Procedural fantasy city creation using Geometry Nodes

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  • čas přidán 28. 10. 2022
  • The evolution of Geometry Nodes in Blender has enabled the creation of increasingly larger procedural projects and setups over the past year. This talk focuses on the construction of a fantasy city from basic building blocks.
    Starting with a simple idea, a city layout and terrain are generated, buildings are grown from the ground up, populated with props and shaded procedurally.
    "Procedural fantasy city creation using Geometry Nodes" by Emilis Baltrusaitis
    Blender Conference 2022
    2022-10-29 10:00 at the theater.
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Komentáře • 141

  • @havocthehobbit
    @havocthehobbit Před rokem +349

    Im blown away. The initial time to create these nodes versus the scale and variety you have at your fingertips for years to come is unbelievable . you may have spent 3 to 6months creating these nodes but its 5+ years of reusability in concepting , movie and game assets for hundreds of projects . GN's are so powerful in the right hands and they keep on geting better and better .

    • @Voxavs
      @Voxavs Před rokem +13

      I think you also could start small and then expand the node system over time, so you can always have some procedural tools to work with instead of waiting for half a year b4 you can actually use it.

    • @black0ut76
      @black0ut76 Před rokem +30

      @@Voxavs Yes absolutely, and just to clarify, that's exactly the process I went through. Creating tools in a vacuum is too abstract for me, and I think it's best to have active goals and problems that you solve as you go along, building up the toolset in the process based on your needs.

    • @zarodgaming1844
      @zarodgaming1844 Před rokem +1

      5 years of reusability ???
      Are you aware of the average time interested per game/creation of the average gamer?

    • @havocthehobbit
      @havocthehobbit Před rokem +7

      @@zarodgaming1844 yes I am, what are you specifically trying to say? Your ambiguity doesnt bring your point across well .

    • @3dbob891
      @3dbob891 Před rokem +4

      and it's not even a new concept. Houdini is arround for quite a while and fairly adapted in the industry. The world of Farcry 5 was entirely made in houdini, games like the Ascend are almost completely done there and studios like embark use houdini for their entire artistical creation approach. Why mention houdini and not blender? well. Blender lacks every support by any software for anything possible to do with geometry nodes. The only thing possible to do is creating with geometry nodes in blender, which is a fracture of what's possible with houdini, let alone the nodes themselve.

  • @phyzxengrmoore6928
    @phyzxengrmoore6928 Před rokem +162

    One guy, one laptop and a fan on a kitchen table. This is the way great kingdoms are made! He being a non programmer has made huge strides into logic to presentation. I commend you sir. Take a bow and go even further.

    • @Victimxofxprogress
      @Victimxofxprogress Před 11 měsíci +3

      "TONY STARK WAS ABLE TO BUILD THIS IN A KITCHEN, WITH A LAPTOP AND BLENDER "

  • @AndreySokolovRu
    @AndreySokolovRu Před rokem +36

    9:15 the loop is the one of the most eagerly wanted option for me in Geometry Nodes! Outstanding work!

  • @isweartofuckinggod
    @isweartofuckinggod Před rokem +55

    This is EXACTLY the kind of thing I want to be using blender for. Thank you so much for sharing!

  • @lamlam595
    @lamlam595 Před rokem +13

    this is what i looking for so many years! glad that i jump from 3ds max to blender 4 years ago!

  • @erz3030
    @erz3030 Před rokem +6

    This bloke was super likeable and easy to listen to present. Blender should hire him to do more presentations haha. Good stuff! Very thought provoking!

  • @mickyelmb
    @mickyelmb Před rokem +6

    This was a fascinating demo of Geometry Nodes. I look at the work you put into creating these modules and the scalability of the project is so awesome. I get intimidated when I start trying to use nodes because everything gets out of hand so fast. Now I see how doing something once can be modified and used repeatedly throughout all your designs. Thank you.

  • @adamvorkel9472
    @adamvorkel9472 Před rokem +1

    Incredibly powerful tools and some ingenuity = unbelievable results. This dude is too humble, loved the presentation!

  • @andyjmoody
    @andyjmoody Před rokem +1

    That's the most next level thing I've seen while starting to learn blender and geometry nodes. Unreal work to plan and have the vision to create the building blocks.

  • @tusharkashyap2431
    @tusharkashyap2431 Před rokem +6

    Saw his work few days ago on artstation and fell in love with his works and today when he said he do all this with his laptop, i am blown away and got so much inspiration, thank you Emilis

  • @fabifabifabi158
    @fabifabifabi158 Před rokem +6

    Really cool stuff and 100% agree that we need the loop node. Loops within loops. And jumps/breaks. But mainly loops.

  • @vstreet7583
    @vstreet7583 Před rokem +2

    Just BRILLIANT! Absolutely fascinating. A great presentation. Thank you! Dg

  • @jonbrouwer4300
    @jonbrouwer4300 Před rokem +2

    That's an insane workflow he's created. Wow!

  • @MrSubsound90
    @MrSubsound90 Před rokem

    The levels of each creation are mind blowing.

  • @endlesslovingmovement
    @endlesslovingmovement Před rokem +2

    Amazing work! I am really excited to learn more about geometry nodes.

  • @vak5461
    @vak5461 Před rokem +1

    Not what I was looking for but so glad I ended up here! Mind blown!

  • @Rin8Kin
    @Rin8Kin Před rokem +4

    He only showed the results of his work.
    Inspiring in terms of what you can achieve using geometry nodes, but not very useful in terms of new knowledge.
    I have seen "node blocks" he was telling he "snatched away" on other channels, but seeing them combined together is whole new level.

  • @BlenderBob
    @BlenderBob Před rokem +3

    Fantastic work!

  • @kiani4208
    @kiani4208 Před rokem +4

    Thanks for this masterpiece

  • @IlseMulAuthor
    @IlseMulAuthor Před rokem +6

    I love Emilis' sense of humour! Thank you for showing us your workflow. You have made an awesome project!

    • @ethankoal2756
      @ethankoal2756 Před rokem +3

      so self-deprecating lol.. super likeable dude :)

  • @4mb127
    @4mb127 Před rokem +1

    Brilliant work.

  • @PomiDarQu
    @PomiDarQu Před rokem +5

    I love when guys like him throws little awkward jokes into presentation to make it little more interesting, when the content of presentation alone is fucking jaw dropping.

    • @MortalFrogArt
      @MortalFrogArt Před 3 měsíci

      I like that you have a bright red tomato as a profile pic. Nice.

    • @PomiDarQu
      @PomiDarQu Před 2 měsíci

      @@MortalFrogArt Thanks :)

  • @jugibur2117
    @jugibur2117 Před rokem +3

    Incredible stuff, for me as a beginner I can't imagine getting to this level, thanks for sharing!

    • @Spartacular
      @Spartacular Před 7 měsíci

      Over time you can. Anything others have done, you can do better.

  • @BossBabyBestAnime
    @BossBabyBestAnime Před rokem +6

    Says he is a beginner and does not know a lot about geometry nodes... proceeds to show the biggest custom geometry nodes library setup I have ever seen

    • @BuzzKirill3D
      @BuzzKirill3D Před rokem

      Humblebrag is a staple in these kinds of talks

    • @fakecubed
      @fakecubed Před rokem +2

      He was a beginner, when he began. He's not a beginner anymore.
      And just because he didn't know the one tool doesn't mean he wasn't already familiar with node-based workflows for doing shaders, for example. A lot of those skills carry over.
      None of this is really that complicated, he just broke down the job into lots of small parts and then put a lot of work into it. His experience as an artist helped him to make good choices as he went.

  • @funkypartyweasel
    @funkypartyweasel Před rokem +1

    This has been deeply inspiring.

  • @PhotiniByDesign
    @PhotiniByDesign Před rokem

    Brilliant presentation and brilliant art work too Emilis, well done mate...

  • @hpbecraft
    @hpbecraft Před rokem +2

    Humble dude. Great looking work.

  • @user-wg7ut1du9c
    @user-wg7ut1du9c Před rokem

    Amazing work!

  • @Golden-uk7tp
    @Golden-uk7tp Před rokem +2

    can't wait for a more depth in this topic and the tutorials about it.

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Před rokem +4

    13:31 haha, fantastic node setup, answered all my questions

  • @josephpaulgraves9250
    @josephpaulgraves9250 Před rokem +14

    I did a city, Jrusaur, from my favorite ttrpg show Critical Role in Blender. Similar to what you have but less detail. It's tough. I can see the dedication and work you've put into these. Great work.

    • @toushirozge
      @toushirozge Před rokem +1

      Would love to see that if you have a link, friend!

  • @mdsanima
    @mdsanima Před rokem

    WOW! This is awesome!

  • @hitalpatel
    @hitalpatel Před rokem +2

    great work master

  • @drunkenmuse
    @drunkenmuse Před rokem +4

    This was great, very inspiring
    While I dont personally have the time to invest in anything like this for my own work (rip deadlines lol), its a great indication on the form future tools could take

  • @TheSepetto
    @TheSepetto Před rokem

    This is incredible stuff.

  • @Shalfatk01
    @Shalfatk01 Před rokem

    thanks for your speach . rly nice work you made here ! man ... what a wake up call... i have to learn those nodes ... thank you

  • @everybot-it
    @everybot-it Před rokem

    beautiful stuff!!

  • @Hoowwwww
    @Hoowwwww Před rokem +2

    his outfit is very nice, black always looks good, the watch is also very nice

  • @michellenieto572
    @michellenieto572 Před rokem

    AMAZING 👏🏼

  • @haraldgundersen7303
    @haraldgundersen7303 Před rokem +2

    Very inspiring... Seems like a nice excuse for one more thing to learn before in the end at last having to create something useful myself... 😉

  • @apachon
    @apachon Před rokem

    Very nice presentations .

  • @AthosSampaio
    @AthosSampaio Před rokem

    Awesome!

  • @thomaseichler2368
    @thomaseichler2368 Před rokem

    13:27 this is the best (re)presentation of geometry nodes i've ever seen

  • @DriesduPreez
    @DriesduPreez Před rokem +1

    18:24 That looks amazing, it reminds me of Paaran Disen from the Wheel of Time books

  • @kolupsy
    @kolupsy Před rokem +16

    I find interesting that within the geometry nodes community it has established that creators of node groups put their initials at the beginning of node names and use snake case to label them. I don’t remember this being the case when there were only shader node groups before

    • @ronaldbell7429
      @ronaldbell7429 Před rokem +5

      It helps reduce collisions in the namespace, where you anticipate a lot of mixing and cross pollination. In more structured programming settings, they’ll prefix with package names. I guess here, where it’s generally just one person noodling around on his own projects and reusing his own nodes, personal initials come most easily to mind

    • @black0ut76
      @black0ut76 Před rokem +3

      @@ronaldbell7429 exactly this, and the initial habit comes from working in studios where that's pretty common

    • @taroxsplaylists7960
      @taroxsplaylists7960 Před rokem

      Hehe, I hope I was not the only one looking for any ETK nodes there :D

    • @Erindale
      @Erindale Před rokem +2

      @@taroxsplaylists7960 I couldn't see any either 😭

    • @kolupsy
      @kolupsy Před rokem +1

      @@ronaldbell7429 that is all true and valid. I just find it surprising that this did not seem to be that much of a common practice before geometry nodes as it is now. At least from my perception and the people that I know from the blender / procedural community.
      Also I don’t think the namespace issue is really a thing since blender makes sure that all data blocks in a file have unique names, so there is no fear of overriding stuff (until we get into data linking and library overrides which I think still needs to get figured out properly)

  • @satyakimandal6572
    @satyakimandal6572 Před rokem +2

    One of the best talks of this years BCON!

  • @alphablender
    @alphablender Před rokem

    Amazing...!

  • @nenghuo
    @nenghuo Před rokem

    love it

  • @CaCriGuz
    @CaCriGuz Před rokem

    Amazing. :)

  • @jafar.blender
    @jafar.blender Před 11 měsíci +1

    It’s awesome to work in blender ❤

    • @dertobbe1176
      @dertobbe1176 Před 3 měsíci

      I hated it when I first opened it up 😂 now whe I see my own progress I gotta love it❤

  • @yokidrift1720
    @yokidrift1720 Před rokem

    it's really amazing the things you can create with technology now. I'm going to learn about geometry nodes and do stuff like this but also include more detailed, made by hand stuff. I gotta find this guys socials though.

  • @KoltronZer0
    @KoltronZer0 Před rokem

    Finally getting on that SideFX Houdini grind!

  • @totheknee
    @totheknee Před rokem

    Imagine working with Emilis; you'd never want to go home. This guy _and_ his work are so damn amazing! 1 in a billion, this guy. He keeps saying "other people are more skilled than I am..." Lmao, prove it!

  • @coffeediction
    @coffeediction Před rokem +2

    holy shit that mega-node in the middle xD 8:10

  • @philippmaluta978
    @philippmaluta978 Před rokem

    jaw dropping

  • @rapideye101
    @rapideye101 Před rokem +1

    amazing work. how long did it take to do all this?

  • @MrYoungfly1
    @MrYoungfly1 Před rokem +1

    All I took from this is "cheesy pizza"😂. But seriously. Great work. This looks amazing!

  • @3dvfxprofessor
    @3dvfxprofessor Před rokem +6

    Insane! Blender is going Houdini.

  • @NewSchattenRayquaza
    @NewSchattenRayquaza Před rokem

    what a nice dude

  • @KrazyKaiser
    @KrazyKaiser Před 10 měsíci

    "I was supposed to count, I have X written down" X is a good number to count to.

  • @KuroFaust
    @KuroFaust Před rokem

    Holy F... Its something about i was thinked for years, but im to stupid to make something like this xD
    I mean part from 13:27 - where u can place smal polygon and expanding it or resized u get diefferent model with seed/generated place.
    Same idea like he mentioned "Lego".
    Only thing i had in mind, is that to drop completly idea of "textures" [bitmaps]. Go with procedural textures only [without use of bitmaps like albedo/normal maps etc. - clear maths].
    Looking at his work, im starting believe that thing is avaible to "make", but it will be hell time of work and talent to be realised.
    sorry for my broken english 😉

  • @jeffg4686
    @jeffg4686 Před rokem +1

    really nice - add-on coming?

  • @MrCompassionate01
    @MrCompassionate01 Před rokem +6

    Where can I find tutorials on how to do this stuff?

    • @fakecubed
      @fakecubed Před rokem +1

      There are some great tutorials right here on CZcams. Just search for Geometry Nodes and tons of videos will pop up. Erindale and Entagma are two great channels in particular. Entagma also does Houdini content, but the Blender stuff is really top notch. I believe both channels offer paid courses or stuff through Patreon, too, but I've managed to learn a lot of Geometry nodes without needing to spend any money so far.

  • @SZMIDEL
    @SZMIDEL Před rokem +1

    ALL HAIL GEOMETRY! ALL HAIL NODES! ALL HAIL GEOMETRY NODES!

  • @fatihsonmez
    @fatihsonmez Před rokem

    cool

  • @peter486
    @peter486 Před rokem

    thats cool but i like Modular design inside the engine. but this is defently a time saver.

  • @kens6878
    @kens6878 Před rokem

    오!마!이!가뜨!

  • @travellermercury5703
    @travellermercury5703 Před rokem

    感谢分享,收获很多。

  • @designx101
    @designx101 Před rokem +1

    Where can I download it?

  • @HalitHarun
    @HalitHarun Před rokem

    I am using houdini and here we are using the Houdini Engine plugin to bring procedural structures to the game engine. Can we still procedurally transfer props made with Blender geometry nodes to game engines?

    • @AsaTaylor
      @AsaTaylor Před rokem

      Blender uses python as it's scripting language just like the UE editor, and I believe other game devs (can't remember which talk) have done auto sync between blend files/libraries and UE projects.

  • @yasunakaikumi
    @yasunakaikumi Před rokem

    gosh darn

  • @DeadFreakingPool
    @DeadFreakingPool Před rokem

    Question: where is he getting the assets from? Like the buildings, temples, parks and wires? Since he's texturing then I'm assuming those are his models?

    • @black0ut76
      @black0ut76 Před rokem +3

      There are no assets, except a couple of things such as the courtyard and the trees. The top faces of the tower structures are inset/extruded/subdivided to generate the buildings and props from scratch in geometry nodes

    • @hawkfreedom1700
      @hawkfreedom1700 Před rokem +1

      the guy who understood nothing at all about he video he's been lookin'at...

    • @Harrym8710
      @Harrym8710 Před rokem

      if u want similar assets you can look into Kitbash etc.

  • @manolomaru
    @manolomaru Před rokem

    ✨👌👏😎😎😎 👍👍✨

  • @hongrenyan
    @hongrenyan Před rokem

    where we could get this fantasy project?

  • @3diculousdesigns
    @3diculousdesigns Před rokem

    I'll sign up for a 3 week tutorial pls.

  • @Vederant
    @Vederant Před rokem +3

    Okay, so I have a cube. What's the next step again?

    • @fakecubed
      @fakecubed Před rokem +3

      Delete the cube, and add a plane. Then, go to the geometry nodes workspace and create a geometry nodes modifier. Disconnect the Group Input from the Group Output. Click Add > Mesh Primitives > Cube. Set the size to 2m for all three dimensions. Connect the Cube node's Mesh output to the Group Output. You now have a cube.

  • @conordyer2307
    @conordyer2307 Před rokem +1

    Artists- I made this! *whispers* (using blender)
    Also Artists- Ai art is blasphemy.
    Those that embrace technology will be the artists that thrive moving forward.

  • @julianparis392
    @julianparis392 Před rokem

    Anybody know how call this technique of minute 13:39 ?

  • @questmarq7901
    @questmarq7901 Před rokem

    Ελα μωρη Ελλαδαρα! Παμε!

  • @phat80
    @phat80 Před rokem

    Have anyone compared GN to Houdini? What’s the pros and cons?

    • @fakecubed
      @fakecubed Před rokem +3

      The channel Entagma is one you should take a look at. They are Houdini pros who have been working with Blender's geometry nodes since that go introduced. Their assessments of Blender are tough, but quite fair, and come from a place of deep knowledge about node-based workflows. They've been talking about Blender's work in this area since the first version that had geometry nodes, through the redesign in 3.0, and they have been really pushing each version to its limits.
      But my personal view is that Houdini is definitely more powerful right now, but I'd argue that Blender's interface is a lot better, more intuitive, and frankly more artist-friendly in every possible way. And, Blender's capabilities are catching up quick.

  • @amanos7056
    @amanos7056 Před rokem

    How to get these???

  • @pushkarc28
    @pushkarc28 Před rokem +5

    is this available for us

  • @parikshitbelsare6914
    @parikshitbelsare6914 Před rokem

    Can anybody suggest a tutorial for this?

  • @felixlipski3956
    @felixlipski3956 Před rokem +2

    where addon

  • @johnnizito
    @johnnizito Před rokem +1

    How are the better way to learn this?

  • @samcho9500
    @samcho9500 Před rokem

    i think he is really nerious but his work is great

  • @TommyLikeTom
    @TommyLikeTom Před rokem +1

    Very inspiring, I will do better

  • @djr9999
    @djr9999 Před rokem +1

    my smol brain trying to understand what just happening

  • @oluwadamilola6233
    @oluwadamilola6233 Před rokem +1

    Addon pls

  • @the4dperspective....738

    Breakthrough

  • @user-ev6fj5up9w
    @user-ev6fj5up9w Před rokem +1

    Blender 🇮🇳

  • @DoeJohne
    @DoeJohne Před rokem

    What kind of laptop does he use to create/render these images, any guess?

    • @hawkfreedom1700
      @hawkfreedom1700 Před rokem

      Another John Doe that thinks power is the key to talent...

    • @DoeJohne
      @DoeJohne Před rokem +2

      @@hawkfreedom1700 well i've paid a lot for my workstation 2 years ago and i'm not really satisfied render durations. I was wondering how people could do these kind of much more complex designs than i do and how their computers not blew up. Especially when i compare it with a laptop. power is not the key of talent of course, but blender needs it! thats all.

  • @TauranusRex
    @TauranusRex Před rokem

    This guy is so annoying arrogant. And he has all the right to be. This is one of the most mind blowing things I have seen in years!

  • @philippetoupin01
    @philippetoupin01 Před rokem +2

    How to draw an owl. Draw 2 circles. Draw the rest of the fucking owl.

  • @AdomasZalneravicius
    @AdomasZalneravicius Před rokem

    mldc

  • @lastshadowman
    @lastshadowman Před rokem

    The self deprecating attitude and nervous body language takes away from this presentation, if u do amazing work be confident in it, there is no shame in being great at something.

  • @totheknee
    @totheknee Před rokem +1

    0:18 - "Freakishly early in the morning; about 10am." F***, the only other intelligent person I've ever seen on the matter! Maybe there is hope for humanity yet, and we can finally get rid of the fascist assholes who judge people that don't wake up at the same time as them. PDA for the world: Wake up when it feels right for you, there's 24 hours every rotation regardless of the angle of the sun.

  • @jonasberiguetemanzanillo9449

    7:15 im out

  • @boobo
    @boobo Před rokem +2

    This was a waste of time.

  • @gitbuh12345qwerty
    @gitbuh12345qwerty Před rokem

    -damn. power user