Curves - Geometry Nodes for Beginners

Sdílet
Vložit
  • čas přidán 27. 08. 2024

Komentáře • 161

  • @JoeyCarlino
    @JoeyCarlino  Před 11 měsíci +13

    ⚠ The transfer attribute node no longer exists! Use the sample index and the index node. Watch this to learn more: czcams.com/video/K-L2eIHu7ic/video.html

    • @SurrogateActivities
      @SurrogateActivities Před 8 měsíci +3

      sample nearest sample index method makes only a few connected lines. idk how to make it to continue connecting points

    • @SurrogateActivities
      @SurrogateActivities Před 8 měsíci +4

      doesnt seem like the line is even going from point to point, does like two random turns and stops

    • @user-ch1tx1og8z
      @user-ch1tx1og8z Před 4 měsíci +1

      @@SurrogateActivities True, I got stuck there, if you found an answer, do share, Thanks

    • @mamedoff20
      @mamedoff20 Před 4 měsíci

      @@user-ch1tx1og8z have you find the answer?

    • @Merecir
      @Merecir Před 8 dny +1

      ​@@user-ch1tx1og8z rebornl posted this in another comment below:
      "For those having trouble with missing transfer attribute node part at the end.
      1. Add three nodes, Position Node', 'Index Node', and 'Sample Index Node'
      2. Connect 'Position Node' and 'Index Node' to the 'Sample Index Node''s value and index
      3. Connect the 'Distribute Points On Face Node' to the Sample Index Node's Geometry
      4. Connect 'Sample Index Node's Value to the Set Position Node's Position."

  • @rebornl
    @rebornl Před 2 měsíci +6

    For those having trouble with missing transfer attribute node part at the end.
    1. Add three nodes, Position Node', 'Index Node', and 'Sample Index Node'
    2. Connect 'Position Node' and 'Index Node' to the 'Sample Index Node''s value and index
    3. Connect the 'Distribute Points On Face Node' to the Sample Index Node's Geometry
    4. Connect 'Sample Index Node's Value to the Set Position Node's Position.

  • @ramyaljbouri2304
    @ramyaljbouri2304 Před 2 lety +29

    Best Geometry Nodes Series on CZcams Hands down no one and i mean absolutely no one will go in depth to this extent in a free tutorial thank you joey you've been a big help I'm gonna try and support you by buying some of your add ons.

  • @lucaivaldi4520
    @lucaivaldi4520 Před 2 lety +5

    The most clear explanation of "Blender Geometry Nodes / Curves" so far. A big thank you!
    Yet to watch the very first two episodes, I hope to find something on face / edge / vertex selection strategies.

    • @buster7476
      @buster7476 Před 2 lety

      Are they easy, Luca Ivaldi?

    • @lucaivaldi4520
      @lucaivaldi4520 Před 2 lety

      @@buster7476 If you mean that Joey explanations are easy to follow, yes they are.

  • @daniellee6912
    @daniellee6912 Před rokem +1

    That tip about hovering your mouse at the output socket to see a value is life changing, thanks a lot for this video.

  • @atimney
    @atimney Před 2 lety +5

    Best geo nodes tutorials ive watched yet, the examples you show are super helpful!

  • @DJ-pb1vr
    @DJ-pb1vr Před 2 lety +3

    This is one of the best Geometry Node walkthroughs out, thanks!

  • @GinoZump
    @GinoZump Před 9 měsíci

    I joined Your Patreon to find out the nitty gritty of how You would make the last animation from this video in the new Blender 4.0 (after all the node changes). I'm happy to report it finally made sense to me! Thanks so much, Joey! :)

  • @bondodesign
    @bondodesign Před 2 lety +1

    GREAT.... I have seen many tutorials with GEO Nodes, but it's really nice to get the basics with you. You are a great teacher. Thank you... please make many more :-)

  • @whysopathetic8880
    @whysopathetic8880 Před 2 lety +1

    absolutely the best geonodes tutorials. Thank you!

  • @aydaryakup4540
    @aydaryakup4540 Před rokem

    Thank you very much, I couldn't find any information about Spline Parameter, only the official manual, where I couldn't understand anything about it, and you explained it well

  • @darkobakula5190
    @darkobakula5190 Před rokem +2

    So much good content in this video. Wish Blender manuals were as in-depth with specific use-cases as your videos. Blender Foundation should really consider hiring artists like yourself to help write Manuals to better explain stuff like this.

  • @awreno
    @awreno Před rokem

    Man this whole video is straight gold!

  • @atriptoreality
    @atriptoreality Před rokem

    The best video explaining curves in geometry nodes !!!

  • @Good4love
    @Good4love Před 2 lety +1

    Still a real pleasure to listen. You are brilliant. Merci beaucoup

  • @petermgruhn
    @petermgruhn Před 5 měsíci +1

    I don't much care about tau, but I'm happy to see they include it.

  • @eccentric-j
    @eccentric-j Před rokem

    Perfect! Was thinking curvy geometry nodes connecting all the points of an object could be a solid way to make a brain model but wasn't sure how to go about it.

  • @stuwheeler
    @stuwheeler Před 2 lety

    You are the Mack Daddy. Thank you for so much useful information in so many contexts.

  • @rustyshackleford7014
    @rustyshackleford7014 Před rokem

    I learned my lesson today. Watch all your geo nodes for beginners episodes. I spent what seemed like forever trying (and failing) to do something you explained in 5 minutes. You're a boss! Thanks again \m/

  • @guy_roh
    @guy_roh Před 2 lety +11

    Awesome stuff! Also Blender just release a pen tool for curves in 3.2 that's incredibly useful, especially for people used to the Adobe Illustrator pen tool!

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety +2

      Yes! It's a great addition that makes curves way easier to use

    • @arthurbourquin
      @arthurbourquin Před 2 lety

      Awesome tutorial, as usual!
      Im interested in sorting vertices (edges, faces,...) un geometry node.
      Did you covered that?
      Thank you so much!!!

  • @diegopadovani4942
    @diegopadovani4942 Před 2 lety

    Best geonode tutorial didatic Ive ever seen. Awesome. Thank you.

  • @Gredran
    @Gredran Před 2 lety +3

    Dude you’re always amazing.
    Modeling with actual curves daunts me, all of this is blowing my mind.
    Thanks so much for the series! I’m beginning to recommend you as an easy entry into Geo nodes as well as rigging :)

  • @richard29sher
    @richard29sher Před 2 lety +1

    This tutorial wiill be my node reference manual for geoscene construction.

  • @tgdesign-eb7cp
    @tgdesign-eb7cp Před 2 měsíci

    Really informative. Thanks a lot!

  • @maxvlaarhoven
    @maxvlaarhoven Před 2 lety +2

    jesss!!!!! a new one!!!!!!!!!!!!🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @kubaradlicki1188
    @kubaradlicki1188 Před rokem

    I have 1500h in blender but his tutorial tought me so much. frrr real good stuff

  • @IgorMaliskaFilms
    @IgorMaliskaFilms Před rokem

    Well well well.... this is the best geometry nodes tutorial I ever seen. Very helpful. Thanks a million times!

  • @sean_reno
    @sean_reno Před rokem

    Awesome Tutorial, just what i need, so much control in spline geo nodes. and your explanation surely makes it super clear. thankyou

  • @namedjasonc
    @namedjasonc Před rokem

    ...if only I had more than one upcote to give! This is an excellent video, thank you for taking the time to make it. It's really helped me to understand geometry nodes, which have been difficult for me.

  • @paawangupta7926
    @paawangupta7926 Před rokem

    thanks. a caring, professional voice

  • @totheknee
    @totheknee Před 11 měsíci

    Great overview, with a good amount of detail!

  • @luizfellipe1206
    @luizfellipe1206 Před 2 lety +1

    Great Blender content Joey, very inspiring!!

  • @user-kt4zd8tm2n
    @user-kt4zd8tm2n Před 2 lety

    I love this series, I'm waiting for the forth part

  • @BlackFoxLovesYou
    @BlackFoxLovesYou Před 2 měsíci

    I'm trying to do something similar to the join + fill curves, however I don't want it to make the hole in the middle. I am trying to create something more along the lines of a boolean so that my intersecting object will add to the curve shape. I need this type of merge to happen so an outline can follow the outer edge shape of the two curves (making speech bubbles for comics) do you have any insights on this?

  • @abraxasseven6212
    @abraxasseven6212 Před rokem

    Very clear and comprehensive!

  • @dolmenbretagne9060
    @dolmenbretagne9060 Před rokem

    Brilliant tutorial. I found what I was looking for for a long time! Thanks to you !

  • @sonario6489
    @sonario6489 Před 2 lety +1

    Just found your channel . Although HEY Pictures did a fantastic explaination, I'm excited for your tutorials that cover the nodes in 3.1.

  • @zpinacz
    @zpinacz Před rokem

    Awesome detailed explanation, thank you !

  • @Pokolo413
    @Pokolo413 Před rokem

    really nice work, i watched all of your vids on geo nodes and i feel like i've learned a lot. i think it could be pretty useful though to make a video about it's functions for making things using the new geo node curve hair!

  • @spiromason
    @spiromason Před rokem +1

    Thanks!

  • @penumurlekhi6924
    @penumurlekhi6924 Před 2 lety

    Fantastic tutorial👌 to learn in short period about GN curve

  • @violetshadow3184
    @violetshadow3184 Před 2 lety

    Very nice video ill do each one first I started with the point connector and it's really cool thanks!

  • @gauthierruberti8065
    @gauthierruberti8065 Před rokem

    Thank you so much for these tutorials!

  • @ChrisDjangoConcerts
    @ChrisDjangoConcerts Před rokem +1

    Joey, can you do also phsyics simulations with geometry nodes ? Thanks for making this one. You are a node rockstar

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +1

      You can now with version 3.5, I'll probably make a video about it soon

    • @ChrisDjangoConcerts
      @ChrisDjangoConcerts Před rokem

      @@JoeyCarlino yuzz please do !!!!

    • @ChrisDjangoConcerts
      @ChrisDjangoConcerts Před rokem

      The Tutorials I would like to see: 1) how do I go from one configuration of object (letter or cube) to another through particles or objects (not bouncing into each other) moving in somewhat physical plausible paths. Say gravity is involved here or wind. 2) cloth simulations 3) fluids 4) particles falling down 5) objects and force fields. All procedural of course.

  • @embareknoorey6601
    @embareknoorey6601 Před rokem

    Great tutorial! Super easy to understand!

  • @TomasHradckyComposer
    @TomasHradckyComposer Před 2 lety

    A lot of good information here.

  • @CG_MIGHTY
    @CG_MIGHTY Před 2 lety

    You're my first Geometry Node Teacher!! Cảm ơn rất nhiều

  • @2bit8bytes
    @2bit8bytes Před 2 lety

    Well explained. Thanks a bunch!

  • @BuckwheatV
    @BuckwheatV Před 2 lety

    super great material, thank you!

  • @micaeeilal-shiekh7867

    This was so helpful!! Thank you

  • @mdoerkse
    @mdoerkse Před rokem

    You are an amazing tutor!

  • @ItsWesSmithYo
    @ItsWesSmithYo Před rokem

    Solid, in the project learning cue, happy ny🎉

  • @SurrogateActivities
    @SurrogateActivities Před 8 měsíci

    man this is like one of those automation vidyagames

  • @buttermyeggrolllington6173

    This video is awesome!

  • @kubaissen
    @kubaissen Před rokem

    Thank u

  • @sweatyfathuman
    @sweatyfathuman Před 2 lety +12

    its morbin' time

  • @gottagowork
    @gottagowork Před 2 lety +1

    Tutorial idea - since I need it 😁Some kind of curve controlled "slat wall" that will survive boolean cutouts for windows and so on. Each slat should have a random value for it that gets sent over to material nodes (this breaks down for me when I boolean both in geo nodes and as a modifier). Ideally the normal offset from world normals (rotation value would work too I guess) should also be sent over to material nodes. Material nodes can use image based box mapping for straight walls, but around curves you'd need a manual triplanar mapping system which orients itself on a per slat way; i.e. the straight part would have rotation 0 (aligned with x i.e.), rotation 90 for perpendicular wall section, and somewhere between 0-90 along the curve between those two section. Point is random lookup (using random value -> 1D white noise) of a wood texture where each "manual triplanar mapping" orients itself to match the orientation of the slat.
    I can do the slatwall just fine using geonodes in a destructive fashion, but I'm screwed if the project changes and I have to move walls around, as I have to apply it and separate by loose parts in order to use image based box mapping by rotating the parts origo to match the geometry's orientation. Although I prefer manual triplanar mapping/image box mapping myself, others may prefer UV data to be sent over to material nodes.

  • @DigiSculptStudio
    @DigiSculptStudio Před měsícem

    I don't quite understand the logic here at 43:00. Why do we add the "Spline Parameter "node to the branch of the curve that only defines the path? Shouldn't the Spline parameter be added to the branch of the curve that defines the cross sectional area if that is what we are trying to influence??

  • @antoparjiyo2785
    @antoparjiyo2785 Před rokem

    Thank you!

  • @artscreations5
    @artscreations5 Před rokem

    thank u

  • @aleksanderk5695
    @aleksanderk5695 Před 2 lety

    Thank You, good stuff.

  • @arsenart648
    @arsenart648 Před rokem

    Thank you

  • @E.T.S.
    @E.T.S. Před rokem

    Great videos, thank you.

  • @tcheadriano
    @tcheadriano Před rokem +1

    41:39 Hi! is there a way to make a curve per connection instead of a resampled big one?

  • @flyingjudgement
    @flyingjudgement Před rokem

    Best tuttorial ! Thanks I know how to write my procedural system in code, but I cant find the right "Code Nodes". Looking through endles lets make something and hoping it have what I look for is like playing gambling. Thanks its a perfect format! You should open an Udemy page with a few lets make at the end.

  • @ChrisDjangoConcerts
    @ChrisDjangoConcerts Před rokem

    Transfer attribute node => sample index node. New naming in blender 3.4

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +2

      Yeah, and you can use the sample nearest node to plug into the index if you wanna transfer the closest point or something

    • @ChrisDjangoConcerts
      @ChrisDjangoConcerts Před rokem +3

      @@JoeyCarlino Thanks ! Maybe time for a new point connector tutorial that look very artistic and maybe shortest path node or nearest node ?

  • @TheCrackingSpark
    @TheCrackingSpark Před rokem +1

    This is almost exactly what I was looking for. I'm working on a project where I need to basically do array on curve but with geo nodes because it has to be procedural and I was loosing my mind. The only thing is I need both ends of the curve to connect to each other. Any idea how to do this without changing too many things?

    • @TheCrackingSpark
      @TheCrackingSpark Před rokem

      Actually never mind, it was as easy as switching the curve line node for a curve circle node. I fucking love nodes.

  • @princessfaith9378
    @princessfaith9378 Před rokem

    Thanks

  • @technicolor6243
    @technicolor6243 Před rokem

    thank you bro thank you

  • @irismuddyhehe
    @irismuddyhehe Před rokem

    thank you so much!!!

  • @licheff
    @licheff Před rokem +3

    Amazing tutorial!
    In Blender 3.4 the Transfer attribute node is replaced by new nodes, do you have any idea which nodes should be used for the point connector part? Couldn't figure this out on my own.

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +3

      The sample nearest surface node

    • @thedgilsc1579
      @thedgilsc1579 Před rokem +1

      @@JoeyCarlino Hello, I tried this but do not find how to setup to get same effect

    • @tcheadriano
      @tcheadriano Před rokem

      @@thedgilsc1579 Me neither

  • @Karmadeezy
    @Karmadeezy Před rokem +2

    hey Joey
    I cant find 'Transfer Attribute' ? is there a new node system with a recent update or something? thanks for the tutorials man

  • @_casg
    @_casg Před 15 dny

    Bro what if I want my curve to go below 0? Like extend the curve line in the negative z direction ?

  • @Eg00riys
    @Eg00riys Před 3 měsíci

    Very good tutorial, +rep )

  • @iplai
    @iplai Před rokem

    sample index node instead of transfer attribute node in blender 3.4

  • @migglestudio
    @migglestudio Před 2 lety

    Hi, in about 42:30, I guess the "Count" should be "Max" plus "1" because the "Index" starts from 0 not 1.

  • @ArtInMotionStudios
    @ArtInMotionStudios Před 3 měsíci

    When making mesh to points for Vertices is there a way to have the Index of points match the Index numbers of the Vertices ? (never mind I figured out it was the Index of the verts that was weird and it's really time consuming to reorder the verts).

  • @GinoZump
    @GinoZump Před rokem

    I'm using my curve tilt node but blender is tilting it horizontally instead of vertically like here. any idea why?

  • @jollylama4773
    @jollylama4773 Před rokem

    Would you find a 'cities of earth through a lat/long spread sheet in geonodes' tutorial fun and copasetic? I know I would Love it!

  • @mohamedtiger5631
    @mohamedtiger5631 Před 2 lety

    Cause he knows the struggles that i'm going threw right now

  • @whyserious4596
    @whyserious4596 Před 6 měsíci

    thank you really much
    but transfer attributes node i can not find in 3.6 or 4 version of blender if you know solution please tell me

  • @michapayska4724
    @michapayska4724 Před rokem

    could someone post screenshot of node setup with sample index node please

  • @harrisonline
    @harrisonline Před 6 měsíci

    great vid! I know you've already explained the transfer attribute switch to sample nearest / sample index, but it seems like the new setup has an issue with the curve not wrapping fully around the object. I believe this is because it doesn't take into account that it shouldn't set spline position to the same point location more than once, but i cant seem to find a fix. any suggestions?

    • @JoeyCarlino
      @JoeyCarlino  Před 6 měsíci +1

      Instead of sample nearest, plug the index into the sample index node

    • @harrisonline
      @harrisonline Před 6 měsíci

      that did the trick, thanks a bunch!

  • @GinoZump
    @GinoZump Před rokem

    dear Joey, at 21:14 you create a circle that twist into a moebius-strip type of shape. after I saw it tried my hand at it and adding small spheres around the curve. unfortunately the instanced spheres don't follow the twist or the animation, they just stand there around in a circle shape, any ideas?

    • @JoeyCarlino
      @JoeyCarlino  Před rokem

      Try distributing points after twisting instead of before

    • @GinoZump
      @GinoZump Před rokem

      @@JoeyCarlino tried that, still nothing

    • @GinoZump
      @GinoZump Před rokem

      @@JoeyCarlino ok, that didn't work but I found a workaround: instancing points after converting it to a mesh.
      thanks for answering though, been watching this tutorial tens of times now. getting a little better each time.

  • @sidekick3rida
    @sidekick3rida Před 11 měsíci

    Dude, you are the geometry node master. What resources did you use to learn them?

  • @gossenruda5322
    @gossenruda5322 Před rokem

    Thank you, very interesting! Do you know if there is a setup with endpoint selection where the endpoints are placed on for example a circle?

  • @kimholder
    @kimholder Před rokem

    Say, can I ask what you are using for the screenkeys? It works super well and really helps. Also this is a great intro to the topic.

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +1

      It's called screencast keys, it's free

  • @kamillatocha
    @kamillatocha Před rokem

    how can i make new curves on existing curve like a tree and branches

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +1

      Check out the cobweb or lightning video. I do that in those ones

  • @ofekpearl
    @ofekpearl Před 2 lety

    14:59 Adding the shade smooth node and then disabling it is not the solution to the weird artifacts along the tube. We should have an option to have shade smooth with sharp edges, such that the tube is smooth but its edges are sharp.

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety +1

      You can use the "edge angle" with a "compare" node going into the "set shade smooth" to do that

    • @ofekpearl
      @ofekpearl Před 2 lety

      @@JoeyCarlino Interesting, I shall try that, thank you for that :)

    • @ofekpearl
      @ofekpearl Před 2 lety

      @@JoeyCarlino I managed to do this by comparing the normals instead of the edge angle, something specific to my use case, thanks again for the tip!
      I came across this video again when I looked for resizing the radius of the curve, so I wanted to thank you again for the information in this video, this is very helpful.

  • @noname-cp8ki
    @noname-cp8ki Před rokem

    hi and thank YOU!
    p.s. probably from middle of this video i just wondering "what is a "background" of author?"
    -or you use houdini for many years before?
    -or you just write programs/scripts for VFX production for maya or houdini?
    -or you are programer of "geonodes" for blender it self?
    just wondering how you learn "all this"?

  • @spiromason
    @spiromason Před rokem

    Hi, thanks for the excellent explanation. as you mentioned Transfer Attribute node could be replaced with Sample Nearest Surface node. how can be the value connector from that node linked with position connector at the Set Position node. if I make connection directly then I get a warning display: "no group output attributes connected". many thanks in advance for answer.

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +1

      You need to use the sample index node and in the index slot plug in a sample nearest node. Use the same geometry for both nodes, then you'll have an option to use points.

  • @freewheelburning8834
    @freewheelburning8834 Před rokem

    that's a lot of nodes to remember

    • @JoeyCarlino
      @JoeyCarlino  Před rokem +1

      Yeah, it's a lot at first but if you use them regularly it gets easier to remember

  • @torreramonjason8243
    @torreramonjason8243 Před rokem

    How can I add the navigation bar you are using?

  • @cristhoferchaluisa7765

    haha I'm with you there

  • @juanbautistafelli5987
    @juanbautistafelli5987 Před 11 měsíci

    what is the transfer attribute in blender 3.6?

    • @JoeyCarlino
      @JoeyCarlino  Před 11 měsíci +1

      They changed it to sample nearest and sample index. You have to use them together but it does the same thing. I talk about it in my most recent video

  • @Cathy29870
    @Cathy29870 Před rokem

    The shotcut Shift+alt+LMB doesn't work for me, if someone has a solution I would be very grateful !

  • @MrJimboturner
    @MrJimboturner Před rokem

    This is really getting me on my way but I can't quite get the result I'm after! I want to draw distorted curves like you are achieving with the noise texture but I want one end to be attached to the origin or the centre if you will and each curve to un out to a point produced by "distribute points on faces" node... Any help apreciated!!!

    • @JoeyCarlino
      @JoeyCarlino  Před rokem

      If you multiply the noise with the factor from a spline parameter node, plugged into a color ramp with black on both ends and white in the middle, then the ends of the curve won't move but the middle will. I do this in my lightning video

  • @rhoharane
    @rhoharane Před 2 lety +1

    “Fillet” is a common engineering and architecture term. It’s commonly pronounced FILL-et.
    It’s not pronounced the french way. It’s not fillet as in chicken fillet. That’s a different thing.

  •  Před 2 lety

    "deform curves on surface" node from blender 3.3 beta sounds cool but couldn't find anything about it. got any experiments with that?

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety

      All I know is that it seems related to the new hair system, but I'll take a look at it soon

  • @IGarrettI
    @IGarrettI Před rokem

    is there a way to create a profile with a float curve? Like you would with regular curve profile settings

    • @JoeyCarlino
      @JoeyCarlino  Před rokem

      You can use a float curve to change the thickness of that's what you mean. Take the factor from a spline parameter node, plug it into a float curve and plug that into a set curve radius node. If you put this before a curve to mesh node then it will let you draw whatever shape you want with the float curve as long as you have the resolution high enough.

    • @IGarrettI
      @IGarrettI Před rokem

      @@JoeyCarlino not the thickness, but the profile. Give the curve steps along the length

    • @JoeyCarlino
      @JoeyCarlino  Před rokem

      I don't think you can do that. You can make a separate curve and use that as the profile if you want

    • @IGarrettI
      @IGarrettI Před rokem

      @@JoeyCarlino ah shame. I wanted to try and avoid using external meshes and curves. I'm trying to use a mesh as hair, but the root disconnects , how do I make sure the root stays connected ?