Thank you for the tutorial! I was able to make procedural torch fire / eye of sauron looking thing with this technique by plugging everything into both density and emission strength in the Principled Volume and fine tuning each with multiply math nodes.
You could also use an object info node to randomise the look of each duplicated cloud, as well as maybe with a bit of time spent, also change the shape through the same method
CG matter I will give you ideas in which things you should make toturials 1) Masking in blender 3.4 full detail 2) how to animated low poly transformer in blender 3) make video on objects tracking with less solve camera points 4) how to make sandman in blender ( there is no video available on CZcams about sands or sandman ) 5 ) how to make detailed nebula in blender ( there is no perfect video CZcams about how to make nebula ) 6) how to animate roots of tree in blender 7) how to render in evee or cycles Like fire or smoke with less samples in high quality 8 ) how to make your own add on in blender 9) how to make alien spaceship In high details without paid addons 10) car crash stimulation toturial
I made a similar attempt with similar results. But small clouds before a blue background have a dense core, are flat at the underside and have different regions. Some have a distinct border and some have a slow transition towards the sky. For my taste this type of shader cloud is too uniform.
What can I do if I want to put the cloud in my scene with another object? I am asking because there is an hdri that infected the scene. How can I get this cloud looks maybe without hdri.
isnt there a way to make the noise procedrualy different, depending on the coordinates? I forgot how but that worked for so many things before like procedural stones and so on. Can someone remember the node setup for this?
great tutorial! i got one question tho, when i export this as a FBX it's just a cube, i want to import this into a unreal engine project, is this possible without it being a cube instead of a cloud haha
When I try to add multiple clouds to a scene, you will actually see the cut off point where the cubes around the clouds overlap. This doesn't seem to be happening in the video, does someone have an explanation for this?
4:12 oh ho, Scotty found the pedal :P PS : So close to an easy 'simulation' too, it seems to me. Could there be a possible way to influence that cloud with Proximity to another object (be it another cloud or simply an invisible 'empty' with some XYZ data [maybe another cloud volume or something) and affect our main cloud in more 'fluid' or 'organic' ways to simulate change that isn't just a constant position translation but also a change in the cloud 'composition' itself giving an easy impression of 'progression' or 'evolution' in the cloud that could somewhat 'freely' emulate a simulation at very little cost ?!) :) Perhaps a simple fade-in/fade-out from 4D manipulation can more easily simulate a changing cloud, although the waves and flows and spins might be on another level to 'easily simulate' with little render cost.
Does anyone know of a way to remove these clouds from reacting with my buildings ambient occlusion. These clouds look beautiful in render but the large boxes they are in are creating strong sharp ambient occlusion on the buildings I have them interacting with. A simple put them on front layer isn’t working for the scene I built.
strange, but faced multiple issues here: multiplying works with another values and the main problem is ater adding a mix node - eclipse fades from one side
What if we need the lighting of the scene intact as it was before the clouds...? Is it possible to make them white without affecting the entire way the scene is lit?
Went to download the free file but there were only 3 available not 4 as stated in the description. Not complaining. Just not sure if you knew! Thank you!
I'm gonna wait till this addon reaches $500 mark it will have dozzen of assets for me to live in peace and make work much faster. Time to save some money. :) Please add some random objects like they are helpful during production and scene creation.
Is there a war to change the color of the cloud with this method ? If I try things like color ramp it doesn't work. And changing the color of the principled volume does nothing either.
@@ih4269 Yes. I believe I switched to the opposite of what ever render engine I was in and it let me change the base color and when I switched back the color remains so I just go back and forth to change the colors.
Is it just me? Is it too much to ask: can someone make a cloude that DOESN'T look like a peppery cotton ball? Can I make a cloud in Blender that.....looks like a huge volume of water vapour that has condensed up in the chilled air to look like.... shucks, I dunno...a cloud?
Ok now show me how to make a light beam interact with a volume so the volume only lights up where the beam intersects like a laser in smoke. Pleeeeeeaase
It's gotta be fun having to make content twice and even improving on it so people will see it through youtubes god awful search algorithm and this clown comes along to complain lol
This is the only guide that worked for me. Now I have version 4.1 and many cloud guides are no longer relevant, so thank you!
Went and downloaded your Curvify tool and my dude, you are a hero. Truly saved the day and my patience! LOVE YOUR WORK.
Didn't realise a message showed up. Keep up the awesome work, I'm always impressed with how well you manage to make some complex concepts accessible .
only OGs will remember the original version of this tutorial
I remember
I watched it 3 days ago
link?
@@user-hy3kv2tm2w not an og 😔
Yeshhhh!!!! 😂😂😂
It's absolutely awesome learning from you! Thanks for helping me out with making my own art!🙌
Crazy how much there is to blender! Thanks a lot for sharing this method, the generated clouds are gorgeous!
This appears at the perfect timing. It will be very useful for the endless engines challenge for me.
Hi fellow Endless Engines challenger! Good luck in the challenge!
@@RandomRenders Thanks !
haha same!
Thank you for the tutorial! I was able to make procedural torch fire / eye of sauron looking thing with this technique by plugging everything into both density and emission strength in the Principled Volume and fine tuning each with multiply math nodes.
You could also use an object info node to randomise the look of each duplicated cloud, as well as maybe with a bit of time spent, also change the shape through the same method
You look cleaner this year. Thanks for the help as always
Thanks sooo much for sharing this knowledge 🫂😊🙏🏻 amazing work.
you are the God of the Cloud for me !! thank you bro.
*GREAT* video as always mate, keep up the *GREAT* work👍
_(just don't forget to take a rest every now and then)_ Have a nice one ✌😎
This is excellent, thank you!!!
Excellent tutorial!
Thank you.Your tutorial is great.Although: it was a bit - challenging,but - i have managed to recreate clouds,after watching your video tutorial sir.
really good tutorial, thnx:)
Nice! And Works on EEVEE too. Thanks man!
may I ask how did you get it working with eevee? mine sees nothing in eevee :(
this is pure gold pressed latinum.
thank you so much
Thank You!
Nice!
CG matter I will give you ideas in which things you should make toturials
1) Masking in blender 3.4 full detail
2) how to animated low poly transformer in blender
3) make video on objects tracking with less solve camera points
4) how to make sandman in blender ( there is no video available on CZcams about sands or sandman )
5 ) how to make detailed nebula in blender ( there is no perfect video CZcams about how to make nebula )
6) how to animate roots of tree in blender
7) how to render in evee or cycles
Like fire or smoke with less samples in high quality
8 ) how to make your own add on in blender
9) how to make alien spaceship In high details without paid addons
10) car crash stimulation toturial
11) tax evasion
@@SycamoreGlitch lol 😂
12) how to murder someone as a hitchhiker and get away with it
@@powmod1 oh Man 😅😅
ooh nebulas yess
wow. nice
Thanks man 🍺
this gives me the old cgmatter vibes
Finally a video with a comment section :)
Thanks 👍
Thank you good sir
Thank you 😚😚😚
I made a similar attempt with similar results. But small clouds before a blue background have a dense core, are flat at the underside and have different regions. Some have a distinct border and some have a slow transition towards the sky. For my taste this type of shader cloud is too uniform.
👑
What can I do if I want to put the cloud in my scene with another object? I am asking because there is an hdri that infected the scene. How can I get this cloud looks maybe without hdri.
ты лучший
isnt there a way to make the noise procedrualy different, depending on the coordinates? I forgot how but that worked for so many things before like procedural stones and so on. Can someone remember the node setup for this?
my mix node not showing
Can you make a tutorial on how to make a realistic looking comet? Something the likes of McNaught or neowise?
great tutorial! i got one question tho, when i export this as a FBX it's just a cube, i want to import this into a unreal engine project, is this possible without it being a cube instead of a cloud haha
Can you show how to shape the cloud, like into a susan (blender monkey) or a torus?
When I try to add multiple clouds to a scene, you will actually see the cut off point where the cubes around the clouds overlap. This doesn't seem to be happening in the video, does someone have an explanation for this?
4:12 oh ho, Scotty found the pedal :P
PS : So close to an easy 'simulation' too, it seems to me. Could there be a possible way to influence that cloud with Proximity to another object (be it another cloud or simply an invisible 'empty' with some XYZ data [maybe another cloud volume or something) and affect our main cloud in more 'fluid' or 'organic' ways to simulate change that isn't just a constant position translation but also a change in the cloud 'composition' itself giving an easy impression of 'progression' or 'evolution' in the cloud that could somewhat 'freely' emulate a simulation at very little cost ?!) :)
Perhaps a simple fade-in/fade-out from 4D manipulation can more easily simulate a changing cloud, although the waves and flows and spins might be on another level to 'easily simulate' with little render cost.
Really like this. :-) Is there any way for more complex shapes? Was trying to apply it to a spiral shape I made with a Curve.
The only way I've ended up with is Spheres along a Curve with Geometry Nodes.
Does anyone know of a way to remove these clouds from reacting with my buildings ambient occlusion. These clouds look beautiful in render but the large boxes they are in are creating strong sharp ambient occlusion on the buildings I have them interacting with. A simple put them on front layer isn’t working for the scene I built.
😍
Please do dynamic clouds.
strange, but faced multiple issues here: multiplying works with another values and the main problem is ater adding a mix node - eclipse fades from one side
cant find the mix node... do yo have a new / old version of blender?
what is your version? I'm using 3.0 with NO add ons
you get in the new version
What if we need the lighting of the scene intact as it was before the clouds...? Is it possible to make them white without affecting the entire way the scene is lit?
I used a Volume scatter node and had no problem with too dark clouds. You may also play with the Anisotrophy.
@@Hubertoser where did u put the volume scatter?
@@jahhe2611 Volume output. It is a simple version of Principled Volume. Just to control density.
How do I export it without it being just a cube??? Did all this work now I can't use it because it's just a white cube when I export it
Didnt made an elipse . I dont know what I did wrong but I used all parameters you have and my cloud has corners..)
Went to download the free file but there were only 3 available not 4 as stated in the description. Not complaining. Just not sure if you knew! Thank you!
I'm gonna wait till this addon reaches $500 mark it will have dozzen of assets for me to live in peace and make work much faster. Time to save some money. :) Please add some random objects like they are helpful during production and scene creation.
Bruuuuh, it sounds like a jet fighter is taking off in the background at 4:10
when the fan noise started ramping up, I can't help but laugh lol
Ok, nice, but have somebody an idea how to export this cloud? I need it in Element 3d in AfterEffects
But have you tried this on a metaball? ;D
Is there a war to change the color of the cloud with this method ? If I try things like color ramp it doesn't work. And changing the color of the principled volume does nothing either.
Ever find a solution?
@@ih4269 Yes. I believe I switched to the opposite of what ever render engine I was in and it let me change the base color and when I switched back the color remains so I just go back and forth to change the colors.
@@jasonbowman9521 interesting. I'll try it. Thanks!
I have done everything exactly like in tutorial but my clouds are flat and pixelated. Why?
can someone help me. mine mix shader is not showing , i have only option of mix shader and mixrgb
you need to update blender
Bro said just crank up the hdri strength lol
Is it just me?
Is it too much to ask: can someone make a cloude that DOESN'T look like a peppery cotton ball? Can I make a cloud in Blender that.....looks like a huge volume of water vapour that has condensed up in the chilled air to look like.... shucks, I dunno...a cloud?
I'm pretty dumb so I have a question here: what keys did you press to search for the "Texture Coordinate" node?
Shift + A then you search it in the search bar
@@SheepPlays , Thanks
Ok now show me how to make a light beam interact with a volume so the volume only lights up where the beam intersects like a laser in smoke. Pleeeeeeaase
Actually i wanna learn a lot more about customizing lights
L E G E N D
wish I could use cycles but last time I did my laptop decided it wanted to emit the heat of the sun
what about shadows ,
several of these features are not in the latest version of blender, could use an update
could not make the cloud, v3.3
In the next tutorial you pc fan will be louder than you :-P
THIS IS WITCHCRAFT
THANK YOU
i prefer using geometry nodes ngl...
How, I want to know
I cant see the clouds in my scene even after following each step
I have to be really close to them to see them
clouds?
First
First
3rd
My guy is running out of ideas
haterrrrr
@@moritzscherner5618 naaah its just wierd that he makes the same tutorial again
don't think he covered this tho?
@@Heavenira czcams.com/video/GhMQN4vVMIU/video.html&ab_channel=CGMatter
It's gotta be fun having to make content twice and even improving on it so people will see it through youtubes god awful search algorithm and this clown comes along to complain lol