Blender 3.0 | 3.1 - Stylized Towers with Geometry Nodes
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- čas přidán 31. 03. 2022
- Hi everyone! In this video, I'm creating Stylized Towers in Blender Geometry Nodes.
Get this project here: retroshaper.itch.io/stylized-...
With this setup, I want to customize height, width and shape of the tower, as well as add those cool looking spiral stairs.. just like in fairytales.
This is one of the best Geo Tutorials I've ever seen! Beautiful!
Thank you very much for the feedback! I'm glad you've enjoyed it! 😃
Awesome one bro👍
Thank you so much! 😊
Great video mate
Thanks! 😃
Awesome! I found that math subtract the endpoint selection (with start at 0 and end at 1) from 1, yeilds all but last point.
1 - EndpointSelect(0,1) = All except last endpoint.
Thanks for sharing! Definitely need to try this! )
cool seeing you sculpt and design in nodes. Great video!
Thank you so much for the feedback! 😊
great tutorial~
Thank you very much for the feedback! 😃
It's just incredible! This is exactly what I was looking for! Thank you very much for your work! Great video! According to him, I will create my own project! If you don't mind)))) Thank you again!
Thanks the feedback! I hope it will work well with your project!
Very cool thank you smarty
Thank you very much! 😃
Thank you so much this is a very good geometry nodes tuto !
Thank you for your feedback! I'm glad you like it!
U made this look so easy.... but boy, i need to learn so much :) Thnks
Thank you very much for the feedback! I’m glad you enjoyed and found it useful!
perfect,thks
And thank you for watching! ;)
at 36:19 I updated to 3.1 - just wonder how to correct the compressed UVs at the center, I can't seem to rotate the origin point to correct the UV's for the brick pattern as you did on the video, maybe need to select the last column and remove it? FYI 3.1 replaced Curve Parameter with Spline Parameter for factor attribute. also loved the tentacle video
Hi @w4smith! Thank you so much for the feedback! If you're talking about that distortion at a set of faces, I couldn't get rid of it unfortunately. Same issue in 3.1. So I've just rotated the mesh. Like they say, can't make it - fake it ;) The only workaround that I've found is to - decrease resolution for the "curve circle" (to smth like 4) and add fillet curve node right after it in Poly mode and Limit Radius selected. This will smooth out the corners and cover defected area. (However, shading issues may occur there).
Interesting observation that I had. When you add "Set Spline Cyclic" node after curve circle and unselect the checkbox, you'll notice that the face with an issue disappear, that means that Capture Attribute fails to capture vector from the last point to the first one. Maybe it will point you to some resolution of this. ;))
Hope that help!
@@retroshaper I added the resolution to the input group a hex and even square tower is interesting. I tried the set Spline Cyclic to no effect, at res:4 it looks like the last set of faces spans an entire UV set. just pulling the Y values it goes 0.0, ... 0.9, 0.0 again. would it not end at 1.0
@@w4smith Yep, that is the problem. The last point cannot be captured as 1.0 because it is also the first point, which is 0.0. I tried to do some calculations yesterday on this, with no luck. So I guess there is no simple solution for now.
Still both options: fillet the curve to get overlapping faces or increase resolution of the circle so that the issue is barely visible.
can't find Curve parameter, is that normal ?
think it's now spline parameter
Yep, it’s called spline parameter starting from 3.1, I believe)