Wall destruction simulation in blender

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  • čas přidán 9. 07. 2024
  • What effect would you like to see next? Don't hesitate to leave some feedback if there's something about this format you'd like to change.
    Feel free to download the scene and the smoke elements here
    / granitefilms
    Music by Egon Edman
    / @alsoegonedman
    Timecodes
    0:00 - Intro
    0:40 - Building the bricks
    3:45 - Breaking the wall
    4:24 - Adding plaster to the bricks
    6:22 - Building wooden structure
    7:55 - Adding plywood
    8:10 - Downloading textures
    8:54 - Texturing
    9:41 - Wood splinters
    10:51 - Plaster particles
    11:30 - Simulating smoke
    13:06 - Importing open VDB
    13:26 - Shading the smoke
    14:27 - Putting everything together
    14:43 - Final render

Komentáře • 155

  • @Smooth_Shading
    @Smooth_Shading Před 2 lety +72

    At the end, you asked for suggestions on improving the quality of your video format. Honestly, brother, I'd be surprised if you get any. The quality is already through the roof! The result is incredible, the pacing of the tutorial is engaging, the narration is clear and concise. Your style is humble but skilled and confident. You're doing a fantastic job at creating these videos. Just keep up the great work man!

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +18

      That's awesome to hear. Thank you! Made my day

  • @crypt0sFX
    @crypt0sFX Před 2 lety +10

    That's one tough wall. The chipping really complimented the effect.

  • @JayPalacpac
    @JayPalacpac Před 2 lety +4

    This is such a great tut! looking forward to see next ones! :D

  • @MajinMuu
    @MajinMuu Před rokem +1

    That begining demonstration is all i need to see to subscribe

  • @jimbo_t
    @jimbo_t Před 2 lety +5

    Amazing tutorial! I didn't find anything as good anywhere else! I'm really grateful you did it, and Keep up the good work!

  • @stuartyounger5801
    @stuartyounger5801 Před 2 lety +2

    Brilliant work, love these tutorials 👍

  • @BorisBrodski
    @BorisBrodski Před 2 lety +2

    Amazing work, amazing explanation. Just what I was looking for for a long time...

  • @alsoegonedman
    @alsoegonedman Před 2 lety +11

    You’re saving a lot of peoples time that’s for sure. Good job!

  • @christophschmitt4600
    @christophschmitt4600 Před 2 lety +41

    Since you've made the two best cinematic cell fracture tutorials, I'd like to challenge you by suggesting you to make a tutorial where a projectile enters a material or ricochets in slow motion.
    It would be great to see such a scene where you can see the impact in as much detail as possible, with sparks, deformation of the projectile etc. And all that in slow motion and depth of field.
    This would certainly put the focus on the details as there is a lot going on in slow motion here. Just a suggestion! 🙂

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +12

      Definitely writing that one down. That would be so cool! :D

    • @SergeVolkovMusic
      @SergeVolkovMusic Před 2 lety +3

      Reminded me a scene from Crysis 1 trailer when a bullet hits nanosuit in maximum armor mode

  • @spearcy
    @spearcy Před 11 měsíci +2

    I won't lie. I had to replay often, but I learned a lot. I think there are many steps that would be easy to forget about if one didn't do this kind of effect on a regular basis.

  • @reese_shah
    @reese_shah Před 2 lety +1

    Very clear tutorials! Thank you!!👍👍👍👍

  • @andrewgil2850
    @andrewgil2850 Před rokem

    Your channel is amazing quick tutorials with no bs it’s just the best sort!

  • @MadManTnT
    @MadManTnT Před 2 lety +1

    Really great. Thank you!

  • @zitongxu6007
    @zitongxu6007 Před rokem

    thank you, bro , this looks very nice

  • @GUL3DWORLD
    @GUL3DWORLD Před 2 lety +1

    very very useful tutorial. thanks bro.

  • @noobish
    @noobish Před 2 lety +1

    this is a top tier tutorial dude its so straight to the point, very nice

  • @quadronaut
    @quadronaut Před 2 lety +6

    Dude. I LOVE YOUR DESTRUCTION VIDEOS!!! Please make more and more!! I love them and I love the way you teach.

  • @MACHINEBUILDER
    @MACHINEBUILDER Před rokem +4

    This is amazing! No idea why I'm only finding it now, but it's really well made. One suggestion for improvement (not in terms of the video format but rather final render) would be the scene lighting- it would make the final product even more enticing for people to try recreate. Other than that though, awesome video!

  • @taishi00
    @taishi00 Před 2 lety +2

    Wow!! That’s awesome!! Thanks for your great tutorial 😍

  • @davidthorburn7127
    @davidthorburn7127 Před 2 lety +1

    Awesome demolition! I especially enjoy how your different layers work together and that they don’t fall all at once. I personally wouldn’t mind a slightly slower pace though ;) Keep up the great work, truly amazing!

  • @redpillblupill
    @redpillblupill Před 11 měsíci

    1:48 - !!!!!! YES !!!!!! that has saved me probably DAYS - I had a OSM object that contained all of the buildings - but they weren't INDIVIDUAL - EDITABLE objects - so I was in the process of learning landscape and building creation .... but not now!

  • @maamangalaxerox3645
    @maamangalaxerox3645 Před 2 lety +1

    Wow nice bro 👌👌

  • @xzombiefx
    @xzombiefx Před 2 lety +1

    Wow wow wow, another amazing and good quality blender tutorial, ty for this amazing tutorials. I realy want to see how this tutorials and your channel improves by the time ❤️❤️

  • @user-oq8bb6xb3z
    @user-oq8bb6xb3z Před 2 lety

    Nice work

  • @Levi_Zacharias
    @Levi_Zacharias Před 2 lety +1

    Love this tutorial, thank you so much!

  • @ryanberry2828
    @ryanberry2828 Před rokem

    Great Job

  • @scyclad123
    @scyclad123 Před rokem

    great video thanks

  • @user-vu3on1fx6e
    @user-vu3on1fx6e Před rokem

    本当に助かりました。良い動画をありがとう。
    this is most useful tutorial. thank you for this nice work.

  • @marco_martin
    @marco_martin Před rokem +2

    Literally the perfect tutorial that a beginner should expect. Keep up the great work man we appreciate soooo much 😀😀❤️❤️🤗🤗

  • @horiamoldovean6074
    @horiamoldovean6074 Před 2 lety +1

    so cool , keep it going!

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb Před 23 dny

    Outstanding

  • @BugNotice
    @BugNotice Před 11 měsíci

    Tack! Otroligt behövande :)

  • @ninthjake
    @ninthjake Před 2 lety +9

    I actually really love your tutorials. You have a near perfect format of showing exactly as much of the process as you need to get the point across but not so much that it gets tedious. Bra jobbat! :)
    I do have a tip though. Instead of having to right-click every field and copying it to the selected objects you can just hold "Alt" while clicking a box or changing a value and it will get replicated to all the objects that you have selected. I think it will save you a bit of time.

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      You just saved me a lot of time XD THANK YOU!

  • @sourabhmahali9140
    @sourabhmahali9140 Před 2 lety

    superb its helpful thank you brother

  • @NoNNNNN
    @NoNNNNN Před rokem +1

    I love how i watch this video when barely knowing how to insert a cube into blender

  • @samarpanchal2218
    @samarpanchal2218 Před 2 lety

    Very Good Bro

  • @digitalvectorONE
    @digitalvectorONE Před rokem

    The content and mastery of the subject you have dealt with is unique in thirteen years studying blender.
    The quality of the video does have certain defects that can surely be corrected and optimized with the capture and editing program you use. Thanks and greetings from Cuba

  • @user-ch6gn8jk2z
    @user-ch6gn8jk2z Před 2 lety

    it's great tutorial... that's amazing..thanks..

  • @sbuhtech818
    @sbuhtech818 Před rokem

    Nice video

  • @carloscastaneda9687
    @carloscastaneda9687 Před 2 lety

    very cool learning material. subscription)
    keep up the good work

  • @petrprochazka2977
    @petrprochazka2977 Před 2 lety +1

    you improved my skills. Thanks for giving me the chance of being successful man in my life

  • @ehnmusik
    @ehnmusik Před 2 lety +1

    amazing looking to make a building blow up!

  • @JSM11140
    @JSM11140 Před 2 lety +1

    this is what i looking for

  • @amirturab6989
    @amirturab6989 Před 2 lety +1

    Grate tutorial thanks

  • @user-wh8hw8hv6y
    @user-wh8hw8hv6y Před 2 měsíci

    that is cool

  • @lylewyant3356
    @lylewyant3356 Před 2 lety

    This video is right on time. I was wondering how I could make a wall like this.

  • @sambabassesoumare798
    @sambabassesoumare798 Před 2 lety +1

    Cooool.

  • @akshay_xolo
    @akshay_xolo Před 2 lety

    Tnks bro❤🔥

  • @kingdeanvfx
    @kingdeanvfx Před 2 lety

    HAT OFF. brooo 🙏🏻

  • @mr_stanton2773
    @mr_stanton2773 Před rokem

    Nice and well done methodology tutorial ! But, to answer your suggestion request at the end of the video, you may need to hit an add-on that display's the devices keys your are using in blender. And maybe subtitles for the very importants quotes and task ^^

  • @michaelwerkov3438
    @michaelwerkov3438 Před rokem

    This looks really good... I would love to see maybe a way to "define" the material and grain direction with some attribute, and then be able to use geometry nodes and the new simulation nodes, so that you could maybe model a building, with brick wood plaster and glass all defined in the individual object's attributes... and then be able to assign a collider or explosion source in in the geometry nodes, and be able to move the destruction location around without completely re-doing everything

    • @AlbinThorburn
      @AlbinThorburn  Před rokem

      That's such a cool idea! I'm hard at work trying to figure out destruction with geo nodes, I feel like there are some cool opportunities with that.

  • @alexanimationgoofy
    @alexanimationgoofy Před 2 lety +2

    in every simulations in blender there are always some pieces that keep moving in the end in a weird way, also in this, the overall look is quite good but how to easily fix magic pieces that act like that? when you try to keep changing masses, links and so on to fix, everything can go bad easily

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +2

      You can try increasing the simulation steps in the scene tab :)

  • @skywish_post
    @skywish_post Před rokem

    Thanks for the tutorial. Have you detailed information bout texturing this scene. I have some problems with bricks (it always looks not realistic) Maybe you have a tutorial about it?

  • @esphilee
    @esphilee Před 2 lety

    I would say if you can add shaking and dust coming off the entire surface of the wall also the ground when the projectile hits, right at the start of the explosion. That is what I notice on some video footage of projectile hitting wall, the shock makes the entire wall emit dust, not just the part that is hit.

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      Oooh I see what you mean. Like when the shockwave hits. Good eyes, I'll do that next time. Thanks mate!

  • @sadamundafacts155
    @sadamundafacts155 Před 2 lety

    Good

  • @juligvazquez
    @juligvazquez Před 11 měsíci +1

    I love this tutorial but I can't seem to connect all the bricks somehow. I'm disabling collisions and turning on breakable on my constraints but there's one single brick that breaks and prevents the bricks from sticking together :(
    EDIT: Looks like the floor was messing that somehow. Just moved it and it looks like it's sticking
    Also. On another blendfile I found out I had some hidden geometry with a rigid body sim turned on and that made the wall explode itself. Just writing it down in case someone's end up making the same mistakes I did.

  • @GhoulSoulToll
    @GhoulSoulToll Před 2 lety +1

    Hi, Love your tutorials. I noticed that you're not doing any smoke sims on the actual debris itself but rather just bringing in VDBs. Maybe a challenge you can do is actually creating smoke simulations on the debris itself so when the collisions happen there's accurate smoke trails from the shrapnel?

  • @kadabra8
    @kadabra8 Před rokem

    Які неймовірні речі👍 Настав час зруйнувати кілька будівель)

  • @sepehrmagma7940
    @sepehrmagma7940 Před rokem +1

    when I click on rigid body connect blender stop working and after long time
    it make some bricks move together
    my system is 12700k and 3080ti 16 ram 3200 pls help

  • @namishsharma8772
    @namishsharma8772 Před rokem

    Hey there, amazing tutorial. I tried rendering the output in evee but the materials look very weird. At one frame the materials are alright but on the next one the wall just renders as solid i.e, without the textures on some parts. Any help?

  • @acidicunicorn8884
    @acidicunicorn8884 Před rokem +1

    what you did at 6:00 too much skipping is not good, you added rigid body to the plaster and connected what with what? in your animation the plaster comes off with the broken bricks but in my animation entire plaster falls off. Please help

  • @Robolord123
    @Robolord123 Před 2 lety +1

    Maybe a video on some metal bending / destruction? Would love to see that!

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +2

      I'm working on a tutorial on bullet hits in slow motion, and I'll simulate some metal in that one!

    • @Robolord123
      @Robolord123 Před 2 lety +1

      @@AlbinThorburn Nice to hear! Looking forward to it!

  • @angelinadash2396
    @angelinadash2396 Před 5 měsíci +1

    Is it possible to somehow PLUG this data into some OTHER game sdk to make walls destsructible in game? Rather than just merely a pre-rendered VIDEO?!?!?

  • @YoutubeBobr
    @YoutubeBobr Před 2 lety

    Спасибо

  • @jdchoreographer
    @jdchoreographer Před rokem

    HOW TO render export my video is not playing after exporting video , the video becomes image

  • @mangray
    @mangray Před 2 lety +2

    Hi a Great workl I have a question.When rendering I see the emitter (sphere).
    What do I have to set so that I only see the particles but not the sphere.

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +3

      There is a "show emmiter" box under the render tab on the particle system. Dissable that :D

  • @alucardvfx9357
    @alucardvfx9357 Před 2 lety +2

    Great tutorial! But what did you do between 11:57 and 11:59? Im trying to recreate the smoke but im stuck with the shape as seen at 11:57 without the individual puffs like at 11:59 after you cut the footage… :/

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      I'm just animating that emitter to shape the smoke :)

  • @svarupa4025
    @svarupa4025 Před 5 měsíci

    hey man, awesome content! however, the armature menu changed in blender 4.0 and i am confused since i am a beginner. please help

  • @AEArthur
    @AEArthur Před 29 dny

    mine keeps crashing when i did the connect thing any idea why? ive got a good pc so thats not the problem

  • @mitek1qw
    @mitek1qw Před 2 lety

    спасибо добрый человек!

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +1

      Добро пожаловать! Спасибо за просмотр

  • @oluwayinkaemmanuelajibola449

    Please i don't understand 6:00 - 6:05, i can see during the simulation some of your layers are shattered while some on the upper side are still together with the bricks. For me all layers were shattered and falling down, though some are attached to themselves but not attached to the brick. Please what am i doing wrong?

  • @DamielBE
    @DamielBE Před rokem

    Does it work as it is in 3.4 and beyond?

  • @user-sn6ew1sg5i
    @user-sn6ew1sg5i Před rokem

    hi,How can I get export glb or fbx from this file?

  • @CGSoulMotion
    @CGSoulMotion Před 5 měsíci

    where can I download smoke elements from? can anyone please help?

  • @vu8422
    @vu8422 Před 5 měsíci

    8:30 texture
    12:27 hiệu ứng hòa tan
    2:15
    3:37
    11:32
    14:05

  • @sauucey3152
    @sauucey3152 Před rokem

    on 3:53, how did you make the cubes and constraints go into one single object in the top right. So its easier to work with?

  • @VFxArk
    @VFxArk Před 7 měsíci

    How to create sand particle simulation in blender

  • @willlacey359
    @willlacey359 Před 2 lety

    Around 2 minutes 40 when you run the first simulation, it runs perfectly fine but when I do it, its slow and laggy even though when I check task manager, nothings maxing out with the biggest percentage being 35% on memory, is there any way I can maximise my PC so it stops being slow when doing the physics simulations?

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      I'm not sure actually, perhaps you could lower the simulation steps in the rigid body world?

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn Před 2 lety +1

    Wizard

  • @boreeeed
    @boreeeed Před 2 lety

    2 questions
    1. When i have duplicated it, i cant select the original plaster again (i can but then i select the brick as well)
    2. When i am Lucky and can select the plaster again, i got the problem that i add a rigid body ect. and when i play the animation the original cube flows away together with the other pieces?

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +1

      Hmm, that doesn't sound quite right... Maybe you forgot to apply the origin to the center of the pieces? You can change what parts you want to explode away by checking "animated" on the rigid body tab. Leave a new comment if you need more help, that way I can see it here from youtube studio.

    • @boreeeed
      @boreeeed Před 2 lety

      @@AlbinThorburn yes it did work, but also (idk if its right but it worked) i deleted the original cube after i cell fractured it. There is still one thing i am stuck with tho, and that is when i try to connect the plaster it doesn't show up, the only option on rigid body is: add active, add passive, remove, change shape, calculate mass and apply transformation. wich is strange because it showed up on the brick?

  • @chinonsopromise4962
    @chinonsopromise4962 Před 2 lety +1

    Bro i'm trying to run a wall destruction sim. but the problem is that i can not get to make the plaster layer to stick to each other until affected by the block animated rigid body. What could be the cause? I've tried increasing the treshold and changing a lot of things but it just keeps falling apart in the beginning of the sim

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +1

      You can always cheat and change the rigid body world to start at the frame of the explosion! :D

    • @chinonsopromise4962
      @chinonsopromise4962 Před 2 lety

      @@AlbinThorburn that's what I did before seeing this reply, thanks
      And I also used animated instead of dynamic to make it stay before the impact, especially on the edges that will not move

  • @drumboarder1
    @drumboarder1 Před 2 lety +1

    Tell ya Hwhat, Blender SURE does love crashing a lot doing this

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      Haha yes it crashed maybe two times while filming this video

    • @drumboarder1
      @drumboarder1 Před 2 lety

      @@AlbinThorburn only two? You lucky mofo

  • @evanmettlen9286
    @evanmettlen9286 Před rokem

    How do you make the particle emitter disappear?

    • @AlbinThorburn
      @AlbinThorburn  Před rokem +1

      It's under the render settings on the particle system, there's a checkbox for "show emitter"

  • @213SmokeyBadazz
    @213SmokeyBadazz Před 2 lety

    "What effect would you like to see next?" - Any special effects can be good since there is not that much of specific things like you do?

  • @atharvasharma1284
    @atharvasharma1284 Před 2 lety

    How yo added the sound at final render?

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      I used hitfilm and just got some sound effects online :)

  • @sambabassesoumare1168
    @sambabassesoumare1168 Před 2 lety

  • @saisondeking8267
    @saisondeking8267 Před 2 lety +1

    🤗

  • @makeandbreakgames1791

    WTF? I've made destruction simulations before and never know about chain by neighbors!

  • @user-bk6st1ye3f
    @user-bk6st1ye3f Před 2 lety

    How to transfer such VFX from Blender to UE4?

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +1

      I'm not sure, but you can try exporting everything as an fbx file

  • @user-ch6gn8jk2z
    @user-ch6gn8jk2z Před 2 lety

    3:48 complication, but I don't know how to blinding "connection pibot?" ...

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +1

      Im not sure how to fix that:/ try going to object-set origin-origin to centre of mass. Cheers!

  • @erlon1506
    @erlon1506 Před 2 lety

    Cool. But since you made it so realistic then maybe bricks should get destroyed too a bit ... :P

  • @W00JDA
    @W00JDA Před 2 lety

    Im shocked how easy it is to get something like that.

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      That's awesome! That's exactly what I'm trying to do, make "scary" 3d stuff approachable :)

  • @advaittripathi865
    @advaittripathi865 Před měsícem

    I can't bake it

  • @theluc1f3r93
    @theluc1f3r93 Před 2 lety

    Tetures and render quallity definitelly, bricks not destruct realistic, wood look quite realistic, wall could have 1 more layer (concreate and stuco). Bt in overal its really nice tutorial, I am out of money, so I am lelearning all in blender...

  • @bastianrekiem2925
    @bastianrekiem2925 Před 2 lety

    😯😮😶

  • @SplitPaint
    @SplitPaint Před 7 měsíci

    Graphics card has left the chat.

  • @isfact482
    @isfact482 Před 2 lety

    How long time ..you Come

  • @ElmoPlayss
    @ElmoPlayss Před 2 lety

    When I hit P like you did nothing happens??

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      I'm not sure how to fix that :/

    • @ElmoPlayss
      @ElmoPlayss Před 2 lety

      @@AlbinThorburn I found out you need to be in edit mode 😅

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety

      @@ElmoPlayss Oh! Yeah that helps ;D

  • @BKMistake12
    @BKMistake12 Před 2 lety

    Good tutorial, but if you want a sugestion, You talk and explain things too fast, it wouldn't hurt to go a little slower. Other than that, awesome tutorial! ;)

    • @AlbinThorburn
      @AlbinThorburn  Před 2 lety +1

      Great feedback! I'll take that into consideration :)

  • @bastianrekiem2925
    @bastianrekiem2925 Před 2 lety

    Este video es brutal, yo sabía como crear y destruir pero mucho de este tutorial como conectar los cuerpos rígidos y otros, no lo sabia y me dejan con un........qué?. Muy genial no