Blender 3.0 | 3.1 - Stylized Towers with Geometry Nodes

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  • čas přidán 31. 03. 2022
  • Hi everyone! In this video, I'm creating Stylized Towers in Blender Geometry Nodes.
    Get this project here: retroshaper.itch.io/stylized-...
    With this setup, I want to customize height, width and shape of the tower, as well as add those cool looking spiral stairs.. just like in fairytales.

Komentáře • 30

  • @biancaglaser
    @biancaglaser Před rokem +3

    This is one of the best Geo Tutorials I've ever seen! Beautiful!

    • @retroshaper
      @retroshaper  Před rokem

      Thank you very much for the feedback! I'm glad you've enjoyed it! 😃

  • @mobamenace3591
    @mobamenace3591 Před rokem +1

    Awesome one bro👍

  • @dockdiscus3693
    @dockdiscus3693 Před rokem +1

    Great video mate

  • @heididyke9317
    @heididyke9317 Před rokem +1

    Awesome! I found that math subtract the endpoint selection (with start at 0 and end at 1) from 1, yeilds all but last point.
    1 - EndpointSelect(0,1) = All except last endpoint.

    • @retroshaper
      @retroshaper  Před rokem

      Thanks for sharing! Definitely need to try this! )

  • @thegeeeeeeeeee
    @thegeeeeeeeeee Před rokem +1

    cool seeing you sculpt and design in nodes. Great video!

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! 😊

  • @UncleTiaoTiao
    @UncleTiaoTiao Před rokem +1

    great tutorial~

    • @retroshaper
      @retroshaper  Před rokem

      Thank you very much for the feedback! 😃

  • @oksanamukomel5533
    @oksanamukomel5533 Před 2 lety +3

    It's just incredible! This is exactly what I was looking for! Thank you very much for your work! Great video! According to him, I will create my own project! If you don't mind)))) Thank you again!

    • @retroshaper
      @retroshaper  Před 2 lety

      Thanks the feedback! I hope it will work well with your project!

  • @orhansu
    @orhansu Před rokem

  • @avalonriotmedia8642
    @avalonriotmedia8642 Před 2 lety +2

    Very cool thank you smarty

  • @jmoconcept6672
    @jmoconcept6672 Před 2 lety +1

    Thank you so much this is a very good geometry nodes tuto !

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you for your feedback! I'm glad you like it!

  • @robhuijting
    @robhuijting Před 2 lety +1

    U made this look so easy.... but boy, i need to learn so much :) Thnks

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! I’m glad you enjoyed and found it useful!

  • @toufans
    @toufans Před 2 lety +1

    perfect,thks

  • @w4smith
    @w4smith Před 2 lety +2

    at 36:19 I updated to 3.1 - just wonder how to correct the compressed UVs at the center, I can't seem to rotate the origin point to correct the UV's for the brick pattern as you did on the video, maybe need to select the last column and remove it? FYI 3.1 replaced Curve Parameter with Spline Parameter for factor attribute. also loved the tentacle video

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Hi @w4smith! Thank you so much for the feedback! If you're talking about that distortion at a set of faces, I couldn't get rid of it unfortunately. Same issue in 3.1. So I've just rotated the mesh. Like they say, can't make it - fake it ;) The only workaround that I've found is to - decrease resolution for the "curve circle" (to smth like 4) and add fillet curve node right after it in Poly mode and Limit Radius selected. This will smooth out the corners and cover defected area. (However, shading issues may occur there).
      Interesting observation that I had. When you add "Set Spline Cyclic" node after curve circle and unselect the checkbox, you'll notice that the face with an issue disappear, that means that Capture Attribute fails to capture vector from the last point to the first one. Maybe it will point you to some resolution of this. ;))
      Hope that help!

    • @w4smith
      @w4smith Před 2 lety +1

      @@retroshaper I added the resolution to the input group a hex and even square tower is interesting. I tried the set Spline Cyclic to no effect, at res:4 it looks like the last set of faces spans an entire UV set. just pulling the Y values it goes 0.0, ... 0.9, 0.0 again. would it not end at 1.0

    • @retroshaper
      @retroshaper  Před 2 lety

      @@w4smith Yep, that is the problem. The last point cannot be captured as 1.0 because it is also the first point, which is 0.0. I tried to do some calculations yesterday on this, with no luck. So I guess there is no simple solution for now.
      Still both options: fillet the curve to get overlapping faces or increase resolution of the circle so that the issue is barely visible.

  • @skelter4501
    @skelter4501 Před rokem +1

    can't find Curve parameter, is that normal ?

    • @skelter4501
      @skelter4501 Před rokem +1

      think it's now spline parameter

    • @retroshaper
      @retroshaper  Před rokem

      Yep, it’s called spline parameter starting from 3.1, I believe)