Assets from ue4 marketplace + megascans,
    made in ue5, took about 10-15h.
    Songs by Scott Buckley
    t.me/LevelArti my level art group)
  • Hry

Komentáře • 348

  • @benjames7046
    @benjames7046 Před 3 lety +430

    he thought he could trick us. turns out he's not super fast at it, the videos just sped up.

  • @redwing8725
    @redwing8725 Před 3 lety +316

    woah, we have come a long long way in computer graphics, I cannot wait for an unreal engine 5 open world game, even if I don't play it :)

    • @SandroKornely
      @SandroKornely  Před 3 lety +98

      What artists and engines will do with openworlds - more beautiful than outside the window
      What AAA studios gonna do wit openworld games - dumb kill 9999 mobs

    • @mistahnuke
      @mistahnuke Před 3 lety +10

      But there are some good stuff out there like horizon zero dawn

    • @yasaipicles6295
      @yasaipicles6295 Před 3 lety +13

      @@SandroKornely pick up 10 mushrooms and kill 10 of these innocent deer

    • @mow_cat
      @mow_cat Před 3 lety +6

      @@SandroKornely what about actual level design though...?
      i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days

    • @SandroKornely
      @SandroKornely  Před 3 lety +8

      @@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD

  • @anthonyjimenez7848
    @anthonyjimenez7848 Před 3 lety +82

    Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD

    • @Dante02d12
      @Dante02d12 Před 3 lety +1

      UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!

    • @MrPianoMan
      @MrPianoMan Před 3 lety

      Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much.
      Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make.
      Not to mention this is only in beta!

  • @jonathansaad9256
    @jonathansaad9256 Před 3 lety +285

    Imagine what game devs that used unreal for years can do with this

    • @ProtoPropski
      @ProtoPropski Před 3 lety +39

      I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up.
      It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.

    • @valdask362
      @valdask362 Před 3 lety +8

      And imagine what Elon Musk with his neuralink and game devs can do, like SAO

    • @royhsieh4307
      @royhsieh4307 Před 3 lety

      veteran game devs: yes.

    • @limbsmith
      @limbsmith Před 2 lety +11

      @@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end

    • @garyphillips5252
      @garyphillips5252 Před 2 lety +3

      @@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start

  • @m.maddix2130
    @m.maddix2130 Před 3 lety +131

    "We are sorry, our game needs more time. We will add another map in probably a year or so.... stay tuned"
    And then there is this guy

    • @SandroKornely
      @SandroKornely  Před 3 lety +30

      Also a new map will be available only wit 20$ dlc)

    • @MemoriesLP
      @MemoriesLP Před 3 lety +18

      thats not how you make proper maps for video games... I mean... this is just a map, and not a place for a game to work.

    • @SandroKornely
      @SandroKornely  Před 3 lety +14

      @@MemoriesLP true 100%) but i think he just joked)

    • @m.maddix2130
      @m.maddix2130 Před 3 lety +6

      @@MemoriesLP I know, I know ;)

    • @wargames43
      @wargames43 Před 3 lety +3

      War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF

  • @Ell-May
    @Ell-May Před 8 měsíci +1

    I find these speed level designs so peaceful to watch. Always amazing to see how the final design is reached. Got my sub! :)

  • @canoafurada1105
    @canoafurada1105 Před 3 lety +119

    Dear god, imagine how indie games will be.
    Edit: Yes, Pixel art :>

    • @Mr_Tokon
      @Mr_Tokon Před 3 lety +51

      Still using pixel art

    • @maxychedder3939
      @maxychedder3939 Před 3 lety +5

      @@Mr_Tokon 😂😂😂😂😂😂

    • @MangaGamify
      @MangaGamify Před 3 lety +2

      They'll be full of pre-order "bonuses" and pre-order early-access 😂

    • @lium54
      @lium54 Před 3 lety

      @@MangaGamify ...

    • @Anon1370
      @Anon1370 Před 3 lety

      @@Mr_Tokon :D lmao noooooooo

  • @dreamfractures
    @dreamfractures Před 2 lety +3

    I really enjoyed watching this, super inspiring. Excellent music choice btw. Thank you so much for sharing your work!

  • @ember2658
    @ember2658 Před 3 lety +28

    the closest guard rails are facing the wrong way tho
    nice to see the workflow and it was a great result!

  • @erico.6162
    @erico.6162 Před rokem

    Made me very melancholic watching this. Perfect music choice for the setting btw.
    Was nice watching it.

  • @NathanRech
    @NathanRech Před 3 lety +2

    Good job, my friend! the final result is great. I like how they keep the same workflow for Unreal Engine 5 but with a higher final product.

  • @cryptic7even881
    @cryptic7even881 Před 2 lety +2

    I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it
    I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this

  • @ghostnebula6286
    @ghostnebula6286 Před 3 lety +9

    This is the perfect game title screen. It really can set a mod with a single look.

  • @shurikn1337
    @shurikn1337 Před 2 lety +1

    So well done! Kudos. And great music choice too.

  • @creka2897
    @creka2897 Před 3 lety +5

    This looks unreal!!

  • @phunnyfill
    @phunnyfill Před 2 lety +1

    It’s interesting seeing different workflows

  • @bladelazoe
    @bladelazoe Před rokem +2

    This is amazing and is inspiring me to wanting to learn UE5 right now.

  • @xzifer
    @xzifer Před 3 lety +20

    its not a level its more a render .

  • @CHITUS
    @CHITUS Před 3 lety +2

    Отличный результат. Дело мастера боится!

  • @Ayrton22432
    @Ayrton22432 Před 3 lety +4

    This was very inspiring!

  • @zziippee
    @zziippee Před 2 lety +5

    Well done! Excited to start using this. Sad you couldn't see the road in the finished render video

  • @DevTechSpectrum
    @DevTechSpectrum Před 9 měsíci +4

    This is not level design. This is environment art.

  • @bodycamfiles1
    @bodycamfiles1 Před 3 lety

    Well that was freaking awesome!

  • @RuptyPants
    @RuptyPants Před rokem

    Bro this is sooooo awesome 🤩🤩🤩

  • @iamtropik
    @iamtropik Před 3 lety +2

    That's amazing.

  • @fallenvirtuegames7104
    @fallenvirtuegames7104 Před 3 lety

    Very nice process!

  • @DimaKutcenko
    @DimaKutcenko Před 3 lety

    Good learning material, thanks :)

  • @Yes-si7in
    @Yes-si7in Před 3 lety +13

    As amazing as Unreal 5 is it's still amazing how people refer to location concept as Level Design.

    • @justinvladtarcau6385
      @justinvladtarcau6385 Před rokem

      3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.

  • @brice198
    @brice198 Před 2 lety

    Beautiful 😭

  • @leonaise7546
    @leonaise7546 Před 3 lety +3

    This looks awesome! I love the cloudy look, the design itself just looks awesome. What you gonna do with the level or is it just there?

  • @ue4starxx556
    @ue4starxx556 Před 2 lety

    Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.

  • @sboooom6982
    @sboooom6982 Před 3 lety +1

    Nice bro nice...i love it
    Finally someone starting...

  • @diggleda2952
    @diggleda2952 Před 2 lety

    Beautiful music

  • @FaddyVFX
    @FaddyVFX Před 2 lety

    Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work

  • @bryanbryanbryan9034
    @bryanbryanbryan9034 Před 2 lety +3

    Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻

  • @Leo-Fernandes
    @Leo-Fernandes Před 3 lety

    Damn man , you motivated me i shall learn too if only 1 man can do that much

  • @manshanishad4507
    @manshanishad4507 Před 3 lety +10

    I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.

  • @christiandk09
    @christiandk09 Před 2 lety

    This looks *unreal*

  • @corruptedsmurf260
    @corruptedsmurf260 Před 2 lety +2

    Ah, so this is what crunch looks like in real time.

  • @DanFrederiksen
    @DanFrederiksen Před 3 lety +1

    Feel good game of the year :)

  • @Doomer3003
    @Doomer3003 Před 11 měsíci +1

    Looks great!
    That's more level art than level design tho in my opinion.

  • @user-zt6cx4rt1e
    @user-zt6cx4rt1e Před 3 lety +6

    я в телевизоре)) ( Ramzie )

  • @willgamer6807
    @willgamer6807 Před 2 lety

    INCRÍVEL 🇧🇷

  • @coleslaw4736
    @coleslaw4736 Před 3 lety +5

    Me watching this in 2x: now *this* is speed

  • @aceofhearts573
    @aceofhearts573 Před 3 lety +7

    No Unreal Tournament.....I cry every time

    • @ShadowViewsOnly
      @ShadowViewsOnly Před 3 lety +1

      Yeah, same.... I miss 2004. That was just the best game.

  • @DerlinOfficial
    @DerlinOfficial Před 2 lety

    OMG!!! THIS IS SO BEATIFUL WORK, BECAUSE IT'S LOOKING SO COOOL! PLS MAKE VIDEO FROM THIS FOR WALLPAPER ENGINE

  • @antonk1217
    @antonk1217 Před 3 lety +1

    Omg. Again this SPEEEEEEED level design. What exactly makes it SPEEEEEED? Fast mouse clicking, fast keyboard typing or just 4x video speed?

  • @rendericeib4513
    @rendericeib4513 Před 3 lety

    ue5 fever is ON.

  • @diligencehumility6971
    @diligencehumility6971 Před 3 lety +11

    Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior

  • @conchabelo
    @conchabelo Před 2 lety +8

    Please please, do this on normal speed and narrate to make it a tutorial. I'd pay for it!

  • @ORTyOW
    @ORTyOW Před 2 lety +1

    16:45 respect for Rust and Euro Truck Simulator 2)))

  • @jaihropauloz.jaicten8354
    @jaihropauloz.jaicten8354 Před 3 lety +3

    Wow!

  • @user-sd5lo5zp8b
    @user-sd5lo5zp8b Před 3 lety

    Very cool!
    What video card are you working on?

  • @keisaboru1155
    @keisaboru1155 Před 3 lety +1

    UE 5 is like 3 buttons Big Pp fake at the same time it's super cool .

  • @plaistocene
    @plaistocene Před rokem +1

    A year later but respected the work 🙌

  • @Un-known-117
    @Un-known-117 Před 2 lety +4

    10-15 hours for this by one person.
    Wow this could mean game devs can actually make better games and not waste alot of time on graphics

  • @xitsjinxbtwx
    @xitsjinxbtwx Před 2 lety

    I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?

  • @darthgraq
    @darthgraq Před 3 lety +13

    yeah but the road barriers are in wrong position

    • @Eld0r89
      @Eld0r89 Před 3 lety

      Yes, that triggered me as well. Not too shabby in 10-15h.

  • @xXMICXx2
    @xXMICXx2 Před 3 lety +2

    Very nice, but the posts of the guardrails should be on the outer side of the road ;)

  • @frmtheden
    @frmtheden Před 2 lety

    PC Specs CPU: AMD Ryzen 7 2700x Eight Core
    GPU: GTX 1080Ti
    32 Gb RAM
    @3:31

  • @p4ela2134
    @p4ela2134 Před 3 lety

    Отлично!)

  • @mateuslimagamer1461
    @mateuslimagamer1461 Před 2 lety

    WOW 👌👌👌👍👍👍.

  • @GregTheReaper
    @GregTheReaper Před 2 lety

    Hey, what do you use to make the ground fog? Been looking for something just like this for a scene.

  • @rezaf6611
    @rezaf6611 Před 3 lety +3

    Great job , hopin to see your indie on gamepass lol

  • @dealloc
    @dealloc Před 3 lety +2

    It all starts with a cube...

  • @thomasartandresearch52
    @thomasartandresearch52 Před rokem +1

    More like Speed concept art but it's still good

  • @marcelwinklmuller5622
    @marcelwinklmuller5622 Před 3 lety +2

    those guardrails are a danger to all drivers :p
    other than that. thats amazing.
    How long did it take you in total?

  • @CompositingAcademy
    @CompositingAcademy Před 2 lety

    Hey Sandro,
    Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet

    • @dreambadger
      @dreambadger Před rokem +1

      Lumen should work better with foliage now.

  • @vanquest5341
    @vanquest5341 Před 2 lety

    How do you add things in the distance without moving the camera closer? Seems amazing to me

  • @mridulsarmah5974
    @mridulsarmah5974 Před 3 lety

    Wow. Unreal 5 is just mind blowing. Really love the work. Btw, what are your pc specs?

    • @frmtheden
      @frmtheden Před 2 lety

      @3:31 it shows he is using a GTX1080 Ti

  • @madedeva1841
    @madedeva1841 Před 3 lety

    Yayy, finnaly we can make a real life in our computer :D

  • @animegodz6981
    @animegodz6981 Před 2 lety

    Bro this is unreal. I dont care I just had to. Couldn't pass up such an opportunity

  • @sanjimanga8923
    @sanjimanga8923 Před 6 měsíci

    Just curious how did you get the puddle effect? I slowed it down to look but I’m still confused

  • @prudentibus
    @prudentibus Před 3 lety

    Мне интересно, насколько сильно влияет мощностью компьютера на время работы? Если у тебя настолько сильно загружена видеокарта и память, при минимуме на сцене. ( 3:32 )

  • @cipheroth
    @cipheroth Před 2 lety

    HERMOSO

  • @unknownrh155
    @unknownrh155 Před 2 lety +1

    What sky asset are you using? I would love to know about it.

  • @zakeeabdullah6990
    @zakeeabdullah6990 Před 2 lety

    How were you able to get the trees I tried using city park content folder but the trees were not texturing when i place them in my scene i used ue5

  • @whiteghost8244
    @whiteghost8244 Před 3 lety +1

    Your ground material is awesome. Please make a tutorial about ground material. It's really important as its took a big portion.

    • @SandroKornely
      @SandroKornely  Před 3 lety +1

      this is not my own material, i just made a small tweaks)
      www.unrealengine.com/marketplace/en-US/product/redwood-forest-collection

  • @ProtoPropski
    @ProtoPropski Před 3 lety +6

    I would've liked an actual time estimate of how long this took, without the timelapse

    • @rummyrummyrum76
      @rummyrummyrum76 Před 3 lety +5

      heard of "description"?

    • @1.Y.6
      @1.Y.6 Před 3 lety +2

      @@rummyrummyrum76 hahaha xD

    • @ProtoPropski
      @ProtoPropski Před 3 lety

      @@rummyrummyrum76 funny, although when I made this that wasn't there.

    • @rummyrummyrum76
      @rummyrummyrum76 Před 2 lety +1

      @@ProtoPropski so you watched this video in 2007? Or when CZcams was in beta?

  • @Trainwhrek
    @Trainwhrek Před 2 lety

    I wonder how many compositions are effected by the sky box

  • @RM_VFX
    @RM_VFX Před 3 lety +7

    Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.

    • @danielelebash3781
      @danielelebash3781 Před 3 lety

      Yep, I hope they are going to give us some new landscape tools in the furture or replace the feature or something as far as landscape creation.

  • @templeoflilvani
    @templeoflilvani Před 3 lety

    Witcher’s new game engine ?!? 🤤

  • @SpirusFilms
    @SpirusFilms Před 2 lety

    sun cloud material is genius

  • @arda-tf6kk
    @arda-tf6kk Před 3 lety

    Waow...

  • @theforerunner1
    @theforerunner1 Před 3 lety +3

    Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)

    • @SandroKornely
      @SandroKornely  Před 3 lety +1

      Yo) just checked - landscapes affect on GI and perfectly working

    • @theforerunner1
      @theforerunner1 Před 3 lety +1

      @@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!

    • @SandroKornely
      @SandroKornely  Před 3 lety

      @@theforerunner1Checked one more time) It was SSGI,) thx for info

  • @johnnyc.5979
    @johnnyc.5979 Před 3 lety

    Watching this benefits me how?

  • @edwardsantiago1412
    @edwardsantiago1412 Před 2 lety

    I want to buy a lap top. What’s a best lap top to do all this. Also, can your character run in the world you
    Made?

  • @jagab1672
    @jagab1672 Před rokem

    When I read “speed level” I dont know why it made me think your were making a sonic map

  • @drawmaster77
    @drawmaster77 Před 2 lety +1

    "level design" - more like a static scene design xD still looks good

  • @gabek5760
    @gabek5760 Před 3 lety

    Do you have / are planning to make a tutorial on how to do this kind of thing by any chance?

  • @SandroKornely
    @SandroKornely  Před 3 lety +1

    www.artstation.com/artwork/XnoBWa more screenshots here)

  • @mjzcreations8571
    @mjzcreations8571 Před rokem

    Really cool, but at the end could have shown the whole scene, i wanted to see more now i'll just let my mind construct eb=verything together 😄

  • @user-lv1zv5yf8o
    @user-lv1zv5yf8o Před 3 lety

    спасибо

  • @ryanmorrissey9810
    @ryanmorrissey9810 Před 3 lety

    where did you get these assets everything I see on the marketplace is for 4.26

  • @strobesz
    @strobesz Před 3 lety

    Omegalul dreamworld devs need to take notes.

  • @Wha73v3r
    @Wha73v3r Před 3 lety

    Just one Word:
    Awesome 👍

  • @meatdaddy1399
    @meatdaddy1399 Před 2 lety

    What laptop do you recommend for flawless UE5 Game Dev?

  • @Starleech
    @Starleech Před 2 lety

    Выглядит класс, но заметил ошибку. Отбойники вдоль дороги должны располагаться внутрь дороги, а у тебя один внутрь, а другой наружу.

  • @jayleaff
    @jayleaff Před 3 lety

    did you create the landscape auto-material yourself? if not, where can i find it?

  • @simplysid
    @simplysid Před 3 lety +2

    Really amazing job buddy, Im really curious how did you do the ground fog (fog sheets or volumetric?)

    • @SandroKornely
      @SandroKornely  Před 3 lety

      It is pretty simple particle with volumetric material ;)