Blender 3.1 - Procedural Tentacles with Geometry Nodes
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- čas přidán 20. 04. 2022
- In this video, I want to share how I've created stylized tentacles with Geometry Nodes in Blender 3.1.
Links for download:
ko-fi: ko-fi.com/s/5a9c2601e2
itch: retroshaper.itch.io/tentacles...
literally the most "for academic purposes" video ever
😁
A bit of a whoosh, but what do you mean?
@@thoracistentacle hentai my good sir.
Let's be real.
We all know what this is gonna be used for.
Lol 😁
Don't give me ideas...
Mastery of nodes. Mind boggling
Thanks for the feedback!
Never seen nodes explained so easily before, now I understand them
Thank you very much for the feedback! 😃
This is incredible man, can't wait to try this, such a thorough explanation, can't wait to see more from you
Thank you very much for the feedback! I hope to release new video pretty soon! 😊
thanks, these will be really helpful in the wrong hands, my hands.
😆
I was looking for an easy to follow tutorial forever. This is exactly what I need. Thank you
Thank you so much for the feedback! I'm glad you enjoyed the tutorial!
Very straight forward and cogent. I usually find Geometry Nodes to be hard to approach, but this made it very clear.
Thank you very much for the feedback! I’m glad it helps 😊
That's some kind of magic 4 me. The huge thing is that it's all can be edited if needed at any time. Amazing. Just amazing. Gr8 work!
+ subscription, of course 👍
Thank you very much for the feedback!
This video is fantastic, as a beginner, I had no clue you could do so much with just geometry nodes!
Thanks for the feedback! I'm so glad you enjoyed it 😃
One of the best tutorials explaining Geometry Nodes I've seen. Please keep uploading them 🤩
Thank you very much for the feedback! Working on a new vid))
🤩🤩🤩
I've been using Blender for nearly two decades. I've never got into geo nodes and this is a great introduction. Thanks!
Thank you so much for the feedback!
Great tutorial. Clear, consice and straight to the point.
Thank you very much for the feedback! ☺
Genius! Easy understandable tutorial. I like the music and the pace. Thank you!
Thank you very much for the feedback and for watching! ;)
Wow that is really cool! 👍
😃Thank you very much!
SUPERB! Thank you for a detailed narrative and Tutorial 🤘🤘🤘
And that you so much for watching and for the feedback! 😃😃😃
One billion thanks for you, the best video even seen since I am starting playing with blender (I am an absolute beginner)
Thank you very much for the feedback! ☺☺
Extremely well made, detailed and easy to follow tutorial. Thank you my good sir.
Thank you so much for the feedback! 😃
Learned many things about nodes. Thank you for this very good tuto.
Thank you for your feedback! I’m happy to be helpful 😊
You really know your stuff inside out, well done sir.
Thank you so much for the feedback! 😃I'm pretty sure there are still lots of things to learn 😁
One cool thing I found was to change the curve tilt with the spline factor, so it twists a bit. Thanks a lot for the tutorial, Geometry Nodes are still quite intimidating for me, and this helped a lot!
Sounds cool! Thank you so much for the feedback!
This video inspired me to develop a method for something similar but with chains. Its really cool!
Thanks for the feedback! I would love to see what you came up with ;)
Still works perfectly thanks for the link!
Hey Retro, awesome guide! I'm just beginning to dive into Geo nodes and your videos have been really helpful
Thank you very much for the feedback! I'm glad you've enjoyed the format! I'm pretty close to releasing a new vid on GeoNodes! 😃
@@retroshaper oh sweet, can't wait!
amazing to see what's possible with geometry nodes
subbed
Thank you so much! ☺☺
I just wanna learn even more now- it looks so cool o.O
thanks for this just what I need. I see you helping people down below very nice person
Thank you so much for the feedback! ☺I'm trying to do my best 🙂
That was so cool! got stuck watching instead of going to bed XD
😁 Thank you so much for the feedback!
really cool, keep making like this.. this is aweesome
Thank you very much for the feedback!
Thank you so much for this amazing pedagogical tutorial. I learned a lot. This is impressive what geometryNode can brings and how it saves times. I have a suggestion : i wanted to make staggered suckers, to make the tentacles more realistic. So i added a "triangulate node" to the suckers meshe (before the "dual mesh" which is before the first extrude Mesh node) . And... it works :D !
THANK YOU SO MUCH !
Thank you so much for the feedback! Great suggestion!) Need to try it out 😃
Amazing. I really love it!!
Thank you so much for the feedback! 😃
Simply awesome. Today i've learned a lot. Thanks
Thank you so much for the feedback! 😀
Simply brilliant :) Thank you!
Thank you so much!! 🤩😃
Instead of the double flip faces, you can make the offset scale negative
Yep!) That is an easier option)
Gosh, using geometry nodes feels like drawing with mathematical graphs instead of moving your hand with a pen. Thank you for your wonderful tutorial!
Absolutely! That is the best description of what geometry nodes are 😃 Thank you so much for the feedback! I'm glad you enjoyed the tut ☺
Awesome tutorial!! Thank you for sharing!
Thank you so much for the feedback! I’m glad you found it helpful 😊😊😊
Great content! It helped me to understand the basics of Geometry Nodes :)
Thanks for the feedback! 😃 I’m so happy it helps to get into the nodes!)
I dig this format, fast but dense.
😀Thank you so much!
Thanks a lot. It takes a bit of practice to really understand it. Fantastic exercise!!
Thank you so much for the feedback! Just need to keep practicing and experimenting 😃
Ton tutoriel est une tuerie (magnifique ,super,....)
Merci
Thank you very much for the feedback! 😃
this was super cool and super easy to understand thank you for making it !! :)) hopes to many more thanks
Thank you very much for such feedback!) Already working on a new one ;)
Seriously impressive tutorial
Thank you so much for the feedback!
love this!! Thanks for sharing. I need spend time learning Geometry nodes
Thanks for the feedback! I'm glad you enjoyed it
Just wonderful use of geo nodes. Very clear explanation, super easy to follow. One of the best tutorials with geo nodes I've seen on CZcams. Congrats and keep up, you've got yourself a fan and a subscriber
Thank you so much for such an inspiring feedback! I've seen some of your videos too. Great content! Procedural sofas series, my favorite!
MY GOD I AM IN LOVE WITH GEO NODES NOW
🤩🤩🤩 they are truly powerful
very informative and clear, thank you!
Thanks for watching! ;)
what would be a good tutorial to watch on how to add these procedural tentacles to a another project like to make a octopus or something?
Hey! Thanks for the comment! Not sure about exact tutorial, but you can look into Geometry proximity node and how to use it. In addition, you can also check Demo file on Blender website (www.blender.org/download/demo-files/). Th Halloween Spider project in particular. I think this is something you're looking for.
wow! great work!
Thank you very much for the feedback! )))
Thanks for making this video!
My pleasure! Thanks for watching!
Amazing Tutorial !!! Thanks man
Thank you very much for the feedback! 😃
That's W'rrrrrrrly nice!
Thanks! ;)
Great tutorial, thank you so much!
Thanks for the feedback!)
So cool. You inspirered me to work on procedural cactus' in blender!
Sounds amazing! I would love to see what you came up with!
wow, awesome
SO COOOOOL!
Thanks! 😀
incredible
Thanks! 😀
Great tutorial! Thanks!
Thank you so much for the feedback!
Thank you very much! Very helpfil tutorial!
And thank you so much for the feedback and for watching!
Amazing!
Thanks! 😊
Loved it :) Thank you very much!
Thank you very much for the feedback!))
It's official, I don't know shit about geometry nodes but this video gets me more confident. How do people even know what to search for when they know they need a particular node? I love this video you made, it's super! Really; it's also the one I picked as my first to watch all the way through. But did you bring knowledge from another software into this? GeoNodes are incredibly powerful but very intimidating. Much appreciation for your clear and direct lesson!
@HelloHiHola Thank you very much for the feedback! I'm very happy to hear that! ;)
Regarding the nodes - it is just the matter of time and experiments. Some things you can find in blender documentation , some of them in others tutorials and trying to get the most of them ;) Blender is the only software that I use for 3D modeling ) However, I'm familiar with a few game engines and have a very basic programming skills which helps in problem solving. And that's about it)
I'm working on a new tutorial right now, with map ranges and fields in Geometry Nodes - well that was really cool to investigate and experiment with. Hope to upload it within the next few days.
Best tutorial ever... WOW
Thank you so much! 😃
amazing! Thanks for sharing
Thank you for the feedback!
Excellent video ...............................Thank You !!!
And thank you for the feedback!
Super! Thank you!
Wow, great tutorial. I know what I’ll use this for
🤩thanks for the feedback! 😃
Awesome!!
Thank you! 😊
Amazing job. It help me a lot. Thanks for share it.
Thank you so much for the feedback! 😃
i know you have a Download link but i found it Satisfying to just Rebuild it and understand it.
Wow i discover soo many new stuff about Geometry nodes. Such OP your making me want to Learn it now ;-; , and + thats a interesting way of making Textures Using a Mix Node + Texture Node
never though about that. Still learning about Texture nodes and ways to get looks that i want. (already know the basics of Textures, but i haven't discover how to mix them Properly yet :P getting there Slowly but surely).
Thank you so much for the feedback! It makes me so happy to see that this format and process helps to improve blender skills! ) This is very inspiring!
Fantastic video. thank you very much
And thank you so much for the feedback!
Very Very Nice Tutorial,Thanks to share!
Thanks for the feedback and for watching!
thanks for the great tutorial!
Thank you for the feedback! And for watching! ;)
Great tutorial. Maybe little bit fast for newcomers, but ideal for me. Thank you so much.
Thank you very much for the feedback! 😊
Great video. I got lost at 6:30.. Did you just create a new set of nodes off to the side so you could copy/paste as needed, or create an entire new set of nodes, or....? Thanks for a quality video. I didn't mind the3 music, as I used closed captions and slowed the speed down a notch.
Thanks for the feedback! I’ve created a node group there with Ctrl+G. A very convenient way of handling repetitive nodes sets)
Mr. Dr. Prof. Patrick appreciate it man
😁
awesome tut! :)
Thank you so much!
I love it, thanks
Thank you for watching and for the feedback!
Spank me! That was so good. Thank you for the many insights and for posting the source file.
Thanks for watching and for the feedback! 😀
You are dope bro! Damn , thank you so much, subbed
And thank you for the feedback!!! 😃
I see you are a man of culture as well
😃
very nice! thank you
Thank you so much for the feedback!)
Damn man i really surprised you can extrude in geometry nodes and faces is really clear damn you so good man thanks 👍👍
And thank you so much for the feedback!! 😊😊
nice man thanks!
Amazing tutuorial. I learned a lot from this video.
How would you go about extruding a row, instead of a column? I'm trying to use this to make horns like rams and antelope have. What's the best way to go about doing this?
Thank you very much for the feedback!
To extrude faces in a column, you just need to make a selection of the points (index and compare nodes) of a curve line (the one that builds your geometry vertically) and plug that into selection of the extrude node.
However, to achieve that twisted shape you were talking about, you may try a bit different approach: for the Profile Curve -> instead of using a circle, try using Star and Fillet Curve node to cut the corners of that star. After converting curve to mesh - use Set Position node and rotate each row of the mesh by a small degree based on the index of the Curve Line on z axis with Vector Rotate node (simply multiply Index by a degree).
I'm currently working on a video with a lot of twisting, displacement and positioning, hope to upload it soon.;)
Thank you so much
Hi, thanks for a good tutorial, but can you tell me what to do if I have a mixed up surface with and without suction cups. With suction cups, the surface is larger and for some reason I can't change it. I will be grateful for the answer
Hi! Thanks for the feedback and for the question!
It is hard to tell. However, from the top of my head, it may be because of the extrude node maybe. Try using scale elements for that bigger par. Also, make sure to use proper face selections for scaling. Let me know if that is something that helped))
Thank you!
Loved the video! New sub.
Thank you so much! ;)
i love it
Просто кращий!
Дякую велике! 😊😊
Excellent video, thank you so much! I had never used blender before but this was easy to follow. Would you consider making a continuation for this where you show how to add some texture to the model itself (not just render it on top) on to the currently smooth side of the tentacle? My goal is to create a 3D printable tentacle model for my dnd character who can summon tentacles, so simply rendering a texture is not really an option. Perhaps some ridges or a sort of a cracked skin type of thing that seems to be common in octopuses? Please🥺
Thank you so much for the feedback! Interesting idea! I guess, for 3D print-compatible model, we would need to build a high poly model with a high level of detail. I will definitely consider something like this in the future! Thanks!
Thank you so much!
Thanks for watching!
genial !
Thank you very much. Well explained to learn more. :-)
Thank you so much for the feedback! 😊
Bravo
Nice tutorial...thanks.
Thank you very much for the feedback! ;)
Thanks!
7:46 i just want to point out, that you actually don´t need that switch procedure. You can extrude in negative values. it's just that slider cant be defaulty moved to negative by mouse, but you can tipe it manually. That way you overwrite minimal slider value to the one you tiped and can move it by mouse then. Still great tutorial thought.
Hi Michal! Thank you very much for your feedback!
Yes, you’re absolutely correct ) I just thought that it was a great opportunity to show flip faces, face orientation and switch functionality) I hope I didn’t confuse anyone with this 😊
that's awesome!
question though:
Is it possible to create a mesh from the nodes?
so It can be 3d printed?
Thanks for the feedback!
In this particular case (with curves), we can simply convert curve object to mesh (through object menu or Alt+C hotkey) - it will also apply Geometry Nodes modifier.
There's one thing with geometry nodes (not in this case), when you instance objects, you need to realize all of those instances (with a node) for them to be real objects and to appear after applying modifier.
Nodes skill 99lvl :) so dope!!!
Thank you so much for the feedback! 😀