Blender user tries Houdini for the FIRST time!

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  • čas přidán 6. 12. 2021
  • Houdini is the holy grail of CG software and I finally tried it out.
    Cool stuff on Patreon:
    / badnormals
    Equally cool on Discord:
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Komentáře • 555

  • @BadNormals
    @BadNormals  Před 2 lety +175

    Anyone got plans to test it out as well?

    • @binyaminbass
      @binyaminbass Před 2 lety +8

      @@yokarra2 Yeah, maybe in 10 years. I'm not anti, it's just not a priority. If I were 20 years ago and had tons of free time...yeah, I'd try it out.

    • @ahoybruw9517
      @ahoybruw9517 Před 2 lety

      esimesel võimalusel

    • @egorobidin4888
      @egorobidin4888 Před 2 lety +4

      Funny thing is I just started learning Houdini like a week ago, 4:31 sums up my experience so far pretty well

    • @0.Andi.0
      @0.Andi.0 Před 2 lety

      Is it possible to render the things you make in houdini on blender cycles

    • @egorobidin4888
      @egorobidin4888 Před 2 lety

      @@0.Andi.0 Depends on what you make and what license you have, with Houdini apprentice which is the free version you can export regular geometry and volumes pretty easily, so you can import those back into Blender and render them there

  • @Mitch_Crane
    @Mitch_Crane Před 2 lety +1718

    It's called Houdini because a good magician never reveals how his software works

    • @BadNormals
      @BadNormals  Před 2 lety +177

      😄 This made me laugh.

    • @SeanyKrabs
      @SeanyKrabs Před 2 lety +5

      So true

    • @SalmonSushi47
      @SalmonSushi47 Před 2 lety +11

      I knew about the magician but now i get it why they named the software after him.

    • @CMak3r
      @CMak3r Před 2 lety +41

      There is a two hours long tutorial about how to learn to learn Houdini

    • @TenRobinson
      @TenRobinson Před 2 lety +4

      @@CMak3r please send the link

  • @z-beeblebrox
    @z-beeblebrox Před 2 lety +490

    Houdini is what happens when a bunch of super-insider industry folks, spending every waking hour together, decide the string of inside jokes they've replaced their entire spoken language with is an acceptable way to identify the features in their software.

    • @kevinkim8723
      @kevinkim8723 Před 2 lety +13

      Houdini cult is alive!

    • @PrinceWesterburg
      @PrinceWesterburg Před 2 lety +27

      That is the single best description of Houdini I've come across in 20 years - bravo sir!

    • @MortalVildhjart
      @MortalVildhjart Před rokem +4

      I can't stop laughing xD

    • @sismith5427
      @sismith5427 Před rokem +12

      Well the big reveal is that the op, in sop, vop etc stands for operator... sop is surface operator, and that works on the mesh, ie a box, its points, faces etc or model operations like to help scatter on a surface, transform etc... chop is a channel operator, dop is dynamics operator, shop is shader operator etc etc so say a pop solver is particle operator solver. So when you see a dop network it holds your node network that applies a specific forces, solves and dynamics that will be applied to the objects fed into it.

    • @metasploitstudios2257
      @metasploitstudios2257 Před rokem

      @@MortalVildhjart what of point vop please?

  • @CallMeChato
    @CallMeChato Před 2 lety +380

    Nice. I hung out in the same building as the guys who developed Houdini in Toronto. Would see what they were up to occasionally. At the time it was 100% command line. It was so much fun to see hundreds of walking people as individual particles. After the rendering, of course.

  • @TheHenryMedhurst
    @TheHenryMedhurst Před rokem +102

    I actually worked on one of the shots in your intro so cheers!
    Yeah Houdini is super hard when you’re going in blind. If your goal is to really go for it and learn it, definitely look up some people who have created amazing tutorials on how everything works (my recommendations are usually Rebelway and Applied Houdini for the FX stuff).
    Your crops joke got me too 🤣 Those networks are operator networks, so they basically contain different types of nodes for different parts of the process. So by default you’re in an object network, but as a cheat sheet here’s what they all mean!
    ROP - Render Operators - Basically anything to do with caching out some data from your setup. Rendering images, caching files, that kind of thing.
    SHOP - Shading Operators - If you’re working with most renderers you’ll be here. Houdini does have a MAT context for it’s Mantra shaders (Houdini’s default renderer) but both do largely the same things just for different renderers.
    COP2 - Compositing Operators - Nuke is a WAY better option for doing comp work, however you can use Houdini’s COPs to do some procedural texture work and throw a slap comp together for a supervisor!
    TOP - Task Operators - this was a context really built for people who wanted to run the same setup with slightly varied results. So let’s say you modelled a house and needed 50 variations for a video game. That kind of thing. There are ways of doing it in your standard object network, but it’s a different toolset for a different industry.
    CHOP - Channel Operators - Basically a way of driving a parameter with some other data. It could be noise, time, a game controller input or a combination of all sorts.
    LOPs (or Stage) - Lighting Operators - the industry is rapidly moving towards using USD (Universal Scene Description) for lighting and finishing shots. This is where that will be available in Houdini (and is in 19.0 and above, I believe)
    Look forward to the next video you do with Houdini! Keep pushing - it’s all doable!

  • @lewistaylorFX
    @lewistaylorFX Před 2 lety +169

    This was enjoyable!
    I hope you continue on your journey. The acronyms do seem confusing at first, but here is the truth.
    A Houdini session/hip file is actually just a collection of folders and files on disk, it's actually an archive like a zip file.
    So OBJ, MAT, OUT, etc contexts are actually folders, and when you are in those folders the types of nodes/operations you can do are limited to
    the function of that folder. That's why certain nodes won't be available depending on the context you are in.
    The true power of houdini isn't that it's procedural/non-destructive, or that no solver or tool is blackboxed hidden away from you.
    It's real power comes from the fact that all geometry is just points, primitives, and volumes. And that houdini doesn't care what tool you use
    to manipulate the geometry. If there's a cool terrain deformer you can use that on your particles, if there's a tool that operates on particles you can
    use that on your normal geometry. So there's never a corner you are painted into, and if you are curious or want to change how a solver actually works
    you can dive in and see/change it. Nothing is abstracted away from you.
    But the learning wall is called the wall for a reason, it is the hardest piece of software to use, but that can be reduced if you focus on learning the contexts, the
    SOP = surface operators context (where most modeling and deforming geometry happens), and learning how attributes flow through the program.

    • @baldoski
      @baldoski Před 2 lety +5

      Listen to this dude! Lewis is a Houdini Master!

    • @UncleBurrito15
      @UncleBurrito15 Před rokem +3

      You are making me want to give Houdini a second try. I know a guy who works in the industry. He told me that Houdini artists are rare so if I figure it out, I'll be able to land a good job easily. I'm not really looking for a job but being able to make stuff in Houdini has a very high rank in my bucket list.

    • @psykoj
      @psykoj Před rokem +1

      @@UncleBurrito15 It's really fun! give it another try

    • @021shaw
      @021shaw Před rokem +1

      I started to study houdini as my first contact with 3d software ever. I would watch tutorials to demistify this maze of a software. I almos given up a few times, i am glad i didnt. Houdini is the most amazing software i have ever seen. The only limitations are your machine, your creativity and your knowledge. If houdini doesnt offer you a tool to do something you can call a wrangle node and vex-code it to create a custom tool. Because of that, before i knew i was trying codes. Failing miserably at first but now i have a 30% success rate in vex and going up. After you learn houdini you will integrate with other softwares like Unreal or Gaea, but i really can'T see a way you would ever want to switch to other software unless you are sculpting or rigging.

  • @gauffreaunutella
    @gauffreaunutella Před rokem +26

    The magic with houdini is that you can do so many things by different ways
    It seems very difficult at first but when you got the logic of the soft it’s very pleasant

  • @ysomadbeats
    @ysomadbeats Před rokem +22

    My teacher at TAFE where i learnt 3d modeling basically told me that houdini has the steepest learning curve, but once you get to the top of it, there's nothing in 3d you can't do. You see most people approach learning houdini the wrong way, traditionally people manipulate faces, edges and vertices when making a 3d model, however in houdini, your manipulating, filtering and apply processes to data. The best way to get started in houdini is learn some basic programming principles like logic, mathematics, how to write pseudo code. Hell you don't ever have to write a line of code, just understand the basics, from there you can use that logic to basically build your models in ways that offer so much versatility and variance its mind blowing.
    Houdini also has decades of common nodes/tools already built by the community and included in houdini, this is what makes it so powerful, because most of the hard work has been done for you in most cases. It will take other software like blender YEARS to catch up to the houdini community in terms of proceduralism. And that's not to nock blender at all, blender is still one of my favorite software for general modelling.
    TLDR, get past the learning curve, and not only will you be ridiculously efficiat when it comes to modeling, but you will also be in a great position for a high paying career as a technical 3d artist.

    • @TheLizardKing752
      @TheLizardKing752 Před rokem +3

      After Softimage was discontinued I really struggled to find a 3D package I felt comfortable in until trying Houdini. Blender felt unintuitive and C4D was too expensive on an individual basis. Houdini really changed everything for me and re-inspired my love of working in 3D.

    • @hayasoufi8359
      @hayasoufi8359 Před 24 dny +1

      Hey! Can you please tell me what’s the best way to start learning Houdini? Or maybe recommend any tutorials/channels that might be worth watching? Thanks! ❤️

    • @ysomadbeats
      @ysomadbeats Před 24 dny

      @@hayasoufi8359 I haven't touched houdini in a while as I kinda lost my passion for 3d in general.
      I remember their tutorial series on their website were really good at teaching the basics.
      The best tip I could give is houdini is a program for making tools, not models, If your going into houdini with a specific vision in mind, your going to struggle achieving it(use sculpting or traditional 3d tools for that).
      Your not modelling a tree, your making tools to model a tree for you.
      Also i imagine ChatGPT could answer any question you have regarding it, I imagine you could also get started by asking ChatGPT to generate code to achieve more complex tasks.

  • @guySchuleman
    @guySchuleman Před rokem +8

    I use Houdini every day now. When I first started out my head hurt for a week. But it is worth it. No other software comes close to the power you have in Houdini.

  • @Bullitain
    @Bullitain Před 2 lety +35

    Great video, really enjoyed seeing a fresh perspective on how cryptic houdini is to new beginners. I’d still call myself a beginner even after 1.5 years learning it. Stick in there !

  • @Gadalac
    @Gadalac Před 2 lety +16

    It's really nice to see someone so skilled struggling when they first learn something too. Great vid!

  • @PetRatPro
    @PetRatPro Před 2 lety +23

    heck yeah! I've been wanting to try houdini, I'm excited to see how much transfers from Blender

    • @kodidelasanjayreddy3427
      @kodidelasanjayreddy3427 Před 2 lety +4

      It's like a torture learning this software 😂

    • @educate3d
      @educate3d Před 2 lety +3

      @@kodidelasanjayreddy3427 nah it’s not that hard. Now that depends if you have worked in node based flow. It’s geometry nodes on steroids but the same process of working with nodes applies

  • @prezent1979
    @prezent1979 Před 2 lety +23

    make a "Blender user tries Maya for the FIRST time"..
    i know its sounds easy but it's really hard lol...
    (great video btw)

    • @matyasletacek4099
      @matyasletacek4099 Před 2 lety +2

      I'm gonna have to use Maya at uni next semester. As a Blender user, I am scared lmao. Never touched Maya before.

    • @mihailoveselinovic7151
      @mihailoveselinovic7151 Před 2 lety

      @@matyasletacek4099 modeling is not that hard, but uv mapping is a whole different convoluted mess

    • @BadNormals
      @BadNormals  Před 2 lety +1

      Yeah I might make that with Sir Wade Neystadt. He's a Maya guru.

    • @matyasletacek4099
      @matyasletacek4099 Před 2 lety

      @@mihailoveselinovic7151 I mean, I was using 3Ds Max for a bit on highschool and yeah, same story there.. UV unwrapping was.. ugh.

    • @mihailoveselinovic7151
      @mihailoveselinovic7151 Před 2 lety

      @@matyasletacek4099 Don't get me started on 3Ds Max

  • @VladimirRez
    @VladimirRez Před rokem

    I love your positive approach! thank you for the video )

  • @nickthechen
    @nickthechen Před 2 lety

    Been really enjoying your videos, keep it up!

  • @DodaGarcia
    @DodaGarcia Před 2 lety +5

    I fell in love with Blender at very first use back in 2.8 and it remains my favorite, ever-improving 3D suite. But (maybe for being programmatically-oriented) I felt the exact same love when I first opened Houdini. I’m still a bit confused by its rendering features but the procedural and simulation aspects blew my mind.

  • @niko_x_zero
    @niko_x_zero Před 2 lety

    Your title reeled me in. Your sense of humor wins my subscription. Good work young sir!

  • @_p4n0ptic0n_
    @_p4n0ptic0n_ Před 2 lety +58

    You're going to be a big name in the blender community in no time. Your content is so engaging and your video quality is top notch.

    • @BadNormals
      @BadNormals  Před 2 lety +8

      Thank you! It's very motivating to hear that!

    • @drumboarder1
      @drumboarder1 Před 2 lety

      As soon as he changes the fringe, somehow the fringe is distracting to the point that I can't follow along and there's no chance I'm the only overly pedantic asshole

  • @thomashovgaard3134
    @thomashovgaard3134 Před rokem +2

    Been using it for years. When you get into the workflow its way more logic than any other package

  • @Jham3D
    @Jham3D Před 2 lety

    Love your channel man! Super inspiring!

  • @SamMorseBrown
    @SamMorseBrown Před 2 lety +2

    Man, your production quality is improving massively!
    Awesome stuff. 👍

    • @BadNormals
      @BadNormals  Před 2 lety +2

      Yeah, I've been investing a lot of ressources there! Thanks!

  • @DavidKernsIII
    @DavidKernsIII Před 2 lety +1

    I love your channel... nicely edited + fun / positive vibes, ...please keep it up!

  • @vorrch
    @vorrch Před 2 lety +25

    Houdini artist here, good first try. If anyone wants to try Houdini the thing that you need to know is that there is a lot of tutorials and documentation in the sidefx webside

    • @BadNormals
      @BadNormals  Před 2 lety +4

      I'll check them out, thanks!

    • @koltscats
      @koltscats Před 2 lety +2

      ya Sidefx has the best support for it's software hands down.

  • @foxman4455
    @foxman4455 Před 2 lety +126

    Houdini is the most efficient 3D software in the market. It's procedural nature is unmatched and a lot of people think it's only for simulations, but that's so not true...

    • @BadNormals
      @BadNormals  Před 2 lety +15

      It's definitely very capable, and all the parts work together efficiently which sets it apart in my opinion

    • @spydergs07
      @spydergs07 Před 2 lety +7

      Efficiency is dependant on the user
      Blender is more evident for people that are familiar and comfortable with Blender

    • @amamsurri5454
      @amamsurri5454 Před 2 lety +8

      @@spydergs07 I think he may have meant the programming of the software. but I could be wrong.

    • @PrinceWesterburg
      @PrinceWesterburg Před 2 lety +3

      Its a program not 'a software' as much as a hammer isn't 'a hardware'.

    • @0xD1CE
      @0xD1CE Před rokem +16

      @@PrinceWesterburg ...But hammer is hardware? You buy hammers from the "hardware store".

  • @PrinceWesterburg
    @PrinceWesterburg Před 2 lety +5

    I knew a guy who employed a Houdini guy for six months at a name animation house in London. He said "His stuff was always amazing, incredible stuff. He never *actually* finished a shot though." LOL
    Love Houdini but I'm married to 'Blendini' now :o)

  • @christianvolkner2028
    @christianvolkner2028 Před 2 lety +71

    You cannot really compare Houdini to Blender, its a different game for different use cases. The more complex the job gets, the easier Houdini, and the harder Blender will be.
    If you just love to create in a direct manner, Blender is better suited. I use both and I like both, although Houdini is my favorite :-)

    • @samduss4193
      @samduss4193 Před rokem +1

      I just start learning houdini, to me blender is fun to learn basic and discover a bit what is going on... but I believe that houdini help pushing to next level..

    • @avatr7109
      @avatr7109 Před rokem +1

      did you buy houdini? does one require to go to vfx college if one wants to make a career out of it?

    • @samduss4193
      @samduss4193 Před rokem

      If houdini would leave really acces for free and be able to render without marks i guess , It would be more interesting to learn...
      You can learn anything as long as motivated.

    • @bhabhutiji1169
      @bhabhutiji1169 Před 3 měsíci

      ​@@samduss4193 Houdini apprentice is free

  • @christiansanchez7448
    @christiansanchez7448 Před 2 lety +39

    If you want a good understanding of how everything works I cannot reccomend Steven Knipping's tutorials enough. He works for ILM and made some crazy effects for marvel and star wars. He has tutorials on pyro sims, particles, and rigid bodies

    • @BadNormals
      @BadNormals  Před 2 lety +3

      Why have I never found his channel, it has some great stuff!

    • @christiansanchez7448
      @christiansanchez7448 Před 2 lety +1

      @@BadNormals I’m glad you checked it out! He is so good at explaining how things work too, so you get a really good understanding of what’s going on under the hood for your own future projects too

    • @REOsama
      @REOsama Před 2 lety +1

      Knipping is the best, I took most of his courses and each one was a delight

  • @aaronjohnson4604
    @aaronjohnson4604 Před 4 měsíci +1

    Great video. I laughed so hard at your text messages. Very good Very cool. Music and slow downs 100% awesome. lol Cant wait to check out the rest of your channel.

  • @ezpepz
    @ezpepz Před 2 lety +4

    Really nice video! I've switched a lot of softwares in the past 15 years (never went deep with Blender)and from my point of view, Houdini is the most intimidating one at a first glance. It has a reaaaaaaly steep learning curve, and it's very different from other 3d Packages. It might be more familiar for a Touch Designer user than a Maya/Blender one. But it is really powerful, and honestly, I couldn't work without seeing all my data flow of attributes and all anymore.

  • @BlueGuy078
    @BlueGuy078 Před 2 lety +4

    I've never been so entertained in my life this is so fun to watch 😆

    • @etta777
      @etta777 Před rokem +1

      Never? You grew up in Afghanistan?

    • @DodaGarcia
      @DodaGarcia Před rokem

      Have you ever seen like, a movie?

  • @Houdini123
    @Houdini123 Před rokem +7

    This was very entertaining :) Sums up pretty well how most of us feel when we open the software for the first time. Been there too a couple of years ago. But to anyone hesitating. I promise you it is worth learning. Houdini is very unique and can get you out of very tricky situations. Don't get scared by the supercomplicated, technical stuff. It is not as bad as it looks. And there are a lot of artist friendly approaches that you can use that go a long way.

    • @SuperSuperka
      @SuperSuperka Před rokem

      What can be more scary then pressing "G, Shift+Z" each time you need to move object in XY? - that is in Blender.

    • @JustAGooseman
      @JustAGooseman Před rokem +1

      @@SuperSuperka What, who uses G for their transform keybind lol

    • @SuperSuperka
      @SuperSuperka Před rokem

      @@JustAGooseman every Blender artist use G to move

    • @hayasoufi8359
      @hayasoufi8359 Před 24 dny

      Hey! Can you please tell me what’s the best way to start learning Houdini? Or maybe recommend any tutorials/channels that might be worth watching? Thanks! ❤️

  • @StylizedStation
    @StylizedStation Před 2 lety +57

    Love your editing ;D

    • @BadNormals
      @BadNormals  Před 2 lety +3

      Thanks! I did spend some days on it 🙂

  • @iRaffale
    @iRaffale Před 2 lety +10

    FX artist (Houdini) here, I would have given double the points to blender for launching a lot faster, just because, as an FX, there is always that moment where it just crashed again and again
    Jones aside, Houdini may be the toughest to learn, by there is a huge community always ready to help, either of différents forums, tutorials or more advanced masterclass. It will take time to learn Houdini, but it is so worth it

    • @avatr7109
      @avatr7109 Před rokem

      Can we get a job if we learn Houdini ? do we need to go to vfx college?
      i mean no one mentions blender in job descriptions, its Maya 3DS max etc

    • @iRaffale
      @iRaffale Před rokem +3

      @@avatr7109 blender is a nice piece of software, but few compagnies actually use it as it's not part of their pipeline
      You can learn Houdini by yourself or in college, but you will need to be disciplined and really passionate about it

    • @hayasoufi8359
      @hayasoufi8359 Před 24 dny

      Hey! Can you please tell me what’s the best way to start learning Houdini? Or maybe recommend any tutorials/channels that might be worth watching? Thanks! ❤️

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Před 2 lety +19

    Houdini is definitely NOT a program a new user can generally jump into right away and make sense of it, but to be fair, neither is Blender (especially versions before 2.5). It eventually _does_ make sense but it can take time. This is true for most complex software. There is no doubt that Houdini is super powerful though because every major special effects company uses it with only a few exceptions (Pixar probably has their own in-house simulation system).

    • @3dbob891
      @3dbob891 Před 2 lety

      yeah, but it is the software that should be started with first. It teaches you so much on a fundamental level most software can't
      To my knowledge Pixar also use Houdini (they also use Maya)

    • @pogo575
      @pogo575 Před 2 lety +2

      @@3dbob891 Yup. They do use it.

    • @FlashPaperGrind
      @FlashPaperGrind Před 2 lety +1

      @@3dbob891 Pixar use a HEAVILY customised version of Maya(all in-house and nearly entirely different from the Maya we have access to).

    • @3dbob891
      @3dbob891 Před 2 lety

      @@FlashPaperGrind is that inside knowledge? Otherwise i doubt that Autodesk allows to customize their software that much. You sure that they don't just use many plugins?
      If the latter, well almost any company uses much plugins.

    • @testacals
      @testacals Před 2 lety

      @@3dbob891 They probably allow to modify the source code if you pays them . Unreal engine also does that.

  • @tkplayz4672
    @tkplayz4672 Před rokem

    Installed, everything works, thanks!

  • @AscensionX-uq1mk
    @AscensionX-uq1mk Před 2 lety +9

    Man you got lucky that you found a relatively easy "explode" tutorial. There's one on here that I was watching - the dude had over 30yrs experience and was demoing "explode" as a keynote speaker at some function. Well I guess the explode wasn't working and he was getting frustrated. Bro... this dude went into the coding screen and started typing like The Flash!!
    He went TOTALLY OFF SCRIPT and wasn't even talking to the people anymore about the little baby shyt he was showing them lol... He shifted into HARDCORE G.O.A.T. MODE and went off into his own little world... mumbling as he hammered out code on a level Bill Gates couldn't touch. It was like he wrote a whole new gottdamn script in 1 minute, then plugged it into his "explode" routine and NOW it blew up properly and was quite impressive.
    But what this showed me is that - all those flying dragons, flaming meteors and glowing eyes LOOKS AMAZING, but you need to be a HIGH LEVEL PYTHON CODER to reach the full potential of Houdini. If you're not a MASTER PYTHON CODER, then it seems you will only get about 75% of the power out of Houdini just using the basic point & click interface. NONE of those cool effects you showed were done just using point & click.
    There's another demo on here of a guy turning that pig-head into smoke. It's really cool, but in the end he couldn't get it to look right, so he had to plug in a series of nodes someone else compiled, and THEN it looked amazing.
    So yeah Houdini is the best of the best, but you have to put some SERIOUS time, effort and money into reaching those highest levels. If you're not interested in mastering Python, then I think a Blender-Pro or C4D-Pro would be able to do comparable or better work than a mid-level Houdini user who can't use the coding abilities.
    Personally, I'm not a coder and I don't enjoy writing code. I started getting rather familiar with "Adobe Flash" years ago which used (AS3) code.I couldn't write AS3 from scratch, but AS3 snippets were all over the web and I became an expert at scrounging & utilizing the code snippets I needed to make cool things happen in my projects. Then BAM - after a few years Flash was shelved, killed & banned by Microsoft. all that AS3 code - USELESS, and every webpage written with it was now INACCESSIBLE. Python reminds me of that fiasco. 🙄.. An artist shouldn't have to write code to do the cool stuff you showed in your intro-clip.
    Personally, I'm going to still try and learn Houdini on the side just because they have a free version. But my focus is going to be Blender, which is quickly becoming the hottest & most advanced 3D program out there. At this rate, it will surpass Houdini one day soon because it's got too much love & 3rd party support, it's much easier to learn, and it's growing wayyy too fast - while Houdini remains stagnant "Kryptonite" because of it's bank-busting perpetual pricing & Rubiks Cube difficulty level. ✌

    • @BadNormals
      @BadNormals  Před 2 lety +2

      What a novel! I'm sure Blender could catch up if it was specialized into one field but since it's a do it all software it needs much much more developers to achieve that. But let's subscribe to Blender Cloud and we'll get there one day :)

    • @AscensionX-uq1mk
      @AscensionX-uq1mk Před 2 lety +1

      @@BadNormals - Ha! Sorry about the encyclopedia, I like to write and I type fast on this computer... so sometimes I forget people really only wanna see a few sentences at most - my bad! 😇 I'll keep this one short and just say... Blender is only on 3.1 right now and has already made Lightwave obsolete and made many 3D Studio users already converted over. Maya users are starting to convert now also and it's currently neck & neck with Cinema 4D but pulling ahead because of "Grease Pencil".
      So I'd say by version 5 or 6 it will be a Houdini killer🔥💀🔥but without the ultra-complexity and it doesn't mandate Python to get it's top abilities; nor does it cost $3,000... That's pretty bad ass! 🤗

  • @alexachua2613
    @alexachua2613 Před 2 lety

    I enjoyed watching this video and the way u talked! 🥰❤

  • @themilkmon
    @themilkmon Před 2 lety +16

    You should be careful. BlenderGuru might see you exploding a doughnut and take it as an act of war 👀 Would be a shame if an all out Blender civil war would take place

  • @StudioOriented
    @StudioOriented Před 3 měsíci +1

    14 years of Houdini here, its all about the mindset. Houdini is a visual programming software. When you stop thinking pure 3d and start thinking object oriented , you will have a AHA moment

  • @yusrighouse
    @yusrighouse Před 2 lety

    Video quality is getting better mate! Love Houdini. Super beginner, but still avoiding the DOPs. Just slowly struggling through SOPs right now. I had no idea you were a 5 year blender user. Makes a lot of sense since you're really good.

    • @BadNormals
      @BadNormals  Před 2 lety

      Good to hear that! I started using Blender in 8th grade. Started with the tutor4u coffee cup tutorial.

  • @sherlan1886
    @sherlan1886 Před 2 lety +1

    You are hilarious 😆. Love this video

  • @RMAFIRE
    @RMAFIRE Před rokem

    Speechless💥✨

  • @bobcharlotte8724
    @bobcharlotte8724 Před rokem +1

    Houdini is a great name for the software because once you learn it you feel like a magician. Just the learning curve is effing extreme.
    As game artist with 20 years of maya experience, going to Blender is interesting but the interface is extremely difficult for me... so many shortcut you need to know (something about photoshop I hated until I happily cut it out of my workflow), but it also hasnt been widely adopted by the industry yet. Which I think will change in the next few years since Autodesk doesnt add significant features to Maya or Max anymore.
    But by far the biggest win for Houdini is Houdini Engine. To be able to edit or even simulate Houdini assets within the UE4/5 editor is next level.

  • @Thesierrashow
    @Thesierrashow Před 2 lety +22

    As a blender user that UI is so hard to look at. Houdini looks nuts lol

    • @BadNormals
      @BadNormals  Před 2 lety +13

      Yeah, I'd say Blender has a very nice UI after the 2.8 update

    • @memespeech
      @memespeech Před rokem

      UI elements look more user-friendly at a glance for a new user, blender is just grey empty space with maybe some grey icons, unless you already know what you're looking for and where it is - you'll be clueless

  • @sqwert654
    @sqwert654 Před 2 lety +3

    Houdini has the steepest learning curve I have come across. But it's also the most feature packed and versatile tool I have. No other tool has the power that HDA's provide .

  • @vipergx
    @vipergx Před 2 lety +9

    As everyone says, Houdini has a steeper learning curve, but once you get the basic principles right, it's easier to search for the right answers online and in time you just remember the most important nodes and attributes. After a while it's super satisfying to get desired results. Plus it goes great with blender.

  • @resilientpicture
    @resilientpicture Před 2 lety +1

    Haha,😁, Love how the sun sets whilst following my tutorial. Very funny. You got a sub brother.

  • @GudXM
    @GudXM Před 2 lety

    Lol made me laugh with the sound design at 4:40. Nice video - Thanks for the insight.

  • @blackfangwolf7340
    @blackfangwolf7340 Před rokem +2

    ROP - Rendering Operators
    POP - Particle Operator
    VOP - Vector Op
    SOP - Surface Op
    SHOP - Shading Op
    DOP - Dynamic Op
    COP - Composite Op
    Basically Operators...

  • @_blender_man_
    @_blender_man_ Před 2 lety +2

    3:48 🤣🤣 the Sound of fans was so funny 🤣 hahahahahahahah . Thanks for your Humor sense ! Love it!!! 👍🏻👍🏻💪🏻

  • @noneofyourbussines8080
    @noneofyourbussines8080 Před rokem +6

    They didn't call the Program Houdini because of the surreal results, they called it Houdini because nobody knows how it works

  • @nalim2k
    @nalim2k Před rokem

    love ur vids!

  • @ColdBegant
    @ColdBegant Před 2 lety +4

    More Houdini videos! Absolutely fun in Blender-artists clear see vision))) :D

  • @moonrunner009
    @moonrunner009 Před 9 měsíci

    First video of yours I’ve seen. Dude I was rolling.

  • @danilopagobo3770
    @danilopagobo3770 Před rokem

    Really nice and helpful... Thanks!

  • @cambodiacitytour2503
    @cambodiacitytour2503 Před 2 lety

    Great video brother 👍👍

  • @itsakisgr2779
    @itsakisgr2779 Před rokem

    thanks so much man

  • @batmanonholiday4477
    @batmanonholiday4477 Před 9 měsíci

    wow what macbook specs are you using? I thought you'd be on windows machine with a 3090-4090

  • @Dr.W.Krueger
    @Dr.W.Krueger Před 6 měsíci +1

    It has a place in our pipeline since its initial release in 1996. We don't know what we would do without it. 😉

  • @Kain-wk6xk
    @Kain-wk6xk Před rokem

    i feel like im learning more from this video than an actual tutorial.

  • @urielcohen1985
    @urielcohen1985 Před 9 měsíci

    How can i download the latest version of houdini for free?

  • @BrazilGhost
    @BrazilGhost Před rokem

    i love u so much bro, thanks very much

  • @chr1st0pher
    @chr1st0pher Před 2 lety +6

    Hahaha! Funny watching this as a Houdini user. Maybe I should make the opposite video

  • @jeetghosh180
    @jeetghosh180 Před rokem

    always favourite software blender

  • @infographie
    @infographie Před rokem

    Excellent

  • @GabrielsLogic
    @GabrielsLogic Před 2 lety +6

    This is exactly what I felt like when using Houdini first

  • @jagz888
    @jagz888 Před rokem

    Houdini you have the added bonus of being highly sort after in multiple industries = rarer skillsets = higher demand = more money

  • @jirimasak7483
    @jirimasak7483 Před 2 lety

    amazing, informative and funny! :-D

  • @mostafahamad8054
    @mostafahamad8054 Před rokem

    how is it so far .. i've just started and im really overwheld

  • @jefferz4148
    @jefferz4148 Před 2 lety

    Had me laughing with the rops crops trops lol

  • @advaitchougule242
    @advaitchougule242 Před 2 lety +11

    I laughed so hard at CHOT, TOP, etc 😂😂😂

  • @rewis3d
    @rewis3d Před rokem +1

    Cool video, though it took me days just to get used to the viewport in Houdini after Blender, and to be able to do just some rigid body sims that were half decent. Beats me how there are people out there that can learn so much in just a couple of hours, and I'm quite dedicated.

  • @rockythetrader4834
    @rockythetrader4834 Před rokem

    TY brother

  • @andythebouncer
    @andythebouncer Před 2 měsíci +1

    Houdini makes easy things hard, and hard things possible.

  • @shmuelisrl
    @shmuelisrl Před 2 lety

    great video had a great time

  • @desichanakya6547
    @desichanakya6547 Před rokem

    Hey! Bro can you guide me,where I can learn blender from beginning?

  • @chidiebere2376
    @chidiebere2376 Před rokem +9

    As a blender user, one thing about houdini is that what you can do in an hour in blender can be done in a second in houdini.

  • @janklingner2694
    @janklingner2694 Před 2 lety

    Could you do more of Houdini tutorials for Blender User?
    i think that could be a very good niche for you

  • @tsegulin
    @tsegulin Před 2 lety +1

    Any serious 3d package is complex and takes time to learn.
    If you come from experience with a previous 3d application, you at least know what you're looking for. In the end, they all create, light and shoot animated objects or simulations and render them to 2d sequences or movie files. I think of Houdini has having a different mindset. It feels foreign to someone familiar with Maya or Blender because of that. Not so much harder as just different. If you can master it you can do just about anything you might ever need. Yes, Houdini does about the best sims out there but it's a full 3d animation package including a built in basic compositor. However it deserves more than 3.5 hours to begin to appreciate the power of its procedural design. Take a look, but do give it a chance.
    Also, unlike Blender (AFAIK) it will accommodate world Z-up, but you're not trapped in it!

  • @thehattedhedgehog
    @thehattedhedgehog Před 7 měsíci

    He had to explode that screaming emoji, that goes AAAAAAAAAAHH

  • @EdLrandom
    @EdLrandom Před 2 lety +1

    I'm way to lazy to try anything new, so thank you for doing this so I don't have to.

  • @nxone9903
    @nxone9903 Před rokem

    This is how i feel opening blender

  • @lucas_sapa2985
    @lucas_sapa2985 Před 2 lety

    5:00 "Why there is no like, explode an object" - "explode an object" literally popping in screen that second. Thanks for the video, i also use Blender and wanted to try Houdini

  • @DrMerle-gw4wj
    @DrMerle-gw4wj Před rokem

    Interesting subject, as best I can determine just what that subject is. I find this fellow completely incomprehensible.

  • @midsekta6452
    @midsekta6452 Před 2 lety

    You make some of the best 3D software and design vids on CZcams. Seriously good content

  • @KennyPhases
    @KennyPhases Před rokem

    When that cube fell for the first time, i nearly lost it. hahahah

  • @GauravKumar-qw6vy
    @GauravKumar-qw6vy Před 2 lety

    I do not know what does that nodes do but i only see company logo

  • @nothanks4317
    @nothanks4317 Před 2 lety +2

    Thanks for sharing your experience with Houdini ! I find it unreasonable to complain so much of it since you're expected to look up a tutorial before making a simulation in the most complex CG software in the world ;)

  • @SoaringSimulator
    @SoaringSimulator Před 8 měsíci

    I'm watching a tutorial that is watching a tutorial LOL

  • @Adrian-mu8gg
    @Adrian-mu8gg Před 2 lety

    hi i saw the chocolate at 0:23 - 0:28 seemingly using geometry nodes? Do you have a video tutorial of how to do exactly that in blender? i hv seen tutorials of blender geometry nodes scattering objects around an object but that looks a bit different.

    • @BadNormals
      @BadNormals  Před 2 lety

      I have a video on my channel, yes, but it's using the old geometry nodes so you have to enable legacy geometry nodes and developer extras to follow. Or figure out how to do this in 3.0.

  • @BasicallyAnArtist
    @BasicallyAnArtist Před rokem

    Thanks!

  • @liv69420
    @liv69420 Před 2 lety +1

    looks like a very cool program, that i’ll probably never use

  • @ROYSMoGraphDesign9900k

    Doesn't Matter how slow it open matter is How powerful is it
    i use Cinema 4D Since 2017 i never try Houdini b4 but we all this 1 is master piece !

  • @akashelangovan6924
    @akashelangovan6924 Před 2 lety

    HQ ultra pro Max level work

  • @thezbschannel1961
    @thezbschannel1961 Před 2 lety +3

    OMG this is SHOP TOP CHOP LOP ROP COP2 PRO NEXT LEVEL!!

  • @CallousCoder
    @CallousCoder Před rokem +1

    Kids these days think that everything is fine easily and quickly. The don’t seem toename to take the time to actually read through the basics.
    Houdini documentation is actually pretty good and you need that basic foundation in order to understand how to do stuff. And when you’ve read it, it actually makes tons of sense.

  • @DerLattenrost
    @DerLattenrost Před 2 lety

    i need to say i only open the video because the guy looks amazing beautiful

  • @michaelfae
    @michaelfae Před 2 lety +2

    "Is that Pepsi?"🤣🤣🤣

  • @ExerCaswen
    @ExerCaswen Před 2 lety +1

    4:21 The "-op" stands for "operator" (for example DOP is dynamic operator and SOP is surface operator)

  • @user-uv2vb4it3p
    @user-uv2vb4it3p Před 2 lety

    Hello, I want to learn 3d. Blender / Cinema4D / AE/ Houdini. Since I do not know much, I will ask you for advice. Is it a good solution to take the macbook m1 16/512 for these tasks?

    • @BadNormals
      @BadNormals  Před 2 lety +1

      Do you mean M1 Pro 16 inch? It's a great device if you want portability and you need a laptop. If you plan on using this just at home, I'd recommend building a PC just for 3D. If you need help choosing the laptop then Max Tech has made a lot of videos comparing the M1 Pro and Max. I can say that for rendering, the 32 core will definitely be faster. Also if you plan on getting the M1 Max, don't buy the 14" model as the chip is a bit downclocked there. Blender cycles should have Apple Metal GPU support soon, and Redshift and Octane already support it. I hope I helped a bit.