how about a 50/50 chance for either normal or reverse annexation? that way, large nations still have a chance to rise up, but it will be more unknown nations doing the rising-up
Mod idea: any annexed province becomes a 1/1/1 dev province, with any lost development going to the loser's capital. Winner would get the regular amount of AE, not what they would get from conquering a 1/1/1 province. Countries would stay mostly the same strength except for the really small ones, because the losers aren't losing much development, while the winners aren't gaining much (I suppose the loser's capital trade good could matter a lot). And mid- to large-sized countries would basically be impossible to vassalize because they'd eventually become an OPM with a capital over 100 development, and impossible (at least for the AI) to conquer, because it would lead to so much aggressive expansion. Although that all might not do much except making a bunch of medium-sized countries and some really rich colonizers who can conquer the low dev countries outside of Europe without much bother.
Damn, i really like your commentary. It adds so much to the video, usually before this i'd just skim all over the video till the end but this has got me hooked!
What if all religions (not just Christianity) could have personal unions? What if you convert a CK2 save with Sunset Invasion enabled to EU4? (It makes the super high tech Aztec nation appear in Mexico at 1444). What if all countries with Native American tech group received +2 gold per month and +1 colonist at 1444? What if default estate loyalty is set to zero instead of 50? What if the revolutionary tech is unlocked at 1444? What if you swap climates in the world? IE the Sahara is cold ice and Siberia is full of hot deserts, and flatlands are mountains. What if you tweaked global unit movement speeds? Either way faster or slower. What if you run a game with the console command "yesman" and watched? Would the AI use it? Exploit it? What if the HRE formed in 1444?
Per your first point, it's already implemented in the game. Though rare, Musleem nations can also fall under a PU. I say rare, because if you are either the Ottomans or the sultanate of Rum, you'll always get an heir no matter what, even if you don't have any allies nor royal marriages
I feel like you could do some interesting stuff with the culture map mode. Maybe increasing the AI’s desire or chance to culture convert? Or applying a worldwide cost reduction to culture conversion? Maybe after a certain amount of time the culture of a province turns to the owner’s unless the culture is accepted? I feel like there’s a lot of possibilities! Great video btw the voiceover was done well.
Rigan Scandinavia is pretty dope. Ideas for mods: Sieging a province sets it to 1/1/1, whilst prosperity is full provinces slowly get free random devs, the more developed the longer the time in between those gains. 3 dev to 4 dev like 3 months, 20 dev to 21 dev 12 months etc. Another one Casualties you inflict in battle are added to your manpower pool. Lastly: Reverse the prerequisites for institutions. eg. "Is in europe" becomes "Is not in europe" "Is not an island" becomes "is an island" "Is protestant or reformed" becomes "is not protestant or reformed"
Wow, the nations who have large empires at the end must really suck. Hypothetically, they must have had to keep losing their wars to get that big. Which means that, after losing several wars, they owned a lot of land and still kept losing wars.
came back to this channel after a small break and gotta say your commentary is a really nice addition; it's short and concise and i think it really works for videos like these keep up the great work bro!
Innovation spawn biases are moved from Europe to India / Indochina / China (up to you which). IE how vanilla favors the Renaissance spawning in Italy? Change it to favor spawning in Asia. Another one - move the HRE from Europe to Arabia & Friends. IE all from Egypt to Constantinople to the Ganges River would be HRE. And it'd be a Muslim HRE. The Ottomans would be the equivalent of France and India the equivalent of Russia. Third one - use one of the old CK2 mod converters. Like bring the After the End Fan Fork converter up, see if it works. Fourth one - find Dei Gratia, download it, enable ALL fantasy options, and do a religion time-lapse.
There's a EU4 mod based on After the End called Long After the End that still works, you just have to backport to like .23. Would love to see some timelapses with mods that change the starting countries
Love the voiceover - would be cool if you stopped the timelapse once in a while and highlighted some of the more interesting stuff going around in the world :)
What if we do a version of this thats a little different Wars play out normally until the peace conference, in which the loser is the one deciding the terms on the winner as if they had won instead of the winner, with the same warscore % & CB effects that the winner had. Or a completely different thing: All nations start with all national ideas unlocked. When nations are formed or released, they also have their national ideas automatically unlocked.
Mod idea. Every time you conquer a country you get all of the territory as a core, but every time your ruler dies, all territory is split up between 1 to 5 heirs. Vassals and colonies either get divvied between heirs or are released and ruled by heirs. PU are ruled by different heirs. But if only 1 heir, are merged by main country.
In my opinion, the voiceover is what lacked in your previous videos. The timelapses are useless and uninteresting without commentary. Love to see the change.
Something like this for Imperator or Vicky 2 would be hilarious. Seeing Rome/Carthage instantly getting eaten by some random two-territory tribe or Britain suddenly being replaced by an unciv Indian princely state would be incredible.
wow! I appreciated the return of the Ottomans. And I appreciated even more that from this 4:13 minute they look like 10th century Byzantium. And instead Bulgaria and later Serbia, the First Bulgarian Empire. p.s. Obviously Ruthenia was Kievan Rus P.p.s Kazan was Khazars P.p.s. Gilan / Persia was even about to make the Seljuk Empire
Should make a video with each of the deadly sins : Envy : whenever IA claims a province, it looses a stab Wroth : each time IA does harsh treatment, it triggers another random massive rebellion Sloth : if the country doesn't grow for a certain time, it frees a tag Lust : if the IA gets a royal marriage, it kills its heir Greed : if the IA gets over 500 ducats in treasury, it goes bankrupt Gluttony : each time a tag annexes a vassal, it gets annexed instead Pride : each time IA reaches 100 prestige it loses all its legitimacy
This is just the actual game running with a modded UI to hide everything but the date and some buttons for the pictures at the end, I prefer it to the timelapse feature because it shows sieged provinces. With the way the game saves data I don't believe that you could show that in the timelapse feature.
Seeing the Ottomans take back nearly all their 1444 starting territory was really interesting
you mean lose back
I'll be honest I expected the voice to be unnecessary but you've included some fun anecdotes and didn't stay too long. Thanks for making this.
The one time Ming actually decides to expand
how about a 50/50 chance for either normal or reverse annexation? that way, large nations still have a chance to rise up, but it will be more unknown nations doing the rising-up
Mod idea: any annexed province becomes a 1/1/1 dev province, with any lost development going to the loser's capital. Winner would get the regular amount of AE, not what they would get from conquering a 1/1/1 province. Countries would stay mostly the same strength except for the really small ones, because the losers aren't losing much development, while the winners aren't gaining much (I suppose the loser's capital trade good could matter a lot). And mid- to large-sized countries would basically be impossible to vassalize because they'd eventually become an OPM with a capital over 100 development, and impossible (at least for the AI) to conquer, because it would lead to so much aggressive expansion. Although that all might not do much except making a bunch of medium-sized countries and some really rich colonizers who can conquer the low dev countries outside of Europe without much bother.
AE wouldn't be a problem. AE from dev is capped at 30. A 1000 dev province causes no more than one with 30
Total Kleptocracy Simulator 1444
Andalusia colonising resulted in Caliph-ornia and Anda-Louisiana
i strive to be this punny every day of my life
@@draskk3471 Well, Caliphornia is actual etymology of the word
Love the voice, never expected you to do a commentary but I think it adds quite a bit
Never would've thought to experience a EU4 asmr and yet here I am
Your voice is surprisingly soothing
i actually really enjoy your voice, it's calm, soothing and nice to hear. You should keep it up (no hom0)
For an idea: What if every ruler was militaristic and had a domineering attitude towards all neighbors? The wars would never stop.
Damn, i really like your commentary. It adds so much to the video, usually before this i'd just skim all over the video till the end but this has got me hooked!
What if all religions (not just Christianity) could have personal unions?
What if you convert a CK2 save with Sunset Invasion enabled to EU4? (It makes the super high tech Aztec nation appear in Mexico at 1444).
What if all countries with Native American tech group received +2 gold per month and +1 colonist at 1444?
What if default estate loyalty is set to zero instead of 50?
What if the revolutionary tech is unlocked at 1444?
What if you swap climates in the world? IE the Sahara is cold ice and Siberia is full of hot deserts, and flatlands are mountains.
What if you tweaked global unit movement speeds? Either way faster or slower.
What if you run a game with the console command "yesman" and watched? Would the AI use it? Exploit it?
What if the HRE formed in 1444?
Per your first point, it's already implemented in the game. Though rare, Musleem nations can also fall under a PU. I say rare, because if you are either the Ottomans or the sultanate of Rum, you'll always get an heir no matter what, even if you don't have any allies nor royal marriages
I feel like you could do some interesting stuff with the culture map mode. Maybe increasing the AI’s desire or chance to culture convert? Or applying a worldwide cost reduction to culture conversion? Maybe after a certain amount of time the culture of a province turns to the owner’s unless the culture is accepted? I feel like there’s a lot of possibilities! Great video btw the voiceover was done well.
Rigan Scandinavia is pretty dope.
Ideas for mods:
Sieging a province sets it to 1/1/1, whilst prosperity is full provinces slowly get free random devs, the more developed the longer the time in between those gains.
3 dev to 4 dev like 3 months, 20 dev to 21 dev 12 months etc.
Another one
Casualties you inflict in battle are added to your manpower pool.
Lastly:
Reverse the prerequisites for institutions.
eg. "Is in europe" becomes "Is not in europe"
"Is not an island" becomes "is an island"
"Is protestant or reformed" becomes "is not protestant or reformed"
Does the white stand for no religion? This was actually the first time I saw this and ik they released a beta patch like yesterday so wasn’t sure.
Yes
What if the Mongol Empire existed in 1444? Give them accepted cultures and empire title and wish them luck.
Wow, the nations who have large empires at the end must really suck. Hypothetically, they must have had to keep losing their wars to get that big. Which means that, after losing several wars, they owned a lot of land and still kept losing wars.
When a culture no longer has a country, it revolts as every possible tag
I find it funny that Perm always survives when the maps get really weird
came back to this channel after a small break and gotta say your commentary is a really nice addition; it's short and concise and i think it really works for videos like these
keep up the great work bro!
Migratory Astrakhan was my favourite here. And Granada not taking that las province off of Portugal to form Andalusia was *infuriating.*
Innovation spawn biases are moved from Europe to India / Indochina / China (up to you which).
IE how vanilla favors the Renaissance spawning in Italy? Change it to favor spawning in Asia.
Another one - move the HRE from Europe to Arabia & Friends. IE all from Egypt to Constantinople to the Ganges River would be HRE. And it'd be a Muslim HRE. The Ottomans would be the equivalent of France and India the equivalent of Russia.
Third one - use one of the old CK2 mod converters. Like bring the After the End Fan Fork converter up, see if it works.
Fourth one - find Dei Gratia, download it, enable ALL fantasy options, and do a religion time-lapse.
There's a EU4 mod based on After the End called Long After the End that still works, you just have to backport to like .23.
Would love to see some timelapses with mods that change the starting countries
Love the voiceover - would be cool if you stopped the timelapse once in a while and highlighted some of the more interesting stuff going around in the world :)
Your narration gives so much to the timelapse!
Please do reversed trade flow! I have been asking for this for so long and I think it would create cool scenarios where europe is at at bottom
Finally a campaign that I would do really well at
Have a game with yesman enabled the whole time. Alliances and personal unions and support independence happening constantly. It's funny
what is the white in the religious mapmode?
Every province independent, if you and your computer can handle it
No idea how Riga was able to continuously expand for the whole game. Was expecting them to be replaced at any moment
What if we do a version of this thats a little different
Wars play out normally until the peace conference, in which the loser is the one deciding the terms on the winner as if they had won instead of the winner, with the same warscore % & CB effects that the winner had.
Or a completely different thing: All nations start with all national ideas unlocked. When nations are formed or released, they also have their national ideas automatically unlocked.
being strong is a disadvantage but u are forced to be disadvantaged, wow an actual "paradox game"
What would a Random New World look like?
The Ottomans just refused to give up
Dutch Nova Scotia. Sounds pretty cool.
Mod Idea: having armies make countries earn money, and having tax and trade make the country loose money
Mod idea. Every time you conquer a country you get all of the territory as a core, but every time your ruler dies, all territory is split up between 1 to 5 heirs.
Vassals and colonies either get divvied between heirs or are released and ruled by heirs. PU are ruled by different heirs. But if only 1 heir, are merged by main country.
Thats just CK with extra steps
Now we can do a no army pascifist run
Ah yes, the sarig yogir reverse mingplosion.
Love the voiceover!
This is legit the first time in these timelapses i see Ruthenia getting formed
In my opinion, the voiceover is what lacked in your previous videos. The timelapses are useless and uninteresting without commentary. Love to see the change.
This guy makes God-Tier timelapses
Something like this for Imperator or Vicky 2 would be hilarious. Seeing Rome/Carthage instantly getting eaten by some random two-territory tribe or Britain suddenly being replaced by an unciv Indian princely state would be incredible.
This has to be one of the more interesting ideas
There's only one truth about the universe. If you can't go to brazil, Brazil comes to you!
So sad to see Granada doing so well and they can't form Al-Andalus because they don't believe in it.
I sure love Riga Scandinavia
oh hey youve been doing voiceovers now? i like it :)
What is that white religion?
no religion
The title should've been: I'm going to annex you. NO U!!!
I like the voice
Eu4 but rebels instantly win
You should talk like this more, I like it
you have a sweet voice my dude
YO LETS GOOOO
I was like, wait. . . did they forget the text or something?
what if you sold a nation you wanna annex a province with the same culture as theirs somewhere unimportant and annex everything but that one province
revolutionary granada is my favorite
wow! I appreciated the return of the Ottomans. And I appreciated even more that from this 4:13 minute they look like 10th century Byzantium. And instead Bulgaria and later Serbia, the First Bulgarian Empire.
p.s. Obviously Ruthenia was Kievan Rus
P.p.s Kazan was Khazars
P.p.s. Gilan / Persia was even about to make the Seljuk Empire
good eye, they definitely look like 10th century byz!
Tibet still managed to loose
Brazilian Australia, cool thing
What if Royal Marriage means an instant Personal Union?
Idea: war score is reversed, so for example if you win a battle, you lose war score, but if one of your provinces are occupied, you gain war score.
i feel like this could work as a non ai if this didn't apply to players.
Reverse Uno Card: The game
Your voice is nice, way better than the text
nice sarig yogirsplosion
Start every tag as a One Province Minor and expansion ideas.
Granadans becoming Mexican due to new world culture events is cursed.
A mod where every time you core a province you get all provinces in that state assimilated?
never forget Flemish Mexico Texas Mexico Texas Revolutionary New Revolutionary Granada
Mingsplosion simulator
I'm curious as to whether it's possible to set up ISOT scenarios in this.
My Idea for a mod is the following. Made ever y province conquerd give a flat AE Bonus of 100 xD
Should make a video with each of the deadly sins :
Envy : whenever IA claims a province, it looses a stab
Wroth : each time IA does harsh treatment, it triggers another random massive rebellion
Sloth : if the country doesn't grow for a certain time, it frees a tag
Lust : if the IA gets a royal marriage, it kills its heir
Greed : if the IA gets over 500 ducats in treasury, it goes bankrupt
Gluttony : each time a tag annexes a vassal, it gets annexed instead
Pride : each time IA reaches 100 prestige it loses all its legitimacy
How about a mod where they get one years worth of income on jan 1st but cannot gain any more money until next year (no loans except on this day too)
what if every nation had -99% province warscore cost and aggressive expansion?
Oh as in reverse uno not literally reverse an I'm gonna shut up now.
Catholic Norwegian Brazil in Australia... VGH
You should make a new asmr channel with you speaking and eu4 background noises
MY IDEA IS HAVE ONE CUSTOM NATIONS IN ONE ISLAND VASSEL EVERY COUNTRIES
kazan hard af
*You are going to Australian Brazil*
aka: *Hell*
a mod that buffs scandinavia
looks about right
Every country has invasion mod
Weird request. But like next time talk through the whole thing. Your voice is super soothing.
0:30 china LUL
How did it affect the integration of vassals?
Granadan Louisiana based
neat
>Catholic
>Norwegian
>Brazil
>In Australia
wtf?
That can be a "don't forget or you lose" mod, specially with someone using vassals to get back cores.
please more voice overs
Mod name which shows sieged provinces in timelapse?
This is just the actual game running with a modded UI to hide everything but the date and some buttons for the pictures at the end, I prefer it to the timelapse feature because it shows sieged provinces. With the way the game saves data I don't believe that you could show that in the timelapse feature.
How did Siak became Catholic?
1:55 Sarageorgir?
voiceovers make the video better keep doing them
Atlast.. ruthenia