Filling Objects is Easy Now (Blender Tutorial)

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  • čas přidán 14. 06. 2024
  • In this Blender tutorial we will be learning how to use Geometry Nodes to fill the volume of an object, and to make it better, the objects wont collide! We will be making a very simple node tree that will allow us to use any object we wont in out object and use a very useful node to make sure do avoid collisions.
    #blender #tutorial #geometrynodes
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Komentáře • 142

  • @dreadwinter
    @dreadwinter Před měsícem +51

    3:10 Turn on Face Orientation and Flip Faces the faces that are red. This depends on your extrude direction. After that Join Geometry and then Merge by Distance.

    • @Mr-dk1dh
      @Mr-dk1dh Před měsícem +2

      This needs more likes

    • @rbettsx
      @rbettsx Před 29 dny

      ... And of course you can make a little 'Solidify' group that will sort the flipping / merging out for you.

  • @libero8750
    @libero8750 Před měsícem +16

    Great tutorial Ducky, but adding a collection is far from complicated in my opinion🤔
    Just for the sake of completeness, here the steps:
    - Drag and drop your collection into the geometry node window, check "Separate Childen" and connect on Instance (like you would do with Object info.
    - On Instance on Points, check "Pick Instance".
    Your Welcome ☺

  • @JNN625
    @JNN625 Před měsícem +28

    that is the most visually appealing 3d text ive ever seen

  • @luanmaia
    @luanmaia Před měsícem

    Super Cool. Will be using this in my design work at some point. You rock, dude. Thanks.

  • @swapnilsays
    @swapnilsays Před měsícem +17

    Wait a minute. Your name is not Ducky. 😵😵😅

  • @_blender_man_
    @_blender_man_ Před měsícem +3

    It's done! Cool stuff. Interesting method with multiple "merge by distance" nodes.. I love especialy how quick, good and simple your light setup is! Thanks !

    • @TheDucky3D
      @TheDucky3D  Před měsícem +1

      Glad you like it!

    • @kunemann
      @kunemann Před měsícem +1

      I just tried it, but after the first "merge by distance" the result remains the same. Which makes sense when you think about it :D

  • @_blender_man_
    @_blender_man_ Před měsícem +6

    New tutorial ! Yes! lets go. Thanks!

  • @mmuldoon
    @mmuldoon Před měsícem +1

    Really great that some of this stuff for Mograph is coming to Blender!!

  • @giftmukupe1
    @giftmukupe1 Před měsícem

    Thank you so much @Ducky 3D🖖

  • @Saimonn23
    @Saimonn23 Před měsícem

    This was an excellent video. The exact amount of explanation. Kudos

  • @djdrh
    @djdrh Před měsícem

    Loved it, thanks

  • @AArmstrongC
    @AArmstrongC Před měsícem

    awesome tut!! :) thanks

  • @frocximo1707
    @frocximo1707 Před měsícem +1

    Thank you so much

  • @adi6776
    @adi6776 Před měsícem

    Big salute to you Sir! ❤

  • @MaxSonicUA
    @MaxSonicUA Před měsícem +1

    Thank you

  • @serhiikotliarov7159
    @serhiikotliarov7159 Před měsícem

    Thanks! Cool video.

  • @MadquakeCreative
    @MadquakeCreative Před měsícem +1

    3.24 -
    Not sure if you can find this useful. When you extrude, the back of the object is not filled. Therefore you can join geometry as you did... But again a level modifier would not be applied to that edge. This is because the faces you extruded have the normals flipped inside. You actually extruded in the direction of the normals. To sort this out before joining the geometry, flip the normals with a flip normals node. Now, to make sure that the whole mesh is connected, just use a merge by distance node. The overlapping vertices will be merged and in this way you achieve the solidify effect.
    Hope this helps!

  • @blenderizeroriginal
    @blenderizeroriginal Před měsícem +2

    Thanks for Sharing!

  • @ezlos1736
    @ezlos1736 Před měsícem

    Thank you ducky. Love typography animation

  • @aboelainin
    @aboelainin Před měsícem

    that's sick! I'm amazed, what a brilliant!
    Keep it up

  • @ellopropello
    @ellopropello Před měsícem

    super cool and short tutorial :D lovely

  • @user-bk3yg2cn8b
    @user-bk3yg2cn8b Před měsícem

    thanks man great tuts

  • @Quickartflicks
    @Quickartflicks Před měsícem

    Very helpful ❤❤❤

  • @XEONFX23
    @XEONFX23 Před měsícem

    :) all done was grate, added the wire frame set up, noise texture in a set position and a particle with stuff coming up. lol i basically combo tutorials

  • @mmmoon5555
    @mmmoon5555 Před měsícem

    THANKS!!!

  • @multimicah
    @multimicah Před měsícem

    you never miss

  • @paulmuresan9523
    @paulmuresan9523 Před měsícem

    Great channel, glad I discovered

  • @mrdr9534
    @mrdr9534 Před měsícem

    Thanks for another great tutorial :)
    Best regards

  • @garrysalisbury211
    @garrysalisbury211 Před měsícem

    Thanks. At 12:40 an alternative for Blender v4.0 and higher is to use a repeat zone.

  • @pile333
    @pile333 Před měsícem

    Yeah. I was testing something like that too; to simulate Chucky tv series intro 3D text animation and with traditional physics is pretty a nightmare, right because of the collisions and intersections. With geonodes at least it could be more feasible. Well done!

  • @babakjamcg
    @babakjamcg Před měsícem +1

    this is awesome nathan thanks, i was wonder how can i use my mesh object instead of using text.

    • @mystery_guy
      @mystery_guy Před měsícem

      tale a look at the geometry nodes tree, starting on the left
      look for the node 'Mesh to Volume'
      at that point 'Realize Instances' is plugged into 'Mesh' on the 'Mesh to Volume' node
      that's where you add a new mesh instead of text using the 'Object Info' (drag and drop from the outliner)
      now you are working with a different mesh instead of text...
      hope this helps

  • @oriental_27
    @oriental_27 Před měsícem

    you best teacher

  • @SpooktubeDeluxe
    @SpooktubeDeluxe Před 28 dny

    It looks to be that the size of the instanced objects on the points is exactly half the size of the merge by distance value.

  • @sknazibulalam9190
    @sknazibulalam9190 Před měsícem

    Waiting for this video ❤

  • @DmitryKokorin
    @DmitryKokorin Před 20 dny

    That's so useful! Thank you!
    *you look like Vincent Bennett, a vocalist of the American deathcore band The Acacia Strain. 🤓🤘

  • @chimpana
    @chimpana Před měsícem

    Thanks as always! What does the repeated Merge by Distance achieve?

  • @Meerkat000
    @Meerkat000 Před měsícem

    Dope!

  • @mickyr171
    @mickyr171 Před měsícem

    Probably already been mentioned but instead of stacking the merge by distance, its a good use of the repeat zone

  • @GinoZump
    @GinoZump Před měsícem

    personally I think using distribute points on faces and poisson disk to remove overlapping instances looks good enough but nice to know about this trick.

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      Yes love that! Unfortunately I didn’t see poisson disk available in this process

  • @anderdob
    @anderdob Před měsícem

    Great tutorial. Can you please explain how to make that elements in shape have different colors/materials?

    • @mystery_guy
      @mystery_guy Před měsícem

      @anderdob to accomplish this, you have you create a collection of meshes in the outliner, then drag the collection into the Geometry Nodes window. Details have been provided by @libero8750

  • @darrennew8211
    @darrennew8211 Před měsícem

    Extrude in geometry nodes shouldn't leave the old geometry there. If you had a subdivided cube and extruded some of the faces in the middle, you'd wind up with interior faces. It is very cool, and there's probably some math you can do with the bounding box of the instances vs the merge-by-distance distance to get exactly the right overlap if you were going to turn this into (say) a node group you reuse over and over and over.

  • @joe_fabricator
    @joe_fabricator Před měsícem

    Oh mannnnn. And I'm suppose to be able to focus on work now, knowing this is out to watch! lol.....BRB

  • @tallyman138
    @tallyman138 Před měsícem

    Great as always! Thanks.
    Is ist possible to use the 'Merge by Distance' node to join the back faces with the rest of the geometry in order to close the volume?

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      I tried but couldn’t get it to work

  • @ericnguni1542
    @ericnguni1542 Před měsícem

    Me and his tutorials🤞🏽🙂

  • @trevorbarney1796
    @trevorbarney1796 Před měsícem

    that Thumbnail is Nuts!

  • @fhfdgddggdg
    @fhfdgddggdg Před měsícem

    hey ducky3d wow that was

  • @Ivan_Balakirev
    @Ivan_Balakirev Před měsícem +1

    U could use repeate zone instead 4 merge nodes

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      Ahh I’ll try that

    • @Ablumz
      @Ablumz Před měsícem

      @@TheDucky3D just tested and it works

  • @edisonfernandez3397
    @edisonfernandez3397 Před měsícem

    I'm guessing this is how they do the intro in every chucky episode. Pretty neat! Thanks!

  • @egorsorokin2760
    @egorsorokin2760 Před měsícem

    Thank you for the tutorial. But I couldn't understand the necessity of four stacked Merge By Distance nodes. Why can't we just use one?

  • @_Pawelski
    @_Pawelski Před měsícem +1

    Your "Random Value" isn't using degrees so these large values are incorrent. If you want to use degrees then you should multiply random value's output vector by (pi/180) with vector math node.

  • @TT-rl4su
    @TT-rl4su Před měsícem

    Much easier in C4d, no? or Maya?

  • @jeffg4686
    @jeffg4686 Před měsícem

    My advice.
    Take that 100 minutes, and make that the start of a course on this very subject.
    Text in Geonodes is likely a huge subject area with tons of things that can be done of course.
    Endless. Make it a course. Give us some geonode setups with it and some training. like $60 course...
    I know it's probably in the works, but they should have a distance min option so you don't have to merge by distance... (like in distribute on faces, poisson disk)
    Pretty darn easy to get a nice custom result. They kicked ass with geonodes. I tried learning Houdini. Nothing against it - I know it's great. But not easy to get into.

  • @hercules5843
    @hercules5843 Před měsícem +1

    connect the back using MERGE BY DISTANCE

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      I tied that I couldent get to work right

    • @iamthenightfly
      @iamthenightfly Před měsícem +2

      @@TheDucky3D You have to realize instances first and then you can use the merge by distance node (some nodes need actual geometry to work) you can also apply a bevel modifier after that. You might need to flip the initial face using a flip face node to get all the normals pointing in the same direction, depending on the extrusion direction.

  • @DavidRamos-fh7qn
    @DavidRamos-fh7qn Před 15 dny

    new to blender. Is it possible to do more than one object? lets say a nut, a bolt, and a screw?

  • @US3RVIBE
    @US3RVIBE Před měsícem

    This is Great! Any idea how to convert it to mesh? i tried but it disappeared

    • @US3RVIBE
      @US3RVIBE Před měsícem

      i add realize instances and worked

  • @ImpacDezyn
    @ImpacDezyn Před měsícem

    Wow, how simple is that....

  • @elixonavila334
    @elixonavila334 Před měsícem

    Hi How can I make sure they don't collide with each other?

  • @lolledopke
    @lolledopke Před měsícem

    I don’t understand what the difference is between doing merge by distance once and doing it four times, if the distance is the same?

  • @axcod16
    @axcod16 Před měsícem

    How to animate them like you do it?

  • @user-rc6li4sh9u
    @user-rc6li4sh9u Před měsícem

    How make this in blender?
    czcams.com/video/PxN_emcYWs0/video.htmlsi=OTcNAxxC-BHJOMpT

  • @lewisguapo
    @lewisguapo Před 16 dny

    How to do it with different objects on a single letter/word?

  • @AndromedaBeta
    @AndromedaBeta Před měsícem

    This is possible in which version, sir? 2.9, 3.0, 4.0/.1 ???

  • @RELEVANT3D
    @RELEVANT3D Před měsícem +1

    There is must be insane animation to create if you add an empty and a circle curve and make the empty rotate along that same curve circle with follow path constraint, THEN you add to your geo node setup that sane empty object (did i really need to tell you to drag and drop.. ahaha) connect the location of this buddy to a mesh line (1) then connect it to a geometry proximity set as ''points'' aiming for any node that'll animate your scale considering the location of your empty,,,,, not gonna lie writing words for words what to do in blender is a pain.

    • @mystery_guy
      @mystery_guy Před měsícem

      interesting...hard to imagine the results though...can you post a link to your video please?

    • @RELEVANT3D
      @RELEVANT3D Před měsícem +1

      @@mystery_guy i tried it once very quickly and yes result was weird according to a circle curve. I know that the position of the empty on the first frame have a strong importance on the whole thing.. honestly i wrote it down here because i am also wondering how to make the whole thing to build properly and was hoping ducky could make the idea further interesting ;P

    • @RELEVANT3D
      @RELEVANT3D Před měsícem +1

      this addition to the whole node setup he built is beyond my knowledge to be honest but now that you make me believe it could lead to somethig i'll give it a couple try again

    • @mystery_guy
      @mystery_guy Před měsícem

      @@RELEVANT3D most excellent! report back!

  • @Aravind-mn6bx
    @Aravind-mn6bx Před měsícem

    at 2:47 as i apply the extrude mesh, the letter is extruding way way longer than normally shown here. how can i fix that. in the first try i got it, but blender crashed in midddle, and after that its not extruding correctly. i tried re installing. plz help me im in middle of making a commercial for a client.

  • @riccardofasoli5726
    @riccardofasoli5726 Před měsícem

    3:30 just remove doubles to make a bevel work

  • @cgnerf552
    @cgnerf552 Před měsícem

    dude that is very nice. i am searching how to make objects on a floor fly up and assemble to make a text like this or any other shape i want, i can't find a tutorial how to animate objects. for example, i want to make a monster creature wake up by getting his shape from random scattered rocks on the ground. please help.

    • @mystery_guy
      @mystery_guy Před měsícem

      try this:
      at the far right of the geometry nodes tree you see the node 'Group Output'
      add a new node between that and the previous one, use 'Set Position'
      add a new node beside the 'Set Position' , 'Random Value' set to Vector
      plug the output from that into the 'Offset' of the 'Set Position'
      at frame 1, in the 'Random Value' node, type in weird values for Min and Max, you decide, then keyframe all six of them
      at the last frame on your timeline, change all random values to zero and keyframe those
      play animation
      this might give you what you are looking for

  • @phatsuppliuk
    @phatsuppliuk Před měsícem +1

    is this possible with a logo rather than just a font? i'm super new so sorry if that's a noob question

    • @TheDucky3D
      @TheDucky3D  Před měsícem +1

      Yes any object can work

    • @DroidZzz
      @DroidZzz Před měsícem

      great question, could you please explain how? thanks!

  • @dodatkidominecrafta4762

    weren't that better if we added material on instances level?

  • @shura8817
    @shura8817 Před měsícem

    is it possible to fill the volume but in "textured" way? to get a more random distribution

  • @carlosrg1907
    @carlosrg1907 Před měsícem

    How could I use mesh instead of the " String to curve" setup?

    • @mystery_guy
      @mystery_guy Před měsícem +1

      I answered this, see my previous post

  • @RussDnB
    @RussDnB Před měsícem

    You know what I’ve never worked out. How to fill an object with smoke. Not a cube. Something like a font.

  • @ricardopitta8272
    @ricardopitta8272 Před měsícem

    will the neon sign be on youtube eventually?

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      No it will just be on Patreon

    • @ricardopitta8272
      @ricardopitta8272 Před měsícem

      @@TheDucky3D good to know. When it It's possible, I'll contribute and take a look

  • @10MinuteEditing
    @10MinuteEditing Před měsícem

    How can I add multiple objects?

    • @pofo4786
      @pofo4786 Před měsícem +2

      First they have to have approximately the same size.
      Then you can put the objects you want in a collection and then use the collection instead of the object (at 6:09 you will see him dragging the bolt from the outliner drag the collection instead) but make sure to separate and rest children in the collection info node and check the pick instances box in the instance on points node and maybe plug a random value node in the instance index.
      I hope that helped.

  • @milty66
    @milty66 Před měsícem

    how similar is it to the poisson disk spacing option?

  • @abdulhadihassanchughtai7130

    Why are my key frames not registering the rotation. I am rotating and no key frames are added in the timeline. Please help

    • @mystery_guy
      @mystery_guy Před měsícem

      in this case, keyframes will not appear on the timeline, you have to go to the Graph editor to see the keyframes

  • @reaganmonkey8
    @reaganmonkey8 Před měsícem

    3:24 Why doesn’t Merge by Distance merge the points so the bevel works?

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      I tried it, personally I couldn’t get it to work

  • @damnfail9316
    @damnfail9316 Před měsícem

    cool, how about, an object pass through the nuts and it collide with the object maybe not to fast.

  • @Luke77
    @Luke77 Před měsícem

    Is there a way to animate it and have it all come together to create the text

    • @TheDucky3D
      @TheDucky3D  Před měsícem

      I will have to look into that!

    • @mystery_guy
      @mystery_guy Před měsícem

      I answered this previously. Check it out...works great!

  • @pro100maxx
    @pro100maxx Před měsícem

    how to make carbonated bubbles on fruits that form under water

  • @Leo57081
    @Leo57081 Před měsícem

    can this be done with a SVG imported logo?

    • @TheDucky3D
      @TheDucky3D  Před měsícem +1

      Yes!

    • @Leo57081
      @Leo57081 Před měsícem

      @@TheDucky3D thank you brother! I am going to try it

  • @muhamadrashvand9259
    @muhamadrashvand9259 Před měsícem

    I don't have "String to Curves" in the geometry nodes

  • @Proud_shudra_bhramin
    @Proud_shudra_bhramin Před měsícem

    ok i have a problem. i have a laptop of rtx 2050 where i know rendering animation is almost 0. still i want to render some stuff through animation. so can anyone tell me how can i bring my laptop to render small animations smoothly.

    • @mystery_guy
      @mystery_guy Před měsícem

      just start the rendering and wait

    • @Proud_shudra_bhramin
      @Proud_shudra_bhramin Před měsícem

      @@mystery_guy wdym can u explain

    • @mystery_guy
      @mystery_guy Před měsícem

      @@Proud_shudra_bhramin If I understand your problem correctly, your rendering takes a long time and is not smooth.
      take some video tutorials on how to render.
      Render settings should by either EEVEE or Cycles, depending on your scene.
      Max samples no more than 100.
      Under Output, change the frame rate from 24 to 30.
      Hope this helps.

    • @Proud_shudra_bhramin
      @Proud_shudra_bhramin Před měsícem

      @@mystery_guy ok I will try

  • @leosh9026
    @leosh9026 Před měsícem

    Hi c:

  • @juliusfucik4011
    @juliusfucik4011 Před měsícem

    It's a nut, but those are details 😂

  • @th.e.nglish
    @th.e.nglish Před měsícem +1

    He said we should use a black font but I don't have JamalSans installed

  • @svensubunitnillson1568
    @svensubunitnillson1568 Před měsícem

    are you nuts?

  • @ABCDEFart
    @ABCDEFart Před měsícem +1

    You wasted your time just use tissue addon instead this lenghty nodes process

    • @mystery_guy
      @mystery_guy Před měsícem

      good idea, however, no time is wasted if you learn something