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CGMatter
United States
Registrace 3. 02. 2019
CGMatter teaches you blender, computer graphics, and stuff
Calculus of Variations (in Blender) // Optimization Simulations
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🐒 ➟ www.patreon.com/posts/blend-calculus-107015661?Link&
🌐 ➟ www.cgmatter.com
🐒 ➟ www.patreon.com/posts/blend-calculus-107015661?Link&
🌐 ➟ www.cgmatter.com
zhlédnutí: 4 016
Video
Blender Shader Nodes (beginner ➤ advanced)
zhlédnutí 14KPřed dnem
The first 500 people to use my link skl.sh/cgmatter06241 will get a 1 month free trial of Skillshare premium! 🩵 ➟ www.patreon.com/posts/blend-custom-we-106209710?Link& 🌐 ➟ www.cgmatter.com This video is sponsored by Skillshare
How to make Texture Atlases (with automation)
zhlédnutí 8KPřed 14 dny
rendergate ($25 of free credits) rendergate.ch/en/features 🐒 ➟ www.patreon.com/cg_matter 🌐 ➟ www.cgmatter.com
UV Mapping a Fluid // UV advection // Blender Tutorial
zhlédnutí 11KPřed 21 dnem
Head to squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code CGMATTER 🐒 ➟ www.patreon.com/posts/blend-uv-mapping-105629946?Link& 🌐 ➟ www.cgmatter.com
Slow Motion Bubble Simulation // Blender Geometry Nodes
zhlédnutí 11KPřed měsícem
The first 500 people to use my link skl.sh/cgmatter05241 will get a 1 month free trial of Skillshare premium! 🩵 (all files from the short film) ➟ www.patreon.com/posts/all-blends-short-104738065?Link& 🌐 ➟ www.cgmatter.com This video is sponsored by Skillshare
bubbles . . .
zhlédnutí 6KPřed měsícem
pop project files: www.patreon.com/posts/all-blends-short-104738065?Link&
a procedural soccer ball // Blender tutorial
zhlédnutí 5KPřed měsícem
Head to squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code CGMATTER 💡 ➟ 🩵 ➟ www.patreon.com/posts/blend-procedural-104369913?Link& 🌐 ➟ www.cgmatter.com
make movie color palettes procedurally - Blender Tutorial
zhlédnutí 4,9KPřed měsícem
Head to squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code CGMATTER 💡 ➟ blendermarket.com/products/moviepalette 🩵 ➟ www.patreon.com/posts/blend-movie-104007350?Link& 🌐 ➟ www.cgmatter.com
Grow Ivy on Anything - Blender Tutorial (feat. CR-Scan Otter 3D Scanner)
zhlédnutí 6KPřed měsícem
this is the scanner i used for the owl store.creality.com/products/cr-scan-otter-3d-scanner Code: OTTER100 (10% OFF) Valid Time: Continuously effective 🩵 ➟ www.patreon.com/posts/blend-ivy-cute-103828329?Link& 🌐 ➟ www.cgmatter.com #CrealityCR-ScanOtter #Creality3dscanner #CrealityOtter #Creality
Aerodynamic Streamlines Simulator | Blender Tutorial
zhlédnutí 20KPřed měsícem
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Aerodynamic Streamlines Simulator - Tutorial Coming Soon
zhlédnutí 7KPřed 2 měsíci
until then I've made the file available 💡 ➟ blendermarket.com/products/streamlines
L Systems | where Nature = Math
zhlédnutí 8KPřed 2 měsíci
💡 ➟ blendermarket.com/products/lsystem 🩵 ➟ www.patreon.com/posts/blend-l-systems-102981142?Link& 🌐 ➟ www.cgmatter.com
How to Spherize (properly) - Blender Geometry Nodes Tutorial
zhlédnutí 4,3KPřed 2 měsíci
Head to squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code CGMATTER 💡 ➟ blendermarket.com/products/b3d-tools 🩵 ➟ www.patreon.com/cg_matter 🌐 ➟ www.cgmatter.com
Wireframe - Blender Geometry Nodes Tutorial - Procedural UV Maps
zhlédnutí 4,1KPřed 2 měsíci
Head to squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code CGMATTER 💡 ➟ blendermarket.com/products/b3d-tools 🩵 ➟ www.patreon.com/cg_matter 🌐 ➟ www.cgmatter.com
Rokoko Motion Capture
zhlédnutí 4,9KPřed 2 měsíci
glnk.io/3vn51/cgmatter - Discover Rokoko mocap tools in a personal demo
code a smoke simulator from SCRATCH (Blender Geometry Nodes)
zhlédnutí 9KPřed 3 měsíci
code a smoke simulator from SCRATCH (Blender Geometry Nodes)
Blender Destruction Physics | Rigid Bodies, Explosions, Simulation-Nodes, Dust Particles, Smoke
zhlédnutí 12KPřed 3 měsíci
Blender Destruction Physics | Rigid Bodies, Explosions, Simulation-Nodes, Dust Particles, Smoke
I own a pizza business | (Creality Falcon 2 40W)
zhlédnutí 5KPřed 4 měsíci
I own a pizza business | (Creality Falcon 2 40W)
3D Pizza | Eating and Digesting Blender (geometry nodes)
zhlédnutí 4,6KPřed 4 měsíci
3D Pizza | Eating and Digesting Blender (geometry nodes)
Make Blender your...🐕🦺! [very advanced driver tutorial]
zhlédnutí 10KPřed 4 měsíci
Make Blender your...🐕🦺! [very advanced driver tutorial]
the point cloud problem ⦿ (skinning a point cloud)⦿
zhlédnutí 7KPřed 5 měsíci
the point cloud problem ⦿ (skinning a point cloud)⦿
so... I made a course🐣 (Intro to Simulation Nodes)
zhlédnutí 5KPřed 5 měsíci
so... I made a course🐣 (Intro to Simulation Nodes)
Cellular Automata [THE MOVIE] - sand simulations with only 2 rules
zhlédnutí 4,6KPřed 5 měsíci
Cellular Automata [THE MOVIE] - sand simulations with only 2 rules
so... wanna make a website for fun? HTML and CSS
zhlédnutí 4,1KPřed 5 měsíci
so... wanna make a website for fun? HTML and CSS
"It's always the useless things that end up being the most useful" - my mum
What about the diameter, how do I show it if I have a hollow cylinder?
man explained calc of var in like a minute and my physics professor never could get anyone in class to understand lol This is very cool, I've always liked calc of var. it creates some very cool shapes
Question. 3:27 is there a benefit of subtracting the end point Boolean from one opposed to using "not" node ?
Damn this is amazing. I had a flashback to my machine learning class where we optimize a function. This could be an amazing learning aid, if a teacher can actually use blender as well as you. And you can actually use better optimizing functions instead of random. Though even in this simple form I had a hard time following.
Oww just 10mnt Vid 🤔
Bro casually woke up and dropped this bomb :3 Literally the best shader node video ive ever seen.
Very nice, but there's no calculus of variations here; that was non-guided random search
math is math it is calc of var at its core sure, its basically a minimization function but it gives results consistent with calc of var
I don't think I will ever going to use this technique, but I still sat through the whole thing, because this is one of my top favorite channels. Dude wastes no time. So on point. Love it.
It's a technique used in other areas of computer science, and there are many variations to try to find better extremas
to invert the endpoint selection, i think using a boolean 'not' node is simpler and more elegant than subtracting from 1
This is great! You're the best! Thanks!
volume/smoke sim would be fricking lit
nice work
Just in case you are not aware, you can uncheck "Normalize" on the "Noise Texture" to change the range from (0, 1) -> (-1, 1) which would have the same effect as the "Subtract" vector node. (But with a factor of 2)🙂
I really apricated this, I tried doing lattices in blender and was stuck with geometry nodes without using Booleans. This helped.
When does this channel shift to a math one?👀
Why just do not use Blur Attribute node instead...\
Definately going to use this. This has so many uses in modeling and visualization. 👍
That last example reminds me of that thing you can do on graph paper, where you draw a line from x1 to y10, then x2 to y9 and so on and it ends up tracing out a curve.
what do you mean by x1, y10, etc?
I feel like an idiot watching this.
One thing to note about this iterative optimization is that it doesn't necessarily find the most optimal result, just the one that is better than all of the nearby ones. So for example with the two mountains, you would probably never get the line to cross a mountain and find the best path around, because when it tries to go over a mountain, the middle is still comparatively better.
That just depends on your math, for example you could multiply any z axis distance by some arbitrary value to weight inclines more heavily. If the noise distortion is sufficient then one of the random paths would probably eventually skirt around to either side and that would become the new shortest path.
@@OGPatriot03 but if the noise is too strong and big you'll get poor accuracy toward the end. Ideally the noise scaling and strength should decrease overtime in order to get good exploration at the start and small distortion in the end.
one approach to help with that which wouldn't be too hard to fit into this would be to always accept changes which reduce the length, but also possibly accept changes which increase it, but with a chance which goes down the larger the increase, instead of simply adding more noise. This means the path still strongly favors becoming shorter, but still retains some chance to wander about. You could also keep track of what the shortest path found was, besides the current path.
Exactly, why not just blur position while «pinning» endpoints with spline parameter?
Cette conversation rappelle l’importance de la curiosité et de l’apprentissage tout au long de la vie. C'est un voyage qui vaut la peine d'être entrepris.💋
Bro a shapeshifter every time he post
😂
🙌
Great stuff as always!
yo calculus!
Scary 😱 ❤
CoolestGrayMatter in your 🧠, bro! 👊😎
Make a detailed series on shader nodes. ❤❤
better faster stronger
Slenderman: WANNA FIGHT?????
really good tutorial, thnx:)
Your life will end bad
THANKS
Not so, be foreal😏
That did not help me at all 😡
Fake the white side was not solved then he turns it then it's magicly solved??
Please, please, please stop speeding the videos up! Entire words get lost.
Knowledge is like water, flowing through my brain.
how do you make the flame glow..?
Best tutorial ever.
Its really hard to listen with the distracting music in the background. I feel like a monkey being chased out of the marketplace. I just wanted banana. Guess I'll find bananas elsewhere.
2:24 I don't know those 😢
how did he drop that oclussion node in am lost
Rhis is obviously obviously so real. I can't belive it bro
This works well, unless the faces are elongated, in which case the scaling isn't uniform. Would you happen to know how to fix this ?
Blud you ain't donut guru💀
23:06 shortcuts
N Rename frame And shift p to frame
This was goooooooooooooooooooooooooood tutorial! \m/
It's a clickbait guys.... this is the advanced maths/physics class... and i have learned alot in 30 min then in my entire school session.