5 Basic Methods to Make a Selection in Geometry Nodes

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  • čas přidán 25. 07. 2024
  • I wanted to make a short and simple geometry nodes tutorial for the beginner level.
    In this video, I want to show you 5 basic methods to make a selection in geometry nodes that I use the most.
    Want to buy me some coffee? ;) ko-fi.com/retroshaper
    0:00 Intro
    0:11 Building Example Setup
    1:35 Method 1 - Random
    2:08 Method 2 - Textures
    3:17 Method 3 - Normal
    4:33 Method 4 - Position
    5:35 Method 5 - Index or ID

Komentáře • 50

  • @voyageruk2002
    @voyageruk2002 Před rokem +3

    Thank you soooo much for these fantastic geometry nodes tutorials. You're such a great teacher, I'm learning loads from them 😃

    • @retroshaper
      @retroshaper  Před rokem

      And thank you so much for watching! Really appreciate the feedback! 😃😃

  • @djordjeraca1160
    @djordjeraca1160 Před 10 měsíci +3

    Finally, a video that helped me understand selection!! Thank you so much!

    • @retroshaper
      @retroshaper  Před 10 měsíci

      Thank you so much for the feedback! I'm so happy the video helped ☺

  • @davidmcsween
    @davidmcsween Před 8 měsíci +2

    Ong this is excellent. Short and direct with great examples. Thankyou

    • @retroshaper
      @retroshaper  Před 8 měsíci

      Thank you so much for the feedback! 😊I’m glad you’ve enjoyed the video ☺️

  • @sara51kkz
    @sara51kkz Před 5 měsíci +1

    Great! thanks so much!

  • @paramdesign8003
    @paramdesign8003 Před rokem +1

    Straight to the point, thank you for uploading this ^_^ !

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback! I'm happy you enjoyed the video! ☺

  • @aaronvdw
    @aaronvdw Před rokem +1

    Your videos are really good, keep going mate

    • @retroshaper
      @retroshaper  Před rokem +1

      Thank you so much for the support! 😃😃

  • @World_Theory
    @World_Theory Před rokem +3

    This helped understand selections a lot more than some other videos I watched. I didn't know you could combine selections with the Math node. That's exactly what I wanted for my current project. And selecting faces based on a texture is perfect for part of another project I have.
    Still having a hard time understanding how the index works, but the info here is one more piece of the puzzle to help with that. I thought an index was a type of data that came from a mesh, so I was frustrate that the index node only had an output, leading me to assume that only the object the geometry nodes were applied to could provide an index to work with. But seeing it used here in this way, for a mesh primitive; I'm now thinking it's some kind of generic list of numbers. Very different from how I thought it worked.

    • @retroshaper
      @retroshaper  Před rokem

      Thank you very much for the feedback! 😃I’m so happy you enjoyed the video and that it helped you with your projects 😊 As geometry nodes being developed, there’s a lot of new features are coming in) and you basically can experiment with everything) btw , it even shows you if the connection between the nodes is impossible) so, what I usually do, is just, go to the manual and check what each node does, then try to understand how it can be used in regards of a particular field or action;)

  • @davidmcsween
    @davidmcsween Před 8 měsíci +1

    I'd certainly appreciate any of these simple clear explanations with alternatives fir use cases that you'd produce. Xlnt quality

    • @retroshaper
      @retroshaper  Před 8 měsíci +1

      Thanks for the feedback! I was thinking about making more of similar videos in future ☺

  • @toshigen
    @toshigen Před rokem +1

    Thank you!! easy to follow

  • @user-zc4uv2xx7e
    @user-zc4uv2xx7e Před rokem

    Thank you 👍

  • @noriega211
    @noriega211 Před 9 měsíci

    Great video and very useful for a beginner like me. ❤❤ thanks for sharing.

    • @retroshaper
      @retroshaper  Před 9 měsíci

      Thank you so much for the feedback! I'm glad you enjoyed the tutorial! ☺☺☺

  • @egorsorokin2760
    @egorsorokin2760 Před 9 měsíci +1

    Very useful, thanks!

  • @GinoZump
    @GinoZump Před rokem

    this video is solid gold, no doubt

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much! I'm glad you enjoyed it! 😃☺

  • @GuillaumeGdr
    @GuillaumeGdr Před rokem

    Usefull

  • @bodick_
    @bodick_ Před rokem +1

    subscribed! :D

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much! Btw, the new video is coming next week 😊

  • @where.im.i
    @where.im.i Před rokem +1

    i love this style of tutotial . unlike the other channals they rap like emenim then they explane the nodes 😑

    • @retroshaper
      @retroshaper  Před rokem

      Than you so much for the feedback! 😊😊😊 Trying to do my best!))

  • @Number_Cruncher
    @Number_Cruncher Před 4 měsíci +1

    Is it possible to make a selection with respect to a stored named attribute?

    • @retroshaper
      @retroshaper  Před 3 měsíci

      Hey! Thanks for the comment! Haven’t tried this yet, but I think it is possible

  • @ruudygh
    @ruudygh Před 10 měsíci

    What if i want to select exactly vertices index 13, 17, 30, 49 ?

    • @retroshaper
      @retroshaper  Před 10 měsíci

      Well, with geometry nodes it is much easier to work with patters rather than exact numbers while selecting. If there is a pattern in the indexes of vertices, you may use módulo operation in the math node. If you want specific vertices to be selected, you may add integer node for each node, Add them with math nodes and use the result as a selection of vertices.

  • @user-ev5ur7fw4t
    @user-ev5ur7fw4t Před rokem +1

    You know whats good about geometry nodes?! The poor box doesn't get deleted :)

    • @retroshaper
      @retroshaper  Před rokem

      lol. So true))

    • @user-ev5ur7fw4t
      @user-ev5ur7fw4t Před rokem +1

      ​@@retroshapervery informative and helpful. thank you.

    • @retroshaper
      @retroshaper  Před rokem

      @@user-ev5ur7fw4t Thank you so much for the feedback☺

  • @jeffreyspinner5437
    @jeffreyspinner5437 Před rokem +2

    Bro, you missed weight painting a selection... and ytube search isn't helpful to find that, cause it conflates rigging weight painting with geonodes weight painting. That being said, definitely helpful, so saved video! Most of the selection methods though will pick different selections if the geometry being worked on is moved, correct? My objects are animated, so they move...

    • @retroshaper
      @retroshaper  Před rokem

      Thank you so much for the feedback and the suggestion on the weight painting! Answering your question, yes, when object is moved, transformed or modified, the selection is going to change, since it is real time selection.

    • @jeffreyspinner5437
      @jeffreyspinner5437 Před rokem +1

      @@retroshaper Hmmm, but like pain, "it only hurts when I move," isn't the selection changing on movement fubar'ing most of the reasons for making a selection?
      In Houdini, I can make a selection by point, edge or "primitive" i.e., faces. I select like we can select a subgroup in edit mode, but in Houdini I can assign it to a group, and operate on it super easy, barely and inconvenience... Idk why Blender can't do that simple task... I have gotten to the point of "vertex" painting the faces I want and then using that group as the selection, given it doesn't change on movement...
      Still haven't refound the tut of the "german sounding" guy painting an A on one side of a cube... not happy... that's a little different because it's interactive compared to my chosen method... I'm gonna assume the weight painting method to use to select where you want to scatter stuff in GN's is the same process and experiment...

    • @retroshaper
      @retroshaper  Před rokem

      @@jeffreyspinner5437 Well, I’m not saying it is impossible in Blender. Just a bit more complex math operations needed than shown in the video. E.g. use ids or indexes of edges, vertices or faces to make a selection or do some math operations on the normal or position of those based on the center of the object. Just wanted to highlight the basic ways ))

    • @jeffreyspinner5437
      @jeffreyspinner5437 Před rokem +1

      @@retroshaper Interestingly or sadly, unlike Houdini where you can just highlight the primitives (faces) you want and make a group, the vertex selection for faces only works if you vertex paint, filling faces first, (otherwise it choses the two adjacent faces, not one), and then use that to select what you want to operate on in the GN tree choosing the "vertex group." Otherwise, I cannot select an arbitrary subset of faces, AND most of the time the selections would change if I changed the location of the object I was selecting on...
      But I get your point. My comment was mostly tongue in cheek, but I was searching for weight painting at the time... and saw yours and then said, hey the search was wrong!

    • @retroshaper
      @retroshaper  Před rokem +1

      @@jeffreyspinner5437 those are great points to think about;) absolutely!) thanks for the comments;) and sorry for late replies. I have terrible connection for the last few days

  • @in2fractalout
    @in2fractalout Před rokem +2

    ultracool ! does your neighbors know, who are they live near

    • @in2fractalout
      @in2fractalout Před rokem

      о добрий день

    • @retroshaper
      @retroshaper  Před rokem

      @@in2fractalout Добрий день! Велике дякую за відгук!)

  • @bagoquarks
    @bagoquarks Před rokem

    I have liked this video. However, be aware of some potential confusion.
    As I look at my Blender 3.5 on April 3, 2023, it appears that the Utilities-Color-Mix node has changed at least twice since this video. See 3:07.
    In this video the Mix has Color1 and Color2 inputs and a Color output.
    In today's documentation the Mix has Image1 and Image2 inputs and an Image output.
    In my 3.5 the Mix has inputs A and B and an output of Result.
    I'm not saying the trend is bad. I am asserting that the trend may be confusing. Be wary of what you are looking at.
    Separately I have also noticed that many of the shortcut keystroke sequences have changed in the 3.5 Add Menu of the Geometry Nodes Editor. Be wary again.

    • @retroshaper
      @retroshaper  Před rokem +1

      Thank you for the feedback! Yes, it true. Blender is constantly changing and introduces new features and sometimes even some concepts. Especially, geometry nodes ) This thing moves fast in progress.
      Thanks for the advice! 😃

  • @xlcoldj
    @xlcoldj Před rokem

    BRUH👍

  • @zhengzhang1786
    @zhengzhang1786 Před 10 měsíci

    5 way of selection
    01: Random Value;
    02:Texture based;any texture node/ ColorRamp(linear,Constant)/ Mix RGB
    03:by_ Normal/ Separate XYZ/ Match(compare,add,sub)/ Combine XYZ;
    04:by_ Position/ Separate XYZ/ Match(compare,add,sub)/ Combine XYZ;
    05:by_ Index/ compare(equal/etc)