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Procedural Cloud Material ☁️ (Blender Tutorial)

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  • čas přidán 17. 08. 2024
  • In this Blender tutorial we will create this Procedural Cloud Material. ☁️
    ☁️ Purchase the project files and support the channel:
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    ● Procedural Material Packs: ryankingart.gu...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● Ultimate Procedural Material Pack:
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    ● Timestamps:
    0:00 Customizable Settings
    1:55 Editing the Cloud Shape
    2:33 Support the Channel
    3:05 Scene Setup
    5:19 Procedural Setup
    14:49 Customizable Node
    19:37 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wo...
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    #ryankingart #blendertutorial #blender

Komentáře • 129

  • @NotTheDarkLord_
    @NotTheDarkLord_ Před 6 měsíci +12

    Quick tip: I noticed that if you invert the top color ramp, it makes an inverted cloud effect, like a bunch of clouds with a hole in the middle, which is very useful if you want a quick way to make a great cloud scenario without gathering multiple clouds!

    • @RyanKingArt
      @RyanKingArt  Před 6 měsíci +4

      thanks for sharing!

    • @thcarneiro
      @thcarneiro Před 5 měsíci +1

      Great idea! I started to play with it and get interesting results. In the same color ramp, I put a sequence of sliders like this: [ black, white, black, black, white, black ]. And then I got multiple, separate clouds. It is important to put the black sliders close to the white ones, leaving most of the area in black.

    • @NotTheDarkLord_
      @NotTheDarkLord_ Před 4 měsíci +1

      @@thcarneiro That's really cool. This is such a great shader, especially compared to VDB clouds, they're nice but cost way too much.

    • @thcarneiro
      @thcarneiro Před 4 měsíci +1

      @@NotTheDarkLord_, Agreed! @RyanKingArt, I am doing new tests, and I like how it has a great rendering performance, too. I am preparing a scene with those volumetric clouds. When it is done, I will post it here.

  • @Gregory_Harshfield
    @Gregory_Harshfield Před rokem +14

    Simple, but important asset to reference not just for clouds, but fog, and other various atmospheres. It's one of those elements that seems overwhelming. Thanks for doing this.

  • @Marcelo-un6ku
    @Marcelo-un6ku Před 15 dny +1

    Brilliant mate, awesome stuff. Watched a lot of blender+clouds video and yours were the best one. Thanks a lot!

    • @RyanKingArt
      @RyanKingArt  Před 15 dny +1

      Glad you liked it! thanks for your support!

  • @EarthKingPrime
    @EarthKingPrime Před 9 měsíci +2

    Thank you, best tutorial i've ever seen on clouds! Can't believe it was free!! Instant subscribe!

  • @gallerylinden2839
    @gallerylinden2839 Před rokem +9

    You create such awesome content on your channel, Ryan! Easy explained, easy to follow. Keep up the great work!

  • @Seven7601
    @Seven7601 Před rokem +2

    I was looking for tutorial about clouds in Cycles for so long but I wanted it to be made by you! And a dream has became true! Thanks!

  • @user-wr9de8df2c
    @user-wr9de8df2c Před rokem +2

    I am new to Blender and am tasked with creating realistic, physical clouds. I just watched your intro to procedural nodes videos which was great and I checked out your procedural playlist and didn't see any cloud materials yet. This came at the perfect time!! Thank you so much!

  • @Rex_Nichts
    @Rex_Nichts Před rokem +2

    You're the best Ryan. I've just started a month ago with no backgroound on digital art of any kind but your videos has really given me a lot of materials to work with so that I never felt lost on the great cosmos of the shaders tab

  • @thcarneiro
    @thcarneiro Před 5 měsíci

    Hello, Ryan! Thanks a lot for this tutorial!
    I figured out that, by lowering the Z location of the first mapping node (from -0.5 to -0.2) we can creat a "flat basis" under the cloud, like sometime e see in real clouds. Positioning the light on the correct position makes it look like that flat floor shadow.
    Thanks again. I learned a lot.

  • @lenyamarchenko1051
    @lenyamarchenko1051 Před 4 měsíci

    Your lesson turned out to be much more useful from the practical and aesthetic side. I have been looking for a similar procedure for creating clouds for a long time and thank you for sharing the lesson! Thank you very much! You have no idea how much you helped me)

  • @shadowedcreations826
    @shadowedcreations826 Před rokem

    I've been wanting to learn how to do group nodes for SO long now, but no one explained it well enough. Another banger of a tutorial. Thanks my man

  • @zedfirenze
    @zedfirenze Před 8 měsíci +2

    Man, appreciate this alot. This has been something I’ve been needing for a while now. Great tutorial!

    • @RyanKingArt
      @RyanKingArt  Před 8 měsíci

      Glad it helped! thanks for watching!

  • @DominikWysocki-ml2he
    @DominikWysocki-ml2he Před rokem

    so coooool. (this is Domzdream by the way). I'm writing on youtube from work, not from my personal channel.

  • @Flavio_Mark
    @Flavio_Mark Před 9 měsíci

    Great tutorial, such a good pace to follow along. I love the fact that you explain bit by bit of what you are doing, but in a very concise and effective way. Keep it up, Ryan!

  • @curiosity6581
    @curiosity6581 Před rokem

    Thanks Sir! you are explaining every node in detail .....
    Shader nodes are very powerful tools....it takes quite a time to understand every node...as they can be arranged in an infinite ways

  • @leekolb2027
    @leekolb2027 Před 4 měsíci

    Great tutorial, thanks!!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Před rokem +1

    This is Simple but with so much settings and parameters to change it's a cool way to make clouds in blender. sometimes I just watch these videos because they are so entertaining and you learn a lot from them. plz continue to post grate videos like this and improving on video quality! amazing video Ryan 👍

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      thanks for watching!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial Před rokem

      @@RyanKingArt I hate the fact that you get such little view per video. you make such amazing videos. and for the quality of the videos that you make you get such little views (especially for youtuber that has 100K subs)

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      @@KionLionGuardOfficial Thanks! Yeah I would have expected to get more views by now.

  • @sosoabah3295
    @sosoabah3295 Před 6 měsíci

    This channel is very fantastic ! All your contents are very helpful. Thank you so much !

  • @the3dcapybara
    @the3dcapybara Před rokem +1

    Looks cool!
    I don't know geonodes, but I almost sure, it's much easier to do with them.
    I think so, because you can manipulate, not material, but geoometry itself.

  • @GaryParris
    @GaryParris Před rokem

    i was playing with this stuff last week, good work Ryan :)

  • @kaffxp
    @kaffxp Před rokem +1

    thanks man you are life saver

  • @Blender_Persian
    @Blender_Persian Před rokem +1

    Love this material. Thanks😍 ❤

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      glad you like it! thanks for watching!

    • @Blender_Persian
      @Blender_Persian Před rokem

      @@RyanKingArt Can you Please make a tutorial about procedural ice cream material ? 🍨 🙏🏻

    • @RyanKingArt
      @RyanKingArt  Před rokem

      @@Blender_Persian Yes I'd love to make a procedural material on that sometime. thanks!

  • @HoustonCavan
    @HoustonCavan Před 11 měsíci +1

    Very helpful, thank you.

  • @bander-ln9oe
    @bander-ln9oe Před 2 měsíci

    thank you man

  • @MRUStudios
    @MRUStudios Před rokem

    This is awesome Ryan!
    Just in time for some work that I'm doing. 😃
    Thank you so much for this and all of the work you do to help us on our creative journeys.
    Let me give you a weekend WOO:
    WOOOOOOOO!!!!!!!! 😃

  • @S-I-T
    @S-I-T Před rokem +1

    Would be brilliant if you could show how you'd set up various render passes (albedo with alpha, normal, 6 point lighting etc). And render these out as sprites. Very useful for game engines.

  • @SuperLongfield
    @SuperLongfield Před měsícem

    Thanks!

  • @No1Idle
    @No1Idle Před 2 měsíci

    That-s amazing and very simple, thanks! A question, i see why you use generated coordinates for the gradient (I tried the others) but why you use object coordinates with the noise?

  • @user-nu8yj7mf1w
    @user-nu8yj7mf1w Před 7 měsíci

    После этого туториала у меня излечились все болезни и открылся третий глаз. Спасибо за туториал!

  • @galacticbroadcastingcompan8756

    So cool. Thanks for this.

  • @CharacterDesignForge
    @CharacterDesignForge Před 11 měsíci

    Hey there Ryan, this is awesome! Apologies if you mention this in the vid, but Can this be plugged into a mesh?

    • @RyanKingArt
      @RyanKingArt  Před 11 měsíci

      Yes, that's what I added it to. I added the material to just a cube object.

    • @CharacterDesignForge
      @CharacterDesignForge Před 11 měsíci

      @@RyanKingArt Ah I see now, awesome. Do you think it'd be practical to apply to a more detailed character to make them appear as though they're made of cloud?

  • @MrMandarin20
    @MrMandarin20 Před rokem

    Great, very good lesson

  • @Venelin
    @Venelin Před 9 měsíci

    Thanks sir.

  • @UnchartedWorlds
    @UnchartedWorlds Před rokem

    Great thank you for this tutorial 😊👏👏👏

  • @moviesgamer6574
    @moviesgamer6574 Před rokem +2

    Hey ryan can you make a series for anime enviournments

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      thanks for the tutorial idea

    • @PrebenLang
      @PrebenLang Před rokem

      +1 here. And a spinoff: good looking celshaders.

  • @opa.zausel
    @opa.zausel Před 11 měsíci

    Hello, greetings from Germany - as a beginner, I of course know that I will never be able to do that. You are simply brilliant, the way you easily master and convey the complexity of the topic, compliments. I tried to recreate it. It worked well, except for one thing. My cloud always touches the faces of the cube with its outer edges. That's why it looks very square even if I delete the frame of the cube. How do I make the cube bigger or the cloud smaller and no longer bump like it's flattened?
    greeting
    OZ.

  • @fansot8989
    @fansot8989 Před 5 měsíci

    what about smoke simulations, how can i apply the shader only on the smoke

  • @Gygantis3DRullz
    @Gygantis3DRullz Před rokem

    Im Trying to figure out how to make The Glow Cloud from Welcome to Night Vale by using this shader, I hope for Halloween you can give us a tutorial on it.

  • @blenderstuffs
    @blenderstuffs Před rokem

    Amazing 🤩🤩

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před 10 měsíci

    FR: Je suppose que cela peut-être utile pour alléger les jeux-vidéos ? Je sais, cela fait un beau jeu de mots. ^_ ^
    EN: I guess it's useful to alleviate video games ? I know it makes a good words game. ^_ ^

  • @Roman_Prime
    @Roman_Prime Před 9 měsíci

    How to export this clouds to use it in element 3d in aftereffects?

  • @omerkoc8100
    @omerkoc8100 Před rokem

    How can ı save this Procedural Material on blender

  • @neil1375
    @neil1375 Před rokem

    Why is it that when I apply this material setup to different sized objects it doesn't work? it is still the same when I apply scale after resizing an abject and then applying the material again from the start?

  • @thcarneiro
    @thcarneiro Před 5 měsíci

    Valeu!

  • @1GTA-z8h
    @1GTA-z8h Před rokem

    Can you help me? i cant play the animation and there is a letter that said "anim player" how to fix that?

  • @parallax_cgi
    @parallax_cgi Před 9 měsíci

    Can I export this to Unreal Engine. OR any specific way to get this into unreal engine?

    • @RyanKingArt
      @RyanKingArt  Před 9 měsíci

      I don't think this material will work in a game engine

  • @fusion1203
    @fusion1203 Před rokem +1

    Would doing things like subdividing the cube do anything?

    • @circle2867
      @circle2867 Před rokem +1

      nah. you'd usually only need to do that if you're using a displacement map

    • @fusion1203
      @fusion1203 Před rokem

      @@circle2867 would a displacement map effect the clouds at all?

    • @circle2867
      @circle2867 Před rokem

      @@fusion1203 it should give it more detail. i'm not really sure how it'd look on this tbh. are you going for higher realism?

    • @fusion1203
      @fusion1203 Před rokem

      @@circle2867 yeah

  • @Snowfinger
    @Snowfinger Před rokem

    Why give you me no an answer of my Question ??? Hello Ryan you are a fantastic 3d Master.I love your Tutorials. Please can you help me ? I have a big problem with blender. How do I get the physics of Dynamic Paint (Brush) on each part of Cell Fracture, that each part of
    Cell Fracture is a brush and creates ripples or waves on the canvas. Thank you so much.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Sorry, I get tons of comments, way to many to reply to them all. To answer your question: I don't know how to do that, as I've never done it before in Blender. But maybe I could look into it sometime and make a tutorial.

  • @user-gq1ed6bv8g
    @user-gq1ed6bv8g Před rokem

    Which Linux Operating System Did You Use

  • @medusesti
    @medusesti Před rokem

    I know it defeats the purpose of having a procedural material, but if there a way to bake a volume like this to make it render faster?

  • @TonyIsCool45
    @TonyIsCool45 Před rokem +1

    Wow thanks! Also I have a question on another topic. In this video (czcams.com/video/x7jghDe5Owk/video.html), I want to switch the mesh at 0:09 with a different one during the spin. Is there a way I could do that using a bone or driver?

  • @glory9213
    @glory9213 Před 9 měsíci

    Can I export the cloud into Unity project ?

  • @MaGestic1
    @MaGestic1 Před 11 měsíci

    Can this be used for game shaders?

    • @RyanKingArt
      @RyanKingArt  Před 11 měsíci

      I don't think so. I don't think it will transfer to a game engine.

  • @anzaklaynimation
    @anzaklaynimation Před rokem

    You are a great artist. what are your computer specs?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Here are my PC Specs:
      • Ryzen-3900X CPU 12 Core 24 Threds
      • Cooler Master CPU Liquid Cooler
      • EVGA Supernova 1000 Watt Power Supply
      • RTX 2080 Super WINDFORCE OC 8G Graphics Card
      • SAMSUNG 500 GB Solid State Drive
      • WD 6TB WD Black Performance Internal Hard Drive
      • 3000 MHz DDR4 32 GB Ram
      • Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

  • @HrPedrosak
    @HrPedrosak Před rokem +1

    Will this be available in your pack?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Currently its not in my Ultimate Material Pack, But It will be added in the next update.

    • @HrPedrosak
      @HrPedrosak Před rokem

      @@RyanKingArt Great!

  • @a.s.pictures7439
    @a.s.pictures7439 Před 7 měsíci

    can we increase the length of this clouds sir ❤

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před 10 měsíci

    😮

  • @amgcs4364
    @amgcs4364 Před rokem

    ❤❤

  • @mr.lunatic3157
    @mr.lunatic3157 Před rokem

    😍😍

  • @cekconi1773
    @cekconi1773 Před rokem

    👍👍👍

  • @Leukick
    @Leukick Před rokem

    Lmao the Eevee cloud looked much better and far more realistic here

    • @RyanKingArt
      @RyanKingArt  Před rokem

      I guess the Eevee cloud looks ok, but I think its more realistic in Cycles.

  • @universaldimension9275

    You are living legend after Blender Guru, Thanks for the tutorials❤️🫱🏻‍🫲🏽