Blender 3.1 - Procedural Tentacles with Geometry Nodes

Sdílet
Vložit
  • čas přidán 20. 04. 2022
  • In this video, I want to share how I've created stylized tentacles with Geometry Nodes in Blender 3.1.
    Links for download:
    ko-fi: ko-fi.com/s/5a9c2601e2
    itch: retroshaper.itch.io/tentacles...

Komentáře • 491

  • @dafff08
    @dafff08 Před 2 lety +39

    literally the most "for academic purposes" video ever

  • @night1hal1
    @night1hal1 Před 2 lety +10

    Let's be real.
    We all know what this is gonna be used for.

  • @miketaulbut7568
    @miketaulbut7568 Před 2 lety +4

    Mastery of nodes. Mind boggling

  • @sirtvhed
    @sirtvhed Před 2 lety +2

    Never seen nodes explained so easily before, now I understand them

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! 😃

  • @danmartinico944
    @danmartinico944 Před 2 lety +3

    This is incredible man, can't wait to try this, such a thorough explanation, can't wait to see more from you

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! I hope to release new video pretty soon! 😊

  • @4per8
    @4per8 Před rokem +13

    thanks, these will be really helpful in the wrong hands, my hands.

  • @phuonganhtran7850
    @phuonganhtran7850 Před 2 lety +2

    I was looking for an easy to follow tutorial forever. This is exactly what I need. Thank you

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you so much for the feedback! I'm glad you enjoyed the tutorial!

  • @etnaicholas
    @etnaicholas Před 2 lety +1

    Very straight forward and cogent. I usually find Geometry Nodes to be hard to approach, but this made it very clear.

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! I’m glad it helps 😊

  • @Markeldo
    @Markeldo Před 2 lety +1

    That's some kind of magic 4 me. The huge thing is that it's all can be edited if needed at any time. Amazing. Just amazing. Gr8 work!
    + subscription, of course 👍

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback!

  • @machi7495
    @machi7495 Před rokem +3

    This video is fantastic, as a beginner, I had no clue you could do so much with just geometry nodes!

    • @retroshaper
      @retroshaper  Před rokem

      Thanks for the feedback! I'm so glad you enjoyed it 😃

  • @nico.spezia
    @nico.spezia Před 2 lety +1

    One of the best tutorials explaining Geometry Nodes I've seen. Please keep uploading them 🤩

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thank you very much for the feedback! Working on a new vid))

    • @nico.spezia
      @nico.spezia Před 2 lety +1

      🤩🤩🤩

  • @owenrichards1418
    @owenrichards1418 Před 2 lety +1

    I've been using Blender for nearly two decades. I've never got into geo nodes and this is a great introduction. Thanks!

  • @TrueRainsie
    @TrueRainsie Před 2 lety +1

    Great tutorial. Clear, consice and straight to the point.

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! ☺

  • @necklesslee
    @necklesslee Před 2 lety +1

    Genius! Easy understandable tutorial. I like the music and the pace. Thank you!

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback and for watching! ;)

  • @RyanKingArt
    @RyanKingArt Před 2 lety +3

    Wow that is really cool! 👍‍

  • @trulex
    @trulex Před rokem +1

    SUPERB! Thank you for a detailed narrative and Tutorial 🤘🤘🤘

    • @retroshaper
      @retroshaper  Před rokem

      And that you so much for watching and for the feedback! 😃😃😃

  • @elemigrante76
    @elemigrante76 Před 7 měsíci +1

    One billion thanks for you, the best video even seen since I am starting playing with blender (I am an absolute beginner)

    • @retroshaper
      @retroshaper  Před 6 měsíci

      Thank you very much for the feedback! ☺☺

  • @randomcashews9688
    @randomcashews9688 Před rokem +1

    Extremely well made, detailed and easy to follow tutorial. Thank you my good sir.

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! 😃

  • @jmoconcept6672
    @jmoconcept6672 Před 2 lety +1

    Learned many things about nodes. Thank you for this very good tuto.

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you for your feedback! I’m happy to be helpful 😊

  • @superjarri
    @superjarri Před rokem +1

    You really know your stuff inside out, well done sir.

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! 😃I'm pretty sure there are still lots of things to learn 😁

  • @jowanspooner8733
    @jowanspooner8733 Před 2 lety +2

    One cool thing I found was to change the curve tilt with the spline factor, so it twists a bit. Thanks a lot for the tutorial, Geometry Nodes are still quite intimidating for me, and this helped a lot!

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Sounds cool! Thank you so much for the feedback!

  • @Oblivionator100
    @Oblivionator100 Před 2 lety +5

    This video inspired me to develop a method for something similar but with chains. Its really cool!

    • @retroshaper
      @retroshaper  Před 2 lety +2

      Thanks for the feedback! I would love to see what you came up with ;)

  • @radhikakamdi4443
    @radhikakamdi4443 Před rokem +1

    Still works perfectly thanks for the link!

  • @blakeXYZ
    @blakeXYZ Před rokem +1

    Hey Retro, awesome guide! I'm just beginning to dive into Geo nodes and your videos have been really helpful

    • @retroshaper
      @retroshaper  Před rokem +1

      Thank you very much for the feedback! I'm glad you've enjoyed the format! I'm pretty close to releasing a new vid on GeoNodes! 😃

    • @blakeXYZ
      @blakeXYZ Před rokem +1

      @@retroshaper oh sweet, can't wait!

  • @samdavepollard
    @samdavepollard Před 7 měsíci +1

    amazing to see what's possible with geometry nodes
    subbed

  • @minhtrong8118
    @minhtrong8118 Před rokem +1

    I just wanna learn even more now- it looks so cool o.O

  • @violetshadow3184
    @violetshadow3184 Před rokem +1

    thanks for this just what I need. I see you helping people down below very nice person

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! ☺I'm trying to do my best 🙂

  • @FlashySenap
    @FlashySenap Před 2 lety +4

    That was so cool! got stuck watching instead of going to bed XD

    • @retroshaper
      @retroshaper  Před 2 lety

      😁 Thank you so much for the feedback!

  • @nextid9074
    @nextid9074 Před 2 lety +1

    really cool, keep making like this.. this is aweesome

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback!

  • @guillaumedeschamps4566
    @guillaumedeschamps4566 Před rokem +2

    Thank you so much for this amazing pedagogical tutorial. I learned a lot. This is impressive what geometryNode can brings and how it saves times. I have a suggestion : i wanted to make staggered suckers, to make the tentacles more realistic. So i added a "triangulate node" to the suckers meshe (before the "dual mesh" which is before the first extrude Mesh node) . And... it works :D !
    THANK YOU SO MUCH !

    • @retroshaper
      @retroshaper  Před rokem +1

      Thank you so much for the feedback! Great suggestion!) Need to try it out 😃

  • @rohitjohn6180
    @rohitjohn6180 Před rokem +1

    Amazing. I really love it!!

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! 😃

  • @ernesthemingway6563
    @ernesthemingway6563 Před 2 lety +2

    Simply awesome. Today i've learned a lot. Thanks

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thank you so much for the feedback! 😀

  • @alexandrepv
    @alexandrepv Před rokem +1

    Simply brilliant :) Thank you!

  • @svenzethelius140
    @svenzethelius140 Před rokem +7

    Instead of the double flip faces, you can make the offset scale negative

  • @rabbitadventurous9441

    Gosh, using geometry nodes feels like drawing with mathematical graphs instead of moving your hand with a pen. Thank you for your wonderful tutorial!

    • @retroshaper
      @retroshaper  Před rokem

      Absolutely! That is the best description of what geometry nodes are 😃 Thank you so much for the feedback! I'm glad you enjoyed the tut ☺

  • @AlexAntuna
    @AlexAntuna Před 10 měsíci +1

    Awesome tutorial!! Thank you for sharing!

    • @retroshaper
      @retroshaper  Před 10 měsíci +1

      Thank you so much for the feedback! I’m glad you found it helpful 😊😊😊

  • @dragstikafantagstika58
    @dragstikafantagstika58 Před 2 lety +1

    Great content! It helped me to understand the basics of Geometry Nodes :)

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thanks for the feedback! 😃 I’m so happy it helps to get into the nodes!)

  • @doctorklum
    @doctorklum Před 2 lety +2

    I dig this format, fast but dense.

  • @mariocasallas
    @mariocasallas Před rokem +2

    Thanks a lot. It takes a bit of practice to really understand it. Fantastic exercise!!

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! Just need to keep practicing and experimenting 😃

  • @Darkfredor
    @Darkfredor Před rokem +2

    Ton tutoriel est une tuerie (magnifique ,super,....)
    Merci

    • @retroshaper
      @retroshaper  Před rokem

      Thank you very much for the feedback! 😃

  • @AnecProductions
    @AnecProductions Před 2 lety +1

    this was super cool and super easy to understand thank you for making it !! :)) hopes to many more thanks

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for such feedback!) Already working on a new one ;)

  • @stuartmiddleton9320
    @stuartmiddleton9320 Před 2 lety +2

    Seriously impressive tutorial

  • @drawthingz1201
    @drawthingz1201 Před 2 lety +1

    love this!! Thanks for sharing. I need spend time learning Geometry nodes

    • @retroshaper
      @retroshaper  Před 2 lety

      Thanks for the feedback! I'm glad you enjoyed it

  • @BlenderBash
    @BlenderBash Před 2 lety +2

    Just wonderful use of geo nodes. Very clear explanation, super easy to follow. One of the best tutorials with geo nodes I've seen on CZcams. Congrats and keep up, you've got yourself a fan and a subscriber

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you so much for such an inspiring feedback! I've seen some of your videos too. Great content! Procedural sofas series, my favorite!

  • @cyano3d
    @cyano3d Před rokem +1

    MY GOD I AM IN LOVE WITH GEO NODES NOW

    • @retroshaper
      @retroshaper  Před rokem +1

      🤩🤩🤩 they are truly powerful

  • @6amsunset_
    @6amsunset_ Před 2 lety +1

    very informative and clear, thank you!

  • @xirtus
    @xirtus Před 2 měsíci +1

    what would be a good tutorial to watch on how to add these procedural tentacles to a another project like to make a octopus or something?

    • @retroshaper
      @retroshaper  Před 2 měsíci

      Hey! Thanks for the comment! Not sure about exact tutorial, but you can look into Geometry proximity node and how to use it. In addition, you can also check Demo file on Blender website (www.blender.org/download/demo-files/). Th Halloween Spider project in particular. I think this is something you're looking for.

  • @MrTunebeast
    @MrTunebeast Před rokem +1

    wow! great work!

    • @retroshaper
      @retroshaper  Před rokem

      Thank you very much for the feedback! )))

  • @Elbandagji
    @Elbandagji Před 2 lety +1

    Thanks for making this video!

  • @Jo-iw8xo
    @Jo-iw8xo Před rokem +2

    Amazing Tutorial !!! Thanks man

    • @retroshaper
      @retroshaper  Před rokem

      Thank you very much for the feedback! 😃

  • @SaintMatthieuSimard
    @SaintMatthieuSimard Před 2 lety +2

    That's W'rrrrrrrly nice!

  • @user-hw8dz7pk4c
    @user-hw8dz7pk4c Před rokem +1

    Great tutorial, thank you so much!

  • @carlsen1111
    @carlsen1111 Před 2 lety +1

    So cool. You inspirered me to work on procedural cactus' in blender!

    • @retroshaper
      @retroshaper  Před 2 lety

      Sounds amazing! I would love to see what you came up with!

  • @garviegarzo6853
    @garviegarzo6853 Před rokem +1

    wow, awesome

  • @wymanbee3056
    @wymanbee3056 Před 2 lety +1

    SO COOOOOL!

  • @Adimant2097
    @Adimant2097 Před 2 lety +1

    incredible

  • @gornakovanton
    @gornakovanton Před 2 lety +1

    Great tutorial! Thanks!

  • @deltsovshot
    @deltsovshot Před rokem +2

    Thank you very much! Very helpfil tutorial!

    • @retroshaper
      @retroshaper  Před rokem

      And thank you so much for the feedback and for watching!

  • @misterprickly
    @misterprickly Před 2 lety +1

    Amazing!

  • @suedaniel9982
    @suedaniel9982 Před rokem +1

    Loved it :) Thank you very much!

    • @retroshaper
      @retroshaper  Před rokem +1

      Thank you very much for the feedback!))

  • @HelloHiHola
    @HelloHiHola Před 2 lety +3

    It's official, I don't know shit about geometry nodes but this video gets me more confident. How do people even know what to search for when they know they need a particular node? I love this video you made, it's super! Really; it's also the one I picked as my first to watch all the way through. But did you bring knowledge from another software into this? GeoNodes are incredibly powerful but very intimidating. Much appreciation for your clear and direct lesson!

    • @retroshaper
      @retroshaper  Před 2 lety

      @HelloHiHola Thank you very much for the feedback! I'm very happy to hear that! ;)
      Regarding the nodes - it is just the matter of time and experiments. Some things you can find in blender documentation , some of them in others tutorials and trying to get the most of them ;) Blender is the only software that I use for 3D modeling ) However, I'm familiar with a few game engines and have a very basic programming skills which helps in problem solving. And that's about it)
      I'm working on a new tutorial right now, with map ranges and fields in Geometry Nodes - well that was really cool to investigate and experiment with. Hope to upload it within the next few days.

  • @DanteS-119
    @DanteS-119 Před 2 lety +1

    Best tutorial ever... WOW

  • @TheDanielConsole
    @TheDanielConsole Před 2 lety +1

    amazing! Thanks for sharing

  • @nidalibio8474
    @nidalibio8474 Před rokem +1

    Excellent video ...............................Thank You !!!

  • @tvshm8779
    @tvshm8779 Před rokem

    Super! Thank you!

  • @f11_ofishal
    @f11_ofishal Před rokem +2

    Wow, great tutorial. I know what I’ll use this for

  • @BigWind1000
    @BigWind1000 Před 2 lety +1

    Awesome!!

  • @pjnambara278
    @pjnambara278 Před rokem +1

    Amazing job. It help me a lot. Thanks for share it.

    • @retroshaper
      @retroshaper  Před rokem +1

      Thank you so much for the feedback! 😃

  • @pikachufan25
    @pikachufan25 Před 2 lety +4

    i know you have a Download link but i found it Satisfying to just Rebuild it and understand it.
    Wow i discover soo many new stuff about Geometry nodes. Such OP your making me want to Learn it now ;-; , and + thats a interesting way of making Textures Using a Mix Node + Texture Node
    never though about that. Still learning about Texture nodes and ways to get looks that i want. (already know the basics of Textures, but i haven't discover how to mix them Properly yet :P getting there Slowly but surely).

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thank you so much for the feedback! It makes me so happy to see that this format and process helps to improve blender skills! ) This is very inspiring!

  • @GergPerson
    @GergPerson Před rokem +1

    Fantastic video. thank you very much

    • @retroshaper
      @retroshaper  Před rokem

      And thank you so much for the feedback!

  • @andyweng3113
    @andyweng3113 Před 2 lety +2

    Very Very Nice Tutorial,Thanks to share!

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thanks for the feedback and for watching!

  • @ellopropello
    @ellopropello Před 2 lety +1

    thanks for the great tutorial!

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you for the feedback! And for watching! ;)

  • @ujulspins
    @ujulspins Před 2 lety +1

    Great tutorial. Maybe little bit fast for newcomers, but ideal for me. Thank you so much.

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! 😊

  • @kennethnewman9927
    @kennethnewman9927 Před rokem +3

    Great video. I got lost at 6:30.. Did you just create a new set of nodes off to the side so you could copy/paste as needed, or create an entire new set of nodes, or....? Thanks for a quality video. I didn't mind the3 music, as I used closed captions and slowed the speed down a notch.

    • @retroshaper
      @retroshaper  Před rokem +2

      Thanks for the feedback! I’ve created a node group there with Ctrl+G. A very convenient way of handling repetitive nodes sets)

  • @wahra4526
    @wahra4526 Před rokem +1

    Mr. Dr. Prof. Patrick appreciate it man

  • @blendercomp
    @blendercomp Před 2 lety +1

    awesome tut! :)

  • @toufans
    @toufans Před 2 lety +1

    I love it, thanks

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you for watching and for the feedback!

  • @dbatdev
    @dbatdev Před 2 lety +1

    Spank me! That was so good. Thank you for the many insights and for posting the source file.

    • @retroshaper
      @retroshaper  Před 2 lety

      Thanks for watching and for the feedback! 😀

  • @alinasser8317
    @alinasser8317 Před rokem +1

    You are dope bro! Damn , thank you so much, subbed

    • @retroshaper
      @retroshaper  Před rokem

      And thank you for the feedback!!! 😃

  • @saisravan7268
    @saisravan7268 Před rokem +1

    I see you are a man of culture as well

  • @dubpperofi
    @dubpperofi Před rokem +1

    very nice! thank you

  • @renclaff6138
    @renclaff6138 Před rokem +1

    Damn man i really surprised you can extrude in geometry nodes and faces is really clear damn you so good man thanks 👍👍

    • @retroshaper
      @retroshaper  Před rokem

      And thank you so much for the feedback!! 😊😊

  • @cg-imagine8244
    @cg-imagine8244 Před rokem +1

    nice man thanks!

  • @Cole_McGill
    @Cole_McGill Před 2 lety +1

    Amazing tutuorial. I learned a lot from this video.
    How would you go about extruding a row, instead of a column? I'm trying to use this to make horns like rams and antelope have. What's the best way to go about doing this?

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback!
      To extrude faces in a column, you just need to make a selection of the points (index and compare nodes) of a curve line (the one that builds your geometry vertically) and plug that into selection of the extrude node.
      However, to achieve that twisted shape you were talking about, you may try a bit different approach: for the Profile Curve -> instead of using a circle, try using Star and Fillet Curve node to cut the corners of that star. After converting curve to mesh - use Set Position node and rotate each row of the mesh by a small degree based on the index of the Curve Line on z axis with Vector Rotate node (simply multiply Index by a degree).
      I'm currently working on a video with a lot of twisting, displacement and positioning, hope to upload it soon.;)

  • @mutiaradyah
    @mutiaradyah Před rokem +1

    Thank you so much

  • @production2851
    @production2851 Před rokem +3

    Hi, thanks for a good tutorial, but can you tell me what to do if I have a mixed up surface with and without suction cups. With suction cups, the surface is larger and for some reason I can't change it. I will be grateful for the answer

    • @retroshaper
      @retroshaper  Před rokem

      Hi! Thanks for the feedback and for the question!
      It is hard to tell. However, from the top of my head, it may be because of the extrude node maybe. Try using scale elements for that bigger par. Also, make sure to use proper face selections for scaling. Let me know if that is something that helped))

  • @surajitguria4645
    @surajitguria4645 Před rokem

    Thank you!

  • @vanghof6275
    @vanghof6275 Před 2 lety +1

    Loved the video! New sub.

  • @seydaerdogdu8788
    @seydaerdogdu8788 Před rokem

    i love it

  • @bsko3D
    @bsko3D Před 7 měsíci +1

    Просто кращий!

    • @retroshaper
      @retroshaper  Před 7 měsíci

      Дякую велике! 😊😊

  • @blade2813
    @blade2813 Před rokem +1

    Excellent video, thank you so much! I had never used blender before but this was easy to follow. Would you consider making a continuation for this where you show how to add some texture to the model itself (not just render it on top) on to the currently smooth side of the tentacle? My goal is to create a 3D printable tentacle model for my dnd character who can summon tentacles, so simply rendering a texture is not really an option. Perhaps some ridges or a sort of a cracked skin type of thing that seems to be common in octopuses? Please🥺

    • @retroshaper
      @retroshaper  Před rokem +2

      Thank you so much for the feedback! Interesting idea! I guess, for 3D print-compatible model, we would need to build a high poly model with a high level of detail. I will definitely consider something like this in the future! Thanks!

  • @MikeMike-wc8on
    @MikeMike-wc8on Před 2 lety +1

    Thank you so much!

  • @BlaBla-sf8pj
    @BlaBla-sf8pj Před 3 měsíci +1

    genial !

  • @nurb2kea
    @nurb2kea Před 2 lety +1

    Thank you very much. Well explained to learn more. :-)

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thank you so much for the feedback! 😊

  • @rgferreira78
    @rgferreira78 Před rokem +1

    Bravo

  • @RealityXHD
    @RealityXHD Před 2 lety +1

    Nice tutorial...thanks.

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you very much for the feedback! ;)

  • @shakakingdom
    @shakakingdom Před rokem +1

    Thanks!

  • @michalpecz9433
    @michalpecz9433 Před 2 lety +2

    7:46 i just want to point out, that you actually don´t need that switch procedure. You can extrude in negative values. it's just that slider cant be defaulty moved to negative by mouse, but you can tipe it manually. That way you overwrite minimal slider value to the one you tiped and can move it by mouse then. Still great tutorial thought.

    • @retroshaper
      @retroshaper  Před 2 lety +2

      Hi Michal! Thank you very much for your feedback!
      Yes, you’re absolutely correct ) I just thought that it was a great opportunity to show flip faces, face orientation and switch functionality) I hope I didn’t confuse anyone with this 😊

  • @pedrojustice
    @pedrojustice Před 2 lety +1

    that's awesome!
    question though:
    Is it possible to create a mesh from the nodes?
    so It can be 3d printed?

    • @retroshaper
      @retroshaper  Před 2 lety +1

      Thanks for the feedback!
      In this particular case (with curves), we can simply convert curve object to mesh (through object menu or Alt+C hotkey) - it will also apply Geometry Nodes modifier.
      There's one thing with geometry nodes (not in this case), when you instance objects, you need to realize all of those instances (with a node) for them to be real objects and to appear after applying modifier.

  • @simakov7465
    @simakov7465 Před 2 lety +3

    Nodes skill 99lvl :) so dope!!!

    • @retroshaper
      @retroshaper  Před 2 lety

      Thank you so much for the feedback! 😀