Preparing For WAR - Manor Lords MEGACITY || Hardmode Challenge Medieval City Builder Part 04

Sdílet
Vložit
  • čas přidán 2. 06. 2024
  • Manor Lords - Building A Massive City in Challenge Mode.
    Please don't forget to 👍 If you enjoy watching!
    Playlist • Manor Lords Megacity
    Support Channel & Earn Perks on Patreon!
    👉 / nivarias
    Purchase Manor Lords and receive a discount!
    👉 shorturl.at/WMVKv
    👉 Membership: czcams.com/users/nivariasjoin
    🔥 Donation: paypal.me/Nivarias 🔥
    🔴 LIVE on twitch.com/nivariasgaming 🔴
    Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.
    All my other Playlists:
    / @nivarias
    And if you like my channel - maybe subscribe!
    Donations: paypal.me/Nivarias
    #ManorLords #Hardmode #ManorLordsGameplay
  • Hry

Komentáře • 33

  • @timbo0994
    @timbo0994 Před měsícem +20

    I’ve been checking CZcams all day for this!! Fuckin legend

  • @aztec9841
    @aztec9841 Před měsícem +11

    Things to note. Double plots consume as much as single house plot, meaning it houses 2 families and has 2x output in vegies, eggs and so on... for the price of sigle house plot. Veggie farms produce across autmn and spring so families are focusing in those months in backyard so I'd suggest to avoid puting them on significant jobs like sotrehouse or granery. Also on this patch unhabited plots consume resourses like fuel and food. Thats fixed in latest patch. New subscriber here and I do enjoj your videos. Keep it up. 🙂

    • @Alter_Ion
      @Alter_Ion Před měsícem

      Chickens and Goats produce 1 per plot per month regardless of the amount of families. It's best to keep them as singles rather than duplexs.

    • @aztec9841
      @aztec9841 Před měsícem +2

      ​@@Alter_IonThis is from Manor Lords wiki:
      Dual Burgages
      Dual burgages are an interesting nexus of game play changes that may possibly be modified in the future. Currently a double burgage will double the output of the extension (while only costing a single extension purchase saving the player regional wealth), uses only a single fuel per plot (two in winter), and uses one food per plot. These numbers stay the same regardless of level of plot meaning four families can produce four eggs in a level three burgage while only consuming a single food. This is an incredibly useful tool for many applications.
      However, there are drawbacks to this system as well. Dual plots when upgraded to specialty extensions will assign all those families to the respective project. This can easily and quickly overwhelm supply chains if the player is not paying attention. A stockpile of planks disappears at an astonishing rate when there are four joiner families making shields.
      Currently most individuals observed have used single family homes for most artisanal work (bows, armor, weapons, etc) with the exception of beer brewing as this is highly beneficial to keeping a tavern full. This prevents too many families being removed from the worker pool (specialized work will only do their work) and keeps a town productive.
      A dual burgage extension requires an additional two lumber to place the second house.
      S

    • @Gregory-bt9hb
      @Gregory-bt9hb Před měsícem

      I don't think he is trying to play the most optimal way. It feels like he is trying to storyline it, but he does do some optimizing as well.

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před měsícem +3

    Oh you are so good at leaving us on the edge of our seats!! I wanted to see the battle and you cut it off just in time!!! Can't wait for the next one 🤩

  • @bythelee
    @bythelee Před 29 dny +3

    With the farming fields:
    It would make more sense to have a different field fallow each year. That way your farmers only have to plough, sow, and harvest two fields each year. Instead of having to do that for all three fields for the first two years, and then have nothing to do in the third year when all fields are fallow. Adjusting farmer numbers each year might cope, but it unbalances your workforce needs badly.

  • @jerinjohnson1529
    @jerinjohnson1529 Před měsícem +4

    Your voiceover is relaxing to listen to. Really enjoying the Manor Lords content. Subscribed 👌

  • @Helios26
    @Helios26 Před měsícem

    Just love the series so far, so relaxing to watch 😊

  • @TaylorLiam87
    @TaylorLiam87 Před měsícem +3

    Love this series

  • @jamshidiyr
    @jamshidiyr Před měsícem +1

    Content is enjoyable, expecting longer video's for Manor lords

  • @cuencaguy9799
    @cuencaguy9799 Před měsícem

    Really good videos, Nivarias. I really enjoy your content. You have a nice, relaxed style and are very instructive while still being entertaining. The word plow is not pronounced like many other English words that end with "ow" such as bow, low, or tow. The vowel sound is essentially the same as the words sour or hour or the German word frau.

  • @mauromigliavacca1263
    @mauromigliavacca1263 Před měsícem +1

    To this day I still don't quite understand how farms work, but for all intents and purposes, I have found the ignorant formula, 1 family/1 field XD. Anyway, the town is coming along really well, among other things everything makes sense and is well distributed. Can't wait for the next episode, I'm curious to see how you'll structure it all! And of course curious to see the kind of army you'll create too!

    • @samueltrojan676
      @samueltrojan676 Před měsícem +1

      I’ve tinkered with it a bit. I’ve found that a full 8-family farmhouse can manage just about 4 morgens per season

    • @Gregory-bt9hb
      @Gregory-bt9hb Před měsícem +1

      From my understanding you have to make long slivers and don't go past like 1.7 morgans or something like that and you have to micro each individual section. 2 families can handle the workload but it's a formula. @Stratgaming guides was doing it in his Million Gold 25 Year Video.

    • @Unni_Havas
      @Unni_Havas Před 28 dny +1

      @@Gregory-bt9hb Apparently long rektangels of .05 morgans. 1 family can handle 4 of these fields and 2 morgans if you heave heavy plow and 2 oxen. If you don't have heavy plow and oxen, neither the shape or size matters much.

  • @Paintotal_
    @Paintotal_ Před měsícem +1

    Awesome 👍

  • @TheMakarykLegacy
    @TheMakarykLegacy Před měsícem +13

    You over-hunted your animal deposit. Hunting limit should be half the size of the herd, so for a rich herd your hunting limit should be 20.

    • @Gregory-bt9hb
      @Gregory-bt9hb Před měsícem

      Which is odd cause he was so careful to not do that at the very start lol. He even said that he didn't want to go past ten!!

    • @daymenpollet4202
      @daymenpollet4202 Před 19 dny

      Yeah, kinda wierd. Maybe he should just build more just hunting ground like he should build more manors and fields and everything since the land is just laying there for the taking.​@@Gregory-bt9hb

  • @chowz524
    @chowz524 Před měsícem +1

    Love your videos! Was the first video I saw when I got on CZcams :)

  • @carlleblanctherrien5918
    @carlleblanctherrien5918 Před měsícem

    Really nice content 🔥

  • @sasander78
    @sasander78 Před měsícem

    You should have built the forager hut closer to the berry deposit. Your workers had to walk a long way to get the berries into forager hut storage. If you make it closer, the granary worker can transport most of the distance in the cart.

    • @Gregory-bt9hb
      @Gregory-bt9hb Před měsícem

      Either way, someone is going to have a long walk!!

  • @Gregory-bt9hb
    @Gregory-bt9hb Před měsícem

    LOL @ that tree!!

  • @jrr7031
    @jrr7031 Před měsícem +1

    I was waiting for u to post yesterday. Lmao!! I was silently hating on you lol lol

  • @daymenpollet4202
    @daymenpollet4202 Před 19 dny

    Didn't u make the lumbers cut down trees in the hunting ground?

  • @CARL-ze6wv
    @CARL-ze6wv Před měsícem

    Where's part 4?