🦜Why ZSphere Are Holding You Back

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  • čas přidán 27. 05. 2023
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    In this video, I explain why ZSphere are stunting your growth and better alternatives for you to use.

Komentáře • 19

  • @3dmutiny
    @3dmutiny  Před 7 měsíci

    🎁Get a FREE Welcome Package🎁:
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  • @brandy1999
    @brandy1999 Před rokem +16

    Solid explanation why zspheres are not the best starting point for a figure but the blanket statement "STOP USING ZSPHERES!!11" feels like a clickbait overgeneralization. Zspheres have tons of other uses, like making knots, turning zspheres chains into precise curves, or even simpler things like making tree branches, and you want to be able to utilize them.

    • @3dmutiny
      @3dmutiny  Před rokem +1

      Making knots, curves and trees in with ZSpheres I wouldn't suggest to students interested in games art. Marvelous Desinger, Blender/autodesk curves or Speed Tree are better alternatives. I guage it from production, if you have to make more than 2, 3, 12 of those items, ZSpheres has dimishing time returns and functionality. It's too bespoke and requires manual sculpting for every inch of a surface. I tend not to teach them or allow them in pipelines.
      Rig posing is really good though.

    • @brandy1999
      @brandy1999 Před rokem +2

      @@3dmutiny Title and thumbnail of your video dont specify the context of "in game production", they just state "STOP USING X IN GENERAL!!", besides are you seriously suggesting to people learning sculpting in Zbrush that they should just learn 2 more software suites just to make knots or trees?

    • @3dmutiny
      @3dmutiny  Před rokem +4

      ​@@brandy1999 Correct, I would suggest students pick up additional software to complete more complex tasks. Especially those looking for jobs in the games industry

  • @kanedadry7642
    @kanedadry7642 Před 4 měsíci +1

    So cool I learn so much here !

  • @hoxfrey9093
    @hoxfrey9093 Před 6 měsíci +1

    i can attest to what you're saying! i'm doing a creature sculpting course and paying the price of using zspheres instead of the imm method 🤣 thanks for the video!

    • @3dmutiny
      @3dmutiny  Před 6 měsíci

      It can be OK to concept a pose. But that's about it 😁 Which course out of interest?

  • @haley644
    @haley644 Před 6 měsíci +2

    thank you so much for your vids, i was initially shown to create a basic structure using zspheres and it was really not a fun process

    • @3dmutiny
      @3dmutiny  Před 6 měsíci

      My pleasure. Ye, not great for bodies

  • @paradical
    @paradical Před 3 měsíci

    cool. i found this video looking for a solution for me not being able to move the second sphere in a chain. it was the brush size, which you mentioned in the video. perfect. also, after watching it i decided to do a mix of both workflows. i like to try the balls for the body and your method for neck and head

    • @3dmutiny
      @3dmutiny  Před 3 měsíci

      Excellent! glad it helped

  • @beerdragon4583
    @beerdragon4583 Před 4 měsíci +5

    Hard disagree. I come from a traditional sculpting background where I’d build wire armatures and design characters using oil or monster clay, and using zspheres saves me a lot of time. It made transitioning to digital using the zspheres lot easier. Any primitives, if needed, I’ll do a quick shaping and incorporate it into the zspheres. Building every single piece of anatomy out of a primitive quite frankly was boring and time consuming and made me lose interest. Zspheres I’m able to jump right into sculpting, pose it to the way want and start the workflow. Now most of the time I don’t even about making anatomy from primitives since I’ve saved them as separate tools like rib cages, hands, etc. Build the rig, add your anatomy tools, done.

    • @3dmutiny
      @3dmutiny  Před 4 měsíci +1

      You can do both. Use the ZSpheres for the pose (trad wire) then form the shapes ontop. I usually skip the wire because digital offers more options for posing mid sculpt and In games we create first and pose after.

  • @Pinguiny13
    @Pinguiny13 Před 11 měsíci +1

    i do agree on that. simple primitives way better than Zballs