Retroshaper
Retroshaper
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Stylized Grass Fields in Blender with Geometry Nodes
In this video I'm showing how to create stylized grass field in blender using geometry nodes and simple drawing in krita.
Download this project on itch - retroshaper.itch.io/stylized-grass-fields-in-blender-with-geometry-nodes
zhlédnutí: 676

Video

Piano Keys with Geometry Nodes in Blender - No Commentary
zhlédnutí 1KPřed 8 měsíci
In this video I'm creating piano keys with geometry nodes in Blender. As always, you can download the project with this setup from itch - retroshaper.itch.io/piano-keys-with-geometry-nodes-in-blender
Blender with ChatGPT: Creating Addons Made Easy!
zhlédnutí 5KPřed rokem
Explore how ChatGPT can help you create simple addons for Blender in this video. Plus, download "3 Simple Blender Addons" for free here: retroshaper.itch.io/3-simple-blender-addons
Into the Synthwave: Blender 3.5 Geometry Nodes Landscape Tutorial
zhlédnutí 3,8KPřed rokem
In this video I would like to show you the process of creating a synthwave/retrowave styled landscape with Geometry Nodes in Blender 3.5. As always, the project file is available on itch.io: retroshaper.itch.io/into-the-synthwave-blender-geometry-nodes-landscape Would you like to support me on kofi? - ko-fi.com/retroshaper
5 Basic Methods to Make a Selection in Geometry Nodes
zhlédnutí 14KPřed rokem
I wanted to make a short and simple geometry nodes tutorial for the beginner level. In this video, I want to show you 5 basic methods to make a selection in geometry nodes that I use the most. Want to buy me some coffee? ;) ko-fi.com/retroshaper 0:00 Intro 0:11 Building Example Setup 1:35 Method 1 - Random 2:08 Method 2 - Textures 3:17 Method 3 - Normal 4:33 Method 4 - Position 5:35 Method 5 - ...
Procedural Tiny City with Geometry Nodes | Blender 3.3
zhlédnutí 23KPřed rokem
In this video tutorial, I want to show you how to create simple procedural stylized city with Geometry Nodes in Blender 3.3. Get this project for free: retroshaper.itch.io/procedural-tiny-city-blender-geometry-nodes 0:00 - Intro 0:27 - Create Customizable Land 4:03 - Add Buildings 8:42 - Add Windows to the Buildings 11:36 - Add Items to the Roofs 12:40 - Add Park Zones 14:39 - Add Trees and Bus...
Blender 3.3 - Procedural Dungeons with Geometry Nodes Tutorial
zhlédnutí 43KPřed rokem
In this video, I want to show you how to make procedural and semi-procedural dungeons with Geometry Nodes in Blender 3.3. Link to get this project: retroshaper.itch.io/dungeon-maker-with-geometry-nodes 00:00 Intro 00:26 Create Walls out of Planes 4:45 Create Procedural Grid 8:56 Create Materials 17:05 Add decorations to walls and floor 29:52 Outro
Blender 3.2 - Vase with Flowers with Geometry Nodes
zhlédnutí 3,4KPřed rokem
In this video I want to show you how I've made this Vase with Decorative Dried Flowers with Geometry Nodes in Blender 3.2. Feel free to download this project for free on itch.io - retroshaper.itch.io/vase-and-flowers-with-geometry-nodes Ko-fi: ko-fi.com/s/ab699f25ee
Blender - Procedural Trees with Geometry Nodes - Part 3/3
zhlédnutí 10KPřed 2 lety
This is Part 3 for Procedural Growing Stylized Trees with Geometry Nodes Tutorial, where I create and add Leaves to the tree and apply materials. Links for download: retroshaper.itch.io/procedural-growing-trees-with-blender-geometry-nodes Ko-fi: ko-fi.com/s/266b9ed3df
Blender - Procedural Trees with Geometry Nodes - Part 2/3
zhlédnutí 14KPřed 2 lety
This is Part 2 for Procedural Growing Stylized Trees with Geometry Nodes Tutorial, where I create and add Branches and Twigs from Collections. Links for download: retroshaper.itch.io/procedural-growing-trees-with-blender-geometry-nodes Ko-fi: ko-fi.com/s/266b9ed3df
Blender - Procedural Trees with Geometry Nodes - Part 1/3
zhlédnutí 41KPřed 2 lety
This is Part 1 for Procedural Growing Stylized Trees with Geometry Nodes Tutorial, where I create Trunk based on curve with displacement and the base for Branches. Links for download: retroshaper.itch.io/procedural-growing-trees-with-blender-geometry-nodes Ko-fi: ko-fi.com/s/266b9ed3df
Blender 3.1 - Procedural Tentacles with Geometry Nodes
zhlédnutí 125KPřed 2 lety
In this video, I want to share how I've created stylized tentacles with Geometry Nodes in Blender 3.1. Links for download: ko-fi: ko-fi.com/s/5a9c2601e2 itch: retroshaper.itch.io/tentacles-with-geometry-nodes
Blender 3.0 | 3.1 - Stylized Towers with Geometry Nodes
zhlédnutí 8KPřed 2 lety
Hi everyone! In this video, I'm creating Stylized Towers in Blender Geometry Nodes. Get this project here: retroshaper.itch.io/stylized-towers-in-blender-geometry-nodes With this setup, I want to customize height, width and shape of the tower, as well as add those cool looking spiral stairs.. just like in fairytales.

Komentáře

  • @pandoraslove840
    @pandoraslove840 Před 13 dny

    This is such a cool tutorial and easy to both follow and customize, but I do have a question, Is it possible to animate these? I've never animated Curves before so IDK if I have to add armature or anything

    • @retroshaper
      @retroshaper Před 10 dny

      Hey! Thank you so much for the feedback. Well, there are few ways to animate these. 1. From the geometry nodes - by displacing the points of curves with set position and noise texture. 2. Convert to mesh, apply modifiers and add armature to animate

  • @arturbynibo8753
    @arturbynibo8753 Před 15 dny

    Cool. I'll try to do this later. What is the name of the music in the background?

    • @retroshaper
      @retroshaper Před 10 dny

      Hey! Thank you so much for the feedback! The music on the background is my own) something I’ve created for tutorials)

    • @arturbynibo8753
      @arturbynibo8753 Před 10 dny

      ​@@retroshaperThe music is very beautiful. The tentacles turned out great too, thanks for the tutorial!

  • @gvn1111
    @gvn1111 Před 16 dny

    Great video, thank you!

  • @BalaAnimationStudios
    @BalaAnimationStudios Před 17 dny

    Wow this is what I'm exactly looking for, unfortunately there were no tutorials, finally I found it, thanks man, keep rocking

  • @derdugati7126
    @derdugati7126 Před 20 dny

    Great Tutorial! I really enjoyed it 😊

  • @sulthonbaiquni7256
    @sulthonbaiquni7256 Před 26 dny

    how to do at 4.47 minutes? what to click? I can't do it and stuck there, can you help me

    • @retroshaper
      @retroshaper Před 25 dny

      It’s the re-routing feature. You need to enable node wrangler addon to have this.

    • @sulthonbaiquni7256
      @sulthonbaiquni7256 Před 25 dny

      @@retroshaperI have installed node wrangler, then how do I join the 2 green lines like in the video?

    • @retroshaper
      @retroshaper Před 25 dny

      @@sulthonbaiquni7256 Didn’t work for me from the start also. 1. You need to make sure that node editor is set to tweak mode. There’s an option for that in the upper left corner of the node editor 2. Use shift with right mouse button while sweeping across the link

    • @sulthonbaiquni7256
      @sulthonbaiquni7256 Před 25 dny

      @@retroshaper OK, it worked, thanks for helping

  • @marcusaurelius3611
    @marcusaurelius3611 Před měsícem

    Thank you for the tutorial, i was looking for something like for quite a while

  • @CraftyF0X
    @CraftyF0X Před měsícem

    9:08 Whats wrong with just flipping the color ramp, so you don'T have to vector rotate ?

    • @retroshaper
      @retroshaper Před měsícem

      Hey! Thanks for the comment! Just one of the options) Flipping the color ramp is probably event better! 🙂

  • @MaDmonkey3311
    @MaDmonkey3311 Před měsícem

    Hey! Its very cool tutorial, exactly what i needed thanks! Is there a way how to edit those Ends of tentacles to not be so squished?

    • @retroshaper
      @retroshaper Před měsícem

      Hey @MaDmonkey3311 ! Thanks for the feedback! One of the solutions that I've came up with is to displace the curve points on z based on the factor (spline parameter). Add set position node after resampling the curve. It should look something like this - snipboard.io/kNSaYj.jpg

    • @MaDmonkey3311
      @MaDmonkey3311 Před měsícem

      @@retroshaper Thank you very much for solution, but I still dont know what iam supposed to do from the screenshot. I dont use geometry nodes at all, they are my nightmare :D

    • @retroshaper
      @retroshaper Před měsícem

      @@MaDmonkey3311 the screenshot illustrates an example of points displacement on z axis based on the points position - I.e. the higher the point, the closer it is to previous point. This way, face of the segment of tentacle is going to be square, which will result in not squished ends of tentacles and suckers ))

    • @MaDmonkey3311
      @MaDmonkey3311 Před měsícem

      @@retroshaper Also is there a way how to rotate tentacles as you need? Iam struggling with it a bit. In order to rotate it i have to move the handle points over some limit in order to rotate it but thats not what i need. I just need to let it be in specific curve position and then just press R and rotate it to desired position but thats not how it works.

    • @retroshaper
      @retroshaper Před měsícem

      @@MaDmonkey3311 Hey! Sorry for late response. Unfortunately this is not how curves work. You need to use the handles of each point of the curve to rotate to your need.

  • @ElijahWLYT
    @ElijahWLYT Před 2 měsíci

    Wow. Honestly wow.

  • @kirillnadtochiy5039
    @kirillnadtochiy5039 Před 2 měsíci

    Is it possible to get the city grid layout to conform to a certain shape?

    • @retroshaper
      @retroshaper Před 2 měsíci

      Hey! Thanks for the comment. Yes, that is possible, with a few adjustments. Instead of using the grid in the geometry nodes, you may use the plane with a needed number of quads.

    • @kirillnadtochiy5039
      @kirillnadtochiy5039 Před měsícem

      @@retroshaper awesome! Thank you!

  • @icedstar
    @icedstar Před 2 měsíci

    I love that you don't only show the process but take your time to explain what does each node do, this is a great tutorial to get started on Geo Nodes. Well done man, I'm subscribed.

    • @retroshaper
      @retroshaper Před 2 měsíci

      Thank you so much for the feedback! I'm happy to hear you've liked the format! ☺

  • @merekht8382
    @merekht8382 Před 2 měsíci

    nice and easy. Thanks!

  • @xirtus
    @xirtus Před 2 měsíci

    what would be a good tutorial to watch on how to add these procedural tentacles to a another project like to make a octopus or something?

    • @retroshaper
      @retroshaper Před 2 měsíci

      Hey! Thanks for the comment! Not sure about exact tutorial, but you can look into Geometry proximity node and how to use it. In addition, you can also check Demo file on Blender website (www.blender.org/download/demo-files/). Th Halloween Spider project in particular. I think this is something you're looking for.

  • @StuNankivell
    @StuNankivell Před 2 měsíci

    Brilliant workflow mate! I ended up purchasing your project file when you lost me at 6:42 with that screen jump. You deserve the purchase though 😃

    • @retroshaper
      @retroshaper Před 2 měsíci

      Hey! Thank you so much for watching, commenting, and getting the project file! Hope you've figured out the workflow! ☺

  • @jjwillie7584
    @jjwillie7584 Před 2 měsíci

    Hey question for anyone that reads this. So I'm trying to make dungeon crawler game in UE 5 and was wonder how well geometry nodes like this transfer into the engine? I'm using assets for some things but wanted to build the dungeon myself so I'm wondering if anymore knows well this works when placed in Unreal

    • @retroshaper
      @retroshaper Před 2 měsíci

      Hey! You may consider Altermesh to bring it into the UE

  • @robertstratford3584
    @robertstratford3584 Před 3 měsíci

    hey new to blender and for the life of me i can not figure out how to extend the rooms and how to remove the rooms like in the video i know i a missing something simple i bought the project i just cant figure it out

    • @retroshaper
      @retroshaper Před 3 měsíci

      Hey! Thanks for the comment and for following the tutorial. So, there are 2 ways of creating those dungeons in the project, random or manual. The random one is when you add geometry nodes modifier to any mesh and it will create grid which transforms into dungeons with settings. The manual ways, when you add planes which are the base for the dungeons, by adding more planes, extruding them, etc, you will have the customized dungeons. Hope that helps ))

    • @robertstratford3584
      @robertstratford3584 Před 3 měsíci

      @retroshaper thanks your tool will help my dnd games be even better i believe i got it working

    • @retroshaper
      @retroshaper Před 3 měsíci

      @@robertstratford3584 awesome! Happy to hear that 😊

  • @Number_Cruncher
    @Number_Cruncher Před 3 měsíci

    Is it possible to make a selection with respect to a stored named attribute?

    • @retroshaper
      @retroshaper Před 3 měsíci

      Hey! Thanks for the comment! Haven’t tried this yet, but I think it is possible

  • @anthonyminiard8042
    @anthonyminiard8042 Před 3 měsíci

    Might be a little easier to follow if you slowed it down a bit.

    • @retroshaper
      @retroshaper Před 3 měsíci

      Will do my best) thanks for the feedback 😊

  • @pitched7401
    @pitched7401 Před 3 měsíci

    Nice one! Tip for 7:50 use a "Not" boolean math node instead

  • @burimtafilica4933
    @burimtafilica4933 Před 3 měsíci

    Hi, I followed your tutorial but I'm having a problem with the final render. I'm animating the tree grouth but I get glitches in the final rendering. Rendering the problematic frames as png doesn't change the result. Do you know what the problem may be?

    • @retroshaper
      @retroshaper Před 3 měsíci

      Hi! Thanks for following the tutorial. From the top of my head, is the GN modifier enabled for rendering? As far as I understand, you’re rendering the animation, right? If yes, does it render anything at all, or just one frame?

  • @BlaBla-sf8pj
    @BlaBla-sf8pj Před 4 měsíci

    genial !

  • @DJmechang
    @DJmechang Před 4 měsíci

    we made a total different tree that we like following this video somehow thanks😁

    • @retroshaper
      @retroshaper Před 4 měsíci

      That sound awesome! Thanks for following the series! 😃

  • @dragonautt
    @dragonautt Před 4 měsíci

    Amazing video! I make them very similar to yours, but during the process I made some lines and now they are all linked and i want to add some articulations for it, but if i select one, all of them are selected too, and now i cant make the line to create just one to animate. How can I turn all the lines in different objects to work?

    • @retroshaper
      @retroshaper Před 4 měsíci

      Hey! Glad you’ve enjoyed the video 😊 it is still the same object if created with a single geometry nodes setup. You may try converting the whole thing to mesh by applying the modifier (make sure to use realize instances node if you’re instantiating anything). That’s the easiest approach. However, if you still want to modify parameters of the node tree, you may need to create animation inside the GN, which is quite limiting at the moment.

  • @sara51kkz
    @sara51kkz Před 4 měsíci

    Great! thanks so much!

  • @minebloxer7445
    @minebloxer7445 Před 5 měsíci

    Sadly the Baked Sound thing wont work in Blender 4.0 or 3.6LTS

    • @retroshaper
      @retroshaper Před 5 měsíci

      It does. I assume that is when the ""Bake sound to curve" was renamed to "Sound to samples" and is now located under "Channel" menu

    • @minebloxer7445
      @minebloxer7445 Před 5 měsíci

      @@retroshaper I cant even Import it. Its grayed out.

    • @retroshaper
      @retroshaper Před 5 měsíci

      @@minebloxer7445 You need to select a curve to which you want the sound to be baked. snipboard.io/rlwDsG.jpg

    • @minebloxer7445
      @minebloxer7445 Před 5 měsíci

      And how? i tryed literly everything but it wont work @@retroshaper

    • @retroshaper
      @retroshaper Před 4 měsíci

      @@minebloxer7445 I assume you already have a parameter which you want to animate with curves. E.g. scale of the cube. First, you need to insert a key in the dope sheet. Just hover over the parameter and click "I" on the keyboard. Navigate to the graph editor, select the object and a curve with RMB that you want to bake sound to. From there, go to channel -> sound to samples.

  • @bobcatdreams
    @bobcatdreams Před 5 měsíci

    I'm trying to get them to be a bit more pointy but when I do that last sucker...gets odd and some times flips sides. am I not understanding the functions? I cant seem to get it to remove suckers in the Z axis

    • @retroshaper
      @retroshaper Před 5 měsíci

      Thanks for the comment. Yes, there is such effect. It happens because of the scaling of the faces on a mesh which reached small size through spline parameter. To remove the suckers on the z axis, you may deselect the spline/curve points on which the suckers should not appear. When you select points and pass them as attributes later on to the mesh transformed from the curve, you’ll select the whole set of faces formed from those points. Hope that helps 😊

    • @bobcatdreams
      @bobcatdreams Před 5 měsíci

      it sounds like it should! thanks! @@retroshaper

  • @TheNei
    @TheNei Před 5 měsíci

  • @Berdox_
    @Berdox_ Před 5 měsíci

    If you don't want your road to have bumps on it change the color ramps that control the road width to constant

  • @victorhugolimamonteiro378
    @victorhugolimamonteiro378 Před 6 měsíci

    Amazing!!! Your tutorial is extremely informative! You helped me a lot, thank you!

  • @GameSlobsUK
    @GameSlobsUK Před 6 měsíci

    If at 5:47 after @Pick instance@ your branches don't line up with the trunk correctly. Go back to your Branch Gen and in the @Noise Texture@ for the Y Displacement. Uncheck "Normalize" and that should fix the issue.

    • @retroshaper
      @retroshaper Před 6 měsíci

      Thank you so much for sharing this!) Super useful information!)

  • @defensivejackass4690
    @defensivejackass4690 Před 6 měsíci

    First of all, thank you for this brilliant idea! This really helps me a lot with understanding geometry nodes. and I was wondering if the outcome can be exported to a simgle mesh that does not using the nodes?

    • @retroshaper
      @retroshaper Před 6 měsíci

      Hey! Thank you so much for the feedback! Happy to hear that this tutorial helped) Absolutely, you can export the mesh to fbx or any other file type supported by blender. Just make sure to add “Realize Instances” node in the end of your node tree. This node will make instantiated geometries “real” meshes) after that you can apply the GN modifier and export mesh in a standard way) hope that help)

    • @defensivejackass4690
      @defensivejackass4690 Před 6 měsíci

      @@retroshaper Excellent ! i'm definetely going to give it a try. thank you again for all the useful tips!

  • @ckat609
    @ckat609 Před 6 měsíci

    Man, this is beautiful! Thank you!

  • @speaker6060
    @speaker6060 Před 6 měsíci

    Could this be extended to do interiors for buildings, where it takes the overall volume of a generated building divides into rooms/corridors and fills with furniture and props. Do you think this could be adapted for something like that, would defiantly buy that version for sure

    • @retroshaper
      @retroshaper Před 6 měsíci

      Hi! Thanks for the comment. The current setup is designed to create corridors with some props randomly without any complicated logic behind, so it would be complicated to update it for the example you e provided. However, similar method may be used to create/generate rooms with props and furniture. Multiple factors can be taken into account, like seed of rooms division, size of faces, etc

    • @speaker6060
      @speaker6060 Před 6 měsíci

      @@retroshaper Well i had a thought that all things should spawn along walls. most furniture in a kitchen would anyway but say a table and chairs, that could spawn away from a wall so its into the middle of the room more but was spawned in using a point along a wall. I did have another idea using a sort of modular layout thing, do you have discord? i could explain better what i was thinking

    • @retroshaper
      @retroshaper Před 6 měsíci

      @@speaker6060 Hey! Sorry for late response. I think what you are looking for is in the Distribute Points on Faces node. This one has an option - Position Disk, which will allow you to pick distance between points in a radius. I do have a discord, but I’m not very active there right now, unfortunately. It is Retroshaper ))

  • @amateurplays480
    @amateurplays480 Před 6 měsíci

    I love your videos! Please continue making more things with this method!!

    • @retroshaper
      @retroshaper Před 6 měsíci

      Thank you so much for the feedback! I hope to release some new stuff soon ☺️😉

  • @emreozel3453
    @emreozel3453 Před 6 měsíci

    Thank you for sharing this video with us.

    • @retroshaper
      @retroshaper Před 6 měsíci

      Thank you so much for watching!) Glad to be helpful ☺

  • @elemigrante76
    @elemigrante76 Před 7 měsíci

    One billion thanks for you, the best video even seen since I am starting playing with blender (I am an absolute beginner)

    • @retroshaper
      @retroshaper Před 7 měsíci

      Thank you very much for the feedback! ☺☺

  • @soma78
    @soma78 Před 7 měsíci

    wow, nodes are powerful. insane

  • @tjr1o5
    @tjr1o5 Před 7 měsíci

    why can't i click the new geometry button at 0:36 i don't know why it's happening i need help :(

    • @retroshaper
      @retroshaper Před 7 měsíci

      That is weird.. The new button gets disabled only with the unsupported object selected, like camera or lights..

    • @tjr1o5
      @tjr1o5 Před 7 měsíci

      @@retroshaper yeah i didn't click either just the bezier then went to geometry nodes

    • @FaultBoyy
      @FaultBoyy Před 4 měsíci

      itll be because u arent on blender 3 +, i had the same issue until i realised i was on version 2.9.3 and using geometry nodes on bezier curves only works on version 3 and up

  • @AnvilClank
    @AnvilClank Před 7 měsíci

    Very helpful tutorial! Also, is it just me or is the brick texture for the walls upside down? I don't know why I always notice when something as ambiguously oriented as bricks in images are upside down. For example, I noticed a sand texture I used was flipped/mirrored in a project.

    • @retroshaper
      @retroshaper Před 7 měsíci

      Thanks for the feedback! Yes, sometimes textures get oriented in a wrong way, especially whit generated uv coordinates. When I notice things like those, I try fixing it with mapping node in the material or manually uv map.

    • @AnvilClank
      @AnvilClank Před 7 měsíci

      Glad I’m not the only one taking notice lol. Thanks for taking the time to respond.

  • @MaxTurrini
    @MaxTurrini Před 7 měsíci

    Amazing tutorial. Underrated channel.

    • @retroshaper
      @retroshaper Před 7 měsíci

      Thank you very much for the feedback! Really appreciate it ☺

  • @petertremblay3725
    @petertremblay3725 Před 7 měsíci

    There is already a few addons made with chatgpt for sale on marketplace, just saying!

    • @retroshaper
      @retroshaper Před 7 měsíci

      Yes, I'm pretty sure there are )

  • @samdavepollard
    @samdavepollard Před 7 měsíci

    amazing to see what's possible with geometry nodes subbed

  • @user-yh1vh6ty7g
    @user-yh1vh6ty7g Před 7 měsíci

    Just finished this amazing tutorial, very grateful for that.

    • @retroshaper
      @retroshaper Před 7 měsíci

      Thank you so much for the feedback! ☺

  • @davidmcsween
    @davidmcsween Před 7 měsíci

    I'd certainly appreciate any of these simple clear explanations with alternatives fir use cases that you'd produce. Xlnt quality

    • @retroshaper
      @retroshaper Před 7 měsíci

      Thanks for the feedback! I was thinking about making more of similar videos in future ☺

  • @bsko3D
    @bsko3D Před 7 měsíci

    Просто кращий!

    • @retroshaper
      @retroshaper Před 7 měsíci

      Дякую велике! 😊😊

  • @wrillywonka1320
    @wrillywonka1320 Před 7 měsíci

    Chat gpt is horrible with nodes. At least with blender 4.0 do you know if this is not the issue with older versions of blender?

    • @retroshaper
      @retroshaper Před 7 měsíci

      I haven’t tried 4.0 yet. However, even with the previous versions I was trying to make the prompts for super easy features or actions. Taking into account how fast blender evolves, ChatGPT just can’t get all those changes taken into accounts))

    • @wrillywonka1320
      @wrillywonka1320 Před 7 měsíci

      @@retroshaper i like chat gpt for somethings but coding is not its strong point. I even found documentation for nodes and cut and pasted pages into a note pad and fed it through conversation and chat gpt 4 still fumbled the ball constantly. Im not quite sure how some youtubers are claiming to build add ons and geo nodes. Im very confused. I know by using python you stand a much better chance however when developing in python you cant acheive real time manipulation of meshs like with nodes.

    • @retroshaper
      @retroshaper Před 7 měsíci

      @@wrillywonka1320 I absolutely agree with you. I just use this as a tool to help me out with very basic things that will take me more time to do manually. Of course, no need to rely completely on it 🙂

    • @wrillywonka1320
      @wrillywonka1320 Před 7 měsíci

      @@retroshaper i respect the hobesty. Ive been noticing chat gpt works better for people actually already know stuff like coding etc. Then they use it to streamline. All this "natural language" doesnt do the "average joe" much good just yet

  • @davidmcsween
    @davidmcsween Před 7 měsíci

    Ong this is excellent. Short and direct with great examples. Thankyou

    • @retroshaper
      @retroshaper Před 7 měsíci

      Thank you so much for the feedback! 😊I’m glad you’ve enjoyed the video ☺️

  • @MissFazzy
    @MissFazzy Před 8 měsíci

    Hi! im not sure whats wrong but the spot where geometry node window should be just, doesnt have it, i cant find anything about why im on the newest version and idk how to fix that

    • @retroshaper
      @retroshaper Před 7 měsíci

      Hi! Thanks for the comment! Strange. Maybe a cached thing. You can always add a new or custom workspace. Try adding a new workspace with the "+" tab like so: snipboard.io/2JvP6M.jpg . Geometry nodes should be there.

    • @MissFazzy
      @MissFazzy Před 7 měsíci

      @@retroshaper thanks ill try that!!

  • @gustavomgg
    @gustavomgg Před 8 měsíci

    nice