You will see that in some tutorials it says that the version is RBDLab 1.5, and in others RBDLab 1.5 Metalsoft. They are the same version, only that some tutorials were made with the version still under development.
Thankyou, clear and concise. Not sure why the negative comments. Fix chunks seems to be a bit hit or miss but that's probably down to my lack of understanding 🙂
Hello, the fracture worked on the walls the first time, but after that, any further attempt to fracture the floors or the colums, the original mesh disappears and nothing takes its place. It just creates an empty collection in the outliner. It now does it with any mesh I try with, even random primitives. What am I doing wrong?
Thanks for the update ... I'm getting back into it and wondering if you have any tuts that show how the cells can be made to fracture like wood (posts, beams, walls)?
Did you ever figure this out? Using cell fracture you can stretch the mesh after you've fractured it in whatever direction you want the grain of the wood to run. I haven't tried it with RBD, and I notice there is a "wood direction" option...might try that?
You will see that in some tutorials it says that the version is RBDLab 1.5, and in others RBDLab 1.5 Metalsoft. They are the same version, only that some tutorials were made with the version still under development.
Thankyou, clear and concise. Not sure why the negative comments. Fix chunks seems to be a bit hit or miss but that's probably down to my lack of understanding 🙂
I always seem to get a few bad ones it doesn't pick up, too. Just kind of living with it for now.
I hare 1 problem with this, when i click "fracture" I can see an python error: Add-on object_destruction_cell not installed. What is it?
Hello, the fracture worked on the walls the first time, but after that, any further attempt to fracture the floors or the colums, the original mesh disappears and nothing takes its place. It just creates an empty collection in the outliner. It now does it with any mesh I try with, even random primitives. What am I doing wrong?
I get new "bad chunks" after applying subdivision with seemingly no way to fix them.
Your geometry may possibly have many non-manifold faces. You need to properly prepare your geometry before fracturing it.
Thanks for the update ... I'm getting back into it and wondering if you have any tuts that show how the cells can be made to fracture like wood (posts, beams, walls)?
Did you ever figure this out? Using cell fracture you can stretch the mesh after you've fractured it in whatever direction you want the grain of the wood to run. I haven't tried it with RBD, and I notice there is a "wood direction" option...might try that?
great
Can it work on blender 3.4
Works with blender 3.6 and 4.0
Not helpful
useless guide