What artists and engines will do with openworlds - more beautiful than outside the window What AAA studios gonna do wit openworld games - dumb kill 9999 mobs
@@SandroKornely what about actual level design though...? i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days
@@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD
Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD
UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!
Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much. Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make. Not to mention this is only in beta!
I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up. It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.
@@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end
@@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start
War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF
I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this
3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.
Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.
Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻
I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.
Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior
I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?
Hey Sandro, Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet
Мне интересно, насколько сильно влияет мощностью компьютера на время работы? Если у тебя настолько сильно загружена видеокарта и память, при минимуме на сцене. ( 3:32 )
Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.
Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)
@@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!
he thought he could trick us. turns out he's not super fast at it, the videos just sped up.
hope it is joke XD
So is this supposed to be a joke ?
tf?
I predict a lot of whoosh.
@@SandroKornely Yeh, just joking around 😉😅
woah, we have come a long long way in computer graphics, I cannot wait for an unreal engine 5 open world game, even if I don't play it :)
What artists and engines will do with openworlds - more beautiful than outside the window
What AAA studios gonna do wit openworld games - dumb kill 9999 mobs
But there are some good stuff out there like horizon zero dawn
@@SandroKornely pick up 10 mushrooms and kill 10 of these innocent deer
@@SandroKornely what about actual level design though...?
i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days
@@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD
Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD
UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!
Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much.
Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make.
Not to mention this is only in beta!
Imagine what game devs that used unreal for years can do with this
I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up.
It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.
And imagine what Elon Musk with his neuralink and game devs can do, like SAO
veteran game devs: yes.
@@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end
@@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start
"We are sorry, our game needs more time. We will add another map in probably a year or so.... stay tuned"
And then there is this guy
Also a new map will be available only wit 20$ dlc)
thats not how you make proper maps for video games... I mean... this is just a map, and not a place for a game to work.
@@MemoriesLP true 100%) but i think he just joked)
@@MemoriesLP I know, I know ;)
War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF
I find these speed level designs so peaceful to watch. Always amazing to see how the final design is reached. Got my sub! :)
Dear god, imagine how indie games will be.
Edit: Yes, Pixel art :>
Still using pixel art
@@Mr_Tokon 😂😂😂😂😂😂
They'll be full of pre-order "bonuses" and pre-order early-access 😂
@@MangaGamify ...
@@Mr_Tokon :D lmao noooooooo
I really enjoyed watching this, super inspiring. Excellent music choice btw. Thank you so much for sharing your work!
the closest guard rails are facing the wrong way tho
nice to see the workflow and it was a great result!
Made me very melancholic watching this. Perfect music choice for the setting btw.
Was nice watching it.
Good job, my friend! the final result is great. I like how they keep the same workflow for Unreal Engine 5 but with a higher final product.
I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it
I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this
Good luck in learning UE to u!)
This is the perfect game title screen. It really can set a mod with a single look.
So well done! Kudos. And great music choice too.
This looks unreal!!
It’s interesting seeing different workflows
This is amazing and is inspiring me to wanting to learn UE5 right now.
its not a level its more a render .
Отличный результат. Дело мастера боится!
This was very inspiring!
Well done! Excited to start using this. Sad you couldn't see the road in the finished render video
This is not level design. This is environment art.
Well that was freaking awesome!
Bro this is sooooo awesome 🤩🤩🤩
That's amazing.
Very nice process!
Good learning material, thanks :)
As amazing as Unreal 5 is it's still amazing how people refer to location concept as Level Design.
3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.
Beautiful 😭
This looks awesome! I love the cloudy look, the design itself just looks awesome. What you gonna do with the level or is it just there?
Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.
Nice bro nice...i love it
Finally someone starting...
Beautiful music
Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work
Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻
Damn man , you motivated me i shall learn too if only 1 man can do that much
I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.
so
This looks *unreal*
Ah, so this is what crunch looks like in real time.
Feel good game of the year :)
Looks great!
That's more level art than level design tho in my opinion.
я в телевизоре)) ( Ramzie )
INCRÍVEL 🇧🇷
Me watching this in 2x: now *this* is speed
No Unreal Tournament.....I cry every time
Yeah, same.... I miss 2004. That was just the best game.
OMG!!! THIS IS SO BEATIFUL WORK, BECAUSE IT'S LOOKING SO COOOL! PLS MAKE VIDEO FROM THIS FOR WALLPAPER ENGINE
Omg. Again this SPEEEEEEED level design. What exactly makes it SPEEEEEED? Fast mouse clicking, fast keyboard typing or just 4x video speed?
ue5 fever is ON.
Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior
already did.
welcome to the board!
It almost looks….
Unreal
You will not regret it! Plus youll adopt it much faster that complete begginers.
Please please, do this on normal speed and narrate to make it a tutorial. I'd pay for it!
16:45 respect for Rust and Euro Truck Simulator 2)))
Wow!
Very cool!
What video card are you working on?
UE 5 is like 3 buttons Big Pp fake at the same time it's super cool .
A year later but respected the work 🙌
10-15 hours for this by one person.
Wow this could mean game devs can actually make better games and not waste alot of time on graphics
I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?
yeah but the road barriers are in wrong position
Yes, that triggered me as well. Not too shabby in 10-15h.
Very nice, but the posts of the guardrails should be on the outer side of the road ;)
PC Specs CPU: AMD Ryzen 7 2700x Eight Core
GPU: GTX 1080Ti
32 Gb RAM
@3:31
Отлично!)
WOW 👌👌👌👍👍👍.
Hey, what do you use to make the ground fog? Been looking for something just like this for a scene.
Great job , hopin to see your indie on gamepass lol
It all starts with a cube...
More like Speed concept art but it's still good
those guardrails are a danger to all drivers :p
other than that. thats amazing.
How long did it take you in total?
now i see)) lol) about 10-15h
Hey Sandro,
Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet
Lumen should work better with foliage now.
How do you add things in the distance without moving the camera closer? Seems amazing to me
Wow. Unreal 5 is just mind blowing. Really love the work. Btw, what are your pc specs?
@3:31 it shows he is using a GTX1080 Ti
Yayy, finnaly we can make a real life in our computer :D
Bro this is unreal. I dont care I just had to. Couldn't pass up such an opportunity
Just curious how did you get the puddle effect? I slowed it down to look but I’m still confused
Мне интересно, насколько сильно влияет мощностью компьютера на время работы? Если у тебя настолько сильно загружена видеокарта и память, при минимуме на сцене. ( 3:32 )
HERMOSO
What sky asset are you using? I would love to know about it.
How were you able to get the trees I tried using city park content folder but the trees were not texturing when i place them in my scene i used ue5
Your ground material is awesome. Please make a tutorial about ground material. It's really important as its took a big portion.
this is not my own material, i just made a small tweaks)
www.unrealengine.com/marketplace/en-US/product/redwood-forest-collection
I would've liked an actual time estimate of how long this took, without the timelapse
heard of "description"?
@@rummyrummyrum76 hahaha xD
@@rummyrummyrum76 funny, although when I made this that wasn't there.
@@ProtoPropski so you watched this video in 2007? Or when CZcams was in beta?
I wonder how many compositions are effected by the sky box
Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.
Yep, I hope they are going to give us some new landscape tools in the furture or replace the feature or something as far as landscape creation.
Witcher’s new game engine ?!? 🤤
sun cloud material is genius
Waow...
Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)
Yo) just checked - landscapes affect on GI and perfectly working
@@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!
@@theforerunner1Checked one more time) It was SSGI,) thx for info
Watching this benefits me how?
I want to buy a lap top. What’s a best lap top to do all this. Also, can your character run in the world you
Made?
When I read “speed level” I dont know why it made me think your were making a sonic map
"level design" - more like a static scene design xD still looks good
Do you have / are planning to make a tutorial on how to do this kind of thing by any chance?
www.artstation.com/artwork/XnoBWa more screenshots here)
Really cool, but at the end could have shown the whole scene, i wanted to see more now i'll just let my mind construct eb=verything together 😄
спасибо
where did you get these assets everything I see on the marketplace is for 4.26
Omegalul dreamworld devs need to take notes.
Just one Word:
Awesome 👍
What laptop do you recommend for flawless UE5 Game Dev?
Выглядит класс, но заметил ошибку. Отбойники вдоль дороги должны располагаться внутрь дороги, а у тебя один внутрь, а другой наружу.
did you create the landscape auto-material yourself? if not, where can i find it?
Really amazing job buddy, Im really curious how did you do the ground fog (fog sheets or volumetric?)
It is pretty simple particle with volumetric material ;)